TRICK ROOM TRAP
Hello
First RMT so pradon mistakes
anyway this is a team i build for troll but turned out to be great actually
The key in this team is to use trick room effectively, not always
anyway this is the team
Uxie @ Sablenite
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- U-turn
- Memento
- Stealth Rock
Usually my lead.
set the rocks and the trick room (if opponent is deadly or is a threat directly use trick room) and u turn out or force a switch with memento
Min speed is to make sure to move last in trick room
Also in ev dept, should i split defenses or stay it this way?
Rampardos @ Mewtwonite X
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Head Smash
- Hammer Arm
- Outrage
- Earthquake
The main wallbreaker of this team and look at it
165+80=245 base atk
with that in its arsenal and newfound fighting type it really shines inside trick room
Headsmash hits like truck and hammer arm is now stab
Outrage is exendable so if u have a better plan pls suggest(currently looking at facade to laugh at status abusers)
Also it is kinda usable outside just be aware of its bulk and use appropriately xD
Crabominable @ Lucarionite
Ability: Hyper Cutter
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Close Combat
- Ice Hammer
- Crabhammer
- Earthquake
The latest member of the team which replaced Hoopa U(since it is for trick room). Ice fight is a wonderful STAB combination which is resisted only by few and with adaptability gifted by lucarionite, it is absolute monster
Hyper Cutter is preferred pre-evolution to counter abundance of intimidate users
Close Combat and Ice Hammer works like pseudo boltbeam (minus fini and stuff)
Necrozma @ Slowbronite
Ability: Prism Armor
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Calm Mind
- Autotomize
- Stored Power
- Trick Room
My 2nd trick room and the only mon that stay true to the trap concept(sry)
Usually when people see necrozma they burn it
also when they see trick room they wont ecpect this kind of set
Idea here is set trick room on faster foes and calm mind until you have only 1 turn of trick room left at which you autotomize to out speed outside of trick room
Slowbronite is chosen to avoid crits which ruins this set
Also while setting up try to abuse prism armor, ie mega evolve only if the foe is physical or after getting at least 2 calm minds or u know, when low in health
And try to sweep late game with this set as it cannot touch dark types
Xurkitree @ Pidgeotite
Ability: Beast Boost
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Zap Cannon
- Energy Ball
- Hypnosis
- Hidden Power [Ice]
The self explanatory Xurkitree set that people have been using all over
This one works inside or outside of trick room but like rampardos be aware of its bulk
Try to bring it one weakened foes and KO them without mega evolving to get beast boost boost
After one beast boost if u r faster than their team or if trick room is up its usually GG
Vikavolt @ Cameruptite
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Bug Buzz
- Thunderbolt
- Energy Ball
- Air Slash
The disguised monstor of this team
Ran with red orb and Pidgeotite but after release of Cameruptite it really is stretching its zappy fang
Bug buzz and tbolt boosted by sheer force does ridiculous damage and energy ball and air slash just add salt to injury
Also no clue as to how to post importable inside the box so sorry until then
Hello
First RMT so pradon mistakes
anyway this is a team i build for troll but turned out to be great actually
The key in this team is to use trick room effectively, not always
anyway this is the team
Uxie @ Sablenite
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- U-turn
- Memento
- Stealth Rock
Usually my lead.
set the rocks and the trick room (if opponent is deadly or is a threat directly use trick room) and u turn out or force a switch with memento
Min speed is to make sure to move last in trick room
Also in ev dept, should i split defenses or stay it this way?
Rampardos @ Mewtwonite X
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Head Smash
- Hammer Arm
- Outrage
- Earthquake
The main wallbreaker of this team and look at it
165+80=245 base atk
with that in its arsenal and newfound fighting type it really shines inside trick room
Headsmash hits like truck and hammer arm is now stab
Outrage is exendable so if u have a better plan pls suggest(currently looking at facade to laugh at status abusers)
Also it is kinda usable outside just be aware of its bulk and use appropriately xD
Crabominable @ Lucarionite
Ability: Hyper Cutter
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Close Combat
- Ice Hammer
- Crabhammer
- Earthquake
The latest member of the team which replaced Hoopa U(since it is for trick room). Ice fight is a wonderful STAB combination which is resisted only by few and with adaptability gifted by lucarionite, it is absolute monster
Hyper Cutter is preferred pre-evolution to counter abundance of intimidate users
Close Combat and Ice Hammer works like pseudo boltbeam (minus fini and stuff)
Necrozma @ Slowbronite
Ability: Prism Armor
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Calm Mind
- Autotomize
- Stored Power
- Trick Room
My 2nd trick room and the only mon that stay true to the trap concept(sry)
Usually when people see necrozma they burn it
also when they see trick room they wont ecpect this kind of set
Idea here is set trick room on faster foes and calm mind until you have only 1 turn of trick room left at which you autotomize to out speed outside of trick room
Slowbronite is chosen to avoid crits which ruins this set
Also while setting up try to abuse prism armor, ie mega evolve only if the foe is physical or after getting at least 2 calm minds or u know, when low in health
And try to sweep late game with this set as it cannot touch dark types
Xurkitree @ Pidgeotite
Ability: Beast Boost
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Zap Cannon
- Energy Ball
- Hypnosis
- Hidden Power [Ice]
The self explanatory Xurkitree set that people have been using all over
This one works inside or outside of trick room but like rampardos be aware of its bulk
Try to bring it one weakened foes and KO them without mega evolving to get beast boost boost
After one beast boost if u r faster than their team or if trick room is up its usually GG
Vikavolt @ Cameruptite
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Bug Buzz
- Thunderbolt
- Energy Ball
- Air Slash
The disguised monstor of this team
Ran with red orb and Pidgeotite but after release of Cameruptite it really is stretching its zappy fang
Bug buzz and tbolt boosted by sheer force does ridiculous damage and energy ball and air slash just add salt to injury
Also no clue as to how to post importable inside the box so sorry until then