Fusion Evolution V3 (Voting Phase)

Status
Not open for further replies.
BRAND NEW


Exeggutor-Prime
Parents: Exeggutor + Exeggutor-Alola (Grass)
I say that now is prime crossbreeding hour!... No pun intended.
New Typing:

Ability: Chlorofrisk Chlorophyll + Frisk - Doubles Speed in Sunlight and reveals the opponent's item, copying its effects. Z-Crystals and Mega Stones can be revealed, but not copied.
Stats: 105 HP +10 / 110 Atk +10 / 95 Def +10 / 135 SpA +10 / 85 SpD +10 / 60 Spe +10
Notable Moves:
: Seed Bomb, Wood Hammer, Dragon Hammer, Earthquake, Explosion, Dragon Tail, Brick Break, Zen Headbutt, Iron Head, Knock Off
: Energy Ball/Giga Drain, Psyshock, Psychic, Solar Beam, Sludge Bomb, Flamethrower, Dragon Pulse, Draco Meteor, Infestation
: Swords Dance, Z-Gravity, Curse, Trick Room, Synthesis
Role Identification: A mixed attacker that can run multiple sets. You can run Fast Specs with Torko Bulu support. You can run SD for a physical set. You can run a defensive set with Synthesis, taking advantage of its 105/95/85 bulk. You can even run Curse+Trick Room! That's a lot of possibilities on a mono-Grass. And that ability lets you switch in on something and deal damage when you're in the sun. Switch in on Oxybliss-Defense, for example, and you get residual recovery. Switch in on a Shell Smash sweeper, now you can Leaf Storm or Draco Meteor that mon.



Raticate-Prime
Parents: Raticate + Raticate-Alola (Field)
Raticate is... actually quite powerful!?
New Typing:

Ability: Rat Power Guts + Hustle - Attack is multiplied by *1.5, but accuracy is multiplied by *0.8. When status'd, the accuracy drop is ignored and its Attack multiplier goes up to *2.25. Reduction from Burn is ignored.
Stats: 75 HP +10 / 86 Atk +10 / 75 Def +10 / 55 SpA +10 / 85 SpD +10 / 97 Spe +10
Notable Moves:
: Facade, Pursuit, Quick Attack, Sucker Punch, Crunch, Knock Off, U-Turn, Shadow Claw, Flame Wheel, Wild Charge, Zen Headbutt, Stomping Tantrum
: Swords Dance, Switcheroo
Role Identification: While its Speed is the only stat it has past 90, once you tack a Flame Orb on it, that 86 Attack becomes terrifying, skyrocketing all the way to the equivalent of Base 255 Attack, which is greater than the likes of Mega Heratana, and you can crank it up even further with SD. And if you tack Switcheroo on it, Burns can be passed. While that massive Movepool mostly contains Special moves, there's also a bunch of physical moves for this Raticate to use...


RESUBS

Vaporlord
Parents: Vaporeon + Wailord (Field)
Figured now was the time to resub these bois.
New Typing:

Ability: Hydro Shield Water Absorb + Water Veil - Cannot be damaged by Water-type moves nor inflicted with Burn by another Pokémon. If either would happen, negates it to restore 25% of its HP. Is not affected by Flame Orb.
Stats: 160 HP +10 / 87 Atk +10 / 62 Def +10 / 110 SpA +10 / 80 SpD +10 / 72 Spe +10
Notable Moves:
: Quick Attack
: Scald, Z-Synchronoise, Shadow Ball, Ice Beam, Stored Power, Water Spout, Hyper Voice
: Wish, Heal Bell, Acid Armor, Aqua Ring, Haze, Protect
Role Identification: Not only does 160HP easily offset the 62 Defense and complement the 80 SpD well, it also means that when it uses Wish, something's gonna get healed up. A LOT. And since it gets Heal Bell, it'd make a good cleric.



Flarelord
Parents: Flareon + Wailord (Field)
Hype Train, anyone?
New Typing:

Ability: Obliviously Burning Flash Fire + Oblivious - Protected from Fire-type moves, Infatuation, and Taunt. If the Pokémon would otherwise be subject to either, its own Fire-type moves are powered up.
Stats: 127 HP +10 / 120 Atk +10 / 62 Def +10 / 102 SpA +10 / 87 SpD +10 / 72 Spe +10
Notable Moves:
: Liquidation, Iron Head, Zen Headbutt, Flare Blitz, Z-Bounce, Double-Edge, Earthquake, Body Slam, Flame Charge, Superpower
: Scald, Z-Synchronoise, Shadow Ball, Ice Beam, Stored Power, Water Spout, Hyper Voice, Lava Plume
: Curse, Work Up, Z-Celebrate
Role Identification: Z-Celebrate will power it up, though Curse could also help due to its 127/87 Special bulk and that great 120 Attack stat.


Froschu-Alola
Parents: Raichu + Froslass (Fairy)
Also, Railie counterpart.
New Typing:

Ability: Surge Snowboarder Snow Cloak + Surge Surfer - Doubles Speed in Hail or Electric Terrain. These boosts stack.
Stats: 75 HP +10 / 92 Atk +10 / 70 Def +10 / 97 SpA +10 / 87 SpD +10 / 120 Spe +10
Notable Moves:
: Ice Punch, Ice Shard, Crunch/Knock Off, Volt Tackle/Thunder Punch
: Charge Beam, Volt Switch, Blizzard/Ice Beam, Electro Ball/Thunderbolt/Thunder, Shadow Ball, Psychic, Psyshock, Signal Beam, Water Pulse
: Nasty Plot, Aurora Veil, Destiny Bond
Role Identification: Decent mixed offenses, with OH JEEZ THAT SPEED! For reference: It outspeeds Ninxys in simultaneous Hail and Electric Terrain.


Loppuzam
Parents: Lopunny + Alakazam (Human-Like)
Now even more versatile than before.
New Type:

Ability: Item Sync (Synchronize + Klutz) - Copies its held item's effects onto the Pokémon that last attacked it, overwriting that Pokémon's held item's effects. Does not work if either Pokémon's item is a Z-Crystal or a Mega Stone.
Stats: Stats: 70 HP +10 / 73 Atk +10 / 74 Def +10 / 104 SpA +10 / 105 SpD +10 / 122 Spe +10
Notable Moves:
: Psycho Cut, Knock Off, Elemental Punches, Return, High Jump Kick, Z-Bounce, Quick Attack, Fake Out, Drain Punch, Power-Up Punch
: Psychic, Psyshock, Ice Beam, Blizzard, Thunderbolt, Thunder, Hyper Voice, Shadow Ball, Energy Ball, Signal Beam
: Trick, Psycho Shift, Healing Wish, Heal Bell, Laser Focus, Magic Coat
Role Identification: Run Banded and switch in on a Special Attacker. Or Specs and switch in on a Physical Attacker. Maybe even Stallbreak with Assault Vest. Or even go Mega.

Mega Loppuzam X
Mega Stone: Lopunnite
New Type:

Ability: Scrappy
Stats: 70 HP ±0 / 133 Atk +60 / 84 Def +10 / 104 SpA ±0 / 105 SpD ±0 / 152 Spe +30
Notable Moves: See Base's physical moves
Role Identification: The physical mega. It's got a blistering Speed stat, with the Attack stat to make good use of it as well. It's got Psycho Cut and High Jump Kick, with possible Knock Off and Fake Out. It's also packing elemental punches, which both parents get through breeding. Oh yeah, and Ghost-types aren't safe. If you're a Houdini, then tough luck.


Mega Loppuzam Y

Mega Stone: Alakazite
New Type:

Ability:
Trace
Stats: 70 HP ±0 / 73 Atk ±0 / 104 Def +20 / 144 SpA +40 / 115 SpD +10 / 152 Spe +30
Notable Moves: See Base's special moves
Role Identification: The special mega. It's got the same blistering Speed stat, and that Special Attack stat is plain deadly. It's got a versatile moveset, too.
 
Last edited:
Resubs:

Throwback to V2: New and Improved!
Parents: Blaziken / Floatzel
Shared egg group: Field
Offspring name: Blazel
New type: Fire/Water
New base stats: 92/122/72/107/70/107
New ability and desc: Heat Seeker (Blaze + Swift Swim) - When this Pokemon is at 33.3% of its health or less, its Speed and the power of its Fire-type moves go up by 1.5x. When in rain, its speed and power of Fire moves is doubled (which essentially means that its Fire-type moves ignore the rain debuff.
Notable moves: Flare Blitz, Liquidation, Waterfall, High Jump Kick, Knock Off, Thunder Punch, Ice Punch, Earthquake, Stone Edge, Swords Dance, Bulk Up, Crunch, Taunt, Roar, Aqua Jet, Scald, Surf, Hydro Pump, Flamethrower, Fire Blast, Blaze Kick, Defog, Brave Bird, Poison Jab, Will-O-Wisp, Endure, Reversal
Role identification: The only thing this really has over its Mega is a killer Sash + Reversal set when combined with the ability (Reversal/Aqua Jet/Swords Dance/Filler). Otherwise...

Parents:
Mega Blaziken / Floatzel
Shared egg group: Field
Offspring name: Mega Blazel
New type: Fire/Water
New base stats: 92/162/82/127/80/127
New ability and desc: Speed Boost
Notable moves: See above list
Role identification: What if Mega Blaziken traded in its good offensive typing for another good offensive typing that doesn't overlap? It comes at the cost of now having a Stealth Rock weakness, but with so many Defoggers running around, that all of a sudden became less of a problem. Also, what if Mega Blaziken was initially much faster? Or had a better movepool? Or had better bulk (+12 HP can make a difference)? All of this encompasses what Mega Blazel is. And Mega Blaziken is a REALLY good Mega, so.... have fun.


New-subs on a mission, kill the competition, sell the next edition:

A concept that almost won long ago makes a return!
Parents: Luxray / Miltank
Shared egg group: Field
Offspring name: Milkray
New type: Normal/Electric
New base stats: 97/110/102/77/84/95
New ability and desc: Psych Out (Intimidate + Scrappy) - Whenever this Pokemon uses a damaging Normal or Fighting-type move, the opponent's Attack is lowered by 1. This Pokemon's Normal and Fighting-types moves can hit Ghost-types.
Notable moves: Body Slam, Stealth Rock, Milk Drink, Wild Charge, Thunder Punch, Thunder Wave, Volt Switch, Crunch, Earthquake, Curse, Quick Attack, Brick Break, Superpower, Ice Punch, Fire Punch, Light Screen, Zen Headbutt, Double-Edge, Power-Up Punch, Heal Bell, Hammer Arm, Electric Terrain
Role identification: A defensive Pokemon that can constantly weaken the opponent just by spamming a great defensive that now hits everything? SIGN ME UP! Just spam Body Slam until a 6.25% chance is the opponent's only chance to beak through physically. Meanwhile, you can pretty fully invest in Special Defense to patch that up, recover with Milk Drink, set up rocks, heal/spread status, or pivot out. You can go the offensive route with Curse + your good coverage (side note: Quick Attack is 40 BP STAB Baby-Doll Eyes with Psych Out, so there's that) to break though the opponent your self. For something with a name that sounds like a silly cartoon show villain's weapon for an episode (cough Phineas and Ferb cough), this looks pretty good.


It looks like a meme, but have a closer look
Parents: Corsola / Stunfisk
Shared egg group: Water 1
Offspring name: Corfisk
New type: Water/Ground
New base stats: 97/70/99/83/107/43
New ability and desc: Electro-Transfer (Natural Cure + Static) - Whenever this Pokemon switches out whilst inflicted with a status condition, it heals its status and paralyzes the opponent
Notable moves: Scald, Thunder Wave, Recover, Stealth Rock, Magic Coat, Reflect, Light Screen, Refresh, Earth Power, Discharge, Foul Play, Pain Split, Yawn, Whirlpool, Infestation, Calm Mind, Sludge Wave, Thunderbolt, Hydro Pump, Ice Beam, Shadow Ball, Psychic, Mirror Coat (Fun Fact: Corsola learns Throat Chop)
Role identification: This is a nice enough defensive Pokemon with good Special bulk, only 1 weakness, and all the things a bulky Water wants: recovery, Scald, hazards, a way to hit Water resists, Whirlpool as an extremely niche option, and a way to heal status. Oh, speaking of a way to heal status, if you don't like being slow, then don't status this thing, especially if you plan on switching in your sweeper next or area Scarfer running Toxic. Why? Well, when this thing switches out, not only did you waste your time statusing this thing, but now you can hold the paralysis real quick. Also, you can abuse this by holding a Flame Orb, because why wait? Not bad for, y'know, a pancake coral-fish.


Drapion has no fusions why?
Parents: Scizor / Drapion
Shared egg group: Bug
Offspring name: Scizion
New type: Bug/Poison
New base stats: 80/120/115/67/87/90
New ability and desc: Prodigy (Technician + Sniper) - This Pokemon's moves with less than 60 Base Power are boosted 2.25x.
Notable moves: FELL STINGER, Bullet Punch, Poison Fang, Poison Tail, Swords Dance, Defog, Bulldoze, Rock Tomb, Rock Smash, Pursuit, Aerial Ace, Metal Claw, F U R Y C U T T E R, Agility, Taunt, Toxic Spikes, Whirlwind, Roost, Superpower, Bug Bite
Role identification: This Pokemon is a nightmare. With Prodigy, Scizion packs a 112.5 BP Fell Stinger that boosts its Attack by 3 if, or should I say, when it gets a KO. Plus a 112.5 BP Poison Fang that can also badly poison, a 90 BP priority move in Bullet Punch/Quick Attack, 135 BP coverage in Bulldoze, Aerial Ace, Rock Tomb, and 90 BP coverage in Rock Smash, Scizion is here to murder you. Add in the option for DualDance or U-Turn for momentum and Scizion just keeps getting better.

Parents:
Mega Scizor / Drapion
Shared egg group: Bug
Offspring name: Mega Scizion
New type: Bug/Poison
New base stats: 80/140/155/77/107/100
New ability and desc: Technician
Notable moves: See above list
Role identification: If you're running a defensive set, then that's about the only reason to Mega Evolve since Prodigy is so good. Or to get the jump on the 91-99 Speed Tiers, I guess.



Code:
{ num:
species: "Vilossom",
types: ["Poison", "Grass"],
genderRatio: {M: 50.0, F: 50.0},
baseStats: {hp: 90, atk: 95, def: 105, spa: 115, spd: 110, spe: 65},
abilities: {0: "Chlorophyll"},
heightm: 0.8,
weightkg: 12.2,
color: "Red",
eggGroups: ["Grass"], }
Code:
{ num:
species: "Necropur-Ugly",
types: ["Steel", "Normal"],
genderRatio: {M: 50.0, F: 50.0},
baseStats: {hp: 84, atk: 139, def: 109, spa: 88, spd: 84, spe: 100},
abilities: {0: "Braveheart"},
heightm: 2.9,
weightkg: 251.9,
color: "Yellow",
eggGroups: ["Undiscovered"],
otherFormes: {"Necropur-Beautiful"}, }
Code:
{ num:
species: "Necropur-Beautiful",
baseSpecies: "Necropur-Ugly",
forme: "Ultra",
formeLetter: "U",
types: ["Steel", "Dragon"],
genderRatio: {M: 50.0, F: 50.0},
baseStats: {hp: 84, atk: 149, def: 79, spa: 149, spd: 79, spe: 152},
abilities: {0: "Neuroforce"},
heightm: 6.6,
weightkg: 126.0,
color: "Yello",
eggGroups: ["Undiscovered"], }
 
Last edited:

Parents: Tyranitar + Haxorus
Shared Egg Group: Monster
Offspring Name: Tyrantorus
New Type: Rock/Dragon
New Base Stats: 98/150/110/87/95/89 (+10 All) BST: 629
New Ability and Desc: Sandy Rivalry (Rivalry + Sand Stream): Summons sand on switch-in. Sand does 1.25x more damage at the end of each turn to pokemon of the same gender (8% max HP, compared to 6%), and does .75x to pokemon of the opposite gender (5% max HP, compared to 6%). Genderless pokemon take normal sand damage. When in Sand, this pokemon's moves do 1.25x damage
New Moves:
Physical- Stone Edge, Outrage, Earthquake, Superpower, Fire Punch, Ice Punch, Thunder Punch, Iron Punch, Poison Jab
Special- Draco Meteor, Flamethrower, Ice Beam
Status- Dragon Dance, Stealth Rock, Swords Dance, Taunt
Role Identification: A frighteningly strong physical Stealth Rocker or Setup Sweeper. 1.25x damage while in sandstorm is strong, and paired with 150 base Attack and DD/SD can destroy teams. It's mega can do something similar, but the Base is stronger


Parents: Tyranitar + Haxorus
Shared Egg Group: Monster
Offspring Name: Tyrantorus-Mega
New Type: Rock/Dragon
New Base Stats: 98/180/150/87/115/99 (+30 Atk, +40 Def, +20 SpD, +10 Spe) BST: 729
New Ability and Desc: Sand Stream
Notable Moves: Same as Above
Role Identification: Pretty much a Mega TTar thats better in every way.


don't worry about it's name, it's normal on it's planet.

Parents: Beheeyem + Lucario
Shared Egg Group: Human-Like
Offspring Name: Ubeheioyamel
New Type: Psychic/Fighting
New Base Stats: 82/102/82/120/92/75 (+10 All) BST: 553
New Ability and Desc: Telepathic Vision (Telepathy + Steadfast): This Pokemon is immune to Flinches and spread moves. If hit by one, Speed is raised by 1 Stage.
Notable Moves:
Physical- Zen Headbutt, Close Combat, Earthquake, Stone Edge, Extreme Speed, Ice Punch, Blaze Kick, Meteor Mash, Poison Jab
Special- Psychic, Aura Sphere, Vacuum Wave, Thunderbolt, Dark Pulse, Flash Cannon, Dragon Pulse, Shadow Ball
Status- Trick Room, Swords Dance, Nasty Plot
Role Identification: Switch into a Earthquake or Fake Out, get speed, and click Mega. If you don't want to play like that, Trick Room offense is probably the next best option, with Nasty Plot or Swords Dance to help. Psychic Terrain support is also appreciated.


Offspring Name: Ubeheioyamel-Mega
New Type: Psychic/Fighting
New Base Stats: 82/137/100/145/92/97 (+35 Atk, +18 Def, +25 SpA, +22 Spe) BST: 653
New Ability and Desc: Adaptability
Notable Moves: Same as above
Role Identification: Click Psychic or Aura Sphere, do lots of damage.



Parents: Cofagrigus + Mimikyu
Shared Egg Group: Amorphous
Offspring Name: Mumykyu
New Type: Ghost
New Base Stats: 66/80/122/82/115/73 (+10 All) BST: 532
New Ability and Desc: Golden Coffin (Disguise + Mummy): If Mumykyu has this ability, the first hit it takes in battle does 0 damage and switches the opponent's ability to Mummy. If the first hit it takes is a contact move, the Mummy ability will stay on the pokemon that contacted it until the end of the battle.
Notable Moves:
Physical- Shadow Claw, Shadow Sneak, Knock Off, Drain Punch, Play Rough, Wood Hammer, Leech Life, Zen Headbutt
Special- Shadow Ball, Dazzling Gleam, Thunderbolt, Energy Ball
Status- Trick Room, Swords Dance, Nasty Plot, Will-O-Wisp, Toxic Spikes
Role Identification: Another Trick Room pokemon, what a suprise. But this one has hazard and ability removal as well!
 
Last edited:
We'll miss u G-Luke! To emphasize the back to basics theme, guess what? No format whatsoever (well maybe mini sprites)!


Parents: Hippowdon + Stoutland
Shared egg group: Field
Offspring name: Hippoland
New type: Ground + Normal
New base stats: 106 HP | 121 Atk | 114 Def | 66 SpA | 91 SpD | 73 Spe (571 BST)
New ability and desc: Fearful Sand (Sand Stream + Intimidate) - Summons Feaful Sand for 5 turns upon switch in, 8 if holding a Smooth Rock. Has the same effects as Sandstorm but non Rock-, Ground-, or Steel-type Pokémon have their Attack stat reduced by one stage at the end of the turn, intead of taking damage.
Notable moves: Earthquake, Slack Off, Stealth Rock, Whirlwind, Return
Role identification: You know how Hippowdon is jealous of Landorus-T getting Intimidate and stealing it's spot? Well, now that problem is over, as it joined forces with Stoutland and is now a fearsome physical wall!


Parents: Abomasnow + Comfey
Shared egg group: Grass
Offspring name: Feysnow
New type: Grass + Fairy
New base stats: 80 HP | 82 Atk | 92 Def | 97 SpA | 107 SpD | 90 Spe (548 BST)
New ability and desc: Medical Snow (Snow Warning + Triage) - Summons Medical Snow for 5 turns upon switch in, 8 if holding an Icy Rock. Has the same effects as Hail but instead of damaging non-Ice-types, any Ice-type Pokémon get +3 priority on any of their moves and healing moves also get +3 priority.
Notable moves: Blizzard, Giga Drain, Draining Kiss
Role identification: This mon is not only good by itself thanks to priority spam, but it's also a perfect addition for some type of Ice Spam cores, imagine a priority Subzero Slammer from Kyurem-B!


Parents: Porygon-Z + Cofagrigus
Shared egg group: Mineral
Offspring name: Porygus
New type: Normal + Ghost
New base stats: 81 HP | 75 Atk | 117 Def | 125 SpA | 100 SpD | 70 Spe (568 BST)
New ability and desc: Technological Curse (Download + Mummy) - Swaps ability with an opponent upon switch-in.
Notable moves: Conversion, Nasty Plot, Trick Room, Tri Attack, Shadow Ball, Thunderbolt, Ice Beam, Recover
Role identification: We all know how busted FE's abilities are, and swapping abilities upon switch-in makes this mon much much better. It can run various sets such as Z-Conversion, Trick Room, Nasty Plot Wallbreaker or anything similar.


Parents: Drampa + Lapras
Shared egg group: Monster
Offspring name: Dampras
New type: Normal + Water
New base stats: 114 HP | 82 Atk | 92 Def | 120 SpA | 103 SpD | 58 Spe (569 BST)
New ability and desc: Damp Monster (Berserk + Water Absorb) - Boosts SpA everytime it's HP is dropped below any of the following benchmarks: 75%, 50%, or 25%. Immune to moves that don't deal more than 25% HP and recovers 25% HP if hit by one.
Notable moves: Hyper Voice, Surf and a bunch more coverage that I'm lazy to list
Role identification: If you attack it to hard it gets stronger, if you attack it not hard enough it heals it all up. So if you wanna have a chance against this monster you better OHKO it. Too bad it has a pretty decent defensive typing and good bulk. You're gonna have a tough time with Dampras.
 
Last edited:

Cookie Butter

formerly the someone

Milotic + Azumarill
Parents: Milotic + Azumarill
Shared egg group: Water 1
Offspring name: Miloma
New type: Water
New base stats: 107/65/89/90/112/75 (538)
New ability and desc: Huge Marvel (Huge Power + Marvel Scale) - Doubles Defense and Attack when afflicted by status conditions.
Notable moves: Waterfall, Aqua Jet, Facade, Knock Off, Play Rough, Iron Head, Power-up Punch, Superpower, Ice Punch, Coil, Belly Drum, Recover, Toxic, Haze
Role identification: A super Guts user. While the normal Marvel Scale doesn't make up for loss of HP every turn, Miloma's Huge Marvel more than makes up for it. Miloma can set up easily with Coil, due to having 107/89/112 bulk with double defense. After a Coil and with double attack, it becomes a destructive set up sweeper. Aqua Jet gives it priority, Facade gives it something to hit Grass- and Water-types neutrally, and it has a lot of options for the third slot including Recover. However, it has to sweep the foe's team quickly or else it'll kill itself with poison.


Volbeat + Accelgor
Parents: Volbeat + Accelgor
Shared egg group: Bug
Offspring name: Volgor
New type: Bug
New base stats: 82/81/67/83/82/125 (520)
New ability and desc: Attracted to Light (Illuminate + Sticky Hold) - Prevents the foe from switching out. Prevents the held item of this Pokemon from being removed by other Pokemon.
Notable moves: Tail Glow, Agility, Bug Buzz, Giga Drain, Water Shuriken, Focus Blast, Thunderbolt, Dazzling Gleam, Shadow Ball, Sludge Bomb, Yawn, Roost, Spikes, Toxic Spikes, Final Gambit, Toxic
Role identification: VERY situational but VERY dangerous. If you're up against any purely defensive Pokemon (any one set that looks remotely like stall) then you can trap them and set up with Tail Glow (and Agility if you want some double-dance set). It has reliable STAB so a sweep should be easy after getting +6. Volgor has an okay special priority move with Water Shuriken, so the chance of it being revenge killed is low. Surprisingly, it also has a wide range of coverage moves.
Volgor can also be used as a trapper just like Dugtrio. It's useful to trap and beat strong Psychic threats such as Galvantulys, Alakario, Heebleye, Mewelli, half of the Necrozma-DW or DM fusions, etc. Instead of Memento, it has Final Gambit. Instead of Stealth Rock, it has Spikes AND Toxic Spikes. Instead of Groundium-Z Earthquake, it has Buginium-Z Bug Buzz. And of course, it has Toxic.


Slowbro + Slowking
Parents: Slowbro + Slowking
Shared egg group: Both
Offspring name: Slowgod
New type: Water
New base stats: 105/85/105/110/105/40 (BST 550)
New ability and desc: Disregardful (Oblivious + Own Tempo) - Grants immunity to infatuation, Captivate, Taunt and confusion.
Notable moves: Scald, Psyshock, Psychic, Fire Blast, Grass Knot, Ice Beam, Dragon Tail, Calm Mind, Iron Defense, Slack Off, Thunder Wave
Role identification: Slowbro and Slowking on steroids. Has better bulk than either of them, and more offensive presence. It loses resistance to Fighting and Psychic, but also loses Dark, Ghost and Bug weaknesses. So, Pure Water type can be advantageous defensively, even though it loses Psychic STAB offensively.

DNA Donors: Slowbro + Slowking
Shared egg group: [Mega]
Offspring name: MegaSlowgod
New type: Water
New base stats: 105/85/175/140/105/40 (BST 650)
New ability and desc: Shell Armor
Notable moves: Same as above
Role identification: Functions almost the same as MegaSlowbro and has better stats in everything except Defense. No STAB Psyshock/Psychic sucks but the Smogon-suggested MegaSlowbro set has Scald/Ice Beam/Fire Blast/Slack Off so whatever...


Palossand + Eelektross
Parents: Palossand + Eelektross
Shared egg group: Amorphous
Offspring name: Trossand
New type: Ghost/Electric
New base stats: 95/105/105/112/87/52 (556)
New ability and desc: Float Compaction (Water Compaction + Levitate) - Raises Defense by two stages when hit by a Water or Ground move. Immunity to Water and Ground moves.
Notable moves: Thunderbolt, Volt Switch, Wild Charge, Thunder Punch, Flamethrower, Shadow Ball, Giga Drain, Earth Power, Earthquake, Stone Edge, Drain Punch, Aqua Tail, Fire Punch, Knock Off, U-turn, Shore Up, Coil, Rock Polish, Thunder Wave
Role identification:


Medicham + Hawlucha
Parents: Medicham + Hawlucha
Shared egg group: Human-like
Offspring name: Medihawc
New type: Fighting
New base stats: 79 / 86 / 85 / 77 / 79 / 109 (515)
New ability and desc: Unleashed Power (Huge Power + Unburden) - This Pokemon's Attack and Speed are multiplied by 1.5*. If this Pokemon loses its held item, the multiplier becomes 2* instead.
Notable moves: High Jump Kick, Acrobatics, Ice Punch, Bullet Punch, Roost, Fake Out, Swords Dance, Substitute
Role identification: Very good physical attacker, one of the best revenge killers out there due to insane speed and good revenge killing moves. Normal Gem Fake Out allows it to activate Unleashed Power. After that, you can sweep the other team with HJK and Acrobatics.

Re-subs:

Walrein + Araquanid
Parents: Walrein + Araquanid
Shared egg group: Water 1
Offspring name: Walraqua
New type: Ice/Water
New base stats: 99/85/101/82/121/63 (551)
New ability and desc: Thermal Bubble (Water Bubble + Thick Fat) - Halves damage from Fire, Water and Ice moves, doubles damage of Water and Ice moves, and prevents burns.
Notable moves: Liquidation, Surf, Ice Fang, Avalanche, Blizzard, Toxic, Encore, Super Fang, Rest, Sleep Talk, Infestation
Role identification: Bulky wallbreaker that can reach absurd levels of power. Offensively it has 3x power STAB. It doesn't need coverage, since resisted STABs do more than neutral hits. Instead of coverage, Walraqua can run Super Fang/Toxic to shut down walls, or RestTalk to recover HP more reliably than Leftovers or Leech Life. It has above average bulk and extra resistances, so being slow isn't that big of a problem. As a slow physical attacker, it doesn't have to worry about burns so that's good. It's still a problem. However, it also means it can truly shine in a Trick Room team.


Abomasnow + Tangrowth
Parents: Abomasnow + Tangrowth
Shared egg group: Grass
Offspring name: Groboma
New type: Grass
New base stats: 105/106/110/111/77/65 (BST 574)
New ability and desc: Snow Fall (Snow Warning + Chlorophyll) - Summons hail for 5 turns. Doubles speed on hail.
Notable moves: Giga Drain, Leaf Storm, Wood Hammer, Blizzard, Ice Shard, Seed Bomb, Earthquake, Focus Blast, Sludge Bomb, Poison Jab, Rock Slide, Knock Off, Sleep Powder, Leech Seed, Toxic, Pain Split, Synthesis, Swords Dance
Role identification: 106/111 offenses and an effective speed of 130~179 (abilities like these work like Huge Power, they double EVs as well). A wide movepool, with strong reliable STAB moves on both physical and special sides, and also coverage against pesky Fire and Steel types. A reliable set-up move on the physical side, and average bulk. This is a pretty solid attacker all around, with a great offensive typing. Trash defensive type and weakness to SR makes it balanced.

Parents: MegaAbomasnow + Tangrowth
Shared egg group: [Mega]
Offspring name: Mega Groboma
New type: Grass
New base stats: 105/146/140/151/97/35 (BST 674)
New ability and desc: Snow Warning
Notable moves: Same as above.
Role identification: Definitely weaker (because it's slower) than the regular form, but can work with Swords Dance/Ice Shard. It isn't much different from Mega Abomasnow, but it's definitely an improvement.


Arcanine + Slaking
Parents: Arcanine + Slaking
Shared egg group: Field
Offspring name: Arcking
New type: Normal/Fire
New base stats: 130/145/100/107/82/107 (671)
New ability and desc: Delayed Jumpscare (Intimidate + Truant) - One turn after this Pokemon enters the battlefield and every other turn after, the Attack of the foes will be lowered by one.
Notable moves: Return, Extreme Speed, Flare Blitz, Earthquake, Pursuit, Sucker Punch, Crunch, Shadow Claw, Rock Slide, Iron Head, Gunk Shot, Hammer Arm, Power-up Punch, Close Combat, Wild Charge, Ice Punch, Play Rough, Overheat, Encore, Slack Off, Taunt, Will-o-Wisp, Roar
Role identification: 145 Attack with STAB E-Speed and amazing physical coverage. It has an amazing ability if used correctly. Compared to Arcanine it has non-weather-reliant recovery, a buffed Intimidate, access to Will-o-Wisp, and massive bulk improvement. Pursuit goes well with its predicable lagged Intimidate, since the opponent will want to switch out and not get the stat drop.
It is the non-Mega fusion with highest possible BST as well. Higher than base Kyurem+Tyranitar we have currently.
 
Last edited:
Reserving Loppuny/Lucario, Charizard/Tyranitar & Ambiphom/Excadrill.
NEW SUBS

Fakespeed and Edgequake are for losers...
Parents: Ambipom & Excadrill
Shared egg group: Field
Offspring name: Amber
New type:

New base stats:
102 Hp/127 Atk/73 Def/65 SpA/75 SpD/111 Spe=553 BST (+60)
New ability and desc: Tech Rush (Technician + Sand Rush)->
The power of this Pokemon's moves with 60 BP or less are doubled. Everytime it uses one of these moves its speed is raised by 1 stage.
Notable moves:
-Physical:
Fake Out, Tail Slap, Bulldoze, Rock Tomb, Power-Up Punch, U-turn, Aerial Ace, Elemental Punches, Knock Off, Thief, Rapid Spin, Beat Up, Gunk Shot & Poison Jab.
-Special: Hidden Power?
-Status: Swords Dance, Stealth Rock, Taunt, Switcheroo, Hone Claws & Thunder Wave.
Role identification: Wallbreaker that abuses weak moves: I'm pretty sure you'll find this af stupid, but if you realise that Bullldoze now has 120 BP, Fake Out has 80 Bp and Tail Slap now does 50 damage per hit you'll now find this scary. But that's not all, it also has more weak and useful moves, it also gets more and more speed each time it uses one of these. What does this means? Be ready for walling a STAB Tail Slap wich does 100 BP as minimum damage and 250 BP if hits 5 times and boosts its speed to stupidly high levels (the former has shitty accuracy, but you can always use Hone Claws). You could also use it as a Suicide SR setter with access to Taunt, 40 BP Rapid Spin and offensive presence.


...but i guess this one isn't...
Parents: Lucario & Lopunny
Shared egg group: Field/Human-Like
Offspring name: Lola Bunny
New type:

New base stats: 77 Hp/103 Atk/87 Def/94 SpA/93 SpD/107 Spe=561 BST (+60)
New ability and desc: Adamant Carrier (Klutz + Steadfast)->
If this Pokemon is wearing an item its speed is doubled. If there's any attemp to Knock Off its Item, the foe will loose its Item instead.
Notable moves:
-Physical:
EXTREME SPEED, Close Combat, Drain Punch, High Jump Kick, Fake Out, Return, Double Edge, Quick Attack, Throat Chop, Crunch, Earthquake, Rock Slide, Stone Edge, Blaze Kick, Elemental Punches, Meteor Smash, Poison Jab, Zen Headbutt, Low Kick & Shadow Claw.
-Special: Focus Blast, Aura Sphere, Hyper Voice, Shadow Ball, Dark Pulse, Thunderbolt, Ice Beam, Psychic & Flash Cannon.
-Status: Swords Dance, Nasty Plot, Calm Mind, Switcheroo, Wish, Healing Wish, Calm Mind & Thunder Wave.
Role identification: Decent revenge killer i guess? Just use its megas tho.

Parents: Lucario-Mega & Lopunny
Shared egg group: Field/Human-Like
Offspring name: Lola Bunny-Mega-X
New type:

New base stats: 77 Hp/138 Atk (+35)/105 Def (+18)/119 SpA (+25)/93 SpD/129 Spe (+22)=661 BST (+100)
New ability and desc: Adaptability
Notable moves:
Same as above.
Role identification: When you have adaptability, access to Fakespeed and your only switch ins are ghost mons and you have access to dark and ghost coverage options, you know you'll be banned in seconds. Well, this thing has everything mentioned before, alongside with great 138/119/129 offenses and access to both Swords Dance and Nasty Plot, so i'm sure you know where is going to end...


Parents: Lucario & Lopunny-Mega
Shared egg group: Field/Human-Like
Offspring name: Lola Bunny-Mega-Y
New type:

New base stats: 77 Hp/163 Atk (+60)/97 Def (+10)/94 SpA/93 SpD/137 Spe (+30)=661 BST (+100)
New ability and desc: Scrappy
Notable moves:
Same as above.
Role identification: This thing has evrything that make regular Lopunny-Mega broken at STABmons alongside much higher Attack and a bit more speed. It misses a bit not having Adaptability as the X-mega, but Scrapy makes its STABs basically unresisted, letting it to not have to rely on Dark and Ghost coverage moves, so this one is also pretty damm cool to use too.


Because just one water starter+azumarill FE wasn't enough...
Parents: Azumarill & Swampert
Shared egg group: Water 1
Offspring name: Swampare
New type:

New base stats:
110 Hp/90 Atk/95 Def/77 SpA/95 SpD/65 Spe=532 BST (+60)
New ability and desc: Leviathan (Huge Power + Torrent)->
Doubles Attack. At 50% health or less the power of water attacks is doubled.
Notable moves:
-Physical:
Acua Jet, Liquidation, Waterfall, Acua Tail, Ice Punch, Earthquake, Knock Off, Superpower, Stone Edge, Rock Side, Play Rough, Outrage, Power-Up Punch & Hammer Arm.
-Special: Lul
-Status: B E L L Y D R U M, Stealth Rock, Roar & Perish Song..
Role identification: It may seem mediocre at best due to its lackluster movepool, offensive typing and speed, but then you see that it has access to an Improved Huge Power, which doubles its average attack and water-moves. Well, the second one only under 50% health, but you must remember that it has access to Belly Drum, which makes its attack even higher. It can hold a mega stone too, but its pretty meh compared to this guy.

Parents: Azumarill & Swampert-Mega
Shared egg group: Water 1
Offspring name: Swampare-Mega
New type:

New base stats:
110 Hp/130 Atk (+40)/115 Def (+20)/87 SpA (+10)/115 SpD (+20)/75 Spe (+10)=632 BST (+100)
New ability and desc: Swift Swim
Notable moves:
Same as above.
Role identification: Rain sweeper I guess? I just don't know why are you using this one over the regular form or any other Swampert-Mega FE :/


CRITDRA IS BACK BOIS
Parents: Milotic & CritKingdra
Shared egg group: Water 1/Dragon
Offspring name: Melodrama
New type:

New base stats:
95 Hp/87 Atk/98 Def/107 SpA/120 SpD/93 Spe=600 BST (+60)
New ability and desc: Plot Twist (Marvel Scale + Sniper)->
When statused, its SpD and critical hit rate doubles. Critical hits do 2.25x damage instead of 1.5x.
Notable moves:
-Physical:
Dragon Tail.
-Special: Hydro Pump, Scald, Surf, Ice Beam, Draco Meteor, Dragon Pulse, Flash Cannon, Clear Smog, Wirlpool & Mirror Coat.
-Status: Recover, Haze, Refresh, Agility, Disable & Mirror Coat.
Role identification: At first it looks like another bulky Water mon due to its great 95/98/120 and access to support moves like Recover and Refresh, but let it to hold a Flame Orb and see the start of a rampage. With almost 100% guaranteed ×2.25 crits decent coverage options and STABs on Hydro Pump and Ice Beam and a decent 107 SpA, its very difficult to switch-into it.

RESUBS

ANOTHER GODZILLA REFERENCE :O
Parents: Charizard & Tyranitar
Shared egg group: Monster
Offspring name: Rodan
New type:

New base stats:
99 Hp (+10)/119 Atk (+10)/104 Def (+10)/112 SpA (+10)/102 SpD (+10)/90 Spe (+10)=626 BST (+60)
New ability and desc: Hellfire (Blaze + Sand Stream)->
While this Pokemon is active, Rock and Fire-type Pokemon have their Rock and Fire Attacks and Special Defense boosted by multiplied x1.5.
Notable moves:
-Physical:
Flare Blitz, Crunch, Pursuit, Earthquake, Stone Edge, Rock Slide, Elemental Punches, Superpower, Flame Charge, Acua Tail, Iron Head, Outrage, Dragon Claw, Shadow Claw, Power-Up Punch
-Special: Fire Blast, Flamethrower, Dark Pulse, Ice Beam, Focus Blast, Thunderbolt, Earth Power, Surf, Dragon Pulse.
-Status: Dragon Dance, Swords Dance, Roost, Stealth Rock, Taunt, Defog, Hone Claws, Will-O-Wisp, Thunder Wave, Roar, Tailwind.
Role identification: Really versatile mon that can perform lots of roles thanks to its stupidly huge movepool (seriously, look at the list of above) and cool ability. Its typing it's great offensibly but deffensibly, well, being x4 weak to Ground and Water is not too good. Oh yeah, I forgot this one: it can even hold 3 damm Mega stones!!!!

Parents: Charizard-Mega-X & Tyranitar
Shared egg group: Monster
Offspring name: Rodan-Mega-X
New type:

New base stats:
99 Hp/165 Atk (+46)/137 Def (+33)/133 SpA (+21)/102 SpD/90 Spe=726 BST (+100)
New ability and desc: Tough Claws
Notable moves:
Same as above, focus on contact and Dragon-Type moves.
Role identification: Sorry AquaticPanic, this couldn't be Dark/Dragon because ofthe rules. Anyways, this one is probably the best one of all Rodan megas thanks to a much better defensive typing, attack and access to Tough Claws, which boosts its STABs like Flare and Dragon Claw (specially Flare Blitz) to huge levels.


Parents: Charizard-Mega-Y & Tyranitar
Shared egg group: Monster
Offspring name: Rodan-Mega-Y
New type:

New base stats:
99 Hp/139 Atk (+20)/104 Def/162 SpA (+50)/132 SpD (+30)/90 Spe=726 BST (+100)
New ability and desc: Drought
Notable moves:
Same as above + Solar Beam
Role identification: As the regular Zard Y, it suffers from not having a reliable special STAB (in this case Rock), having a shitty defensive typing and now is slower, but it also gains more SpA, lots of coverage options and access to Rock Polish for boosting its speed.


Parents: Charizard & Tyranitar-Mega
Shared egg group: Monster
Offspring name: Rodan-Mega-Z
New type:

New base stats:
99 Hp/149 Atk (+30)/144 Def (+40)/112 SpA /122 SpD (+20)/100 Spe (+10)=726 BST (+100)
New ability and desc: Sand Stream
Notable moves:
Same as above.
Role identification: Due to its higher speed, this one is the best mega you have for abusing DD. Its new ability still boosts its Special Defense, giving it more bulk and it also makes chip damage on the foes, making tanking it's boosted moves even harder.
 
Last edited:

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
While I may be stepping down, I do intend to go out with a bang!


Behold the sound of thunder!
Parents: Altaria + Noivern
Shared egg group: Flying
Offspring name: Noivian
New type: Flying + Dragon
New base stats: 90 HP | 80 Atk | 95 Def | 90 SpA | 102 SpD | 120 Spe (577 BST)
New ability and desc: Frisk + Natural Cure (Phase Through) - Both effects combined.
Notable moves: Draco Meteor, Hurricane, Fire Blast, Roost, U-Turn, Defog, Taunt, Heal Bell, Dragon Dance, Outrage, Earthquake, (Z)-Fly
Role identification: A neat special attacke with a neater mega.



Parents: Altaria+ Noivern
Shared egg group: Flying
Offspring name: Noivian-Mega
New type: Flying + Fairy
New base stats: 90 HP | 120 Atk | 115 Def | 130 SpA | 102 SpD | 120 Spe (577 BST)
New ability and desc: Pixilate
Notable moves: Draco Meteor, Hurricane, Fire Blast, Roost, U-Turn, Defog, Taunt, Heal Bell, Dragon Dance, Outrage, Earthquake, Boomburst, Return, Double-Edge
Role identification: Powerful Ate boosted Boomburst spammer.





Unwallable. Unbreakable. Unbelievable that Forry has no fusions.
Parents: Araquanid and Forretress
Shared Egg Group: Bug
Offspring: Forraqua
Typing: Water/Bug
Stats: 81 HP | 90 Atk | 126 Def | 65 SpA | 106 SpD | 51 Spe
Ability: Sturdy Bubble (Water Bubble + Sturdy) - If an attack that this Pokemon uses cannot OHKO the opponent, its base power doubles. Immune to burns. If at full HP and the attack the opponent uses will OHKO it, the user takes half damage instead.
Notable Moves: Sticky Web, Spikes, Toxic Spikes, Stealth Rock, Magic Coat, Volt Switch, Liquidation, Power Trick, Signal Beam, Scald, Bubble Beam, Bug Bite, Pin Missile, Explosion, Gyro Ball, Earthquake, Spider Web, Toxic, Leech Life, Rapid Spin, Ice Beam, Aurora Beam
Role Description: Sturdy Bubble is incredible. Forraqua has access to every hazard and can feasibly stack them. Sturdy Bubble in combination with its low attacking stats and weaker attacks make for nuclear attacks, turning this Bag-Diving Spider into a formidable threat. It can even clear hazards off its side of the field with Rapid Spin.


Sun got talent!
Parents: Tangrowth and Bellossom
Shared Egg Group: Grass
Offspring: Tangelosom
Typing: Grass
Stats: 102 HP | 105 Atk | 125 Def | 115 SpA | 90 SpD | 65 Spe
Ability: Chlorophyll
Notable Moves: Quiver Dance, Strength Sap, Knock Off, Synthesis, Giga Drain, Leaf Storm, Earthquake, Moonblast, Sludge Bomb, Sleep Powder, Leech Seed
Role Description: There is no Tangrowth fusion for NOOO reason, so Tangelosom was born. In reality however, this is Bellossom 4.0, with much better stats and movepool. Defensive Quiver Dance sets look especially potent, as it can wall things to hell and back with attack drops + special defence boosts. Regular defensive sets have plenty merit as well, as Strength Sap is broooooken.


Why can these things breed Gamefreak?!?
Parents: Archeops and Barbaracle
Shared Egg Group: Water 3 (Again Gamefeak, why?)
Offspring: Barbachops
Typing: Rock/Water
Stats: 83 HP | 132 Atk | 100 Def | 93 SpA | 85 SpD | 99 Spe
Ability: All or Nothing (Defeatist + Tough Claws) - Above 50% max HP, the power of its contact moves are boosted by 50%. Below 50%, its contact moves are nerfed by 50% instead.
Notable Moves: Head Smash, Liquidation, Shell Smash, Earthquake, Superpower, Aqua Tail, Stone Edge, Grass Knot, Return, Roost
Role Description: Shell Smash sweeper with an attitude. You can use head Smash to nuke your way to 50% health, or play it safe with coverage. Whichever way you go i will be sure to make a blast.


Goku and Majin Buu fuse at last
Parents: Luxray and Granbull
Shared Egg Group: Field
Offspring: Luxagran
Typing: Electric/Fairy
Stats: 100 HP | 135 Atk | 92 Def | 92 SpA | 84 SpD | 72 Spe
Ability: Intimidate
Notable Moves: Wild Charge, Thunder Punch, Play Rough, Close Combat, Earthquake, Fire Punch, Volt Switch, Heal Bell, Thunder Wave, Taunt, Knock Off, Super Fang, Overheat, Roar, Bulk Up
Role Description: With Luxray fusions being scarce, Luxagran comes in to utilize its great Electric/Fairy typing both offensively and defensively. Its Intimidate ability helps augment its good 100/92/84 bulk, and great utility moves like Super Fang, Taunt, Knock Off, Heal Bell and Roar are prominent in its movepool. Its offensive movepool also contains many gems like Close Combat, the Elemental Punches, and Earthquake quickly defeat any threat it faces. Its overall a great pick!



Santa not pulling back his claws
Parents: Persian-Alola and Delibird
Shared Egg Group: Field
Offspring: Persiabird
Typing: Ice/Dark
Stats: 65 HP | 67 Atk | 62 Def | 80 SpA | 65 SpD | 105 Spe
Ability: Santa Clause (Hustle + Fur Coat) - Attack and Defense are doubled.
Notable Moves: Knock Off, Ice Punch, Ice Shard, Taunt, Parting Shot, Foul Play, Gunk Shot, Fake Out, (Z) Splash, Seed Bomb, Spikes, Rapid Spin/Defog, Aurora Veil, Roar, Destiny Bond
Role Description: bonafied wallbreaker! Persiabird hits harder than most breakers in the tier, and (Z) Splash sets are not out the question. But the real secret to Persiabird's success is its bulk! Santa Clause doubles both attack and defense, making it hard to switch into and hard to break. Special attackers hav a field day against it though, but that doesn"t stop Persiabird from ripping and walling teams!
 
Last edited:

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader

Imma kill you with bite.
Parents: Persian | Persian-Alola
Shared egg group: Field
Offspring name: Persian (Prime form)
New type: Normal / Dark
New base stats: 75 / 75 / 70 / 80 / 75 / 125
New ability and desc: Technician + Fur Coat = Tech Fur: The Power of moves with 60 Base Power or less gain a 3x boost (2.0 x 1.5)
Notable moves: Fake Out, Feint, Hidden Power, Snarl, Swift, Round, Bite, Covet, Parting Shot
Role identification: At first, it seems medíocre in almost everything – only stat that is over 80 is Speed. However, the ability changes everything. If it wasn’t by such medíocre stats, this mon would be broken. Tech Fur makes it a powerful threat. In the special side, you have Snarl (165 BP stab), Swift (180 BP stab), Icy Wind (165 BP) and a 180 BP coverage move of choice in Hidden Power. Snarl Will also hit both foes in Doubles and Will allow you to take Special hits better. Icy Wind also hits both and makes them slower, but no stab. However, I prefer Physical sets, due to two specific moves: Fake Out and Feint. Fake Out is as good as ever, and has 120 BP now, as well as being stab. Feint is a better Extreme Speed, being a 90 BP move with +2 Priority that breaks protection. Your other Stabs are Bite and Covet, both having 180 BP (With Bite having a 30% Flinch chance). It can use Aerial Ace to cover it’s weakness to Fighting, and it also can use Fury Swipes for a stab move that ranges from 108 to 270 BP. It also gets Parting Shot, so Fake Out + Parting Shot is also possible. However, it does struggle a bit against Steel / Fairy, as well as most mons that resists Normal since Bite might not kill them, so be sure to clear those first. Psychic Terrain is of extreme help if you are facing this thing, since you can prevent Fake Out and Feint.





This one is just a tribute to the Pet Mod Overlord (Btw if you don't want it to have your name tell me and I'll change it)
Parents: Lucario | Granbull
Shared egg group: Field
Offspring name: G-Luke
New type: Fighting / Fairy
New base stats: 90 / 125 / 82 / 97 / 75 / 67
New ability and desc: Steadfast + Intimidate = Overlord: Lowers foe's Speed and Attack upon switching in. If flinched, raises Speed and Attack by one stage each.
Notable moves: Play Rough, Close Combat, Earthquake, Extreme Speed, Stone Edge
Role identification: With a solid offensive typing and a great ability in Overlord, this fusion can easly do some damage, although it's better with the mega. Still, Scarf is a good option since you'll also lower the foe's Speed upon switching in. It pressures Fake Out users and has some viability in revenge killing with Extreme Speed.



Stone: Lucarionite
New type: Fighting / Fairy
New base stats: 90 / 160 / 100 / 122 / 75 / 89
New ability and desc: Adapdability
Notable moves: See base
Role identification: A huge improovement over base. With a solid 90 / 100 physical bulk, and the Attack deboof from the base, you can find easy switch-in opportunities to mega evolve (And even force switches to set up with SD or Agility). 89 Speed isn't that good, but is passable and you can set up with agility. And 160 base atk with such great offensive type and Adaptability is no joke.





A dog and a sea lion can breed... GameFreak, you failed hard on your Biology class.
Parents: Samurott | Lycanroc-Dusk
Shared egg group: Field
Offspring name: Samucan - Dusk
New type: Water / Rock
New base stats: 95 / 118 / 85 / 91 / 77 / 100
New ability and desc: Torrent + Tough Claws = Swimming Claws: Contact moves and Water-Type moves are boosted by 1.95x (1.3 X 1.5). (Doesn't stack, otherwise it'd be broken as hell)
Notable moves: Aqua Jet, Waterfall, Liquidation, Accelerock, Stone Edge, Drill Run, Aerial Ace, Megahorn, Sacred Sword, Rock Polish, SD, Fire/Thunder Fang, Knock Off
Role identification: Extremamly powerfull with Water and Contact moves. A set with Sash + Rock Polish as set up would work great. For an example, liquidation has around 165 Base Power, and it can pick between two stab moves to make a 78 BP Priority move. It is weak to Fighting and quad weak to Grass, but with an Aerial Ace almost as powerful as a Brave Bird, not much of those will want to switch into this thing. It also has Knock Off, which, if you are holding an item, will also hit like a truck. It also has some cool other coverage options, such as Sacred Sword, Fire Fang, Megahorn and Drill Run, all boosted by Swimming Claws.





Cloyster needs more fusions tbh.
Parents: Cloyster | Kabutops
Shared egg group: Water 3
Offspring name: Cloystops
New type: Water / Rock
New base stats: 65 / 115 / 152 / 85 / 67 / 85
New ability and desc: Skill Link + Swift Swim = Synchronised Swim: Both effects.
Notable moves: Shell Smash, Rock Blast, Liquidation, Icicle Spear, Aqua Jet, Knock Off
Role identification: Shell Smasher for Rain teams that spams Rock Blast easly. It has weirdly good Defense, and resists Extreme Speed, Ice Shard, Refridgerate and Aerilate, so using Priority against it isn't the best way to revenge kill it. Under Rain, and with the Shell Smash boost, it is very fast.





An offensive Toxapex fusion? What is this?
Parents: Octillery | Toxapex
Shared egg group: Water 1
Offspring name: Octapex
New type: Water / Poison
New base stats: 72 / 94 / 123 / 89 / 118 / 50
New ability and desc: Sniper + Merciless = Veteran: Both combined, with the adition that if it crits a non-poisoned mon, the mon will get poisoned (Regular, not Badly)
Notable moves: Liquidation,, Gunk Shot, Knock Off, Payback?, Rock Blast, Bullet Seed, Energy Ball, Flamethrower, Flash Cannon, Hydro Pump, Ice Beam, Psychic, Sludge Wave, Surf, Venoshock, Baneful Bunker, Toxic, Recover
Role identification:
Step 1: Provide Toxic Spiker or so support
Step 2: Destroy everything

It may not have great offensive stats, but when allyour moves will crit and recieve a Sniper boost, that doesn't matter that much. Octillery gets a huge ammount of coverage as well, so this thing can have a variety of moves to use.





Pardon me; are you Mr Fly, sir?
Parents: Flygon | Pinsir
Shared egg group: Bug
Offspring name: Sir Fly
New type: Ground / Bug
New base stats: 82 / 122 / 100 / 77 / 85 / 102
New ability and desc: Levitate + Mold Breaker = Bug Acid: Ignores foe's abilities and immunities. This pokémon also has the effects of Levitate.
Notable moves: Dragon Dance, Earthquake, x-Scissor, U-Turn, Crunch, Close Combat, Dragon Dance, Knock Off
Role identification: Primarely made for the Mega, tho ignoring immunities is pretty nice.



Stone: Pinsirite
New type: Ground / Flying
New base stats: 82 / 152 / 120 / 87 / 105 / 122
New ability and desc: Aerilate
Notable moves: See base - X-Scissor + Return, Quick Attack, Feint
Role identification: With a bulk of 82 / 120 / 105, finding set-up opportunities is not that hard. Ground / Flying also is an okay typing, and Aerilate is a great ability. It also has U-Turn, which is pretty good, and Defog as well, even tho it is made to be an attacker. It also has Aerilate Boomburst but you ain't going far with 87 Sp. Atk


Re-Subs:



I am convinced GameFreak just dump whatever they can't fit in other Egg Groups into Field.
Parents: Incineroar | Stoutland
Shared egg group: Field
Offspring name: Stoutroar
New type: Normal / Fire
New base stats: 100 / 122 / 100 / 72 / 100 / 80
New ability and desc: Blaze + Sand Rush = Hot Sand: Whether at <1/3 HP or under sand, doubles Speed and the power of Fire-Type moves (Sand immunity)
Notable moves: Flare Blitz, Return, Earthquake, Knock Off, Sucker Punch, Fake Out, Leech Life, U-Turn, Play Rough, Psychic Fangs, Yawn, WoW
Role identification: Ok, first of all, I have no idea why this thing ended up being so decently bulky. But that's not a bad thing at all. Either way, Stoutroar is a threat if it is under sand / 33% HP. It's base 80 Speed suddenly becomes the equivalent of 178, and it's Fire moves will hit strong. It can find set-up opportunities easier than other offensive threats because of it's Mew-level bulk. In fact, it also has WoW and Yawn, the first crippling Physical offensive foes, while Yawn forces switches (Seriously, this is a great utility move).





BACK DOWN. I HAVE ALIEN SPOONS.
Parents: Alakazam | Beheeyem
Shared egg group: Human-Like
Offspring name: Alakee Behazeem
New type: Psychic
New base stats: 80 / 77 / 75 / 145 / 110 / 95
New ability and desc: Synchronise
Notable moves: Psyshock, Energy Ball, Focus Blast, Shadow Ball, Signal Beam, Thunderbolt, Skill Swap?, Nasty Plot, Recover
Role identification: Alakee Behazeem, in it's base form, is a slower Alakazam, with way better bulk and slightly higher Sp. Atk, at cost of a pretty meh ability... That's where you can also use Skill Swap, due to a better bulk. Tho I'm certain you will like the Mega more.

Stone: Alakazite
New type: Psychic
New base stats: 80 / 77 / 95 / 185 / 120 / 125
New ability and desc: Trace
Notable moves: See base + Taunt, Encore, Maybe Cosmic Power
Role identification: Now Alakee Behazeem is a pretty dangerous fusion. 80 / 95 / 120 is a pretty good bulk for something that used Alakazam out of all things to fuse. Mega A.B. also has a montruous 185 Special Attack stat, and a decent 125 Speed. With Recover + 3 Offensive moves, you are pretty much ready to go. All in all, something that would have been a Glass Cannon if it wasn't by good bulk and decent Speed.
 
Last edited:

I would have used minisprites, but I can't be bothered to.
Parents: Hypno / Pangoro
Shared egg group: Human-Like
Offspring name: Hypango
New type: Psychic / Fighting
New base stats: 100 / 108 / 84 / 81 / 103 / 72
New ability and desc: Sensei (Forewarn + Iron Fist) - This Pokemon's punching moves have the same base power as its most powerful move.
Notable moves: Zen Headbutt, Drain Punch, Bullet Punch, Swords Dance, Giga Impact, Gunk Shot, Ice/Thunder/Fire Punch, Outrage, Dragon Claw, Earthquake, Stone Edge, Crunch, X-Scissor, Iron Head, Shadow Claw, (Z-)Belly Drum, Curse, (Z-)Hypnosis, Light Screen, Reflect, Taunt, Thunder Wave, Wish, Parting Shot
Role Identification: A bulky wallbreaker with a whole lot of power. Also, this thing has Belly Drum and 120 power Bullet Punch. Yay! Finally, it has some decent utility moves in screens, Parting Shot, Thunder Wave and Taunt. Only major downside is the only recovery it gets is Wish, but remember, 120 power bullet punch.


Two charming Pokemon make a hilarious nightmare.
Parents: Swalot / Mimikyu
Shared egg group: Amorphous
Offspring name: Swalikyu
New type: Poison / Ghost
New base stats: 87 / 91 / 91 / 71 / 104 / 85
New ability and desc: Asbestos Cloth (Liquid Ooze + Disguise) - This Pokemon has a disguise. When it is broken, the foe takes the damage that this Pokemon would have taken. If the foe uses any healing move (Drain Punch, Recover, Wish, etc.), they are hurt for what they would have healed and this Pokemon's disguise is set back up.
Notable moves: Swords Dance, Gunk Shot, Shadow Claw, Leech Life, Earthquake, Stone Edge, Ice/Thunder/Fire Punch, Wood Hammer, Play Rough, Drain Punch, Shadow Sneak, Thunder Wave, Destiny Bond, Pain Split, Stockpile, Acid Armor, Will-O-Wisp, Amnesia, Encore, Gastro Acid, Bulk Up, Curse, Light Screen, Taunt
Role Identification: It either can run the standard SD set with different coverage moves, or a defensive set. Also, this thing works as a pretty good stallbreaker, since recovery is basically impossible unless you count Lefties.


This fusion is anything but its name!
Parents: Slaking / Weavile
Shared egg group: Field
Offspring name: Senile
New type: Normal / Dark
New base stats: 120 / 150 / 92 / 80 / 85 / 122
New ability and desc: Cranky (Truant + Pressure) - The foe uses 4 PP every other turn.
Notable moves: Return, Double-Edge, Throat Chop, Night Slash, Sucker Punch, Play Rough, Knock Off, Iron Tail, Icicle Crash, X-Scissor, Gunk Shot, Earthquake, Ice/Thunder/Fire Punch, Shadow Claw, Fake Out, Slack Off, Amnesia, Bulk Up, Encore, Roar, Taunt, Swords Dance, Reflect
Role Identification: Insanely powerful and fast, an ability that is Pressure on drugs, and a Weavile fusion with bulk and recovery?! Senile may mean showing weakness of old age, but this fusion should ABSOLUTELY not be helped across the street. Do NOT underestimate it.


My girliest fusion yet!
Parents: Togekiss / Oricorio-Sensu
Shared egg group: Flying
Offspring name: Kissicorio-Ballet
New type: Ghost / Fairy
New base stats: 90 / 70 / 92 / 119 / 102 / 96
New ability and desc: Cute Tutu (Serene Grace + Dancer) - This Pokemon has its secondary effect chances doubled. After another Pokemon uses a dance move or a move with a secondary effect, this Pokemon uses the same move.
Notable moves: Revelation Dance, Dazzling Gleam, Hurricane, Air Slash, Fire Blast, Psychic, Psyshock, Aura Sphere, Signal Beam, Agility, Calm Mind, Nasty Plot, Defog, Feather Dance, Roost, Tailwind, Taunt, Encore, Heal Bell, Thunder Wave, Wish
Role Identification: Bulky attacker with an extremely annoying ability. Since moves affected by Cute Tutu are so common, it often gets to use two moves per turn. This combined with a decently powerful Ghost STAB in Revelation Dance, and decent utility in things like Hurricane, Air Slash,
and Roost, as well as three set up options, you have a pretty diverse Pokemon.


Here's a special variant of Leafrou with more versatility!
Parents: Milotic / Gorebyss
Shared egg group: Water 1
Offspring name: Milobyss
New type: Water
New base stats: 85 / 82 / 102 / 117 / 110 / 76
New ability and desc: Olympic Swimsuit (Marvel Scale + Swift Swim) - If this Pokemon is statused or is in the rain, its Defense and Speed are doubled. These boosts stack.
Notable moves: SHELL SMASH, Hypnosis, Haze, Light Screen, Recover, Agility, Amnesia, Barrier, Iron Defense, Hydro Pump, Surf, Blizzard, Ice Beam, Scald, Dragon Pulse, Psychic, Shadow Ball, Signal Beam
Role Identification: Abuses Flame Orb and can either claim souls or stall. Only major downside here is a somewhat lacking movepool, but it has everything that it needs to be really powerful.


The lightest halogen...
Parents: Florges / Audino
Shared egg group: Fairy
Offspring name: Fluorine
New type: Fairy / Normal
New base stats: 100 / 72 / 87 / 96 / 130 / 72
New ability and desc: Titanium Toothpaste (Flower Veil + Regenerator) - This Pokemon cannot be statused or have its stats lowered. If either of these would have occured or if this Pokemon is switching out, it heals 33% of its HP.
Notable moves: Amnesia, Calm Mind, Encore, Heal Bell, Healing Wish, Light Screen, Reflect, Thunder Wave, Toxic, Wish, Defog, Synthesis, Moonblast, Hyper Voice, Blizzard, Ice Beam, Thunder, Thunderbolt, Fire Blast, Flamethrower, Surf, Psychic, Psyshock, Shadow Ball, Signal Beam, Energy Ball, Giga Drain
Role Identification: A bulky monster of a fusion, Fluorine holding a Flame Orb is near-unkillable. Getting a 3rd of its HP back each turn with that bulk and an actual recovery move is fantastic. It also makes for a nice WishPasser. It's only kept in check due to the fact that defensive sets would likely be very passive, letting it be setup-bait. If you want something more conventional...

The Tooth Fairy is here!
Parents: Florges / Audino
Shared egg group: Fairy
Offspring name: Fluorine-Mega
New type: Fairy
New base stats: 100 / 72 / 127 / 116 / 170 / 72
New ability and desc: Healer
Notable moves: Same as base
Role Identification: The mega is way bulkier and is less passive. You may lose the amazing ability, but this thing still has Synthesis, so it certainly is good. Both the base and the mega can use Calm Mind well, but the mega does it better imo. This fusion puts the "Halo" in halogen. :)


RESUBS:


CHAAAAARGE!!
Parents: Bouffalant / Mienshao
Shared egg group: Field
Offspring name: Mouffao
New type: Normal / Fighting
New base stats: 90 / 127 / 87 / 77 / 87 / 90
New ability and desc: Reckless Regeneration (Reckless + Regenerator) - The power of moves with Recoil or Crash damage are multiplied 1.2x. Instead of taking recoil/crash damage, this pokemon recovers 1/3 of its maximum HP. This Pokemon also gets 1/3 of its maximum HP back when it switches out.
Notable moves: Head Charge, High Jump Kick, Outrage, Megahorn, Stone Edge, Earthquake, Wild Charge, Poison Jab, Zen Headbutt, U-Turn, Knock Off, Bulk Up, Swords Dance, Taunt, Cotton Guard, Amnesia
Role Identification: Mouffshao is a bulky physical attacker with a lot of power. Its ability lets it last a long time while spamming High Jump Kick, Head Charge, and Wild Charge. It could easily hold a Scarf or could be a setup sweeper. Also, it turns out it has Cotton Guard and Amnesia, meaning it can be a tanky Pokemon as well. In the right hands, Mouffao can be extremely powerful and annoying.


Why hasn't Ribombee gotten a fusion yet?
Parents: Ribombee / Yanmega
Shared egg group: Bug
Offspring name: Ribomega
New type: Bug
New base stats: 83 / 75 / 83 / 115 / 73 / 119
New ability and desc: Dusty Lens (Shield Dust + Tinted Lens) - Not Very Effective moves do double the damage. This Pokemon takes half the damage from moves with secondary effects and is immune to secondary effects (It treats them as NVE). This Pokemon's secondary effect chances are doubled.
Notable moves: Bug Buzz, Pollen Puff, Moonblast, Psychic, Energy Ball, Giga Drain, Shadow Ball, Air Slash, Aromatherapy, Defog, Light Screen, Reflect, Quiver Dance, Roost, Sticky Web, Tailwind, (Z-)Hypnosis, Toxic
Role Identification: This fusion is quite interesting. It looks like just a one-dimensional special sweeper, but then you factor in the ability. Thanks to it, it actually has more bulk than those mediocre defensive stats imply. Because of that, it can run some utility options, including the newly added Sticky Web, letting it work as a suicide lead, a utility mon or a sweeper. It even has Z-Hypnosis and Quiver Dance to set up! Overall, Ribomega is a versatile fusion with multiple niches. There's more than that meets its several eyes.
 
Last edited:

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader

I would have used minisprites, but I can't be bothered to.]Parents: Hypno / Pangoro
Shared egg group: Human-Like
Offspring name: Hypango
New type: Psychic / Fighting
New base stats: 100 / 108 / 84 / 81 / 103 / 72
New ability and desc: Sensei (Forewarn + Iron Fist) - This Pokemon's punching moves have the same base power as its most powerful move.
Notable moves: Zen Headbutt, Drain Punch, Bullet Punch, Swords Dance, Giga Impact, Gunk Shot, Ice/Thunder/Fire Punch, Outrage, Dragon Claw, Earthquake, Stone Edge, Crunch, X-Scissor, Iron Head, Shadow Claw, (Z-)Belly Drum, Curse, (Z-)Hypnosis, Light Screen, Reflect, Taunt, Thunder Wave, Wish, Parting Shot
Role Identification: A bulky wallbreaker with a whole lot of power. Also, this thing has Belly Drum and 120 power Bullet Punch. Yay! Finally, it has some decent utility moves in screens, Parting Shot, Thunder Wave and Taunt. Only major downside is the only recovery it gets is Wish, but remember, 120 power bullet punch.
>"It's only recovery move is wish"
>Has 150/120 BP Drain Punch
But nice ability tho, cool way of using Forewarn.

Prime Persian still has stronger priority
 
New Subs:

Parents: Goodra / Kommo-o
Shared egg group: Dragon
Offspring name: Goo-o
New type:

New base stats: 92 / 115 / 107 / 115 / 137 / 92 | BST: 658
New ability and desc: Sound Soul (Sap Sipper + Soundproof) - Attack is raised by 1 stage when hit by sound-based moves. Immune to sound-based moves.
Notable moves: Draco Meteor, Earthquake, Fire Blast, Fire Punch, Focus Blast, Ice Beam, Ice Punch, Outrage, Power Whip, Sludge Bomb/Wave, Superpower, Thunderbolt, Thunder Punch, Clanging Scales, Dragon Dance, Drain Punch, Flash Cannon, Iron Head, Poison Jab, Stealth Rock, Swords Dance
Role Identification: Mono-Dragon with nicely balanced stats and good special bulk that is unafraid of Refrigerated and Pixilated Hyper Voice spam. Has lots of coverage moves to go-o along with its STAB Clanging Scales/Outrage.


Parents: Gyarados / Scrafty
Shared egg group: Dragon
Offspring name: Gyarafty
New type:
/

New base stats: 90 / 117 / 107 / 62 / 117 / 79 | BST: 572
New ability and desc: Scare Streak (Intimidate + Moxie) - Lowers the opponents' Attack by 1 stage upon switching in. When this Pokemon knocks out an opponent, its Attack increases by 1 stage and the replacement's Attack is lowered by 1 stage.
Notable moves: Crunch, Dragon Dance, Earthquake, Stone Edge, Waterfall, Iron Head, Outrage, Z-Splash, High Jump Kick, Poison Jab, Drain Punch, Elemental Punches, Super Fang, Zen Headbutt, Foul Play, Knock Off
Role Identification: Physical attacker with good bulk. Has strong STAB moves in Waterfall and Knock Off, and lots of coverage moves. Dragon Dance can be used to boost, and it gets extra Attack boosts when knocking out opponents while lowering the Attack of the replacement switch-ins.


Parents: Lapras / Rhyperior
Shared egg group: Monster
Offspring name: Laperior
New type:
/

New base stats: 132 / 122 / 115 / 80 / 85 / 60 | BST: 594
New ability and desc: Recovery Armor (Water Absorb + Solid Rock) - Moves that would be super effective against this Pokemon instead heal it for 25% of its max HP.
Notable moves: Waterfall, Dragon Dance, Curse, Avalanche, Iron Head, Heal Bell, Outrage, Hammer Arm, Poison Jab, Earthquake, Stone Edge, Megahorn, Swords Dance, Crunch, Metal Burst, Elemental Punches, Superpower, Stealth Rock
Role Identification: Slow physical attacker with great physical bulk and moderate special bulk. It has a good defensive typing with an ability that negates Grass-type attacks and Freeze-Dry, further boosting it defensive capabilities. It also has good coverage moves with three different set up moves. However, it lacks reliable recovery and its speed means it will probably take a hit before doing anything.


Parents: Lickilicky / Avalugg
Shared egg group: Monster
Offspring name: Lickiluggy
New type:
/

New base stats: 112 / 111 / 149 / 72 / 80 / 49 | BST: 573
New ability and desc: Oblivious Healing (Oblivious + Ice Body) - This Pokemon heals 1/16th of its max HP every turn under the hail, while taunted, or attracted. Recovery stacks if under multiple conditions.
Notable moves: Power Whip, Knock Off, Gyro Ball, Explosion, Swords Dance, Belly Drum, Curse, Hammer Arm, Zen Headbutt, Elemental Punches, Crunch, Recover, Earthquake, Stone Edge, Superpower, Rapid Spin, Avalanche
Role Identification: Slow physical attacker with great physical bulk and moderate special bulk. Its typing is bad defensively, though it has reliable recovery. Can serve as a set up attacker with Swords Dance, Curse, or Belly Drum, and it has a wide movepool. Rapid Spin allows it to clear hazards from its side while Explosion allows it punch a hole in the opposing team on its way out.


Parents: Wigglytuff / Roserade
Shared egg group: Fairy
Offspring name: Wigglyrose
New type:
/

New base stats: 110 / 80 / 65 / 115 / 87 / 77 | BST: 534
New ability and desc: Competitive Cure (Competitive + Natural Cure) - Special Attack is raised by 2 stages whenever a stat is lowered or upon being statused. Status is cured when switching out.
Notable moves: Ice Beam, Flamethrower, Thunderbolt, Psychic, Shadow Ball, Focus Blast, Dazzling Gleam, Hyper Voice, Pain Split, Stealth Rock, Sludge Bomb, Spikes, Synthesis, Leaf Storm, Giga Drain, Toxic Spikes, Aromatherapy
Role Identification: Special attacker with decent bulk, can set three different types of hazards, and has a wide movepool. Its ability discourages opponents from using status-inflicting moves and moves that cause status drops, including Defog.


Parents: Armaldo / Cloyster
Shared egg group: Water 3
Offspring name: Armoyster
New type:
/

New base stats: 72 / 120 / 150 / 87 / 72 / 67 | BST: 568
New ability and desc: Link Armor (Battle Armor + Skill Link) - Moves that attack 2-5 times always hit 5 times. This Pokemon is immune to moves that attack multiple times.
Notable moves: X-Scissor, Rock Blast, Earthquake, Rock Polish, Swords Dance, Rapid Spin, Knock Off, Poison Jab, Aqua Jet, Superpower, Liquidation, Stealth Rock, Toxic Spikes, Spikes, Shell Smash, Icicle Spear
Role Identification: Shell Smash to boost that high Attack stat to monstrous levels and then sweep with STAB Rock Blast, STAB Liquidation and Aqua Jet, or Icicle Spear. Also has access to Rapid Spin to remove hazards, can set three types of hazards itself, and has some other options like Superpower and Knock Off.


Resub:

Parents: Kingdra / Sceptile
Shared egg group: Dragon
Offspring name: Sceptiking
New type:
/

New base stats: 82 HP / 100 Atk / 90 Def / 110 SpA / 90 SpD / 112 Spe
New ability and desc: Pluviophile (Swift Swim + Overgrow) – When it is rainy, the Pokemon’s speed and Grass-type attack power double.
Notable moves: Hydro Pump, Leaf Storm, Ice Beam, Dragon Dance, Flash Cannon, Scald, Signal Beam, Substitute, Waterfall, Iron Head, Earthquake, Focus Blast, Giga Drain, Swords Dance, Thunder Punch, Leaf Blade
Role identification: Sceptiking is fast with decent bulk and solid mixed offenses. It has good special STAB moves in Hydro Pump and Leaf Storm and weaker (but more spammable) physical STAB moves in Waterfall and Leaf Blade. It can set up on the physical side with Dragon Dance or Swords Dance and has decent coverage options on both sides. Its ability allows it to be a potential menace in the rain, doubling its speed and the power of its Grass-type attacks while rain already boosts its Water-type attacks.

Offspring name: Sceptiking-Mega
New type:
/

New base stats: 82 HP / 125 Atk / 100 Def / 150 SpA / 90 SpD / 137 Spe
New ability and desc: Lightningrod
Notable moves: Same as above, plus Draco Meteor and Outage
Role identification: Loses its ability, though Lightningrod at least allows it to threaten Pokemon that like using Electric-type attacks. Even faster than the base form, with greatly increased offensive stats, Mega Sceptiking can still hit hard on both sides with its new Dragon-type STAB moves.
 
Last edited:
+
=

Parents: Crustle / Klefki
Shared egg group: Mineral
Offspring name: Cruski
New type:

New base stats:
73 HP / 102 Atk / 118 Def / 82 SpA / 91 SpD / 70 Spe (BST: 536)
New ability and desc: Locked Shell (Shell Armor + Prankster) - This Pokemon is immune to priority moves and status moves that target it.
Notable moves: Shell Smash, X-Scissor, Flash Cannon, Earthquake, Knock Off, Stone Edge, Rock Slide, Play Rough, Defog, Stealth Rock, Spikes, Thunder Wave, Reflect, Light Screen, Counter
Role Identification: Cruski can be an offensive Shell Smash user that cannot be burned, phazed out or revenge killed by priority. It can also be a defensive hazard setter with Stealth Rock and Spikes. Cruski's ability makes it immune to Defog, which means Cruski prevents opposing Defoggers from removing the entry hazards it sets up.

Cruski @ White Herb
Ability: Locked Shell
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Shell Smash
- X-Scissor
- Earthquake
- Knock Off / Stone Edge

Cruski @ Leftovers
Ability: Locked Shell
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Spikes
- Knock Off
- Thunder Wave / X-Scissor

+
=

Parents: Gastrodon / Reuniclus
Shared egg group: Amorphous
Offspring name: Clustrodon
New type:

New base stats:
120 HP / 84 Atk / 81 Def / 118 SpA / 93 SpD / 44 Spe (BST: 540)
New ability and desc: Power Absorption (Storm Drain + Magic Guard) - This Pokemon can only be damaged by direct attacks. If damaged by a direct attack, its Sp. Atk is raised by 1.
Notable moves: Scald, Muddy Water, Psyshock, Psychic, Focus Blast, Shadow Ball, Knock Off, Earth Power, Ice Beam, Recover, Calm Mind, Toxic, Memento, Trick Room, Reflect, Light Screen, Thunder Wave, Iron Defense
Role Identification: Clustrodon just keeps getting stronger if it is hit by attacks and can recover the damage easily. It is also immune to entry hazard and status damage. Clustrodon can be an offensive Trick Room setter or a defensive wall.

Clustrodon @ Leftovers
Ability: Power Absorption
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Recover
- Scald
- Ice Beam / Psyshock

Clustrodon @ Leftovers
Ability: Power Absorption
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic
- Recover
- Ice Beam / Psyshock / Knock Off
 
Last edited:
Hitmontop/Hypno
Parents: Hitmontop/Hypno
Shared egg group: Human-Like
Offspring name: Hypnotop
New type: Fighting/Psychic
New base stats: 77/94/92/64/122/78
New ability and desc: Rapid Spinize - Opponents moves Power become this Pokémon’s move of lowest power.
Notable moves: R A P I D S P I N, Fake Out, EQ, Close Combat, Drain Punch, Bulk Up, Toxic, Ice Punch, Psycho Cut, Zen Headbutt, Taunt, Magic Cost, Disable
Role Identification: Hypnotop is cool. Kill it with toxic or leech seeds, or don’t kill it at all, I guess. Drain Punch may be your best form of recovery, but when your only being hit by 20 BP V-Creates, who cares?!
 
New Subs:

Parents: Goodra / Kommo-o
Shared egg group: Dragon
Offspring name: Goo-o
New type:

New base stats: 92 / 115 / 107 / 115 / 137 / 92 | BST: 658
New ability and desc: Sound Soul (Sap Sipper + Soundproof) - Attack is raised by 1 stage when hit by sound-based moves. Receives no damage from sound-based moves.
Notable moves: Draco Meteor, Earthquake, Fire Blast, Fire Punch, Focus Blast, Ice Beam, Ice Punch, Outrage, Power Whip, Sludge Bomb/Wave, Superpower, Thunderbolt, Thunder Punch, Clanging Scales, Dragon Dance, Drain Punch, Flash Cannon, Iron Head, Poison Jab, Stealth Rock, Swords Dance
Role Identification: Mono-Dragon with nicely balanced stats and good special bulk that is unafraid of Refrigerated and Pixilated Hyper Voice spam. Has lots of coverage moves to go-o along with its STAB Clanging Scales/Outrage.


Parents: Gyarados / Scrafty
Shared egg group: Dragon
Offspring name: Gyarafty
New type:
/

New base stats: 90 / 117 / 107 / 62 / 117 / 79 | BST: 572
New ability and desc: Scare Streak (Intimidate + Moxie) - Lowers the opponents' Attack by 1 stage upon switching in. When this Pokemon knocks out an opponent, its Attack increases by 1 stage and the replacement's Attack is lowered by 1 stage.
Notable moves: Crunch, Dragon Dance, Earthquake, Stone Edge, Waterfall, Iron Head, Outrage, Z-Splash, High Jump Kick, Poison Jab, Drain Punch, Elemental Punches, Super Fang, Zen Headbutt, Foul Play, Knock Off
Role Identification: Physical attacker with good bulk. Has strong STAB moves in Waterfall and Knock Off, and lots of coverage moves. Dragon Dance can be used to boost, and it gets extra Attack boosts when knocking out opponents while lowering the Attack of the replacement switch-ins.


Resubs:

Parents: Kingdra / Sceptile
Shared egg group: Dragon
Offspring name: Sceptiking
New type: Water / Grass
New base stats: 82 HP / 100 Atk / 90 Def / 110 SpA / 90 SpD / 112 Spe
New ability and desc: Pluviophile (Swift Swim + Overgrow) – When it is rainy, the Pokemon’s speed and Grass-type attack power double.
Notable moves: Hydro Pump, Leaf Storm, Ice Beam, Dragon Dance, Flash Cannon, Scald, Signal Beam, Substitute, Waterfall, Iron Head, Earthquake, Focus Blast, Giga Drain, Swords Dance, Thunder Punch, Leaf Blade
Role identification: Sceptiking is fast with decent bulk and solid mixed offenses. It has good special STAB moves in Hydro Pump and Leaf Storm and weaker (but more spammable) physical STAB moves in Waterfall and Leaf Blade. It can set up on the physical side with Dragon Dance or Swords Dance and has decent coverage options on both sides. Its ability allows it to be a potential menace in the rain, doubling its speed and the power of its Grass-type attacks while rain already boosts its Water-type attacks.

Offspring name: Mega Sceptiking @ Sceptilite
New type: Water / Dragon
New base stats: 82 HP / 125 Atk / 100 Def / 150 SpA / 90 SpD / 137 Spe
New ability and desc: Lightningrod
Notable moves: Same as above, plus Draco Meteor and Outage
Role identification: Loses its ability, though Lightningrod at least allows it to threaten Pokemon that like using Electric-type attacks. Even faster than the base form, with greatly increased offensive stats, Mega Sceptiking can still hit hard on both sides with its new Dragon-type STAB moves.

+
-->

Parents: Raichu-Alola / Sylveon
Shared egg group: Field
Offspring name: Sylvechu-Alola
New type: Electric / Fairy
New base stats: 87 / 85 / 67 / 112 / 117 / 95 (BST: 563)
New ability and desc: Pixie Surfer (Surge Surfer + Pixilate) – Increases the power of Normal-type moves by 1.4x and changes them to Fairy-type. When Electric Terrain is active, the power multiplier changes to 2x and the Pokemon’s Speed stat is doubled.
Notable moves: Thunderbolt, Hyper Voice, Extreme Speed, Fake Out, Focus Blast, Grass Knot, Nuzzle, Psychic/Psyshock, Surf, Volt Switch, Wish, Heal Bell, Moonblast, Shadow Ball
Role identification: Special attacker that really excels in Electric Terrain. While it has only base 85 Attack, it gets 80 BP STAB Fake Out and 160 BP STAB Extreme Speed which could potentially serve as a unique niche. Otherwise, a 180 BP STAB Hyper Voice can be terrifying. While it also becomes blazing fast under Electric Terrain, it has low physical bulk and has only average speed and power outside of Electric Terrain, leaving it quite dependent on the terrain being active.
Sylvechu has an illegal ability for this slate. :(
 
ĹReserving Monkeys / Meinshao, Marowak / Alolan Marowak (wow this is like a meme now)


I was using the wrong ability this whole time!
Parents: Simisage, Mienshao
Shared egg group: Field
Offspring name: Simienshao-Sage
New type: Grass / Fighting
New base stats:
80 / 121 / 71 / 106 / 71 / 112
New ability and desc: Berry Regen (Gluttony + Regenerator; This Pokémon eats its held berry at full health or less (happens on switchin too) and afterwards, regens 1/3 of its HP. When this Pokémon switches out, it gains its most recently consumed berry back and gains 1/3 HP back.)
Notable moves: Return, Fake Out, Feint, Drain Punch, High Jump Kick, Acrobatics, Poison Jab, Gunk Shot, Rock Slide, Stone Edge, U-Turn, Shadow Claw, Seed Bomb, Bullet Seed, Crunch, Knock Off, Nature Power, Aura Sphere, Focus Blast, Energy Ball, Leaf Storm, Swords Dance, Nasty Plot, Taunt
Role identification:


I think it was a berry good idea
Parents: Simisear, Mienshao
Shared egg group: Field
Offspring name: Simienshao-Sear
New type: Fire / Fighting
New base stats:
80 / 121 / 71 / 106 / 71 / 112
New ability and desc: Berry Regen (Gluttony + Regenerator; This Pokémon eats its held berry at full health or less (happens on switchin too) and afterwards, regens 1/3 of its HP. When this Pokémon switches out, it gains its most recently consumed berry back and gains 1/3 HP back.)
Notable moves: Return, Fake Out, Feint, Drain Punch, High Jump Kick, Acrobatics, Poison Jab, Gunk Shot, Rock Slide, Stone Edge, U-Turn, Shadow Claw, Fire Punch, Flare Blitz, Crunch, Knock Off, Aura Sphere, Focus Blast, Flamethrower, Fire Blast, Grass Knot, Swords Dance, Nasty Plot, Taunt
Role identification:


I broke the berry-er this time around huh?
Parents: Simipour, Mienshao
Shared egg group: Field
Offspring name: Simienshao-Pour
New type: Water / Fighting
New base stats:
80 / 121 / 71 / 106 / 71 / 112
New ability and desc: Berry Regen (Gluttony + Regenerator; This Pokémon eats its held berry at full health or less (happens on switchin too) and afterwards, regens 1/3 of its HP. When this Pokémon switches out, it gains its most recently consumed berry back and gains 1/3 HP back.)
Notable moves: Return, Fake Out, Feint, Drain Punch, High Jump Kick, Acrobatics, Poison Jab, Gunk Shot, Rock Slide, Stone Edge, U-Turn, Shadow Claw, Waterfall, Ice Punch, Crunch, Knock Off, Aura Sphere, Focus Blast, Scald, Hydro Pump, Grass Knot, Ice Beam, Swords Dance, Nasty Plot, Taunt
Role identification:
 
Last edited:

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
+
=

Parents: Crustle / Klefki
Shared egg group: Mineral
Offspring name: Cruski
New type:

New base stats:
73 HP / 102 Atk / 118 Def / 82 SpA / 91 SpD / 70 Spe (BST: 536)
New ability and desc: Locked Shell (Shell Armor + Prankster) - This Pokemon is immune to status moves and priority moves.
Notable moves: Shell Smash, X-Scissor, Flash Cannon, Earthquake, Knock Off, Stone Edge, Rock Slide, Play Rough, Defog, Stealth Rock, Spikes, Thunder Wave, Reflect, Light Screen, Counter
Role Identification: Cruski can be an offensive Shell Smash user that cannot be burned, phazed out or revenge killed by priority. It can also be a defensive hazard setter with Stealth Rock and Spikes. Cruski's ability makes it immune to Defog, which means Cruski prevents opposing Defoggers from removing the entry hazards it sets up.

Cruski @ White Herb
Ability: Locked Shell
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Shell Smash
- X-Scissor
- Earthquake
- Knock Off / Stone Edge

Cruski @ Leftovers
Ability: Locked Shell
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Spikes
- Knock Off
- Thunder Wave / X-Scissor
The fact that a keychan and a crab can naturally breed both amuses and confuses me tbh. Also, by immune to status moves, I assume it only is immune to the ones that target it (Simillar to Dark vs Pankster rather than blocking it as in Taunt)? Either way, priority blockers are always welcome
 

Imma kill you with bite.
Parents: Persian | Persian-Alola
Shared egg group: Field
Offspring name: Persian (Prime form)
New type: Normal / Dark
New base stats: 75 / 75 / 70 / 80 / 75 / 125
New ability and desc: Technician + Fur Coat = Tech Fur: The Power of moves with 60 Base Power or less gain a 3x boost (2.0 x 1.5)
Notable moves: Fake Out, Feint, Hidden Power, Snarl, Swift, Round, Bite, Covet, Parting Shot
Role identification: At first, it seems medíocre in almost everything – only stat that is over 80 is Speed. However, the ability changes everything. If it wasn’t by such medíocre stats, this mon would be broken. Tech Fur makes it a powerful threat. In the special side, you have Snarl (165 BP stab), Swift (180 BP stab), Icy Wind (165 BP) and a 180 BP coverage move of choice in Hidden Power. Snarl Will also hit both foes in Doubles and Will allow you to take Special hits better. Icy Wind also hits both and makes them slower, but no stab. However, I prefer Physical sets, due to two specific moves: Fake Out and Feint. Fake Out is as good as ever, and has 120 BP now, as well as being stab. Feint is a better Extreme Speed, being a 90 BP move with +2 Priority that breaks protection. Your other Stabs are Bite and Covet, both having 180 BP (With Bite having a 30% Flinch chance). It can use Aerial Ace to cover it’s weakness to Fighting, and it also can use Fury Swipes for a stab move that ranges from 108 to 270 BP. It also gets Parting Shot, so Fake Out + Parting Shot is also possible. However, it does struggle a bit against Steel / Fairy, as well as most mons that resists Normal since Bite might not kill them, so be sure to clear those first. Psychic Terrain is of extreme help if you are facing this thing, since you can prevent Fake Out and Feint.





This one is just a tribute to the Pet Mod Overlord (Btw if you don't want it to have your name tell me and I'll change it)
Parents: Lucario | Granbull
Shared egg group: Field
Offspring name: G-Luke
New type: Fighting / Fairy
New base stats: 90 / 125 / 82 / 97 / 75 / 67
New ability and desc: Steadfast + Intimidate = Overlord: Lowers foe's Speed and Attack upon switching in. If flinched, raises Speed and Attack by one stage each.
Notable moves: Play Rough, Close Combat, Earthquake, Extreme Speed, Stone Edge
Role identification: With a solid offensive typing and a great ability in Overlord, this fusion can easly do some damage, although it's better with the mega. Still, Scarf is a good option since you'll also lower the foe's Speed upon switching in. It pressures Fake Out users and has some viability in revenge killing with Extreme Speed.



Stone: Lucarionite
New type: Fighting / Fairy
New base stats: 90 / 160 / 100 / 122 / 75 / 89
New ability and desc: Adapdability
Notable moves: See base
Role identification: A huge improovement over base. With a solid 90 / 100 physical bulk, and the Attack deboof from the base, you can find easy switch-in opportunities to mega evolve (And even force switches to set up with SD or Agility). 89 Speed isn't that good, but is passable and you can set up with agility. And 160 base atk with such great offensive type and Adaptability is no joke.





A dog and a sea lion can breed... GameFreak, you failed hard on your Biology class.
Parents: Samurott | Lycanroc-Dusk
Shared egg group: Field
Offspring name: Samucan - Dusk
New type: Water / Rock
New base stats: 95 / 118 / 85 / 91 / 77 / 100
New ability and desc: Torrent + Tough Claws = Swimming Claws: Contact moves and Water-Type moves are boosted by 1.95x (1.3 X 1.5). (Doesn't stack, otherwise it'd be broken as hell)
Notable moves: Aqua Jet, Waterfall, Liquidation, Accelerock, Stone Edge, Drill Run, Aerial Ace, Megahorn, Sacred Sword, Rock Polish, SD, Fire/Thunder Fang, Knock Off
Role identification: Extremamly powerfull with Water and Contact moves. A set with Sash + Rock Polish as set up would work great. For an example, liquidation has around 165 Base Power, and it can pick between two stab moves to make a 78 BP Priority move. It is weak to Fighting and quad weak to Grass, but with an Aerial Ace almost as powerful as a Brave Bird, not much of those will want to switch into this thing. It also has Knock Off, which, if you are holding an item, will also hit like a truck. It also has some cool other coverage options, such as Sacred Sword, Fire Fang, Megahorn and Drill Run, all boosted by Swimming Claws.





Cloyster needs more fusions tbh.
Parents: Cloyster | Kabutops
Shared egg group: Water 3
Offspring name: Cloystops
New type: Water / Rock
New base stats: 65 / 115 / 152 / 85 / 67 / 85
New ability and desc: Skill Link + Swift Swim = Synchronised Swim: Both effects.
Notable moves: Shell Smash, Rock Blast, Liquidation, Icicle Spear, Aqua Jet, Knock Off
Role identification: Shell Smasher for Rain teams that spams Rock Blast easly. It has weirdly good Defense, and resists Extreme Speed, Ice Shard, Refridgerate and Aerilate, so using Priority against it isn't the best way to revenge kill it. Under Rain, and with the Shell Smash boost, it is very fast.





Ever noticed how Venusaurite and Aggronite have somewhat simillar buffs?
Parents: Venusaur | Aggron
Shared egg group: Monster
Offspring name: Aggrosaur
New type: Grass / Steel
New base stats: 85 / 106 / 141 / 90 / 90 / 75
New ability and desc: Overgrow + Sturdy = Strong Roots: If this Pokémon was to knocked out from Full HP, it will survive with 33% HP instead. Immune to OHKO Moves. Under 33% HP, boosts Grass-Type moves by 1.5x
Notable moves: Leech Seed, Knock Off, Synthesis, Stealth Rock, Taunt, Seed Bomb, Heavy Slam
Role identification: A great physical wall, Aggrosaur takes advantage of a great Defensive type, and can wall as usual Leech Seeders do. You're decently heavy at 230, making Heavy Slam pretty eficient. However, you aren't restricted to this.



Stone: Venusaurite
New type: Grass / Steel
New base stats: 85 / 124 / 181 / 112 / 110 / 75
New ability and desc: Thick Fat
Notable moves: See base
Role identification: Holly hell, that's some some physical bulk, and then some. You lose your cripling weakness to Fire, and now you have enough Attack to do something other than sponge attacks.



Stone: Aggronite
New type: Grass / Steel
New base stats: 85 / 136 / 191 / 90 / 110 / 75
New ability and desc: Filter
Notable moves: See base
Role identification: Actually... These two Megas are pretty simillar. Extremamly Physically bulky mons, same Sp. Def, but this one has more Def and Attack. Both of them also make you resist more weknesses, tho Venussaurite focus only on Fire and reduces more (Gives Ice resist, but who cares), while Aggronite also protects you of Fightng.





An offensive Toxapex fusion? What is this?
Parents: Octillery | Toxapex
Shared egg group: Water 1
Offspring name: Octapex
New type: Water / Poison
New base stats: 72 / 94 / 123 / 89 / 118 / 50
New ability and desc: Sniper + Merciless = Veteran: Both combined, with the adition that if it crits a non-poisoned mon, the mon will get poisoned (Regular, not Badly)
Notable moves: Liquidation,, Gunk Shot, Knock Off, Payback?, Rock Blast, Bullet Seed, Energy Ball, Flamethrower, Flash Cannon, Hydro Pump, Ice Beam, Psychic, Sludge Wave, Surf, Venoshock, Baneful Bunker, Toxic, Recover
Role identification:
Step 1: Provide Toxic Spiker or so support
Step 2: Destroy everything

It may not have great offensive stats, but when allyour moves will crit and recieve a Sniper boost, that doesn't matter that much. Octillery gets a huge ammount of coverage as well, so this thing can have a variety of moves to use.




Re-Subs:



I am convinced GameFreak just dump whatever they can't fit in other Egg Groups into Field.
Parents: Incineroar | Stoutland
Shared egg group: Field
Offspring name: Stoutroar
New type: Normal / Fire
New base stats: 100 / 122 / 100 / 72 / 100 / 80
New ability and desc: Blaze + Sand Rush = Hot Sand: Whether at <1/3 HP or under sand, doubles Speed and the power of Fire-Type moves (Sand immunity)
Notable moves: Flare Blitz, Return, Earthquake, Knock Off, Sucker Punch, Fake Out, Leech Life, U-Turn, Play Rough, Psychic Fangs, Yawn, WoW
Role identification: Ok, first of all, I have no idea why this thing ended up being so decently bulky. But that's not a bad thing at all. Either way, Stoutroar is a threat if it is under sand / 33% HP. It's base 80 Speed suddenly becomes the equivalent of 178, and it's Fire moves will hit strong. It can find set-up opportunities easier than other offensive threats because of it's Mew-level bulk. In fact, it also has WoW and Yawn, the first crippling Physical offensive foes, while Yawn forces switches (Seriously, this is a great utility move).





BACK DOWN. I HAVE ALIEN SPOONS.
Parents: Alakazam | Beheeyem
Shared egg group: Human-Like
Offspring name: Alakee Behazeem
New type: Psychic
New base stats: 80 / 77 / 75 / 145 / 110 / 95
New ability and desc: Synchronise
Notable moves: Psyshock, Energy Ball, Focus Blast, Shadow Ball, Signal Beam, Thunderbolt, Skill Swap?, Nasty Plot, Recover
Role identification: Alakee Behazeem, in it's base form, is a slower Alakazam, with way better bulk and slightly higher Sp. Atk, at cost of a pretty meh ability... That's where you can also use Skill Swap, due to a better bulk. Tho I'm certain you will like the Mega more.

Stone: Alakazite
New type: Psychic
New base stats: 80 / 77 / 95 / 185 / 120 / 125
New ability and desc: Trace
Notable moves: See base + Taunt, Encore, Maybe Cosmic Power
Role identification: Now Alakee Behazeem is a pretty dangerous fusion. 80 / 95 / 120 is a pretty good bulk for something that used Alakazam out of all things to fuse. Mega A.B. also has a montruous 185 Special Attack stat, and a decent 125 Speed. With Recover + 3 Offensive moves, you are pretty much ready to go. All in all, something that would have been a Glass Cannon if it wasn't by good bulk and decent Speed.
Venusaur + Aggron was already done =^[
 

Your starter for ten...
Parents: Leavanny + Araquanid
Shared egg group: Bug
Offspring name: Quandary
New type: Bug/Water
New base stats: 81/96/96/70/116/77 (BST: 536)
New ability and desc: Unquestionable Utility (Water Bubble + Chlorophyll): This Pokémon's Water-type moves gain a 100% bonus to Base Power before applying STAB. This Pokémon's Speed and damage are doubled in Sunlight, ignoring the -50% malus to Water-type moves from the effect of Sunlight.
Notable moves: Liquidation, Leech Life, Fell Stinger, Leaf Blade, Crunch, Shadow Claw, Poison Jab, Swords Dance, Synthesis, Sunny Day
Role Identification: A boon to every Sun team, Quandary's forté is as a revenge killer when the sun's up. 4x-boosted Water-type attacks in Sunlight are pretty much the exact opposite of what most people expect, and with an effective base Speed of 154 in the sun, it hits hard and it hits fast. Of note, though, is this fusion's other damage options; Poison Jab is nice for dealing with Fairies, Leech Life keeps you in the fight, and Fell Stinger can set you up nicely if you time it right. If you want a more conventional boosting option, though, consider Swords Dance, or Synthesis to keep you in the fight longer if you decide against LL. There's a lot to recommend with this Fusion, but don't ask me how I know that. =]

The fusion tape is real.
Parents: Slaking + Lucario
Shared egg group: Field
Offspring name: Urolagnia
New type: Normal/Fighting
New base stats: 120/145/95/115/77/105 (BST: 657)
New ability and desc: Lemon Mishap (Truant + Steadfast): Moves which have a chance to flinch will always flinch this Pokémon. However, upon being flinched, this Pokémon's Speed stat will be boosted by 1 stage at the end of this turn and the next turn. This Pokémon cannot use moves on consecutive turns, even if the move failed.
Notable moves: Extreme Speed, High Jump Kick, Shadow Claw, EdgeQuake, Gunk Shot, Return, Ice Punch, Thunder Punch, Blaze Kick, Swords Dance, Slack Off, Agility
Role Identification: Without the ability, it'd be a useful bulky physical attacker. With the ability? It's a Mega Stone holder. You might use it to bait in a Fake Out lead and boost off that? But those are edge case scenarios. Just use the mega.
===
Offspring name: Mega Urolagnia @ Lucarionite
New type: Normal/Fighting
New base stats: 120/180/113/140/77/127 (BST: 757)
New ability and desc: Adaptability
Notable moves: See above
Role Identification: Now we're talking. This is a gobsmacking attacker and one of the best Normal-type ESpeeders in the meta. The Adaptability boost actually means it does slightly more damage than an AteSpeeder, though it does lose out on a lot of valuable coverage as Normal isn't that great of an attacking type. However, a powerful Fighting-type STAB move in HJK has a lot to recommend, giving you that sweet, sweet unresisted coverage in conjunction with Shadow Claw. Beyond that? It's really up to you. You can put on some extra coverage in the form of Earthquake or Stone Edge, you can barrel through other types with other coverage, you can give it the ability to boost, or you can give it reliable recovery with Slack Off. It's a golden river of possibilities! =]

It's in the blood...
Parents: Venusaur + Meganium
Shared egg group: Grass
Offspring name: Sanguine
New type: Grass
New base stats: 95/97/106/106/115/95 (BST: 614)
New ability and desc: Overgrow
Notable moves: Venusaurite
Role Identification: I mean, don't get me wrong, it's a good Pokémon with a fairly great defensive statline and movepool, but the absence of a crazy ability really hurts it in the demented hellscape that is Fusion Evolutions. Bung a Mega Stone on it instead.
===
Offspring name: Mega Sanguine @ Venusaurite
New type: Grass
New base stats: 95/115/146/128/135/95 (BST: 714)
New ability and desc: Thick Fat
Notable moves: Power Whip, Dragon Tail, Earthquake, Giga Drain, Ancient Power, Sludge Bomb, Synthesis, Aromatherapy, Worry Seed, Grassy Terrain, Toxic, Screens, Curse, Growth
Role Identification: With only three weaknesses and a few very handy resistances, Mega Sanguine can serve as a pretty excellent cleric thanks to its pretty stellar defensive statline. 95/146/135 is extremely good, and its heavy-duty recovery moves give it a lot to work with. Access to Worry Seed is also a pretty excellent thing to have in the FE meta, as is something that can reliably tank stuff, but you do have to worry about Bug-types infesting the meta. Still, with everything you have at your disposal, you can outlast a huge array of threats... if only through sheer bloody-mindedness. =]

Dem curves tho.
Parents: Sunflora + Ludicolo
Shared egg group: Grass
Offspring name: Unicursal
New type: Grass/Water
New base stats: 87/82/72/107/102/60 (BST: 510)
New ability and desc: Sweeping Arc (Solar Power + Rain Dish): When either Sun or Rain is active, this Pokémon's base Special Attack stat is increased by 50% and it heals for 18.75% of its maximum HP at the end of every turn.
Notable moves: Petal Dance, Hydro Pump, Ice Beam, Earth Power, Energy Ball, Surf, Growth, Synthesis
Role Identification: While its base stats aren't anything to shout about, having a counter to common Sun and Rain abusers is pretty useful. Bringing a great STAB combination to the party and access to a lot of moves that can rain on people's parades, it can also serve as a boosting sweeper on Sun teams for a little extra variety. While there are slightly better options - Sunflorrim springs to mind - don't be predictable. Throw your foes a curveball. =]

Fusion of Real Value
Parents: Primeape + Ursaring
Shared egg group: Field
Offspring name: Numeraire
New type: Normal/Fighting
New base stats: 87/127/77/77/82/85 (BST: 535)
New ability and desc: Currency Boom (Anger Point + Quick Feet): When this Pokémon is afflicted with a Major Status Effect, its Speed is maximized and its raw Attack stat is increased by 50%. This Pokémon ignores the stat drops from Major Status Effects.
Notable moves: Return, Close Combat, EdgeQuake, Gunk Shot, Elemental Punches, Power Trip, U-Turn, Focus Punch, Substitute, Protect, Swords Dance
Role Identification: Brutal Flame Orb sweeper. Nuff. Said. With a seriously potent attacking setup, great STAB combo, and the ability to act as a two-turn high-damage pivot to lure out other fusions that might take advantage of its comparatively flimsy defences, this is a simple 'mon with a lot of options, not least as a revenge killer courtesy of its lightning speed. Essentially a Speed Boost mon with less setup required and an effective Attack stat of 190 once the ability's active, this fusion's got a surprising amount of options. Power Trip is useful coverage for Ghost-types that otherwise wall your STABs (getting 120 BP right off the bat), and a SubDance set can be extremely useful. Other options include Gunk Shot for Fairies, Thunder and Ice Punch for dat BoltBeam, and even a SubPunch set if you're... well, if you're still stuck in Gen 3, if we're honest. With a panoply of options and tricks at its disposal, this is one fusion that's worth its weight in gold. =]

In Canada, ICBM stands for Intercontinental...
Parents: Blastoise + Milotic
Shared egg group: Water 1
Offspring name: Ballistic Moose
New type: Water
New base stats: 97/81/99/102/125/89 (BST: 593)
New ability and desc: Duck And Cover (Torrent + Competitive): If this Pokémon has one of its stats lowered or ends its turn at or below 50% HP, its Special Attack is boosted by 2 combat stages and its Water-type attacks do 50% additional damage until it switches out. These effects stack multiplicatively.
Notable moves: Hydro Pump, Surf, Ice Beam, Aura Sphere, Dark Pulse, Dragon Pulse, Recover, Toxic, Substitute
Role Identification: A fairly potent sweeper in its own right. Getting boosts to STAB moves just for coming in on something like Sticky Web is a real boon, and a 97/99/125 defensive statline is pretty usable when teamed with a great defensive typing. Its bulk allows it to set up good Subs, get a boost off, and beat the tar out of anything that doesn't have resistance or immunity to Water. Recover is great for this set, allowing you to stall out threats with Subs and boost with your ability. Of course, that's not the only way to play this 'mon...
===
Offspring name: Mega Ballistic Moose @ Blastoisinite
New type: Water
New base stats: 97/101/119/152/135/89 (BST: 693)
New ability and desc: Mega Launcher
Notable moves: See Above + Water Pulse, - Surf
Role Identification: It's pretty much the bulky offensive Water-type. With a fantastic ability, excellent Special Attack, and a defensive statline to die for, Mega Ballistic Moose has it all. Sure, you don't keep the 50% boosts to Water-type moves, but what you get in return is essentially a never-miss STAB attack off a waaaay higher stat in the form of Aura Sphere. Water Pulse is the preferred STAB move over Hydro Pump as while the difference in damage is noticeable, the commensurate drop in accuracy doesn't make it worth it. Dark Pulse deals with a wide variety of threats, but you can also run Ice Beam for additional coverage against Dragons and Rock- or Ground-types that resist your other moves. In all, this is a pretty fantastic mon, and one that's definitely going to rocket up the usage charts. =]
===RESUBS===


Shan't.
Parents: Crawdaunt + Relicanth
Shared egg group: Water 1
Offspring name: Recalcitrant
New type: Water
New base stats: 91/115/117/77/70/65 (BST: 535)
New ability and desc: Obduracy (Adaptability + Rock Head): The bonus from STAB is increased from 1.5x to 2x. This Pokémon gains STAB on any move with a recoil component. This Pokémon takes no damage from recoil or related effects.
Notable moves: Crabhammer, Head Smash, Earthquake, Superpower, Knock Off, Aqua Jet, X-Scissor, Swords Dance, Dragon Dance, Hone Claws, Rock Polish
Role Identification: Quite possibly the best Life Orb user in the meta. Obduracy allows it to be incredibly versatile in its choice of moves, since whatever they are they do double damage if Recalcitrant is holding a Life Orb. Head Smash and Earthquake become obscenely powerful, even off a comparatively average Attack stat of 115, purely from the fact that they get their power multiplied by 2.6 with exactly zero downside. Crabhammer gets boosted to hell and back, Knock Off can be very strong, and Aqua Jet is another strong contender for a spot on the team given its fairly rubbish Speed stat. However, you do have to make space for a boosting move; Hone Claws is definitely an option for if you want to spam Head Smash without screaming at your computer, but Swords Dance can make your attacks do incredible amounts of damage and Dragon Dance can boost your Speed to a usable level. On the whole, though, this Pokémon will cling to a place in your team with incredible stubbornness. =]


From the West Midlands...
Parents: Drapion + Barbaracle
Shared egg group: Water 3
Offspring name: Carbide
New type: Rock/Poison
New base stats: 81/107/122/67/90/91 (BST: 558)
New ability and desc: Death Hum (Sniper + Tough Claws): This Pokémon's critical hits do 2.25x damage. This Pokémon's moves that make contact always crit.
Notable moves: Poison Jab, Stone Edge, Knock Off, Superpower, Shadow Claw, Elemental Fangs, Aqua Tail, Dual Chop, Bulk Up, Swords Dance, Rock Polish
Role Identification: Physical bruiser that can smash down walls and has the potential to sweep if you let it set up. Stone Edge kinda has to be your preferred Rock-type STAB, since none of your other moves have increased crit chance and none of them full stop make contact. Superpower is a great move, though, since it gets the auto-crit boost and ignores the stat drops from the attack's downside. It pairs nicely with Shadow Claw too, since that's what we love around here. Finally, Fell Stinger is another weird option, but it can legit work as a boosting move given its damage output from the ability. Just be sure to time it right. Defensively, though, it's not great. 81/122/90 is a good statline, sure, but a 4x weakness to one of the most common coverage types in the game is less than entirely helpful. Relax, though; that relies on them hitting you with a Ground-type move, and that's something you can avoid by killing them first. That's what wins you championships, after all. =]
 
Last edited:

Your starter for ten...
Parents: Leavanny + Araquanid
Shared egg group: Bug
Offspring name: Quandary
New type: Bug/Water
New base stats: 81/96/96/70/116/77 (BST: 536)
New ability and desc: Unquestionable Utility (Water Bubble + Chlorophyll): This Pokémon's Water-type moves gain a 100% bonus to Base Power before applying STAB. This Pokémon's Speed and damage are doubled in Sunlight, ignoring the -50% malus to Water-type moves from the effect of Sunlight.
Notable moves: Liquidation, Leech Life, Fell Stinger, Leaf Blade, Crunch, Shadow Claw, Poison Jab, Swords Dance, Synthesis, Sunny Day
Role Identification: A boon to every Sun team, Quandary's forté is as a revenge killer when the sun's up. 4x-boosted Water-type attacks in Sunlight are pretty much the exact opposite of what most people expect, and with an effective base Speed of 154 in the sun, it hits hard and it hits fast. Of note, though, is this fusion's other damage options; Poison Jab is nice for dealing with Fairies, Leech Life keeps you in the fight, and Fell Stinger can set you up nicely if you time it right. If you want a more conventional boosting option, though, consider Swords Dance, or Synthesis to keep you in the fight longer if you decide against LL. There's a lot to recommend with this Fusion, but don't ask me how I know that. =]

The fusion tape is real.
Parents: Slaking + Lucario
Shared egg group: Field
Offspring name: Urolagnia
New type: Normal/Fighting
New base stats: 120/145/95/115/77/105 (BST: 657)
New ability and desc: Lemon Mishap (Truant + Steadfast): Moves which have a chance to flinch will always flinch this Pokémon. However, upon being flinched, this Pokémon's Speed stat will be boosted by 1 stage at the end of this turn and the next turn. This Pokémon cannot use moves on consecutive turns, even if the move failed.
Notable moves: Extreme Speed, High Jump Kick, Shadow Claw, EdgeQuake, Gunk Shot, Return, Ice Punch, Thunder Punch, Blaze Kick, Swords Dance, Slack Off, Agility
Role Identification: Without the ability, it'd be a useful bulky physical attacker. With the ability? It's a Mega Stone holder. You might use it to bait in a Fake Out lead and boost off that? But those are edge case scenarios. Just use the mega.
===
Offspring name: Mega Urolagnia @ Lucarionite
New type: Normal/Fighting
New base stats: 120/180/113/140/77/127 (BST: 757)
New ability and desc: Adaptability
Notable moves: See above
Role Identification: Now we're talking. This is a gobsmacking attacker and one of the best Normal-type ESpeeders in the meta. The Adaptability boost actually means it does slightly more damage than an AteSpeeder, though it does lose out on a lot of valuable coverage as Normal isn't that great of an attacking type. However, a powerful Fighting-type STAB move in HJK has a lot to recommend, giving you that sweet, sweet unresisted coverage in conjunction with Shadow Claw. Beyond that? It's really up to you. You can put on some extra coverage in the form of Earthquake or Stone Edge, you can barrel through other types with other coverage, you can give it the ability to boost, or you can give it reliable recovery with Slack Off. It's a golden river of possibilities! =]

It's in the blood...
Parents: Venusaur + Meganium
Shared egg group: Grass
Offspring name: Sanguine
New type: Grass
New base stats: 95/97/106/106/115/95 (BST: 614)
New ability and desc: Overgrow
Notable moves: Venusaurite
Role Identification: I mean, don't get me wrong, it's a good Pokémon with a fairly great defensive statline and movepool, but the absence of a crazy ability really hurts it in the demented hellscape that is Fusion Evolutions. Bung a Mega Stone on it instead.
===
Offspring name: Mega Sanguine @ Venusaurite
New type: Grass
New base stats: 95/115/146/128/135/95 (BST: 714)
New ability and desc: Thick Fat
Notable moves: Power Whip, Dragon Tail, Earthquake, Giga Drain, Ancient Power, Sludge Bomb, Synthesis, Aromatherapy, Worry Seed, Grassy Terrain, Toxic, Screens, Curse, Growth
Role Identification: With only three weaknesses and a few very handy resistances, Mega Sanguine can serve as a pretty excellent cleric thanks to its pretty stellar defensive statline. 95/146/135 is extremely good, and its heavy-duty recovery moves give it a lot to work with. Access to Worry Seed is also a pretty excellent thing to have in the FE meta, as is something that can reliably tank stuff, but you do have to worry about Bug-types infesting the meta. Still, with everything you have at your disposal, you can outlast a huge array of threats... if only through sheer bloody-mindedness. =]

Dem curves tho.
Parents: Sunflora + Ludicolo
Shared egg group: Grass
Offspring name: Unicursal
New type: Grass/Water
New base stats: 87/82/72/107/102/60 (BST: 510)
New ability and desc: Sweeping Arc (Solar Power + Rain Dish): When either Sun or Rain is active, this Pokémon's base Special Attack stat is increased by 50% and it heals for 18.75% of its maximum HP at the end of every turn.
Notable moves: Petal Dance, Hydro Pump, Ice Beam, Earth Power, Energy Ball, Surf, Growth, Synthesis
Role Identification: While its base stats aren't anything to shout about, having a counter to common Sun and Rain abusers is pretty useful. Bringing a great STAB combination to the party and access to a lot of moves that can rain on people's parades, it can also serve as a boosting sweeper on Sun teams for a little extra variety. While there are slightly better options - Sunflorrim springs to mind - don't be predictable. Throw your foes a curveball. =]

Fusion of Real Value
Parents: Primeape + Ursaring
Shared egg group: Field
Offspring name: Numeraire
New type: Normal/Fighting
New base stats: 87/127/77/77/82/85 (BST: 535)
New ability and desc: Currency Boom (Anger Point + Quick Feet): When this Pokémon is afflicted with a Major Status Effect, its Attack is maximized and its raw Speed stat is increased by 50%. This Pokémon ignores the stat drops from Major Status Effects.
Notable moves: Return, Close Combat, EdgeQuake, Gunk Shot, Elemental Punches, Power Trip, U-Turn, Focus Punch, Substitute, Protect,
Role Identification: Brutal Flame Orb sweeper. Nuff. Said. With a seriously potent attacking setup, great STAB combo, and the ability to act as a two-turn high-damage pivot to lure out other fusions that might take advantage of its comparatively flimsy defences, this is a simple 'mon with a lot of options. Having a guaranteed 4x boost to attack on your second turn out means you can run options that aren't just raw damage; the Elemental Punches give great coverage, and their low base power is mitigated by Numeraire's gargantuan Attack stat. With a Burn slapped on and a heady collection of boosts, this fusion's worth its weight in gold. =]
Numeraire is cool and all, but how about to make it more balanced, it has the Guts effect and SPEED is maximized instead? Of course burn is ignored but you get my point. However, the ability as it is is broken. Sorry :(
 

Parents: Corsola + Cradily
Shared egg group: Water 3
Offspring name: Corsily
New type: Water/Rock
New base stats: 85/78/106/83/111/49
New ability and desc: Natural Cure + Suction Cups = Resistance (Both abilities combined, but Natural Cure activates whenever the Pokemon or its opponent uses a move that would prevent the Pokemon from switching out, at the end of the turn when the opponent's ability prevents switching out, or when the opponent uses a move that forcibly switches the Pokemon out. This Pokemon cannot be prevented from switching out)
Notable moves: Toxic, Recover, Scald, Mirror Coat, Stealth Rock, Giga Drain, Ancient Power/Power Gem, Ingrain, Aqua Ring, Calm Mind, Confuse Ray, Earth Power, Ice Beam, Magic Coat, Psychic, Reflect, Light Screen, Safeguard, Sandstorm, Shadow Ball, Whirlpool/Infestation, Gastro Acid/Worry Seed, Grass Knot/Energy Ball, Psych Up, Sludge Bomb/Wave, Iron Defense.
Role identification: Special wall that makes Ingrain viable. Corsily effectively can't be statused if it uses Ingrain, and it can't be trapped by it, either. It has great support moves in dual screens, Toxic, and Scald, plus it gets Calm Mind to be a minor Special tank. Reliable healing in Recover and Giga Drain adds to its longevity, but unless you run Iron Defense, you'll struggle against physical attackers. In addition, you're Taunt bait, plain and simple.
------------------------------------------------------------------------------------------------------------------------------------------------------------------
The holy knight of squishiness!

Parents: Palossand + Gastrodon
Shared egg group: Amorphous
Offspring name: Palodon
New type: Ghost/Water
New base stats: 108/89/99/106/88/47
New ability and desc: Water Compaction + Strom Drain = Sponge Fort (All Water-type attacks target this Pokemon. Grants immunity to Water-type moves and boosts Special Attack by 1 stage and Defense by 2 stages when hit by a Water-type move)
Notable moves: Earth Power, Recover, Shadow Ball, Amnesia, Scald/Surf, Toxic, Energy Ball, Giga Drain, Psychic, Sludge Bomb/Wave, Ice Beam/Blizzard, Yawn, Substitute, Rock Polish.
Role identification: A Water-type's bad day. Switch it in, boost its stats, and Giga Drain the crap out of them. Scald and Shadow Ball do plenty of damage, and you have surprising type coverage thanks to Psychic and the Sludges. Sadly, Palodon doesn't have many ways to play, and its speed isn't helping matters much at all. Rock Polish helps mitigate this, but not perfectly.
------------------------------------------------------------------------------------------------------------------------------------------------------------------
YOU WANNA GO AGAIN, BRO!? (Resub #1)

Parents: Meganium + Slowbro
Shared egg group: Monster
Offspring name: Megabro
New type: Grass/Water
New base stats: 97/88/115/101/100/65
New ability and desc: Overgrow + Own Tempo = Nature's Course (Both abilities combined)
Notable moves: Giga Drain, Scald/Surf, Psychic/Psyshock/Future Sight, Energy Ball/Leaf Storm, Ancient Power, Tri Attack, Flamethrower, Focus Blast, Ice Beam, Shadow Ball, Signal Beam, Thunder Wave, Slack Off, Iron Defense, Calm Mind, Worry Seed, Safeguard, Reflect, Light Screen, Leech Seed, Toxic, Yawn, Substitute, Trick Room, Magic Coat, Dragon Tail.
Role identification: With impressive bulk and a decent Sp. Atk stat, Megabro is a tank, especially with Calm Mind, Giga Drain, and Slack Off in its repertoire. It has surprising coverage in Flamethrower, and can hit hard with its Grass attacks if it's beaten down. Thanks to Trick Room, its middling Speed isn't always an issue. It really shines as a supporter, though, thanks to moves like Thunder Wave, Yawn, and Leech Seed. Worry Seed takes away abilities, one of the greatest assets these FE Pokemon have, and can deflect entry hazards and status moves with Magic Coat. Dragon Tail is a good way to take advantage of this, as it subjects your opponent to the very hazards they threw at you. But Megabro's ability is pretty lame, and it isn't nearly as powerful as a lot of other fusions.


Parents: Meganium + Mega Slowbro
Shared egg group: Monster
Offspring name: Mega Megabro
New type: Grass/Water
New base stats: 97/88/185/131/100/65
New ability and desc: Shell Armor
Notable moves: See above.
Role identification: Now we're talking! Better physical bulk and Sp. Atk make Mega Megabro a force to be feared. After a few Calm Minds, this thing is the epitome of FAT. But it still doesn't have a great ability...welp. Can't win 'em all.
------------------------------------------------------------------------------------------------------------------------------------------------------------------
Why is everything here Water type? The world may never know. (Resub #2)

Parents
: Accelgor + Araquanid
Shared egg group: Bug
Offspring name: Accelqua
New type: Bug/Water
New base stats: 84/80/76/85/106/103
New ability and desc: Water Bubble + Hydration = Membrane (Effects of both abilities combined)
Notable moves: Scald, Leech Life, Liquidation, Spikes, Toxic, Frost Breath, Aqua Ring, Rain Dance, Acid Armor, Baton Pass, Encore, Focus Blast, Giga Drain, Knock Off, Recover, Sludge Bomb, U-Turn, Water Shuriken, Venoshock, Yawn.
Role identification: Accelqua may seem mediocre, but think about what happens in the rain. Water Shuriken becomes a 67 BP priority move, which may not seem great, but it's multi-hit! That's at least a 134 BP move, or at most a 335 BP move! And it's PRIORITY! And oh, God, the Scald and Liquidation damage. 360 BP and 382 BP, respectively. That's scary strong, and if the going gets tough, just use Rest in the rain to fully heal and wake up at the end of the turn, or Recover if you don't want to rely too heavily on the weather. But unfortunately, that's really all Accelqua has going for it. It's much slower than Accelgor, so it can't live up to its parent's role, and it's frailer than Araquanid. But Frost Breath's guaranteed crit chance and a Toxic/Venoshock combo might aid in versatility. It's up to you.
------------------------------------------------------------------------------------------------------------------------------------------------------------------
Never mind. Chain broken.

Parents: Purugly + Bewear
Shared egg group: Field
Offspring name: Purwear
New type: Normal
New base stats: 105/113/82/69/69/96
New ability and desc: Thick Fat + Fluffy = Blubber (This Pokemon takes 1/2 damage from contact moves, Ice moves, and Fire moves. These effects are multiplicative, so an Ice or Fire contact move will do 1/4 damage)
Notable moves: Fake Out, Return/Double-Edge, Sucker Punch, Knock Off, U-Turn, Swords Dance/Hone Claws/Bulk Up, Superpower/Hammer Arm, Earthquake/Bulldoze, Shadow Claw, Ice/Fire Punch, Foul Play, Iron Tail, Play Rough, Taunt, Toxic, Dragon Claw, Pain Split, Rock Slide.
Role identification: Purwear has a surprising number of strategies. You can use Bewear's Double-Edge/Normalium Z tech, use Hone Claws/Iron Tail, or pivot with U-Turn. A great defensive ability, only 1 weakness, and an immunity to Ghost certainly help it do its jobs. But your only form of recovery outside of Rest is Pain Split, and Blubber does jack diddly squat against special attackers. Plus, 4 moveslot syndrome is terminal here, and that 1 weakness is a pretty common one.
------------------------------------------------------------------------------------------------------------------------------------------------------------------
More soon!
 
Last edited:
Numeraire is cool and all, but how about to make it more balanced, it has the Guts effect and SPEED is maximized instead? Of course burn is ignored but you get my point. However, the ability as it is is broken. Sorry :(
I have revised the ability accordingly. Hopefully it's more to your taste now. It also affects what moves are recommended... such as Swords Dance. =]
 

DNA Donors: Heatran + Ferrothorn
Offspring name: Heathorn
New type:
/

New base stats: 110 / 90 / 120 / 135 / 110 / 60
New ability and desc: Fire Barbs (Iron Barbs + Flash Fire)
If the opposing Pokemon uses a contact move on Heathorn it loses 1/16th of its health and has a 30% chance to get burnt.
Notable moves: Leech Seed, Magma Storm, Spikes, Stealth Rock, Energy Ball, Knock Off, Earth Power, Taunt, Toxic.
Role identification: A bulky utility mon with very few weaknesses that can break stall with its useful utility moves, while also being able to hazard stack and wallbreak.
1. That already won.
2. This slate is a special slate. Only egg fusions are allowed, there are no hidden abilities and you can only use the parent's primary types.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 2)

Top