Introduction
**So, decided to post this. I was really wanting to use Mamo and Pinsir together, since their types and coverage are really nice. Here's what I came up with**
Teambuilding Process
**Mega Pinsir is an insane mon, SD with aerilate and priority is super good, even if lele is running around.**
**Pinsir is a monster, but one thing he struggles with is steel types, such as Scizor and Skarmory. Added Mag to eliminate that factor.**
**Mamo is the main reason I made the team, it's type combo hits so many things this gen with high reliability**
**So I noticed that, other than 105 base, the team was looking pretty slow, so I added Ash Gren as a sort of speed control and a way to weaken teams for Pinsir to come in**
**I added ferro for rocks, and the knock off. It's a good utility spot, and rocks really helps secure KOs**
**So I noticed that hazards are super annoying for the team, and have really wanted to use Latias with healing wish for quite some time.**
The Team
PinSire (Pinsir-Mega) (M) @ Pinsirite
Ability: Aerilate
EVs: 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Return
- Quick Attack
- Close Combat
Danger Zone (Magnezone) @ Assault Vest
Ability: Magnet Pull
EVs: 136 HP / 192 SpA / 180 Spe
Modest Nature
- Volt Switch
- Hidden Power [Fire]
- Thunderbolt
- Flash Cannon
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Ice Shard
- Icicle Crash
- Knock Off
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Ice Beam
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Careful Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Power Whip
- Gyro Ball
Latias @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Healing Wish
- Defog
Conclusion
**Well, that's my team. Hope I didn't mess it up too bad, this is only my second time posting a RMT, so feedback is really appreciated**
PinSire (Pinsir-Mega) (M) @ Pinsirite
Ability: Aerilate
EVs: 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Return
- Quick Attack
- Close Combat
Danger Zone (Magnezone) @ Assault Vest
Ability: Magnet Pull
EVs: 136 HP / 192 SpA / 180 Spe
Modest Nature
- Volt Switch
- Hidden Power [Fire]
- Thunderbolt
- Flash Cannon
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Ice Shard
- Icicle Crash
- Knock Off
Greninja @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Ice Beam
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Careful Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Power Whip
- Gyro Ball
Latias @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Healing Wish
- Defog
Ability: Aerilate
EVs: 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Return
- Quick Attack
- Close Combat
Danger Zone (Magnezone) @ Assault Vest
Ability: Magnet Pull
EVs: 136 HP / 192 SpA / 180 Spe
Modest Nature
- Volt Switch
- Hidden Power [Fire]
- Thunderbolt
- Flash Cannon
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Ice Shard
- Icicle Crash
- Knock Off
Greninja @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Ice Beam
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Careful Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Power Whip
- Gyro Ball
Latias @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Healing Wish
- Defog