[OVERVIEW]
Alomomola's great HP, useful ability, and decent Defense give it high sustainability during a battle and allow it to be used as a good wall against physical attackers as well as a pivot. With Wish, Alomomola can take hits and heal itself or take advantage of Regenerator by switching out to heal both itself and another member of the team. Even though Alomomola has very low Special Defense, it can use viably Mirror Coat because of its huge HP stat. Therefore, it can take a super effective special attack and knock out a threat to the team, which is important because Alomomola is only prevalent on stall teams that do not have many ways to deal heavy damage to foes. On top of this, with moves such as Knock Off, Scald, and Toxic, it can reliably wear down teams with chip damage for the rest of your team to take advantage of late-game. As it only fits on stall teams and has no real offensive presence, it relies solely on chip damage and status to deal with its foes. With its lack of secondary typing, it cannot help its team deal with types that have an advantage over Water.
[SET]
name: Defensive Utility
move 1: Wish
move 2: Scald
move 3: Protect
move 4: Mirror Coat / Knock Off
item: Leftovers
ability: Regenerator
nature: Bold
evs: 8 HP / 252 Def / 248 SpD
[SET COMMENTS]
Moves
========
Wish is Alomomola's most important move, as it can keep Alomomola and its teammates healthy. Protect allows Alomomola to avoid damage after using Wish, keeping it healthy; it is also a good way to wear down poisoned foes and to gain Leftovers recovery. Protect also gives Alomomola a chance to scout a Pokemon's moveset and to see what move a Choice item user locks into. Scald is used more for its 30% chance of burning the opposition than for its damage. Alomomola uses Mirror Coat as a good way to beat Pokemon it lures in such as Mega Charizard Y and Latios. Knock Off is a reliable move for supporting the rest of the team, as having the ability to get rid of Choice Band and Choice Specs means that it is harder for opposing Pokemon to break a stall team. Removing Leftovers with Knock Off also allows Scald burns to have more effect on opposing Pokemon. Alomomola is the only defensive user of Knock Off, which means it is imperative that it makes good use of the move when on a pure stall team.
Set Details
========
Alomomola has very high sustainability due to Regenerator giving it the ability to switch into hard-hitting Pokemon multiple times, which is the main reason people use it on Water-type teams. Leftovers is a staple item on most stall Pokemon, as it means Alomomola can outlast other foes, especially with Protect granting it two turns of Leftovers recovery before switching out. Alomomola's HP and Special Defense EVs allow it to take special attacks from Rotom-W, Latios, and Mega Charizard Y to OHKO them back with Mirror Coat. This includes a Life Orb Latios's Draco Meteor after Stealth Rock damage. Alomomola's 252 Defense EVs with a Bold nature turn it into a giant physical wall, allowing it to tank hits from most neutral physical attacks. With this EV spread, it takes less than 50% from most physical threats, which allows it to safely use Wish and Protect, keeping it healthy and letting it get off the occasional Scald or Toxic to cripple the foe. The most notable Pokemon that Alomomola walls are Mega Lopunny and Life Orb Garchomp.
Usage Tips
========
When using Alomomola, make sure you switch it in and out as much as possible to take advantage of Regenerator. Note that it is fine to switch out Alomomola at low health, as it will get health back when you next switch it in; there is no need to use Wish to get Alomomola at high HP every time. An important part of using Alomomola as a lure is that you keep Mirror Coat hidden until you're certain that the foe will be attacking, as, once revealed, the opponent can easily play around it, making it a lot harder to use successfully. Make sure you use Alomomola as a pivot to heal up your team as much as possible as well as to check moves from Choice-locked Pokemon. The EV spread it has allows Alomomola to take Volt Switch from every Pokemon that uses it, so make sure you punish opposing pivots by using Mirror Coat on a Volt Switch. Be careful when using Wish and Protect with Alomomola, as it can quickly turn into setup fodder if you are not careful. Using Protect when a foe uses Calm Mind or Swords Dance could result in your loss. Make use of Knock Off early-game to remove items from Alomomola's switch-ins; a great example of this is Chansey and its Eviolite, although challenging Pokemon that wall Alomomola is not advised unless Alomomola is able to use Toxic or Knock Off as they switch in. Take advantage of Regenerator when firing off Scald; allowing Alomomola to get low on health to get a burn is okay if it can safely switch out afterwards. However, try to keep its health high if there is a special attacker that you wish to knock out with Mirror Coat.
Team Options
========
Toxapex is Alomomola's perfect teammate, as it can be given EVs that allow it to take more special attacks and also has Regenerator. This gives the team Toxic Spikes and a Regenerator core, allowing you to cripple the opponent's team without using any moves, with Toxapex's access to Haze also stopping any setup Pokemon from sweeping. Toxapex also has the ability to switch into Grass-types. Alomomola's access to Wish gives it good synergy with bulky Water-types such as Mantine, which is a reliable Defogger that can take special hits and Grass-type attacks for safe Defog. You could even use Lanturn for its safe Heal Bell. Lanturn's immunity to Electric-type attacks and Sap Sipper Azumarill's immunity to Grass-type attacks allow them to be great teammates for Alomomola. Alomomola pairs well with another physical wall in Quagsire, as it allows Alomomola to use Toxic, Knock Off, or Scald to hinder setup Pokemon while having the safety net of Quagsire's Unaware ability if they get out of hand. Another notable Pokemon that can be paired with Alomomola is Tapu Fini, which can break through other defensive Pokemon with Taunt and Nature's Madness, although Misty Terrain does stop status from Alomomola. Mega Slowbro can set up and sweep late-game after Alomomola has crippled the team with Knock Off and status conditions. Lastly, Suicune can PP stall Pokemon without worrying about being too low on HP, as Alomomola can use Wish to give Suicune health back.
[STRATEGY COMMENTS]
Other Options
=============
Alomomola can take advantage of having Rocky Helmet instead of Leftovers, as recovery is not always needed with Regenerator. Fully physically defensive Alomomola will benefit more from this, as it can also run Toxic and Knock Off instead of Mirror Coat to much more efficiently check physical attackers if you have a wall for special attackers already. Another EV spread of 88 HP / 168 Def / 252 SpD and a Calm nature can be viably used for a specially defensive Alomomola, which is able to always survive a Life Orb Tapu Koko's Volt Switch and Xurkitree's unboosted Thunderbolt, allowing it to safely use Mirror Coat. With a different, even more specially defensive EV spread of 100 HP / 156 Def / 252 SpD and a Calm nature, Alomomola can survive a +2 Psychic Terrain-boosted Psychic from Mew.
Checks and Counters
===================
**Electric-types**: Electric-types such as Xurkitree are able to fully set up on Alomomola. The Special Defense EVs will not help Alomomola survive many STAB Thunderbolts.
**Grass-types**: Grass-types such as Choice Band Tapu Bulu can get burned and still beat Alomomola one-on-one with Horn Leech and Grassy Terrain. Cradily has Storm Drain, which counters Alomomola unless you are using the Toxic set.
**Wallbreakers**: While Alomomola can beat a lot of physical attackers, some wallbreakers such as Choice Band Diggersby and Dragonite can run right through it. Z-Move users are also threatening, although Protect lets Alomomola take reduced damage. Burning them early-game makes for an easier time.
**Stallbreakers**: Any Pokemon that carries Taunt or Substitute as well as a setup move is the biggest threat to Alomomola. Taunt limits its recovery to just Leftovers and Regenerator, and Substitute negates the chance to burn with Scald. Stallbreakers that beat Alomomola include Gliscor, Mew, and Mega Sableye. Anything that carries Toxic can also cripple Alomomola.
**Setup Sweepers**: Setup Pokemon with Swords Dance, Bulk Up, Calm Mind, Quiver Dance, or Nasty Plot are huge issues for Alomomola, especially special attackers such as Volcarona and Mew.
**Status**: Alomomola's recovery takes two turns to use, so status conditions such as paralysis can stop Alomomola from being able to safely restore HP. Toxic usually forces Alomomola out, often before it can use Wish. As it takes two turns to heal, Alomomola has to deal with two turns of poison damage when healing.
Alomomola's great HP, useful ability, and decent Defense give it high sustainability during a battle and allow it to be used as a good wall against physical attackers as well as a pivot. With Wish, Alomomola can take hits and heal itself or take advantage of Regenerator by switching out to heal both itself and another member of the team. Even though Alomomola has very low Special Defense, it can use viably Mirror Coat because of its huge HP stat. Therefore, it can take a super effective special attack and knock out a threat to the team, which is important because Alomomola is only prevalent on stall teams that do not have many ways to deal heavy damage to foes. On top of this, with moves such as Knock Off, Scald, and Toxic, it can reliably wear down teams with chip damage for the rest of your team to take advantage of late-game. As it only fits on stall teams and has no real offensive presence, it relies solely on chip damage and status to deal with its foes. With its lack of secondary typing, it cannot help its team deal with types that have an advantage over Water.
[SET]
name: Defensive Utility
move 1: Wish
move 2: Scald
move 3: Protect
move 4: Mirror Coat / Knock Off
item: Leftovers
ability: Regenerator
nature: Bold
evs: 8 HP / 252 Def / 248 SpD
[SET COMMENTS]
Moves
========
Wish is Alomomola's most important move, as it can keep Alomomola and its teammates healthy. Protect allows Alomomola to avoid damage after using Wish, keeping it healthy; it is also a good way to wear down poisoned foes and to gain Leftovers recovery. Protect also gives Alomomola a chance to scout a Pokemon's moveset and to see what move a Choice item user locks into. Scald is used more for its 30% chance of burning the opposition than for its damage. Alomomola uses Mirror Coat as a good way to beat Pokemon it lures in such as Mega Charizard Y and Latios. Knock Off is a reliable move for supporting the rest of the team, as having the ability to get rid of Choice Band and Choice Specs means that it is harder for opposing Pokemon to break a stall team. Removing Leftovers with Knock Off also allows Scald burns to have more effect on opposing Pokemon. Alomomola is the only defensive user of Knock Off, which means it is imperative that it makes good use of the move when on a pure stall team.
Set Details
========
Alomomola has very high sustainability due to Regenerator giving it the ability to switch into hard-hitting Pokemon multiple times, which is the main reason people use it on Water-type teams. Leftovers is a staple item on most stall Pokemon, as it means Alomomola can outlast other foes, especially with Protect granting it two turns of Leftovers recovery before switching out. Alomomola's HP and Special Defense EVs allow it to take special attacks from Rotom-W, Latios, and Mega Charizard Y to OHKO them back with Mirror Coat. This includes a Life Orb Latios's Draco Meteor after Stealth Rock damage. Alomomola's 252 Defense EVs with a Bold nature turn it into a giant physical wall, allowing it to tank hits from most neutral physical attacks. With this EV spread, it takes less than 50% from most physical threats, which allows it to safely use Wish and Protect, keeping it healthy and letting it get off the occasional Scald or Toxic to cripple the foe. The most notable Pokemon that Alomomola walls are Mega Lopunny and Life Orb Garchomp.
Usage Tips
========
When using Alomomola, make sure you switch it in and out as much as possible to take advantage of Regenerator. Note that it is fine to switch out Alomomola at low health, as it will get health back when you next switch it in; there is no need to use Wish to get Alomomola at high HP every time. An important part of using Alomomola as a lure is that you keep Mirror Coat hidden until you're certain that the foe will be attacking, as, once revealed, the opponent can easily play around it, making it a lot harder to use successfully. Make sure you use Alomomola as a pivot to heal up your team as much as possible as well as to check moves from Choice-locked Pokemon. The EV spread it has allows Alomomola to take Volt Switch from every Pokemon that uses it, so make sure you punish opposing pivots by using Mirror Coat on a Volt Switch. Be careful when using Wish and Protect with Alomomola, as it can quickly turn into setup fodder if you are not careful. Using Protect when a foe uses Calm Mind or Swords Dance could result in your loss. Make use of Knock Off early-game to remove items from Alomomola's switch-ins; a great example of this is Chansey and its Eviolite, although challenging Pokemon that wall Alomomola is not advised unless Alomomola is able to use Toxic or Knock Off as they switch in. Take advantage of Regenerator when firing off Scald; allowing Alomomola to get low on health to get a burn is okay if it can safely switch out afterwards. However, try to keep its health high if there is a special attacker that you wish to knock out with Mirror Coat.
Team Options
========
Toxapex is Alomomola's perfect teammate, as it can be given EVs that allow it to take more special attacks and also has Regenerator. This gives the team Toxic Spikes and a Regenerator core, allowing you to cripple the opponent's team without using any moves, with Toxapex's access to Haze also stopping any setup Pokemon from sweeping. Toxapex also has the ability to switch into Grass-types. Alomomola's access to Wish gives it good synergy with bulky Water-types such as Mantine, which is a reliable Defogger that can take special hits and Grass-type attacks for safe Defog. You could even use Lanturn for its safe Heal Bell. Lanturn's immunity to Electric-type attacks and Sap Sipper Azumarill's immunity to Grass-type attacks allow them to be great teammates for Alomomola. Alomomola pairs well with another physical wall in Quagsire, as it allows Alomomola to use Toxic, Knock Off, or Scald to hinder setup Pokemon while having the safety net of Quagsire's Unaware ability if they get out of hand. Another notable Pokemon that can be paired with Alomomola is Tapu Fini, which can break through other defensive Pokemon with Taunt and Nature's Madness, although Misty Terrain does stop status from Alomomola. Mega Slowbro can set up and sweep late-game after Alomomola has crippled the team with Knock Off and status conditions. Lastly, Suicune can PP stall Pokemon without worrying about being too low on HP, as Alomomola can use Wish to give Suicune health back.
[STRATEGY COMMENTS]
Other Options
=============
Alomomola can take advantage of having Rocky Helmet instead of Leftovers, as recovery is not always needed with Regenerator. Fully physically defensive Alomomola will benefit more from this, as it can also run Toxic and Knock Off instead of Mirror Coat to much more efficiently check physical attackers if you have a wall for special attackers already. Another EV spread of 88 HP / 168 Def / 252 SpD and a Calm nature can be viably used for a specially defensive Alomomola, which is able to always survive a Life Orb Tapu Koko's Volt Switch and Xurkitree's unboosted Thunderbolt, allowing it to safely use Mirror Coat. With a different, even more specially defensive EV spread of 100 HP / 156 Def / 252 SpD and a Calm nature, Alomomola can survive a +2 Psychic Terrain-boosted Psychic from Mew.
Checks and Counters
===================
**Electric-types**: Electric-types such as Xurkitree are able to fully set up on Alomomola. The Special Defense EVs will not help Alomomola survive many STAB Thunderbolts.
**Grass-types**: Grass-types such as Choice Band Tapu Bulu can get burned and still beat Alomomola one-on-one with Horn Leech and Grassy Terrain. Cradily has Storm Drain, which counters Alomomola unless you are using the Toxic set.
**Wallbreakers**: While Alomomola can beat a lot of physical attackers, some wallbreakers such as Choice Band Diggersby and Dragonite can run right through it. Z-Move users are also threatening, although Protect lets Alomomola take reduced damage. Burning them early-game makes for an easier time.
**Stallbreakers**: Any Pokemon that carries Taunt or Substitute as well as a setup move is the biggest threat to Alomomola. Taunt limits its recovery to just Leftovers and Regenerator, and Substitute negates the chance to burn with Scald. Stallbreakers that beat Alomomola include Gliscor, Mew, and Mega Sableye. Anything that carries Toxic can also cripple Alomomola.
**Setup Sweepers**: Setup Pokemon with Swords Dance, Bulk Up, Calm Mind, Quiver Dance, or Nasty Plot are huge issues for Alomomola, especially special attackers such as Volcarona and Mew.
**Status**: Alomomola's recovery takes two turns to use, so status conditions such as paralysis can stop Alomomola from being able to safely restore HP. Toxic usually forces Alomomola out, often before it can use Wish. As it takes two turns to heal, Alomomola has to deal with two turns of poison damage when healing.
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