ATTENTION: There is a new analysis format!

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If you've viewed the Strategy Dex in the last few days you will have noticed that there have been some changes, these are all part of the Dex being overhauled / updated, and with that comes a new format we must use to get the analyses showing on-site! Don't worry though, these changes are really easy and still somewhat similar to what we were using beforehand. This is what we will be using from now on:

[OVERVIEW]

Generalize what the Pokemon does in the metagame and as a whole and why you should or shouldn't consider using it on your teams.

[SET]
name: name of the set goes here
move 1: Hi Jump Kick
move 2: Falcon Punch
move 3: Suspicious Order
move 4: Tombstoner
item: Berserk Gene
ability: Cacophony
nature: Gentle
evs: 102 HP / 102 Atk / 102 Def / 102 SpA / 102 SpD / 102 Spe

[SET COMMENTS]
Moves
========

Describe what the moves on the set do.

Set Details
========

Describe the other aspects of the set such as what the EVs do and nature/item.

Usage Tips
========

Describe how to use the Pokemon in question.

Team Options
========

Describe some teammates that would be a good idea to pair with this Pokemon.


[STRATEGY COMMENTS]
Other Options
=============

List some options for the Pokemon user that are plausible but not always recommended due to either being not consistent enough or too outclassed by other Pokemon in the metagame.

Checks and Counters
===================

**Insert Threat Here**: Describe why the Pokemon is a threat.

[OVERVIEW]
Thanks to Mawile's fantastic Mega Evolution, it goes from zero to hero! Boasting the highest Attack stat in the game, an excellent typing, priority, and a great base ability in Intimidate, Mega Mawile is an incredibly daunting physical threat that's almost impossible to wall and difficult to wear down. This makes Mega Mawile an especially effective threat against Trick Room teams and stall teams. However, because of Mega Mawile's poor Speed stat, it's not too difficult to revenge kill early in the match. Simply hitting it with faster, strong STAB Ground-type and Fire-type attacks will usually end Mega Mawile's reign of terror. It doesn't help that most users of Will-O-Wisp outpace Mega Mawile as well. Because of Mega Mawile's flaws, it's not simply a Pokemon you can slap on your team; it's a powerful Pokemon you build your team around.

[SET]
name: Physical Attacker
move 1: Play Rough
move 2: Sucker Punch
move 3: Swords Dance
move 4: Knock Off / Fire Fang
item: Mawilite
ability: Intimidate
nature: Adamant / Brave
evs: 252 HP / 252 Atk / 4 Spe

[SET COMMENTS]
Moves
========

Play Rough is Mega Mawile's devastating STAB move, smashing through anything that doesn't resist it. Sucker Punch is Mega Mawile's powerful priority move, allowing it to pick off weakened foes and clean offensive teams later in the game. It also avoids Aegislash's King's Shield, a great utility for a physical attacker. Swords Dance boosts Mega Mawile's Attack to absolutely apocalyptic levels. It might seem like overkill to boost what's already the highest Attack stat in the game, but Mega Mawile greatly benefits from Swords Dance for two reasons. Mega Mawile might be strong, but it requires a boost to break down walls such as Cresselia and Porygon2 effectively. The other reason is that an Attack boost makes sweeping through weakened offensive teams with Sucker Punch a much more realistic possibility.

Knock Off is usually the easiest move to fit in the last slot. While its coverage might be redundant with Sucker Punch, it avoids the mind games Sucker Punch can be locked into, and its item-removing power can be extremely useful against certain switch-ins. Knock Off also allows Mega Mawile to wallbreak more easily, as it removes Porygon2's Eviolite and OHKOes Cresselia after a boost. Fire Fang is the more specialized option, having a shot at OHKOing Ferrothorn and 2HKOing opposing Mega Mawile even after Intimidate. Fire Fang also has a shot at OHKOing Skarmory after Stealth Rock and a Swords Dance boost.

If you wish, there are even more specialized tools for Mega Mawile if you feel Knock Off and Fire Fang are not helping your team much. Facade can be used to laugh in the face of Will-O-Wisp, giving Mega Mawile an attack even more powerful than its STAB move when statused! Rock Slide and Stone Edge are acceptable attacks for crushing Talonflame and Charizard on the switch, and Rock Slide in particular can cause paralyzed foes to flinch. If you simply want a reliable, accurate STAB move, Iron Head can be used, with the bonus of being able to cause paralyzed targets to flinch, though using it comes at the cost of coverage. Finally, if Sucker Punch's mind games are simply too much for you to handle, you can use Substitute in the last slot at the cost of coverage.

Set Details
========

Mawilite is the entire point of Mawile, so holding it is essential! Maximum HP investment along with Intimidate gives Mega Mawile the survivability it needs to launch off attacks, while maximum Attack investment and an Adamant nature ensure that Mega Mawile's KOing power is through the roof! If you are using Mega Mawile in Trick Room, consider a Brave nature and 0 Speed IVs to underspeed Quiet Aegislash and opposing Mega Mawile. If you want a bit of extra bulk, consider an EV spread of 252 HP / 212 Atk / 44 Def. This EV spread allows a full-health Mega Mawile to survive Choice Band Talonflame's Flare Blitz after an Intimidate, which can ruin your opponent's win condition in a pinch!

Usage Tips
========

It's tempting use Swords Dance right away, but resist the urge earlier in the game. Mega Mawile might be powerful, but Sucker Punch doesn't OHKO everything with a boost, and Mega Mawile is also extremely vulnerable to Substitute and Will-O-Wisp. When your chances of sweeping aren't clear, Mega Mawile is better off using Play Rough or Knock Off, because even without a boost, these moves deal a tremendous amount of damage. Swords Dance is best used when you need Mega Mawile to break a defensive Pokemon or know that Mega Mawile will be able to sweep the rest of the opposing team.

Mega Mawile might have decent bulk and a great ability and typing, but switching it into neutral attacks can ruin chances to launch attacks or set up. Try to goad your opponent into bringing in Pokemon that struggle against Mega Mawile. For example, double switching your physical threats from a predicted switch to Porygon2 or Cresselia can give Mega Mawile a serious advantage on the battlefield. In more desperate situations, you can attempt to force your opponent to KO one of your other Pokemon with Outrage, giving Mega Mawile a guaranteed turn to wreak havoc! Finally, scouting your opponent's team for Choice items can also work wonders, because Mega Mawile's wide array of resistances allows it to prey on many of these Pokemon.

Mega Evolving Mawile on the first turn it's out is usually a fine option, but it's not always the best one. Intimidate is a fantastic ability on its own, so if you plan on switching out right away, don't Mega Evolve. This can allow Mawile to stop sweeps in desperate situations with a double dose of Intimidate and generally put more pressure on your opponent.

Finally, one of the trickier aspects of Mega Mawile is Sucker Punch. Sucker Punch can be the root of terrifying, game-deciding mind games, due to its low PP. There isn't much that can be done about these mind games (besides running Substitute), so scouting your opponent's selection can at least ease some of this pain. For example, if an opposing Pokemon has Substitute, then using Sucker Punch can be riskier than usual.

Team Options
========

Thunder Wave support is an easy way to make your opponent's Pokemon vulnerable to Mega Mawile. Because paralysis spreading tends to fail against offensive Ground-types, this makes Cresselia, Rotom-W, and Porygon2 excellent choices to consider. As a special note, Cresselia and Latias can use Lunar Dance and Healing Wish, respectively, to give Mega Mawile a second shot at sweeping. If you desire a more offensive option, you can opt for Thundurus, which has priority Thunder Waves to ruin offensive Pokemon's chances against Mega Mawile. Another form of speed control that can make Mega Mawile a terror is Trick Room. While the five turns can be limiting, they allow Mawile to blast through offensive Ground-types much more easily. Porygon2 and Cresselia are the best Pokemon for this job, thanks to their bulk allowing many setup opportunities.

Mega Mawile's amazing typing leaves it vulnerable to only Fire- and Ground-type attacks, so make sure your team can cover those. Flying-type Pokemon and Levitate users are perfect for switching into Ground-type attacks, while Water-, Fire-, and Dragon-type Pokemon can aid against Fire-type attacks. These qualities make Rotom-W a fantastic partner for Mega Mawile. Not only do they cover each other's weaknesses, but Rotom-W can also deal with Talonflame and most Ground-types effectively, while Mega Mawile can switch into Grass-type attacks (though it should watch out for Breloom's Spore). On the more offensive side, Dragonite, Latios, Latias, and Hydreigon offer equally good typing synergy and can also lure in faster Outrages for Mega Mawile to take advantage of.

Mega Mawile is extremely vulnerable to Will-O-Wisp if it lacks Facade. While special attackers can be used to absorb them, Fire-types such as Heatran and Blaziken can also switch into them (though both have problems switching into Rotom-W), while Heracross is notable for using Guts to take advantage of Will-O-Wisp.

Finally, Mega Mawile's wallbreaking power can make it a useful teammate for several offensive Pokemon that are walled by Cresselia and Porygon2. Offensive Ground-types such as Garchomp, Mamoswine, and Landorus-T greatly appreciate Mega Mawile's wallbreaking powers.

[STRATEGY COMMENTS]
Other Options
=============

If you want to take more advantage of Substitute, Focus Punch can be used over Swords Dance. While this lowers Mega Mawile's sweeping potential, the powerful Fighting-type attack can ruin Heatran and Porygon2. Brick Break might seem like a more appealing Fighting-type attack, but it's only notable for hitting Heatran harder than Knock Off does. Thunder Fang hits Gyarados and Skarmory hard, but Play Rough and Fire Fang usually make Thunder Fang too specialized for most teams to consider. On the support side, Mawile can use Taunt to ruin Skarmory, but Fire Fang usually works better. Pain Split gives Mega Mawile some extra longevity, but the turn is usually better spent attacking or setting up. Hyper Cutter can block Intimidate and help against Bisharp, but Intimidate's utility makes it the better choice almost every time.

Checks and Counters
===================

**Gliscor**: Gliscor deserves special mention among Ground-types. Its defensive nature and use of Substitute make it very difficult to revenge kill and ruin usage of Sucker Punch for Mega Mawile. However, Gliscor must watch out for Knock Off, as losing Toxic Orb before its activation will cripple Gliscor.

**Heatran**: Heatran is a fairly good Mega Mawile switch-in as long as it avoids Knock Off, Brick Break, and Focus Punch. Heatran can easily carry Substitute to ward off Sucker Punch, while its STAB Fire-type attacks can incinerate Mega Mawile rather easily.

**Fire-types**: While they get hit hard by Sucker Punch, Mega Charizard X and Y and Rotom-H do a fairly good job of revenge killing Mega Mawile. Both occasionally run Will-O-Wisp to ruin Mega Mawile that attempt to hit them Sucker Punch.

**Blaziken**: Blaziken unfortunately does not resist Play Rough like most other Fire-types, but in exchange, its resistance to Sucker Punch can make it a particularly effective revenge killer.

**Offensive Ground-types**: While most Ground-types can't switch into Play Rough, they can usually survive a Sucker Punch at full health, and their immunity to Thunder Wave often makes them key roadblocks to a Mega Mawile sweep. The usual suspects here are Garchomp, Landorus-T, and to a lesser extent, Mamoswine and Excadrill.

**Status**: Will-O-Wisp can be a quick and dirty way to cripple Mega Mawile's sweeping capabilities. While Mega Mawile is already slow, Thunder Wave can ruin game plans revolving around speed control.

**Bisharp**: Bisharp alone isn't a particularly good check to Mega Mawile. However, Defiant can make the opponent question whether or not they should select Mega Mawile, as Intimidate can give Bisharp a sweeping opportunity.


And that's it! Apart from using [TAGS] for the headings instead of the = and # signs, the biggest thing to note is the new order in the sets themselves. It now goes: name, move 1, move 2, move 3, move 4, item, ability, nature, evs (where ability and item are swapped, and evs and nature are swapped).

If you're currently the OP of an analysis, you will need to update your format to this one. I'm just gonna go ahead and tag everyone who currently has an analysis up:

Theorymon Lucina09 SM979 Jibaku CoolStoryBrobat ethan06 DragonWhale NixHex
 

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