Battle Hall Challenge - awesomec424

Pre-Round 2

Team Awesome


Sparky
Abilities: Static
HP: 36
EN: 84
1/2/3/2/75
Status: -1 Atk.

-vs-

Team Maverick


Staravia
Abilities: Intimidate
HP: 14
EN: 71
4/2/1/2/40(80 / 2)
Status: Paralyzed (20%)
Action 1
Elecktrike used Thunderbolt!
CRIT (<=625): 9874
Damage: (9 + 3 + 4.5 - 3) * 1.5 = 20.25
-10 EN

Staravia fainted!

Elecktrike: -10 EN
Staravia: -20 HP; Fainted


Post Round 2

Team Awesome


Sparky
Abilities: Static
HP: 36
EN: 74
1/2/3/2/75
Status: -1 Atk.

-vs-

Team Maverick


Staravia
Abilities: Intimidate
HP: KO
EN: KO
4/2/1/2/80
Status: KO


"Congratulations on winning your first battle. Time to pick another type”

awesomec424






 
Swimmer Grace would like to battle!


"Hey there pretty boy, would you like to see my back stroke?"
--

Pokemon Roll (1/5): 4 = Wailmer

Ability Roll Roll (1/3): 1
Ability: Water Veil

Wailmer (M)

Type: Water

Nature: Quiet
+SpA, -Speed, -10% Eva

Abilities: Water Veil / Oblivious / Pressure [HA]

Stats:
HP: 120
Atk: 3
Def: 2
SpA: 4 [+]
SpD: 2
Spe: 52 [-]
Size Class: 4
Weight Class: 5
Base Rank Total: 17

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Splash
Water Gun
Growl
Rollout
Whirlpool
Astonish
Water Pulse
Mist
Rest

Body Slam
Clear Smog
Curse
Fissure
Soak
Zen Headbutt

Roar
Toxic
Ice Beam
Earthquake
Rock Tomb
Scald


Order:
awesomec424 Orders
Grace Orders
 
Any time girl, any time.

Sparky
Thunder < Thunderbolt < Thunder

IF Wailmer is successfully under the effects of a P/E move, THEN use Howl that instance and push back actions.
IF Wailmer uses a damaging ground type combo, THEN use Protect that instance and push back actions.
 

"I think you should see my Wailmer do it first."


Wailmer
Whirlpool > Earthquake > Earthquake

--
Pre-Round 1

Team Awesome


Sparky
Abilities: Static
HP: 90
EN: 100
1/2/3/2/75
Status: OK

-vs-

Team Grace


Wailmer
Abilities: Water Veil
HP: 120
EN: 100
3/2/4/2/52
Status: OK
Action 1
Electrike used Thunder
HIT (<=9300): 2946 = YES
CRIT (<=625): 4770 = NO
Damage: (11 + 3 + 4.5 - 3) * 1.5 = 23.25
EFFECT (<=3000): 5255 = NO
-7 EN

Wailmer used Whirlpool
HIT (<=8500): 7962 = YES
CRIT (<=625): 941 = NO
Damage: (4 + 3 + 6 - 3) * 1) = 10
-4 EN

Electike is hurt by Whirlpool
-2 HP

Action 2
Electrike used Thunderbolt
CRIT (<=625): 8530 = NO
Damage: (9 + 3 + 4.5 - 3) * 1.5 = 20.25
EFFECT (<=1000): 8542 = NO
-6 EN

Wailmer used Earthquake
CRIT (<=625): 7886 = NO
Damage: (10 + 4.5 - 3) * 1.5 = 17.25
-7 EN

Electike is hurt by Whirlpool
-2 HP

Action 3
Electrike used Thunder
HIT (<=9300): 6245 = YES
CRIT (<=625): 7583 = NO
Damage: (11 + 3 + 4.5 - 3) * 1.5 = 23.25
EFFECT (<=3000): 7220 = NO
-7 EN

Wailmer used Earthquake
CRIT (<=625): 2147 = NO
Damage: (10 + 4.5 - 3) * 1.5 = 17.25
-11 EN

Electike is hurt by Whirlpool
-2 HP

Elecktrike: -51 HP, -20 EN
Wailmer: -67 HP, -22 EN


Post Round 1

Team Awesome


Sparky
Abilities: Static
HP: 39
EN: 80
1/2/3/2/75
Status: Whirlpool (1a)

-vs-

Team Grace


Wailmer
Abilities: Water Veil
HP: 53
EN: 78
3/2/4/2/52
Status: OK

Order:
Grace orders
awesomec424

--

"See, isn't he great?"


Wailmer
Earthquake + Fissure > Cooldown (Earthquake) > Earthquake

IF successful P/E THEN Chill and push back
IF Damaging Electric Type move AND in a combination THEN Protect that instance and push back
 
Pre-Round 2

Team Awesome


Sparky
Abilities: Static
HP: 39
EN: 80
1/2/3/2/75
Status: Whirlpool (1a)

-vs-

Team Grace


Wailmer
Abilities: Water Veil
HP: 53
EN: 78
3/2/4/2/52
Status: OK
Action 1
Electrike used Magnet Rise
-5 EN

Wailmer used Earthquake + Fissue Combo
But it missed
-37.5 EN

Electrike is hurt by Whirlpool
-2 HP

Action 2
Electrike used Thunderbolt
CRIT (<=625): 7532 = NO
Damage: (9 + 3 + 4.5 - 3) * 1.5 = 20.25
EFFECT (<=1000): 2105 = NO
-6 EN

Wailmer needs to cool down

Electrike was freed from the Whirlpool

Action 3
Electrike used Thunderbolt
CRIT (<=625): 5546 = NO
Damage: (9 + 3 + 4.5 - 3) * 1.5 = 20.25
EFFECT (<=1000): 5874 = NO
-10 EN

Wailmer used Earthquake
CRIT (<=625): 3692 = NO
Damage: (10 + 4.5 - 3) * 1.5 = 17.25
-15 EN


Elecktrike: -19 HP, -21 EN; Magnet Rise
Wailmer: -41 HP, -53 EN


Post Round 2

Team Awesome


Sparky
Abilities: Static
HP: 20
EN: 59
1/2/3/2/75
Status: Magnet Rise (3a)

-vs-

Team Grace


Wailmer
Abilities: Water Veil
HP: 12
EN: 25
3/2/4/2/52
Status: OK

Order:
awesomec424
Grace orders
 

"Well, you are no fun now. :("


Wailmer
Earthquake x 3

--
Pre-Round 3

Team Awesome


Sparky
Abilities: Static
HP: 20
EN: 59
1/2/3/2/75
Status: Magnet Rise (3a)

-vs-

Team Grace


Wailmer
Abilities: Water Veil
HP: 12
EN: 25
3/2/4/2/52
Status: OK
Action 1
Electrike used Thunderbolt
CRIT (<=625): 999 = NO
Damage: (9 + 3 + 4.5 - 3) * 1.5 = 20.25
EFFECT (<=1000): 2319 = NO
-14 EN

Wailmer fainted


Elecktrike: -14 EN
Wailmer: -20 HP


Post Round 3

Team Awesome


Sparky
Abilities: Static
HP: 20
EN: 45
1/2/3/2/75
Status: Magnet Rise (2a)

-vs-

Team Grace


Wailmer
Abilities: Water Veil
HP: KO
EN: KO
3/2/4/2/52
Status: KO


"Congratulations on winning your second battle. Time to pick another type”

awesomec424






 
Last edited:
Rich Boy Lee would like to battle!


"Haha, back for more are we and whats this; a new Pokemon? Haha, don't make me laugh."
--

Pokemon Roll (1/5): 1 = Skiploom

Ability Roll Roll (1/3): 3
Ability: Infiltrator


Skiploom (F)

Types: Grass/Flying

Nature: Naive
+Speed +15% Acc, -SpD

Abilities: Chlorophyll / Leaf Guard / Infiltrator [HA]

Stats:
HP: 90
Atk: 2
Def: 2
SpA: 2
SpD: 2 [-]
Spe: 92 [+]
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 4/9
MC: 0
AC: 5/5

Attacks:
Splash
Synthesis
Tail Whip
Tackle
Fairy Wind
Poison Powder
Stun Spore
Sleep Powder
Bullet Seed
Leech Seed
Mega Drain

Aromatherapy
Encore
Endure
Reflect
Seed Bomb
Worry Seed

Dazzling Gleam
Acrobatics
Sunny Day
Solar Beam
Hidden Power (Rock)
Substitute


Order:
awesomec424 Orders
Lee Orders
 

Sparky
Flamethrower < Ice Fang < Flamethrower

IF Skiploom uses a damaging grass type combo, THEN use Protect and push back actions.
IF Skipoom successfully uses a P/E move, THEN use Howl that instance and push back actions.
 

"Alright, I'll play your games once more."


Skiploom
Solar Beam > Seed Bomb > Solar Beam

--
Pre-Round 1
Team Awesome

Sparky
Abilities: Static
HP: 90
EN: 100
1/2/3/2/75
Status: OK

-vs-

Team Lee

Skiploom
Abilities: Leaf Guard
HP: 90
EN: 100
2/2/2/2/92
Status: OK

A1
Skiploom takes in energy

Electrike uses Flamethrower
CRIT (<=625): 932 = NO
Damage: (9 + 4.5 - 3) * 1.5 = 15.75
EFFECT (<=1000): 7039 = NO
-7 EN

Skiploom uses Solarbeam
CRIT (<=625): 5484 = NO
Damage: (12 + 3 + 3 - 3) * 1 = 15
-7 EN

A2
Skiploom uses Seed Bomb
CRIT (<=625): 5484 = NO
Damage: (8 + 3 + 3 - 3) * 1 = 11
-5 EN

Electrike uses Flamethrower
CRIT (<=625): 1089 = NO
Damage: (7 + 1.5 - 3) * 2.25 = 12.375
FREEZE (<=1000): 2436 = NO
-5 EN

A3
Skiploom takes in energy

Electrike uses Flamethrower
CRIT (<=625): 5876 = NO
Damage: (9 + 4.5 - 3) * 1.5 = 15.75
EFFECT (<=1000): 5563 = NO
-7 EN

Skiploom uses Solarbeam
CRIT (<=625): 2978 = NO
Damage: (12 + 3 + 3 - 3) * 1 = 15
-7 EN

Elecktrike: -41 EN, 19 EN
Skiploom: -44 HP, 19 EN


Post Round 1
Team Awesome

Sparky
Abilities: Static
HP: 49
EN: 81
1/2/3/2/75
Status: OK

-vs-

Team Lee

Skiploom
Abilities: Leaf Guard
HP: 46
EN: 81
2/2/2/2/92
Status: OK

Order:
Lee Orders
awesomec424 Orders

--

"Now, let's show him the door, my Skippy friend"


Skiploom
Sleep Powder > Solar Beam > Seed Bomb

[TWO SUBS] IF Damaging Fire OR Ice Type move AND Electrike is NOT asleep when you'd act THEN Sleep powder that instance and push back
 
Pre-Round 2

Team Awesome


Sparky
Abilities: Static
HP: 49
EN: 81
1/2/3/2/75
Status: OK

-vs-

Team Lee

Skiploom

Abilities: Leaf Guard
HP: 46
EN: 81
2/2/2/2/92
Status: OK

A1
Skiploom uses Sleep Powder!
HIT (<=9000): 5501 = YES
-6 EN

Electrike fell asleep
Sleep Counters (Out of 3): 3 = 2 Counters

Electrike is asleep
Sleep Counters: 2 -> 1

A2
Skiploom takes in energy

Electrike is asleep
Sleep Counters: 1 -> 0

Skiploom uses Solarbeam
CRIT (<=625): 2498 = NO
Damage: (12 + 3 + 3 - 3) * 1 = 15
-7 EN

A3
Skiploom uses Seed Bomb
CRIT (<=625): 2047 = NO
Damage: (8 + 3 + 3 - 3) * 1 = 11
-5 EN

Electrike is asleep...
Sleep Counters: 0

Electrike woke up

Electrike uses Flamethrower
CRIT (<=625): 6647 = NO
Damage: (9 + 4.5 - 3) * 1.5 = 15.75
EFFECT (<=1000): 8698 = NO
-7 EN

Elecktrike: -26 HP, 7 EN
Skiploom: -16 HP, 18 EN


Post Round 2

Team Awesome


Sparky
Abilities: Static
HP: 23
EN: 74
1/2/3/2/75
Status: OK

-vs-

Team Lee

Skiploom
Abilities: Leaf Guard
HP: 30
EN: 63
2/2/2/2/92
Status: OK

Order:
awesomec424 Orders
Lee Orders
 
Last edited:

Sparky
Flamethrower < Ice Fang < Flamethrower

IF Skiploom uses Sleep Powder, THEN use Protect that action and push back actions.
IF Skiploom uses a damaging Grass type combo, THEN use Protect that action and push back actions.
 

"What a marvelous performance! Bye bye now, boy."


Skiploom
Solar Beam > Seed Bomb > Solar Beam

--

Pre-Round 3

Team Awesome


Sparky
Abilities: Static
HP: 23
EN: 74
1/2/3/2/75
Status: OK

-vs-

Team Lee

Skiploom
Abilities: Leaf Guard
HP: 30
EN: 63
2/2/2/2/92
Status: OK

A1
Skiploom takes in energy

Electrike uses Flamethrower
CRIT (<=625): 674 = NO
Damage: (9 + 4.5 - 3) * 1.5 = 15.75
EFFECT (<=1000): 5423 = NO
-11 EN

Skiploom uses Solarbeam
CRIT (<=625): 2145 = NO
Damage: (12 + 3 + 3 - 3) * 1 = 15
-7 EN

A2
Skiploom uses Seed Bomb
CRIT (<=625): 127 = YES
Damage: (8 + 3 + 3 + 3 - 3) * 1 = 14
-5 EN

Electrike fainted

Elecktrike: -29 HP, -11 EN
Skiploom: -15 HP, -12 EN


Post Round 3

Team Awesome


Sparky
Abilities: Static
HP: KO
EN: KO
1/2/3/2/75
Status: KO

-vs-

Team Lee

Skiploom
Abilities: Leaf Guard
HP: 15
EN: 51
2/2/2/2/92
Status: OK

--


"I'm sorry, your battle hall comes to an end on battle three. I'll let the mistress know about your results. Please come again in another week."

REWARDS:
awesomec424: 6 CC
Electrike: 9 KOC

TBK: 3 (Base) + 18 (3 Battles, 3 Rounds or less): 21 UC
 

"Welcome back to the Battle Hall."

Only TheBisharpKing and awesomec424 and any relevant mods should be posting in this thread.

awesomec424 will be using Numel with Simple

Numel [F] [Lady Lumps]
Nature: Modest
Type: Fire/Ground

[Abilities]
Oblivious (Passive)
This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.

Simple (Passive)
This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.

Own Tempo (Passive) [Hidden] [Unlocked]
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
[Stats]
HP: 90
Atk: 1-
Def: 2
SpA: 4+
SpD: 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13

[Counters]
EC: 2/6
MC: 0
AC: 5/5

[Moves] [21|85]
Level Up:
Growl
Tackle
Ember
Focus Energy
Magnitude
Flame Burst
Amnesia
Lava Plume
Earth Power
Curse
Yawn

Egg:
Ancient Power
Endure
Body Slam
Iron Head
Rollout

TM:
Fire Blast
Earthquake
Protect
Will-O-Wisp
Toxic



"awesomec424, what type would like to battle first?"






 
Cool Dude Caleb would like to battle!


"Kicking ass and taking names is what i am about, my dude."
--

Pokemon Roll (1/5): 5 = Snorunt

Ability Roll Roll (1/3): 2
Ability: Ice Body


Snorunt (F)

Type: Ice

Nature: Quiet
+SpA, -Speed, -10% Eva

Abilities: Inner Focus / Ice Body / Oblivious [HA]

Stats:
HP: 90
Atk: 2
Def: 2
SpA: 3 [+]
SpD: 2
Spe: 43 [-]
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
AC: 5/5

Attacks:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect

Avalanche
Bide
Disable
Hex
Rollout

Toxic
Ice Beam
Light Screen
Water Pulse
Endure


Order:
awesomec424 Orders
Caleb Orders
 

Lady Lumps
Fire Blast < Lava Plume < Fire Blast

IF Snorunt uses Disable on a move you would use in an action, THEN replace that respective action to Iron Head.
IF Snorunt successfully uses a P/E move, THEN use Curse that instance and push back actions.
 

*Yawn*
"Could you not be more of a simpleton? "


Snorunt
Bide (Charge) > Bide (Hold) > Bide (Release)

--
Pre-Round 1

Team Awesome


Lady Lumps
Abilities: Simple
HP: 90
EN: 100
1/2/4/2/35
Status: OK

-vs-

Team Caleb

Snorunt
Abilities: Ice Body
HP: 90
EN: 100
2/2/3/2/43
Status: OK

Action 1
Snorunt began storing energy...

Numel used Fire Blast
HIT (<=9500): 4765 = YES
CRIT (<=625): 4067 = NO
Damage: (11 + 3 + 6 - 3) * 1.5) = 25.5
EFFECT (<=1000): 6171 = NO
-7 EN

Action 2
Snorunt is storing energy...

Numel used Lava Plume
CRIT (<=625): 6241 = NO
Damage: (8 + 3 + 6 - 3) * 1.5) = 21
EFFECT (<=3000): 4630 = NO
-5 EN

Action 3
Snorunt used Bide
Snorunt unleashed its energy
Damage: 46.5 * 1.75 = 81.375 HP
-46.688 EN

Numel used Fire Blast
HIT (<=9500): 5123 = YES
CRIT (<=625): 1123 = NO
Damage: (11 + 3 + 6 - 3) * 1.5) = 25.5
EFFECT (<=1000): 3675 = NO
-7 EN

Numel: -81 HP, -19 EN
Snorunt: -72 HP, -47 EN


Post Round 1

Team Awesome


Lady Lumps
Abilities: Simple
HP: 9
EN: 81
1/2/4/2/35
Status: OK

-vs-

Team Caleb

Snorunt
Abilities: Ice Body
HP: 18
EN: 53
2/2/3/2/43
Status: OK

Order:
Caleb Orders
awesomec424 Orders

--

"See, I told you I'm a pretty chill guy."


Snorunt
Water Pulse x 3

IF Endure A1 THEN use Toxic that instance.
IF successful P/E THEN Chill
 

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