[BH] Chansey

Reserving the greatest mon to ever touch this game, Chansey

e: Still very much a WIP:
e2: Still somewhat a WIP:
e3: OK I'm done, Ready for QC [3/3].
Grammar Ready
MAMP / E4 Flint / Uselesscrab / Electrolyte



[OVERVIEW]

Chansey boasts a gigantic base 250 HP stat that, when coupled with Eviolite, allows it to be a very tanky Pokemon that is capable of becoming a powerful all-purpose special wall. Imposter allows Chansey to mimic the opponent's Pokemon while retaining its greatest assets, being its large HP stat and Eviolite boosts, allowing it to act as an all-purpose check to almost any Pokemon. Imposter also inherits the opposing Pokemon's stat changes and, when coupled with its preserved bulk, allows Chansey to be a formidable check to nearly every setup sweeper in the metagame. Therefore, Imposter Chansey puts a huge strain on teambuilding, as teams must carry checks to their own Pokemon to avoid losing multiple Pokemon or, in more extreme cases, lose the game entirely to Imposter Chansey. Additionally, this ability allows Chansey to effortlessly scout for the foe's moveset simply by switching in. Fur Coat, on the other hand, propels Chansey's middling Defense stat up to a respectable amount, allowing it to act as a sturdy mixed wall that is able to switch into many powerful Pokemon like Mega Rayquaza, Mega Diancie, and Mega Mewtwo Y.

However, due to how large of a threat Imposter Chansey is, every competent team prepares thoroughly for it, reducing its overall effectiveness. A few Pokemon, such as Mega Gengar, are capable of defeating an Imposter Chansey one-on-one through the combination of Judgment and an appropriate plate item. Should Chansey opt to use Eviolite, it will find itself unable to deal meaningful damage to those foes, considering Judgment remains a Normal-type move. Additionally, its item choices are quite limited, in that it dearly needs Eviolite's defensive boosts. This means that unlike other bulky Pokemon in Balanced Hackmons, Chansey cannot afford the luxury of choosing an alternative item such as Safety Goggles, Leftovers, or even a Z-Crystal for more flexibility, making it quite predictable in that aspect. Therefore, Chansey's defensive sets are vunerable to moves like Taunt and the ever-so-common Spore thanks to said predictability.

Imposter
Chansey @ Eviolite
Ability: Imposter
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Fake Out
- Shore Up
- Whirlwind / King's Shield / Parting Shot
- Metal Burst

[SET COMMENTS]
Moves
========

Most of the time Chansey inherits the moves of the Pokemon it transforms into, so the selected moves are chosen to help Chansey deal with the rare instances in which Imposter fails to activate. Fake Out is a safe means of dealing damage to the enemy and it serves to primarily deactivate the Illusion ability, as it prevents Chansey from transforming upon switching in. However, keep in mind that as it is a Normal-type move, it will fail to reveal a Ghost-type's illusion, meaning Chansey cannot transform into them without the assistance of a teammate. Additionally, Chansey can revenge kill Pokemon such as Deoxys-A and Deoxys-S that have been brought down to 1 HP thanks to Focus Sash and also aids in breaking an opposing Pokemon's Focus Sash to further aid its teammates in helping take down the troublesome Pokemon. Shore Up allows Chansey to recover its HP, meaning it can still operate as a bootleg defensive pivot should Imposter not activate. Whirlwind is used to phazethe foe should they be behind a Substitute, as that disables Imposter from operating. It also serves as a way to handle setup sweepers, as Pokemon such as Mega Rayquaza, Primal Kyogre, and Mega Gengar can very easily set up on Chansey and overpower it. King's Shield helps handle powerful physical Pokemon such as Refrigerate Kyurem-B and Aerilate Mega Rayquaza as, even with Eviolite and maximized Defense EVs, it still cannot stand up to a few powerful physical attackers. Metal Burst provides Chansey with some offensive presence. As it deals damage based on the amount of HP Chansey takes from a move that turn, it can inflict some serious damage if used correctly. Alternative move options include Parting Shot to net some momentum against Pokemon Chansey has failed to transform into. It also comes with the added benefit of ignoring Substitute, one method of preventing Imposter from activating while also forcing Magic Bounce Pokemon to switch out. Refresh could also be chosen for its ability to remove any burdening status ailments, as they carry over even when transformed. Lastly, Spectral Thief or Haze removes any stat boosts the foe may have, somewhat alleviating Chansey's big weakness to being setup fodder. This could be chosen over Whirlwind, if one forgoes that move.

Set Details
========

Eviolite boosts Chansey's defenses both prior to and post-transformation and is the crucial element of the set, granting Chansey a lot of bulk. This is what enables it to deal with so many Pokemon one-on-one. HP EVs are maximized, as HP is the only stat that Chansey retains upon transforming; therefore, it augments Chansey's bulk both before and after its transformation. Defense EVs are maximized to allow Chansey to function as a solid defensive wall should Imposter fail to activate. On top of that, an Impish nature is used to further boost Chansey's lackluster Defense stat. Should one opt to use Metal Burst, a Relaxed nature along with minimized Speed IVs is preferred to ensure Chansey is outsped by as many Pokemon as possible. This is because Metal Burst doesn't function when Chansey moves first, but it is has a priority of +0.

Usage Tips
========

Always keep in mind that simply bringing a Chansey to a Balanced Hackmons game puts immense pressure on the opponent, as they must utilize their offensive Pokemon precisely to avoid being swept by their own Pokemon. Another important note is that Chansey is incredibly weak in its natural form (i.e. not transformed into anything), as it cannot defend itself very well against Pokemon that can switch in and damage it heavily or use certain moves like Spore. Therefore, one should actively prevent Chansey from participating in battle untransformed as much as possible. Pivot Chansey in whenever possible to scout for the foe's set. That information could prove incredibly useful when making decisions later on in the battle. It is encouraged that one switches Chansey in on a defensive Pokemon like Registeel or Zygarde-C, as in most instances, they can do very little damage to Chansey. One might also wish to double switch Chansey in predicting an opponent's switch, as that is a good way to determine a Pokemon's set. Chansey, despite having a high HP stat and access to Eviolite, can ill afford to switch into threats repeatedly, especially if the aforementioned threats lack a recovery move, so be careful about switching it haphazardly. If they are also boosting their defensive stats through the means of Contrary V-create or Quiver Dance, Chansey can actually switch in quite safely. If it does falls low in HP, however, one can switch it in on a defensive wall like Aegislash or Registeel and utilize their own recovery moves, as often those Pokemon can do little to stop Chansey from doing so. Instead, switch Chansey in after an ally has been KOed earlier or by using an ally's slow pivot move to safely enter the battle. Thanks to Imposter's mechanics, Chansey is effective at stalling PP, as it can refresh its limited PP simply by switching out. Upon returning to battle, it will have its PP replenished, allowing it to stall once more. This gives Chansey the edge in PP stalling situations. Having said that, it can be quite dangerous switching Chansey in continuously, as the opponent could take advantage of Chansey if it has transformed into a certain Pokemon, so it is important to scout which Pokemon on the opposing team Imposter-proof the opponent's offensive Pokemon, as that can ease prediction later on in the battle and even potentially save Chansey from an unnecessarily quick self-KO. For instance, if the opponent has a strong Steel-type Pokemon such as Dialga, keep in mind that any of the remaining five Pokemon could have Magnet Pull as their ability to take advantage of an Imposter Chansey. Finally, it is encouraged that, although Shore Up is superior to every other recovery move in the game, one should not use the same recovery move on multiple Pokemon, as this leaves the player very vunerable to Imprison users that also carry Shore Up. If another ally has Shore Up in their movepool, consider swapping Shore Up for an alternative option like Heal Order.

Team Options
========

Due to the nature of Imposter, Chansey can fit on nearly every team archetype and is very self-sufficient, so it rarely requires team support to function. Having said that, Chansey appreciates free switch-ins, which slow allies such as Registeel, Aegislash, and Mega Audino can provide with U-turn or Parting Shot. The aforementioned Pokemon are also useful for setting up entry hazards to not only deter Sturdy Shedinja, a Pokemon Chansey has a tough time beating, from switching in, but also deal some chip damage to assist in a potential counter-sweep. It also breaks any Focus Sashes that frail Pokemon like Deoxys-A commonly use to protect themselves against Imposter Chansey, as they are frail yet powerful enough to OHKO a transformed Chansey after setting up. Pokemon that can handle common Judgment users, such as Mega Gengar, Galvanize Zekrom, and Primal Groudon, make for great teammates, as Chansey cannot handle them in a one-on-one situation. These Pokemon include Yveltal and Mega Gyarados, valuable for their ability to check Mega Gengar, easily the most common user of this strategy, with ease.

Fur Coat
Chansey @ Eviolite
Ability: Fur Coat
EVs: 4 HP / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Metal Burst
- Shore Up
- Whirlwind
- U-turn / Baton Pass

[SET COMMENTS]
Moves
========

Shore Up is mandatory, as it increases Chansey's longevity and allows it to make repeated switch ins in all stages of the game. It also keeps Chansey's HP topped up in order to use Metal Burst more frequently and to greater effect. Metal Burst provides some offensive presence and allows Chansey to remain functional even when inflicted by Taunt. It also deals a hefty amount of damage and isn't too detrimental, as Fur Coat Chansey can sponge hits well. Whirlwind prevents Chansey from becoming setup fodder, as Chansey can do very little against a foe using setup moves. Pokemon such as Primal Groudon, Primal Kyogre, and Mega Rayquaza would otherwise be able to very easily boost up multiple times against a Chansey. It also has no way of touching foes behind a Substitute, and as such, this move comes in handy to phaze Substitute users, as Metal Burst does not bypass Substitute. U-turn allows Chansey to safely switch, generating momentum for the team. What's important to note is that U-turn still works even when trapped by moves such as Anchor Shot and Thousand Waves, meaning that Chansey cannot be trapped and KOed very easily. Wish could be an option to consider as an alternative to Shore Up. It does not provide instant recovery, but it allows Chansey to be able to support its team by passing large HP refills. This move pairs nicely with U-turn, as Chansey is often slow enough to grant a chosen ally a free switch in, in addition to a large HP restoration. It should be noted that Chansey can be taken advantage of quite easily by an opposing Imposter Chansey if one opts to use Wish, as the foe can freely use Wish to support their own team while Fur Coat Chansey can do little in return.

Set Details
========

Eviolite is the mandatory item, as it boosts Chansey's defensive stats by a considerable amount. Defense EVs are maximized to make full use of Chansey's Fur Coat and Eviolite boosts. Defense and Special Defense EVs make better use of Chansey's Eviolite boosts. A Relaxed nature is used in tandem with 0 Speed IVs to minimize Chansey's Speed, which is useful for getting off a slow Baton Pass to build up momentum. Additionally, this makes it as slow as possible in order for it to be outsped by as many Pokemon as possible so as to make better use of Metal Burst.

Usage Tips
========

Switch Chansey in on threats it can check, such as Mega Diancie, Zygarde-C, and Mega Rayquaza. However, one should be careful about dangerous status moves such as Spore and Taunt, as they can reduce Chansey's effectiveness heavily. One should attempt to determine if the foe carries one of those moves before blindly switching Chansey in. It also is incredibly susceptible to Knock Off, as the move rids Chansey of its precious Eviolite. Therefore, one should be cautious about switching Chansey in on Pokemon that commonly carry Knock Off, such as Yveltal and Mega Tyranitar. It is advised that you carefully scout for the moves of suspected Knock Off users such as Mega Gyarados and Mega Mewtwo X before switching Chansey in, as losing one's Eviolite can be very detrimental. Additionally, although Chansey is a sturdy physical wall, it can ill afford to switch into Balanced Hackmons' hardest hitters such as Stakeout Primal Groudon and Water Bubble Primal Kyogre. As Chansey heavily relies on its ability to help sponge physical attacks aimed at it, Mold Breaker Pokemon are especially threatening, as they simply ignore Fur Coat altogether, so ensure Chansey avoids them at all costs. In the same vein, Sunsteel Strike users are also very threatening for Chansey. Boosting physical sweepers commonly carry the move to pierce abilities such as Fur Coat, so it is advised to scout for the move on suspected physical sweepers before sending Chansey out against them.

Team Options
========

Pokemon such as Giratina, Aegislash, and Zygarde-C form a solid defensive core with Chansey, as the former two Pokemon can handle Fighting-types that trouble Chansey, and the latter is an excellent all-purpose physically defensive wall. Additionally, these Pokemon greatly appreciate Chansey's ability to easily tank common special moves, such as Ice Beam or Blue Flare, aimed at its allies. They are all also viable users of entry hazards, which Chansey can take advantage of because it forces many switches either by simply switching in or using Whirlwind. A Magic Bounce Pokemon such as Registeel can bounce back dangerous status moves like Spore that threaten Chansey. Additionally, Chansey can do very little to prevent the foe from setting up entry hazards, so a Magic Bounce Pokemon can easily take advantage of that by switching in and reflecting it right back. This proves especially useful should the opponent have a Sturdy Shedinja, as Chansey can do literally nothing to prevent it from switching in and forcing Chansey out. As Chansey is often a prime target for Knock Off and Spore users, one can opt to use a Poison Heal user with Toxic Orb to absorb the moves; Knock Off proves useless if the ally has already activated it, and Spore is ineffective against a Pokemon already afflicted by a status ailment. Prime users of Poison Heal include Zygarde-C, Primal Kyogre, and Mega Tyranitar.

[STRATEGY COMMENTS]
Other Options
========

Chansey's signature item, Lucky Punch, can be used over Eviolite on its Imposter set to help it muscle past Imposter checks with powerful critical hits. Also, it comes in handy to beat setup sweepers such as Contrary users like Mega Rayquaza and Primal Kyogre if they have boosted their defenses with moves such as V-create and Quiver Dance. However, it is inconsistent and takes away from Chansey's bulk, one of its most defining and important features. If one is especially weak to Judgment sweepers such as Mega Gengar, an Earth Plate is an item worth considering on Imposter Chansey, as it turns Judgment into a Ground-type attack to hit common Judgment users hard. These include Primal Groudon, Zekrom, and the aforementioned Mega Gengar. It also can be hard to see coming, as Chansey can effectively bluff the item, as it is not clear Chansey is holding an item other than Eviolite unless it takes a hit, and quite often it is too late at that point. Choice Scarf is another item Imposter Chansey might wish to use over Eviolite, as it gives Chansey valuable Speed to help it outspeed its foe rather than having to rely on Speed ties. However, it can be easy to play around once it is revealed, and the lack of Eviolite takes away from Chansey's bulk considerably, meaning it cannot afford to switch in nearly as often. Additionally, due to its superior HP stat, Blissey makes for a better user of Choice Scarf and Imposter, but Chansey bluffs the item better. Spiky Shield is an alternative option over King's Shield to consider, as it not only protects itself from all moves, not just status moves like the latter choice, but it also inflicts a sizable amount of damage back to its foes. Additionally, it helps knock out Shedinja, a Pokemon Chansey has a lot of trouble with. However, if Shedinja opts for Protective Pads, it will remain unfazed by Spiky Shield's recoil and continue to be troublesome, so keep that in mind. Alternative abilities include Magic Bounce to rebound dangerous moves Chansey cannot otherwise handle effectively such as Spore, but Fur Coat's defensive boosts are often more valuable, and Magic Bounce is a more worthwhile ability on another Pokemon, such as Aegislash or Registeel. U-turn could be used over Baton Pass, as they provide the same benefits, but it also deals some damage. The main downside to this is that as it is a contact move, Chansey receives some hefty recoil damage if used against a Pokemon holding the Rocky Helmet item such as Registeel and Aegislash. However, you do not pass over negative side effects of certain moves such as Leech Seed and Core Enforcer if one opts for U-turn.

Checks and Counters
========

Multi-Attack and Judgment Sweepers: Pokemon that rely on attacks like Judgment and Multi-Attack, moves whose types are dependant on the item that Pokemon is holding, make for good checks to Imposter Chansey, as it can do very little in return. The most prominent example of this is Mega Gengar, which commonly carries Spooky Plate. Once Chansey transforms into Mega Gengar, its Judgment remains a Normal-type move should it be holding an Eviolite, meaning it cannot deal any damage to Mega Gengar while in return takes a lot of damage from a Ghost-type Judgment.

Poison Heal Sweepers: Common Poison Heal Pokemon such as Mega Tyranitar and Primal Kyogre worry little about Imposter Chansey, as Chansey cannot mimic status ailments. As such, it misses out on crucial Poison Heal recovery, meaning it fails to keep up with its rival. Additionally, the aforementioned Pokemon often carry moves such as Will-O-Wisp and Leech Seed while also forgoing recovery moves to worsen the situation, as then Chansey is slowly whittled down whilst unable to fight back.

Mold Breaker Attackers: Fur Coat Chansey is susceptible to physical sweepers sporting the Mold Breaker ability, or any of its alternative forms, as they ignore Fur Coat altogether to hit Chansey hard. Additionally, Pokemon that run Mold Breaker often, such as Mega Gengar and Mega Mewtwo X, carry moves that hit Chansey physically, like Secret Sword and Close Combat, respectively. However, the other two Chansey sets are not hampered at all by these Pokemon. Mold Breaker does not prevent nor hamper the Imposter set from functioning properly.

Speed-boosting Abilities: As Imposter Chansey inherits the Speed stat of the opposing Pokemon, in most instances, it will Speed tie with the foe. However, should the foe have abilities such as Unburden and Quick Feet that raise their Speed under conditions Chansey would normally never be able to achieve, being consuming your item or having a status ailment, they will be faster. This could prove deadly for Chansey, depending on the situation. Additionally, common sweepers that use these abilities carry moves that hit themselves for super effective damage, meaning that they can return fire onto Chansey and deal some hefty damage to it. Another option to capitalize on the slower Chansey is Imprison. As a transformed Chansey shares the same moves as the Pokemon it transforms into, Imprison nullifies all of its moves and renders it totally unable to move, forcing it to struggle. This is worsened if the opponent has trapped Chansey with moves such as Thousand Waves and Anchor Shot, as then it cannot switch out and will be KOed imminently. Imprison, in isolation, is not a foolproof Imposter Chansey counter, however, as without any Speed boosts, it is not guaranteed that one will use Imprison first, so the strategy can very easily backfire. Rather, it is encouraged to use Imprison with external methods of raising Speed such as with Quick Feet or Unburden.

Magnet Pull Pokemon: As Imposter Chansey is an incredibly popular Pokemon in Balanced Hackmons, many strategies have been developed to tactically and effectively eliminate Chansey. Popular strategies include luring Chansey into transforming into a Steel-type Pokemon such as Dialga while the opponent switches into a Pokemon with Magnet Pull. Provided the Steel-type Pokemon's moves have been carefully chosen in order to be totally walled by the Magnet Pull Pokemon, the foe has many free turns to do whatever they please, such as set up multiple boosts and sweep your team.

Fighting-type Pokemon: Pokemon such as Mega Mewtwo X and Mega Heracross are capable of inflicting a substantial amount of damage to any Chansey set with their powerful physical super effective STAB attacks, forcing Chansey out.

Spore Users: None of Chansey's sets can effectively handle Spore, as it cannot afford to hold the Safety Goggles item. All three sets instantly cease to function should they be put to sleep, as otherwise Chansey can be taken advantage of easily. Fur Coat can no longer check or counter a single Pokemon thanks to its inability to use recovery moves. It is also very simple to Imposter-proof, as all that is required is a Grass-type Pokemon, a Pokemon already inflicted with a status ailment or a Pokemon holding Safety Goggles.

Shedinja: Shedinja can switch into any one of Chansey's sets with relative ease and immediately poses a huge threat, as it can use Endeavor to drastically lower Chansey's HP. Finally, Shedinja can use a priority move like Extreme Speed or Pursuit to finish off Chansey, which is easy considering Chansey commonly lowers its defensive IVs. Additionally, Shedinja can also pivot out into a Pursuit-using ally to inflict large amounts of damage to Chansey, as Shedinja often minimizes its Defense and Special Defense IVs. However, Chansey is a pretty lackluster Shedinja switch-in due to its inability to deal any damage to it, but it is advised to watch out for this regardless.

Powerful Wallbreakers: A few Pokemon are capable of dealing a large amount of damage to Fur Coat Chansey, deterring it from switching in. These Pokemon include Tough Claws Mega Mewtwo X, Stakeout Primal Groudon, and Water Bubble Ash-Greninja.

Core Enforcer Users: Core Enforcer nullifies the target's ability until they're switched out of battle, provided the user is slower than the target, which is quite devastating for Chansey, as it is rather dependant on its abilities to function. However, not many Pokemon are slower than Chansey, so the list of viable Pokemon that can pull this off are slim.
 
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Scarfnaut:

Overview
  • This is really good as is, though I would add that Eviolite precludes the use of not just Safety Goggles but also any other item that might be remotely useful to Chansey, such as a Z-stone, a Rocky Helmet, Leftovers, or whatever else defensive Pokemon would run to be more threatening.
Set 1: Imposter
  • I don't really love the combination of King's Shield and Metal Burst, but that's just personal preference, so I could go either way.
  • Remove the Final Gambit slash. You can mention it in the Moves section if you want, but it's not a good choice on Fur Coat
  • In Moves, you don't have to give it a slash, but looking at our previous Chansey analysis, you should mention the possibility of Wish here just because it's valuable team support, though it does come with the risk of allowing an opponent to heal all of his her Pokemon if Chansey gets copied.
  • In Team Options, maybe list a couple other Judgment sweepers and their relevant checks? Like how Zekrom and special Primal Groudon are both prevented from setting up by a Scarf Primal Groudon of one's own, or whatever. Not a fantastic example but I think you can tell what I'm trying to say.
Set 2: Fur Coat
  • I feel like we should probably put Shore Up on all of these tbh
  • Get rid of the 4 Spe and move it to HP (I think) or nothing at all because otherwise the minimized Speed does not work
  • In Usage Tips, this might be obvious, but I'd recommend adding a note about avoiding Mold Breaker users at all costs.
Set 3: Innards Out
  • Not sure I understand why you would use Rapid Spin over Defog here. Also, you didn't complete the sentence talking about these in the Moves section.
  • In Set Details, note that minimum speed is also an option if Baton Pass used to act as a slow pivot. I would also mention that though Naive is generally preferred, Hasty Nature is an option to increase further the damage from weak U-turns and Rapid Spins, and that neither one of these should be used with the aforementioned minimum speed
  • In Usage Tips, make sure to note that Innards Out Chansey should not be relied upon as a sole counter to any particular threat or a means of Imposter-proofing one's own team members.
Other Options
  • Add Earth Plate here. It's currently the best Plate Chansey can use while continuing to bluff Eviolite, as it hits Mega Gengar, Zekrom, Primal Groudon, and others super effectively.
  • Add Choice Scarf Imposter
Checks and Counters
  • In the Unburden section, add that these Unburden sweepers frequently carry moves that are super effective against themselves to ensure that Chansey will not survive in spite of being outsped
  • In the Imprison section, add that Imprison on its own is not a counter to Imposter in a neutral situation because otherwise it would be reliant on a speed tie; it should be used in combination with Unburden or other speed-increasing contexts, usually.
  • In the Shedinja section, note that Shedinja can also often check Imposter Chansey because it minimizes its own defenses
This is really good and there's only this much feedback because you had to make so many sets. QC 1/3
 
Scarfnaut:

Overview
  • This is really good as is, though I would add that Eviolite precludes the use of not just Safety Goggles but also any other item that might be remotely useful to Chansey, such as a Z-stone, a Rocky Helmet, Leftovers, or whatever else defensive Pokemon would run to be more threatening.
Set 1: Imposter
  • I don't really love the combination of King's Shield and Metal Burst, but that's just personal preference, so I could go either way.
  • Remove the Final Gambit slash. You can mention it in the Moves section if you want, but it's not a good choice on Fur Coat
  • In Moves, you don't have to give it a slash, but looking at our previous Chansey analysis, you should mention the possibility of Wish here just because it's valuable team support, though it does come with the risk of allowing an opponent to heal all of his her Pokemon if Chansey gets copied.
  • In Team Options, maybe list a couple other Judgment sweepers and their relevant checks? Like how Zekrom and special Primal Groudon are both prevented from setting up by a Scarf Primal Groudon of one's own, or whatever. Not a fantastic example but I think you can tell what I'm trying to say.
Set 2: Fur Coat
  • I feel like we should probably put Shore Up on all of these tbh
  • Get rid of the 4 Spe and move it to HP (I think) or nothing at all because otherwise the minimized Speed does not work
  • In Usage Tips, this might be obvious, but I'd recommend adding a note about avoiding Mold Breaker users at all costs.
Set 3: Innards Out
  • Not sure I understand why you would use Rapid Spin over Defog here. Also, you didn't complete the sentence talking about these in the Moves section.
  • In Set Details, note that minimum speed is also an option if Baton Pass used to act as a slow pivot. I would also mention that though Naive is generally preferred, Hasty Nature is an option to increase further the damage from weak U-turns and Rapid Spins, and that neither one of these should be used with the aforementioned minimum speed
  • In Usage Tips, make sure to note that Innards Out Chansey should not be relied upon as a sole counter to any particular threat or a means of Imposter-proofing one's own team members.
Other Options
  • Add Earth Plate here. It's currently the best Plate Chansey can use while continuing to bluff Eviolite, as it hits Mega Gengar, Zekrom, Primal Groudon, and others super effectively.
  • Add Choice Scarf Imposter
Checks and Counters
  • In the Unburden section, add that these Unburden sweepers frequently carry moves that are super effective against themselves to ensure that Chansey will not survive in spite of being outsped
  • In the Imprison section, add that Imprison on its own is not a counter to Imposter in a neutral situation because otherwise it would be reliant on a speed tie; it should be used in combination with Unburden or other speed-increasing contexts, usually.
  • In the Shedinja section, note that Shedinja can also often check Imposter Chansey because it minimizes its own defenses
This is really good and there's only this much feedback because you had to make so many sets. QC 1/3
Implemented the changes. Also, as a response to sin(pi)'s comments, I've mentioned how you shouldnt use Shore Up on everything in the usage tips for Imposter.

Tagging MAMP E4 Flint Electrolyte for the remaining checks cos I believe thats what I'm supposed to do now pls dont kill me if im wrong sorry :(
 
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Electrolyte

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Scarfnaut Second check coming thru

[Overview]
- Explicitly state that Imposter also copies all stat changes, because this is Chansey's biggest effect on the tier - as a check / counter to setup sweepers. Otherwise, this is great

Imposter
- [Usage Tips] is pretty much the only important part of this set's analysis, so make sure you elaborate and give the most precise yet also all-around description of how to use Chansey against relevant meta threats as possible. This is just something to keep in mind while writing.
- Some of your claims need qualifying - elaborate on what kind of conditions are optimal for a Chansey scout switchin (for instance, against defensive Pokemon, against expected weak / resisted attacks, against predicted switchins, etc)
- Mention that Chansey should not be actively switched into possible setup sweepers unless bulk is also boosted - you want to switch in after the opponent moves so you can cop any boosts they happen to gain during that turn. So, switch it in with slow pivots, or after another team member is taken down.
- Using Chansey is also about playing the rest of your Pokemon right to control what opportunities you have to take advantage of Chansey, so being sure to scout which of the opponents sets are imposter-proof and how they are imposter-proof will stop you from sending Chansey into an early unnecessary death.
- [Team Options] is pretty solid. Add that hazards also break sashes, which is a common soft check to Chansey for frail Shell Smashers or to help it beat Focus Sash revenge killers.

Fur Coat
- [Set]
- Honestly I like U-Turn a lot more than Baton Pass in this meta, simply because Baton Pass passes ability nullfication, which prevents Chansey from being an effective pivot against things with Core Enforcer like Zygarde and Dialga. I think this is a much more relevant concern than random Spiky Shield / Baneful Bunker or Rocky Helmet. I'd put just U-Turn, or at least slash it ahead of Baton Pass.
- [Usage Tips] - Don't forget to mention that Chansey hates Sunsteel Strike. Bulky Physical support Pokemon (Solgaleo, Yveltal, Mega Gyarados, Mega Tyranitar) in generally all carry either Knock Off or Sunsteel, if not both, and boosters with Sunsteel can hit through Chansey's Fur Coat

Innards Out
- [Set] - Don't even put the 4 Atk EVs on it and give it 0 Atk IVs. You don't want increased confusion damage to decrease your HP
- [Moves] - You didn't explain Baton Pass.
- You mention minimizing Speed for Baton Pass twice. If you want, just say in that case 252 HP evs are all u need
- [Usage Tips] - Don't forget to change the Rapid Spin mention to Defog.
- [Team Options] - Specs Mega Ray is hardly a metagame threat right now. I'd rather mention Water Bubble PKyogre or Psychic Surge MMY

[Strategy Comments]
Other Options

- Uselesscrab I actually think Choice Scarf is better run by Blissey. Loss of the surprise factor is not very concerning either; whether Chansey has Eviolite does not really affect whether it can beat most standard non-imposterproof sets. Also, Imposter Blissey could also run lefties so you can't really assume reliably
- If you want to elaborate on the U-Turn vs Baton Pass here (honestly you prolly don't need to if you mention it above): U-Turn is better for the FC set so u can switch into Core Enforcer and still pivot, while BP is better for the IO set so u dont take contact damage. PP honestly doesn't matter in this case because 32 pp is still absurd.

Checks and Counters
- I think you can merge Imprison with Unburden / Quick Feet. The more general counter is Speed boosting abilities; Imprison is simply the most common way those Speed boost abusers beat Chansey, but if you're going to mention coverage, then you can just group Imprison as a tool as opposed to a strategy itself.
- Spore deserves its own mention as it is a pretty reliable universal tool to shut down Chansey. Spore + Safety Goggles helps imposterproof, while Spore shuts down Fur Coat, and gives Pokemon the opportunity to whittle Innards Out Chansey down so as to minimize the received damage.


Good job! QC 2/3

 
Scarfnaut Second check coming thru

[Overview]
- Explicitly state that Imposter also copies all stat changes, because this is Chansey's biggest effect on the tier - as a check / counter to setup sweepers. Otherwise, this is great

Imposter
- [Usage Tips] is pretty much the only important part of this set's analysis, so make sure you elaborate and give the most precise yet also all-around description of how to use Chansey against relevant meta threats as possible. This is just something to keep in mind while writing.
- Some of your claims need qualifying - elaborate on what kind of conditions are optimal for a Chansey scout switchin (for instance, against defensive Pokemon, against expected weak / resisted attacks, against predicted switchins, etc)
- Mention that Chansey should not be actively switched into possible setup sweepers unless bulk is also boosted - you want to switch in after the opponent moves so you can cop any boosts they happen to gain during that turn. So, switch it in with slow pivots, or after another team member is taken down.
- Using Chansey is also about playing the rest of your Pokemon right to control what opportunities you have to take advantage of Chansey, so being sure to scout which of the opponents sets are imposter-proof and how they are imposter-proof will stop you from sending Chansey into an early unnecessary death.
- [Team Options] is pretty solid. Add that hazards also break sashes, which is a common soft check to Chansey for frail Shell Smashers or to help it beat Focus Sash revenge killers.

Fur Coat
- [Set]
- Honestly I like U-Turn a lot more than Baton Pass in this meta, simply because Baton Pass passes ability nullfication, which prevents Chansey from being an effective pivot against things with Core Enforcer like Zygarde and Dialga. I think this is a much more relevant concern than random Spiky Shield / Baneful Bunker or Rocky Helmet. I'd put just U-Turn, or at least slash it ahead of Baton Pass.
- [Usage Tips] - Don't forget to mention that Chansey hates Sunsteel Strike. Bulky Physical support Pokemon (Solgaleo, Yveltal, Mega Gyarados, Mega Tyranitar) in generally all carry either Knock Off or Sunsteel, if not both, and boosters with Sunsteel can hit through Chansey's Fur Coat

Innards Out
- [Set] - Don't even put the 4 Atk EVs on it and give it 0 Atk IVs. You don't want increased confusion damage to decrease your HP
- [Moves] - You didn't explain Baton Pass.
- You mention minimizing Speed for Baton Pass twice. If you want, just say in that case 252 HP evs are all u need
- [Usage Tips] - Don't forget to change the Rapid Spin mention to Defog.
- [Team Options] - Specs Mega Ray is hardly a metagame threat right now. I'd rather mention Water Bubble PKyogre or Psychic Surge MMY

[Strategy Comments]
Other Options

- Uselesscrab I actually think Choice Scarf is better run by Blissey. Loss of the surprise factor is not very concerning either; whether Chansey has Eviolite does not really affect whether it can beat most standard non-imposterproof sets. Also, Imposter Blissey could also run lefties so you can't really assume reliably
- If you want to elaborate on the U-Turn vs Baton Pass here (honestly you prolly don't need to if you mention it above): U-Turn is better for the FC set so u can switch into Core Enforcer and still pivot, while BP is better for the IO set so u dont take contact damage. PP honestly doesn't matter in this case because 32 pp is still absurd.

Checks and Counters
- I think you can merge Imprison with Unburden / Quick Feet. The more general counter is Speed boosting abilities; Imprison is simply the most common way those Speed boost abusers beat Chansey, but if you're going to mention coverage, then you can just group Imprison as a tool as opposed to a strategy itself.
- Spore deserves its own mention as it is a pretty reliable universal tool to shut down Chansey. Spore + Safety Goggles helps imposterproof, while Spore shuts down Fur Coat, and gives Pokemon the opportunity to whittle Innards Out Chansey down so as to minimize the received damage.


Good job! QC 2/3

Done
 

RNGIsFatal

Banned deucer.
Chansey Scarfnaut QC3/3
Overview:
- Technically it can't always "take hits from Mega Diancie and Mega Rayquaza" without FC so I'd just leave it as a powerful all-purpose special tank
- This will probably be covered in GP but the whole section on Imposter seems needlessly wordy with a lot of collapsible sentences
- Mention Imposter's Chansey's invaluable power to scout even if they have Imposter-resistant sets
- Again, your two sentences on Innards could just be one
- Move the part about being vulnerable to Spore after the statement that it can't use Safety Goggles since they go hand-in-hand


Set: Imposter

Moves:
- Alternate move choice: Parting Shot to give momentum as well as to switch out Substitute Magic Bounce mons
- Alternate move choice: Refresh
- Alternate move choice: Haze/Spectral Thief (possible Ingrain or other methods to stop being phazed)

Usage Tips:
- Untransformed Chansey is extremely weak, to Taunt and to general threats, and should not be left out in that state for long

Team Options:
- I don't think you need to specifically mention Volt Abosrb Dark Type mons

Set: Fur Coat

Moves:
- Wish also has great synergy with Uturn

Team Options:
- Mention how Chansey is a good choice for those partners too since it can absorb common Special coverage moves such as EP, Ice Beam etc that sometimes other defensive mons can't


Set: Innards Out

Usage Tips:
- 50% HP raising berries can be a decent alternative so that you don't get caught by a move that almost kills making your Innards Out useless

Team Options:
- Chansey can also be a niche last-resort anti-Imposter for ultra-setup sets that are Impostered but it will lead to not being able to use it to remove other threats


Other Options:
- Contrary Xerneas is not very common, so just say Contrary users
- Blissey's higher HP could be used for Innards Out as well, but is more naturally bulky so probably won't be OHKO'd by the same moves


Checks & Counters:
- Turboblaze for FC e.g. Turboblaze Gengar-Mega etc
- Shedinja-transformed Chansey can also be Pursuit locked if Shedinja is pivoted out on that turn leading to massive HP loss due to Shedinja's defenses (esp L1)

good


hijacked the post -kris
 

Sobi

Banned deucer.
add/remove/comments (AC=add comma; AH=add hyphen)
[OVERVIEW]
Chansey boasts a gigantic base 250 HP stat andthat, when coupled with Eviolite, allows Chansey to be a very tanky Pokemon, capable of performing as a powerful all-purpose special wall. The Imposter Ability allows Chansey to mimic the opponent's Pokemon whilstbecoming a powerful all-purpose special wall. Imposter allows Chansey to mimic the opponent's Pokemon while retaining its greatest assets, being its large HP stat and Eviolite boosts, allowing it to act as an all-purpose check to almost any Pokemon. Imposter also inherits the opposing Pokemon's stat changes and, when coupled with its preserved bulk, allows Chansey to be a formidable check to nearly every set-(remove)up sweeper in the metagame. Therefore, Imposter Chansey puts a huge strain on teambuilding, as teams must carry checks to their own Pokemon to avoid losing multiple Pokemon or, in more extreme cases, lose the game entirely to the Imposter Chansey. Additionally, this ability allows Chansey to effortlessly scout out the opponentfor the foe's moveset simply by switching in. Fur Coat, on the other hand, propels Chansey's middling Defense stat up to a respectable amount, allowing it to act as a sturdy mixed wall that is able to switch into many powerful Pokemon like Mega Rayquaza, Mega Diancie,(add) and Mega Mewtwo Y. Innards Out utilizes Chansey’s extremely high HP stat, as well as its extremely low Defense stat, excellently to nab surprise KOs on unsuspecting foes, as since Chansey's Defense is very low when uninvested, it takes a large amount of damage from even the weakest of physical attacks, often resulting in a double KO situation. However, Chansey is not infallible. D
(line break)

However, d
ue to how large of a threat Imposter Chansey is, every competent team prepares thoroughly for it, reducing its overall effectiveness. A few Pokemon, such as Mega Gengar, are capable of defeating an Imposter Chansey 1v1one-on-one through the combination of Judgment and an appropriate plate item. Should Chansey opt to use Eviolite, it will find itself unable to deal meaningful damage to those foes, considering Judgment remains a Normal-type move. Additionally, its item choices are quite limited, in that it dearly needs Eviolite's defensive boosts. This means that unlike other bulky Pokemon in Balanced Hackmons, Chansey cannot afford the luxury of choosing an alternative item such as Safety Goggles, Leftovers,(add) or even a Z-Crystal for more flexibility, making it quite predictable in that aspect. Therefore, Chansey's defensive sets are vunerable to moves like Taunt and the ever-so-common Spore, thanks to said predictability.

=== Imposter ===
(remove) thanks to said predictability.

Imposter

Chansey @ Eviolite
Ability: Imposter
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Fake Out
- Shore Up
- Whirlwind / King's Shield / Parting Shot
- Metal Burst


[SET COMMENTS]
Moves
========

As mMost of the time Chansey inherits the moves of the Pokemon it transforms into, so the selected moves are chosen to help Chansey deal with the rare instances in which Imposter fails to activate. Fake Out is a safe means of dealing damage to the enemy and it serves to primarily deactivate the Illusion ability, as it prevents Chansey from transforming upon switching in. However, keep in mind that as it is a Normal-type move, it will fail to reveal a Ghost-type's illusion, meaning Chansey cannot transform into them without the assistance of a teammate. Additionally, Chansey can revenge-kill Pokemon such as Deoxys-Attack and Deoxys-Speed who(remove;add space)kill Pokemon such as Deoxys-A and Deoxys-S that have been brought down to 1 HP thanks to Focus Sash and also aids in breaking an opposing Pokemon's Focus Sash to further aid its teammates in helping take down the troublesome Pokemon. Shore Up allows Chansey to recover its HP, meaning it can still operate as a bootleg defensive pivot should Imposter not activate. Whirlwind is used to phaze out the opponent should they be behind a sthe foe should they be behind a Substitute, as that disables Imposter from operating. It also serves as a way to handle set-(remove)up sweepers, as Pokemon such as Mega Rayquaza, Primal Kyogre,(add) and Mega Gengar can very easily set up on Chansey and overpower it. King's Shield helps handle powerful physical Pokemon such as Refrigerate Kyurem-Black and Aerilate Mega Rayquaza as, even with Eviolite and maximized Defense EVs, it still cannot stand up to a few powerful physical attackers. Metal Burst provides Chansey with some offensive presence. As it deals damage based on the amount of HP Chansey takes from a move that turn, it can inflict some serious damage if used correctly. Alternative move options include Parting Shot to net some momentum against Pokemon Chansey has failed to transform into. It also comes with the added benefit of ignoring Substitute, one method of preventing Imposter from activating, whilst(remove) while also forcing Magic Bounce Pokemon to switch out. Refresh could also be chosen for its ability to remove any burdening status ailments,(add) as they carry over even when transformed. Lastly, Spectral Thief or Haze removes any stat boosts the fopponent may have, somewhat alleviating Chansey's big weakness to being set-(remove)up fodder. This could be chosen over Whirlwind, if one forgoes that move.

Set Details
========

Eviolite boosts Chansey's defenses both prior to and post-(remove)transformation and is the crucial element of the set, granting Chansey a lot of bulk. This is what enables it to deal with so many Pokemon 1v1. HP Evs are maximized, as it is the only stat that Chansey retains upon transforming, thereforeone-on-one. HP EVs are maximized, as HP is the only stat that Chansey retains upon transforming;(add) therefore,(add) it augments Chansey's bulk both before and after its transformation. Defense EVs are maximized to allow Chansey to function as a solid defensive wall should Imposter fail to activate. On top of that, an Impish Nnature is used to further boost Chansey's lackluster Defense stat. Should one opt to use Metal Burst, a Relaxed Nnature along with minimized Speed IVs is preferred to ensure Chansey is outsped by as many Pokemon as possible. This is because Metal Burst doesn't function when Chansey moves first, but it is has a priority of +0.

Usage Tips
========

SAlways keep in mind that simply bringing a Chansey to a Balanced Hackmons game puts immense pressure on the opponent, as they must utilize their offensive Pokemon precisely to avoid being swept by their own Pokemon. Always keep this in mind. Another important note is that Chansey is incredibly weak in its natural form I.E. not transformed into anything(i.e. not transformed into anything), as it cannot defend itself very well against Pokemon that can switch in and damage it heavily or use certain moves like Spore. Therefore, one should actively prevent Chansey from participating in battle untransformed as much as possible. Pivot Chansey in whenever possible to scout out the opponentfor the foe's set. That information could prove incredibly useful when making decisions later on in the battle. It is encouraged that one switches Chansey in on a defensive Pokemon like Registeel or Zygarde-C,(add) as in most instances,(add) they can do very little damage to Chansey. One might also wish to double switch Chansey in predicting an opponent's switch, as that is a good way to determine a Pokemon's set. Chansey, despite having a high HP stat and access to Eviolite, can ill afford to switch into threats repeatedly, especially if the aforementioned threats lack a recovery move, so be careful about switching it haphazardly. If they are also boosting their defensive stats through the means of Contrary V-create or Quiver Dance, Chansey can actually switch in quite safely. If it does falls low in HP, however, one can switch it in on a defensive wall like Aegislash or Registeel and utilize their own recovery moves, as often those Pokemon can do little to stop Chansey from doing so. Instead, switch Chansey in after an ally has been KO'd earlier,(remove)ed earlier(remove) or by using an ally's slow pivot move to safely enter the battle. Thanks to Imposter's mechanics, Chansey is effective at stalling PP, as it can refresh its limited PP simply by switching out. Upon returning to battle, it will have its PP replenished, allowing it to stall once more. This gives Chansey the edge in PP stalling situations. Having said that, it can be quite dangerous switching Chansey in continuously,(add) as the opponent could take advantage of Chansey if it has transformed into a certain Pokemon, so it is important to scout which Pokemon on the opposing team Imposter-proof the opponent's offensive Pokemon, as that can ease prediction later on in the battle and even potentially save Chansey from an unnecessarily quick self-KO. For instance, if the opponent has a strong Steel-type Pokemon such as Dialga, keep in mind that any of the remaining five Pokemon could have Magnet Pull as their ability to take advantage of an Imposter Chansey. Finally, it is encouraged that, although Shore Up is superior to every other recovery move in the game, one should not use the same recovery move on multiple Pokemon, as this leaves the player very vunerable to Imprison users that also carry Shore Up. If another ally has Shore Up in their movepool, consider swapping Shore Up for an alternative option like Heal Order.

Team Options
========

Due to the nature of Imposter, Chansey can fit on nearly every team archetype and is very self-sufficient, so it rarely requires team support to function. Having said that, Chansey appreciates free switch-ins, which slow allies such as Registeel, Aegislash,(add) and Mega Audino can provide with U-turn or Parting Shot. The aforementioned Pokemon are also useful for setting up entry hazards to not only deter Sturdy Shedinja, a Pokemon Chansey has a tough time beating, from switching in, but also deals some chip damage to assist in a potential counter-sweep. It also breaks any Focus Sashes the opposing Pokemon may be holding which frail Pokemon like Deoxys-Attack commonly use to protect themselves against Imposter Chansey, as they are frail,at frail Pokemon like Deoxys-A commonly use to protect themselves against Imposter Chansey, as they are frail(remove) yet powerful enough to OHKO a transformed Chansey after setting up. Pokemon that can handle common Judgment users, such as Mega Gengar, Galvanize Zekrom,(add) and Primal Groudon, make for great teammates as Chansey cannot handle them in a 1v1 situation. These Pokemon include Yveltal or,(add) as Chansey cannot handle them in a one-on-one situation. These Pokemon include Yveltal and Mega Gyarados, valuable for their ability to check Mega Gengar, easily the most common user of this strategy, with ease.


=== Fur Coat ===
Chansey @ Eviolite
Ability: Fur Coat
EVs: 4 HP / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Metal Burst
- Shore Up
- Whirlwind
- U-turn / Baton Pass

(remove equal signs)

[SET COMMENTS]
Moves
========

Shore Up is mandatory, as it increases Chansey's longevity and allows it to make repeated switch ins in all stages of the game. It also keeps Chansey's HP topped up in order to use Metal Burst more frequently and to greater effectt, as the move's damage is directly tied to the amount of HP Chansey has lost. Metal Burst provides some offensive presence and allows Chansey to remain functional even when inflicted by Taunt. It also deals a hefty amount of damage, and isn't too detrimental as Fur Coat Chansey can sponge hits better than the aforementioned Imposter set. Whirlwind prevents Chansey from becoming set-up fodder, as Chansey can do very little against an opponent using set-(remove) and isn't too detrimental,(add) as Fur Coat Chansey can sponge hits well. Whirlwind prevents Chansey from becoming set(remove)up fodder, as Chansey can do very little against a foe using set(remove)up moves. Pokemon such as Primal Groudon, Primal Kyogre,(add) and Mega Rayquaza would otherwise be able to very easily boost up multiple times against a Chansey. It also has no way of touching opponents behind a substitute and as such this move comes in handy to phaze substitute users out, as Metal Burst does not piercefoes behind a Substitute,(add) and as such,(add) this move comes in handy to phaze Substitute users, as Metal Burst does not bypass Substitute. U-turn allows Chansey to safely switch, generating momentum for the team. What's important to note is that U-turn still works even when trapped by moves such as Anchor Shot and Thousand Waves, meaning that Chansey cannot be trapped and KO'ed very easily. Wish could be an option to consider as an alternative to Shore Up. It does not provide instant recovery, but it allows Chansey to be able to support its team by passing large HP refills. This move pairs nicely with U-turn, as Chansey is often slow enough to grant a chosen ally a free switch in, in addition to a large HP restoration. It should be noted that Chansey can be taken advantage of quite easily by an opposing Imposter Chansey if one opts to use Wish, as the opponent can freely use Wish to support their own team whilstfoe can freely use Wish to support their own team while Fur Coat Chansey can do little in return.

Set Details
========

Eviolite is the mandatory item, (AC) as it boosts Chansey's defensive stats by a considerable amount and no other item comes close in value. Defense EVs are maximized to make full use of Chansey's Fur Coat and Eviolite boosts. HP EVs are forgone in favor for Defense and Special Defense EVs to make better use of one's Chansey's Eviolite boosts. A Relaxed nature is used in tandem with 0 Speed IVs to minimize Chansey's Speed, which is useful for getting off a slow Baton Pass to build up momentum. Additionally, it's this makes it as slow as possible in order for it to be outsped by as many Pokemon as possible so as to make better use of Metal Burst.

Usage Tips
========

Switch Chansey in on threats it can check, such as Mega Diancie, Zygarde-C, (AC) and Mega Rayquaza. However, one should be careful about dangerous status moves such as Spore and Taunt, as they can reduce Chansey's effectiveness heavily. One should attempt to determine if the opponent foe carries one of those moves before blindly switching Chansey in. It also is incredibly susceptible to Knock Off, as the move rids Chansey of its precious Eviolite item. Therefore, one should be cautious about switching Chansey in on Pokemon that commonly carry Knock Off, such as Yveltal and Mega Tyranitar. It is advised that you carefully scout out for the moves of suspected Knock Off users such as Mega Gyarados and Mega Mewtwo X before switching Chansey in, as losing one's Eviolite can be very detrimental. Additionally, athough although Chansey is a sturdy physical wall, it can ill afford to switch into Balanced Hackmons's hardest hitters such as Stakeout Primal Groudon and Water Bubble Primal Kyogre. As Chansey heavily relies on its ability to help sponge physical attacks aimed at it, Mold Breaker Pokemon are especially threatening, as they simply ignore Fur Coat altogether, so ensure Chansey avoids them at all costs. In the same vein, Sunsteel Strike users are also very threatening for Chansey. Boosting physical sweepers commonly carry the move to pierce abilities such as Fur Coat, so it is advised to scout out for the move on suspected physical sweepers before sending Chansey out against them.

Team Options
========

Pokemon such as Giratina, Aegislash, (AC) and Zygarde-C form a solid defensive core with Chansey, as the former two Pokemon can handle Fighting-types that trouble Chansey, (AC) and the latter is an excellent all-purpose physically defensive wall. Additionally, these Pokemon greatly appreciate Chansey's ability to easily tank common special moves, such as Ice Beam or Blue Flare, aimed at its allies. They are all also viable users of entry hazards, (AC) which Chansey can use take advantage of as because it forces many switches either by simply switching in or using Whirlwind. A Magic Bounce Pokemon such as Registeel can bounce back dangerous status moves like Spore which that threaten Chansey. Additionally, Chansey can do very little to prevent the opponent foe from setting up entry hazards, so a Magic Bounce Pokemon can easily take advantage of that by switching in and reflecting it right back. This proves especially useful should the opponent have a Sturdy Shedinja, as Chansey can do literally nothing to prevent it from switching in and forcing Chansey out. As Chansey is often a prime target for Knock Off and Spore users, one can opt to use a Poison Heal user with the Toxic Orb item to absorb the moves; Knock Off proves useless if the ally has already activated it, (AC) and Spore is ineffective against (spelling) a Pokemon already afflicted by a status ailment. Prime users of Poison Heal include Zygarde-C, Primal Kyogre, (AC) and Mega Tyranitar.


=== Innards Out ===
Chansey @ Leftovers
Ability: Innards Out
EVs: 252 HP / 252 Spe
Naive Nature
IVs: 0 Atk / 0 Def / 0 SpD
- Stealth Rock
- Shore Up
- Final Gambit
- Taunt / Defog / Foresight / Baton Pass

(remove equal signs)

[SET COMMENTS]
Moves
========

Stealth Rock enables Chansey to have a purpose on the team other than sacrificing itself to take out a Pokemon on the opposing side. Shore Up is used to maintain a high amount of HP at all times, as that is fundamental to making this set work. Innards Out relies on Chansey having a large HP value to be as effective as possible. Final Gambit allows Chansey to sacrifice itself to deal damage equal to the amount of HP it had when it used the move. What differs it from Innards Out is that it can be selected as a move at any time, making it effective at taking down a Pokemon should the opponent wish to attempt to play around the Innards Out ability by using status moves like Toxic or weak moves like Rapid Spin to reduce the damage Innards Out deals. Taunt prevents the opponent from whittling Chansey down with status moves, something that is effective at reducing Innards Out's effectiveness. Defog offers some useful utility should Chansey have a free turn. It's important to note that although one has Defog, Innards Out Chansey is most certainly not a reliable user of the move, (AC) as it is incredibly fragile. Foresight enables Chansey to use Final Gambit on opposing Ghost-type Pokemon that would otherwise be totally immune to its damage otherwise. Baton Pass allows Chansey to pivot out, generating momentum. This is especially useful if the opponent does not knock out Chansey and instead switches out, fearing Innards Out's damage. This allows the player to take full advantage of the switches Chansey forces.

Set Details
========

HP EVs are maximized in order to increase Innards Out's value, which is the entire point of this set. Leftovers is chosen to regain some HP at the end of every turn, so as to increase the amount of damage Innards Out and Final Gambit deal. Eviolite is forgone in this instance as the additional bulk proves counterintuitive, as the set's purpose is to be knocked out as easily as possible. (don't think this is necessary) Alternative options for items are Berries that restore 50% of one's HP in a pinch, as they restore Chansey's health to a reasonable amount keep Chansey healthy should it absorb a hit that only barely misses out on the KO. However, one should choose the specific Berry carefully, as specific natures can leave Chansey with the confusion status. Generally, Figy Berry should never confuse Chansey, provided one chooses from one of the recommended natures. Defense and Special Defense IVs are minimized to decrease Chansey's bulk so as to make it as frail as possible, increasing the damage it takes from attacks and as such dealing more damage in return with its ability. Speed EVs are maximized to use Final Gambit as soon as possible before the opponent foe has a chance to weaken Chansey and lessen the effect of Innards Out or Final Gambit. However, if one opts to use Baton Pass, lowering Chansey's Speed completely is preferred in order to underspeed as many Pokemon as possible so Baton Pass is used last, generating valuable momentum. In this instance, 252 HP EVs will be the only EVs you'd use. A Naive nature is chosen to further propel Chansey's Speed whilst while simultaneously worsening its most prominent defensive statistic; stat, (AC) Special Defense. A Hasty nature may be preferred in order to increase the damage taken from weak physical attacks such as U-turn and Rapid Spin; (semicolon) however, (AC) it should be noted that a Speed-boosting (AH) nature should never be used in conjunction with Baton Pass, as minimum Speed EVs and IVs are ideal when using the move, which counteract the nature's effects.

Usage Tips
========

Chansey is capable of being knocked out by even the weakest attackers. For instance, a Zygarde-C's U-turn will always result in a one-hit KO an OHKO on Chansey, resulting in a fainted Zygarde-C. Should defensive Pokemon like Registeel, Aegislash, (AC) or the aforementioned Zygarde-C be a nuisance to the team, tactically switch Chansey in on an attack to knock them out and enable teammates to sweep. If the opponent suspects Chansey is using the Innards Out ability and actively refrains from knocking out Chansey, use Final Gambit to expedite the situation and knock out a Pokemon instantly. However, if you suspect the opponent might switch out into a Pokemon to sacrifice it, but you do not wish to lose Chansey just yet, use Baton Pass to switch out, preserving momentum for the team, or use Stealth Rock or Defog to aid the team instead. Use Shore Up as often as possible, as remaining at a high amount of HP is important in order to deal as much damage as possible with Innards Out or Final Gambit. One should always keep in mind that although Chansey has the potential to OHKO nearly every Pokemon in the entire game with Innards Out, it should not be the team's sole check to a powerful threat or the primary means of Imposter-proofing an ally, as it is not reliable in the slightest. However, it should be thought of as a dangerous threat that the opponent must always be wary of, as Chansey could switch in at any time and secure a double KO against an offensive Pokemon. Finally, should the opponent have a Ghost-type Pokemon on their team, consider using Foresight as a means to predict their switch, as this enables Chansey to freely use Final Gambit the following turn, assuming the opponent does not have another Ghost-type Pokemon on their team.

Team Options
========

Pokemon that appreciate the removal of bulky Pokemon such as Zygarde-C and Registeel make for good partners, (AC) as Chansey can easily eliminate them by pivoting in on an attacking move, sacrificing itself in the process, paving the way for the ally to sweep. Teams consisting of multiple frail attackers such as Deoxys-Attack appreciate Chansey's ability to switch in and instantly KO Pokemon such as Choice Scarf Pheromosa, a very troubling Pokemon for Deoxys-Attack teams. Chansey also makes for a good Pokemon on teams that require an emergency check to a dangerous attacker, such as a Choice Specs Primal Kyogre or a Choice Band Primal Groudon. There are very little the aforementioned Pokemon can do to prevent Innards Out from activating, as they are more than powerful enough to easily one-hit KO OHKO Innards Out Chansey. Additionally, they do not have a high enough HP stat to survive the Innards Out recoil damage. Lastly, Pokemon that set up but share a collective weakness to Imposter Chansey make for good teammates, as Innards Out Chansey can very effectively switch into and eliminate the opposing transformed Chansey, removing the single best setup (RH) check in the metagame, allowing the other setup (RH) Pokemon to sweep. Although this is quite unreliable, if the opponent's only method to check a certain setup (RH) sweeper is Imposter Chansey, it can be very lethal.


[STRATEGY COMMENTS]
Other Options
========

Chansey's signature item, Lucky Punch, can be used over Eviolite on its Imposter set to help it muscle past Imposter checks with powerful critical hits. Also, it comes in handy to beat setup (RH) sweepers such as Contrary users like Mega Rayquaza and Primal Kyogre if they have boosted their defenses with moves such as V-create and Quiver Dance. However, it is inconsistent and takes away from Chansey's bulk, one of its most defining and important features. If one is especially weak to Judgment sweepers such as Mega Gengar, an Earth Plate is an item worth considering on Imposter Chansey, as it turns Judgment into a Ground-type attack to hit common Judgment users hard. These include Primal Groudon, Zekrom, (AC) and the aforementioned Mega Gengar. It also can be hard to see coming, as Chansey can effectively bluff the item, (AC) as it is not clear Chansey is holding an item other than Eviolite unless it takes a hit, and quite often it is too late at that point. Choice Scarf is another item Imposter Chansey might wish to use over Eviolite, as it gives Chansey valuable Speed to help it outspeed its opponent foe rather than having to rely on Speed ties. However, it can be easy to play around once it is revealed, and the lack of Eviolite takes away from Chansey's bulk considerably, meaning it cannot afford to switch in nearly as often. Additionally, due to its superior HP stat, Blissey makes for a better user of Choice Scarf and Imposter, but Chansey bluffs the item better. It also sports a higher HP stat for more Innards Out damage (RC) but is held back by its superior Defense and Special Defense, allowing it to tank moves better than Chansey. Spiky Shield is an alternative option over King's Shield to consider, as it not only protects itself from all moves, not just status moves like the latter choice, but it also inflicts a sizeable amount of damage back to its foes. Additionally, it helps knock out Shedinja, a Pokemon Chansey has a lot of trouble with. However, if Shedinja opts for the newly introduced Protective Pads item, (AC) it will remain unfazed by Spiky Shield's recoil and continue to be troublesome, so keep that in mind. Alternative abilities to Fur Coat on Chansey's second set include Magic Bounce to rebound dangerous moves Chansey cannot otherwise handle effectively such as Spore, but Fur Coat's defensive boosts are often more valuable, and Magic Bounce is a more worthwhile ability on another Pokemon, such as Aegislash or Registeel. U-turn could be used over Baton Pass, as they provide the same benefits, (AC) but it also deals some damage. The main downside to this is that as it is a contact move, Chansey receives some hefty recoil damage if used against a Pokemon holding the Rocky Helmet item such as Registeel and Aegislash. However, you do not pass over negative side effects of certain moves such as Leech Seed and Core Enforcer if one opts for U-turn.

Checks and Counters
========

Multi-Attack and Judgment Sweepers: Pokemon that rely on attacks like Judgment or and Multi-Attack, moves whose types are dependant on the item that Pokemon is holding, make for good checks to Imposter Chansey, as it can do very little in return. The most prominent example of this is Mega Gengar, which commonly carries Spooky Plate. Once Chansey transforms into Mega Gengar, its Judgment remains a Normal-type move should it be holding an Eviolite, meaning it cannot deal any damage to Mega Gengar whilst while in return takes a lot of damage from a Ghost-type Judgment.

Poison Heal Sweepers: Common Poison Heal Pokemon such as Mega Tyranitar and Primal Kyogre worry little about Imposter Chansey, as Chansey cannot mimic status ailments. As such, it misses out on crucial Poison Heal recovery, meaning it fails to keep up with its rival. Additionally, the aforementioned Pokemon often carry moves such as Will-O-Wisp and Leech Seed whilst while also forgoing recovery moves to worsen the situation, as then Chansey is slowly whittled down whilst unable to fight back.

Mold Breaker Attackers: Fur Coat Chansey is susceptible to physical sweepers sporting the Mold Breaker ability, or any of its alternative forms, as they ignore Fur Coat altogether to hit Chansey hard. Additionally, Pokemon that run Mold Breaker often, such as Mega Gengar and Mega Mewtwo X, carry moves that hit Chansey physically, like Secret Sword and Close Combat, (AC) respectively. However, the other two Chansey sets are not hampered at all by these Pokemon. Mold Breaker does not prevent nor hamper the Imposter set from functioning properly, and Mold Breaker also does not prevent Innards Out from activating.

Speed-boosting Abilities: As Imposter Chansey inherits the Speed stat of the opposing Pokemon, in most instances, (AC) it will Speed tie with the foe opponent. However, should the opponent foe have abilities such as Unburden or and Quick Feet that raises their Speed under conditions Chansey would normally never be able to achieve, being consuming your item or having a status ailment, then they will be faster. This could prove deadly for Chansey, depending on the situation. Additionally, common sweepers that use these abilities carry moves that hit themselves for super effective damage, (AC) meaning that they can return fire onto Chansey and deal some hefty damage to it. Another option to capitalize on the slower Chansey is Imprison. As a transformed Chansey shares the same moves as the Pokemon it transforms into, Imprison nullifies all of its moves and renders it totally unable to move, forcing it to struggle. This is worsened if the opponent has trapped Chansey with moves such as Thousand Waves or and Anchor Shot, as then it cannot switch out and will be KO'd KOed imminently. Imprison, in isolation, is not a foolproof Imposter Chansey counter, however, as without any Speed boosts, (AC) it is not guaranteed that one will use Imprison first, so the strategy can very easily backfire. Rather, it is encouraged to use Imprison with external methods of raising Speed such as with Quick Feet or Unburden.

Magnet Pull Pokemon: As Imposter Chansey is an incredibly popular Pokemon in Balanced Hackmons, many strategies have been developed to tactically and effectively eliminate Chansey. Popular strategies include luring Chansey into transforming into a Steel-type Pokemon such as Dialga (RC) whilst while the opponent switches into a Pokemon with Magnet Pull. Provided the Steel-type Pokemon's moves have been carefully chosen in order to be totally walled by the Magnet Pull Pokemon, the opponent foe has many free turns to do whatever they please, such as set up multiple boosts and sweep your team.

Fighting-type Pokemon: Pokemon such as Mega Mewtwo X and Mega Heracross are capable of inflicting a substantial amount of damage to any Chansey set with their powerful physical super effective STAB attacks, forcing Chansey out.

Spore Users: None of Chansey's sets can effectively handle Spore, as it cannot afford to hold the Safety Goggles item. All three sets instantly cease to function should they be put to sleep, as otherwise Chansey can be taken advantage of easily. Fur Coat can no longer check and / or or counter a single Pokemon thanks to its inability to use recovery moves, and the Innards Out set can be whittled down easily in the turns that it will be sleeping for, reducing the ability's total damage output. It is also very simple to Imposter-proof, as all that is required is a Grass-type Pokemon, a Pokemon already inflicted with a status ailment or a Pokemon holding Safety Goggles.

Shedinja: Shedinja can switch into any one of Chansey's sets with relative ease and immediately poses a huge threat, as it can use Endeavor to drastically lower Chansey's HP. This is especially damaging if Chansey has Innards Out, as it can no longer sacrifice itself to OHKO an opposing Pokemon unless by some miracle it manages to recover back up to full health. Finally, Shedinja can use a priority move like Extreme Speed or Pursuit to finish off Chansey, which is easy considering Chansey commonly lowers its defensive IVs. Additionally, Shedinja can also pivot out into a Pursuit-using ally to inflict large amounts of damage to Chansey, as Shedinja often minimizes its Defense and Special Defense IVs. However, Chansey is a pretty lackluster Shedinja switch-in (AH) due to its inability to deal any damage to it, but it is advised to watch out for this regardless.

Powerful Wallbreakers: A few Pokemon are capable of dealing a large amount of damage to Fur Coat Chansey, deterring it from switching in. These Pokemon include Tough Claws Mega Mewtwo X, Stakeout Primal Groudon, (AC) and Water Bubble Ash-Greninja.

Magic Guard: Although very uncommon, Magic Guard blocks the user from any and all recoil damage, including that of Innards Out, rendering Innards Out Chansey unable to harm them should it switch in and be KOed KO'd. However, it doesn't prevent Final Gambit from dealing damage.

Core Enforcer Users: The newly introduced Core Enforcer move nullifies the target's ability until they're switched out of battle, provided the user is slower than the target, which is quite devastating for Chansey, (AC) as it is rather dependant on its abilities to function. However, not many Pokemon are slower than Chansey, (AC) so the list of viable Pokemon that can pull this off are slim.

only advice would be not to make your sentences unnecessarily long

GP 1/1
 
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