Crobat [QC 1/3]

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A Cake Wearing A Hat

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QC Checks: Kink / - / -
GP Check: -
[OVERVIEW]
  • Crobat is a reliable pivot with access to many utility moves that it can take advantage of with its incredible Base 130 Speed.
  • Crobat's average Attack stat is bolstered by its access to powerful STAB moves, such as Brave Bird and Acrobatics.
  • With access to utility options in Taunt, U-Turn, Toxic, and Defog, Crobat is able to take on multiple roles such as pivot, entry hazard controller, and stallbreaker.
  • Base 130 Speed allows for Crobat to outspeed the majority of the unboosted metagame, up to and including Talonflame and +1 Base 70s.
  • Crobat has an excellent defensive typing of Poison / Flying, granting it an immunity to Ground-type attacks, resistances to Fairy and Poison, and three 4x resistances to Fighting, Bug, and Grass. However it is weak to Psychic, Electric, Ice, and Rock.
  • Poison / Flying is a nice offensive typing as well, as Flying-type attacks hit the Fighting- and Grass-types of the tier super effectively, and Crobat's powerful STAB moves can deal reasonable damage against the majority of the tier.

[SET]
name: Offensive Utility
move 1: Brave Bird
move 2: Taunt / Defog
move 3: Roost
move 4: U-Turn / Defog
item: Flyinium Z / Sky Plate
ability: Infiltrator
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

  • Brave Bird is Crobat's primary STAB move, capable of dealing decent amounts of damage and allowing it to check various Fighting- and Grass-types in the tier.
  • Taunt prevents the opponent from using status moves, shutting down defensive Pokemon such as Hippowdon with ease and preventing several offensive threats from setting up.
  • Roost gives Crobat a form of reliable recovery.
  • U-turn lets Crobat pivot out into other team members while dealing minor damage.
  • Defog allows for Crobat to remove entry hazards if necessary.

Set Details
========

  • 252 Attack EVs allow Crobat to make the most of its base 90 Attack.
  • 252 Speed EVs with a Jolly nature allow Crobat to outspeed the likes of Talonflame and Raikou.
  • Infiltrator allows Crobat to bypass Substitutes, Reflect, and Aurora Veil.
  • Crobat's Supersonic Skystrike is one-time 190 BP Flying-type attack, which allows you to OHKO the likes of Latias after Stealth Rock damage.
  • A Sky Plate can be used if your Z-move is already taken in order to boost Crobat's Brave Birds without lowering its defensive utility.

Usage Tips
========
  • Taunt and/or U-Turn on several defensive Pokemon such as Hippowdon in order to gain momentum for your team and force a switch for your opponent.
  • Due to Crobat's high Speed stat, it can be used to pick off weakened threats with Brave Bird.
  • Use Crobat to remove hazards with Defog if it has it, though beware that Crobat is itself weak to Stealth Rock.

Team Options
========
  • Strong Fighting-, Fire-, and Ground-types make good partners for Crobat, as they can hit the Steel-types that Crobat struggles with super effectively.
  • Offensive Grass-types also pair well with Crobat, as they can pressure or remove defensive Water-type and Ground-type Pokemon such as Hippowdon, Slowbro, Suicune, and Alomomola after Crobat pivots out of and/or taunts them.
  • Checks or counters to Mega Aerodactyl such as Scizor, Swampert, and Choice Scarf Keldeo also make good partners to Crobat.
  • Hazard removal support is usually appreciated if not opting for a Defog set.
  • Pokemon with Fighting-, Bug-, Grass-, or Ground-type weaknesses usually appreciate Crobat's set of resistances, so it synergizes well with them.
[SET]
name: Defensive Utility
move 1: Brave Bird / Acrobatics
move 2: U-turn / Toxic
move 3: Roost
move 4: Taunt / Defog
item: Black Sludge / No Item
ability: Infiltrator
nature: Jolly
evs: 248 HP / 36 Atk / 224 Spe

[SET COMMENTS]
Moves
========
  • Brave Bird is Crobat's strongest STAB move, capable of pressuring the opponent well by dealing decent damage to most of the tier.
  • Acrobatics is an alternative STAB move that is less powerful, but does not cause recoil damage. However, Crobat should not hold an item if this option is used.
  • U-turn is an excellent move which allows Crobat to pivot into other team members while dealing minor damage.
  • Toxic allows Crobat to wear down opponents over time and cripple common defensive switch-ins to it.
  • Roost gives Crobat a form of reliable recovery.
  • Taunt allows Crobat to shut down walls that rely on recovery and prevent pokemon from setting up.
  • Defog provides hazard removal for the team.

Set Details
========
  • Black Sludge allows Crobat to have a form of passive recovery over time, and deters opponents from tricking Choice items onto it.
  • A spread of 248 HP / 36 Atk / 224 Spe with a Jolly nature can be used in order to outspeed Talonflame and prevent it from setting up a Swords Dance by using Taunt, while having a good amount of bulk and keeping as much offensive presence as possible.
  • An alternative spread of 248 HP / 100 Atk / 160 Spe with a Jolly nature can be used in order to outspeed Hawlucha if the team is not concerned with taunting Talonflame.
  • Infiltrator allows Crobat to bypass Substitutes, Reflect, and Aurora Veil.
  • If opting for Acrobatics, Crobat should not hold an item, and it can run Defense investment or split Defense and Special Defense investment rather than Attack if the team needs Crobat to have more bulk.

Usage Tips
========

  • Crobat should be used as a defensive pivot and as overall utility for balance and bulky offense teams.
  • Taunt or Toxic should be used to stop or cripple defensive Pokemon before you pivot out of them.
  • Use Crobat to remove hazards with Defog if it has it, though beware that Crobat is itself weak to Stealth Rock.

Team Options
========
  • Fighting-, Fire-, and Ground-types such as Cobalion or Krookodile are good partners to help defeat Steel-types.
  • Offensive Grass-types also pair well with Crobat, as they can pressure/remove defensive Water-type and Ground-type Pokemon such as Hippowdon, Slowbro, Suicune, and Alomomola after Crobat Toxics or Taunts them.
  • Checks or counters to Mega Aerodactyl such as Scizor, Swampert, and Choice Scarf Keldeo also make good partners to Crobat.
  • Hazard removal support is usually appreciated if not opting for a Defog set.
  • Pokemon with weaknesses to Fighting-, Bug-, Grass-, or Ground-type attacks usually appreciate Crobat's set of resistances, so it synergizes well with them.


[SET]
name: Bandbat
move 1: Brave Bird
move 2: Cross Poison
move 3: U-Turn
move 4: Sleep Talk
item: Choice Band
ability: Infiltrator
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

  • Brave Bird is Crobat's primary STAB move. It is the move it clicks the majority of the time, and it is quite spammable due to the general lack of Pokemon that resist Flying-type attacks in the tier.
  • Cross Poison is Crobat's secondary STAB move, which is primarily useful for hitting Fairy-types such as Primarina and Sylveon slightly stronger than Brave Bird, without the drawback of 33% recoil.
  • U-Turn is excellent for allowing Crobat to pivot and gain momentum for the team, and it also hits Psychic-types fairly hard.
  • Sleep Talk allows Crobat to switch in on Pokemon such as Amoonguss safely and generally allows it to act as sleep fodder.


Set Details
========

  • 252 Attack EVs with a Choice Band allow Crobat to do as much damage as possible with its Brave Birds.
  • 252 Speed EVs with a Jolly nature allows Crobat to outspeed the likes of Talonflame, Raikou, and other fast Pokemon.
  • Infiltrator allows Crobat to bypass opposing Substitutes, Reflect, and Aurora Veil.


Usage Tips
========
  • Crobat should be used to force out or OHKO frail Pokemon or Pokemon weak to Flying-type attacks such as Gengar and Conkeldurr with Brave Bird.
  • Crobat can also be used to 2HKO bulkier Pokemon such as Volcanion, Mega Blastoise, or specially defensive Gliscor on the switch, or heavily dent them in a 1v1 situation.
  • This set works best on hyper offense, which can afford to have one of their breakers or revenge killers have a primary STAB with recoil.
  • Versus bulky offense and hyper offense, Crobat should be primarily clicking Brave Bird to do as much damage to the opposing team as possible. If one of Crobat's several counters is on the opposing team, however, it is usually best to click U-turn to maintain momentum.

Team Options
========

  • Fighting-, Fire-, and Ground-types like Volcanion and Terrakion partner well with Crobat, as they can KO or damage the Steel-types that Crobat cannot.
  • Offensive Water-types or Grass-types also pair well with Crobat, as they can pressure/remove one of Crobat's primary counters, Hippowdon. Grass-types can also pressure the multiple bulky Water-types that Bandbat struggles with, such as Slowbro and Alomomola.
  • Checks or counters to Mega Aerodactyl such as Scizor, Swampert, and Choice Scarf Keldeo also make good partners to Crobat.
  • Hazard removal is usually appreciated by Crobat, as it often pivots in and out and is weak to Stealth Rock, so consider running a Rapid Spin or Defog user such as Starmie, Mega Blastoise, or Defog Latias.
  • Pokemon weak to Fighting-, Bug-, Grass-, or Ground-type attacks usually appreciate Crobat's set of resistances, so it synergizes well with them.

[STRATEGY COMMENTS]
Other Options
=============

  • Other fourth moves can be considered for the Choice Band set, such as Steel Wing for Mega Aerodactyl or Tailwind for a last-ditch support effort, but these are usually inferior to Sleep Talk's utility.
Checks and Counters
===================

**Mega Aerodactyl**: Mega Aerodactyl is capable of switching into almost all Crobat sets and threatens to OHKO it back or pursuit trap it.

**Steel-Types That Resist Flying-type Attacks**: Pokemon such as Empoleon, Magneton and Klefki are capable of shrugging off Crobat's attacks and crippling or damaging it in return.

**Raikou**: Although Raikou is slower than Crobat, it is easily capable of forcing the Utility sets out with the threat of a Thunderbolt. The Choice Band set, however, 2HKOs Raikou after Stealth Rock damage with Brave Bird.

**Physically Defensive Pokemon With Recovery**: Especially if you are not running a variant of Crobat with Taunt, Hippowdon, Alomomola, Slowbro, physically defensive Suicune, and physically defensive Mandibuzz are able to easily avoid the 2HKO from any of Crobat's attacks and heal off the damage.

**Stealth Rock**: Crobat takes 1/4 of its max HP of damage each time it switches in if Stealth Rocks are on the field.
 
Last edited:

Kink

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Bold means my changes. Also, make sure your writing reflects GP standards, such as adding -type to every mention: example, Flying-type. There are other things as well, and a it'll save you time during your GP check if you take care of this prior to your third check.

Your overview is a little odd. Crobat isn't necessarily "deceptively" strong. A better way to put it would be like this:
  • Crobat is a reliable pivot with access to many utility moves that it can take advantage of with its incredible Base 130 speed.
  • Crobat's average Attack stat is bolstered by its access to powerful STAB moves, such as Brave Bird and Acrobatics.
  • With access to utility options in Taunt, U-Turn, Toxic, and Defog, Crobat is able to take on multiple roles such as pivot, entry hazard controller, and stallbreaker.
  • Base 130 Speed allows for Crobat to outspeed the majority of the unboosted metagame, up to and including Talonflame and +1 Base 70s.
  • Crobat has an excellent defensive typing of Poison / Flying, granting it an immunity to Ground, resistances to Fairy and Poison, and three quad resistances of Fighting, Bug, and Grass. However it is weak to Psychic, Electric, Ice, and Rock.
  • Poison / Flying is a nice offensive typing as well, as Flying hits Fighting and Grass types of the tier super effectively, and Crobat's powerful STAB moves can deal reasonable damage against the majority of the tier.

Now, in terms of actual sets, we have a problem. Because as of right now, Bat definitely has more than two sets. I can think of 4 in total, two of which can definitely be compressed, and those are Offensive Utility/Offensive Z-move, as indicated above, and the quickest way to do this is to slash a Sky Plate, and remove it from OO.

There's also the standard defensive bat, potentially EVed to outspeed Talonflame to prevent a Swords Dance with taunt. I guess such a set would look something like this:

Crobat @ Black Sludge
Ability: Infiltrator
EVs: 248 HP / 36 Atk / 224 Spe (for talonflame) or 248 HP / 100 Atk / 160 Spe (for Hawlucha, next most relevant thing in the speed tiers).
Jolly Nature
- Brave Bird / Acrobatics
- U-turn / Toxic
- Roost
- Taunt / Defog

If opting for Acrobatics, no item. Defog can also be used in tandem with taunt, but then it loses out on superior options in Toxic/U-turn, especially considering how this set is meant to work. Also, if opting for Acrobatics, the 100 Attack EVs can be put into Def, or split between Def and SpD if opting for a bulkier spread, in order to increase Crobat's ability to take some hits better.

The last set is Bandbat, which you did and it looks decent (a little light on the explanations), but I'm not too sure if Band should be a set on its own, or in OO. I'll let UU QC leaders decide that one, but it looks okay-ish.

Complete these and I'll take a look again and give first check.
 
Not a QC but you've used the phrase "Strong Fighting, Fire, and Ground types make good partners for Crobat, as they can hit the Steel-types that Crobat struggles with super effectively." 3 times, try and re-phrase it at least once and maybe give some examples so it doesn't sound so repetitive.

Also, the checks and counters segment should be written like this:

**Mega-Aerodactyl**: Mega Aerodactyl is capable of switching into almost all Crobat sets and threatens to OHKO it back or pursuit trap it. ~
 
I actually to prefer to run band on my crobat, and that works as a reliable switch to kill off things u-turn, and when in trouble, can do lots of damage even while being stuck in brave bird or cross poison.
 
I actually to prefer to run band on my crobat, and that works as a reliable switch to kill off things u-turn, and when in trouble, can do lots of damage even while being stuck in brave bird or cross poison.
The band set is listed on there, but it's usually not preferred over the flyinium z set. This is due to the fact that crobat prefers to be able to access its utility moves and reliable recovery, some of which takes advantage of its blazing speed tier. The flyinium z set does just that, while providing a one-time nuke that is effective due to the lack of notable flying resists in UU, and to a lesser extent, reducing knock off damage on crobat.
 
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