Dewpider, Araquanid Discussion

Nexus

Forever the Recusant
is a Site Content Manager Alumnusis a Senior Staff Member Alumnusis a Contributor Alumnus


Dewpider
Water/Bug
Abilities: Water Bubble / Water Bubble / Water Absorb
HP: 38
Atk: 40
Def: 52
SpAtk: 40
SpDef: 72
Spe: 27

Level Up

L1 - Bubble
L5 - Infestation
L8 - Spider Web
L13 - Bug Bite
L16 - Bubble Beam
L21 - Bite
L24 - Aqua Ring
L29 - Leech Life
L32 - Crunch
L37 - Lunge
L40 - Mirror Coat
L45 - Liquidation
L48 - Entrainment

TMs

TM06 - Toxic
TM10 - Hidden Power
TM13 - Ice Beam
TM14 - Blizzard
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM27 - Return
TM28 - Leech Life
TM32 - Double Team
TM42 - Facade
TM44 - Rest
TM45 - Attract
TM48 - Round
TM55 - Scald
TM79 - Frost Breath
TM81 - X-Scissor
TM83 - Infestation
TM84 - Poison Jab
TM87 - Swagger
TM88 - Sleep Talk
TM90 - Substitute
TM94 - Surf
TM98 - Waterfall
TM100 - Confide
Egg moves

Egg - Power Split
Egg - Aurora Beam
Egg - Stockpile
Egg - Spit Up




Araquanid
Water/Bug
Abilities: Water Bubble / Water Bubble / Water Absorb
HP: 68
Atk: 70
Def: 92
SpAtk: 50
SpDef: 132
Spe: 42

Level Up

L1 - Wide Guard
L1 - Soak
L1 - Bubble
L1 - Infestation
L1 - Spider Web
L1 - Bug Bite
L5 - Infestation
L8 - Spider Web
L13 - Bug Bite
L16 - Bubble Beam
L21 - Bite
L26 - Aqua Ring
L33 - Leech Life
L38 - Crunch
L45 - Lunge
L50 - Mirror Coat
L57 - Liquidation
L62 - Entrainment

TMs

TM06 - Toxic
TM10 - Hidden Power
TM13 - Ice Beam
TM14 - Blizzard
TM17 - Protect
TM18 - Rain Dance
TM20 - Safeguard
TM21 - Frustration
TM27 - Return
TM28 - Leech Life
TM32 - Double Team
TM33 - Reflect
TM42 - Facade
TM44 - Rest
TM45 - Attract
TM48 - Round
TM55 - Scald
TM79 - Frost Breath
TM81 - X-Scissor
TM83 - Infestation
TM84 - Poison Jab
TM87 - Swagger
TM88 - Sleep Talk
TM90 - Substitute
TM94 - Surf
TM98 - Waterfall
TM100 - Confide
Egg moves

Egg - Power Split
Egg - Aurora Beam
Egg - Stockpile
Egg - Spit Up

New Ability

Water Bubble: Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting burned.

Edit: Water Bubble also doubles the power of Water-type attacks. This is apparently less important to Game Freak than being a Water Sport + Water Veil combo. This is now 100% Confirmed
 
Last edited by a moderator:
Agreed - a real shame too, considering it has a rather interesting design. It could have had a tiny niche in the lowest tiers as a somewhat bulky Sticky Web setter, but it doesn't even get that.
 
The ability could come in hand if you pass it on to a non-Water type Pokemon through skill swap or Receiving or whatever, or if its Water typing didn't make it redundant. Otherwise ... eeeeeh.
 

UltiMario

Out of Obscurity
is a Pokemon Researcher
This would be a lot better if it got a move it could hit Keldeo with.... the best it's got is Poison Jab, and that's a 3hko at best.
 
The ability could come in hand if you pass it on to a non-Water type Pokemon through skill swap or Receiving or whatever, or if its Water typing didn't make it redundant. Otherwise ... eeeeeh.
To be fair, Bug/Water means that Araquanid takes neutral damage from Fire.
 
Such a cool looking Pokemon with such awful stats.
Nothing about its movepool is impressive either. Doesn't have the tools or even the stats to be a special wall.
Ability is nifty, as a physical attacker he likes burn immunity, but is wasted on such a low base attack.
 
I'm so disappointed. Its design is so amazing I expected it to be at least halfway decent. Its stats are random af and its movepool and typing don't help it at all.
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Just a question, what is "Lunge"? It is on the set and I either never heared or forgot about it
 
They look shit on paper... but I feel like there is some potential with them.

Araquanid's Sp.D is fairly high, 132 and his HP while shitty, isn't terrible either (rotom-w anybody?)

A max Sp.D set walls a lot of stuff actually...

With Water Bubble, 68/132 Hp/Sp.D this is the kind of hits it can take invested:

252 SpA Mega Charizard Y Fire Blast vs. 252 HP / 252+ SpD Water Bubble Araquanid in Sun: 93-110 (27.3 - 32.3%) -- 59.2% chance to 4HKO after Leftovers recovery
252 SpA Choice Specs Chandelure Fire Blast vs. 252 HP / 252+ SpD Water Bubble Araquanid: 87-102 (25.5 - 30%) -- 0.2% chance to 4HKO after Leftovers recovery
252 SpA Choice Specs Chandelure Shadow Ball vs. 252 HP / 252+ SpD Araquanid: 127-150 (37.3 - 44.1%) -- 100% chance to 3HKO after Leftovers recovery
(for comparison)
252 SpA Choice Specs Chandelure Shadow Ball vs. 252 HP / 252+ SpD Alomomola: 243-286 (45.5 - 53.5%) -- 1.2% chance to 2HKO after Leftovers recovery

I'm thinking maybe a stallier set.. like sub+(80BP)leech life+toxic... and maybe protect, aqua ring, infestation to trap walls, mirror coat to randomly kill things, confide cause idk...

The biggest flaw is lack of reliable recovery.. you'd have to setup on something with sub and then there's 4 moveslot syndrome which prevent it from either trapping to stay, scouting/stalling for lefties, extra healing, or more offensive presence. The only utility it does offer is scald absorbing and possibly checking keldeo (nonsub)

I definitely can't say it's up in OU or anything.. but it has niche purposes that makes it more promising than a majority of the new gen mons. Sucks it didn't get sticky web..
 
They look shit on paper... but I feel like there is some potential with them.

Araquanid's Sp.D is fairly high, 132 and his HP while shitty, isn't terrible either (rotom-w anybody?)

A max Sp.D set walls a lot of stuff actually...

With Water Bubble, 68/132 Hp/Sp.D this is the kind of hits it can take invested:

252 SpA Mega Charizard Y Fire Blast vs. 252 HP / 252+ SpD Water Bubble Araquanid in Sun: 93-110 (27.3 - 32.3%) -- 59.2% chance to 4HKO after Leftovers recovery
252 SpA Choice Specs Chandelure Fire Blast vs. 252 HP / 252+ SpD Water Bubble Araquanid: 87-102 (25.5 - 30%) -- 0.2% chance to 4HKO after Leftovers recovery
252 SpA Choice Specs Chandelure Shadow Ball vs. 252 HP / 252+ SpD Araquanid: 127-150 (37.3 - 44.1%) -- 100% chance to 3HKO after Leftovers recovery
(for comparison)
252 SpA Choice Specs Chandelure Shadow Ball vs. 252 HP / 252+ SpD Alomomola: 243-286 (45.5 - 53.5%) -- 1.2% chance to 2HKO after Leftovers recovery

I'm thinking maybe a stallier set.. like sub+(80BP)leech life+toxic... and maybe protect, aqua ring, infestation to trap walls, mirror coat to randomly kill things, confide cause idk...

The biggest flaw is lack of reliable recovery.. you'd have to setup on something with sub and then there's 4 moveslot syndrome which prevent it from either trapping to stay, scouting/stalling for lefties, extra healing, or more offensive presence. The only utility it does offer is scald absorbing and possibly checking keldeo (nonsub)

I definitely can't say it's up in OU or anything.. but it has niche purposes that makes it more promising than a majority of the new gen mons. Sucks it didn't get sticky web..
Eh, I'm not sold. Burn immunity is cool I guess, but with the HP boost + Roost, Mantine walls all the mons you listed better. Araquanid will get worn down easily (grounded + SR weak + no recovery) against Choiced Keldeo/CharY and outright lose to SubCM Keldeo. Plus it's extremely passive and offers no support. On top of recovery, Mantine has Spikes/TSpikes immunity, Defog, STAB Air Slash and 30 higher SpA to launch Scalds from.
 

6ft Torbjorn

formerly JoycapJoshST
They look shit on paper... but I feel like there is some potential with them.

Araquanid's Sp.D is fairly high, 132 and his HP while shitty, isn't terrible either (rotom-w anybody?)

A max Sp.D set walls a lot of stuff actually...

With Water Bubble, 68/132 Hp/Sp.D this is the kind of hits it can take invested:

252 SpA Mega Charizard Y Fire Blast vs. 252 HP / 252+ SpD Water Bubble Araquanid in Sun: 93-110 (27.3 - 32.3%) -- 59.2% chance to 4HKO after Leftovers recovery
252 SpA Choice Specs Chandelure Fire Blast vs. 252 HP / 252+ SpD Water Bubble Araquanid: 87-102 (25.5 - 30%) -- 0.2% chance to 4HKO after Leftovers recovery
252 SpA Choice Specs Chandelure Shadow Ball vs. 252 HP / 252+ SpD Araquanid: 127-150 (37.3 - 44.1%) -- 100% chance to 3HKO after Leftovers recovery
(for comparison)
252 SpA Choice Specs Chandelure Shadow Ball vs. 252 HP / 252+ SpD Alomomola: 243-286 (45.5 - 53.5%) -- 1.2% chance to 2HKO after Leftovers recovery

I'm thinking maybe a stallier set.. like sub+(80BP)leech life+toxic... and maybe protect, aqua ring, infestation to trap walls, mirror coat to randomly kill things, confide cause idk...

The biggest flaw is lack of reliable recovery.. you'd have to setup on something with sub and then there's 4 moveslot syndrome which prevent it from either trapping to stay, scouting/stalling for lefties, extra healing, or more offensive presence. The only utility it does offer is scald absorbing and possibly checking keldeo (nonsub)

I definitely can't say it's up in OU or anything.. but it has niche purposes that makes it more promising than a majority of the new gen mons. Sucks it didn't get sticky web..
Eh, I'm not sold. Burn immunity is cool I guess, but with the HP boost + Roost, Mantine walls all the mons you listed better. Araquanid will get worn down easily (grounded + SR weak + no recovery) against Choiced Keldeo/CharY and outright lose to SubCM Keldeo. Plus it's extremely passive and offers no support. On top of recovery, Mantine has Spikes/TSpikes immunity, Defog, STAB Air Slash and 30 higher SpA to launch Scalds from.
I'd argue Leech Life - but otherwise... yeah... not great
 
Very interesting design and looks sick. I do see it being a good check to water types and having immunity to scald burns. Cool typing and can KO electric types with Mirror Coat. Will only be viable in the lowest tiers however.
 
this spider weights 180 pounds and is 5ft 11inches... what the f*** :)
but it lacks the bulk to fulfill the role as bulky attacker.
i would love to use this with assault vest, and leech life for recovery. keep hp a bit low and boost defenses and just keep sapping away health. pretty sure thats what gf intended but they fell short with the stat distribution.

the water bubble ability wouldve have worked better if it also gave resistances to other types, besides fire/ like ice, water and steel (types water resists) entertainment would have been far more interesting this way. the immune to burn is a nice touch.
 
This pokemon is a real dissapointment to be honest. At first, I was expecting the usual "spider pokemon" tropes (fast, sticky web Sp.Attacker), but this seems to be the complete oppositte.

While this pokemon seems incredibly bad in singles, it also looks like it would have a VERY niche gimmicky role in entrainment + Water bubble to give either a fire resist/burn immunity or water absorb to a pokemon in doubles, but unfortunately it's still to slow to get this done.

I was actually still planning on trying to get a set like this to work, but unfortunately the only VGC viable pokemon that would benefit from Water Bubble seems to be things that prefer their original abilities like Scizor (prefers technician?), Weavile (still pretty frail), Crabominable (dunno about this), or Metagross (depends on how intimidate/speed control attacks plays out this gen), but even then rain can patch that without sacrificing their abilities.

On the other hand, Water Absorb would be sorta cool on bulky pokemon with glaring fire weaknesses like Incineroar, Arcanine, and Krookodile (Intimidate -> Water immunity is good, especially as the ability resets upon switching out), or anything that in general that wouldn't mind walling water types if it has a not so great ability.

Araquanid @ Leftovers/Sitrus Berry
Bold/Impish Nature
Ability: Water Absorb/Water Bubble
Evs: 236 HP/124 Def/108 Sp.Def/44 Spe

- Scald
- Lunge/Leech Life
- Wide Guard/Protect
- Entrainment

Notes:
  • Ev spread ensures rock slide is a 3HKO from +speed natured pokemon like LO Garchomp
  • Survives LO Timid Raichu Thunder/Thunderbolt outside of Electric Terrain (this thing cannot take any electric hit in electric terrain, even with 252+ Sp.Def)
  • Speed EVs are to outspeed uninvested base 45 and below pokemon.

Main plan is to Entrainment something and pass your ability up to help it out/disrupt your opponent if it relies on an ability. Wide guard support if needed, otherwise protect helps for residual recovery. Scald does scald things, and lunge was primarily used for the attack drop to sponge incoming physical hits better, but leech life can also be used (attack stat is pretty pathetic though, so you wont be recovering much).

I guess if you wanted to make it more of a wall than entrainment, you could replace that with something like toxic, aqua ring, liquidation, or power split (illegal pre-bank as Shuckle is required).


Shame since I was so amped up to use this one since I saw it.
 
Last edited:
Low tier garbage at a simple glance. It's a shame because I like Bug/Water defensively (I know many people will disagree and say it's bad.) It's unique ability looks to be Heatproof+Water Veil which is not too shabby. Araquanid's design is also good. Reminds me a lot of those Spider enemies in Pikmin 2 called Dweevil that grab dead enemies and treasure.
 
It's a shame it sucks because I really like it. I was expecting offensive when I saw its design, but water/bug is surprisingly good defensive typing and its ability is really nice. If it had more utility and more power I could see it having some niche higher tier usage, but its movepool is absolute shit. Leech Life/Toxic/Mirror Coat/Scald or Liquidation is like the only viable set, though maybe infestation could work there somewhere to help toxic stall or to be a mini wobbuffet with mirror coat.
 

Pikachu315111

Ranting & Raving!
is a Community Contributoris a Top Smogon Media Contributor
A slow, defensive Water/Bug? I'm not so sure. While also good for a defensive Pokemon, Water Bubble would have also been nice for a physical attacker (which, to be fair, is their highest offense stat).

I guess we'll start with utility? Wide Guard, Soak, Spider Web, Aqua Ring, and Entrainment (maybe Scald for the possible chance of burning?). Going to attacks it has usable STABs (especially Leech Life), Crunch, and Poison Jab. Egg Moves offer Power Split, Stockpile, and Spit Up (though no Swallow).

I don't know what you're suppose to do with this. Maybe turn your opponent or ally into a Water-type? Though it doesn't have anything to deal with Water-types so its left to another Pokemon to clean up. We got two Bug/Water Pokemon this gen and both have problems making them hard to use if not unusable. GF, why?
 
oh my god

it has 454 bst

do you know what else has exactly 454 bst, as of this gen?

this fuckface:



yeah, it sucks because they went out of their way to make it a masquerain counterpart, just like how shiinotic's stats suck because they wanted to give parasect a counterpart (they didn't even go through the trouble of at least boosting parasect's bst, those poor mushrooms)

wow gamefreak
 
Last edited:

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top