[Doubles] Keldeo

shaian

you love to see it
is a Tutor Alumnusis a Team Rater Alumnusis a Social Media Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
i literally can not for the life of me remember what the fuck the format for this should look like so i just copied the dude writing up the LC Riolu s/o corporal levi

[OVERVIEW]
pros:
- top threat in bw doubles tbh; only like jellicent can really safely switch in on this beast --> this a lie cuz like other shit such as cress can too but they all eat like 40% min from this fiends moves
- water / fighting is pretty sick neutral coverage
- dope speed tier and high as shit special attack lets it do powerful fast things
- good on a medley of teambuilds and is easily supported

cons:
- latis and thund and torn exist
- overall utility from fighting types means hitmontop is typically a safer pick however lets be real, they play a whole lot differently
- while most things are hard pressed to comfortably switch in on it, quite a few things are dead stops to keld once in
- limited movepool --> predictable as shit
- other teams speed control hurts it cuz it relies on being faster than its opponents to put in that bidness

overall:
- dope

[SET]
name: All-Out Attacker
move 1: Hydro Pump / Scald
move 2: Secret Sword
move 3: Protect
move 4: Taunt / Icy Wind
item: Life Orb / Water Gem
ability: Justified
evs: 252 SpA / 252 Spe / 4 SpD
nature: Timid nature

[SET COMMENTS]
- Hydro / Scald --> hit hard as fuck STAB
- Secret Sword --> same as above but with different intended targets
- Protect --> protect
- Taunt --> disrupt things which use support moves and what not
- Icy Wind --> speed control / punish switchins from like a ballsy torn or the latis

^ usage tips for the above in writing

[ADDITIONAL COMMENTS]
- Max speed for fast as possible
- Max special attack for strong as possible
- lorb for all around boost
- Gem if you want that sexy one time boost

- team options goes here or something honestly idk anymore: answer to team options though is like everything but trick room actually works well with keld but like i'll give specifics later once i figure out where this section goes

[STRATEGY COMMENTS]

Other Options
============
- like sub
- you can forego that last move slot option for a secondary water stab of either hydro or scald depending on what you used as your main and how much you dont give a shit about taunt or icy wind
- i guess you could yolo it up and use like calm mind if you're an absolute madman
- ebelt probably to bluff a gem if you dont mind not using your other stab or something
- quick guard though it doesnt stop prankster so whats the point other than fake outs
- hp grass or electric arent bad if you're stupid weak to gastro / jelli or gyara but thats literally it

Checks and Counters
============
- electrics --> zap, rotom-w, thund
- grass' --> skymin, amoong, ludifaglo in rain, abomasnow under tr / or if its sash is still intact
- psychics --> deo-a, latis, cress
- trick room shit --> cress, abomasnow
- twaves tbh though like all twave users would probably just ko it except for the mostly irrelevant rotom-h or the mythical bw support gyara which doesnt exist
 
Last edited:

Stratos

Banned deucer.
i dont think ur set comments are right. i think its supposed to be sort of like modern moves + usage tips, while AC is modern set details + team options
 
This is a BW Doubles analysis, so sorry if I'm tagging anyone that never played that. Just hoping to catch some players who have from the ORAS QC team~

Memoric talkingtree kamikaze qsns xzern Yoda2798

Assuming you still feel like finishing this, shaian. Also, if any of you guys want to get tagged for BW Doubles stuff in the future, let me know and I"ll make a note of it somewhere~
 

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