Garbodor [QC 3/3 GP 2/2]

[OVERVIEW]

Garbodor's decent bulk and ability to set both Spikes and Toxic Spikes allow it to function well in a support role on many builds. With Rocky Helmet, Aftermath, and a resistance to Fighting-type attacks, it can punish U-turn pivots and most physical attackers. In addition, it is one of the most favorable defensive Spikes users due to its good special bulk and ability to take on Virizion. However, it gives common Defoggers, such as Flygon and Golbat, multiple opportunities to remove entry hazards from the field.

[SET]
name: Defensive Hazard Stack
move 1: Spikes
move 2: Toxic Spikes / Toxic
move 3: Gunk Shot
move 4: Toxic / Pain Split
item: Rocky Helmet
ability: Aftermath
nature: Impish
evs: 252 HP / 164 Def / 92 SpD

[SET COMMENTS]
Moves
========

Spikes helps wear down teammates' checks and is a selling point of using Garbodor. Toxic Spikes is an added bonus that is heavily detrimental to teams without a Poison-type or adequate entry hazard control. Alternatively, Toxic can be used to cripple walls such as Alomomola and provides a more reliable way to status Flygon, which is otherwise given free switches by Garbodor. Gunk Shot is Garbodor's main STAB move, ensuring that it is not completely shut down by faster Taunt users and allowing it to counter Virizion while providing a 30% chance to poison. Pain Split is preferred in the last slot if Garbodor's already running Toxic, as it allows Garbodor to regain some health if it's low on HP. Finally, Haze can be used to make Garbodor an emergency check to setup sweepers such as Scrafty and Braviary.


Set Details
========

The Defense EVs give Garbodor just enough bulk to take a +2 Zen Headbutt from Virizion and two High Jump Kicks from Adamant Life Orb Hitmonlee, while the Special Defense investment allows it to take two Leaf Storms from Life Orb Venusaur. Rocky Helmet is the preferred item on this set, punishing Pokemon that use contact moves, notably U-turn pivots and the Fighting-types that Garbodor deals with by virtue of its typing. It can also allow Garbodor to function as a spinblocker in some scenarios, as a weakened spinner will be unable to remove hazards after taking Rocky Helmet recoil. Aftermath further discourages physical attackers, as any contact move that KOes Garbodor will cause the attacker to lose 25% of its HP. Black Sludge can be used in order for Garbodor to sustain itself more easily over the course of the match to check what it needs to or set additional layers of Spikes.

Usage Tips
========

If possible, switch Garbodor in on a predicted U-turn to inflict chip damage with Rocky Helmet. Bring it in on Pokemon that don't immediately threaten it, such as Venusaur and Virizion, to start stacking entry hazards. Additionally, as Garbodor gives many Defoggers, such as Golbat and Flygon, free switches by nature of its typing, double or triple switch around to avoid giving the opponent many opportunities to use Defog. It is generally best to set Toxic Spikes first if the opponent has no grounded Poison-types and most of the opposing team is vulnerable to it, and Spikes first if the aforementioned conditions do not apply. Finally, if Garbodor is low on health or has no further purpose in the game, it can be sacrificed on a predicted attack that makes contact to deal major chip damage with Rocky Helmet and Aftermath.

Team Options
========

Pokemon that can force out or threaten Defoggers, such as Aurorus, Magneton, and Glalie, are greatly appreciated, whereas Pokemon that can pressure the Steel- and Ground-types that wall Garbodor, such as Sawk and Gallade, can help keep momentum. Similarly, Stealth Rock users that can break through common Defoggers, such as Ice Punch Rhyperior, work well with Garbodor due to their ability to pressure the opponent's hazard control and make hazard stacking easier. Most non-grounded Pokemon, such as Braviary, Uxie, and Togetic, are good partners for their ability to counter defensive Flygon and switch into Ground-type attacks. Additionally, Pokemon such as Sneasel, Spiritomb, and Escavalier are notable for their ability to Pursuit trap Hoopa, one of Garbodor's most threatening counters. Finally, setup sweepers, such as Scrafty, Virizion, Omastar, and Gallade, and attackers, such as Aerodactyl, appreciate the entry hazard support that Garbodor provides, which weakens their checks and counters.

[STRATEGY COMMENTS]
Other Options
=============

Drain Punch can be used to hit Magneton but rarely has further use. Seed Bomb is another coverage option that hits Rhyperior and Seismitoad for decent damage, but the loss in utility is generally not worth it. A more offensive spread with Normal Gem as the item and Explosion is an option to act as a suicide entry hazard setter, which can set hazards and Explode on slower Defoggers and spinners, providing momentum and weakening opposing hazard control.

Checks and Counters
===================

**Bulky Ground-types**: Flygon takes little from any of Garbodor's attacks and can clear its entry hazards with Defog or deal massive damage with Earthquake. Rhyperior, Seismitoad, and Mega Camerupt can switch into anything barring Seed Bomb and set Stealth Rock or fire off an attack; however, the former two need to be wary of taking a Seed Bomb on the switch.

**Offensive Psychic-types**: Pokemon such as Hoopa, Delphox, Meloetta, and Sigilyph can take any of Garbodor's attacks and OHKO it with Psychic or Psyshock.

**Steel-types**: Most Steel-types, such as Magneton, are given free switches by Garbodor, and Garbodor will eventually be forced out, as most variants are walled by them.

**Poison-resistant Attackers**: Pokemon such as Drapion and Magneton can switch into any of Garbodor's moves and immediately threaten or set up on it.

**Golbat**: Golbat easily counters all Garbodor variants, being able to take any hit and clear its entry hazards with Defog or attack it with Brave Bird to whittle it down.
 
Last edited by a moderator:
uh

  • Haze and Pain Split are honestly much better options than Seed Bomb for the main set, since they cripple slower swetup sweepers such as gurdurr and malamar and fix the lack of reliable recovery issue, respectively. Seed Bomb is just kinda weak coming from unboosted Garbo, so it should probably go into other options
  • Mention how rocky helmet has the benefit of preventing the hazards from your opponent's field being removed if they happen to die from rocky helmet recoil upon using rapid spin
  • I know this sounds overstated, but just mention how the other ground types heavily damage garbo with EQ; mega camerupt should be mentioned on ground-types too.
  • How is Hoopa the only Psychic type mentioned? It's not even that prevalent due to the presence of Pursuit on most teams. While they don't take Gunk Shot well, you should probably expand that Hoopa section to just Psychic-types in general such as Delphox, Meloetta, and Sigilyph.
  • Registeel isn't really a problem for Garbodor as it can get constantly worn down by Rocky Helmet recoil and Seismic Toss, respectively.
overall I feel like the analysis is rather skimpy as is right now so maybe expand the overview and other sections a bit more.
 
Dominatio

srry for the process generally bein slow here, i blame every other qc dude (cuz who's really laying responsibility on me in 2016 haha). i would have to concede that seed bomb isn't slash-worthy, now moreso than ever w.o the boon of keeping duggy honest. think the best shot here is spikes / (tspikes / tox) / gunk / (tox / split), haze in moves. manual tox for being able to directly timer the flygon is, at least to me, somethin that remains pretty key in this meta, and realistically I figure scrafty is the only key booster that haze targets for teams better than alt lines of play might. also, no idea what the speeds meant for, and if I am to recall correctly 100 spdef is a much more key benchmark to hit in ensuring it against lo venusaur. so unless there's something huge I'm missing out on, go with that

think it's pretty key to stress that, especially within the context of faster paced teams, an sr setter that pressures conventional hazard control (moreso defog, since combatting the durable spinners we got is more a process of making their spins costly or packin ghosts) is key. having an ice punch rhyperior or zong to keep their sr v.gonners, bats, etc. can make garbo doubles or tox attempts actually gainful, thereby reinforcing the consistency of your hazard stack.

as a decent alt angle, mention normal gem explosion in oo; shifts the dynamic of garbo, but it's nice at keeping offensive momentum while providing similar support. the idea to it is that you can (should the situation warrant) spike on a bat / toise switch, outpace and boom for a chunk, and keep your hazards + get key dmg on an important defensive facet to push ur wincon. the value u net v.lefties gonner balances is not super great sadly, but i do think there is enough merit there to be worth notice.

other dudes can touch upon things, but let's get gears movin here
1/3
 

MrAldo

Hey
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- On Overview, you mention its ability to set up spikes and toxic spikes but make sure to mention the advantages it has over its main competition, which is qwilfish, like the importance of its grass resist which gives garbodor the advantage over it which venusaur and virizion around.

- Also, on Overview mention its issues against Steel-types, that can be overstated cause it is a pretty important issue with this Pokemon. I wouldnt mention free switch-ins cause Flygon hates getting poisoned by toxic. Would say "gives too many defog opportunities against Flygon and Golbat" instead.

- For the sake of optimization, EV Spread can be retouched a little bit more. 252 HP / 164 Def / 92 SpDef Impish Nature allows Garbodor to take 2 high jump kicks from Adamant LO Hitmonlee with no prior damage and let it take 2 leaf storms from Venusaur, this benchmarks should be added on set details.

- Remove Dugtrio mentions (you can put Spiritomb instead in that paragraph). Mention partners like Scrafty and Aerodactyl that appreciates the spikes support Garbodor provides, setup sweepers like Virizion, Omastar and company can go here as well.

- Dont forget to put the checks and counters between ** (Example: **Steel-types**)

QC 2/3 Once implemented.
 

phantom

Banned deucer.
The last flaw in the overview is irrelevant since Steel-types don't really stop it from Spiking, in fact, Registeel, the most common Steel-type, is Spikes bait, especially if Garbodor is using Pain Split. That tidbit should be removed.

Registeel should be removed from checks and counters as well.

Put Magneton in a section with Swords Dance Drapion and name it "poison-resistant attackers" or something like that. Basically stuff that can swap in on it and immediately threaten it or set up on it.

Mention Golbat somewhere in checks and counters because Garbodor is utterly helpless against it no matter what it does.

Provided the above is done, qc 3/3
 

dhelmise

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[OVERVIEW]

Garbodor's decent bulk and ability to set both Spikes and Toxic Spikes allows allow it to function well in a support role on many builds archetypes. With Rocky Helmet, Aftermath, and a resistance to Fighting-type attacks, it can punish U-turn pivots and most physical attackers. In addition, it outclasses Qwilfish due to its higher special bulk and ability ot to take on Virizion. However, it gives common defoggers Defoggers, such as Flygon and Golbat, multiple Defog opportunities to use the move.

[SET]
name: Defensive Hazard Stack
move 1: Spikes
move 2: Toxic Spikes / Toxic
move 3: Gunk Shot
move 4: Toxic / Pain Split
item: Rocky Helmet
ability: Aftermath
nature: Impish
evs: 252 HP / 164 Def / 92 SpD

[SET COMMENTS]
Moves
========

Spikes helps wear down the team's checks (who's checks? replace "the team's" with whatever Pokemon/whatever this is referring to), (RC) and is a selling point of using this set Garbodor (subjective). (AP), (RC) while Toxic Spikes is an added bonus that is heavily detrimental to teams without that lack (both work but i personally think the latter sounds better) a Poison-type or adequate hazard control. Alternatively, Toxic can be used to cripple walls such as Alomomola and provides a more reliable way to status (i personally think something better could work here) Flygon, which is otherwise given a free switchin switches by Garbodor. Gunk Shot is the obligatory Garbodor's main STAB move and ensures that it is not completely restrained by faster Taunt users, (RC) and allows it to counter Virizion while providing a 30% chance to Poison poison. Pain Split is preferred in the last slot if you're already running Toxic, allowing as it allows Garbodor to regain some health back if it's low on HP. Finally, Haze can be used to emergency check setup sweepers such as Scrafty and Braviary in emergencies.


Set Details
========

The 164 (subjective) Defense EVs give Garbodor just enough bulk to take a +2 Zen Headbutt from Virizion and two High Jump Kicks from Adamant Life Orb Hitmonlee, while and the Special Defense investment allows it to take two Leaf Storms from Life Orb Venusaur. Rocky Helmet is the preferred item on nearly all sets (there's only one set; even if you don't make this change, at least say "on this set" instead of what's there currently), punishing Pokemon using that use contact moves, notably U-turn pivots and the Fighting-types that Garbodor deals with by virtue of its typing. It can also allow it Garbodor to function as a spinblocker in some scenarios, as a weakened Rapid Spinner will be unable to remove hazards after taking Rocky Helmet recoil. Aftermath further discourages physical attackers, as any contact move that KOs it will cause the attacker to lose 25% of its HP.


Usage Tips
========

If possible, switch Garbodor in on a predicted U-turn to get inflict chip damage with Rocky Helmet chip damage. Bring it Garbodor in on Pokemon that don't immediately threaten it, such as Venusaur and Virizion, to start stacking hazards. Additionally, as Garbodor gives many Defoggers, such as Golbat and Flygon, free switchins switches by nature of its typing, double or triple switch around to avoid giving the opponent many Defog opportunities to use Defog. It is generally best to set Toxic Spikes first if the opponent has no grounded Poison-types and much most of the opposing team is vulnerable to it, and Spikes first if the aforementioned conditions do not apply. Finally, a if Garbodor is low on health or without has no further purpose in the game, (AC) it can be sacrificed on a predicted attack that makes contact to get deal major chip damage with Rocky Helmet and Aftermath.


Team Options
========

Pokemon that can force out or threaten Defoggers, such as Aurorus, Magneton, and Glalie, are greatly appreciated, while whereas Pokemon that can pressure the Steel- and Ground-types that wall Garbodor, such as Sawk and Gallade, can help keep momentum. Similarly, Stealth Rock users that can break through common Defoggers, such as Ice Punch Rhyperior, work well with Garbodor due to their ability to pressure the opponents' hazard control and make hazard stacking easier. Most Flying-types or Pokemon with Levitate non-Grounded Pokemon, such as Braviary, Uxie, and Togetic, make are good partners for their ability to counter defensive Flygon and switch into grounded attacks. Additionally, Pokemon such as Sneasel, Spiritomb, and Escavalier are notable for their ability to Pursuit trap Hoopa, one of Garbodor's most threatening counters. Finally, setup sweepers, such as Scrafty, Virizion, Omastar, and Gallade, and attackers, such as Aerodactyl, appreciate the entry hazard support that Garbodor provides in weakening their checks and counters.


[STRATEGY COMMENTS]
Other Options
=============

Drain Punch can be used to hit Magneton, but it rarely has further use. Seed Bomb is another coverage option that hits Rhyperior and Seismitoad for decent damage, but the loss in utility is generally not worth it. A more offensive spread with Normal Gem as the item and Explosion is an option to act as a suicide entry hazard setter, (RC) which that can set hazards and explode on slower Defoggers and Spinners spinners, providing momentum and weakening opposing hazard control.

Checks and Counters
===================

**Bulky Ground types Ground-types**: Flygon takes little from any of garb's Garbodor's attacks and can defog its hazards/ (RS) clear the entry hazards it sets with Defog or deal massive damage with earthquake Earthquake, and Rhyperior and Seismitoad can switch into anything bar seed bomb Seed Bomb and set rocks, likewise mega camerupt up Stealth Rock. (AP) Likewise, Mega Camerupt takes little from any of garb's Garbodor's attacks and can fire off a powerful attack or set rocks up Stealth Rock. (AP)

**Offensive Psychic types Psychic-types**: Pokemon such as Hoopa, Delphox, Meloetta, (AC) and Sigilyph can take any of Garbodor's attacks and OHKO it with Psychic or Psyshock.

**Steel types Steel-types**: Most Steel-types, such as Magneton, are given free switchins switches by Garbodor, which and Garbodor will eventually be forced to switch out, as most variants are walled by them.

**Poison-resistant Attackers**: Pokemon such as Drapion and Magneton can switch into any of Garbodor's moves and immeditely immediately threaten it or set up on it.

**Golbat**: Golbat easily counters all Garbodor variatns variants, being able to take any hit and Defog clear its entry hazards with Defog or attack it with Brave Bird (normally this would be up to QC but considering how much weakened Garbodor hurts contact move users, wouldnt that be worth mentioning?).
 
Last edited:
GP 1/2

on top of Kris, pretty nice job!
remove add comments
[OVERVIEW]

Garbodor's decent bulk and ability to set both Spikes and Toxic Spikes allows allow it to function well in a support role on many builds archetypes (eh, archetypes is a broader term referring to offense, stall, and the like. Builds more implies individual teams, which I'd say is being referred to here). With Rocky Helmet, Aftermath, and a resistance to Fighting-type attacks, it can punish U-turn pivots and most physical attackers. In addition, it outclasses Qwilfish due to its higher special bulk and ability ot to take on Virizion. However, it gives common defoggers Defoggers, such as Flygon and Golbat, multiple Defog opportunities to use the move.

[SET]
name: Defensive Hazard Stack
move 1: Spikes
move 2: Toxic Spikes / Toxic
move 3: Gunk Shot
move 4: Toxic / Pain Split
item: Rocky Helmet
ability: Aftermath
nature: Impish
evs: 252 HP / 164 Def / 92 SpD

[SET COMMENTS]
Moves
========

Spikes helps wear down the team's checks (who's whose* checks? replace "the team's" with whatever Pokemon/whatever this is referring to), (RC) and is a selling point of using this set Garbodor (subjective) (Spikes on Grab is pretty common iirc, so this is good). (AP), (RC) while Toxic Spikes is an added bonus that is heavily detrimental to teams without that lack (both work but i personally think the latter sounds better) (up to author) a Poison-type or adequate hazard control. Alternatively, Toxic can be used to cripple walls such as Alomomola and provides a more reliable way to inflict status on (i personally think something better could work here) Flygon, which is otherwise given a free switchin switches by Garbodor. Gunk Shot is the obligatory Garbodor's main STAB move, (comma) and ensures ensuring that it is not completely restrained by faster Taunt users, (RC) and allows allowing it to counter Virizion while providing a 30% chance to Poison poison. Pain Split is preferred in the last slot if you're (ignore) Garbodor's already running Toxic, allowing as it allows Garbodor to regain some health back if it's low on HP. Finally, Haze can be used to make Garbodor an emergency (keep) check to setup sweepers such as Scrafty and Braviary in emergencies (ignore).


Set Details
========

The 164 (subjective) (no reason to specify the quantity) Defense EVs give Garbodor just enough bulk to take a +2 Zen Headbutt from Virizion and two High Jump Kicks from Adamant Life Orb Hitmonlee, while and the Special Defense investment allows it to take two Leaf Storms from Life Orb Venusaur. Rocky Helmet is the preferred item on nearly all sets (there's only one set; even if you don't make this change, at least say "on this set" instead of what's there currently), punishing Pokemon using that use contact moves, notably U-turn pivots and the Fighting-types that Garbodor deals with by virtue of its typing. It can also allow it Garbodor to function as a spinblocker in some scenarios, as a weakened Rapid Spinner will be unable to remove hazards after taking Rocky Helmet recoil. Aftermath further discourages physical attackers, as any contact move that KOs it Garbodor will cause the attacker to lose 25% of its HP.


Usage Tips
========

If possible, switch Garbodor in on a predicted U-turn to get inflict chip damage with Rocky Helmet chip damage. Bring it Garbodor in on Pokemon that don't immediately threaten it, such as Venusaur and Virizion, to start stacking hazards. Additionally, as Garbodor gives many Defoggers, such as Golbat and Flygon, free switchins switches by nature of its typing, double or triple switch around to avoid giving the opponent many Defog opportunities to use Defog. It is generally best to set Toxic Spikes first if the opponent has no grounded Poison-types and much most of the opposing team is vulnerable to it, and Spikes first if the aforementioned conditions do not apply. Finally, a if Garbodor is low on health or without has no further purpose in the game, (AC) it can be sacrificed on a predicted attack that makes contact to get deal major chip damage with Rocky Helmet and Aftermath.


Team Options
========

Pokemon that can force out or threaten Defoggers, such as Aurorus, Magneton, and Glalie, are greatly appreciated, while whereas Pokemon that can pressure the Steel- and Ground-types that wall Garbodor, such as Sawk and Gallade, can help keep momentum. Similarly, Stealth Rock users that can break through common Defoggers, such as Ice Punch Rhyperior, work well with Garbodor due to their ability to pressure the opponents' hazard control and make hazard stacking easier. Most Flying-types or Pokemon with Levitate non-Grounded non-grounded* Pokemon, such as Braviary, Uxie, and Togetic, make are good partners for their ability to counter defensive Flygon and switch into grounded Ground-type attacks. Additionally, Pokemon such as Sneasel, Spiritomb, and Escavalier are notable for their ability to Pursuit trap Hoopa, one of Garbodor's most threatening counters. Finally, setup sweepers, such as Scrafty, Virizion, Omastar, and Gallade, and attackers, such as Aerodactyl, appreciate the entry hazard support that Garbodor provides, (comma) which weakens in weakening their checks and counters.


[STRATEGY COMMENTS]
Other Options
=============

Drain Punch can be used to hit Magneton, but it rarely has further use. Seed Bomb is another coverage option that hits Rhyperior and Seismitoad for decent damage, but the loss in utility is generally not worth it. A more offensive spread with Normal Gem as the item and Explosion is an option to act as a suicide entry hazard setter, (RC) which that can set hazards and explode on slower Defoggers and Spinners spinners, providing momentum and weakening opposing hazard control.

Checks and Counters
===================

**Bulky Ground types Ground-types**: Flygon takes little from any of garb's Garbodor's attacks and can defog its hazards/ (RS) clear the entry hazards it sets with Defog or deal massive damage with earthquake Earthquake, and Rhyperior and Seismitoad can switch into anything bar seed bomb Seed Bomb and set rocks, likewise mega camerupt up Stealth Rock. (AP) Likewise, Mega Camerupt takes little from any of garb's Garbodor's attacks and can fire off a powerful attack or set rocks up Stealth Rock. (AP)

**Offensive Psychic types Psychic-types**: Pokemon such as Hoopa, Delphox, Meloetta, (AC) and Sigilyph can take any of Garbodor's attacks and OHKO it with Psychic or Psyshock.

**Steel types Steel-types**: Most Steel-types, such as Magneton, are given free switchins switches by Garbodor, which and Garbodor will eventually be forced to switch out, as most variants are walled by them.

**Poison-resistant Attackers**: Pokemon such as Drapion and Magneton can switch into any of Garbodor's moves and immeditely immediately threaten it or set up on it.

**Golbat**: Golbat easily counters all Garbodor variatns variants, being able to take any hit and Defog clear its entry hazards with Defog or attack it with Brave Bird (normally this would be up to QC but considering how much weakened Garbodor hurts contact move users, wouldnt that be worth mentioning?) (yeah, this has me wondering too).
 
Last edited:

Lumari

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add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]

Garbodor's decent bulk and ability to set both Spikes and Toxic Spikes allow it to function well in a support role on many builds. With Rocky Helmet, Aftermath, and a resistance to Fighting-type attacks, it can punish U-turn pivots and most physical attackers. In addition, it outclasses Qwilfish due to its higher special bulk and ability to take on Virizion. However, it gives common Defoggers, such as Flygon and Golbat, multiple opportunities to Defog remove entry hazards off the field.

[SET]
name: Defensive Entry Hazard Stacker
move 1: Spikes
move 2: Toxic Spikes / Toxic
move 3: Gunk Shot
move 4: Toxic / Pain Split
item: Rocky Helmet
ability: Aftermath
nature: Impish
evs: 252 HP / 164 Def / 92 SpD

[SET COMMENTS]
Moves
========

Spikes helps wear down teammates' checks and is a selling point of using Garbodor. Toxic Spikes is an added bonus that is heavily detrimental to teams without a Poison-type or adequate entry hazard control. Alternatively, Toxic can be used to cripple walls such as Alomomola and provides a more reliable way to status Flygon, which is otherwise given free switches by Garbodor. Gunk Shot is Garbodor's main STAB move, ensuring that it is not completely restrained shut down (odd word choice) by faster Taunt users and allowing it to counter Virizion while providing a 30% chance to poison. Pain Split is preferred in the last slot if Garbodor's already running Toxic, as it allows Garbodor to regain some health if it's low on HP. Finally, Haze can be used to make Garbodor an emergency check to setup sweepers such as Scrafty and Braviary.


Set Details
========

The Defense EVs give Garbodor just enough bulk to take a +2 Zen Headbutt from Virizion and two High Jump Kicks from Adamant Life Orb Hitmonlee, while the Special Defense investment allows it to take two Leaf Storms from Life Orb Venusaur. Rocky Helmet is the preferred item on this set, punishing Pokemon that use contact moves, notably U-turn pivots and the Fighting-types that Garbodor deals with by virtue of its typing. It can also allow Garbodor to function as a spinblocker in some scenarios, as a weakened Rapid Spinner spinner will be unable to remove hazards after taking Rocky Helmet recoil. Aftermath further discourages physical attackers, as any contact move that KOs KOes Garbodor will cause the attacker to lose 25% of its HP.


Usage Tips
========

If possible, switch Garbodor in on a predicted U-turn to inflict chip damage with Rocky Helmet. Bring it in on Pokemon that don't immediately threaten it, such as Venusaur and Virizion, to start stacking entry hazards. Additionally, as Garbodor gives many Defoggers, such as Golbat and Flygon, free switches by nature of its typing, double or triple switch around to avoid giving the opponent many opportunities to use Defog. It is generally best to set Toxic Spikes first if the opponent has no grounded Poison-types and most of the opposing team is vulnerable to it, and Spikes first if the aforementioned conditions do not apply. Finally, if Garbodor is low on health or has no further purpose in the game, it can be sacrificed on a predicted attack that makes contact to deal major chip damage with Rocky Helmet and Aftermath.


Team Options
========

Pokemon that can force out or threaten Defoggers, such as Aurorus, Magneton, and Glalie, are greatly appreciated, whereas Pokemon that can pressure the Steel- and Ground-types that wall Garbodor, such as Sawk and Gallade, can help keep momentum. Similarly, Stealth Rock users that can break through common Defoggers, such as Ice Punch Rhyperior, work well with Garbodor due to their ability to pressure the opponent's hazard control and make hazard stacking easier. Most non-grounded Pokemon, such as Braviary, Uxie, and Togetic, are good partners for their ability to counter defensive Flygon and switch into Ground-type attacks. Additionally, Pokemon such as Sneasel, Spiritomb, and Escavalier are notable for their ability to Pursuit trap Hoopa, one of Garbodor's most threatening counters. Finally, setup sweepers, such as Scrafty, Virizion, Omastar, and Gallade, and attackers, such as Aerodactyl, appreciate the entry hazard support that Garbodor provides, which weakens their checks and counters.


[STRATEGY COMMENTS]
Other Options
=============

Drain Punch can be used to hit Magneton (RC) but rarely has further use. Seed Bomb is another coverage option that hits Rhyperior and Seismitoad for decent damage, but the loss in utility is generally not worth it. A more offensive spread with Normal Gem as the item and Explosion is an option to act as a suicide entry hazard setter, which can set hazards and Explode on slower Defoggers and spinners, providing momentum and weakening opposing hazard control.

Checks and Counters
===================

**Bulky Ground-types**: Flygon takes little from any of Garbodor's attacks and can clear its entry hazards with Defog or deal massive damage with Earthquake. Rhyperior, Seismitoad, and Mega Camerupt can switch into anything barring Seed Bomb and set Stealth Rock or fire off an attack; however, (AC) the former two need to be wary of taking a Seed Bomb on the switch.

**Offensive Psychic-types**: Pokemon such as Hoopa, Delphox, Meloetta, and Sigilyph can take any of Garbodor's attacks and OHKO it with Psychic or Psyshock.

**Steel-types**: Most Steel-types, such as Magneton, are given free switches by Garbodor, and Garbodor will eventually be forced out, as most variants are walled by them.

**Poison-resistant Attackers**: Pokemon such as Drapion and Magneton can switch into any of Garbodor's moves and immediately threaten or set up on it.

**Golbat**: Golbat easily counters all Garbodor variants, being able to take any hit and clear its entry hazards with Defog or attack it with Brave Bird to whittle it down.
 
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