Garchomp (Ground) [QC: 0/3]

Status
Not open for further replies.

maroon

free palestine
is a Site Content Manageris a Top Team Rateris a Member of Senior Staffis a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Top Tutor Alumnusis a Top Social Media Contributor Alumnus
RMT & Mono Leader
[OVERVIEW]
Ground
========

* With access to a great speed tier and great natural Attack, Garchomp finds itself as a powerful wallbreaker or setup sweeper on Ground-type teams. Garchomp's speed tier allows it to outspeed threats such as Mega Gardevoir and Volcarona.
* With access to Devasting Drake and Swords Dance, Garchomp can break through unresisted Physical walls it may have trouble with such as Suicune, Mega Venusaur and Chansey at +2 Attack.
* Rough Skin punishes Pokemon that use physical contact moves such as Tapu Bulu's Wood Hammer. Rough Skin also allows Garchomp to block Rapid Spin from removing hazards if the opposing Pokemon faints to Rough Skin damage.
* Garchomp's Dragon typing gives it a neutrality to Grass- and Water-type attacks, allowing Garchomp to take hits that Ground has trouble with like Choice Scarf Tapu Bulu's Horn Leech or Mega Swampert's Waterfall.
* Garchomp can use Swords Dance to further boost its already high attack increasing its wallbreaking capabilities.
* Garchomp has access to solid coverage moves in Fire Blast, which allow Garchomp to hit Pokemon such as Skarmory and Mega Scizor for super effective damage, and Stone Edge, which allow Garchomp to hit Pokemon such as Mantine and Zapdos for super effective damage.
* Garchomp loses quite a bit of Speed upon Mega Evolution allowing it to be outspeed by Pokemon such as Kyurem-Black, Mega Gardevoir and Manaphy.
* Garchomp's quad weakness to Ice-type attacks leaves it vulnerable to common coverage and priority being Hidden Power [Ice] and Ice Shard. This allows slower Pokemon such as Mamoswine to OHKO Garchomp with Ice Shard and easily forces out Garchomp.

[SET 1]
name: Dragonium Z (Ground)
move 1: Swords Dance
move 2: Outrage
move 3: Earthquake
move 4: Fire Fang
item: Dragonium Z
ability: Rough Skin
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

* Swords Dance allows Garchomp to boost its Attack to tremendous levels allowing it to break through walls that Garchomp may struggle breaking otherwise such as Chansey.
* STAB Outrage hits everything that does not resist it for solid damage and is Garchomp's most reliable and powerful Dragon-type STAB attack.
* STAB Earthquake hits everything that does not resist it for solid damage.
* Fire Fang allows Garchomp to hit bulky Steel types that give Garchomp trouble such as Ferrothorn and prevents Garchomp from being walled completely by Celesteela and Skarmory.

Set Details
========

* Maximum Attack and Speed investment allows Garchomp to hit as hard and as fast as possible. Max Speed investment allows it to outspeed base 100 Pokemon such as Mega Gardevoir and Manaphy, which otherwise threaten to OHKO Garchomp.
* Dragonium Z allows Garchomp to break past physical walls such as Porygon2 and Suicune, which otherwise it would have trouble breaking past.
* Rough Skin provides useful chip on Pokemon that rely on physical contact moves to hit Garchomp such as Tapu Bulu. Rough Skin also allows Garchomp to block Rapid Spin from removing hazards if the opposing Pokemon faints to Rough Skin damage.

Usage Tips
========

* Swords Dance along with Dragonium Z allows Garchomp to become an amazing wallbreaker, however, it is important to not use it recklessly and save it for tough walls on the opponents team such as Mantine on Flying or Mega Venusaur on Grass.
* Garchomp should carefully plan when to set up a Swords Dance as Garchomp is easily forced out. Garchomp should not be setup against teams with Pokemon such as Ice Shard abusers such as Mamoswine on opposing Ground teams.
* Against bulkier and balanced teams Swords Dance can be set up mid-game to severely cripple the other team. Such as against normal, Garchomp should try to setup and cripple the teams defensive core of Staraptor and the Eviolite twins.
* Against offensive teams Swords Dance should be used only when Garchomp can clean through the opposing team and Garchomp's checks have been removed.
* Garchomp should avoid unnecessary status such as poison and burns as it severely reduces Garchomp's potential to clean through the opposing team.

Team Options
========

* Hippowdon provides Stealth Rock and Sand support for Garchomp, chipping the opposing team and breaking Multiscale from Dragonite and common Focus Sash users such as Infernape, which helps Garchomp clean the opposing team.
* Excadrill forms a fantastic wall breaking core with Garchomp and can handle Ice- and Fairy-type Pokemon such as Weavile and Mega Diancie, which Garchomp struggles to beat. Garchomp can break through pokemon such as Porygon2 and Staraptor which then allow Excadrill to clean opposing Normal-type teams.
* Seismitoad and Gastrodon provide Garchomp with a water immunity. Seismitoad can help take out annoying threats to Garchomp such as Skarmory and Mega Diancie with Scald and Azumarill with Sludge Wave. Gastrodon can switch into Garchomp's threats such as Kyurem Black and Mega Diancie and Recover off the damage. Garchomp can in turn for both can take care of bulky Grass-type pokemon such as Mega Venusaur and Ferrothorn with Earthquake and Fire Fang.
* Landorus forms an great offensive core with Garchomp, providing a special wallbreaker which complements Garchomp's physical wallbreaking presence. Garchomp appreciates Landorus's ability to take out physically defensive pokemon that Garchomp struggles with such as Skarmory and Specially Defensive Celesteela when Gravity is active. In turn, Landorus appreciates Garchomp's ability to take out Specially Defensive walls like Chansey.
* Mamoswine is a great switch in for weak Ice-type moves such as Ice Shard that Garchomp struggles with. Mamoswine can also run a Choice Scarf set that allows it to take on threats to Garchomp such as Choice Scarf Tapu Bulu. Mamoswine like Garchomp's ability in turn to take on some of Mamoswine checks such as Mega Scizor and Ferrothorn with Swords Dance boosted Fire Fang.
* Nidoking and Garchomp form a great offensive core as Nidoking appreciates Garchomp's ability to take on Specially Defensive walls such as Mantine and in turn, Garchomp appreciates Nidoking's ability to take on physical walls such as Staraptor.
* Dugtrio can trap and remove checks to Garchomp such as Celesteela in Gravity. Dugtrio can also weaken Tapu Bulu with Sludge Wave which greatly threatens Garchomp.
* Choice Scarf Krookodile can clean up after Garchomp has weakened the opposing team. Krookodile can also Pursuit annoying Pokemon such as Gengar and Latios for Garchomp.

[SET 2]
name: Mega (Ground)
move 1: Earthquake
move 2: Draco Meteor
move 3: Fire Blast
move 4: Stone Edge
item: Garchompite
ability: Rough Skin
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

* Draco Meteor is Mega Garchomp's strongest Special Dragon-type STAB attack and it allows Garchomp to break past pokemon such as Mandibuzz, which would otherwise wall it.
* Fire Blast allows Garchomp to hit pesky Steel-, Ice-, and Grass-type Pokemon such as Ferrothorn, Skarmory and Avalugg.
* Stone Edge allows Garchomp to hit pesky Flying-type pokemon namely Mega Charizard Y, Mantine, and Zapdos.
* Earthquake is Garchomp's strongest Ground-type STAB hitting anything that does not resist it for solid damage.
* Swords Dance can be run to boost Mega Garchomp's ability to wallbreak in sand allowing it to OHKO utility Mew after Stealth Rock chip in sand at +2. If Swords Dance is ran Mega Garchomp should invest in Physical attack rather than Special attack to become a more effective physical wallbreaker.

Set Details
========

* Maximum Special Attack investment maximizes Garchomp's Special Attack, allowing it to break physical walls easier.
* Sand Force boosts Mega Garchomp's Stone Edge and Earthquake in sand.
* A Naive nature allows Garchomp to tank +6 Azumarills Aqua Jet comfortably and OHKO in return while not comprising any of its offensive capabilities.
* Garchompite increases Garchomp's offensive and defensive capabilities, giving it a great new ability in Sand Force, all at the cost of Speed. It should be noted once Garchomp mega evolves base 100 Pokemon such as Mega Gardevoir outspeed it.

Usage Tips
========

* Mega Garchomp is best used as a early- to mid-game wallbreak that can slash holes through the opposing teams defensive cores as this allows its teammates such as Sand Rush Excadrill and Landorus to clean through the opposing team.
* Mega Garchomp should avoid revealing moves such as Fire Blast and Draco Meteor until physically defensive walls such as Skarmory, Avalugg and Slowbro are switched in, so that Mega Garchomp can successfully eliminate them from the battle.
* Garchomp loses quite a bit of Speed upon Mega Evolution. Infront of pokemon such as Mega Gardevoir, Manaphy, Mega Charizard Y and Kyurem-Black it is better to not Mega Evolve until after they are KOed.
* Ideally Mega Garchomp should have sand support while it is in battle to increase its offensive capabilities.
* Swords Dance variants should avoid setting up on offensive pokemon but rather on passive or Pokemon it forces switches on such as Zapdos and Empoleon respectively.

Team Options
========

* Hippowdon provides Mega Garchomp with Sand which boosts Earthquake and Stone Edge and can break the opposing teams Multiscale and Focus Sash Pokemon such as Dragonite and Breloom. Hippowdon also providss Stealth Rock chipping Mega Garchomp's checks like Mandibuzz.
* Excadrill can handle annoying Ice- and Fairy-type pokempn such as Mega Diancie, Tapu Bulu, Weavile and Kyurem-Black for Garchomp. Excadrill also can clear hazards for Mega Garchomp. Mega Garchomp in return can handle some of Excadrill's checks like Skamprmory, Mega Scizor and Ferrothorn with Fire Blast.
* Seismitoad and Gastrodon provide Garchomp with a Water immunity which helps it deal with strong Water-type attacks like rain boosted Choice Specs Kingdra's Hydro Pump. Gastrodon can defensively check threats to Mega Garchomp such as Kyurem-Black and Weavile and cripple them with Scald or Toxic. Seismitoad can offensively check pokemon such as Mega Diancie and Azumarill for Diancie with Scald and Sludge Wave respectively.
* Landorus can break past annpying Fairy-type pokemon with the combination of Earth Power+Sludge Wave breaking threats such as Clefable and Tapu Koko for Garchomp. Landorus can OHKO Mega Diancie with Earth Power however has to be careful of the rare HP Ice.
* Krookodile can Pursuit trap threats such as Latios and Choice Scarf Victini for Garchomp and clean through opposing weakened teams. Mega Garchomp can in return take care of annoying Flying-types such as Skarmory and Zapdos with Fire Blast and Stone Edge respectively.
* Mamoswine can switch in to Ice-type moves for Garchomp such as Weavile's Ice shard and Choice Scarf Kyurem-Black's Ice Beam. Mamoswine can also Knock Off annoying items such as Porygon2 and Chansey's Eviolite.
* Dugtrio can trap and remove or severely weaken threats to Mega Garchomp such as Tapu Koko and Tapu Bulu with Earthquake and Sludge Wave respectively. Dugtrio can also trap Celesteela under Gravity.
* Gliscor provides a switch in for Status users such as Mega Sableye's Will-O-Wisp or Chansey's Toxic. Gliscor can also Taunt slower pokemon such as Clefable and Swampert to prevemt Stealth Rocks from being set.

[STRATEGY COMMENTS]
Other Options
=============

Ground
--------

* Sand Veil can be used over Rough Skin on Dragonium Z Sweeper Garchomp to take advantage of Hippowdon's sand. However Garchomp then loses the chip damage against physical contact pokemon such as Rapid Spinners like Armaldo.
* Garchomp can set Stealth Rock for teams without sand, however Garchomp loses on important coverage which will allow it to be easily walled by Pokemon such as Porygon2.
* Lum Berry can be used over Dragonium Z to clear status conditions inflicted on Garchomp one time, however it should be noted that Garchomp isn't able to wallbreak as well.

Checks and Counters
===================

Ground
--------
**Fairy-Types**: Fairy-types are immune to Garchomp's Dragon-type STAB attacks and can in return OHKO Garchomp back with their Fairy-type STAB. Mega Diancie outspeeds and OHKOs Garchomp with Moonblast. Tapu Bulu sets Grassy Terrain and can OHKO Garchomp with Wood Hammer, however Choice Band variants need to be careful of Fire-type coverage.

**Ice-Types & Ice Coverage**: Most Ice-types threaten Garchomp with their STAB attacks. Weavile and Mamoswine have access to Ice shard which OHKO's Garchomp before it can move. Faster pokemon such like Tapu Koko can severely dent Garchomp with HP Ice.

**Celesteela and Skarmory**: Celesteela and Skamory are immune to Garchomp's Ground-type STAB and resist its Dragon-type STAB. Skarmory needs to watch out for Fire Blast variants of Garchomp but can easily phase out Garchomp reliant on Swords Dance+Fire Fang to dodamage to Skarmory with Whirlwind. Celesteela can easily take any attack Garchomp throws at it including invested Fire Blast and can in return stall it out with Leech Seed or OHKO it with HP Ice.

**Physically Defensive Pokemon**: Pokemon such as Mew, Mega Sableye, Alomomola, and Mandibuzz can easily wall Garchomp and can in tpreturn cripple in with Will-O-Wisp, Toxic or Foul Play respectively.

**Faster Offensive Pokemon**: Pokemon such as Choice Scarf Tapu Bulu, Greninja, Latios, and Choice Scarf Kyurem-Black can OHKO Garchomp with their powerful coverage and STAB in Wood Hammer, and Ice Beam respectively.
 
Last edited:
The Excadrill

I'm locking this analysis for plagiarism. Plagiarism is completely unacceptable and is taken very seriously. Throughout the entire analysis, there are many instances where it looks like lines have been lifted right off of the OU Garchomp analysis and reworded to avoid notice. Too much of this analysis is basically just copied off of an entirely different metagame's analysis. Even if you rewrite it, directly using other people's work in this fashion is still plagiarism and absolutely against the rules.

Most noticeable sections:
Swords Dance set's Moves. In fact, the bulletpoint about Swords Dance is almost directly copied:
Swords Dance allows Garchomp to boost its Attack to tremendous levels allowing it to break through walls that Garchomp may struggle breaking otherwise such as Chansey.
Swords Dance boosts Garchomp's Attack stat to tremendous levels and allows it to properly break through bulkier teams.

Swords Dance set's Usage Tips. You've only reworded a little bit, added an example or two, and switched the ordering of two lines. Example:
Swords Dance along with Dragonium Z allows Garchomp to become an amazing wallbreaker, however, it is important to not use it recklessly and save it for tough walls on the opponents team such as Mantine on Flying or Mega Venusaur on Grass.
Swords Dance Garchomp's powerful Z-Moves allow it to act as an incredible wallbreaker, but because it can only use its Z-Move once, it is important to not use it recklessly if your opponent might see it coming.

Mega set's Usage Tips. Another case of just copying and rewording (and hardly even doing that much):
Mega Garchomp is best used as a early- to mid-game wallbreak that can slash holes through the opposing teams defensive cores as this allows its teammates such as Sand Rush Excadrill and Landorus to clean through the opposing team.
Mega Garchomp is generally used as an early- or mid-game wallbreaker that opens up holes in an opposing team's defensive core so that a faster cleaner such as Excadrill or Ash-Greninja is able to swoop in and clean up the mess.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top