OU Gliscor (Revamp)

Indigo Plateau

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[OVERVIEW]
Gliscor is a viable Defog user on bulky offense, balance, and stall teams, providing fantastic utility to each archetype. Its amazing defensive typing and bulk allow it to reliably switch into common Pokemon such as defensive Landorus-T, Toxapex, and Heatran, and its naturally high base 95 Speed is incredibly beneficial for a utility Pokemon. Its ability, Poison Heal, heals 1/8 of Gliscor's HP every turn and prevents affliction from other status effects once Toxic Orb is activated. However, the necessity to run Earthquake, Defog, and Roost heavily restricts Gliscor's movepool and makes it rather predictable. Landorus-T also gives it competition for a team spot, as it provides better role compression and superior offensive presence, and it has access to Defog as well. Gliscor's Ground typing also means that it is threatened by a lot of common metagame threats, such as Greninja, Keldeo, and Kyurem-B.

[SET]
name: Defog
move 1: Earthquake
move 2: Defog
move 3: Roost
move 4: Knock Off / Taunt
item: Toxic Orb
ability: Poison Heal
nature: Jolly
evs: 244 HP / 152 SpD / 112 Spe

[SET COMMENTS]
Moves
========

Earthquake is a strong, reliable STAB attack that allows Gliscor to hit grounded foes and do considerable damage to the likes of Heatran, Magearna, Toxapex, and Tyranitar. Defog is used to remove entry hazards from the field and pairs nicely with Gliscor's defensive typing. Roost provides Gliscor with a reliable form of recovery, allowing it to stay healthy throughout the match and have more chances to utilize Defog. Knock Off allows Gliscor to hit Pokemon that are immune to Earthquake, such as Celesteela, Mantine, and Landorus-T. It also provides utility by removing opposing items. Taunt can be used over Knock Off to shut down defensive Pokemon such as Ferrothorn, Celesteela, Chansey, and Clefable, making them easier to wall. Toxic can also be used if Knock Off and Taunt are not necessary, as it can nail common switch-ins to Gliscor such as Tapu Bulu, Keldeo, Latios, and Mew. However, this leaves Gliscor completely walled by Steel-types that are not weak to Earthquake.

Set Details
========

244 HP EVs increase Gliscor's general bulk and maximize the amount of HP recovered from Poison Heal. A Jolly nature with 112 Speed EVs ensures that Gliscor outruns Timid maximum Speed Heatran. 152 Special Defense EVs enable Gliscor to avoid the 2HKO from Landorus-T's Hidden Power Ice and make Gliscor as specially bulky as possible. Toxic Orb ensures that Gliscor gets poisoned, helping it recover HP every turn with Poison Heal, and allows it to avoid other status effects. An alternative spread of 244 HP / 112 SpD / 152 Spe can be used if outrunning the likes of Gyarados and Adamant Zygarde is crucial for the team, but keep in mind that this cuts down Gliscor's defensive presence. A physically defensive spread of 244 HP / 152 Def / 112 Spe can be used to better check physical attackers such as Mega Mawile, Choice Band Tyranitar, and Choice Band Zygarde. However, this set is generally inferior due to how common Heatran, Tapu Koko, and Magearna all are.

Usage Tips
========

Avoid bringing in Gliscor into a possible Knock Off, Scald, or Will-O-Wisp at all costs before Toxic Orb has been activated, as it risks neutering the effects of Poison Heal. Try to remove items as early as possible with Knock Off, as this makes handling Pokemon for both Gliscor and the rest of the team easier. Once poisoned, Gliscor can easily wall hazard setters such as Toxapex, defensive Landorus-T, and Heatran. Don't hesitate to bring it in versus these Pokemon, as Gliscor can force them out and use this as a free opportunity to remove entry hazards or opposing Pokemon's items.

Team Options
========

Gliscor struggles immensely against Grass-types, so it is useful to pair it with Pokemon that patch up this weakness. Celesteela, Ferrothorn, Heatran, and Assault Vest Magearna can all switch into Pokemon that force Gliscor out. Water- and Ice-types can easily take advantage of Gliscor’s typing; Greninja can force Gliscor to Defog entry hazards away and pressure it with strong STAB attacks, while Weavile and Kyurem-B both have 4x super effective attacks that can easily OHKO Gliscor. It is therefore useful to have a Water-type that can switch into these Pokemon, such as Toxapex, Rotom-W, or Suicune. Toxapex deserves a special mention, as it has perfect defensive synergy with Gliscor and can set up Toxic Spikes to wear down defensive Pokemon as well as bait in Pokemon that Gliscor can usually beat. Mega Evolutions such as Mega Venusaur and Mega Latias can heal off damage and beat Gliscor one-on-one. Thus, offensive Pokemon like Tapu Lele, Blacephalon, and Kyurem-B that can muscle through them and fit on bulky offense archetypes make for good partners. Pokemon that appreciate entry hazards off the field benefit from Gliscor’s ability to Defog. Mega Pinsir, Volcarona, and Charizard are all 4x weak to Stealth Rock and threaten defensive Grass- and Steel-types that wall Gliscor.


[SET]
name: Stallbreaker
move 1: Earthquake
move 2: Knock Off
move 3: Roost
move 4: Taunt / Swords Dance
item: Toxic Orb
ability: Poison Heal
nature: Jolly
evs: 244 HP / 44 Def / 68 SpD / 152 Spe

[SET COMMENTS]
Moves
========

Earthquake is Gliscor's most reliable STAB move, hitting common Pokemon such as Toxapex, Heatran, Tyranitar, and Magearna for a significant amount of damage. Knock Off is used to cripple switch-ins that are immune to Earthquake like Landorus-T, Celesteela, and Zapdos. Roost gives Gliscor a reliable form of HP recovery alongside Poison Heal and also helps in taking Hidden Power Ice from the likes of Landorus-T more easily. The last move, which can be either Taunt or Swords Dance, transforms Gliscor into an effective stallbreaker. Taunt allows Gliscor to completely shut down defensive Pokemon such as Clefable, Ferrothorn, and Mega Scizor and beat them one-on-one, while Swords Dance boosts Gliscor's Attack by two stages and allows it to break through the aforementioned Pokemon more easily.

Set Details
========

244 HP EVs increase Gliscor's general bulk and maximize the amount of HP recovered from Poison Heal. 152 Speed EVs with a Jolly nature allow Gliscor to outspeed Adamant Zygarde and both formes of Gyarados. If this benchmark is not necessary, 112 Speed EVs should be used to outspeed Timid Heatran and Jolly Hoopa-U instead. 44 Defense EVs allow Gliscor to survive a Play Rough followed by a Sucker Punch from Mega Mawile. The rest of the EVs are poured into Special Defense to allow Gliscor to be as specially bulky as possible and handle the likes of Latios, Landorus-T, and Tapu Koko more easily.

Usage Tips
========

Avoid bringing Gliscor into any possible status move or Knock Off before its Toxic Orb activates. Take advantage of passive Pokemon that cannot do much to Gliscor, such as Clefable and Ferrothorn, as this can provide opportunities for Gliscor to set up. Knock Off should be spammed early-game to remove as many items as possible. This gives Gliscor an easier time to potentially set up late-game and also supports its teammates.

Team Options
========

Gliscor is efficient at breaking down bulkier archetypes thanks to Taunt or Swords Dance. As such, it should be paired with Pokemon that struggle with these, such as Mega Lopunny, Volcarona, and Mega Scizor. Offensive Water- and Ice- types stop Gliscor dead cold, so Pokemon such as Toxapex, Keldeo, Ferrothorn, and Assault Vest Magearna that can handle these make for good partners. Gliscor struggles to break through defensive Flying-types like Zapdos with Hidden Power Ice, Celesteela, and Skarmory due to their defensive typing. Magnezone can trap and remove both Celesteela and Skarmory, while strong attackers like Tyranitar and Kyurem-B can switch into and weaken Zapdos. Water-types such as Toxapex, Keldeo, and Mantine have amazing synergy with Gliscor; Toxapex also provides Toxic Spikes support to soften defensive threats, Keldeo can break Pokemon that Gliscor struggles with due to its Calm Mind + Taunt set, and Mantine has perfect defensive synergy with Gliscor.

[STRATEGY COMMENTS]
Other Options
=============

Ice Fang can be used over Knock Off or Taunt if Ground-types such as Landorus-T, Zygarde, and Garchomp are an immediate threat to the team, but it is generally an inferior option outside of this. Acrobatics is an alternative coverage move to hit Grass- and Flying-types like Tapu Bulu, Mega Venusaur, Tangrowth, and Hawlucha that like switching in versus Gliscor. It is also helpful on the off chance that Gliscor loses its Toxic Orb to Knock Off after activation. Stealth Rock can be used on Gliscor, but it is generally inferior to Landorus-T in fulfilling this role. U-turn can be used on offensive teams that appreciate Gliscor's ability to Defog and allow it to serve as a pivot. Lastly, Protect pairs nicely with Poison Heal and can be used for scouting; however, it does not fit on most sets due to the superior utility of its other moves.

Checks and Counters
===================

**Grass-types:** Grass-types such as Mega Venusaur, Tapu Bulu, and Ferrothorn are all able to switch into Gliscor and exploit its passivity. If Gliscor foregoes Taunt, Ferrothorn and Mega Venusaur are able to fire off a Leech Seed and whittle Gliscor down. Tapu Bulu with a Z-Crystal can freely switch in, set up a Swords Dance, and recover any damage with the combination of Horn Leech and Grassy Terrain.

**Ice-types and Ice Coverage:** Strong Ice-types such as Kyurem-B and Weavile are able to OHKO Gliscor due to its 4x weakness to their STAB moves. Gliscor should be cautious of switching into Tapu Koko, Magearna, and Medicham, as they can all pack Ice-type coverage to deal a significant amount of damage.

**Offensive Water-types:** Offensive Water-types such as Greninja, Keldeo, and Gyarados can all threaten Gliscor with their powerful STAB moves and potentially use it as setup fodder. Defensive Water-types such as Mantine and Rotom-W can attempt to PP stall Gliscor; however, they should be wary of getting their item removed or getting afflicted by Taunt.

**Pokemon immune to Earthquake:** Defensive Flying-types such as Celesteela and Zapdos are immune to Earthquake, but they do not appreciate their item being removed. Mega Latias and Mega Latios can both wall any set without Toxic and set up Calm Minds or OHKO Gliscor with Ice Beam.
 
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Leo

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Avoid bringing in Gliscor into a possible Knock Off or Scald at all costs before Toxic Orb has been activated, as it risks neutering the effects of Poison Heal.
Add Wisp from sab here
Ice-types: Strong Ice-types such as Kyurem-B and Weavile are able to OHKO Gliscor due to its 4x weakness to Ice. Gliscor should be cautious of switching into Tapu Koko or Magearna, as they can both pack Ice-type coverage to deal a significant amount of damage.
Change this to Ice-types and Ice coverage to be more accurate and add Ice Punch Medi

Nice job QC 1/3
 
Sorry for the noob question, but why does GLiscor need 244 EVs in HP? Is it the same recommended number of EVs for a lvl. 50 one (for VGC and BattleSpot)?
 

Fireflame

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Sorry for the noob question, but why does GLiscor need 244 EVs in HP? Is it the same recommended number of EVs for a lvl. 50 one (for VGC and BattleSpot)?
244 HP EVs maximize the amount of HP Gliscor recovers from Poison Heal while giving it the most bulk possible
 

Martin

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Sorry for the noob question, but why does GLiscor need 244 EVs in HP? Is it the same recommended number of EVs for a lvl. 50 one (for VGC and BattleSpot)?
244 HP EVs maximize the amount of HP Gliscor recovers from Poison Heal while giving it the most bulk possible
It’s less that they maximise recovery so much as they make it more efficient; given that decimals always get rounded down in Pokemon, 252, 248 and 244 HP EVs all result in Gliscor healing the same amount of HP with Poison Heal. 244 EVs give it a HP stat which is divisible by 8, meaning that it heals 1/8 of its maximum HP rather than 1/8 remainder 2, which means that when investing in other stats (in this case Speed) it is more efficient to remove the remainder before you start moving investment out of other stats (“other stats” being SpD in this instance). The same logic can be applied to Pokemon with Regenerator and to Pokemon which hold Leftovers or whatever else provided that only 2 or 3 points (maybe 4 at a stretch) are sacrificed from the Pokémon’s max HP in order to hit said benchmark, as in the case of things which heal the same amount repeatedly it will take a certain number of rounds of healing before your net recovery outweighs the HP loss due to removed investment.

HP restoration efficiency benchmarks are kinda the opposite of Life Orb and other HP loss benchmarks, such as those for recoil, entry hazards and other forms of residual damage; while the aim when restoring health is to minimise the remainder when dividing, when losing health the aim is to maximise the remainder. As such, in cases in which it isn’t unreasonable to do so, it is more efficient to remove EVs/IVs until the stat is 1 point less than a divisible numerator in order to leave the largest possible remainder when the maximum possible amount of non-fatal damage is taken through said method (e.g. if a Pokémon’s uninvested HP is 201 and it is holding Life Orb, it is more efficient to reduce IVs until your HP is 199 so that your Pokemon would have 9 HP left after 10 rounds of LO recoil as opposed to 1 HP). The exception to this rule is Belly Drum, where you want to ensure it deals exactly 50% in order to activate Sitrus Berry.
 
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Finchinator

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  • Gliscor fits best on bulky offense teams where it can clear hazards and handle general threats against this archetype.
What does this mean and are you sure this is correct? Personally, I find Gliscor to be very appealing as a Defog user that has instant 12.5% recovery and utility on stall teams and it also has a niche on balance just as much as bulky-offense seeing as it really is not a momentum generator rather than a pivot and utility check. I think that you should not start the whole analysis by limiting the focal Pokemon unnecessarily and you should also expand on what it means by "hand general threats against the archetype" because I gave no clue what "general threats" to bulky-offense are -- perhaps you should just ignore that clause and remove it and change this to start it off with something along the lines of: "Gliscor gained Defog with the release of USUM and is now a viable Defog user on bulky-offense, balance, and stall teams in the current metagame, providing each archetype lots of utility"

  • Gliscor's amazing defensive typing and bulk allow it to reliably switch into Pokemon such as Heatran and Tapu Koko.
I'm all for namedropping common Pokemon in the metagame, but I think that they should be Pokemon that Gliscor truly counters and Tapu Koko definitely does not fit in that category seeing as HP Ice still can 2HKO Gliscor. Heatran is a great example as it is somewhat metagame defining and you run Speed to outrun it and SDef to check it while EQ naturally threatens it, but perhaps you should change Tapu Koko to Stealth Rock Landorus-T (you outrn and Roost off HP Ice while using Defog into it and crippling it) or Toxapex (assuming you get Toxic Orb up beforehand, you can wall it, cripple and threaten it, and negate any Toxic Spikes/Toxic shenanigans)

Probably best to add that it has a nice speed tier for a utility Pokemon as a bullet point, but otherwise the overview's good to go.

--

In moves for the set, I would just add a bullet point on the prospect of running Toxic to hit common switch-ins such as Tapu Bulu, Keldeo, Latios, and Mew. It does not need to be slashed at all, but a mere mention cannot hurt.

In the set details, mention that you can run 40 more Speed EVs to let you outrun all Mega Gyarados and Adamant Zygarde (spread would just be the same, but with 152 Speed+ and 40 less Defense). This is the spread I personally run, but the spread you have is fine to keep as the main one so long as you give this one a mention in this section.

You can also mention (still in set details) the prospect of running a PDef spread, basically the same with PDef over SDef, but that it is not usually preferred due to how common Heatran, Tapu Koko, and even AV Magearna is rn -- would focus on how a PDef spread would mainly be for helping check Mega Mawile, CB Tyranitar, and CB Zygarde and just give it one bullet after you mention the current spread.

usage tips and team options seem fine from a quick read through - cannot think of much to add, but might be best for third check to look into that a bit more thoroughly as what you have is good, but it might not be bad to include a bit more if anything comes to mind

As for the OO, Toxic as I said before I would add to the end of moves, so remove it from the here. You should mention an SDef SD 2a Roost set here as it is still viable without Defog in this sense, just not nearly as good. You could also mention Acrobatics to hit Tapu Bulu, Tangrowth, Mega Venusaur, Hawlucha, and Mega Heracross, especially if you take a Knock after letting the Toxic Orb activate, as a potential coverage move. Finally, mention U-turn for momentum purposes, to make Gliscor more of a pivot that fits on offensive teams in need of it for Defog, and Protect, as it works well in conjunction with Toxic Orb and Poison Heal, even if it does not fit due to Gliscor needing to run other moves on most sets.

C&C looks good.

implement this, write it up, and 2/3
 

Indigo Plateau

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What does this mean and are you sure this is correct? Personally, I find Gliscor to be very appealing as a Defog user that has instant 12.5% recovery and utility on stall teams and it also has a niche on balance just as much as bulky-offense seeing as it really is not a momentum generator rather than a pivot and utility check. I think that you should not start the whole analysis by limiting the focal Pokemon unnecessarily and you should also expand on what it means by "hand general threats against the archetype" because I gave no clue what "general threats" to bulky-offense are -- perhaps you should just ignore that clause and remove it and change this to start it off with something along the lines of: "Gliscor gained Defog with the release of USUM and is now a viable Defog user on bulky-offense, balance, and stall teams in the current metagame, providing each archetype lots of utility"


I'm all for namedropping common Pokemon in the metagame, but I think that they should be Pokemon that Gliscor truly counters and Tapu Koko definitely does not fit in that category seeing as HP Ice still can 2HKO Gliscor. Heatran is a great example as it is somewhat metagame defining and you run Speed to outrun it and SDef to check it while EQ naturally threatens it, but perhaps you should change Tapu Koko to Stealth Rock Landorus-T (you outrn and Roost off HP Ice while using Defog into it and crippling it) or Toxapex (assuming you get Toxic Orb up beforehand, you can wall it, cripple and threaten it, and negate any Toxic Spikes/Toxic shenanigans)

Probably best to add that it has a nice speed tier for a utility Pokemon as a bullet point, but otherwise the overview's good to go.

--

In moves for the set, I would just add a bullet point on the prospect of running Toxic to hit common switch-ins such as Tapu Bulu, Keldeo, Latios, and Mew. It does not need to be slashed at all, but a mere mention cannot hurt.

In the set details, mention that you can run 40 more Speed EVs to let you outrun all Mega Gyarados and Adamant Zygarde (spread would just be the same, but with 152 Speed+ and 40 less Defense). This is the spread I personally run, but the spread you have is fine to keep as the main one so long as you give this one a mention in this section.

You can also mention (still in set details) the prospect of running a PDef spread, basically the same with PDef over SDef, but that it is not usually preferred due to how common Heatran, Tapu Koko, and even AV Magearna is rn -- would focus on how a PDef spread would mainly be for helping check Mega Mawile, CB Tyranitar, and CB Zygarde and just give it one bullet after you mention the current spread.

usage tips and team options seem fine from a quick read through - cannot think of much to add, but might be best for third check to look into that a bit more thoroughly as what you have is good, but it might not be bad to include a bit more if anything comes to mind

As for the OO, Toxic as I said before I would add to the end of moves, so remove it from the here. You should mention an SDef SD 2a Roost set here as it is still viable without Defog in this sense, just not nearly as good. You could also mention Acrobatics to hit Tapu Bulu, Tangrowth, Mega Venusaur, Hawlucha, and Mega Heracross, especially if you take a Knock after letting the Toxic Orb activate, as a potential coverage move. Finally, mention U-turn for momentum purposes, to make Gliscor more of a pivot that fits on offensive teams in need of it for Defog, and Protect, as it works well in conjunction with Toxic Orb and Poison Heal, even if it does not fit due to Gliscor needing to run other moves on most sets.

C&C looks good.

implement this, write it up, and 2/3
thanks, everything has been implemented! I'll get it written up soon
 
Hey, the qc team agreed there should be a separate taunt/breaker set after defog. I'm still not sure exactly what to name the set.

It would look something like:

Gliscor (M) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 44 Def / 60 SpD / 152 Spe
Jolly Nature
- Earthquake
- Knock Off
- Taunt/SD
- Roost

other ev options: lower speed for hoopa or tran, but right now its ada zyg (gyara included)
- 44 def for pr + sucker from maw, rest in spd cuz there aren't really specific calcs, but the def can also go into spdef.

After this is added in a check can be done, thanks.
 

Indigo Plateau

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Hey, the qc team agreed there should be a separate taunt/breaker set after defog. I'm still not sure exactly what to name the set.

It would look something like:

Gliscor (M) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 44 Def / 60 SpD / 152 Spe
Jolly Nature
- Earthquake
- Knock Off
- Taunt/SD
- Roost

other ev options: lower speed for hoopa or tran, but right now its ada zyg (gyara included)
- 44 def for pr + sucker from maw, rest in spd cuz there aren't really specific calcs, but the def can also go into spdef.

After this is added in a check can be done, thanks.
Thanks for the uodate, I’ll write this up tmrw (maybe not 100% finish it by then but definitely will start it) since today is full of traveling for me. Should the HP EV’s still be 244 instead of 252 to maximize recovery from Poison Heal?
 

Indigo Plateau

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Hey, the qc team agreed there should be a separate taunt/breaker set after defog. I'm still not sure exactly what to name the set.

It would look something like:

Gliscor (M) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 44 Def / 60 SpD / 152 Spe
Jolly Nature
- Earthquake
- Knock Off
- Taunt/SD
- Roost

other ev options: lower speed for hoopa or tran, but right now its ada zyg (gyara included)
- 44 def for pr + sucker from maw, rest in spd cuz there aren't really specific calcs, but the def can also go into spdef.

After this is added in a check can be done, thanks.
Everything has been added and this is now ready for its 3rd QC check
 

GMars

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The last move is the focal point of the set. Taunt allows Gliscor to completely shut down and 1v1 defensive Pokemon such as Clefable, Ferrothorn, and Mega Scizor. Swords Dance boosts Gliscor's attack by two stages and allows it to break through the aforementioned Pokemon easier.
It's a bit odd to say that the last move is the focal point yet have it as a slash with no immediate indication of which to pick in what scenarios. Shift the wording here to "The last move allows Gliscor to effectively stallbreak, and can either be Taunt or Swords Dance." or however you want to word it

On your checks and counters section, remove the bolding and just use **Grass-types**: etc so it uploads properly onto the dex

Give this another quick read through before sending it off to gp to pick off minor errors like the 'both' in "Tapu Koko, Magearna, and Medicham, as they can both pack Ice-type coverage to deal a significant amount of damage."

Nice work QC 3/3
 

Indigo Plateau

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It's a bit odd to say that the last move is the focal point yet have it as a slash with no immediate indication of which to pick in what scenarios. Shift the wording here to "The last move allows Gliscor to effectively stallbreak, and can either be Taunt or Swords Dance." or however you want to word it

On your checks and counters section, remove the bolding and just use **Grass-types**: etc so it uploads properly onto the dex

Give this another quick read through before sending it off to gp to pick off minor errors like the 'both' in "Tapu Koko, Magearna, and Medicham, as they can both pack Ice-type coverage to deal a significant amount of damage."

Nice work QC 3/3
Implemented and changed some wording around, this is ready for GP now
 

Lumari

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GP 1/2
[OVERVIEW]

Gliscor gained Defog with the release of Ultra Sun and Moon and is now a viable Defog user on bulky offense, (RH) balance, and stall teams in the current metagame, (no references to time) providing fantastic utility to each archetype. Its amazing defensive typing and bulk allow it to reliably switch into common Pokemon such as defensive Landorus-T, Toxapex, and Heatran, (comma) and its naturally high Gliscor boasts base 95 Speed, which is naturally high and incredibly beneficial for a utility Pokemon. Its ability, Poison Heal, heals 1/8 of Gliscor's HP every turn and prevents affliction from other status effects once Toxic Orb is activated. However, Gliscor's the necessity to run Earthquake, Defog, and Roost heavily restrict its restricts Gliscor's movepool and makes it rather predictable. Landorus-T also gives it competition for a team spot, as it has provides better role compression (RC) and superior offensive presence (RC) and has access to Defog as well. Gliscor's Ground typing (RH) also means that Gliscor it is threatened by a lot of common metagame threats, such as Greninja, Keldeo, and Kyurem-B.

[SET]
name: Defog
move 1: Earthquake
move 2: Defog
move 3: Roost
move 4: Knock Off / Taunt
item: Toxic Orb
ability: Poison Heal
nature: Jolly
evs: 244 HP / 152 SpD / 112 Spe

[SET COMMENTS]
Moves
========

Earthquake is a strong, reliable STAB attack that allows Gliscor to hit grounded foes and do considerable damage to the likes of Heatran, Magearna, Toxapex, and Tyranitar. Defog is the focal point of this set. It is used to remove entry hazards off the field and pairs nicely with Gliscor's defensive typing. Roost provides Gliscor with a reliable form of recovery, allowing it to stay healthy throughout the match and have more chances to utilize Defog. Knock Off allows Gliscor to hit Pokemon that are immune to Earthquake, such as Celesteela, Mantine, and Landorus-T. It also provides utility by removing opposing items. Taunt can be used as an alternative over Knock Off to shut down defensive Pokemon such as Ferrothorn, Celesteela, Chansey, and Clefable, making them easier to wall. Toxic can also be used if Knock Off and Taunt are not necessary, as it can nail common switch-ins to Gliscor such as Tapu Bulu, Keldeo, Latios, and Mew. However, this leaves Gliscor completely walled by Steel-types who that are not weak to Earthquake.

Set Details
========

244 HP EVs increase Gliscor's general bulk and maximize the amount of HP recovered from Poison Heal. A Jolly nature with 112 Speed EVs ensure ensures that Gliscor outruns Timid maximum Speed Heatran. 152 Special Defense EVs enable Gliscor to avoid the 2HKO from Landorus-T's Hidden Power Ice and make Gliscor as specially bulky as possible. Toxic Orb assures ensures that Gliscor gets poisoned, helping it recover HP every turn with Poison Heal, and avoids other status effects. Poison Heal helps Gliscor recover HP every turn in conjuction with Toxic Orb. An alternative spread of 244 HP / 112 SpD / 152 Spe can be used if outrunning the likes of Gyarados and Adamant Zygarde are is crucial for the team, but keep in mind that this cuts down Gliscor's defensive presence. A physically defensive spread of 244 HP / 152 Def / 112 Spe can be used to better check physical attackers such as Mega Mawile, Choice Band Tyranitar, and Choice Band Zygarde. However, this set is generally inferior due to how common Heatran, Tapu Koko, and Magearna all are in the current metagame.

Usage Tips
========

Avoid bringing in Gliscor into a possible Knock Off, Scald, or Will-O-Wisp from Sableye (or put it at the front of the list, but surely it shouldn't switch into Wisp period / Sableye isn't the only user?) at all costs before Toxic Orb has been activated, as it risks neutering the effects of Poison Heal. Try to remove items as early as possible with Knock Off, as this makes handling Pokemon for both Gliscor and the rest of the team easier. Once poisoned, Gliscor can easily wall entry hazard setters such as Toxapex, defensive Landorus-T, and Heatran. Don't hesitate to bring it in versus these Pokemon, as Gliscor can force them out and use it this as a free opportunity to remove entry hazards or Knock Off opposing Pokemon's items.

Team Options
========

Gliscor struggles immensely against Grass-types, so it is useful to pair it with Pokemon that patch up this weakness. Celesteela, Ferrothorn, Heatran, and Assault Vest Magearna can all switch in to into Pokemon that force Gliscor out. Water- and Ice-types can easily take advantage of Gliscor’s typing; (SC) Greninja can force Gliscor to Defog entry hazards away and pressure it with strong STAB attacks, while Weavile and Kyurem-B both have 4x super effective attacks that can easily OHKO Gliscor. It is therefore useful to have a Water-type that can switch into Water- and Ice-types these Pokemon, such as Toxapex, Rotom-W, or Suicune. Toxapex deserves a special mention, (AC) as it has perfect defensive synergy with Gliscor and can set up Toxic Spikes to wear down defensive Pokemon (RC) as well as bait in Pokemon that Gliscor can usually beat. Mega Evolutions such as Mega Venusaur and Mega Latias can heal off damage and beat Gliscor 1v1 one-on-one. Thus, offensive Pokemon like Tapu Lele, Blacephalon, and Kyurem-B that can muscle through them and fit on bulky offense archetypes make for good partners. Pokemon that appreciate entry hazards off the field pair well with benefit from Gliscor’s ability to Defog. Mega Pinsir, Volcarona, and Charizard are all 4x weak to Stealth Rock and threaten defensive Grass- and Steel-types that wall Gliscor.


[SET]
name: Stallbreaker
move 1: Earthquake
move 2: Knock Off
move 3: Roost
move 4: Taunt / Swords Dance
item: Toxic orb
ability: Poison Heal
nature: Jolly
evs: 244 HP / 44 Def / 68 SpD / 152 Spe

[SET COMMENTS]
Moves
========

Earthquake is Gliscor's most reliable STAB move, hitting common Pokemon such as Toxapex, Heatran, Tyranitar, and Magearna for a significant amount of damage. Knock Off is used to cripple switch-ins that are immune to Earthquake like Landorus-T, Celesteela, and Zapdos. Roost gives Gliscor a reliable form of HP recovery alongside Poison Heal and also helps in taking Hidden Power Ice from the likes of Landorus-T easier more easily. The last move, which can be either Taunt or Swords Dance, transforms Gliscor into an effective stallbreaker, and can be either Taunt or Swords Dance. Taunt allows Gliscor to completely shut down and 1v1 defensive Pokemon such as Clefable, Ferrothorn, and Mega Scizor and beat them one-on-one, while Swords Dance boosts Gliscor's Attack by two stages and allows it to break through the aforementioned Pokemon easier more easily.

Set Details
========

244 HP EVs increase Gliscor's general bulk and maximize the amount of HP recovered from Poison Heal. 152 Speed EVs with a Jolly nature allow Gliscor to outspeed Adamant Zygarde and both forms formes of Gyarados. If this benchmark is not necessary, 112 Speed EVs should be used to outspeed Timid Heatran and Jolly Hoopa-U (?) instead. 44 Defense EVs allow Gliscor to survive a Play Rough followed by a Sucker Punch from Mega Mawile. The rest of the EVs are poured into Special Defense to allow Gliscor to be as specially bulky as possible and handle the likes of Latios, Landorus-T, and Tapu Koko easier more easily.

Usage Tips
========

Avoid bringing in Gliscor into any possible status move or a Knock Off before its Toxic Orb activates. Take advantage of passive Pokemon that cannot do much to Gliscor, such as Clefable and Ferrothorn, as this can provide opportunities for Gliscor to set up. Knock Off should be spammed early-game (AH) to remove as many items as possible. This gives Gliscor an easier time to potentially set up late-game (AH) and also supports its teammates.

Team Options
========

Gliscor is efficient at breaking down bulkier archetypes thanks to either Taunt or Swords Dance. As such, it should be paired with Pokemon that struggle with this archetype these, such as Mega Lopunny, Volcarona, and Mega Scizor. Offensive Water- and Ice- types stop Gliscor dead cold, so Pokemon such as Toxapex, Keldeo, Ferrothorn, and Assault Vest Magearna that can handle these make for good partners. Gliscor struggles to break through defensive Flying- types like Zapdos with Hidden Power Ice, Celesteela, and Skarmory due to their defensive typing. Magnezone can trap and remove both Celesteela and Skarmory, while strong attackers like Tyranitar and Kyurem-B can switch into and weaken Zapdos. Water-types (spacing) such as Toxapex, Keldeo, and Mantine have amazing synergy with Gliscor; Toxapex also provides Toxic Spikes support to soften defensive threats, Keldeo can break Pokemon that Gliscor struggles with due to its CM Calm Mind + Taunt set, and Mantine has perfect defensive synergy with Gliscor.

[STRATEGY COMMENTS]
Other Options
=============

Ice Fang can be used over Knock Off or Taunt if Ground-types such as Landorus-T, Zygarde, or Garchomp are an immediate threat to the team, but it is generally an inferior option outside of this. Acrobatics is an alternative coverage move to hit Grass-types and Flying-types like Tapu Bulu, Mega Venusaur, Tangrowth, and Hawlucha that like switching in versus Gliscor. It is also helpful on the off chance that Gliscor's loses its Toxic Orb gets to Knocked Off after activation. Stealth Rock can be used on Gliscor, but it is generally inferior to Landorus-T in fulfilling this role. U-turn can be used on offensive teams that appreciate Gliscor's ability to Defog and allow it to serve as a pivot. Lastly, Protect pairs nicely with Poison Heal and can be used for scouting; however, it does not fit on most sets due to the superior utility of its other moves.

Checks and Counters
===================

**Grass-types:** Grass-types such as Mega Venusaur, Tapu Bulu, and Ferrothorn are all able to switch into Gliscor and abuse exploit its passivity. Without If Gliscor foregoes Taunt, Ferrothorn and Mega Venusaur are able to fire off a Leech Seed and whittle Gliscor down. Tapu Bulu with a Z-Crystal can freely switch in, set up a Swords Dance, and recover any damage with the combination of Horn Leech and Grassy Terrain.
(spacing)
**Ice-types and Ice Coverage:** Strong Ice-types such as Kyurem-B and Weavile are able to OHKO Gliscor due to its 4x weakness to Ice their STAB moves. Gliscor should be cautious of switching into Tapu Koko, Magearna, and Medicham, as they can all pack Ice-type coverage to deal a significant amount of damage.

**Offensive Water-types:** Offensive Water-types such as Greninja, Keldeo, and Gyarados can all threaten Gliscor with their powerful STAB moves and potentially use it as setup fodder. Defensive Water-types such as Mantine and Rotom-W can attempt to PP stall Gliscor; however, they should be wary of getting their item removed or getting Taunted.

**Defensive Flying-types:** Defensive Flying-types such as Celesteela and Zapdos are immune to Earthquake, but they do not appreciate their item being removed. Mega Latias and Mega Latios can both wall any set without Toxic and set up Calm Minds or OHKO Gliscor with Ice Beam.
 
Last edited:

Indigo Plateau

is a Community Leaderis a Top Tiering Contributoris a Community Contributor Alumnusis a Contributor Alumnusis a Past SCL Champion
UU Leader


remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Gliscor is a viable Defog user on bulky offense, balance, and stall teams, providing fantastic utility to each archetype. Its amazing defensive typing and bulk allow it to reliably switch into common Pokemon such as defensive Landorus-T, Toxapex, and Heatran, and its naturally high base 95 Speed is incredibly beneficial for a utility Pokemon. Its ability, Poison Heal, heals 1/8 of Gliscor's HP every turn and prevents affliction from other status effects once Toxic Orb is activated. However, the necessity to run Earthquake, Defog, and Roost heavily restricts Gliscor's movepool and makes it rather predictable. Landorus-T also gives it competition for a team spot, as it provides better role compression and superior offensive presence and has access to Defog as well. Gliscor's Ground typing also means that it is threatened by a lot of common metagame threats, such as Greninja, Keldeo, and Kyurem-B.

[SET]
name: Defog
move 1: Earthquake
move 2: Defog
move 3: Roost
move 4: Knock Off / Taunt
item: Toxic Orb
ability: Poison Heal
nature: Jolly
evs: 244 HP / 152 SpD / 112 Spe

[SET COMMENTS]
Moves
========

Earthquake is a strong, reliable STAB attack that allows Gliscor to hit grounded foes and do considerable damage to the likes of Heatran, Magearna, Toxapex, and Tyranitar. Defog is used to remove entry hazards off the field and pairs nicely with Gliscor's defensive typing. Roost provides Gliscor with a reliable form of recovery, allowing it to stay healthy throughout the match and have more chances to utilize Defog. Knock Off allows Gliscor to hit Pokemon that are immune to Earthquake, such as Celesteela, Mantine, and Landorus-T. It also provides utility by removing opposing items. Taunt can be used over Knock Off to shut down defensive Pokemon such as Ferrothorn, Celesteela, Chansey, and Clefable, making them easier to wall. Toxic can also be used if Knock Off and Taunt are not necessary, as it can nail common switch-ins to Gliscor such as Tapu Bulu, Keldeo, Latios, and Mew. However, this leaves Gliscor completely walled by Steel-types that are not weak to Earthquake.

Set Details
========

244 HP EVs increase Gliscor's general bulk and maximize the amount of HP recovered from Poison Heal. A Jolly nature with 112 Speed EVs ensures that Gliscor outruns Timid maximum Speed Heatran. 152 Special Defense EVs enable Gliscor to avoid the 2HKO from Landorus-T's Hidden Power Ice and make Gliscor as specially bulky as possible. Toxic Orb ensures that Gliscor gets poisoned, helping it recover HP every turn with Poison Heal, and avoids other status effects. An alternative spread of 244 HP / 112 SpD / 152 Spe can be used if outrunning the likes of Gyarados and Adamant Zygarde is crucial for the team, but keep in mind that this cuts down Gliscor's defensive presence. A physically defensive spread of 244 HP / 152 Def / 112 Spe can be used to better check physical attackers such as Mega Mawile, Choice Band Tyranitar, and Choice Band Zygarde. However, this set is generally inferior due to how common Heatran, Tapu Koko, and Magearna all are.

Usage Tips
========

Avoid bringing in Gliscor into a possible Knock Off, Scald, or Will-O-Wisp at all costs before Toxic Orb has been activated, as it risks neutering the effects of Poison Heal. Try to remove items as early as possible with Knock Off, as this makes handling Pokemon for both Gliscor and the rest of the team easier. Once poisoned, Gliscor can easily wall hazard setters such as Toxapex, defensive Landorus-T, and Heatran. Don't hesitate to bring it in versus these Pokemon, as Gliscor can force them out and use this as a free opportunity to remove entry hazards or opposing Pokemon's items.

Team Options
========

Gliscor struggles immensely against Grass-types, so it is useful to pair it with Pokemon that patch up this weakness. Celesteela, Ferrothorn, Heatran, and Assault Vest Magearna can all switch into Pokemon that force Gliscor out. Water- and Ice-types can easily take advantage of Gliscor’s typing; Greninja can force Gliscor to Defog entry hazards away and pressure it with strong STAB attacks, while Weavile and Kyurem-B both have 4x super effective attacks that can easily OHKO Gliscor. It is therefore useful to have a Water-type that can switch into these Pokemon, such as Toxapex, Rotom-W, or Suicune. Toxapex deserves a special mention, as it has perfect defensive synergy with Gliscor and can set up Toxic Spikes to wear down defensive Pokemon as well as bait in Pokemon that Gliscor can usually beat. Mega Evolutions such as Mega Venusaur and Mega Latias can heal off damage and beat Gliscor one-on-one. Thus, offensive Pokemon like Tapu Lele, Blacephalon, and Kyurem-B that can muscle through them and fit on bulky offense archetypes make for good partners. Pokemon that appreciate entry hazards off the field benefit from Gliscor’s ability to Defog. Mega Pinsir, Volcarona, and Charizard are all 4x weak to Stealth Rock and threaten defensive Grass- and Steel-types that wall Gliscor.


[SET]
name: Stallbreaker
move 1: Earthquake
move 2: Knock Off
move 3: Roost
move 4: Taunt / Swords Dance
item: Toxic orb
ability: Poison Heal
nature: Jolly
evs: 244 HP / 44 Def / 68 SpD / 152 Spe

[SET COMMENTS]
Moves
========

Earthquake is Gliscor's most reliable STAB move, hitting common Pokemon such as Toxapex, Heatran, Tyranitar, and Magearna for a significant amount of damage. Knock Off is used to cripple switch-ins that are immune to Earthquake like Landorus-T, Celesteela, and Zapdos. Roost gives Gliscor a reliable form of HP recovery alongside Poison Heal and also helps in taking Hidden Power Ice from the likes of Landorus-Tmore easily. The last move, which can be either Taunt or Swords Dance, transforms Gliscor into an effective stallbreaker. Taunt allows Gliscor to completely shut down defensive Pokemon such as Clefable, Ferrothorn, and Mega Scizor and beat them one-on-one, while Swords Dance boosts Gliscor's Attack by two stages and allows it to break through the aforementioned Pokemon more easily.

Set Details
========

244 HP EVs increase Gliscor's general bulk and maximize the amount of HP recovered from Poison Heal. 152 Speed EVs with a Jolly nature allow Gliscor to outspeed Adamant Zygarde and both formes of Gyarados. If this benchmark is not necessary, 112 Speed EVs should be used to outspeed Timid Heatran and Jolly Hoopa-U instead. 44 Defense EVs allow Gliscor to survive a Play Rough followed by a Sucker Punch from Mega Mawile. The rest of the EVs are poured into Special Defense to allow Gliscor to be as specially bulky as possible and handle the likes of Latios, Landorus-T, and Tapu Koko more easily.

Usage Tips
========

Avoid bringing in Gliscor into any possible status move or Knock Off before its Toxic Orb activates. Take advantage of passive Pokemon that cannot do much to Gliscor, such as Clefable and Ferrothorn, as this can provide opportunities for Gliscor to set up. Knock Off should be spammed early-game to remove as many items as possible. This gives Gliscor an easier time to potentially set up late-game and also supports its teammates.

Team Options
========

Gliscor is efficient at breaking down bulkier archetypes thanks to Taunt or Swords Dance. As such, it should be paired with Pokemon that struggle with these, such as Mega Lopunny, Volcarona, and Mega Scizor. Offensive Water- and Ice- types stop Gliscor dead cold, so Pokemon such as Toxapex, Keldeo, Ferrothorn, and Assault Vest Magearna that can handle these make for good partners. Gliscor struggles to break through defensive Flying- types like Zapdos with Hidden Power Ice, Celesteela, and Skarmory due to their defensive typing. Magnezone can trap and remove both Celesteela and Skarmory, while strong attackers like Tyranitar and Kyurem-B can switch into and weaken Zapdos. Water-types (spacing) such as Toxapex, Keldeo, and Mantine have amazing synergy with Gliscor; Toxapexalso provides Toxic Spikes support to soften defensive threats, Keldeo can break Pokemon that Gliscor struggles with due to its Calm Mind + Taunt set, and Mantine has perfect defensive synergy with Gliscor.

[STRATEGY COMMENTS]
Other Options
=============

Ice Fang can be used over Knock Off or Taunt if Ground-types such as Landorus-T, Zygarde, or Garchomp are an immediate threat to the team, but it is generally an inferior option outside of this. Acrobatics is an alternative coverage move to hit Grass-types and Flying-types like Tapu Bulu, Mega Venusaur, Tangrowth, and Hawlucha that like switching in versus Gliscor. It is also helpful on the off chance that Gliscor loses its Toxic Orb to Knock Off after activation. Stealth Rock can be used on Gliscor, but it is generally inferior to Landorus-T in fulfilling this role. U-turn can be used on offensive teams that appreciate Gliscor's ability to Defog and allow it to serve as a pivot. Lastly, Protect pairs nicely with Poison Heal and can be used for scouting; however, it does not fit on most sets due to the superior utility of its other moves.

Checks and Counters
===================

**Grass-types:** Grass-types such as Mega Venusaur, Tapu Bulu, and Ferrothorn are all able to switch into Gliscor and exploit its passivity. If Gliscor foregoes Taunt, Ferrothorn and Mega Venusaur are able to fire off a Leech Seed and whittle Gliscor down. Tapu Bulu with a Z-Crystal can freely switch in, set up a Swords Dance, and recover any damage with the combination of Horn Leech and Grassy Terrain.

**Ice-types and Ice Coverage:** Strong Ice-types such as Kyurem-B and Weavile are able to OHKO Gliscor due to its 4x weakness to their STAB moves. Gliscor should be cautious of switching into Tapu Koko, Magearna, and Medicham, as they can all pack Ice-type coverage to deal a significant amount of damage.

**Offensive Water-types:** Offensive Water-types such as Greninja, Keldeo, and Gyarados can all threaten Gliscor with their powerful STAB moves and potentially use it as setup fodder. Defensive Water-types such as Mantine and Rotom-W can attempt to PP stall Gliscor; however, they should be wary of getting their item removed or getting Taunted.

**Defensive Flying-types:** Defensive Flying-types such as Celesteela and Zapdos are immune to Earthquake, but they do not appreciate their item being removed. Mega Latias and Mega Latios can both wall any set without Toxic and set up Calm Minds or OHKO Gliscor with Ice Beam.
Implemented, thanks for the check :toast:
 

autumn

only i will remain
is a Site Content Manageris a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Top Contributoris a Social Media Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Battle Simulator Moderator Alumnus
C&C Leader
GP 2/2
add remove comments

[OVERVIEW]
Gliscor is a viable Defog user on bulky offense, balance, and stall teams, providing fantastic utility to each archetype. Its amazing defensive typing and bulk allow it to reliably switch into common Pokemon such as defensive Landorus-T, Toxapex, and Heatran, and its naturally high base 95 Speed is incredibly beneficial for a utility Pokemon. Its ability, Poison Heal, heals 1/8 of Gliscor's HP every turn and prevents affliction from other status effects once Toxic Orb is activated. However, the necessity to run Earthquake, Defog, and Roost heavily restricts Gliscor's movepool and makes it rather predictable. Landorus-T also gives it competition for a team spot, as it provides better role compression and superior offensive presence, (AC) and it has access to Defog as well. Gliscor's Ground typing also means that it is threatened by a lot of common metagame threats, such as Greninja, Keldeo, and Kyurem-B.

[SET]
name: Defog
move 1: Earthquake
move 2: Defog
move 3: Roost
move 4: Knock Off / Taunt
item: Toxic Orb
ability: Poison Heal
nature: Jolly
evs: 244 HP / 152 SpD / 112 Spe

[SET COMMENTS]
Moves
========

Earthquake is a strong, reliable STAB attack that allows Gliscor to hit grounded foes and do considerable damage to the likes of Heatran, Magearna, Toxapex, and Tyranitar. Defog is used to remove entry hazards off from the field and pairs nicely with Gliscor's defensive typing. Roost provides Gliscor with a reliable form of recovery, allowing it to stay healthy throughout the match and have more chances to utilize Defog. Knock Off allows Gliscor to hit Pokemon that are immune to Earthquake, such as Celesteela, Mantine, and Landorus-T. It also provides utility by removing opposing items. Taunt can be used over Knock Off to shut down defensive Pokemon such as Ferrothorn, Celesteela, Chansey, and Clefable, making them easier to wall. Toxic can also be used if Knock Off and Taunt are not necessary, as it can nail common switch-ins to Gliscor such as Tapu Bulu, Keldeo, Latios, and Mew. However, this leaves Gliscor completely walled by Steel-types that are not weak to Earthquake.

Set Details
========

244 HP EVs increase Gliscor's general bulk and maximize the amount of HP recovered from Poison Heal. A Jolly nature with 112 Speed EVs ensures that Gliscor outruns Timid maximum Speed Heatran. 152 Special Defense EVs enable Gliscor to avoid the 2HKO from Landorus-T's Hidden Power Ice and make Gliscor as specially bulky as possible. Toxic Orb ensures that Gliscor gets poisoned, helping it recover HP every turn with Poison Heal, and allows it to avoid avoids other status effects. An alternative spread of 244 HP / 112 SpD / 152 Spe can be used if outrunning the likes of Gyarados and Adamant Zygarde is crucial for the team, but keep in mind that this cuts down Gliscor's defensive presence. A physically defensive spread of 244 HP / 152 Def / 112 Spe can be used to better check physical attackers such as Mega Mawile, Choice Band Tyranitar, and Choice Band Zygarde. However, this set is generally inferior due to how common Heatran, Tapu Koko, and Magearna all are.

Usage Tips
========

Avoid bringing in Gliscor into a possible Knock Off, Scald, or Will-O-Wisp at all costs before Toxic Orb has been activated, as it risks neutering the effects of Poison Heal. Try to remove items as early as possible with Knock Off, as this makes handling Pokemon for both Gliscor and the rest of the team easier. Once poisoned, Gliscor can easily wall hazard setters such as Toxapex, defensive Landorus-T, and Heatran. Don't hesitate to bring it in versus these Pokemon, as Gliscor can force them out and use this as a free opportunity to remove entry hazards or opposing Pokemon's items.

Team Options
========

Gliscor struggles immensely against Grass-types, so it is useful to pair it with Pokemon that patch up this weakness. Celesteela, Ferrothorn, Heatran, and Assault Vest Magearna can all switch into Pokemon that force Gliscor out. Water- and Ice-types can easily take advantage of Gliscor’s typing; Greninja can force Gliscor to Defog entry hazards away and pressure it with strong STAB attacks, while Weavile and Kyurem-B both have 4x super effective attacks that can easily OHKO Gliscor. It is therefore useful to have a Water-type that can switch into these Pokemon, such as Toxapex, Rotom-W, or Suicune. Toxapex deserves a special mention, as it has perfect defensive synergy with Gliscor and can set up Toxic Spikes to wear down defensive Pokemon as well as bait in Pokemon that Gliscor can usually beat. Mega Evolutions such as Mega Venusaur and Mega Latias can heal off damage and beat Gliscor one-on-one. Thus, offensive Pokemon like Tapu Lele, Blacephalon, and Kyurem-B that can muscle through them and fit on bulky offense archetypes make for good partners. Pokemon that appreciate entry hazards off the field benefit from Gliscor’s ability to Defog. Mega Pinsir, Volcarona, and Charizard are all 4x weak to Stealth Rock and threaten defensive Grass- and Steel-types that wall Gliscor.


[SET]
name: Stallbreaker
move 1: Earthquake
move 2: Knock Off
move 3: Roost
move 4: Taunt / Swords Dance
item: Toxic Orb
ability: Poison Heal
nature: Jolly
evs: 244 HP / 44 Def / 68 SpD / 152 Spe

[SET COMMENTS]
Moves
========

Earthquake is Gliscor's most reliable STAB move, hitting common Pokemon such as Toxapex, Heatran, Tyranitar, and Magearna for a significant amount of damage. Knock Off is used to cripple switch-ins that are immune to Earthquake like Landorus-T, Celesteela, and Zapdos. Roost gives Gliscor a reliable form of HP recovery alongside Poison Heal and also helps in taking Hidden Power Ice from the likes of Landorus-Tmore Landorus-T more easily. The last move, which can be either Taunt or Swords Dance, transforms Gliscor into an effective stallbreaker. Taunt allows Gliscor to completely shut down defensive Pokemon such as Clefable, Ferrothorn, and Mega Scizor and beat them one-on-one, while Swords Dance boosts Gliscor's Attack by two stages and allows it to break through the aforementioned Pokemon more easily.

Set Details
========

244 HP EVs increase Gliscor's general bulk and maximize the amount of HP recovered from Poison Heal. 152 Speed EVs with a Jolly nature allow Gliscor to outspeed Adamant Zygarde and both formes of Gyarados. If this benchmark is not necessary, 112 Speed EVs should be used to outspeed Timid Heatran and Jolly Hoopa-U instead. 44 Defense EVs allow Gliscor to survive a Play Rough followed by a Sucker Punch from Mega Mawile. The rest of the EVs are poured into Special Defense to allow Gliscor to be as specially bulky as possible and handle the likes of Latios, Landorus-T, and Tapu Koko more easily.

Usage Tips
========

Avoid bringing in Gliscor into any possible status move or Knock Off before its Toxic Orb activates. Take advantage of passive Pokemon that cannot do much to Gliscor, such as Clefable and Ferrothorn, as this can provide opportunities for Gliscor to set up. Knock Off should be spammed early-game to remove as many items as possible. This gives Gliscor an easier time to potentially set up late-game and also supports its teammates.

Team Options
========

Gliscor is efficient at breaking down bulkier archetypes thanks to Taunt or Swords Dance. As such, it should be paired with Pokemon that struggle with these, such as Mega Lopunny, Volcarona, and Mega Scizor. Offensive Water- and Ice- types stop Gliscor dead cold, so Pokemon such as Toxapex, Keldeo, Ferrothorn, and Assault Vest Magearna that can handle these make for good partners. Gliscor struggles to break through defensive Flying- types Flying-types like Zapdos with Hidden Power Ice, Celesteela, and Skarmory due to their defensive typing. Magnezone can trap and remove both Celesteela and Skarmory, while strong attackers like Tyranitar and Kyurem-B can switch into and weaken Zapdos. Water-types (spacing) such as Toxapex, Keldeo, and Mantine have amazing synergy with Gliscor; Toxapexalso Toxapex also provides Toxic Spikes support to soften defensive threats, Keldeo can break Pokemon that Gliscor struggles with due to its Calm Mind + Taunt set, and Mantine has perfect defensive synergy with Gliscor.

[STRATEGY COMMENTS]
Other Options
=============

Ice Fang can be used over Knock Off or Taunt if Ground-types such as Landorus-T, Zygarde, or and Garchomp are an immediate threat to the team, but it is generally an inferior option outside of this. Acrobatics is an alternative coverage move to hit Grass- types and Flying-types like Tapu Bulu, Mega Venusaur, Tangrowth, and Hawlucha that like switching in versus Gliscor. It is also helpful on the off chance that Gliscor loses its Toxic Orb to Knock Off after activation. Stealth Rock can be used on Gliscor, but it is generally inferior to Landorus-T in fulfilling this role. U-turn can be used on offensive teams that appreciate Gliscor's ability to Defog and allow it to serve as a pivot. Lastly, Protect pairs nicely with Poison Heal and can be used for scouting; however, it does not fit on most sets due to the superior utility of its other moves.

Checks and Counters
===================

**Grass-types:** Grass-types such as Mega Venusaur, Tapu Bulu, and Ferrothorn are all able to switch into Gliscor and exploit its passivity. If Gliscor foregoes Taunt, Ferrothorn and Mega Venusaur are able to fire off a Leech Seed and whittle Gliscor down. Tapu Bulu with a Z-Crystal can freely switch in, set up a Swords Dance, and recover any damage with the combination of Horn Leech and Grassy Terrain.

**Ice-types and Ice Coverage:** Strong Ice-types such as Kyurem-B and Weavile are able to OHKO Gliscor due to its 4x weakness to their STAB moves. Gliscor should be cautious of switching into Tapu Koko, Magearna, and Medicham, as they can all pack Ice-type coverage to deal a significant amount of damage.

**Offensive Water-types:** Offensive Water-types such as Greninja, Keldeo, and Gyarados can all threaten Gliscor with their powerful STAB moves and potentially use it as setup fodder. Defensive Water-types such as Mantine and Rotom-W can attempt to PP stall Gliscor; however, they should be wary of getting their item removed or getting Taunted afflicted by Taunt.

**Defensive Flying-types:** Defensive Flying-types such as Celesteela and Zapdos are immune to Earthquake, but they do not appreciate their item being removed. Mega Latias and Mega Latios can both wall any set without Toxic and set up Calm Minds or OHKO Gliscor with Ice Beam. (these aren't flying-types, maybe remane the section)
 

Indigo Plateau

is a Community Leaderis a Top Tiering Contributoris a Community Contributor Alumnusis a Contributor Alumnusis a Past SCL Champion
UU Leader
GP 2/2
addremove comments

[OVERVIEW]
Gliscor is a viable Defog user on bulky offense, balance, and stall teams, providing fantastic utility to each archetype. Its amazing defensive typing and bulk allow it to reliably switch into common Pokemon such as defensive Landorus-T, Toxapex, and Heatran, and its naturally high base 95 Speed is incredibly beneficial for a utility Pokemon. Its ability, Poison Heal, heals 1/8 of Gliscor's HP every turn and prevents affliction from other status effects once Toxic Orb is activated. However, the necessity to run Earthquake, Defog, and Roost heavily restricts Gliscor's movepool and makes it rather predictable. Landorus-T also gives it competition for a team spot, as it provides better role compression and superior offensive presence, and it has access to Defog as well. Gliscor's Ground typing also means that it is threatened by a lot of common metagame threats, such as Greninja, Keldeo, and Kyurem-B.

[SET]
name: Defog
move 1: Earthquake
move 2: Defog
move 3: Roost
move 4: Knock Off / Taunt
item: Toxic Orb
ability: Poison Heal
nature: Jolly
evs: 244 HP / 152 SpD / 112 Spe

[SET COMMENTS]
Moves
========

Earthquake is a strong, reliable STAB attack that allows Gliscor to hit grounded foes and do considerable damage to the likes of Heatran, Magearna, Toxapex, and Tyranitar. Defog is used to remove entry hazards from the field and pairs nicely with Gliscor's defensive typing. Roost provides Gliscor with a reliable form of recovery, allowing it to stay healthy throughout the match and have more chances to utilize Defog. Knock Off allows Gliscor to hit Pokemon that are immune to Earthquake, such as Celesteela, Mantine, and Landorus-T. It also provides utility by removing opposing items. Taunt can be used over Knock Off to shut down defensive Pokemon such as Ferrothorn, Celesteela, Chansey, and Clefable, making them easier to wall. Toxic can also be used if Knock Off and Taunt are not necessary, as it can nail common switch-ins to Gliscor such as Tapu Bulu, Keldeo, Latios, and Mew. However, this leaves Gliscor completely walled by Steel-types that are not weak to Earthquake.

Set Details
========

244 HP EVs increase Gliscor's general bulk and maximize the amount of HP recovered from Poison Heal. A Jolly nature with 112 Speed EVs ensures that Gliscor outruns Timid maximum Speed Heatran. 152 Special Defense EVs enable Gliscor to avoid the 2HKO from Landorus-T's Hidden Power Ice and make Gliscor as specially bulky as possible. Toxic Orb ensures that Gliscor gets poisoned, helping it recover HP every turn with Poison Heal, and allows it to avoid other status effects. An alternative spread of 244 HP / 112 SpD / 152 Spe can be used if outrunning the likes of Gyarados and Adamant Zygarde is crucial for the team, but keep in mind that this cuts down Gliscor's defensive presence. A physically defensive spread of 244 HP / 152 Def / 112 Spe can be used to better check physical attackers such as Mega Mawile, Choice Band Tyranitar, and Choice Band Zygarde. However, this set is generally inferior due to how common Heatran, Tapu Koko, and Magearna all are.

Usage Tips
========

Avoid bringing in Gliscor into a possible Knock Off, Scald, or Will-O-Wisp at all costs before Toxic Orb has been activated, as it risks neutering the effects of Poison Heal. Try to remove items as early as possible with Knock Off, as this makes handling Pokemon for both Gliscor and the rest of the team easier. Once poisoned, Gliscor can easily wall hazard setters such as Toxapex, defensive Landorus-T, and Heatran. Don't hesitate to bring it in versus these Pokemon, as Gliscor can force them out and use this as a free opportunity to remove entry hazards or opposing Pokemon's items.

Team Options
========

Gliscor struggles immensely against Grass-types, so it is useful to pair it with Pokemon that patch up this weakness. Celesteela, Ferrothorn, Heatran, and Assault Vest Magearna can all switch into Pokemon that force Gliscor out. Water- and Ice-types can easily take advantage of Gliscor’s typing; Greninja can force Gliscor to Defog entry hazards away and pressure it with strong STAB attacks, while Weavile and Kyurem-B both have 4x super effective attacks that can easily OHKO Gliscor. It is therefore useful to have a Water-type that can switch into these Pokemon, such as Toxapex, Rotom-W, or Suicune. Toxapex deserves a special mention, as it has perfect defensive synergy with Gliscor and can set up Toxic Spikes to wear down defensive Pokemon as well as bait in Pokemon that Gliscor can usually beat. Mega Evolutions such as Mega Venusaur and Mega Latias can heal off damage and beat Gliscor one-on-one. Thus, offensive Pokemon like Tapu Lele, Blacephalon, and Kyurem-B that can muscle through them and fit on bulky offense archetypes make for good partners. Pokemon that appreciate entry hazards off the field benefit from Gliscor’s ability to Defog. Mega Pinsir, Volcarona, and Charizard are all 4x weak to Stealth Rock and threaten defensive Grass- and Steel-types that wall Gliscor.


[SET]
name: Stallbreaker
move 1: Earthquake
move 2: Knock Off
move 3: Roost
move 4: Taunt / Swords Dance
item: Toxic Orb
ability: Poison Heal
nature: Jolly
evs: 244 HP / 44 Def / 68 SpD / 152 Spe

[SET COMMENTS]
Moves
========

Earthquake is Gliscor's most reliable STAB move, hitting common Pokemon such as Toxapex, Heatran, Tyranitar, and Magearna for a significant amount of damage. Knock Off is used to cripple switch-ins that are immune to Earthquake like Landorus-T, Celesteela, and Zapdos. Roost gives Gliscor a reliable form of HP recovery alongside Poison Heal and also helps in taking Hidden Power Ice from the likes of Landorus-T more easily. The last move, which can be either Taunt or Swords Dance, transforms Gliscor into an effective stallbreaker. Taunt allows Gliscor to completely shut down defensive Pokemon such as Clefable, Ferrothorn, and Mega Scizor and beat them one-on-one, while Swords Dance boosts Gliscor's Attack by two stages and allows it to break through the aforementioned Pokemon more easily.

Set Details
========

244 HP EVs increase Gliscor's general bulk and maximize the amount of HP recovered from Poison Heal. 152 Speed EVs with a Jolly nature allow Gliscor to outspeed Adamant Zygarde and both formes of Gyarados. If this benchmark is not necessary, 112 Speed EVs should be used to outspeed Timid Heatran and Jolly Hoopa-U instead. 44 Defense EVs allow Gliscor to survive a Play Rough followed by a Sucker Punch from Mega Mawile. The rest of the EVs are poured into Special Defense to allow Gliscor to be as specially bulky as possible and handle the likes of Latios, Landorus-T, and Tapu Koko more easily.

Usage Tips
========

Avoid bringing Gliscor into any possible status move or Knock Off before its Toxic Orb activates. Take advantage of passive Pokemon that cannot do much to Gliscor, such as Clefable and Ferrothorn, as this can provide opportunities for Gliscor to set up. Knock Off should be spammed early-game to remove as many items as possible. This gives Gliscor an easier time to potentially set up late-game and also supports its teammates.

Team Options
========

Gliscor is efficient at breaking down bulkier archetypes thanks to Taunt or Swords Dance. As such, it should be paired with Pokemon that struggle with these, such as Mega Lopunny, Volcarona, and Mega Scizor. Offensive Water- and Ice- types stop Gliscor dead cold, so Pokemon such as Toxapex, Keldeo, Ferrothorn, and Assault Vest Magearna that can handle these make for good partners. Gliscor struggles to break through defensive Flying-types like Zapdos with Hidden Power Ice, Celesteela, and Skarmory due to their defensive typing. Magnezone can trap and remove both Celesteela and Skarmory, while strong attackers like Tyranitar and Kyurem-B can switch into and weaken Zapdos. Water-types such as Toxapex, Keldeo, and Mantine have amazing synergy with Gliscor; Toxapex also provides Toxic Spikes support to soften defensive threats, Keldeo can break Pokemon that Gliscor struggles with due to its Calm Mind + Taunt set, and Mantine has perfect defensive synergy with Gliscor.

[STRATEGY COMMENTS]
Other Options
=============

Ice Fang can be used over Knock Off or Taunt if Ground-types such as Landorus-T, Zygarde, and Garchomp are an immediate threat to the team, but it is generally an inferior option outside of this. Acrobatics is an alternative coverage move to hit Grass- and Flying-types like Tapu Bulu, Mega Venusaur, Tangrowth, and Hawlucha that like switching in versus Gliscor. It is also helpful on the off chance that Gliscor loses its Toxic Orb to Knock Off after activation. Stealth Rock can be used on Gliscor, but it is generally inferior to Landorus-T in fulfilling this role. U-turn can be used on offensive teams that appreciate Gliscor's ability to Defog and allow it to serve as a pivot. Lastly, Protect pairs nicely with Poison Heal and can be used for scouting; however, it does not fit on most sets due to the superior utility of its other moves.

Checks and Counters
===================

**Grass-types:** Grass-types such as Mega Venusaur, Tapu Bulu, and Ferrothorn are all able to switch into Gliscor and exploit its passivity. If Gliscor foregoes Taunt, Ferrothorn and Mega Venusaur are able to fire off a Leech Seed and whittle Gliscor down. Tapu Bulu with a Z-Crystal can freely switch in, set up a Swords Dance, and recover any damage with the combination of Horn Leech and Grassy Terrain.

**Ice-types and Ice Coverage:** Strong Ice-types such as Kyurem-B and Weavile are able to OHKO Gliscor due to its 4x weakness to their STAB moves. Gliscor should be cautious of switching into Tapu Koko, Magearna, and Medicham, as they can all pack Ice-type coverage to deal a significant amount of damage.

**Offensive Water-types:** Offensive Water-types such as Greninja, Keldeo, and Gyarados can all threaten Gliscor with their powerful STAB moves and potentially use it as setup fodder. Defensive Water-types such as Mantine and Rotom-W can attempt to PP stall Gliscor; however, they should be wary of getting their item removed or getting afflicted by Taunt.

**Pokemon immune to Earthquake:** Defensive Flying-types such as Celesteela and Zapdos are immune to Earthquake, but they do not appreciate their item being removed. Mega Latias and Mega Latios can both wall any set without Toxic and set up Calm Minds or OHKO Gliscor with Ice Beam. (these aren't flying-types, maybe remane the section)
Implemented, thanks for the check! Changed the last section to "Pokemon Immune to Earthquake" instead of Defensive Flying-types, so hopefully that works.

This is done and ready for upload :toast:
 

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