[GROUND] Leader S0L1D G0LD vs Challenger Toon

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
here is hope that this works out

3v3 Gym Singles
Items
: All
Abilities: All
Switch = OK
Megas: 2
Z-Moves: 0
Substitutions: 3 per Pokemon
Chills/Recoveries: 5/2
DQ: 3 Days, 1 Warning. If you post a full action set within one hour of being tagged, disqualification is rescinded.
Arena: Chemical Swamp

Arena: Chemical Swamp
Field Type: Ground/Poison
Complexity: Moderate
Format: 3v3 Singles / 4v4 2APR Doubles

Restrictions:

No Grass Sources

Flavor (Disclaimer: I am not a writer):

The smell of dirt and fresh air permeates your surroundings, but by now you have grown used to the aroma. After three days of hiking, you are beginning to run low on patience, and question why you wanted to challenge this gym in the first place. After all, the leader definitely seems to be a kook of some sort, given his sporadic and random activity and peculiar taste in location. You open your map once again, a well-used and mostly-faded piece of parchment, and deduce that you mustn't be far from your destination. The guide who bestowed the chart upon you had mentioned that the gym was about four-and-a-half miles off the grid through rough terrain, and by your calculations, you wager that you'll be there by sundown. Thus, with a renewed sense of vigor, you push onward toward the fabled site.

After another hour or two or travel, you begin to notice a difference in the atmosphere. No longer do the Bug- and Flying-type Pokemon emit their cries; the familiar sounds of fauna are now replaced by an eerie silence. You also detect a peculiar odor, but it is faint enough to be unrecognizable. Several dozen meters ahead, you notice a battered sign which marks what appears to be the entrance to a camp or other private property.

As you draw close to the entryway, you are stopped dead in your tracks by the sudden intensification of the scent surrounding the area. The acrid smell is now clearly that of many harsh chemicals, a choking fog which the land before you seems to be emitting. You are now close enough to read the beat-up wooden sign, which simply states "Ground Gym. Property of Solid Gold." Covering your face with whatever rag you can find on your person, you trudge forward, determined to find the leader of this establishment and compete for your reward.

A simple dirt path leads up a shallow incline, and you follow it. The toxins in the air sti your eyes, but you are able to make out the features of the land around you. The leaves of the trees and blades of grass appear to be unusually bright, almost blinding in intensity, and stand resilient to the subtle breeze blowing through the air. In the distance you can see a good-sized lake and a small cabin, with a man standing outside and staring absentmindedly out over the water. You make your way up to the building, and the man turns in response to your approach. Your exposure to the chemicals of the land have now left you feeling faint, but you are still able to notice that the man is wearing a complex respirator, which ever-so-slightly muffles his speech as he addresses you.

"May I help you?"

In response to the man's question, you explain to him that you have traveled to challenge the gym, and that you wish to see the leader.

"That would be me," the man replies. "I am the leader of this gym. Judging by your appearance, you seem to have been worn out by the journey here, and thus would not to want any more time to be squandered. That's fine, because neither do I. Before we begin, though, we should go over the rules of the arena."

The man pauses momentarily, and walks to the edge of the water. He then turns to face you and continues his explanation.

"I'm sure that you've noticed the chemicals by now. This site was subject to devastating government tests a few decades back."

The man pauses once again, laughing dryly as he utters his next sentence.

"That's part of how I got the place for so cheap. It was bad enough before the Muk moved in, but the stuff they put in the water drew the damn things like catnip."

The man gestures to the lake behind him, and you notice that several large Muk and Grimer appear to be lurking underneath the surface of the water.

"At any rate, the lake gives off a sickening effect to those who are unable to neutralize its toxins. As a result, you'll find that most Pokemon have a harder time evading while in this environment. What's more, it seems to act as a painkiller for others, rendering them unaware of the damage they inflict upon themselves themselves when they attack. Finally, we rarely experience precipitation in these parts, and the sun seems more than willing to shine relentlessly in its place, rendering the arena in harsh sunlight."

As the man finishes his description, you begin to feel quite ill, and teeter back and forth. Noticing your condition, the leader speaks once more.

"Oh, and one last thing," he says. "If you want to last much longer here, you'll need one of these."

Reaching into his coat, the leader produces a second mask, identical to the one which he is wearing. Upon fitting it to your skull, you begin to feel better, and can clearly hear the leader's final words.

"Now, then, let us begin."

Description:

A once-verdant clearing in the thick of the White Forest, modern radioactive testing and chemical dumping has turned what was formerly a paradise for many Pokemon into a festering toxic wasteland. The arena measures approximately 25x28 square feet, and the barren landscape is pocked with dead trees and murky pools. Disguised to appear healthy, the heavily-polluted lake, located in the northwest quadrant of the arena, has been dyed an unnaturally bright shade of blue, and all forms of indigenous vegetation have been replaced by synthetic rubber alternatives.

Effects:

  • Pokemon which are not Ground-types, Poison-types, or Steel-types or do not possess at least one (1) of the abilities Poison Heal, Magic Guard, or Immunity have their natural evasion stage lowered by one (1).
  • Ground-Type Pokemon do not receive recoil damage from recoil attacks. Ground-Type Pokemon in possession of the ability Rock Head reduce the energy cost of recoil attacks by two (2).
  • The default weather in the arena is Sun. In order to change the weather, a Pokemon must hold the appropriate weather stone.
  • Damaging-Evasive moves may be used to attack without entering the evasive stage. Attacks performed in this fashion are designated with the (Strike) command, and are executed at a reduced energy cost which is equal to two-thirds of the move's original value.

Codifications:

Nature Power calls Venom Drench.
Camouflage changes the user's type to Ground.
Secret Power has a 30% chance to lower Speed by one (1) stages.
Weather Ball is a Fire-Type attack.


Team Leader



Nidoking (King Osohe) (Male)
Nature: Rash
Type:


Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Poison Point
:
Type: Toggle
By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).

Rivalry :
Type: Passive
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.

Sheer Force:

Type: Toggle

No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

Pokemon with this ability: Nidoqueen, Nidoking, Krabby, Kingler, Tauros, Totodile, Croconaw, Feraligatr, Steelix, Makuhita, Hariyama, Mawile, Trapinch, Bagon, Cranidos, Rampardos, Timburr, Gurdurr, Conkeldurr, Darmanitan, Druddigon, Rufflet, Braviary, Landorus.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19


EC: 9/9
MC: 0
DC: 5/5
KOC: 0


Attacks (57/133):

Megahorn
Chip Away
Thrash
Earth Power
Leer (*)
Peck (*)
Focus Energy (*)
Tackle (*)
Horn Attack (*)
Double Kick (*)
Poison Sting (*)
Fury Attack (*)
Helping Hand (*) (*)
Toxic Spikes
Flatter
Horn Drill

Counter (*)
Disable (*)
Endure (*)
Head Smash (*)
Sucker Punch (*)
Confusion

Roar
Toxic
Venoshock
Taunt
Ice Beam (*)
Blizzard
Protect
Thunder
Thunderbolt (*)
Sludge Wave
Sludge Bomb (*)
Fire Blast
Sandstorm
Dig (*)
Double Team
Torment
Rest
Focus Blast
Incinerate
Quash
Stone Edge
Rock Slide
Sleep Talk
Substitute (*)

Bide
Drill Run
Icy Wind
Helping Hand
Mimic
Super Fang
Water Gun
Whirlpool

Flamethrower
Lovely Kiss
Morning Sun



Cole (Swampert) (M)
Nature: Brave
Type: Water/Ground

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Torrent

Damp (HA UNLOCKED)

Swift Swim (Mega)

Stats:

Hp: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-15% speed, -10% evasion)
Size Class: 4
Weight Class: 4
Base Rank Total: 19


Cole (Swampert) (M)
Nature: Brave
Type: Water/Ground

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Stats:

Hp: 110
Atk: Rank 7 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 60 (-15% speed, -10% evasion)
Size Class: 3
Weight Class: 5
Base Rank Total: 24


EC: 9/9
MC: 021
AC: 5/5
KOC: 0

Moves (66/98):

Hammer Arm
Tackle (*)
Growl (*)
Mud Slap (*)
Water Gun (*)
Bide (*)
Mud Shot
Foresight (*)
Mud Sport (*)
Rock Throw
Mud Bomb
Whirlpool
Hydro Pump
Earthquake
Endeavor

Avalanche (*)
Barrier (*)
Bite
Counter (*)
Ice Ball
Mirror Coat (*)
Refresh
Sludge
Stomp
Wide Guard
Yawn (*)

Roar
Toxic
Hail
Rain Dance
Hidden Power [Grass]
Ice Beam
Blizzard
Hyper Beam
Protect (*)
Rain Dance
Dig (*)
Brick Break
Rest (*)
Attract
Double Team
Sludge Wave (*)
Rock Tomb
Facade
Focus Blast
Scald (*)
Giga Impact
Stone Edge
Bulldoze
Rock Slide
Swagger
Sleep Talk
Substitute
Waterfall
Surf

Dive
Earth Power
Endure
Focus Punch
Hydro Cannon
Ice Punch
Iron Tail
Low Kick
Outrage
Stealth Rock
Superpower



Steelix (Oh-So-Snake) (M)
Nature: Adamant
Type: Steel/Ground
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:

Rock Head:

Type: Passive
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pokemon with this ability: Geodude, Graveler, Golem, Onix, Cubone, Marowak, Rhyhorn, Rhydon, Aerodactyl, Sudowoodo, Steelix, Aron, Lairon, Aggron, Relicanth, Bagon, Shelgon, Bonsly, Basculin, Flarelm, Pyroak.
Pokemon with this ability: Lileep, Cradily, Shellos, Gastrodon, Finneon, Lumineon, Maractus, Colosshale.
Sturdy:
Type: Passive
This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Pokemon with this ability: Geodude, Graveler, Golem, Magnemite, Magneton, Onix, Sudowoodo, Pineco, Forretress, Steelix, Shuckle, Skarmory, Donphan, Nosepass, Aron, Lairon, Aggron, Relicanth, Regirock, Shieldon, Bastiodon, Bonsly, Magnezone, Probopass, Roggenrola, Boldore, Gigalith, Sawk, Dwebble, Crustle, Tirtouga, Carracosta.
Pokemon with this ability always have their body coated in a layer of water which prevents burns.
Pokemon with this ability: Goldeen, Seaking, Mantine, Wailmer, Wailord, Huntail, Buizel, Floatzel, Finneon, Lumineon, Mantyke.
Sheer Force (DW Unlocked):
Sheer Force:


Type: Toggle

No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

Pokemon with this ability: Nidoqueen, Nidoking, Krabby, Kingler, Tauros, Totodile, Croconaw, Feraligatr, Steelix, Makuhita, Hariyama, Mawile, Trapinch, Bagon, Cranidos, Rampardos, Timburr, Gurdurr, Conkeldurr, Darmanitan, Druddigon, Rufflet, Braviary, Landorus.
Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 9
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 30
Size Class: 7
Weight Class: 8
Base Rank Total: 22


Mega Steelix (Oh-So-Snake) (M)
Nature: Adamant
Type: Steel/Ground
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:

Rock Head:


Sturdy:

Sheer Force (DW Unlocked):

Sand Force:


Type: Passive

This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Pokemon with this ability: Diglett, Dugtrio, Nosepass, Shellos, Gastrodon, Hippopotas, Hippowdon, Probopass, Roggenrola, Boldore, Gigalith, Drilbur, Excadrill, Landorus.

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 10
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 30
Size Class: 7
Weight Class: 10
Base Rank Total: 25


EC: 6/6
MC: 0
DC: 5/5


Moves (49/91):

Thunder Fang
Fire Fang
Ice Fang
Mud Sport (*)
Tackle (*)
Harden (*)
Bind (*)
Curse (*)
Screech (*)
Rock Throw (*)
Rage (*)
Rock Tomb (*)
Stealth Rock (*)
Rock Polish (*)
Autotomize
Gyro Ball
Smack Down (*)
Dragon Breath (*)
Sandstorm (*)
Slam (*)
Rock Slide
Stealth Rock
Iron Tail
Crunch
Dig
Sandstorm
Double-Edge

Block (*)
Heavy Slam (*)
Rock Blast (*)
Rock Climb (*)
Rollout (*)

Roar (*)
Toxic (*)
Taunt (*)
Protect
Smack Down
Earthquake (*)
Double Team
Torment (*)
Giga Impact
Dragon Tail
Substitute
Rock Smash
Nature Power

Bide
Endure
Explosion
Magnet Rise



Camerupt (Camerupt) (M)
Nature: Quiet
Type: Fire/Ground

Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Magma Armor

Solid Rock

Anger Point (HA UNLOCKED)

Sheer Force (Mega)

Stats:

Hp: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-10% speed, -15% evasion)
Size Class: 4
Weight Class: 6
Base Rank Total: 19


Camerupt (Camerupt) (M)
Nature: Quiet
Type: Fire/Ground

Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Stats:

Hp: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 7 (+)
SpD: Rank 4
Spe: 17 (-10% speed, -15% evasion)
Size Class: 4
Weight Class: 7
Base Rank Total: 23


EC: 6/6
MC: 01
AC: 5/5
KOC: 0

Moves (45/???):

Fissure
Eruption
Growl (*)
Tackle (*)
Ember (*)
Magnitude (*)
Focus Energy (*)
Take Down (*)
Flame Burst (*)
Amnesia (*)
Lava Plume (*)
Earth Power
Curse
Rock Slide
Yawn
Earthquake
Flamethrower
Double Edge

Body Slam (*)
Endure (*)
Growth (*)
Heat Wave (*)
Iron Head (*)
Scary Face
Yawn

Roar
Toxic
Sunny Day
Hyper BeM
Protect (*)
Solar Beam
Dig (*)
Double Team
Sandstorm
Fire Blast (*)
Flame Charge
Overheat
Incinerate
Will-O-Wisp (*)
Gigs Impact
Bulldoze (*)
Substitute

Endure
Explosion
Stealth Rock



Flint (Mudsdale) (M)
Nature: Adamant
Type: Ground

Abilities:

Own Tempo

Stamina

Inner Focus (HA UNLOCKED)

Stats:

Hp: 110
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 35
Size Class: 4
Weight Class: 11
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Moves (31/41):

Mud-Slap (*)
Mud Sport (*)
Rototiller (*)
Bulldoze (*)
Double Kick (*)
Stomp (*)
Bide (*)
Highhorse Power (*)
Heavy Slam
Counter
Earthquake
Mega Kick
Superpower

Body Slam (*)
Close Combat (*)
Double Edge (*)
Magnitude (*)
Mud Bomb (*)

Roar (*)
Toxic (*)
Protect
Double Team
Sandstorm
Rock Tomb
Rest (*)
Low Sweep
Payback
Rock Slide (*)
Giga Impact
Substitute
Sleep Talk (*)


Team Challenger


Politoed [♂] Swirl
Nature: Rash (+1 SpA, -1 SpD)
Type:

Abilities: Water Absorb/Damp/Drizzle
Stats:
HP:
100
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 3 (-)
Spe: 70
Size Class: 1
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5

Attacks

Bide
Body Slam
Bounce
Brick Break
Bulldoze
Counter
Dig
Dive
Double Slap
Dynamic Punch
Earthquake
Endeavor
Facade
Fissure
Fling
Focus Punch
Frustrastion
Giga Impact
Ice Ball
Ice Punch
Jump Kick
Return
Skull Bash
Thief
Wake-Up Slap
Waterfall


Blizzard
Bubble
Bubble Beam
Focus Blast
Hidden Power [Grass]
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Mud Bomb
Mud Shot
Psychic
Scald
Surf
Water Gun
Whirlpool


Detect
Double Team
Encore
Endure
Haze
Helping Hand
Hypnosis
Lovely Kiss
Metronome
Mimic
Mind Reader
Mist
Perish Song
Protect
Rain Dance
Refresh
Rest
Swagger
Sleep Talk
Substitute
Sweet Kiss
Toxic
Water Sport

66|97 Moves

Gyarados [♂] Slade
Nature: Rash (+1 SpA, -1 SpD)
Type:

Abilities: Intimidate/Moxie
Stats:
HP:
100
Atk: 5
Def: 3
SpA: 3 (+)
SpD: 3 (-)
Spe: 81
Size Class: 6
Weight Class: 6
Base Rank Total: 20

Type:

Abilities: Intimidate/Moxie/Mold Breaker
Stats
HP:
100
Atk: 7
Def: 4
SpA: 4 (+)
SpD: 4 (-)
Spe: 81
Size Class: 6
Weight Class: 7
Base Rank Total: 25

EC: 6/6
MC: 0
AC: 5/5

Attacks

Aqua Tail
Avalanche
Bide
Bite
Body Slam
Bounce
Bulldoze
Crunch
Dive
Double-Edge
Dragon Tail
Facade
Flail
Frustration
Earthquake
Giga Impact
Ice Fang
Iron Head
Iron Tail
Outrage
Payback
Return
Reversal
Skull Bash
Stone Edge
Tackle
Thrash
Waterfall


Blizzard
Brine
Bubble
Dark Pulse
Dragon Pulse
Dragon Rage
Fire Blast
Flamethrower
Hidden Power [Grass]
Hydro Pump
Hyper Beam
Hurricane
Ice Beam
Icy Wind
Incinerate
Scald
Surf
Thunder
Thunderbolt
Twister
Uproar
Water Gun
Whirlpool


Celebrate
Double Team
Dragon Dance
Endure
Happy Hour
Leer
Mimic
Protect
Rain Dance
Reflect
Rest
Roar
Scary Face
Sleep Talk
Spite
Splash
Substitute
Swagger
Taunt
Thunder Wave
Torment
Toxic

70|90 Moves

Ludicolo [♂] Sombrero
Nature: Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)
Type:

Abilities: Swift Swim/Rain Dish/Own Tempo
Stats:
HP:
100
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 60 (-) [-10% Evasion]
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5

Attacks

Astonish
Brick Break
Bullet Seed
Counter
Dive
Drain Punch
Dynamic Punch
Facade
Fake Out
Flail
Fire Punch
Focus Punch
Fury Swipes
Giga Impact
Ice Punch
Knock Off
Natural Gift
Seed Bomb
Thief
Thunder Punch
Waterfall
Zen Headbutt


Absorb
Blizzard
Bubble
Bubble Beam
Energy Ball
Focus Blast
Giga Drain
Grass Knot
Hidden Power [Rock]
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Mega Drain
Mud-Slap
Razor Leaf
Scald
Solar Beam
Surf
Uproar
Water Gun
Whirlpool


Double Team
Endure
Growl
Hail
Hone Claws
Leech Seed
Metronome
Mimic
Mist
Nature Power
Protect
Rain Dance
Rest
Sleep Talk
Substitute
Swagger
Sweet Scent
Synthesis
Teeter Dance
Toxic
Water Sport

66|91 Moves

Order of Operations:

Heads: Leader
Tails: Challenger


(Heads)

S0L1D G0LD sends out pokemon with item
Toon sends out pokemon with item and orders
S0L1D G0LD orders
I Ref
 

"Hey, I'm supposed to be the one who brings the Water-types! What are you trying to pull here, eh?"


King Osohe @ Focus Band
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus

"To be fair, we're both water-type folk hm? Thought I bring some here. Swirl let it rain!"

Swirl #Damp Rock
[Drizzle = On] Politoed Scald -> Bubble Beam -> Bubble
IF Bide A1 THEN Protect a3
IF Dig (Attack) and not in a combo and Nidoking did and not Dig (Strike) and not use Dig (Suspend) the previous action AND Nidoking is faster THEN Dive First Instance, Dig Second Instance, Dive Third Instance, Push Back each Instance
IF Politoed is asleep THEN Sleep Talk (Bubble, Bubble Beam, Scald, Surf), and Push Back
 
Last edited:
"Well, they do make the place feel more like home. On the other hand, my preparations for them are quite obviously still undergoing work."

Thunder - Protect - Thunder
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 100
En: 100
4/3/4/2/85
Other:
Item: Focus Band


Hp: 100
En: 100
3/3/4/3/70
Other:
Item: Damp Rock​

Round 1!

DATA:

DRIZZLE

ACTION 1!

Nidoking used Thunder! (-8en)
Crit: 5
Damage: (11+1.5+2+2)*1.5 = 24.75hp

Politoed used Scald! (-5en)
Crit: 12
Effect: 6 (no)
Damage: (8+3+3+3)*1.5= 20hp

ACTION 2!

Nidoking used Protect! (-7en)

Politoed used Bubble Beam! (-4en)
Damage: (7+3+3+3)*1.5= 20hp (-8en)

ACTION 3!

Nidoking used Thunder! (-8en)
Crit: 10
Damage: (11+1.5+2+2)*1.5 = 24.75hp

Politoed used Scald! (-5en)
Crit: 6
Effect: 5 (no)
Damage: (8+3+3+3)*1.5= 20hp

- - -

Rain Dance for 5r


Hp: 60
En: 69
4/3/4/2/85
Other:
Item: Focus Band


Hp: 50
En: 86
3/3/4/3/70
Other:
Item: Damp Rock​

S0L1D G0LD
Toon
I Ref
 
Last edited:
Watch as I utter the five words that I never thought could be said without the effected party regretting them: I think you forgot Rivalry. Consequentially, I believe that this additional damage leaves Politoed with (100-24.75-24.75=50.5 [round to 50]) HP, so before I order I would like to see the revised numbers, if possible.
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
(11[BAP]+2[Rivalry]+6[SpA]-4.5[SpD])*1.5=21.75

unless i'm missing something?

oh right sheer fforce hahahaha
 
Last edited:
(Thank you, Frosty)

Thunder - Thunder - Thunderbolt
If Politoed is under the effects of a successful p/e move when you would act, Chill on the first instance, and use Morning Sun on the second instance, pushing back in each case.
If Politoed is set to use an unsuspended d/e move outside of a combination and you move after Politoed based on speed order and Politoed was not in the evasive stage of a d/e move at the beginning of the action, use Dig that action and push back.
If Endure and Politoed is not set to use Rest on any subsequent action, use Toxic that action and push back.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Rain Dance for 5r


Hp: 60
En: 69
4/3/4/2/85
Other:
Item: Focus Band


Hp: 50
En: 86
3/3/4/3/70
Other:
Item: Damp Rock
Round 2!
DATA:

ACTION 1!

Nidoking used Thunder! (-12en)
Crit: 9 (no)
Damage: 24.75hp

Politoed used Surf+Surf! (-30.5en)
Crit: 15 (no)
Damage: (9*2.25+3+3+3)*1.5= 43.87hp

ACTION 2!

Nidoking used Thunder! (-16en)
Damage: KO

Politoed fainted!

- - -

Rain Dance for 4r


Hp: 16
En: 41
4/3/4/2/85
Other:
Item: Focus Band


Hp: KO
En: KO
3/3/4/3/70
Other:
Item: Damp Rock
Toon
S0L1D G0LD
etc
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
Hm I think I overlooked something

Oh whale

Sombrero#Rage Candy Bar
Ludicolo Scald -> Surf -> Scald
IF under the effects of p/e THEN Hone Claws
IF Sucker Punch in a combo THEN Protect
IF Nidoking is under the effects of Endure THEN Whirlpool
 
Sucker Punch - Sucker Punch - Sucker Punch

On the very, very slim chance that a case can be argued that a substitution that triggers when the opponent is "under the effects of a p/e move" would be a legitimate situation which someone would want to try to prevent, and therefore the substitution would not change to "under the effects of a successful p/e move" thanks to the wonderful anti-pedant clause, please use the following set of orders:

Protect - Protect - Protect
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
ffs gold. at least try to be clear. I am a lawyer and I needed to read your sentence like 4 times to try and grasp whatever you meant by it. And I still didn't manage to do so.

Some pointers:
1) just say "if under the effects of p/e" = "if p/e is used" then blah. I mean, it won't activate since those are different things alltogether (a mon can only be under the effects of something if that something produces said effects and a move can only produce effects if it is used successfully in that regard), but you know that already. But at least I won't need to use too many brain cells to draw that specific conclusion.
2) ok, everyone reading this, pay attention as I've seen this mistake more often than I'd like to admit. Anti-pedant clause works only to patch up the validity of the sub. Repeat with me: V-A-L-I-D-I-T-Y. Its only effects is turn an illegal sub legal if there is any syntax capable of doing so. It DOES NOT change the meaning of a sub if said sub is already legal to begin with. So if you create the most stupid legal sub ever, the anti-pedant clause will not activate in the slightest. It only applies to subs that are ILLEGAL. And nothing on that first sub is illegal. The effects might differ (not rly) based on interpretation, but no one question its validity. And if no one questions the validity, it doesn't apply. The Anti-Pedant clause is NOT a "hey, I meant X not Y, please read it as such so I don't lose the battle due to someone abusing my legal albeit poorly written sub" clause.

that being said



Rain Dance for 4r


Hp: 16
En: 41
4/3/4/2/85
Other:
Item: Focus Band


Hp: 100
En: 100
3/3/4/4/60
Other:
Item: RCB​

Round 3!

DATA:

ACTION 1!


Nidoking used Sucker Punch! (-5en)
Crit: 12 (no)
Damage: (7+1.5+2)= 10.5hp

Ludicolo used Scald! (-5en)
KO

- - -





Rain Dance for 3r


Hp: KO
En: KO
4/3/4/2/85
Other:
Item: Focus Band


Hp: 89
En: 95
3/3/4/4/60
Other:
Item: RCB​

S0L1D G0LD sends out pokemon with item and orders
Toon orders
I Ref
 
Sorry, Frosty; I handle most of my ASB obligations at around 2:00 or 3:00 AM, so my posts tend to be significantly more illegible than I intend for them to be :/.


Oh-So Snake @ Focus Band

Double Edge - Double Edge - Double Edge
If Ludicolo is set to use a damaging Water-type combination and you are not behind a Substitute and you have >16 HP, use Substitute (15 HP) that action and push back.
If Ludicolo is set to use an unsuspended d/e move outside of a combination and you move after Ludicolo based on speed order and Ludicolo was not in the evasive stage of a d/e move at the beginning of the action, use Dig that action and push back.
If damaging Dark-type attack outside of a combination, use Protect that action and push back. Do not activate this sub consecutively.
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
Ludicolo gains 2hp cause rain dish, does that change any actions S0L1D G0LD shouldve notice this earlier now i have ta wait a bit longer to order :<
 
Last edited:
Two hit points are barely going to make a difference in this round, let alone the outcome of the battle. Besides, it's not like I did precision calculations for my orders. In short, no, I am fine with my actions.
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
cool

[Activate RCB] Ludicolo Scald -> Scald -> Scald
IF Steelix is BRN THEN Surf First Instance
 
Round Four
Rain Dance (3r)


Hp: 100
En: 100
4/9/1/3/30
Other:
Item: Focus Band


Hp: 91
En: 95
3/3/4/4/60
Other:
Item: RCB​

Ludicolo ate its Rage Candy Bar.

Action One
Ludicolo used Scald! (5 EN)
Crit: 9/16 NO
Effect: 31/100 NO
Damage: (8 + 3 + 3 + 7.5 - 4.5 - 1) * 1.5 = 24 > 20

Steelix used Double-Edge! (7.2 EN)
Crit: 16/16 NO
Damage: (16 + 6 - 6) = 16

Ludicolo's Rain Dish restored 2 HP.

Action Two
Ludicolo used Scald! (9 EN)
Crit: 6/16 NO
Effect: 10/100 YES
Damage: (8 + 3 + 3 + 7.5 - 4.5 - 1) * 1.5 = 24 > 20

Steelix used Double-Edge! (11.2 EN)
Crit: 14/16 NO
Damage: (16 - 3 + 6 - 6) = 13

Steelix took 2 damage from its burn.
Ludicolo's Rain Dish restored 2 HP.

Action Three
Ludicolo used Surf! (6 EN)
Crit: 6/16 NO
Damage: (9 + 3 + 3 + 7.5 - 4.5 - 1) * 1.5 = 25.5 > 20

Steelix used Double-Edge! (15.2 EN)
Crit: 5/16 NO
Damage: (16 - 3 + 6 - 6) = 13

Steelix took 2 damage from its burn.
Ludicolo's Rain Dish restored 2 HP.


Round Four
Rain Dance (2r)


Hp: 36
En: 66
4/9/1/3/30
Other: Burn
Item: Focus Band


Hp: 55
En: 75
3/3/4/4/60
Other: RCB (3a)
Item:​

 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
Oh I’m up in this I don’t remember bout getting a notification but w/e

Orders soon(tm)
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
;)

Ludicolo Surf -> Bubble -> Surf
IF Normal-Typed Damaging Combo THEN Protect First Instance and Push Back
IF Under the effects of P/E THEN Chill First Instance, Synthesis Second Instance, Push Back each instance
IF Dig (Attack) AND Steelix used Dig (Suspend) the previous action THEN Counter and Push Back
 
Round Five
Rain Dance (2r)


Hp: 36
En: 66
4/9/1/3/30
Other: Burn
Item: Focus Band


Hp: 55
En: 75
3/3/4/4/60
Other: RCB (3a)
Item:​
Action One
Steelix used Protect! (7 EN)

Ludicolo used Chill! (+12 EN)

Steelix took 2 damage from its burn.
Ludicolo's Rain Dish restored 2 HP.

Action Two
Ludicolo used Surf! (6 EN)
Crit: 12/16 NO
Damage: (9 + 3 + 3 + 7.5 - 4.5 - 1) * 1.5 = 25.5 > 20

Steelix used Dragon Tail! (5 EN)
Crit: 10/16 NO
Damage: (6 + 6 - 6) = 6

Steelix took 2 damage from its burn.
Ludicolo's Rain Dish restored 2 HP.

Action Three
Steelix used Protect! (7 EN)

Ludicolo used Synthesis! (14 EN)
Ludicolo restored 10 HP.

Steelix took 2 damage from its burn.
Ludicolo's Rain Dish restored 2 HP.

Round Five
Rain Dance (1r)


Hp: 10
En: 47
4/9/1/3/30
Other: Burn
Item: Focus Band


Hp: 65
En: 67
3/3/4/4/60
Other:
Item:


Hp: 100
En: 100
5/3/3/3/81
Other:
Item: ???​
Toon equips
S0L1D G0LD orders​
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top