Metagame Workshop

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but ninetales is one of the best setters second only to mew, how ever it has a niche above mew as its first move slot can be used to set something else up mostly for magic room, which is not much of a niche but it is there but over all mew would be a better setter (completely forgot it got both hail and veil oops)
But as I keep saying, mew has a very small niche as a hailveil setter, virtually none, while ninetales is immune to hail and can successfully set it coming in to battle, thus making it the best setter, period.

I’m not trying to be mean, but prove me wrong...
 

Matleo

Banned deucer.
how would this affect the Metagame?

- a ice/poison pokemon with new ability that could rise all stats(when contact with entry hazard) and absorbs the entry hazards from the field.

- new ability that when a pokemon gets trapped by the oponent it halfs the oponents hp (on start with arena trap, shadow tag, the user could be ice typed)

-new ability that when the user is trapped it deals 1/10 damage to the oponet every turn(psychic-mind waves, electric-current, ice- intense cold, fire-intense heat, could be good for a cross types)

- ice type sound move that could freeze every non-ice and non-soundproof pokemon? (ice type will-o-wisp; fire and electric type pokemon could reeze-ot with the use of fire and electric type moves; Phantom force, teleport could free from freeze, freeze would work max 5 turns)
 
how would this affect the Metagame?

- a ice/poison pokemon with new ability that could rise all stats(when contact with entry hazard) and absorbs the entry hazards from the field.

- new ability that when a pokemon gets trapped by the oponent it halfs the oponents hp (on start with arena trap, shadow tag, the user could be ice typed)

-new ability that when the user is trapped it deals 1/10 damage to the oponet every turn(psychic-mind waves, electric-current, ice- intense cold, fire-intense heat, could be good for a cross types)

- ice type sound move that could freeze every non-ice and non-soundproof pokemon? (ice type will-o-wisp; fire and electric type pokemon could reeze-ot with the use of fire and electric type moves; Phantom force, teleport could free from freeze, freeze would work max 5 turns)
These seem arbitrary, but ok...

The first one would be a nice absorber, boost, and sweep. However, if it was decent without its ability it would probably be quickbanned.

The second one wouldn’t have much use, as the abilities Shadiw Tag and Arena Trap (i believe) have been banned from OU. This, you couldn’t do much. Thus, not very much.

Same for the third.

Why are these all ice tho? But anyway, the final one would be frustrating, but if we have any since you can bring checks and it’s fine.
 
Metagame premise: A less "haxy" metagame, but unlike Skillmons this metagame keeps some of the RNG to be as close as possible to the original game. To accomplish this, the following things are changed in comparison to regular play/OU:
  • Moves with more than 85% Accurcay always hit. This means the "risk/reward" factor of choosing lower BP/higher accuracy and higher BP/lower accuracy moves like Thunder/Thunderbolt still exists, because the stronger variations always have 85% or less accuracy and so they're unaffected from the change and still can miss. On the other hand, high-accuracy moves with slightly imperfect accuracy can no longer miss, something that is often considered pure "hax", and when using a move such as Play Rough, you usually don't thing about the risk of missing, because it almost never does - and when it does it can change games, because it is unexpected. A Stone Edge or Focus Blast however is always used with the risk of missing in mind.
  • Secondary Effects can only trigger if their chance is 30% or higher. Moves like Discharge or Scald are mostly used especially to induce paralysis/burn, so they should still be able to do so - and when you switch into such a move, you know that and switch a mon in which doesn't suffer that much from the possible status or is immune to it. And if a scald burns or a discharge paralyzes, it is rarely considered unfair hax and against a good player rarely changes the game. However, getting burned by moves such as Flare Blitz or paralyzed by Thunderbolt happens unexpectedly and is much more punishing.
  • Critical hits only happen when the crit rate is 100% (like Razor Claw and Focus Energy). This means Critdra still is available and Frost Breath/Storm Throw still crit, while other random crits can't happen and can't change games ("crit mattered").
  • The damage dealt is always the average between lowest and highest possible roll, so that a move always does exactly the same amount of damage in the same situation.
  • Sleep lasts 2 turns, with early bird 1 turn; Confusion always lasts 2 turns.
  • Paralysis only reduces speed and can't lead to wasted turns.
Potential bans and threats: Maybe Serene Grace due to being against the metagame's premise of reducing RNG elements? Other than that I don't see anything which is legal in OU but problematic here.
Questions for the community:
  • Do you like this idea?
  • What else can be changed easily to reduce RNG elements, did I forgot to mention something?
  • Is regular Skillmons or this "simplified" version better?
  • What about Freeze? The current changes would make freezing impossible due to the only freeze-inducing moves having only a 10% chance to do so. Should freeze just be not in this meta due to being too RNG-reliant/powerful, or should an exception made for freezing moves with a fixed (maxmimum) turn limit, so that thawing is guaranteed after, like, 3 turns?
  • what would be a good name for this meta?
 
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AquaticPanic

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Imo you should make the moves with a higher chance to crit (Night Slash, etc) also keep their Crit Chance. Otherwise, I like the idea a lot!
 
AquaticPantic is right
if flitch is 50% more 100% or more then always flinch if less never flinch also this is less a metagame more of a pet mod
 
also magikingdra I am talking about the meta where the field moves activate on switching in which would make mew a bulkier ninetales with a better typing

this only draw back to this set is the fact that it need veil+hail+roost just to set up veil and have automatic hail as well as it loses health
 
Ability Shift
Metagame premise:

Each ability is replaced by the next ability alphabetically. For example, Darmanitan normally gets the ability Zen Mode, so in Ability Shift, this is shifted to the next ability alphabetically. Since Zen Mode is the last ability alphabetically, this means that Darmanitan gets the first ability, Adaptability. It would use standard OU clauses.

Potential bans:

- Imposter: Imposter is already a decent ability on Ditto, but is potentially broken when given to Snorlax, which can abuse it off of a base 160 HP, and with Gligar, who gets eviolite (albeit with a low HP).

- Water Bubble: Water Bubble is an all around amazing ability, and banned in many metagames for a good reason. It would very likely be broken in Ability Shift due to everything with Water Absorb getting access to it, creating dangerous threats such as Vaporeon and Volcanion, both of which can fire off extremely powerful water moves off of large attacking stats.
Wonder Guard: Self explanatory.

Potential Threats:

Chansey (F) @ Eviolite
Ability: Shadow Shield
EVs: 244 HP / 252 Def / 12 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Toxic
- Heal Bell
- Soft-Boiled

Chansey is always amazing, but Ability Shift buffs it even further by giving it access to an even better ability in Shadow Shield which allows it to take virtually no damage from attacks while at full health.

Greninja @ Life Orb
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Gunk Shot
- Waterfall
- Spikes
- U-turn

Although it doesn't hit quite as hard as protean, Tough Claws allows Greninja to dish out some significant physical damage while stacking spikes.

Purugly @ Leftovers
Ability: Parental Bond
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Super Fang
- Taunt
- Body Slam
- Foul Play

Purugly gets access to the fantastic combination of Parental Bond + Super Fang. Although it lacks access to Seismic Toss, it can still put Super Fang to good stallbreaking use by using it alongside moves like Taunt and Foul Play.

Questions for the community:
- Should banned abilities be skipped over (for example, if Wonder Guard is banned, anything with Wimp Out would receive Wonder Skin instead), or should Pokemon still receive them, and just be banned from using them?

- Similarly, should abilities that are hard-coded to specific Pokemon be skipped over?
 
Ability Shift
Metagame premise:

Each ability is replaced by the next ability alphabetically. For example, Darmanitan normally gets the ability Zen Mode, so in Ability Shift, this is shifted to the next ability alphabetically. Since Zen Mode is the last ability alphabetically, this means that Darmanitan gets the first ability, Adaptability. It would use standard OU clauses.

Potential bans:

- Imposter: Imposter is already a decent ability on Ditto, but is potentially broken when given to Snorlax, which can abuse it off of a base 160 HP, and with Gligar, who gets eviolite (albeit with a low HP).

- Water Bubble: Water Bubble is an all around amazing ability, and banned in many metagames for a good reason. It would very likely be broken in Ability Shift due to everything with Water Absorb getting access to it, creating dangerous threats such as Vaporeon and Volcanion, both of which can fire off extremely powerful water moves off of large attacking stats.
Wonder Guard: Self explanatory.

Potential Threats:

Chansey (F) @ Eviolite
Ability: Shadow Shield
EVs: 244 HP / 252 Def / 12 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Toxic
- Heal Bell
- Soft-Boiled

Chansey is always amazing, but Ability Shift buffs it even further by giving it access to an even better ability in Shadow Shield which allows it to take virtually no damage from attacks while at full health.

Greninja @ Life Orb
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Gunk Shot
- Waterfall
- Spikes
- U-turn

Although it doesn't hit quite as hard as protean, Tough Claws allows Greninja to dish out some significant physical damage while stacking spikes.

Purugly @ Leftovers
Ability: Parental Bond
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Super Fang
- Taunt
- Body Slam
- Foul Play

Purugly gets access to the fantastic combination of Parental Bond + Super Fang. Although it lacks access to Seismic Toss, it can still put Super Fang to good stallbreaking use by using it alongside moves like Taunt and Foul Play.

Questions for the community:
- Should banned abilities be skipped over (for example, if Wonder Guard is banned, anything with Wimp Out would receive Wonder Skin instead), or should Pokemon still receive them, and just be banned from using them?

- Similarly, should abilities that are hard-coded to specific Pokemon be skipped over?
Looks pretty good.

To answer your questions, I think that banned abilities should be skipped, as well as hard coded ones. Same for ones prohibited by OU clauses.

Other top tier threats would be

Slaking- Truant to Turboblaze
Regigias- Slow Start to Slush Rush (hail teams)
Sableye- Stall goes to Stamina, get hit, recover, mega evolve.
Minior- Shields Down to Simple
Pory2 becomes a bulky rain setter
 
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Looks pretty good.

To answer your questions, I think that banned abilities should be skipped, as well as hard coded ones. Same for ones prohibited by OU clauses.

Other top tier threats would be

Slaking- Truant to Turboblaze
Regigias- Slow Start to Slush Rush (hail teams)
Sableye- Stall goes to Stamina, get hit, recover, mega evolve.
Unfortunately for Mega Sableye, Magic Bounce -> Magician, so it's a lot less useful as a mega.
 
Ability Shift
Metagame premise:

Each ability is replaced by the next ability alphabetically. For example, Darmanitan normally gets the ability Zen Mode, so in Ability Shift, this is shifted to the next ability alphabetically. Since Zen Mode is the last ability alphabetically, this means that Darmanitan gets the first ability, Adaptability. It would use standard OU clauses.

Potential bans:

- Imposter: Imposter is already a decent ability on Ditto, but is potentially broken when given to Snorlax, which can abuse it off of a base 160 HP, and with Gligar, who gets eviolite (albeit with a low HP).

- Water Bubble: Water Bubble is an all around amazing ability, and banned in many metagames for a good reason. It would very likely be broken in Ability Shift due to everything with Water Absorb getting access to it, creating dangerous threats such as Vaporeon and Volcanion, both of which can fire off extremely powerful water moves off of large attacking stats.
Wonder Guard: Self explanatory.

Potential Threats:

Chansey (F) @ Eviolite
Ability: Shadow Shield
EVs: 244 HP / 252 Def / 12 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Toxic
- Heal Bell
- Soft-Boiled

Chansey is always amazing, but Ability Shift buffs it even further by giving it access to an even better ability in Shadow Shield which allows it to take virtually no damage from attacks while at full health.

Greninja @ Life Orb
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Gunk Shot
- Waterfall
- Spikes
- U-turn

Although it doesn't hit quite as hard as protean, Tough Claws allows Greninja to dish out some significant physical damage while stacking spikes.

Purugly @ Leftovers
Ability: Parental Bond
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Super Fang
- Taunt
- Body Slam
- Foul Play

Purugly gets access to the fantastic combination of Parental Bond + Super Fang. Although it lacks access to Seismic Toss, it can still put Super Fang to good stallbreaking use by using it alongside moves like Taunt and Foul Play.

Questions for the community:
- Should banned abilities be skipped over (for example, if Wonder Guard is banned, anything with Wimp Out would receive Wonder Skin instead), or should Pokemon still receive them, and just be banned from using them?

- Similarly, should abilities that are hard-coded to specific Pokemon be skipped over?
ah yes, the meta where Speed Boost Kommo-O destroys the world
10/10
neuroforce starmie is pretty funny although probably not great, as is illusion starmie
primordial sea suicune is a god
delta stream tornadus-I is a bigger god
grassy surge gogoat is a meme
HUGE POWER RIBOMBEE actually wouldn't be bad if it had a physical movepool but oh well
huge power teddiursa is hilarious on TR but useless everywhere else.
fluffy florges seems really good
steelworker lucario is interesting
innards out crobat might be decent
shuckle with corrosion, fml
type:null has become the beast it hunted by gaining beast boost, interesting
 
Primordial Sea is also nice for Raikou and Zapdos who can use never-missing Thunders without requirig furhter support.
Sableye-Mega gains Magic Guard and not Magician.
Gourgeist might see some use as a physical tank thanks to Intimidate.
Guts Tapu Bulu can be a nice wallbreaker.
Audino-Mega gains a more useful ability in Heatproof.
Flare Boost Volcarona sounds interesting. Oh wait, it cant be burned...
Defiant Archeops becomes the new ultimate Defog switchin.
Mega Gyarados gets Motor Drive; and pre-mega it has the awesome Multiscale!
Golurk is a Ghost and gets Normalize, but lacks Skill Swap or Entrainment...
Stakeout Scolipede anyone?
Thicc Fat Kyurem-Black becomes the bane of all Boltbeamers.
Tinted Lens Mamoswine now breaks through Rotom-Wash easily.
Mega Blastoise gets Merciless and becomes terrifying if paired with Toxic Spikes setters.
Intimidators get Iron Barbs. Rocky Helmet Landorus-T FTW.
Alolan Muk gets Prankster. But doesn't get Toxic Spikes for some reason. At least, it gets Memento, Haze and Taunt.
 
This sounds like a awesome meta I love it

also watch out for minior shell smashing with simple and sash XD
defiant arceops
golicipod is finally usable even if it has a useless ability
quick feet tserna sounds fun
poison heal amphros
maybe be a dragonite, with salamance with multiscale?
pixilate weavile XD
also don't ban wonder guard the only pokemon who gets it is wimpod XD which would be interesting if you don't have electric flying rock or a mold breaker mon or status mon but the only way it can get any real damage off it is status or spikes
 
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AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Primordial Sea is also nice for Raikou and Zapdos who can use never-missing Thunders without requirig furhter support.
Sableye-Mega gains Magic Guard and not Magician.
Gourgeist might see some use as a physical tank thanks to Intimidate.
Guts Tapu Bulu can be a nice wallbreaker.
Audino-Mega gains a more useful ability in Heatproof.
Flare Boost Volcarona sounds interesting. Oh wait, it cant be burned...
Defiant Archeops becomes the new ultimate Defog switchin.
Mega Gyarados gets Motor Drive; and pre-mega it has the awesome Multiscale!
Golurk is a Ghost and gets Normalize, but lacks Skill Swap or Entrainment...
Stakeout Scolipede anyone?
Thicc Fat Kyurem-Black becomes the bane of all Boltbeamers.
Tinted Lens Mamoswine now breaks through Rotom-Wash easily.
Mega Blastoise gets Merciless and becomes terrifying if paired with Toxic Spikes setters.
Intimidators get Iron Barbs. Rocky Helmet Landorus-T FTW.
Alolan Muk gets Prankster. But doesn't get Toxic Spikes for some reason. At least, it gets Memento, Haze and Taunt.
Don't forget Weather Ball Raikou.


Pelipper now decided to take a complete 180 and set up Sun instead.
 
Interesting meta, tho it sucks that TONS of mons get useless abilities that dont help them (drought pelipper, pure power lele, emergency exist koko) also lots of good abilities have no users anymore (regenerator, unaware). Id love the meta more if it gave u the choice of using a mon with its normal ability and the choice of using the other ability alphabetically in line

Anyhow i wanna add to the list of interesting mons in the meta:

Compound Eyes Milotic with hydro/blizzard/hypnosis shenengians
Magnet Pull Camerupt is pretty cool, especially since it also blocks volt switch
Lightning Rod Metagross walls so many boltbeam sets PLUS being neutral to fighting
Dry Skin Torkoal for all ur water walling needs
Corrosion Serperior sounds pretty interesting, especially if paired with M-Blastoise to take advantage of merciles
POISON HEAL Ampharos is soo cool
Sheer Force Arbok should hit hard with LO sheer boosted gunk shot and coverage
Speed Boost Exploud lol
Electric Surge Vileplume + Surge Surfer Honchkrow seems like a cool core
Serene Grace M-Lopunny with headbutt/Dizzy punch lol
Illusion/Neuroforce Starmie is super lit

Edit:
Neuroforce Shaymin could work in theory due to its coverage
Dancer Kingdra sounds like a funny set
DELTA STREAM EMPOLEON, where is ur god now
Psychic Surge Greninja is pretty cool revenge killer
Pixilate Ambipom.. the memes will never die
Mold breaker Tapu Fini is uhhh, interesting to say the least
Swift Swim Tsareena? Worth a mention
And finally lastly... Queenly Majesty M-Medicham.. worth a mention at least?
 
Interesting meta, tho it sucks that TONS of mons get useless abilities that dont help them (drought pelipper, pure power lele, emergency exist koko) also lots of good abilities have no users anymore (regenerator, unaware). Id love the meta more if it gave u the choice of using a mon with its normal ability and the choice of using the other ability alphabetically in line

Anyhow i wanna add to the list of interesting mons in the meta:

Compound Eyes Milotic with hydro/blizzard/hypnosis shenengians
Magnet Pull Camerupt is pretty cool, especially since it also blocks volt switch
Lightning Rod Metagross walls so many boltbeam sets PLUS being neutral to fighting
Dry Skin Torkoal for all ur water walling needs
Corrosion Serperior sounds pretty interesting, especially if paired with M-Blastoise to take advantage of merciles
POISON HEAL Ampharos is soo cool
Sheer Force Arbok should hit hard with LO sheer boosted gunk shot and coverage
Speed Boost Exploud lol
Electric Surge Vileplume + Surge Surfer Honchkrow seems like a cool core
Serene Grace M-Lopunny with headbutt/Dizzy punch lol
Illusion/Neuroforce Starmie is super lit

Edit:
Neuroforce Shaymin could work in theory due to its coverage
Dancer Kingdra sounds like a funny set
DELTA STREAM EMPOLEON, where is ur god now
Psychic Surge Greninja is pretty cool revenge killer
Pixilate Ambipom.. the memes will never die
Mold breaker Tapu Fini is uhhh, interesting to say the least
Swift Swim Tsareena? Worth a mention
And finally lastly... Queenly Majesty M-Medicham.. worth a mention at least?
Stall is going to be lit af
 
Why not using it with Torandus-I instead? It can actually benefit drom Delta Stream.
Empoleon does benefit from it by getting an electric neutrality, and i chose empoleon cause its bulkier, no rock weakness, arguably better typing and can provide utility in SR + access to scald unlike torn-t
Stall is going to be lit af
How so? Id say stall is nerfed with meh magic bounce users, no unaware users AT ALL, no regenerator users (aurorus isnt a mon)..etc
 
Delta Stream does not say "Electric/Ice/Rock moves are automatically weakened to 50% no matter what"; it only applies that dampening field if the moves are specifically used against Flying, so Empoleon gets no benefit from it other than the niche case of preventing the opponent from setting sun or hail (and even sun still has a usable vector in Desolate Land).
 
sadistmystic is right sadly :P but why not braviary being bulkier and causing it to have no weaknesses in essence as its neutral to fighting due to flying normal type as well as it can boost its defense and attack up with bulk up and removing its flying weaknesses helps alot
 
So the s rank for this is slaking Regi and braviary so far dang

Also Pory2 gets drizzle, triage, and anger point...
 
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