Project Monotype Teambuilding Workshop

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ZekromFan




Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 80 Def / 176 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Air Slash
- Heal Bell
- Roost

Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 200 HP / 12 Def / 252 SpA / 44 Spe
Modest Nature
IVs: 0 Atk
- Flash Cannon
- Fleur Cannon
- Volt Switch
- Aura Sphere

Tapu Koko @ Magnet
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Taunt

Tapu Bulu @ Choice Scarf
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wood Hammer
- Horn Leech
- Superpower
- Stone Edge

Klefki @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Spikes
- Foul Play

Azumarill @ Normalium Z
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Knock Off
- Belly Drum


I'm gonna be honest, this team is basically just standard Fairy with stallbreaker Togekiss tossed in. Immediately after seeing stallbreaker Togekiss, I knew that I would need a bulky pivot, and then I placed AV Magearna on the team. The spread is pretty standard, with 44 Speed to outspeed Skarmory and Mantine. However, you could theoretically run 140 Speed to outpace Mega Venusaur. After placing Magearna on the team, I moved on to the next Fairy staple, which was Tapu Koko. I feel as though Magnet works better for this team, since I don't need the power increase for Hidden Power Ice, and I can still capably Taunt hazard leads to prevent Stealth Rock, which is really important for Togekiss. I then moved on to Tapu Bulu, which is yet another Fairy staple. Choice Band sets are definitely amazing, but since Togekiss wasn't filling a Choice Scarf role, I needed another form of speed control, so I went with Choice Scarf Tapu Bulu. Then came Klefki: one of the best support Pokemon in the metagame. Dual screens and Spikes can help Togekiss stay alive longer and wear opponents down easier. Thunder Wave could do nicely as its final move, but since the team looked really weak to Mega Scizor, I then went with Foul Play instead. As for the final Pokemon, Azumarill was an easy pick thanks to it being Fairy's best setup sweeper. The set as a whole is pretty self-explanatory.
 
Malicious Account

Celesteela @ Flyinium Z
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Air Slash
- Flamethrower
- Giga Drain
- Autotomize

Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Toxic
- Stealth Rock
- Rapid Spin
- Earthquake

Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 200 HP / 12 Def / 252 SpA / 44 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Fleur Cannon
- Flash Cannon
- Aura Sphere

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 24 Atk / 232 SpA / 252 Spe
Timid Nature
- Magma Storm
- Stone Edge
- Taunt
- Earth Power

Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Ice]

So I was pretty sceptical while building this because in most matchups I found Assault Vest Celesteela to be more useful. Regardless, I'm pretty happy the way it turned out. Flynium Z> Life Orb because Life Orb is just plain bad. It's easy to wear down and Flynium Z is great to get an initial boost or w/e. I decided to go with an offensive approach since sweeping with Celesteela is much easier. I chose Excadrill over Skarmory as my entry hazard setter because Skarmory was sort of redundant and Excadrill let me have a free teamslot. Assault Vest Magearna was a good glue to the team thanks to its good bulk and slow Volt Switch. You could go Mega Scizor or something but I felt like Bisharp's STAB Knock Off + Sucker Punch was much more useful. Defiant's pressure was a good bonus too. Then I tossed in the obligatory Heatran. Magma Storm Heatran can trap and take out fat walls for Celesteela. Lastly, I looked very weak to Garchomp, Landorus, Mega Charizard Y etc. so I added Choice Scarf Magnezone. The team is a little slow but unless the other guy has like Choice Scarf Infernape or something you're good. Enjoy!
 
I'll request an Little Cup Grass Team based on Sticky Web Sewaddle.


Sewaddle @ Eviolite / Focus Sash
Ability: Chlorophyll
EVs: 236 HP / 36 Def / 56 SpD / 180 Spe
Timid Nature
- Sticky Web
- Bug Buzz
- Hidden Power [Fire]
- Baton Pass / Protect / Electroweb / Magic Coat

Something along those lines. Sticky Web is obvious, Bug Buzz is strongest STAB, HP Fire hits bugs, steel, ice, and baton pass lets you pivot, electro webs lets you keep from being set up bait and hazarding flying types, magic coat can repeal opposing hazards since Sewaddle's movepool is just this garbage. Protect should be used if you're using focus sash to avoid losing hazards to fake out users.

Probably H.O., maybe Sun-based. Have fun.
 


Omastar @ Waterium Z
Ability: Weak Armor
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
IVs: 0 Atk
- Hydro Pump
- Earth Power
- Hidden Power [Fire]
- Shell Smash

I'd like to see a Rock team built around this Steel-killer Omastar set. I feel as though this set is underexplored, since most Rock teams opt for a set more tailored around beating Ground. The Waterium Z can let it break past certain defensive checks like Celesteela and AV Magearna. A Timid nature can let it outspeed Scarf Excadrill after a single Shell Smash, but a Modest nature can bolster the power of your Hydro Vortex. Here are some calcs that I thought were pretty cool:

+2 252 SpA Omastar Hydro Vortex (185 BP) vs. 252 HP / 252+ SpD Celesteela: 394-465 (98.9 - 116.8%) -- guaranteed OHKO after Stealth Rock

+2 252+ SpA Omastar Hydro Vortex (185 BP) vs. 200 HP / 0 SpD Assault Vest Magearna: 360-424 (102.5 - 120.7%) -- guaranteed OHKO

+2 252 SpA Omastar Hydro Vortex (185 BP) vs. 252 HP / 4 SpD Eviolite Porygon2: 384-453 (102.6 - 121.1%) -- guaranteed OHKO

Since this set might have some problems with Ground, a potentially nice partner could be LO Nihilego with Grass Knot+HP Ice. But yeah, I'm a big fan of this set, and it would be nice to see a Rock team around it.
 


Omastar @ Waterium Z
Ability: Weak Armor
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
IVs: 0 Atk
- Hydro Pump
- Earth Power
- Hidden Power [Fire]
- Shell Smash

I'd like to see a Rock team built around this Steel-killer Omastar set. I feel as though this set is underexplored, since most Rock teams opt for a set more tailored around beating Ground. The Waterium Z can let it break past certain defensive checks like Celesteela and AV Magearna. A Timid nature can let it outspeed Scarf Excadrill after a single Shell Smash, but a Modest nature can bolster the power of your Hydro Vortex. Here are some calcs that I thought were pretty cool:

+2 252 SpA Omastar Hydro Vortex (185 BP) vs. 252 HP / 252+ SpD Celesteela: 394-465 (98.9 - 116.8%) -- guaranteed OHKO after Stealth Rock

+2 252+ SpA Omastar Hydro Vortex (185 BP) vs. 200 HP / 0 SpD Assault Vest Magearna: 360-424 (102.5 - 120.7%) -- guaranteed OHKO

+2 252 SpA Omastar Hydro Vortex (185 BP) vs. 252 HP / 4 SpD Eviolite Porygon2: 384-453 (102.6 - 121.1%) -- guaranteed OHKO

Since this set might have some problems with Ground, a potentially nice partner could be LO Nihilego with Grass Knot+HP Ice. But yeah, I'm a big fan of this set, and it would be nice to see a Rock team around it.
reserved.
 

Seo.

Nice guys always finish last...
I'll request an Little Cup Grass Team based on Sticky Web Sewaddle.


Sewaddle @ Eviolite / Focus Sash
Ability: Chlorophyll
EVs: 236 HP / 36 Def / 56 SpD / 180 Spe
Timid Nature
- Sticky Web
- Bug Buzz
- Hidden Power [Fire]
- Baton Pass / Protect / Electroweb / Magic Coat

Something along those lines. Sticky Web is obvious, Bug Buzz is strongest STAB, HP Fire hits bugs, steel, ice, and baton pass lets you pivot, electro webs lets you keep from being set up bait and hazarding flying types, magic coat can repeal opposing hazards since Sewaddle's movepool is just this garbage. Protect should be used if you're using focus sash to avoid losing hazards to fake out users.

Probably H.O., maybe Sun-based. Have fun.
Reserved
 
I'd like to see an Electric team around its only available mega at the moment, who has fallen out of the archetype of Electric teams:


Manectric @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Overheat
- Hidden Power Ice

Mega Manectric might not be the best option to build around in Electric but i think it'd be cool and fun to play with a team around this monster.
 
I´d like to ask for fighting mono around Pangoro. It can support the team with Knock Offs and break bulky stuff for something like Hawlucha to sweep.

The set would be:

Pangoro @ Choice Band
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Drain Punch
- Knock Off
- Gunk Shot
- Bullet Punch

Changes with the set or the item are perfectly fine.
Reserved.
 
smub
Shuckle @ Mental Herb
Ability: Sturdy
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Sticky Web
- Stealth Rock
- Encore
- Knock Off

Omastar @ Waterium Z
Ability: Weak Armor
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Earth Power
- Hidden Power [Fire]
- Shell Smash

Terrakion @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Quick Attack
- Earthquake

Nihilego @ Life Orb
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Grass Knot
- Hidden Power [Ice]
- Thunderbolt

Rhyperior @ Weakness Policy
Ability: Solid Rock
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Stone Edge
- Ice Punch
- Fire Punch

Aerodactyl-Mega @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Hone Claws
- Stone Edge
- Wing Attack
- Fire Fang
Started off with a pretty simple core between Shuckle, Omastar, and Choice Band Terrakion. 'Steel-killer' Omastar and Choice Band Terrakion both need Sticky Web to function effectively and Shuckle providing Stealth Rock was an added bonus. I ended up trying out the Life Orb Nihilego set that you suggested and went with Thunderbolt instead of STAB Power Gem because it barely hits anything notable that the team can't very easily handle. Rhyperior is more or less a necessity to any functional Rock team, giving this team another check to Scizor and excellent physical bulk to check other threats like Heracross if Shuckle fails to get up Sticky Web. Lastly, I noticed a lack of Choice Scarf users and while I did have Sticky Web support, I needed some sort of speed control. Lacking a Mega Evolution on this team, Mega Aerodactyl seemed like the perfect fit so I opted out of using Tyranitar. Mega Aerodactyl's set is up to preference so feel free to change it if you feel Hone Claws fails to fulfill its job.
 
Iggy96



Pangoro @ Choice Band
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Drain Punch
- Knock Off
- Fire Punch
- Bullet Punch

Cobalion @ Leftovers
Ability: Justified
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Iron Head
- Stealth Rock
- Taunt
- Thunder Wave

Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Close Combat
- Earthquake
- Rock Slide

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind

Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bullet Seed
- Mach Punch
- Spore
- Swords Dance

Heracross @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Megahorn
- Close Combat
- Stone Edge
- Earthquake


I decided to replace Gunk Shot with Fire Punch on Pangoro since hitting Magearna was far more important. Afterward, I immediately went with Fighting's best Stealth Rocker in Cobalion, whose set is pretty basic. You could replace Thunder Wave with Volt Switch if you value pivoting more than extra speed control. Afterward, I needed some speed control, so I went with Fighting's best Scarfer in Terrakion. Rock Slide is the last move mainly for consistency, but you can run something like X-Scissor over it to hit the Lati-twins and Mew. I then needed a special wallbreaker, so I went with Choice Specs Keldeo. Icy Wind is used mainly because the team doesn't have much to hit Dragons. However, Hidden Power Electric is a fine alternative to catch Mantine and Slowbro on the switch. All Fighting teams appreciate having Breloom, so I slapped that on right away. I went with a Swords Dance set since the team had serious problems against Water. But Rock Tomb can be ran over Swords Dance if you want to hit stuff like Zapdos and Dragonite. While Pangoro did a good job at denting Balanced Psychic, I needed a powerful sweeper against Offensive Psychic, which is why I placed Scarf Heracross on the team. Not only does it improve the Psychic matchup, but it also provides the team with a devastating snowballer against Grass.
 
Avalugg @ Leftovers
Ability: Ice Body
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
-Rapid Spin
-Recover
-Roar
-Avalanche

Glalie @ Glalitite
Ability: Ice Body
EVs: 252 Atk / 4 SpD / 252 Spe
Naive Nature
-Double-Edge
-Earthquake
-Ice Shard
-Freeze Dry

Ninetales-Alola @ Light Clay
Ability: Snow Warning
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
-Aurora Veil
-Freeze-Dry
-Hidden Power Fire
-Hypnosis

So, this mostly resolves around setting up Hail with Ninetales' Snow Warning, giving Avalugg massive amount of sustain. Glalie is the big punch, as when Mega Evolved it hurts a lot. I was thinking about a Hail/Blizzard combo for Ninetales, as that allows it to do maximum damage and counter a Zard-Y Drought. End result would mostly be letting Glalie punch through everything, and then go from there. Interested to see if anyone can work with this.
 
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smub
Shuckle @ Mental Herb
Ability: Sturdy
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Sticky Web
- Stealth Rock
- Encore
- Knock Off

Omastar @ Waterium Z
Ability: Weak Armor
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Earth Power
- Hidden Power [Fire]
- Shell Smash

Terrakion @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Quick Attack
- Earthquake

Nihilego @ Life Orb
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Grass Knot
- Hidden Power [Ice]
- Thunderbolt

Rhyperior @ Weakness Policy
Ability: Solid Rock
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Stone Edge
- Ice Punch
- Fire Punch

Aerodactyl-Mega @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Hone Claws
- Stone Edge
- Wing Attack
- Fire Fang
Started off with a pretty simple core between Shuckle, Omastar, and Choice Band Terrakion. 'Steel-killer' Omastar and Choice Band Terrakion both need Sticky Web to function effectively and Shuckle providing Stealth Rock was an added bonus. I ended up trying out the Life Orb Nihilego set that you suggested and went with Thunderbolt instead of STAB Power Gem because it barely hits anything notable that the team can't very easily handle. Rhyperior is more or less a necessity to any functional Rock team, giving this team another check to Scizor and excellent physical bulk to check other threats like Heracross if Shuckle fails to get up Sticky Web. Lastly, I noticed a lack of Choice Scarf users and while I did have Sticky Web support, I needed some sort of speed control. Lacking a Mega Evolution on this team, Mega Aerodactyl seemed like the perfect fit so I opted out of using Tyranitar. Mega Aerodactyl's set is up to preference so feel free to change it if you feel Hone Claws fails to fulfill its job.

Thanks so much for the team. As I was experimenting with it, I decided to make some changes that I felt would improve the team. First, I made the Shuckle physically defensive, since tanking Earthquakes and Close Combats is incredibly important for Rock teams, while also not being 2HKOed by Scarf Excadrill. I also made the Rhyperior physically defensive, since it doesn't necessarily need the Attack investment, and a more physically defensive spread allows it to blanket check even more threats. I also replaced Stone Edge with Rock Slide simply due to the consistency. I then replaced Hone Claws with Earthquake on Mega Aerodactyl, since being able to switch into an Earth Power and immediately remove Heatran is pretty important for Rhyperior to spam Fire Punch vs Steel. I originally had my doubts about a Rock team without Tyranitar, but for the most part, it turned out pretty well.

After all the changes, the team ended up looking like this:



Shuckle @ Mental Herb
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Sticky Web
- Stealth Rock
- Encore
- Knock Off

Omastar @ Waterium Z
Ability: Weak Armor
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Earth Power
- Hidden Power [Fire]
- Shell Smash

Terrakion @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Quick Attack
- Earthquake

Nihilego @ Life Orb
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Grass Knot
- Hidden Power [Ice]
- Thunderbolt

Rhyperior @ Weakness Policy
Ability: Solid Rock
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Earthquake
- Rock Slide
- Ice Punch
- Fire Punch

Aerodactyl-Mega @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Wing Attack
- Fire Fang


Here's a replay against Ground(much harder without Ground-killing Omastar): http://replay.pokemonshowdown.com/gen7monotype-598568236

And then there's this replay against Steel, where the player most likely thought that I was the standard Ground killing set and went hard Ferrothorn: http://replay.pokemonshowdown.com/gen7monotype-598602711
 
Last edited:

Seo.

Nice guys always finish last...
Tyke

Sewaddle @ Focus Sash
Ability: Chlorophyll
EVs: 236 HP / 36 Def / 56 SpD / 180 Spe
Timid Nature
- Sticky Web
- Bug Buzz
- Hidden Power [Fire]
- Protect

Rowlet @ Life Orb
Ability: Overgrow
Level: 5
EVs: 236 Atk / 36 SpD / 180 Spe
Jolly Nature
- Brave Bird
- Leaf Blade
- Swords Dance
- Sucker Punch

Snivy @ Berry Juice
Ability: Contrary
Level: 5
EVs: 240 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Hidden Power [Fire]
- Substitute
- Glare

Bellsprout @ Eviolite
Ability: Chlorophyll
Level: 5
EVs: 76 Def / 196 SpA / 36 SpD / 196 Spe
Modest Nature
IVs: 0 Atk
- Sunny Day
- Sludge Bomb
- Solar Beam
- Sleep Powder

Cottonee @ Heat Rock
Ability: Prankster
Level: 5
EVs: 136 HP / 116 Def / 60 SpA / 196 SpD
Bold Nature
IVs: 0 Atk
- Sunny Day
- Encore
- Taunt
- Dazzling Gleam

Exeggcute @ Eviolite
Ability: Chlorophyll
Level: 5
EVs: 200 SpA / 80 SpD / 196 Spe
Modest Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Sleep Powder
- Psychic
- Solar Beam
- Hidden Power [Ground]

So i built this LC Grass team HO oriented around sticky webs Sewaddle as you requested, and it actually turned out pretty decent!. So i started the core off with Snivy as its the most thing on grass that appreciates Sticky Webs, and is a great sweeper with Contrary + Leaf Storm. Sub is just if the opponent trys to status you with Thunder Wave or Toxic, and Glare is to wear down the foes speed if sticky webs are not up. Next up i wanted a good set up sweeper with some priority so Rowlet came in mind, so i slapped on Swords Dance to increase its speed, Double STAB and Sucker Punch. Next i added a sun based core in Bellsprout, Cottonee and Exeggcute, Cottonee is mainly the Sunny Day setter with Heat Rock in order to allow sun to last longer, Bellsprout and Execute are just your offensive Chlorophyll mons to abuse Sunny Day, i ran Sleep Powder on both but an alternative on Bellsprout is HP Fire if you want to hit Steel types like Alolan Sandshrew and Honedge. Just a side note i initially ran Bulbasaur over Exeggute but after noticing i had nothing for Poison, which is a really good type in mono LC i changed it up. I really hope you enjoy the team as much as i enjoyed making it! if you have any questions just feel free to drop a pm on PS or forums :)
 

mushamu

God jihyo
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Hi, may I have a monotype psychic team consisting of Jirachi + Victini?

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 224 HP / 252 Atk / 32 Spe
Adamant Nature
- U-turn
- Stealth Rock
- Thunder Wave
- Iron Head

Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- V-create
- U-turn
- Bolt Strike
- Blue Flare
 
I'd like to see an Electric team around its only available mega at the moment, who has fallen out of the archetype of Electric teams:


Manectric @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Overheat
- Hidden Power Ice

Mega Manectric might not be the best option to build around in Electric but i think it'd be cool and fun to play with a team around this monster.
Reserved
 
GoldenTorkoal



Manectric @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Flamethrower
- Hidden Power [Ice]

Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- U-turn
- Dazzling Gleam
- Hidden Power [Ice]

Raichu-Alola @ Life Orb
Ability: Surge Surfer
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Psychic
- Focus Blast
- Grass Knot

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 16 Def / 132 SpD / 108 Spe
Calm Nature
IVs: 0 Atk
- Discharge
- Defog
- Roost
- Heat Wave

Golem-Alola @ Focus Sash
Ability: Galvanize
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Return
- Stone Edge
- Earthquake
- Stealth Rock


With the Mega Manectric set, I decided to use Flamethrower over Overheat due to its extra consistency, which I thought was more valuable. Immediately after placing Mega Manectric on the team, I knew Tapu Koko needed to be added, since it's easily one of the most essential Pokemon on Electric teams. The Life Orb is being used as a means of increasing the power of Dazzling Gleam and Hidden Power Ice, but if you think that Tapu Koko would only need the power increase in Thunderbolt, the Magnet is another viable option. I went with U-turn as a means of creating a solid VoltTurn core with Mega Manectric. Dazzling Gleam was just nice Fairy STAB in order to hit Kyurem-Black and Hydreigon, who don't take too much from Hidden Power Ice. After Tapu Koko came Electric's best form of speed control in Alolan Raichu. Focus Blast is used as yet another means of hitting Kyurem-Black and Hydreigon, as well as always KOing Excadrill. However, Surf can be used over it as a means of improving the Ground matchup with Surf+Grass Knot. Now that I had the offensive core, I then moved on to the defensive core of Rotom-Wash+Zapdos. Both of them are pretty self-explanatory. Lastly, I needed a Stealth Rocker to improve the Fire and Dragon matchups, so Alolan Golem came right on the team. I went with an offensive Focus Sash set, since while specially defensive sets aren't bad, offensive sets generally perform better. Air Balloon can be ran over Focus Sash if you want yet another Ground immunity. As for the set, I went with Earthquake as a means of making sure that Nidoking can't just set up Stealth Rock for free against it, while also hitting Heatran and opposing Alolan Golem. However, you can run Explosion over it if you want the nuke to prevent Torkoal or Armaldo/Forretress from spinning against you.
 
I'd like to request a Dark team around Z-Mirror Move Honchkrow



Honchkrow @ Flyinium Z
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Mirror Move
- Brave Bird
- Sucker Punch
- Superpower

This set can operate as a devastating late-game cleaner for offensive Dark teams. Whether it's Adamant or Jolly is up to preference. Adamant grants it some extra power, but Jolly allows it to outspeed Jolly Breloom and Bisharp. Some nice partners for this set could be Scarf Greninja for dealing with Tapu Koko, who resists the whole set, and maybe Mega Houndoom as a means of helping Honchkrow get through the Fairy and Steel matchups. Overall, I always thought this set was pretty interesting, and it would be cool seeing an offensive Dark team around it.
 

mushamu

God jihyo
is a Tutor Alumnusis a Site Content Manager Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnusis a Former Smogon Metagame Tournament Circuit Champion
May I have a trick room Ghost team around Alolan Marowak?

Marowak-Alola @ Thick Club
Ability: Rock Head
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Earthquake
- Flare Blitz
- Swords Dance
- Shadow Bone
 
{EDIT} I just thought of this set
Diggersby @ Sitrus Berry
Ability: Cheek Pouch
Level: 50
EVs: 244 HP / 4 Atk / 4 Def / 252 SpD / 4 Spe
Careful Nature
- Spikes
- Return
- Recycle
- Wild Charge

Landorus @ Life Orb
Ability: Sheer Force
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Sludge Wave
- Rock Polish
- Substitute


Hello, I would like a team around these two if possible. Diggersby is for spikes and Landorus is my main attacker. I would like a ground team that is strong against Psychic and Bug. I have extra motivation to take out those two types. Thank you!
 
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Seo.

Nice guys always finish last...
I'd like to request a Dark team around Z-Mirror Move Honchkrow



Honchkrow @ Flyinium Z
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Mirror Move
- Brave Bird
- Sucker Punch
- Superpower

This set can operate as a devastating late-game cleaner for offensive Dark teams. Whether it's Adamant or Jolly is up to preference. Adamant grants it some extra power, but Jolly allows it to outspeed Jolly Breloom and Bisharp. Some nice partners for this set could be Scarf Greninja for dealing with Tapu Koko, who resists the whole set, and maybe Mega Houndoom as a means of helping Honchkrow get through the Fairy and Steel matchups. Overall, I always thought this set was pretty interesting, and it would be cool seeing an offensive Dark team around it.
Reserved
 

Seo.

Nice guys always finish last...
May I have a trick room Ghost team around Alolan Marowak?

Marowak-Alola @ Thick Club
Ability: Rock Head
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Earthquake
- Flare Blitz
- Swords Dance
- Shadow Bone
hey man, you requested a Psychic core Thursday and requested this Friday and there's a 10 day grace period in between requests, so this will be voided and you may repost this after 10 days.
 
Hello everyone, can I have a Bulku Offense monotype team around this pokemon?

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Thunder Wave
- Stealth Rock
- Iron Head
- Wish

Thank You in advance!

Edit: Mono Psychic.
 

Seo.

Nice guys always finish last...
Hello everyone, can I have a Bulku Offense monotype team around this pokemon?

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Thunder Wave
- Stealth Rock
- Iron Head
- Wish

Thank You in advance!
Hey! Please edit your post and specify whether you want a Steel or Psychic Monotype team built for you
 
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