Project NU Break this Team: Curse Quag Stall: Voting Period

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etern

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NU Leader
Shadestep takes this round with his cool Archeops + Shiftry core, grats! This week we've got a team from erisia around a really underrated mon in Drifblim, post cores till the 7th!


Vivillon @ Leftovers
Ability: Compound Eyes
EVs: 16 HP / 240 SpA / 252 Spe
Timid Nature
- Substitute
- Sleep Powder
- Quiver Dance
- Hurricane

Lanturn @ Assault Vest
Ability: Volt Absorb
EVs: 252 SpA / 56 SpD / 200 Spe
Modest Nature
- Hydro Pump
- Volt Switch
- Scald
- Ice Beam

Drifblim @ Sitrus Berry
Ability: Unburden
EVs: 252 Atk / 80 SpA / 176 Spe
Naughty Nature
IVs: 30 HP
- Substitute
- Acrobatics
- Will-O-Wisp
- Hex

Hitmonchan @ Life Orb
Ability: Iron Fist
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Ice Punch
- Mach Punch
- Rapid Spin

Weezing @ Black Sludge
Ability: Levitate
EVs: 252 HP / 92 Def / 164 Spe
Bold Nature
- Will-O-Wisp
- Sludge Bomb
- Taunt
- Toxic Spikes

Piloswine @ Eviolite
Ability: Thick Fat
EVs: 220 HP / 252 Atk / 36 Spe
Adamant Nature
- Earthquake
- Stealth Rock
- Icicle Crash
- Ice Shard
 
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Shadestep

volition immanent
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+

Mesprit @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Psychic
- Ice Beam
- Energy Ball
- U-turn

Skuntank @ Lum Berry
Ability: Aftermath
EVs: 228 Atk / 124 SpD / 156 Spe
Adamant Nature
- Poison Jab
- Sucker Punch
- Pursuit
- Taunt / Crunch

lol @ no psychic resist on the team, so Mesprit obviously destroys it. It can do so without too much effort since it gets free switch-ins on both Hitmonchan and Weezing, giving it a free Psychic or even Energy Ball to shoot out. Skuntank deals with Vivillon mostly, and can also annoy thhe Drifblim before it can get out of hand.
 

Xatu @ Life Orb
Ability: Magic Bounce
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Grass Knot
- Heat Wave
- Roost

Lilligant @ Yache Berry
Ability: Chlorophyll
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Quiver Dance
- Giga Drain
- Hidden Power [Rock]
- Sleep Powder

Since this team has no Psychic resist, offensive Xatu (or any offensive Psychic-type pokemon) has a lot of fun. Psychic can hurt pratically everything. Yache Lilligant is sick here since it can lure Piloswine and cripple/KO it. Overall, these 2 seem to easily break the team.
 
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twinkay

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Aurorus @ Choice Specs
Ability: Refrigerate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Freeze-Dry
- Earth Power
- Frost Breath

Primeape @ Choice Band
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- U-turn
- Stone Edge
- Earthquake

Aurorus is a big threat to this team, OHKOing half of it reliably and Hitmonchan if it decides to switch in. Hyper Voice also goes through Subs so that neither Driftblim nor Vivillon can Sub reliably. Primeape OHKOes Lanturn , Piloswine, and Hitmonchan, (all with Close Combat), provides U-turns for Aurorus, lures Vivillon and Driftblim, and outspeeds the entire team. These two also provide good synergy with each other, Primeape beating Rocks and Steel for Aurorus while Aurorus pressures Flying types for Primeape. Overall, this core can be very difficult for the team to handle.
 

quziel

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This team has major issues taking on electivire, specifically a focus blast variant on, as it can come in on most stuff vivillon can do, while dealing very heavy damage to the rest of the team, 2HKOing all of them. With Musharna supporting it, and getting it in with a baton pass pivot set, it is very capable of eating through this team. (really any pivot could do this, but mush comes in easy on a fair bit of the team, and is fairly underrated)



Electivire @ Life Orb
Ability: Vital Spirit
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Thunderbolt
- Flamethrower
- Earthquake
- Focus Blast

Musharna @ Leftovers
Ability: Synchronize
EVs: 252 HP / 184 Def / 72 SpD
Bold Nature
IVs: 0 Atk
- Psyshock
- Moonlight
- Baton Pass
- Signal Beam


252 SpA Life Orb Electivire Thunderbolt vs. 0 HP / 4 SpD Vivillon: 530-627 (176 - 208.3%) -- guaranteed OHKO
+1 252 SpA Vivillon Hurricane vs. 0 HP / 0- SpD Electivire: 133-157 (45.7 - 53.9%) -- 46.9% chance to 2HKO
252 SpA Life Orb Electivire Thunderbolt vs. 12 HP / 36 SpD Drifblim: 476-562 (107.2 - 126.5%) -- guaranteed OHKO
4 Atk Life Orb Electivire Earthquake vs. 0 HP / 0 Def Lanturn: 348-411 (89 - 105.1%) -- 31.3% chance to OHKO
252 SpA Life Orb Electivire Thunderbolt vs. 4 HP / 0 SpD Hitmonchan: 142-169 (58.6 - 69.8%) -- guaranteed 2HKO
252+ Atk Life Orb Iron Fist Hitmonchan Mach Punch vs. 0 HP / 0 Def Electivire: 134-160 (46 - 54.9%) -- 58.2% chance to 2HKO
252 SpA Life Orb Electivire Thunderbolt vs. 252 HP / 0 SpD Weezing: 208-246 (62.2 - 73.6%) -- guaranteed 2HKO after Black Sludge recovery
252 SpA Life Orb Electivire Focus Blast vs. 220 HP / 0 SpD Eviolite Piloswine: 278-328 (70.2 - 82.8%) -- guaranteed 2HKO


Basically, with good prediction, and playing Electivire, you can just break through the team piece by piece, as nothing can take even 2 hits from electivire, and it outspeeds every mon, so if you predict right, it just gets a guaranteed KO every time it comes in (provided you don't let it get worn down enough to die to mach).
 

etern

is a Community Leaderis a Top Tiering Contributoris a Site Content Manager Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnusis a defending SCL Championis a Former Smogon Metagame Tournament Circuit Champion
NU Leader
Great cores, lets vote for 1, we've got till the 13th.
+

Mesprit @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Psychic
- Ice Beam
- Energy Ball
- U-turn

Skuntank @ Lum Berry
Ability: Aftermath
EVs: 228 Atk / 124 SpD / 156 Spe
Adamant Nature
- Poison Jab
- Sucker Punch
- Pursuit
- Taunt / Crunch

lol @ no psychic resist on the team, so Mesprit obviously destroys it. It can do so without too much effort since it gets free switch-ins on both Hitmonchan and Weezing, giving it a free Psychic or even Energy Ball to shoot out. Skuntank deals with Vivillon mostly, and can also annoy thhe Drifblim before it can get out of hand.

Xatu @ Life Orb
Ability: Magic Bounce
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Grass Knot
- Heat Wave
- Roost

Lilligant @ Yache Berry
Ability: Chlorophyll
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Quiver Dance
- Giga Drain
- Hidden Power [Rock]
- Sleep Powder

Since this team has no Psychic resist, offensive Xatu (or any offensive Psychic-type pokemon) has a lot of fun. Psychic can hurt pratically everything. Yache Lilligant is sick here since it can lure Piloswine and cripple/KO it. Overall, these 2 seem to easily break the team.

Aurorus @ Choice Specs
Ability: Refrigerate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Freeze-Dry
- Earth Power
- Frost Breath

Primeape @ Choice Band
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- U-turn
- Stone Edge
- Earthquake

Aurorus is a big threat to this team, OHKOing half of it reliably and Hitmonchan if it decides to switch in. Hyper Voice also goes through Subs so that neither Driftblim nor Vivillon can Sub reliably. Primeape OHKOes Lanturn , Piloswine, and Hitmonchan, (all with Close Combat), provides U-turns for Aurorus, lures Vivillon and Driftblim, and outspeeds the entire team. These two also provide good synergy with each other, Primeape beating Rocks and Steel for Aurorus while Aurorus pressures Flying types for Primeape. Overall, this core can be very difficult for the team to handle.
This team has major issues taking on electivire, specifically a focus blast variant on, as it can come in on most stuff vivillon can do, while dealing very heavy damage to the rest of the team, 2HKOing all of them. With Musharna supporting it, and getting it in with a baton pass pivot set, it is very capable of eating through this team. (really any pivot could do this, but mush comes in easy on a fair bit of the team, and is fairly underrated)



Electivire @ Life Orb
Ability: Vital Spirit
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Thunderbolt
- Flamethrower
- Earthquake
- Focus Blast

Musharna @ Leftovers
Ability: Synchronize
EVs: 252 HP / 184 Def / 72 SpD
Bold Nature
IVs: 0 Atk
- Psyshock
- Moonlight
- Baton Pass
- Signal Beam


252 SpA Life Orb Electivire Thunderbolt vs. 0 HP / 4 SpD Vivillon: 530-627 (176 - 208.3%) -- guaranteed OHKO
+1 252 SpA Vivillon Hurricane vs. 0 HP / 0- SpD Electivire: 133-157 (45.7 - 53.9%) -- 46.9% chance to 2HKO
252 SpA Life Orb Electivire Thunderbolt vs. 12 HP / 36 SpD Drifblim: 476-562 (107.2 - 126.5%) -- guaranteed OHKO
4 Atk Life Orb Electivire Earthquake vs. 0 HP / 0 Def Lanturn: 348-411 (89 - 105.1%) -- 31.3% chance to OHKO
252 SpA Life Orb Electivire Thunderbolt vs. 4 HP / 0 SpD Hitmonchan: 142-169 (58.6 - 69.8%) -- guaranteed 2HKO
252+ Atk Life Orb Iron Fist Hitmonchan Mach Punch vs. 0 HP / 0 Def Electivire: 134-160 (46 - 54.9%) -- 58.2% chance to 2HKO
252 SpA Life Orb Electivire Thunderbolt vs. 252 HP / 0 SpD Weezing: 208-246 (62.2 - 73.6%) -- guaranteed 2HKO after Black Sludge recovery
252 SpA Life Orb Electivire Focus Blast vs. 220 HP / 0 SpD Eviolite Piloswine: 278-328 (70.2 - 82.8%) -- guaranteed 2HKO


Basically, with good prediction, and playing Electivire, you can just break through the team piece by piece, as nothing can take even 2 hits from electivire, and it outspeeds every mon, so if you predict right, it just gets a guaranteed KO every time it comes in (provided you don't let it get worn down enough to die to mach).
 

etern

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NU Leader
Congrats Shadestep for winning this week with your Specs Mesprit + Skunk core. Keep it up!

This week I thought I'd volunteer a cool Stall team of my own that I made a while ago around Curse Quag.

Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
- Curse
- Earthquake
- Scald
- Recover

Vileplume @ Black Sludge
Ability: Effect Spore
EVs: 252 HP / 204 Def / 44 SpD / 8 Spe
Bold Nature
IVs: 0 Atk
- Moonlight
- Giga Drain
- Sludge Bomb
- Aromatherapy

Bronzor @ Eviolite
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Psywave
- Toxic
- Skill Swap

Audino @ Audinite
Ability: Regenerator
EVs: 252 HP / 128 Def / 128 SpD
Calm Nature
- Wish
- Protect
- Knock Off
- Dazzling Gleam

Sliggoo (M) @ Eviolite
Ability: Sap Sipper
EVs: 248 HP / 168 Def / 92 SpD
Calm Nature
IVs: 0 Atk
- Dragon Breath
- Rest
- Sleep Talk
- Thunderbolt

Skuntank @ Black Sludge
Ability: Aftermath
EVs: 252 SpA / 108 SpD / 148 Spe
Modest Nature
IVs: 0 Atk
- Defog
- Acid Spray
- Fire Blast
- Dark Pulse


Submit cores till the 22nd!
 

Punchshroom

FISHIOUS REND MEGA SHARPEDO
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Zangoose @ Toxic Orb
Ability: Toxic Boost
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Facade
- Knock Off
-
-


Mesprit @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 Atk / 252 Spe
Modest Nature
- Stealth Rock
- Psychic
- Hidden Power Ground
- U-turn / Healing Wish

No Gourgeist means Zangoose gets to go to town blasting everything with Facade, with Bronzor taking 76% minimum from Knock Off. It does want Stealth Rock to achieve better odds of OHKOing Vileplume and Sliggoo though, and there's also the issue of Skuntank potentially sacrificing itself to inflict Aftermath damage on Zangoose. It should be obvious that Zangoose won't be 6-0ing the core due to its dwindling longevity, but it'll undoubtedly leave some massive dents.

Offensive SR Mesprit offers pretty much everything Zangoose could want as a partner here. It sets up SR and provides a switch-in for Quagsire should Zangoose not wish to take an EQ to the face just yet. Mesprit also appreciates Zangoose luring in MAudino and Bronzor to get weakened / KOed, and especially for Skunk to be sacrificed, but Mesprit can relieve the burden off Zangoose by luring in Skunk itself (252+ SpA Life Orb Mesprit Hidden Power Ground vs. 0 HP / 108 SpD Skuntank: 205-244 (59 - 70.3%) -- guaranteed 2HKO). With its last slot, Mesprit can support Zangoose in one of two ways: it either U-turns (usually on a Bronzor switch-in looking to set up SR) so that Zangoose gets Toxic Boost for free, or it can Healing Wish Zangoose for it to begin its rampage anew (Healing Wish also denies Skunk's Defog).
 
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Abejas

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Golurk @ Choice Band
Ability: Iron Fist
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- Earthquake
- Shadow Punch
- Ice Punch
- Zen Headbutt

Skuntank (F) @ Black Glasses
Ability: Aftermath
EVs: 224 Atk / 136 SpD / 148 Spe
Adamant Nature
- Pursuit
- Poison Jab/Taunt
- Sucker Punch
- Crunch

CB golurk Ohko's or 2hko's all the team with earthquake besides bronzor and mega audino (tho the lest one mentioned is 2hko'd 60% of the time) and this is where skunk comes in being able to trap bronzor and being able to pressure mega audino with poison jab. Not to mention that golurk also nukes bronzor with a banded shadow punch.
252+ Atk Choice Band Golurk Earthquake vs. 252 HP / 252+ Def Quagsire: 208-246 (52.7 - 62.4%) -- 99.6% chance to 2HKO after Leftovers recovery
252+ Atk Choice Band Golurk Earthquake vs. 252 HP / 204+ Def Vileplume: 219-258 (61.8 - 72.8%) -- guaranteed 2HKO after Black Sludge recovery
252+ Atk Choice Band Iron Fist Golurk Shadow Punch vs. 252 HP / 4 Def Bronzor: 422-500 (132.7 - 157.2%) -- guaranteed OHKO
252+ Atk Choice Band Golurk Earthquake vs. 252 HP / 128 Def Mega Audino: 192-226 (46.8 - 55.1%) -- 67.2% chance to 2HKO
252+ Atk Choice Band Golurk Earthquake vs. 252 HP / 168 Def Eviolite Sliggoo: 222-262 (65.2 - 77%) -- guaranteed 2HKO
252+ Atk Choice Band Golurk Earthquake vs. 0 HP / 0 Def Skuntank: 722-852 (208 - 245.5%) -- guaranteed OHKO
224+ Atk Skuntank Poison Jab vs. 252 HP / 128 Def Mega Audino: 168-198 (40.9 - 48.2%) -- guaranteed 3HKO
 

Haunter @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Bomb
- Substitute
- Pain Split

Lilligant (F) @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest / Timid Nature
IVs: 0 Atk / 30 Def
- Sleep Powder
- Giga Drain
- Quiver Dance
- Hidden Power [Ice]

Sub-Split Haunter is really sick and wrecks this team in particular. Getting up a free sub against audino and vileplume, Haunter can proceed to 2hko every pokemon on the team outside of Skuntank, which it can easily weaken with subsplit chip damage and firing off STAB Life Orb Sludge Bombs. Lilligant supports Haunter well, as it also puts immense pressure on Skuntank, thus opening the door for Haunter to truly muscle through the team. This core exposes the teams role compression to check a myriad of threats and is really effective outside of breaking this type of Stall as well.
 

quziel

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Arbok @ Black Sludge
Ability: Shed Skin
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Coil
- Gunk Shot
- Crunch
- Seed Bomb

Trapinch @ Eviolite
Ability: Arena Trap
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Rest
- Sleep Talk
- Toxic


252+ Atk Arbok Seed Bomb vs. 252 HP / 252+ Def Quagsire: 232-276 (58.8 - 70%)
0 Atk Quagsire Earthquake vs. 168 HP / 0 Def Arbok: 254-302 (83.8 - 99.6%)
252+ Atk Arbok Crunch vs. 252 HP / 0 Def Eviolite Bronzor: 110-130 (34.5 - 40.8%)
252+ Atk Arbok Gunk Shot vs. 252 HP / 252+ Def Vileplume: 129-153 (36.4 - 43.2%)
0 SpA Vileplume Sludge Bomb vs. 168 HP / 4 SpD Arbok: 63-75 (20.7 - 24.7%)
252+ Atk Arbok Gunk Shot vs. 252 HP / 4 Def Audino: 183-216 (44.6 - 52.6%)


Basically, Arbok can 2hko quaggy if it catches it on a swap in, and the rest of the team can't really damage it efficiently enough to stop it from setting up and 2hkoing, so the team has to play very carefully with quagsire, otherwise it just loses. Trapinch is here to trap and KO skuntank, which otherwise does a good job of walling Arbok. Basically, once Quag is weakened enough, either through spikes, Trapinch's toxic, or predicted Seed bombs, Arbok can set up and fairly easily run through the team.

Arbok evs are to avoid the OHKO from quaggy, if it absolutely needs to, and hits a lefties number, while also outspeeding stuff that aims to speed creep max speed aurorus by one point. Trapinch is just max special bulk to take on skunk well.
 
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