NU EV Spread Compendium 2.0

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Approved by Raseri Disjunction boltsandbombers
Original thread by HJAD
A decent amount of this intro is taken from his version of the thread



Art by astroboi and Kiyo
NU EV Spread Compendium

Hello everyone, and welcome to NU’s EV spread compendium. This thread is a resource designed to assist old and new players alike in choosing the optimal Effort Value spreads and natures for each Pokemon in NU.

All too often, I have seen players with a Scyther that is only able to switch into Stealth Rock once, or a Linoone Belly Drum, Sitrus Berry not activate, and faint as a result. This resource sets out to inform players as how to avoid making these sorts of mistakes when finishing EV spreads during the teambuilding process, while simultaneously providing a forum where alternative, yet viable EV spreads and natures can be discussed.

In this thread, you may suggest EV spreads and natures for Pokemon that are listed as C- or higher on the Viability Ranking (standard or otherwise). If the spread and nature you are suggesting is not standard, you must provide rationale for why these non-standard spreads are viable. Every week, I will nominate three Pokemon on the Viability Rankings for the community to post different EV spreads for. One Pokemon from S/A Rank will be nominated, one from the B ranks, and one Pokemon from the C ranks will be nominated per week. Viable EV spreads that are posted will be placed into the compendium for all their glory. I'll keep this going until we have a comprehensive EV spreads for every relevant Pokemon in the tier, and a great recourse for the community!

All EV spreads are essentially team specific, so feel free to list potential partners that work well with your Pokemons EV spread, it can only help bolster your point!

252/252 spreads and on-site analysis spreads are discouraged, as they are redundant because they are already posted in the Dex. Instead, aim to post unique and effective spreads for users to try out!

Including additional spreads to speed creep these new EV spreads is discouraged, as speed creeping has to end at some point (for example, Hariyama running 16 Speed to outrun 12 Speed Hariyama would not be added).

Always be sure to back up your argument with damage calculations (if applicable) or the speed of the Pokemon you are attempting to check or counter.

Before re-posting standard EV spreads or creating new ones, be sure to check out these resources first. Both of these threads explain in which scenarios an Odd number of HP would be superior, and when an Even number would be superior.:
http://www.smogon.com/smog/issue2/saving_hp2
http://www.smogon.com/forums/threads/magic-number-of-hp.3456308/

Here's a nice overview written by scorpdestroyer that includes EVs, IVs, natures and how to EV, generally speaking:
http://www.smogon.com/forums/threads/a-beginners-guide-to-stat-distribution.3503580/

This comprehensive resource on speed tiers in NU should be your new best friend when creating new EV spreads:
http://www.smogon.com/forums/threads/oras-nu-speed-tiers.3515004/

Lastly, the NU Viability Rankings can be found here to see which Pokemon you may post about:
http://www.smogon.com/forums/threads/oras-nu-viability-rankings.3555650/

Happy posting :]
 
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S Rank:

Malamar Lure
Rotom @ Colbur Berry
Ability: Levitate
EVs: 88 HP / 252 SpA / 168 Spe
Timid Nature
- Will-O-Wisp
- Signal Beam
- Hex
- Thunderbolt / Volt Switch]

This is a cool spread I made. It outspeeds neutral base 90's such as Kangaskhan, as well as positive natured base 80's such as Timid Mesprit, Naive Shiftry, and Jolly Kabutops. Max SpA gives Rotom some bite behind its attacks, and Signal Beam gives you a neat check for Malamar.

A+ Rank:

Bulky Ground/Steel Lure
Garbodor @ Life Orb
Ability: Aftermath
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Gunk Shot
- Seed Bomb
- Focus Blast
- Spikes

Focus blast for Steelix, which 2hkos after Stealth Rock with Life Orb, even with an Adamant nature, Seed Bomb is for those pesky rock types like Rhydon, you get 2hko'd. Max speed and Attack for highest possible damage output.

Defensive
Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 252 HP / 120 Def / 136 Spe
Impish Nature
- Gunk Shot
- Drain Punch
- Spikes
- Toxic Spikes

This Garbodor outspeeds neutral max speed Abomasnow and has the bonus of outrunning max Speed Aurorus while still retaining excellent physical bulk.

Defog Lure
Garbodor @ Toxic Plate / Expert Belt
Ability: Aftermath
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Gunk Shot
- Thunderbolt
- Spikes
- Toxic Spikes

Another lure set, this one aims to lure in common Defoger's such as Mantine and Pelipper and obliterate them with Thunderbolt.

Bulky Swords Dance
Charizard
Ability: Blaze
EVs: 248 HP / 128 Def / 136 Spe
Jolly Nature
- Acrobatics
- Will-O-Wisp
- Swords Dance
- Roost

Enough speed to outpace Jolly Choice Banded Sawk, with the rest of the EV's poured into HP and defense.

Fast Swords Dance
Charizard
Ability: Blaze
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Acrobatics
- Will-O-Wisp
- Swords Dance
- Roost

A faster Swords Dance spread with max speed works better for certain, more offensive teams that appreciate Charizards ability to check threats under the base 100 speed tier.

Mixed Defensive Cleric
Audino @ Audinite
Ability: Regenerator
EVs: 248 HP / 84 Def / 4 SpA / 172 SpD
Bold Nature
- Wish
- Protect
- Dazzling Gleam
- Heal Bell

Mixed defenses mega audino is one of my favourite mons in nu right now. Being able to wall most of the tier and just stall them out or whittle them down with wish+gleam is great and also being able to pass wishes is huge for bulky teams. Also walling a lots of mons like magmortar+shiftry and even life orb charizard is great for mons like weezing, that help mega audino out vs its common counters like steelix and others weezing. The spread can be changed to 164 HP / 84 Def / 88 SpA / 172 SpD to counter malamar better since you 3hko it with dazzling gleam.

Fast Taunt
Steelix @ Leftovers
Ability: Sturdy
EVs: 244 HP / 68 SpD / 196 Spe
Careful Nature
- Stealth Rock
- Taunt
- Toxic
- Earthquake

This thing is pretty much an attempt to copy Taunt Toxic Heatran in order to beat stall easily, as a lot of their mons are really really slow so lix creeped a bit past base 50s to taunt them and then wear everything down with toxic. Evs live Life Orb Tauros Fire Blast

A Rank:
A- Rank:
B+ Rank:

Mixed Defensive
Vileplume @ Black Sludge
Ability: Effect Spore
EVs: 252 HP / 112 Def / 144 SpD
Bold Nature
- Giga Drain
- Sludge Bomb
- Moonlight
- Hidden Power [Fire] / Worry Seed

This mixed spread lets Vileplume act as a check to Sceptile, avoiding the 2HKO from HP Ice after rocks, whilst also maintaining the ability to check other threats such as SD Samurott, Barbaracle, Hariyama, Primeape, Rhydon, and Shiftry. The last moveslot is between HP Fire and Worry Seed. HP Fire allows Vileplume to lure in Ferroseed, and not become set-up fodder vs Klinklang, however Worry Seed helps vs teams that struggle with Malamar.

Sun Sweeper
Vileplume @ Life Orb
Ability: Chlorophyll
EVs: 96 HP / 252 SpA / 160 Spe
Timid Nature
- Sunny Day
- Solar Beam
- Sludge Bomb
- Hidden Power [Fire]

Offensive Plume is really threatening at the moment, since a lot of teams have 0 switch ins to it, however one of the main issues it suffers, is being outsped and easily revenge killed. With the given speed ev's Plume outspeeds Timid Swellow and below under the sun, allowing it to wreak havoc on a huge majority of the tier. Max Sptak investment with Life Orb ensures that plume is hitting as hard as possible, whilst the rest of the evs are dumped into HP for some extra bulk.

Bulky Attacker
Vileplume @ Black Sludge
Ability: Effect Spore
EVs: 208 HP / 252 SpA / 48 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Moonlight
- Hidden Power [Fire]

Decided to add in this offensive Plume spread since it will be added into to Vileplumes new analysis. The speed lets Vileplume get the jump on things like Hariyama, Defensive Omastar, Gourgeist-S, Piloswine, and Regirock. Max SpA with a modest nature means that not much is switching in safely without getting hit hard. The rest of its EV's are dumped into HP, allowing Plume to preserve its ability to check things such as Primeape, Hariyama, Samurott etc.

Alternative Mixed Defensive
Vileplume @ Black Sludge
Ability: Effect Spore
EVs: 248 HP / 136 Def / 56 SpA / 68 SpD
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Ground]
- Moonlight

I wanted a more offensive variant of plume that could still check stuff like scarf sawk (rip) and sceptile (rip). the spdef is specifically for tile and iirc the spatk investment 3HKOs the standard lix spread with hp ground and 2HKOs more offensive skunk variants (special + more offensive trapper sets)

B Rank:
B- Rank:

Choice Specs
Camerupt @ Choice Specs
Ability: Solid Rock
EVs: 140 HP / 252 SpA / 116 Spe
Modest Nature
- Fire Blast
- Earth Power
- Hidden Power [Electric]
- Lava Plume

Specs Camel spread that outspeeds Gourgeist-Super, the fastest relevant mon it can outspeed without being wasteful.

Sash Offensive Spikes
Roselia @ Focus Sash
Ability: Poison Point
EVs: 252 SpA / 252 Spe
Timid Nature
- Leaf Storm/Sleep Powder
- Sludge Bomb
- Spikes
- Toxic Spikes

Standard spread for lead rose, max speed timid allows it to outspeed standard taunt skuntank and spike up on it, max special attack beats xatu on the switch-in with sludge bomb. No more EVs since you're only there to get up spikes and die, not to take hits, you could also remove its HP/Def/SpD IVs, but then again... it can be useful to have roselia's great typing to take some hits under certain situations, so I don't recommend removing defensive IVs.

Bulky Spikes
Roselia @ Eviolite
Ability: Natural Cure
EVs: 232 HP / 216 SpD / 60 Spe
Calm Nature
- Synthesis/Rest
- Giga Drain
- Sludge Bomb
- Spikes

232/216 bulk allows you to take a modest ice beam from a +2 omastar after stealth rocks unless you're really unlucky with rolls: +2 252+ SpA Omastar Ice Beam vs. 232 HP / 216+ SpD Eviolite Roselia: 226-266 (75.5 - 88.9%) -- 12.5% chance to OHKO after Stealth Rock, also avoids the 2HKO from ebelt skuntank: 252+ SpA Expert Belt Skuntank Fire Blast vs. 232 HP / 220+ SpD Eviolite Roselia: 122-146 (40.8 - 48.8%). 60 speed EVs creep standard offensive cm megadino, 40 speed lanturn and adamant rhydon (even though jolly is better).

Curse
Sliggoo @ Eviolite
Ability: Sap Sipper
EVs: 252 HP / 184 Def / 72 SpD
Careful Nature
- Rest
- Sleep Talk
- Outrage
- Curse

Enough Special Defense to survive two Ice Beams from Focus Sash/Choice Scarf Jynx, while the rest of the EV's are dumped into HP and Defense to Maximize bulk.

Offensive Tank
Sliggoo @ Eviolite
Ability: Sap Sipper
EVs: 156 HP / 252 SpA / 100 Spe
Modest Nature
- Draco Meteor
- Sludge Bomb
- Thunderbolt
- Muddy Water

Max special attack is to drop dracos and hit as hard as possible with your coverage moves. Enough speed to outpace everything that creeps Adamant rhydon such as lanturn and weezing, investing more would be pointless as you don't get to outspeed anything that is relevant. Rest goes in HP/bulk so you act as a hard check to almost every special attacker in the tier.

Torterra (M) @ Custap Berry
Ability: Overgrow
EVs: 168 HP / 252 Atk / 88 SpD
Adamant Nature
- Wood Hammer
- Earthquake
- Stealth Rock
- Stone Edge

The worst part about Torterra is that the bulky set tries to a bit too much. It's ability to "dodge" 2HKO from Kanga / Tauros on the on site analysis doesn't work as soon as Stealth Rocks are up. WTF is that? It essentially forces you to rely on rolls as soon as SR goes up, so the Impish spread is probably better if that's your purpose for putting Torterra on a team, which someone else can probably post. It also has too much going on with its moves: it needs Stone Edge so it's not giving free switches to some of the tier's most common threats. It needs Wood Hammer so you're not using a bad ground type. EQ is necessary because it's STAB EQ. SR is necessary because it's fucking SR. Synthesis is necessary to take 50% from Tauros and recover 56%... wait, well, not really. Because it's ability to check normals is so shaky, so Synthesis usually comes up vs Kabutops and Pokemon like that, and not as much vs the normals unless you are more defense invested, or sack something and u bring it in, in which case you can Synth and win 1v1, but in a free switch scenario other stuff beat normals too.

Because Synthesis is probably not necessary, here's a set i think is probably your best option if you aren't using Synthesis. Lowered HP lets you activate Custap more easily against a couple of physical threats by taking more from their attack than if you normally, SpDef EVs lets you survive stray Ice Beams from AV Lanturns, Poliwraths and such as well as HP Ice Sceptile. Custap is great vs offense and you can proactively bring yourself down to Custap range by using Wood Hammer liberally. You can save this for later because of SR resistance and you have a Overgrow Wood Hammer as a priority move, and that hurts a lot.

Sub-Disable Ghost
Gourgeist-Small @ Leftovers
Ability: Frisk
EVs: 248 HP / 36 Def / 224 Spe
Jolly Nature
- Substitute
- Disable
- Will-O-Wisp
- Seed Bomb / Shadow Sneak

Here's a neat spread that outspeeds positive natured base 95's such as Haunter, Jynx, and Electivire while still giving Gourgeist-Small some bulk. Sub/Disable helps against Fire-types, particularly Magmortar.

C+ Rank:

Offensive Pivot
Grumpig @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 160 SpA / 96 Spe
Modest Nature
- Psychic
- Focus Blast
- Taunt
- Thunder Wave

Maximum HP investment is preferred to take advantage of Grumpig's great special bulk. Running 96 Speed EVs allows Grumpig to outspeed everything up to Adamant Pawniard. The remaining EVs are invested in Special Attack with a Modest nature to give Grumpig's attacks some more power.

Assault Vest
Kecleon @ Assault Vest
Ability: Protean
EVs: 148 HP / 196 Atk / 80 SpD / 84 Spe
Adamant / Lonely Nature
- Drain Punch
- Sucker Punch
- Knock Off
- Shadow Sneak / Fire Blast / Grass Knot / Iron Tail

84 Speed gets min speed base 50s. EVs let you survive Jolly 252 Atk Rhydon's EQ after a SR, and avoids 2HKOs vs Life Orb Pyroar, Charizard, and Timid Samurott Hydro Pump after SR. Damage is maximized for damage.

Assault Vest V2
Kecleon @ Assault Vest
Ability: Protean
EVs: 228 HP / 140 Atk / 56 SpD / 84 Spe
Careful Nature
- Drain Punch
- Sucker Punch
- Knock Off
- Thunder Punch

With 228 HP / 56 SpD and Careful Nature dodges 2HKOs from Specs Pyroar, Charizard, and Modest Life Orb Samurott after Stealth Rock damage. 84 Speed gets min speed base 50s. 140 Attack EVs lets Thunder Punch + Sucker Punch take out Life Orb Samurott after one recoil.

For Fire Blast, change your natures from Adamant -> Lonely for 2HKO on Steelix and Vileplume. Don't change Natures for Grass Knot.

You are going to need more than 84 Speed EVs because of speed creep in practice, and 84 EVs are a lot for a Pokemon that really wants every single one of its stat points used efficiently. Giving up the speed altogether is also an option. I know speed is the most important stat in the game, but maximizing attack with 252+ is the only way to just KOs Samurott with SR + Life Orb Recoil + Drain Punch + Sucker Punch damage without requiring any coverage options. If this is important to your team, I would just shift spare EVs in speed for attack on the adamant spread.

Life Orb
Kecleon @ Life Orb
Mild Nature
196 / Atk 200 SpA / 112 Spe
Fire Blast
Iron Tail
Knock Off
Sucker Punch

Standard Wallbreaker Kecleon, 200 SpA with mild nature and a life orb ohkos Vileplume Steelix and Gourgeist after rocks, speed outpaces Gourgeist-Super and Attack has a chance to 2hko Mega Audino with iron tail after rocks.

Utility Clef
Clefairy @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 156 Def / 100 SpD
Calm Nature
- Healing Wish / Stealth Rock
- Thunder Wave
- Moonblast
- Soft-Boiled

This spread is absolutely amazing as it avoids so many nice things as long as Eviolite stays intact. It avoids the 2HKO from CB Sawk's Close Combat and the 2HKO from AV Magmortar's Fire Blast. It can also avoid supereffective hits such as Steelix's Heavy Slam or defensive Garbodor's Gunk Shot from full. It also provides so much utility and team support as well as role compression thanks to it learning a plethora of neat moves.

Choice Specs
Altaria @ Choice Specs
Ability: Natural Cure
EVs: 8 HP / 56 Def / 252 SpA / 192 Spe
Modest Nature
- Draco Meteor
- Fire Blast
- Dragon Pulse
- Rest

This spread lets Altaria outspeed base 70's, as well as a lot of common mons that creep them such as Skuntank, Magmortar and Abomasnow. The Def investment allows Altaria to survive one Ice Shard from Piloswine, avoid the 2HKO from +2 Samurott, and take priority moves in general a bit easier. Standard max Sptak with a modest nature to let Altaria hit as hard as possible.

Bulk Up
Throh (M) @ Leftovers
Ability: Guts
EVs: 208 HP / 252 SpD / 48 Spe
Careful Nature
- Bulk Up
- Storm Throw
- Knock Off
- Stone Edge / Rest

This spread lets Throh outspeed uninvested base 50's such as Piloswine, Vileplume, Hariyama, and Audino, while maximising Throh's bulk, as well as hitting a lefties number. Stone Edge is an option over rest to bop things like Scyther, Pelipper, Mantine, etc.

C Rank:

Agility
Ampharos @ Leftovers
Ability: Static
EVs: 72 HP / 252 SpA / 184 Spe
Modest Nature
- Agility
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]

184 Speed EVs are enough to outpace Swellow at +2. 72 HP EVs hit a Life Orb number and provide extra bulk for Ampharos, whie Special Attack is maxed out so Ampharos can hit as hard as possible.

Offensive Cleric
Ampharos @ Expert Belt
Ability: Static
EVs: 252 HP / 160 SpA / 16 Spe
Modest Nature
- Toxic
- Volt Switch
- Focus Blast
- Heal Bell

160 Special Attack EVs with a modest nature ensures that Ampharos will always OHKO standard 252 HP / 128 Special Defense Steelix, and the remaining EVs are thrown into HP and Speed creep.

Tank
Regice @ Leftovers
Ability: Clear Body
EVs: 216 HP / 252 SpA / 40 Spe
Modest Nature
- Ice Beam
- Thunderbolt
- Thunder Wave
- Focus Blast / Toxic

The spread given lets Regice outspeed up to Gourgeist-XL and below, while maximum Special Attack investment combined with a Modest nature allows Regice to hit surprisingly hard, which complements its great type coverage. The rest goes into HP to do incredible things like taking only up to 60% from LO Sceptile's Leaf Storm when in Overgrow range, only get 3HKOed by Life Orb Samurott's Hydro Pump, taking Aurorus' Hyper Voice for days and so on. Its ability to take repeated special attacks lets it be very effective at spreading around status.

Mixed Offensive
Drifblim @ Sitrus Berry
Ability: Unburden
EVs: 88 Atk / 244 SpA / 176 Spe
ivs: 30 HP
Rash Nature
- Substitute
- Acrobatics
- Will-O-Wisp
- Hex

Substitute lets Drifblim block Sucker Punch and status moves, making it easier to disrupt foes consistently, and lets it lower its own HP into Sitrus range after Stealth Rock so that it can trigger Unburden on its own. Acrobatics is a powerful physical STAB attack for Drifblim to use after Unburden is triggered, giving Drifblim better matchups against Grass-, Bug-, and Fighting-types such as Lilligant, Vivillon, and Guts Hariyama, particularly special attackers that don't mind Will-O-Wisp. It also lets Drifblim hit Normal-types directly, and hits most Fire-types that can absorb Will-O-Wisp for good damage. Will-O-Wisp lets Drifblim cripple physical attackers that it can sometimes switch into, such as Thick Fat Hariyama and Rhydon, and it boosts Hex to ridiculous power levels. It also lets Drifblim set up Substitutes against weak burned physical attackers. Hex is an extremely powerful special attack against opponents inflicted with status and has excellent neutral coverage in general, especially with Acrobatics.


C- Rank:

Mixed Defensive
Vullaby @ Eviolite
Ability: Overcoat
EVs: 248 HP / 176 SpD / 84 Spe
Calm Nature
- Defog
- Roost
- Foul Play
- Taunt / Toxic

I used to use Vullaby on my stall team for a while and it was OK. This spread lets Vullaby avoid the 2HKO from +1 Vivillon's Hurricane at full health, as well as the 2HKO from LO Sceptile's HP Ice / Rock Slide after SR. The rest is put into defense to help deal with physical Sceptile better and make it less exploitable in general. The Speed EVs let you Taunt Mantine and Pelipper before they can Toxic you, but you can move them into Defense if you want. Not really unique to this set but Foul Play OHKOes +2 SD Sceptile which is nice in this meta.
 
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Ampharos @ Expert Belt
Ability: Static
EVs: 252 HP / 80 Sp.Def / 160 SpA / 16 Spe
Modest Nature
- Toxic
- Volt Switch
- Focus Blast
- Heal Bell

Basically what this set does is it check stuff like vivillon and musharna with toxic and bulk investment, whilst having the power to ohko steelix after rocks with focus blast(252/128 spread), it can also act as a bulky pivot and cleric thanks to good natural bulk and heal bell. Also ohko's Obama fwiw

160+ SpA Expert Belt Ampharos Focus Blast vs. 252 HP / 128 SpD Steelix: 353-415 (99.7 - 117.2%) -- guaranteed OHKO after Stealth Rock
160+ SpA Expert Belt Ampharos Focus Blast vs. 8 HP / 4 SpD Abomasnow: 336-396 (104 - 122.6%) -- guaranteed OHKO
 

Rapture

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Ampharos @ Life Orb
Ability: Static
EVs: 72 HP / 252 SpA / 184 Spe
Modest Nature
- Agility
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]
Wouldn't be surprised if this is common or smth but here is a slightly optimized spread for an agility set. 184 speed means you're just quick enough to outspeed Swellow at plus 2 while the 72 hp hits a life orb number iirc and gives Ampharos some extra bulk. As far as potential partners go, fighting types like Sawk that appreciate flying types gone can work well and some U-turn users like Scyther and Xatu are useful to help bring amphy in on favorable match ups.
 
Congrats to lolbro and Rapture. for their Ampharos spreads being entered into the compendium! Unfortunately, no Rotom or Poliwrath spread were submitted, so those two will be saved for a later date and then re posted for submissions! This week there will only be a 5 day period to post spreads to help get more Pokemon in the compendium quicker. Submissions will end on Sunday, February 7th, and the 3 Pokemon for this round are...



Good luck experimenting!
 
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have a camel spread

Camerupt @ Choice Specs
Ability: Solid Rock
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Eruption
- Fire Blast
- Hidden Power [Electric]
- Earth Power

no sprite cause its midnight :L

This is pretty much standard offensive Camel, it hits stuff really, really fucking hard. Eruption and Fire Blast are mains stabs, obviously fire blast is for when ur slow, timid speed ties jolly don, which is a fun buskenpass recipient. HP elec hits mantine and peli, ep is other stab
 
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...aaaaaaaaand an offensive lurbodor spread

Garbodor @ Life Orb
Ability: Aftermath
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Gunk Shot
- Seed Bomb
- Focus Blast
- Spikes

this set has focus blast for steelix, which 2hkos after rocks with life orb, even with an adamant nature, seed bomb is for those pesky rock types like rhydon, you get 2hko'd. Max speed max atk b/c offensive pokemon
 
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Disjunction

Everything I waste gets recycled
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Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 252 HP / 120 Def / 136 Spe
Impish Nature
- Gunk Shot
- Drain Punch
- Spikes
- Toxic Spikes

This is the superior Defensive Garb set right now. Outspeeds neutral max speed Abomasnow and has the bonus of outrunning max Speed Aurorus.


Grumpig @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 160 SpA / 96 Spe
Modest Nature
- Psychic
- Focus Blast
- Taunt
- Thunder Wave

This is the standard spread that's listed on the analysis for offensive pivot grumpy, but I figured it might be useful for users who don't know that offensive pivot Grumpig exists.
Maximum HP investment is preferred to take advantage of Grumpig's great special bulk. Running 96 Speed EVs allows Grumpig to outspeed everything up to Adamant Pawniard. The remaining EVs are invested in Special Attack with a Modest nature to give Grumpig's attacks some more power.

Camerupt @ Choice Specs
Ability: Solid Rock
EVs: 140 HP / 252 SpA / 116 Spe
Modest Nature
- Fire Blast
- Earth Power
- Hidden Power [Electric]
- Lava Plume

Specs Camel spread that outspeeds Gourgeist-Super, the fastest relevant mon it can outspeed without being wasteful.
 

nv

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Garbodor @ Toxic Plate / Expert Belt
Ability: Aftermath
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Gunk Shot
- Thunderbolt
- Spikes
- Toxic Spikes

This is another Lure Garbodor set. Thunderbolt takes care of Pelipper and Mantine, two common Defoggers right now, and it hits Xatu slightly harder should you run Expert Belt. The EVs are somewhat weird as your main STAB is physical, but it hits hard enough with Toxic Plate and 4 EVs in Attack.
 
Thanks to those who participated this week! This next round will end on Friday, February 12th. The Pokemon to experiment with are...

(Yes Charizard is still technically a "new pokemon" rank, but the odds of it starting below A- seem very slim and there is a lot of hype around this mon so i'm sure people have come up with some nifty EV spreads for it).

Have fun! n_n
 
Charizard
Jolly Nature
248 Hp / 128 Def / 136 Spe
Swords Dance
Acrobatics
Will o Wisp
Roost

Bulky SD set can check fighting types and beat down bulkier teams while checking threats like shiftry sceptile sawk and steelix. Speed is for jolly cb sawk so it doesn't just stone edge you.

Kecleon @ Life Orb
Mild Nature
196 / Atk 200 SpA / 112 Spe
Fire Blast
Iron Tail
Knock Off
Sucker Punch

Standard Wallbreaker Kecleon, 200 SpA with mild nature and a life orb ohkos plune lix and gourg after rocks, speed outpaces gourg super and atk has a chance to 2hko mdino with iron tail after rocks

Sorry these look so ugly im on mobile :I
Quite Quiet drop that av zard spread imo
 
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Roselia @ Focus Sash
Ability: Poison Point
EVs: 252 SpA / 252 Spe
Timid Nature
- Leaf Storm/Sleep Powder
- Sludge Bomb
- Spikes
- Toxic Spikes

Standard spread for lead rose, max speed timid allows it to outspeed standard taunt skuntank and spike up on it, max special attack beats xatu on the switch-in with sludge bomb. No more EVs since you're only there to get up spikes and die, not to take hits, you could also remove its HP/Def/SpD IVs, but then again... it can be useful to have roselia's great typing to take some hits under certain situations, so I don't recommend removing defensive IVs.



Roselia @ Eviolite
Ability: Natural Cure
EVs: 232 HP / 216 SpD / 60 Spe
Calm Nature
- Synthesis/Rest
- Giga Drain
- Sludge Bomb
- Spikes

232/216 bulk allows you to take a modest ice beam from a +2 omastar after stealth rocks unless you're really unlucky with rolls: +2 252+ SpA Omastar Ice Beam vs. 232 HP / 216+ SpD Eviolite Roselia: 226-266 (75.5 - 88.9%) -- 12.5% chance to OHKO after Stealth Rock, also avoids the 2HKO from ebelt skuntank: 252+ SpA Expert Belt Skuntank Fire Blast vs. 232 HP / 220+ SpD Eviolite Roselia: 122-146 (40.8 - 48.8%). 60 speed EVs creep standard offensive cm megadino, 40 speed lanturn and adamant rhydon (even though jolly is better).
 
personally i prefer running max speed on bulky sd zard just cause being able to threaten stuff like jynx and prevent rotom from beating you are worth the extra points in bulk imo. the set looks something like this. you can also run 216 speed if you just wanna outpace jynx but i dont think that the 40 points in bulk is worth the ability to speed tie opposing zard.


Charizard | Blaze
248 HP / 8 Atk / 252 Spe | Jolly
Swords Dance | Acrobatics | Will-O-Wisp | Roost
 

marilli

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Kecleon @ Assault Vest
Ability: Protean
EVs: 148 HP / 196 Atk / 80 SpD / 84 Spe
Adamant / Lonely Nature
- Drain Punch
- Sucker Punch
- Knock Off
- Shadow Sneak / Fire Blast / Grass Knot / Iron Tail / etc.

I'm not sure what the 'standard' Kecleon spread is, so here's my go at it. I think with this pokemon you're much better off with tailoring moves / spread to your team's needs.

84 Speed gets min speed base 50s. (creep though) EVs let you survive Jolly 252 Atk Rhydon's EQ after a SR, and avoids 2HKOs vs Life Orb Pyroar, Charizard, and Timid Samurott Hydro Pump after SR. Damage is maximized for damage.


Kecleon @ Assault Vest
Ability: Protean
EVs: 228 HP / 140 Atk / 56 SpD / 84 Spe
Careful Nature
- Drain Punch
- Sucker Punch
- Knock Off
- Thunder Punch

With 228 HP / 56 SpD and Careful Nature dodges 2HKOs from Specs Pyroar, Charizard, and Modest Life Orb Samurott after Stealth Rock damage. 84 Speed gets min speed base 50s. 140 Attack EVs lets Thunder Punch + Sucker Punch take out Life Orb Samurott after one recoil.

For Fire Blast, change your natures from Adamant -> Lonely for 2HKO on Steelix and Vileplume. Don't change Natures for Grass Knot.

You are going to need more than 84 Speed EVs because of speed creep in practice, and 84 EVs are a lot for a Pokemon that really wants every single one of its stat points used efficiently. Giving up the speed altogether is also an option. I know speed is the most important stat in the game, but maximizing attack with 252+ is the only way to just KOs Samurott with SR + Life Orb Recoil + Drain Punch + Sucker Punch damage without requiring any coverage options. If this is important to your team, I would just shift spare EVs in speed for attack on the adamant spread.

You are going to need more than 84 Speed EVs because of speed creep in practice, so giving up the speed is also an option. I know speed is the most important stat in the game, but maximizing attack with 252+ is the only way to just KOs Samurott with SR + Life Orb Recoil + Drain Punch + Sucker Punch damage without requiring any coverage options. If this is important to your team, I would just shift spare EVs in speed for attack.
 
Solid activity this week, thanks to those who submitted some awesome spreads! This next round will end on Friday, February 19th. The Pokemon to experiment with will be...


Have fun experimenting n_n
 



Sliggoo @ Eviolite
Ability: Sap Sipper
EVs: 252 HP / 184 Def / 72 SpD
Careful Nature
- Rest
- Sleep Talk
- Outrage
- Curse

Standard curse Sliggoo spread, survives two ice beams from sash jynx



Sceptile @ Life Orb
Ability: Overgrow
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Leaf Storm
- Giga Drain / Focus Blast
- Earthquake / Rock Slide
- Hidden Power [Ice]

Versatile Mixed life orb sceptile, huge wallbreaker in the tier, being able to customize itself to fit most teams' needs



Sceptile @ Sitrus Berry
Ability: Unburden
EVs: 172 HP / 252 Atk / 84 Spe or 88 Hp / 252 Atk / 168 Spe or 120 Hp / 252 atk / 136 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Leaf Blade
- Acrobatics

Standard SD+3 atks sitrus sceptile spreads, it outspeeds up to jolly sawk timid jynx or timid rotom(in that order) whilst giving you hp so you can take non stab coverage and neutral attack in order to get into sitrus range, which then activates unburden turning sceptile into a deadly sweeper
 

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Clefairy @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 156 Def / 100 SpD
Calm Nature
- Healing Wish / Stealth Rock
- Thunder Wave
- Moonblast
- Soft-Boiled

This spread is absolutely amazing as it avoids so many nice things as long as Eviolite stays intact. It avoids the 2HKO from CB Sawk's Close Combat and the 2HKO from AV Magmortar's Fire Blast. It can also avoid supereffective hits such as Steelix's Heavy Slam or defensive Garbodor's Gunk Shot from full. It also provides so much utility and team support as well as role compression thanks to it learning a plethora of neat moves.

252+ Atk Choice Band Mold Breaker Sawk Close Combat vs. 252 HP / 156 Def Eviolite Clefairy: 144-171 (41.8 - 49.7%) -- guaranteed 3HKO
252+ SpA Magmortar Fire Blast vs. 252 HP / 100+ SpD Eviolite Clefairy: 144-171 (41.8 - 49.7%) -- guaranteed 3HKO
180+ Atk Steelix Heavy Slam (120 BP) vs. 252 HP / 156 Def Eviolite Clefairy: 278-330 (80.8 - 95.9%) -- guaranteed 2HKO
0 Atk Garbodor Gunk Shot vs. 252 HP / 156 Def Eviolite Clefairy: 228-270 (66.2 - 78.4%) -- guaranteed 2HKO
 
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Sliggoo @ Eviolite
Ability: Sap Sipper
EVs: 156 HP / 252 SpA / 100 Spe
Modest Nature
- Draco Meteor
- Sludge Bomb
- Thunderbolt
- Muddy Water


Max special attack is to drop dracos and hit as hard as possible with your coverage moves. Enough speed to outpace everything that creeps Adamant rhydon such as lanturn and weezing, investing more would be pointless as you don't get to outspeed anything that is relevant. Rest goes in HP/bulk so you act as a hard check to almost every special attacker in the tier.
 
After discussing with some moderators, 252/252 spreads and on-site analysis spreads will no longer be accepted and won't be placed into the actual compendium itself. While they are effective spreads, it is redundant to have them here when they are already posted in the easily accessible Dex. With that being said, posting unique and effective spreads is still highly encouraged and the OP has been edited to represent this. Future rounds will now last 7 days in order to give users more time to tinker with EV spreads. I hope to see some really cool and efficient EV spreads in the coming rounds!
 
Thanks to all those who submitted spreads this week! The next round will end on Tuesday, March 1st. The Pokemon to experiment with are...
 
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Regice @ Leftovers
Ability: Clear Body
EVs: 216 HP / 252 SpA / 40 Spe
Modest Nature
- Ice Beam
- Thunderbolt
- Thunder Wave
- Focus Blast / Toxic

The spread given lets Regice outspeed up to Gourgeist-XL and below, while maximum Special Attack investment combined with a Modest nature allows Regice to hit surprisingly hard, which complements its great type coverage. The rest goes into HP to do incredible things like taking only up to 60% from LO Sceptile's Leaf Storm when in Overgrow range, only get 3HKOed by Life Orb Samurott's Hydro Pump, taking Aurorus' Hyper Voice for days and so on. Its ability to take repeated special attacks lets it be very effective at spreading around status.
252 SpA Life Orb Overgrow Sceptile Leaf Storm vs. 216 HP / 0 SpD Regice: 192-227 (54 - 63.9%) -- guaranteed 2HKO after Leftovers recovery
4 Atk Life Orb Sceptile Rock Slide vs. 216 HP / 0 Def Regice: 122-146 (34.3 - 41.1%) -- 53.4% chance to 3HKO after Leftovers recovery
252+ SpA Life Orb Samurott Hydro Pump vs. 216 HP / 0 SpD Regice: 122-146 (34.3 - 41.1%) -- 63.3% chance to 3HKO after Leftovers recovery
252+ SpA Choice Specs Refrigerate Aurorus Hyper Voice vs. 216 HP / 0 SpD Regice: 71-84 (20 - 23.6%) -- possible 6HKO after Leftovers recovery
252 SpA Choice Specs Pyroar Fire Blast vs. 216 HP / 0 SpD Regice: 258-306 (72.6 - 86.1%) -- guaranteed 2HKO after Leftovers recovery
 

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Audino @ Audinite
Ability: Regenerator
EVs: 248 HP / 84 Def / 4 SpA / 172 SpD
Bold Nature
- Wish
- Protect
- Dazzling Gleam
- Heal Bell
Mixed defenses mega audino is one of my favourite mons in nu right now. Being able to wall most of the tier and just stall them out or whittle them down with wish+gleam is great and also being able to pass wishes is huge for bulky teams. Also walling a lots of mons like magmortar+shiftry and even life orb charizard is great for mons like weezing, that help mega audino out vs its common counters like steelix and others weezing. The spread can be changed to 164 HP / 84 Def / 88 SpA / 172 SpD to counter malamar better since you 3hko it with dazzling gleam.
88 SpA Mega Audino Dazzling Gleam vs. 252 HP / 244+ SpD Malamar: 140-168 (37.2 - 44.6%) -- 100% chance to 3HKO after Leftovers recovery
252 Atk Life Orb Shiftry Knock Off vs. 248 HP / 84+ Def Audino: 109-130 (26.6 - 31.7%) -- guaranteed 4HKO
4 SpA Life Orb Shiftry Leaf Storm vs. 248 HP / 172 SpD Audino: 157-187 (38.3 - 45.7%) -- guaranteed 3HKO
252+ SpA Magmortar Fire Blast vs. 248 HP / 172 SpD Mega Audino: 136-162 (33.2 - 39.6%) -- 100% chance to 3HKO
252+ SpA Magmortar Fire Blast vs. 248 HP / 172 SpD Audino: 180-213 (44 - 52%) -- 14.1% chance to 2HKO
0 SpA Life Orb Charizard Fire Blast vs. 248 HP / 172 SpD Audino: 156-185 (38.1 - 45.2%) -- guaranteed 3HKO
252 SpA Life Orb Charizard Fire Blast vs. 248 HP / 172 SpD Mega Audino: 148-175 (36.1 - 42.7%) -- guaranteed 3HKO
 
Thanks to those who submitted this week, cool spreads guys! This next round will end on Wednesday, March 9th. The Pokemon to tinker with are...
 
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