Project ORAS RU Victim of the Week V2, with enthusiasm!! (Week 77: Swords Dance Cacturne)

Status
Not open for further replies.

MANNAT

Follow me on twitch!
is a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
Hard Counter

Spiritomb @ Leftovers
Ability: Infiltrator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Calm Mind
- Shadow Ball
- Rest
- Sleep Talk

Mega Gallade frankly can't do shit to spiritomb with any of its moves even with an SD up, and spiritomb can easily break down Gallade with shadow ball, considering that it 2HKOs Gallade with no investment. The mono attacker defensive set was just chosen for a more consistent gallade check that didn't get worn down as easily as standard pursuit trappre tomb as well as the fact that Gallade has a lum berry, so relying on burns to help check the thing isn't the greatest idea in the world. Aside from that, the rest is pretty self explanatory.
0 SpA Spiritomb Shadow Ball vs. 0 HP / 0 SpD Gallade: 144-170 (51.9 - 61.3%) -- guaranteed 2HKO
252 Atk Life Orb Gallade Knock Off (97.5 BP) vs. 252 HP / 252+ Def Spiritomb: 92-109 (30.2 - 35.8%) -- guaranteed 4HKO after Leftovers recovery
252 Atk Life Orb Gallade Knock Off (65 BP) vs. 252 HP / 252+ Def Spiritomb: 62-74 (20.3 - 24.3%) -- guaranteed 5HKO
 
Last edited:

BIG G CHOPPA

Banned deucer.

Braviary @ Choice Scarf
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Return
- Superpower
- U-turn

Obviously due to its flying type, plus its ability to outspeed gallade due to scarf this is a check. Although it wont appreciate a close combat from gallade nor an zen headbutt, brave bird threatens gallade and return does a load. Ensuring an ohko with some minimal damage. But getting its scarf knocked off too sucks as it has to rely on a speed tie then which can go either way. Calcs below.

252 Atk Braviary Brave Bird vs. 0 HP / 4 Def Gallade: 534-630 (192.7 - 227.4%) -- guaranteed OHKO

252 Atk Braviary Return vs. 0 HP / 4 Def Gallade: 228-268 (82.3 - 96.7%) -- guaranteed OHKO after Stealth Rock and 1 layer of Spikes

252 Atk Gallade Close Combat vs. 0 HP / 4 Def Braviary: 241-285 (70.6 - 83.5%) -- 68.8% chance to OHKO after Stealth Rock

252 Atk Gallade Zen Headbutt vs. 0 HP / 4 Def Braviary: 160-190 (46.9 - 55.7%) -- guaranteed 2HKO after Stealth Rock

252 Atk Gallade Knock Off (97.5 BP) vs. 0 HP / 4 Def Braviary: 130-154 (38.1 - 45.1%) -- guaranteed 2HKO after Stealth Rock
 
Counter:

Granbull @ Leftovers
Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Play Rough
- Earthquake
- Heal Bell
- Thunder Wave

Awesome check to most fighting types and Gallade is certainly not an exception. Being Knocked Off sucks, big time, but it still serves as a reliable answer to Gallade, as it can switch in on any attack (or take any attack after intimidate and SD) and OHKO back with Play Rough.

-1 252 Atk Gallade Zen Headbutt vs. 248 HP / 252+ Def Granbull: 75-88 (19.5 - 22.9%) -- possible 6HKO after Leftovers recovery

+1 252 Atk Gallade Zen Headbutt vs. 248 HP / 252+ Def Granbull: 165-195 (43 - 50.9%) -- guaranteed 3HKO after Leftovers recovery

8 Atk Granbull Play Rough vs. 0 HP / 4 Def Gallade: 320-380 (115.5 - 137.1%) -- guaranteed OHKO
 
Last edited:

HypnoEmpire

Yokatta...
Check:


Scyther @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Aerial Ace
- Knock Off
- Steel Wing

Cool mon to use with the suspects gone, you just outspeed and OHKO with Aerial Ace. If rocks aren't up, you can take any attack Gallade goes for and still score the OHKO. Hard to switch in if rocks are up but you can still eat a Close Combat.
252 Atk Choice Band Technician Scyther Aerial Ace vs. 0 HP / 4 Def Gallade: 554-654 (200 - 236.1%) -- guaranteed OHKO
252 Atk Gallade Close Combat vs. 0 HP / 4 Def Scyther: 57-67 (20.2 - 23.8%) -- guaranteed 5HKO
252 Atk Gallade Zen Headbutt vs. 0 HP / 4 Def Scyther: 153-181 (54.4 - 64.4%) -- guaranteed 2HKO
252 Atk Gallade Knock Off (97.5 BP) vs. 0 HP / 4 Def Scyther: 124-146 (44.1 - 51.9%) -- 14.1% chance to 2HKO
 
Unknown.jpeg


Cofagrigus @ Leftovers
Ability: Mummy
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
- Trick Room
- Nasty Plot
- Shadow Ball
- Hidden Power Fighting

Cofagrigus is a check to SD Gallade. It eats any attack at +0 and tanks a hit at +2. It can proceed to use Gallade as setup fodder for Trick Room.
 

fran17

(1999)
is a Tiering Contributor Alumnus

Aerodactyl @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Pursuit
- Aqua Tail
- Aerial Ace

Aerodactyl is a shaky check to Gallade, can't switch on anything beside SD but can easily revenge kill it with Aerial Ace, and with Tyrantrum and MegaLix out from the tier this became a better pokémon overall.
 
Check

Hoopa @ Choice Scarf
Ability: Magician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Focus Blast
- Psyshock
- Trick

Can switch into SD, Zen Headbutt, or Close Combat, outspeed the next turn and OHKO Gallade with Shadow Ball.

252 SpA Hoopa Shadow Ball vs. 0 HP / 0 SpD Gallade: 258-306 (93.1 - 110.4%) -- 56.3% chance to OHKO

252 Atk Gallade Zen Headbutt vs. 4 HP / 0 Def Hoopa: 96-114 (31.7 - 37.7%) -- 90.8% chance to 3HKO
 

MrAldo

Hey
is a Social Media Contributoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Dedicated Tournament Hostis a Site Content Manager Alumnusis a Forum Moderator Alumnus
Reserving Fletchinder
-_-


Fletchinder
Ability: Gale Wings
EVs: 152 HP / 252 Atk / 76 Def / 28 SpD
Adamant Nature
- Swords Dance
- Acrobatics
- Will-O-Wisp
- Roost

Check

Cant switch on anything, like at all, but it will always kill gallade with acrobatics regardless of how many boosts it packs. Only if it has shadow sneak it could be a problem but still a really nice check to fighting types in general.

+2 252 Atk Life Orb Gallade Shadow Sneak vs. 152 HP / 76 Def Fletchinder: 159-187 (52.4 - 61.7%) -- guaranteed 2HKO

And that is life orb so. Acro kills, guaranteed, 137%

Updating thread as we speak.
 

MrAldo

Hey
is a Social Media Contributoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Dedicated Tournament Hostis a Site Content Manager Alumnusis a Forum Moderator Alumnus
Alright, is time to keep up moving, lots of weeks and I dont pretend to stop

Counter: Spiritomb (littlelucario) | Granbull (Thatwackycruton) | Cofagrigus (Drangonn.)
Check: Fletchinder (MrAldo) | Scyther (HypnoEmpire) | Aerodactyl (fran17)
Special mention: Hoopa (Froggyboy) | Braviary (Camilas)
:heart:
Next victim is:


Klinklang @ Leftovers
Ability: Clear Body
EVs: 104 HP / 252 Atk / 4 SpD / 148 Spe
Adamant Nature
- Wild Charge / Return
- Gear Grind
- Substitute
- Shift Gear

Now this is really something. Quite the interesting mon that went from "Downright unusable" from "Mediocre, but you can actually consider it for a team now" status with mega steelix gone. Not bad, huh? Shift gear is a fantastic setup move, like damn.

POST YOUR RESERVATIONS ON 48 HOURS FROM THE INITIAL POST OR THEY ARE UP FOR ANYONE TO TAKE! THANKS IN ADVANCE!
 

HypnoEmpire

Yokatta...

Magneton @ Choice Specs
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Ice]

Magneton is an easy counter to Klinklang. The best it can do vs a Magneton is Return and it only manages to 3HKO at +1. Klinklang outspeeds Magneton so it will always OHKO with a Choice Specs Analytic boosted Thunderbolt.
+1 252+ Atk Klinklang Return vs. 0 HP / 0 Def Magneton: 79-94 (32.7 - 39%) -- 99.5% chance to 3HKO
252+ SpA Choice Specs Analytic Magneton Thunderbolt vs. 104 HP / 4 SpD Klinklang: 339-399 (118.1 - 139%) -- guaranteed OHKO
 
Last edited:
Counter / Hard Check

Emboar @ Leftovers
Ability: Reckless
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Will-O-Wisp
- Superpower
- Flare Blitz
- Roar

Big Pig is a good counter to Klinklang, taking little from each one of its boosted moves and being able to OHKO in return. Oooor you can just Roar it out while its behind a Sub, cancelling all of its boosting.

+1 252+ Atk Klinklang Return vs. 252 HP / 252+ Def Emboar: 143-169 (33.7 - 39.8%) -- 28.6% chance to 3HKO after Leftovers recovery

4 Atk Reckless Emboar Flare Blitz vs. 104 HP / 0 Def Klinklang: 330-390 (114.9 - 135.8%) -- guaranteed OHKO
 
Last edited:

Camerupt-Mega @ Cameruptite
Ability: Sheer Force
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Fire Blast/Flamethrower
- Earth Power
- Will-O-Wisp
- Stealth Rock

Mega Camerupt does an excellent job countering Klinklang effectively. It resists the victim's STAB and is immune to Wild Charge. Mega Camerupt is also very bulky and can switch in easily to Klinklang.

252+ Atk Klinklang Return vs. 248 HP / 0 Def Mega Camerupt: 102-121 (29.7 - 35.2%) -- 20.8% chance to 3HKO

Even if Klinklang sets up a Shift Gear or even a Substitute, Mega Camerupt can easily retaliate with a super effective, 100% accurate move that OHKO's.

+1 252+ Atk Klinklang Return vs. 248 HP / 0 Def Mega Camerupt: 153-180 (44.6 - 52.4%) -- 21.5% chance to 2HKO

252+ SpA Sheer Force Mega Camerupt Earth Power vs. 104 HP / 0 SpD Klinklang: 522-614 (181.8 - 213.9%) -- guaranteed OHKO

The last two moves are really your choice because the previous moves cover a Klinklang situation effectively already.
 
Last edited:
any lix set works, but I'll post what is "the best"

steelix.gif


Steelix @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Earthquake
- Stealth Rock
- Gyro Ball
- Toxic

Take nothing from anything and KO'es with EQ.

if it gives me extra points I copypasted the EV's and stole the sprite from your WIP, Aldo.
 
Last edited:

MrAldo

Hey
is a Social Media Contributoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Dedicated Tournament Hostis a Site Content Manager Alumnusis a Forum Moderator Alumnus
reserving seismitoad
-_-



Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Scald
- Earth Power
- Sludge Bomb

Hard Check

Can take the combination of a +0 return and a +1 return after rocks even and can easily KO back with Earth Power, good stuff.

+1 252+ Atk Klinklang Return vs. 248 HP / 0 Def Seismitoad: 193-228 (46.7 - 55.2%) -- 14.1% chance to 2HKO after Leftovers recovery

252+ SpA Seismitoad Earth Power vs. 104 HP / 0 SpD Klinklang: 278-330 (96.8 - 114.9%) -- 81.3% chance to OHKO

Gonna extend this until next Monday cause I would like more submissions, mainly checks but anything works.
 

Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP / 252 Def / 4 Atk or 252 HP / 252 SpDef / 4 Atk
Impish / Careful Nature
- Earthquake / Seismic Toss
- Thunder Wave
- Protect
- Stealth Rock

Klingklang can't touch Registeel to the point where even Specially Defensive (Standard) Registeel can wall it.
Assuming Klingklang is at +1 (Calcs shown are for Specially Defensive Registeel):
- Gear Grind does nothing (+1 252+ Atk Klinklang Gear Grind (2 hits) vs. 252 HP / 0 Def Registeel: 78-94 (21.4 - 25.8%) -- possible 5HKO after Leftovers recovery)
- Wild Charge does only 1-9% more and slightly wears down Klingklang (+1 252+ Atk Klinklang Wild Charge vs. 252 HP / 0 Def Registeel: 95-112 (26 - 30.7%) -- 5% chance to 4HKO after Leftovers recovery)
- If Klingklang tries to Sub, both Seismic Toss and EQ can break it every time
- ST: Registeel Seismic Toss vs. 104 HP Klinklang: 100-100 (34.8 - 34.8%) -- guaranteed 4HKO after Leftovers recovery
- EQ: 4 Atk Registeel Earthquake vs. 104 HP / 0 Def Klinklang: 102-122 (35.5 - 42.5%) -- 92.7% chance to 3HKO after Leftovers recovery​
- Thunder Wave cripples Klingklang if it doesn't Sub at the right time
- If Klingklang is able to get 3 Shift Gears (the max before it dies), Wild Charge only does 50% (+3 252+ Atk Klinklang Wild Charge vs. 252 HP / 0 Def Registeel: 158-186 (43.4 - 51%) -- guaranteed 3HKO after Leftovers recovery)
 

MrAldo

Hey
is a Social Media Contributoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Dedicated Tournament Hostis a Site Content Manager Alumnusis a Forum Moderator Alumnus
ZZZzzzzz

Counter: Magneton (HypnoEmpire) | Steelix (Drangonn.) | Registeel (Yoshiblaze)
Check: Mega Camerupt (LemonJello88) | Seismitoad (MrAldo) | Emboar (Froggyboy)

Up for a more active week!
Next victim is:


Clawitzer @ Choice Specs
Ability: Mega Launcher
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Aura Sphere
- Scald
- Dark Pulse
- Ice Beam

In reality this thing is basically non-existant, except for the very special AV Clawitzer sets on ladder but that doesnt count, but in reality this thing is so strong, like omg. I think specs is usable on this but idk, lets roll with this, one of the very few RU mons by usage left.

POST YOUR RESERVATIONS ON 48 HOURS FROM THE INITIAL POST OR THEY ARE UP FOR ANYONE TO TAKE! THANKS IN ADVANCE!
 
Personally I think Life Orb is better on this set to take advantage of Clawizter's coverage, but whatever.

Even so, all Clawizter needs to do is click the correct move with this set to be maybe to defeat most defensive threats, so checking it like that isn't going to do well(which is why I think Life Orb is better, since Claw has the potential to beat many defensive cores if it wasn't locked into stuff). So I'm going to go the offensive role here. Also something that doesn't just drop to Scald and not minding the burn is also good. So....

Check
Virizion @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Giga Drain
- Focus Blast
- Hidden Power Ice

CM Virizion can switch into any move Clawitzer has to throw at it without being OHKO'd after rocks, isn't too bothered by Scald burns, outspeed the next turn and OHKO with Giga Drain.

252 SpA Life Orb Virizion Giga Drain vs. 0 HP / 4 SpD Clawitzer: 273-322 (96.4 - 113.7%) -- 81.3% chance to OHKO
 
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 SpD / 4 SpA
Quiet Nature
- Giga Drain/Leaf Storm
- Knock Off
- Focus Blast
- Earthquake/Aerial Ace

Can come in after a pivot or something or on a predicted coverage move and kill. Obviously ice beam will hurt but you can pivot out and wait for e better oppurtunity to check/force out. No calcs required.
 
Last edited:
Check

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 SpDef / 4 Spe
IVs: 0 Atk
Calm Nature
- Scald
- Toxic
- Earth Power / Protect
- Recover

Specially Defensive Gastro can take down Clawitzer quite nicely:
- Gastro can switch into Scald and either beat Clawitzer right then and there or force it out, depending on how many Pokémon your opponent has left.
- Dark Pulse/Aura Sphere does less than half, letting you heal it off (252+ SpA Choice Specs Mega Launcher Clawitzer Dark Pulse vs. 252 HP / 252+ SpD Gastrodon: 166-196 (38.9 - 46%) -- guaranteed 3HKO after Leftovers recovery)
- Thanks to ^, using your first turn out to use Toxic lets you win.
- If you switch into a Scald, Earth Power is a 2HKO (+1 0 SpA Gastrodon Earth Power vs. 0 HP / 4 SpD Clawitzer: 150-177 (53 - 62.5%) -- guaranteed 2HKO)

However, it's only a check because you can't directly switch into DP/AS (you can't win then since DP and AS both have more PP than Recover) and a crit DP/AS will just destroy Gastro (252+ SpA Choice Specs Mega Launcher Clawitzer Aura Sphere vs. 252 HP / 252+ SpD Gastrodon on a critical hit: 249-294 (58.4 - 69%) -- guaranteed 2HKO after Leftovers recovery).
 
Last edited:

Take Azelfie

More flags more fun
Check

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 244 SpDef / 12 Spe
IVs: 0 Atk
Calm Nature
- Scald
- Toxic
- Earth Power / Protect
- Recover

Specially Defensive Gastro can take down Clawitzer quite nicely:
- Gastro can switch into Scald and either beat Clawitzer right then and there or force it out, depending on how many Pokémon your opponent has left.
- Dark Pulse/Aura Sphere does less than half, letting you heal it off (252+ SpA Life Orb Mega Launcher Clawitzer Dark Pulse vs. 252 HP / 244 SpD Gastrodon: 160-188 (37.5 - 44.1%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery)
- Thanks to ^, using your first turn out to use Toxic lets you win.
- If you switch into a Scald, Earth Power is a 2HKO (+1 0 SpA Gastrodon Earth Power vs. 0 HP / 4 SpD Clawitzer: 150-177 (53 - 62.5%) -- guaranteed 2HKO)

However, it's only a check because you can't directly switch into DP/AS (you can't win then since DP and AS both have more PP than Recover) and a crit DP/AS will just destroy Gastro (252+ SpA Life Orb Mega Launcher Clawitzer Aura Sphere vs. 252 HP / 244 SpD Gastrodon on a critical hit: 239-282 (56.1 - 66.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery).
Just FYI your calcs are accounting for Life Orb when the set has specs
 

fran17

(1999)
is a Tiering Contributor Alumnus

Jellicent @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Taunt
- Will-O-Wisp
- Recover
- Scald

Jellicent is a good check, it can switch on everything but Dark Pulse, and if Clawtizer switches out you can cripple the switch with a WoW!
 

Jolteon @ Leftovers
Ability: Volt Absorb
EVs: 80 HP / 252 SpA / 176 Spe
Timid Nature
- Substitute
- Baton Pass
- Thunderbolt
- Wish
At first glance, Jolteon may not look like the best counter. Something as powerful as Clawitzer is sure to OHKO it, right?
Well actually, none of Clawitzer's attacks kill even 0 HP Invested Jolteon. And with 80 HP EVs, it tanks the hits even better!

252+ SpA Choice Specs Clawitzer Scald vs. 80 HP / 0 SpD Jolteon: 211-250 (72.5 - 85.9%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Choice Specs Clawitzer Ice Beam vs. 80 HP / 0 SpD Jolteon: 159-188 (54.6 - 64.6%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Choice Specs Mega Launcher Clawitzer Dark Pulse vs. 80 HP / 0 SpD Jolteon: 212-250 (72.8 - 85.9%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Choice Specs Mega Launcher Clawitzer Aura Sphere vs. 80 HP / 0 SpD Jolteon: 212-250 (72.8 - 85.9%) -- guaranteed 2HKO after Leftovers recovery

So Jolteon can take any hit Clawitzer wants to throw at it. If you get a low roll/the Clawitzer goes for Ice Beam, you can even set up a sub afterwards on an expected switch, or even go for a wish, and then set up a sub next turn (which you will be able to do after leftovers recovery) to guarentee yourself 50% of your health back. And if you can get Jolteon in against Clawitzer, then Thunderbolt is a guarenteed kill.

252 SpA Jolteon Thunderbolt vs. 0 HP / 4 SpD Clawitzer: 288-342 (101.7 - 120.8%) -- guaranteed OHKO

So overall, I believe that Jolteon is the best possible counter to Specs Clawitzer
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top