MANNAT
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Hard Counter
Spiritomb @ Leftovers
Ability: Infiltrator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Calm Mind
- Shadow Ball
- Rest
- Sleep Talk
Mega Gallade frankly can't do shit to spiritomb with any of its moves even with an SD up, and spiritomb can easily break down Gallade with shadow ball, considering that it 2HKOs Gallade with no investment. The mono attacker defensive set was just chosen for a more consistent gallade check that didn't get worn down as easily as standard pursuit trappre tomb as well as the fact that Gallade has a lum berry, so relying on burns to help check the thing isn't the greatest idea in the world. Aside from that, the rest is pretty self explanatory.
Spiritomb @ Leftovers
Ability: Infiltrator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Calm Mind
- Shadow Ball
- Rest
- Sleep Talk
Mega Gallade frankly can't do shit to spiritomb with any of its moves even with an SD up, and spiritomb can easily break down Gallade with shadow ball, considering that it 2HKOs Gallade with no investment. The mono attacker defensive set was just chosen for a more consistent gallade check that didn't get worn down as easily as standard pursuit trappre tomb as well as the fact that Gallade has a lum berry, so relying on burns to help check the thing isn't the greatest idea in the world. Aside from that, the rest is pretty self explanatory.
0 SpA Spiritomb Shadow Ball vs. 0 HP / 0 SpD Gallade: 144-170 (51.9 - 61.3%) -- guaranteed 2HKO
252 Atk Life Orb Gallade Knock Off (97.5 BP) vs. 252 HP / 252+ Def Spiritomb: 92-109 (30.2 - 35.8%) -- guaranteed 4HKO after Leftovers recovery
252 Atk Life Orb Gallade Knock Off (65 BP) vs. 252 HP / 252+ Def Spiritomb: 62-74 (20.3 - 24.3%) -- guaranteed 5HKO
252 Atk Life Orb Gallade Knock Off (97.5 BP) vs. 252 HP / 252+ Def Spiritomb: 92-109 (30.2 - 35.8%) -- guaranteed 4HKO after Leftovers recovery
252 Atk Life Orb Gallade Knock Off (65 BP) vs. 252 HP / 252+ Def Spiritomb: 62-74 (20.3 - 24.3%) -- guaranteed 5HKO
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