Project OU Next Best Thing Week 10: Mew (Voting)

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Martin

A monoid in the category of endofunctors
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Manaphy @ Waterium Z
Ability: Hydration
EVs: 252 HP / 224 Def / 32 Spe OR 252 HP / 192 Def / 64 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Rest
- Rain Dance

CM Manaphy carves itself a small (mostly not worthwhile) but distinct niche over other CM Water-types with its access to Hydration; this set takes a much more patient approach to breaking than the standard Tail Glow set, putting its very solid 100/100/100 defenses to good use and bolstering its SpD to help it get to +6 more easily. Rain Dance+Hydration means that it doesn’t need to wait until it’s been worn down before healing off poison is justifiable, making it useful for combatting TSpikes in a way that stuff like VinCune/CroCune/Slowbro can’t really achieve reliably, and Rain Dance also allows Z-Scald to OHKO non-Haze max/max+ Toxapex and PhysDef Chansey at +6 a large % of the time. Z-Surf would guarantee the kill, but not being able to cripple stuff like Tapu Bulu that try to take advantage of it means that the trade-off isn’t worthwhile—especially when you consider burn damage puts Toxapex/Chansey into range anyway. It also helps Manaphy take advantage of things like Mega Venusaur, which it uses for setup fodder, a little better by knocking its HP down a lot quicker, conserving Scald PP and helping vs Leech Seed variants.

The drawbacks of this set should be very obvious; the set is very passive before it’s able to sweep, meaning that it’s generally limited to spreading burns early on. It’s reliant on RD+Rest to heal up consistently, meaning that it has difficulty doing that if not paired with Wish support from stuff like Jirachi that synergise well with Waters defensively. It struggles to check a lot of the prominent Fire-types consistently, struggling vs Taunt Heatran, BloomTran and Specs Blacephalon, and the commonness of Tapu Koko offense means that it generally has a hard time setting up versus offense. Realistically speaking, most Toxapex carry Haze, meaning that it absolutely needs to be paired with a lure for it. If it forgoes Leftovers it hurts its ability to check things as consistently as it could, but without Waterium it can’t break any Water resists, namely failing to defeat Pokemon like Mega Venusaur and Chansey—making it lose its somewhat decent matchup versus balanced/defensive teams.

The listed EV spreads outpace Jolly TTar and Timid Magearna, respectively; the latter spread allows it to boost before Mage uses TBolt, helping it make use of its SpD boost. You could also invest more to creep Tran or Mega TTar, but Manaphy’s bulk takes a large hit by doing this.
 
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Manaphy @ Leftovers
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Surf/scald
- Psychic
- Hidden Power [Fire]

This is just standard tail glow manaphy but the specific coverage beats ferrothorn+landorus+toxapex cores and is the only manaphy set I would ever use. Ice beam beats bulu, latia and tangrowth, energy ball beats fini and gastrodon, hp electric beats mantine, rain dance lets manaphy beat spdef chansey and unaware clef and z-rain dance gives mana the speed boost however this post is strictly about the one set I mentioned in the beginning.

Manaphy @ Choice Band
Ability: Hydration
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Liquidation
- Knock Off
- U-turn
- Toxic

Double post but there ain't no rule against it. Choice Band Manaphy is quite possibly the most scary wallbreaker in ou right now and is extremely tough to prepare for. I couldn't not include this set after it beat me in the most heat battle you will ever see. If this set doesn't win I don't know what is wrong with you people as it beat the greatest player alive. https://replay.pokemonshowdown.com/gen7ou-678804279




Manaphy @ Focus Sash
Ability: Hydration
EVs: 252 Atk / 4 SpD / 252 Spe
Timid Nature
- Light Screen
- Reflect
- Knock Off/Toxic/U-turn
- Scald/Ice Beam

I know I already posted two sets someone stop me. I saw this mon got dual screens so you already know I had to do it to em. Please don't give me an infraction for spam.

Mega Venusaur is bad
 
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Time to vote!

Manaphy @ Icium Z
Ability: Hydration
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Scald
- Ice Beam
- Psychic

This set serves as a lure to typical Manaphy answers found on bulky offense such as AV Bulu, Ferrothorn, AV Tangrowth and Kyurem-B. +3 Subzero Slammer is able to lure out and take out many of these threats with some prior damage. It also has the ability to take out threats such as Latios and Kartana switching in on Manaphy predicting it to set up.

+3 252 SpA Manaphy Subzero Slammer (175 BP) vs. 252 HP / 208+ SpD Ferrothorn: 266-313 (75.5 - 88.9%) -- guaranteed 2HKO after Leftovers recovery

+3 252 SpA Manaphy Subzero Slammer (175 BP) vs. 248 HP / 56 SpD Assault Vest Tapu Bulu: 520-614 (151.6 - 179%) -- guaranteed OHKO

+3 252 SpA Manaphy Subzero Slammer (175 BP) vs. 252 HP / 228+ SpD Assault Vest Tangrowth: 588-694 (145.5 - 171.7%) -- guaranteed OHKO

252 SpA Manaphy Subzero Slammer (175 BP) vs. 0 HP / 4 SpD Latios: 294-346 (97.6 - 114.9%) -- 81.3% chance to OHKO

252 SpA Manaphy Subzero Slammer (175 BP) vs. 0 HP / 0 SpD Kartana: 382-450 (147.4 - 173.7%) -- guaranteed OHKO
Pivot Cleric Manaphy

Manaphy @ Leftovers
Ability: Hydration
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Heal Bell
- U-turn
- Knock Off
- Liquidation

Ok, I know what you are thinking now.
Physical Manaphy is very unexpected, so it is not uncommon to see a Chansey switch-in only to discover that this blue pixie knows Knock Off. Dark coverage is also useful towards the Lati@s twins. In general, with this set you are free to spam Knock Off at least twice a match.
Liquidation replaced Waterfall for coverage with the added bonus of a potential Def drop attached to it, which is very useful to deal more chip damage with the following U-turn/move to a "check".
U-turn is here for keeping momentum while pivoting in&out whereas Heal Bell is here to heal our team from detrimental status. One nice thing is that is Rain is active in the battlefield, this cleric doesn't have to waste one Heal Bell to cure itself. Leftovers is here for longevity.

252 Atk Manaphy Knock Off (97.5 BP) vs. 248 HP / 252+ Def Eviolite Chansey: 117-138 (16.6 - 19.6%) -- possible 6HKO but from here the itemless pink blob is deadweight
252 Atk Manaphy Knock Off vs. 0 HP / 0 Def Latios: 144-170 (47.8 - 56.4%) -- 84% chance to 2HKO
252 Atk Manaphy U-turn vs. 0 HP / 0 Def Latios: 154-182 (51.1 - 60.4%) -- guaranteed 2HKO

Manaphy @ Waterium Z
Ability: Hydration
EVs: 252 HP / 224 Def / 32 Spe OR 252 HP / 192 Def / 64 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Rest
- Rain Dance

CM Manaphy carves itself a small (mostly not worthwhile) but distinct niche over other CM Water-types with its access to Hydration; this set takes a much more patient approach to breaking than the standard Tail Glow set, putting its very solid 100/100/100 defenses to good use and bolstering its SpD to help it get to +6 more easily. Rain Dance+Hydration means that it doesn’t need to wait until it’s been worn down before healing off poison is justifiable, making it useful for combatting TSpikes in a way that stuff like VinCune/CroCune/Slowbro can’t really achieve reliably, and Rain Dance also allows Z-Scald to OHKO non-Haze max/max+ Toxapex and PhysDef Chansey at +6 a large % of the time. Z-Surf would guarantee the kill, but not being able to cripple stuff like Tapu Bulu that try to take advantage of it means that the trade-off isn’t worthwhile—especially when you consider burn damage puts Toxapex/Chansey into range anyway. It also helps Manaphy take advantage of things like Mega Venusaur, which it uses for setup fodder, a little better by knocking its HP down a lot quicker, conserving Scald PP and helping vs Leech Seed variants.

The drawbacks of this set should be very obvious; the set is very passive before it’s able to sweep, meaning that it’s generally limited to spreading burns early on. It’s reliant on RD+Rest to heal up consistently, meaning that it has difficulty doing that if not paired with Wish support from stuff like Jirachi that synergise well with Waters defensively. It struggles to check a lot of the prominent Fire-types consistently, struggling vs Taunt Heatran, BloomTran and Specs Blacephalon, and the commonness of Tapu Koko offense means that it generally has a hard time setting up versus offense. Realistically speaking, most Toxapex carry Haze, meaning that it absolutely needs to be paired with a lure for it. If it forgoes Leftovers it hurts its ability to check things as consistently as it could, but without Waterium it can’t break any Water resists, namely failing to defeat Pokemon like Mega Venusaur and Chansey—making it lose its somewhat decent matchup versus balanced/defensive teams.

The listed EV spreads outpace Jolly TTar and Timid Magearna, respectively; the latter spread allows it to boost before Mage uses TBolt, helping it make use of its SpD boost. You could also invest more to creep Tran or Mega TTar, but Manaphy’s bulk takes a large hit by doing this.


Manaphy @ Leftovers
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Surf/scald
- Psychic
- Hidden Power [Fire]

This is just standard tail glow manaphy but the specific coverage beats ferrothorn+landorus+toxapex cores and is the only manaphy set I would ever use. Ice beam beats bulu, latia and tangrowth, energy ball beats fini and gastrodon, hp electric beats mantine, rain dance lets manaphy beat spdef chansey and unaware clef and z-rain dance gives mana the speed boost however this post is strictly about the one set I mentioned in the beginning.
 
Agility Rain Dragonite

..

Dragonite @ Life Orb
Ability: Multiscale
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Hurricane
- Thunder
- Surf
- Agility

A Relic from the days of infinite rain of Bw Ou, Agility Rain Dragonite can function as an interesting Breaker or Cleaner for current Rain teams despite the now only 7 turn weather. Offering almost unique access to both strong Electric and Flying attacks, in Thunder and Hurricane, this rare combo can hit the types that check Rain best, with Water and Grass types going for easy 2hkoes to 1hkoes while Surf smacks bulky Ground types which usually check Dragonite. Due to Dragonites mainly physical presence, this set can also lure out many of the tiers physical walls, such as Skarmory, Zapdos, Celesteela, Quagsire and LandoT aiding Hawlucha or others. Agility can allow Dragonite to turn into a Cleaner after the oppsoing team has been battered by the rest of the team, switching roles halfway through the match, or allow Dragonite to threaten faster mons that it couldnt due to its speed, such as Koko and Greninja-Ash. While having LO and Multiscale is mostly a loss, Multiscale can allow Dragonite to set up a free Agility in the late game, or take the initial hit and then attack, due to its low speed.

This set comes with a few problems however. Due to the special nature of the set, mons like Chansey, Av Magearna now become an issue, happily walling Dragonite for days, due to its low Spatk and reliance on super effective damage. This low base Spatk and reliance on SE damage also means Dragonite struggles to beat Lele, Kyurem and other bulky / specially bulky attackers, meaning decent chip is needed before a clean. Another issue is that after an Agility, Dragonite only hits 518, slower than 108 Scarfers+, so losing to Scarfers such as Latios and Greninja. Lastly while Dragonite deals with most of Rains checks, Gastrodon still remain a problem
I've added a lot of Calcs to this so you get a good idea for how hard Dragonite is hitting. I've put them in a rough order of importance.

Hurricane

252+ SpA Life Orb Dragonite Hurricane vs. 248 HP / 56 SpD Assault Vest Tapu Bulu: 283-335 (82.5 - 97.6%) -- guaranteed 2HKO after Grassy Terrain recovery

252+ SpA Life Orb Dragonite Hurricane vs. 248 HP / 56 SpD Assault Vest Tapu Bulu: 283-335 (82.5 - 97.6%) -- 62.5% chance to OHKO after Stealth Rock

252+ SpA Life Orb Dragonite Hurricane vs. 248 HP / 156+ SpD Venusaur-Mega: 291-346 (80.1 - 95.3%) -- guaranteed 2HKO

252+ SpA Life Orb Dragonite Hurricane vs. 248 HP / 156+ SpD Venusaur-Mega: 291-346 (80.1 - 95.3%) -- 50% chance to OHKO after Stealth Rock

252+ SpA Life Orb Dragonite Hurricane vs. 252 HP / 168 SpD Ferrothorn: 164-192 (46.5 - 54.5%) -- 64.5% chance to 2HKO after Stealth Rock and Leftovers recovery

252+ SpA Life Orb Dragonite Hurricane vs. 252 HP / 228+ SpD Assault Vest Tangrowth: 320-377 (79.2 - 93.3%) -- guaranteed 2HKO

252+ SpA Life Orb Dragonite Hurricane vs. 252 HP / 228+ SpD Assault Vest Tangrowth: 320-377 (79.2 - 93.3%) -- 43.8% chance to OHKO after Stealth Rock

252+ SpA Life Orb Dragonite Hurricane vs. 252 HP / 252+ SpD Gastrodon: 175-207 (41 - 48.5%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery

252+ SpA Life Orb Dragonite Hurricane vs. 252 HP / 4 SpD Clefable: 231-274 (58.6 - 69.5%) -- guaranteed 2HKO after Leftovers recovery

252+ SpA Life Orb Dragonite Hurricane vs. 240 HP / 0 SpD Mew: 214-253 (53.3 - 63%) -- guaranteed 2HKO after Leftovers recovery

252+ SpA Life Orb Dragonite Hurricane vs. 252 HP / 4 SpD Quagsire: 302-356 (76.6 - 90.3%) -- guaranteed 2HKO after Leftovers recovery

252+ SpA Life Orb Dragonite Hurricane vs. 248 HP / 0 SpD Scizor-Mega: 214-253 (62.3 - 73.7%) -- guaranteed 2HKO

252+ SpA Life Orb Dragonite Hurricane vs. 0 HP / 0- SpD Kyurem-Black: 261-308 (66.7 - 78.7%) -- 31.3% chance to OHKO after Stealth Rock

252+ SpA Life Orb Dragonite Hurricane vs. 0 HP / 4 SpD Latios: 196-231 (65.1 - 76.7%) -- guaranteed 2HKO after Stealth Rock

252+ SpA Life Orb Dragonite Hurricane vs. 0 HP / 4 SpD Tapu Lele: 188-224 (66.9 - 79.7%) -- guaranteed 2HKO

252+ SpA Life Orb Dragonite Hurricane vs. 4 HP / 0 SpD Zygarde: 224-265 (62.5 - 74%) -- guaranteed 2HKO

252+ SpA Life Orb Dragonite Hurricane vs. 0 HP / 0 SpD Greninja-Ash: 285-335 (100 - 117.5%) -- guaranteed OHKO

252+ SpA Life Orb Dragonite Hurricane vs. 0 HP / 0 SpD Charizard-Mega-X: 246-290 (82.8 - 97.6%) -- guaranteed OHKO after Stealth Rock

Thunder

252+ SpA Life Orb Dragonite Thunder vs. 252 HP / 252+ SpD Toxapex: 161-190 (52.9 - 62.5%) -- 98.4% chance to 2HKO after Leftovers recovery

252+ SpA Life Orb Dragonite Thunder vs. 252 HP / 124 SpD Celesteela: 250-296 (62.8 - 74.3%) -- guaranteed 2HKO after Leftovers recovery

252+ SpA Life Orb Dragonite Thunder vs. 248 HP / 124+ SpD Mantine: 354-421 (94.9 - 112.8%) -- 75% chance to OHKO

252+ SpA Life Orb Dragonite Thunder vs. 0 HP / 4 SpD Gyarados-Mega: 229-270 (69.1 - 81.5%) -- guaranteed 2HKO

252+ SpA Life Orb Dragonite Thunder vs. 248 HP / 0 SpD Rotom-Wash: 135-160 (44.5 - 52.8%) -- guaranteed 3HKO after Leftovers recovery

252+ SpA Life Orb Dragonite Thunder vs. 248 HP / 0 SpD Rotom-Wash: 135-160 (44.5 - 52.8%) -- 82.8% chance to 2HKO after Stealth Rock and Leftovers recovery

252+ SpA Life Orb Dragonite Thunder vs. 248 HP / 16+ SpD Tapu Fini: 205-242 (59.7 - 70.5%) -- guaranteed 2HKO after Leftovers recovery

252+ SpA Life Orb Dragonite Thunder vs. 0 HP / 0 SpD Greninja-Ash: 380-447 (133.3 - 156.8%) -- guaranteed OHKO

252+ SpA Life Orb Dragonite Thunder vs. 40 HP / 252 SpD Alomomola: 356-421 (74 - 87.5%) -- guaranteed 2HKO after Leftovers recovery

252+ SpA Life Orb Dragonite Thunder vs. 248 HP / 8 SpD Skarmory: 380-447 (114.1 - 134.2%) -- guaranteed OHKO

Surf

252+ SpA Life Orb Dragonite Surf vs. 252 HP / 24 SpD Landorus-Therian in Rain: 411-484 (107.5 - 126.7%) -- guaranteed OHKO

252+ SpA Life Orb Dragonite Surf vs. 248 HP / 0 SpD Zapdos in Rain: 191-226 (49.8 - 59%) -- 76.2% chance to 2HKO after Leftovers recovery

252+ SpA Life Orb Dragonite Surf vs. 0 HP / 0- SpD Tapu Koko in Rain: 248-292 (88.2 - 103.9%) -- 31.3% chance to OHKO

252+ SpA Life Orb Dragonite Surf vs. 0 HP / 0 SpD Tapu Koko in Rain: 222-263 (79 - 93.5%) -- 43.8% chance to OHKO after Stealth Rock

252+ SpA Life Orb Dragonite Surf vs. 244 HP / 192 SpD Gliscor in Rain: 354-416 (100.5 - 118.1%) -- guaranteed OHKO

252+ SpA Life Orb Dragonite Surf vs. 0 HP / 4 SpD Magearna in Rain: 155-183 (51.4 - 60.7%) -- guaranteed 2HKO

252+ SpA Life Orb Dragonite Surf vs. 40 HP / 0 SpD Mawile-Mega in Rain: 183-216 (72.9 - 86%) -- guaranteed 2HKO

252+ SpA Life Orb Dragonite Surf vs. 252 HP / 112 SpD Hippowdon: 265-315 (63 - 75%) -- guaranteed 2HKO after Leftovers recovery
 
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ANTI-LEAD LURE DRAGONITE

Dragonite @ Life Orb / Expert Belt
Ability: Inner Focus / Multiscale
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Earthquake/Draco Meteor
- Ice Beam
- Fire Blast

This set has a simple purpose, lure things and prevent hazards from the most common stealth rockers... U can choose EarthQuake over Draco meteor for Heatrans but Draco meteor is good for raw power especially with LO, Superpower is a niche for luring tyranitar and Ebelt is if u don't want to take recoil and u want to use multiscale, anyway I prefear Ineer focus for its ability to don't flinch in the lopunny/medicham fake out (made for multiscale) and kill him with hurricane

Calc:
252 SpA Life Orb Dragonite Ice Beam vs. 252 HP / 24 SpD Landorus-Therian: 499-588 (130.6 - 153.9%) -- guaranteed OHKO
0- Atk Life Orb Dragonite Earthquake vs. 248 HP / 0 Def Heatran: 411-489 (106.7 - 127%) -- guaranteed OHKO
252 SpA Life Orb Dragonite Fire Blast vs. 248 HP / 0 SpD Scizor-Mega: 525-619 (153 - 180.4%) -- guaranteed OHKO
252 SpA Life Orb Dragonite Fire Blast vs. 252 HP / 168 SpD Ferrothorn: 400-473 (113.6 - 134.3%) -- guaranteed OHKO
252 SpA Life Orb Dragonite Hurricane vs. 0 HP / 4 SpD Lopunny-Mega: 400-476 (147.6 - 175.6%) -- guaranteed OHKO
0- Atk Life Orb Dragonite Earthquake vs. 0 HP / 0 Def Tapu Koko: 250-294 (88.9 - 104.6%) -- guaranteed OHKO after Stealth Rock (if u can take him on the Switch is funny)
252 SpA Life Orb Dragonite Hurricane vs. 0 HP / 0 SpD Medicham-Mega: 447-530 (171.2 - 203%) -- guaranteed OHKO
252 SpA Life Orb Dragonite Hurricane vs. 248 HP / 0 SpD Venusaur-Mega: 335-398 (92.2 - 109.6%) -- guaranteed OHKO after Stealth Rock
252 SpA Life Orb Dragonite Draco Meteor vs. 0 HP / 0 SpD Greninja-Ash: 305-360 (107 - 126.3%) -- guaranteed OHKO
252 SpA Life Orb Dragonite Fire Blast vs. 248 HP / 8 SpD Skarmory: 346-408 (103.9 - 122.5%) -- guaranteed OHKO
0- Atk Life Orb Dragonite Superpower vs. 100 HP / 0 Def Tyranitar: 478-567 (130.6 - 154.9%) -- guaranteed OHKO
0- Atk Life Orb Dragonite Earthquake vs. 200 HP / 0 Def Magearna: 192-229 (54.7 - 65.2%) -- guaranteed 2HKO

I could go on but I don't want to lose all my night here xd

Also can u post more than 1 set? wyattdev did that but then removed those, just asking. ò_ç
 
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Eclipse

Like a chimp with a machine gun
is a Contributor Alumnus
Reserving Z-Hurricane Defognite:

Dragonite @ Flyinium Z
Ability: Multiscale
EVs: 144 HP / 252 SpA / 112 Spe
Modest Nature
- Defog
- Roost
- Earthquake
- Hurricane

This is a set I've been toying with on rain teams so that I have room to run Specs Peli as an extra wallbreaker. The idea is that this Dragonite can deal well with hazard setters such as defensive Lando, Heatran, and Ferro with Supersonic Skystrike. In addition to these, its bulk and typing allow it to check Kartana, Ash Gren, Mega Sciz, Bulu, Volcarona and Mega Venu. All in all just another defog option if your team needs it, and its a pretty fun one; you could run a -Def/SpD nature if you wish to get more damage on Magearna, but I haven't found it necessary to cut into Dragonite's bulklike that.
 
ANTI-LEAD LURE DRAGONITE

Dragonite @ Life Orb / Expert Belt
Ability: Inner Focus / Multiscale
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Earthquake/Draco Meteor
- Ice Beam
- Fire Blast

This set has a simple purpose, lure things and prevent hazards from the most common stealth rockers... U can choose EarthQuake over Draco meteor for Heatrans but Draco meteor is good for raw power especially with LO, Ebelt is if u don't want to take recoil and u want to use multiscale, anyway I prefear Ineer focus for its ability to don't flinch in the lopunny/medicham fake out (made for multiscale) and kill him with hurricane

Calc:
252 SpA Life Orb Dragonite Ice Beam vs. 252 HP / 24 SpD Landorus-Therian: 499-588 (130.6 - 153.9%) -- guaranteed OHKO
0- Atk Life Orb Dragonite Earthquake vs. 248 HP / 0 Def Heatran: 411-489 (106.7 - 127%) -- guaranteed OHKO
252 SpA Life Orb Dragonite Fire Blast vs. 248 HP / 0 SpD Scizor-Mega: 525-619 (153 - 180.4%) -- guaranteed OHKO
252 SpA Life Orb Dragonite Fire Blast vs. 252 HP / 168 SpD Ferrothorn: 400-473 (113.6 - 134.3%) -- guaranteed OHKO
252 SpA Life Orb Dragonite Hurricane vs. 0 HP / 4 SpD Lopunny-Mega: 400-476 (147.6 - 175.6%) -- guaranteed OHKO
0- Atk Life Orb Dragonite Earthquake vs. 0 HP / 0 Def Tapu Koko: 250-294 (88.9 - 104.6%) -- guaranteed OHKO after Stealth Rock (if u can take him on the Switch is funny)
252 SpA Life Orb Dragonite Hurricane vs. 0 HP / 0 SpD Medicham-Mega: 447-530 (171.2 - 203%) -- guaranteed OHKO
252 SpA Life Orb Dragonite Hurricane vs. 248 HP / 0 SpD Venusaur-Mega: 335-398 (92.2 - 109.6%) -- guaranteed OHKO after Stealth Rock
252 SpA Life Orb Dragonite Draco Meteor vs. 0 HP / 0 SpD Greninja-Ash: 305-360 (107 - 126.3%) -- guaranteed OHKO
252 SpA Life Orb Dragonite Fire Blast vs. 248 HP / 8 SpD Skarmory: 346-408 (103.9 - 122.5%) -- guaranteed OHKO

I could go on but I don't want to lose all my night here xd
hey man, i have a similar set with dnite in a oras team, but spower over eq for ttar is better, no ?
like i know eq ohko tran and hits magearna but spower is a viable option over eq
 
hey man, i have a similar set with dnite in a oras team, but spower over eq for ttar is better, no ?
like i know eq ohko tran and hits magearna but spower is a viable option over eq
I think both are viable, the choice is based on the teammates.
I prefear Eq as it hits more things tho.
anyway added as an option
 
man why did you steal coverage e-belt. welp either way I have this

Dragonite @ Electrium Z
Ability: Multiscale
EVs: 148 Atk / 108 SpA / 252 Spe
Hasty Nature
- Thunder
- Ice Beam
- Dragon Dance
- Earthquake


Ok so this looks weird but it's pretty cool. EVs are just for making it as good of a sweeper as possible with max speed and making it strong on physical and special. Electrium z is nice for pelippers and does some decent damage against mixed steela's and it does good damage against skarmory. Ice beam is obviously for the landos and garchomps and gliscors and zygardes and can help against weakened ground types or flying types like zapdos or hawlucha. Earthquake is to make use of the dragon dance and hits steels. The speed from dragon dance is also obviously nice for the special attack as well as the attack.



Someone please do defensive dragonite I am begging you
 

Marigold

formerly KuraiTenshi26
I have to say, Dragonite is an incredibly versatile breaker/sweeper. It recently got a rise to the S tier rankings in a draft league I'm a part of, and for good reason. The ability to annihilate many of the checks to a smogondex set makes for a rather... Devastating Drake, in any metagame it's a part of.

Inspired by SD Garchomp, introducing...

Devastating Dragonite



Hikari Tenshi (Dragonite) @ Dragonium Z
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Fire Punch / Thunder Punch
- Outrage
- Earthquake

The idea behind this set is rather simple: destroy all counterplay to flyspam cores. Dragonium Z Dragonite eschews powerful priority in Extremespeed, in order to destroy as much of the metagame as possible. A Jolly nature is used to outspeed Koko at +1 and ohko it with Earthquake.

Z-Outrage is capable of ripping through most walls in the metagame, including the likes of defensive Zapdos, defensive Rotom-W, Lando-T, and more.

252 Atk Dragonite Devastating Drake (190 BP) vs. 252 HP / 216+ Def Landorus-Therian: 253-298 (66.2 - 78%) -- guaranteed 2HKO after Leftovers recovery
(Z-Outrage on a defensive Lando-T switching into Ddance already ruins it. However, multiscale is broken and lets you ddance twice)
+1 252 Atk Dragonite Devastating Drake (190 BP) vs. 252 HP / 216+ Def Landorus-Therian: 378-445 (98.9 - 116.4%) -- 93.8% chance to OHKO

+1 252 Atk Dragonite Devastating Drake (190 BP) vs. 248 HP / 88 Def Venusaur-Mega: 369-435 (101.6 - 119.8%) -- guaranteed OHKO

+1 252 Atk Dragonite Devastating Drake (190 BP) vs. 248 HP / 252+ Def Eviolite Chansey: 630-742 (89.6 - 105.5%) -- 37.5% chance to OHKO

+1 252 Atk Dragonite Devastating Drake (190 BP) vs. 240 HP / 156 Def Mew: 408-481 (101.7 - 119.9%) -- guaranteed OHKO
Not even this semi-irrelevant blob can check you

+1 252 Atk Dragonite Devastating Drake (190 BP) vs. 248 HP / 8 Def Sableye-Mega: 390-459 (128.7 - 151.4%) -- guaranteed OHKO

+1 252 Atk Dragonite Devastating Drake (190 BP) vs. 252 HP / 28 Def Tangrowth: 382-451 (94.5 - 111.6%) -- 68.8% chance to OHKO
You still beat Z-Fly targets with this set

+1 252 Atk Dragonite Devastating Drake (190 BP) vs. 248 HP / 240+ Def Zapdos: 384-453 (100.2 - 118.2%) -- guaranteed OHKO

+1 252 Atk Dragonite Devastating Drake (190 BP) vs. 40 HP / 216+ Def Alomomola: 408-481 (84.8 - 100%) -- 6.3% chance to OHKO
force the protect first

+1 252 Atk Dragonite Devastating Drake (190 BP) vs. 252 HP / 0 Def Suicune: 423-498 (104.7 - 123.2%) -- guaranteed OHKO

+1 252 Atk Dragonite Devastating Drake (190 BP) vs. 248 HP / 200+ Def Rotom-Wash: 340-402 (112.2 - 132.6%) -- guaranteed OHKO

Fire Punch is used to hit steel/flying types and can facilitate the Koko part of KokoLucha by outright ko'ing a ferrothorn or Scizor-M, while also breaking fat grass types like Tangrowth or Bulu.

Thunder Punch supports the Hawlucha part of KokoLucha more by hitting bulky water types like Fini hard, while still retaining the ability to hit steel/flying types.

Earthquake is used to make would-be checks to this set crumble, such as Heatran, Diancie, and Magearna. It's also Dragonite's highest bp coverage option on this set, hitting Dragon resists/immunities as hard as possible if the punch of choice does not exploit a type weakness. It can also be used to 2hko Ferrothorn when at +1, if Fire Punch isn't on the set.

Replay vs Zapdos Offense: https://replay.pokemonshowdown.com/gen7ou-681816749
They literally had to hope that Dragonite was Flyinium Z to win. Zapdos just drops to Z-Outrage.

The unaware blobs wall this set unsurprisingly, and hazard chip is a must for scoring ohko's at +1 while using coverage options for neutral targets. Throw this set on hazard stack HO along with answers to unware walls, and you're good to go.

EDIT: Added calc showing dnite ohko a rotom-w
EDIT2: Added a replay vs Zapdos Bulky Offense
 
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I have to say, Dragonite is an incredibly versatile breaker/sweeper. It recently got a rise to the S tier rankings in a draft league I'm a part of, and for good reason. The ability to annihilate many of the checks to a smogondex set makes for a rather... Devastating Drake, in any metagame it's a part of.

Inspired by SD Garchomp, introducing...

Devastating Dragonite



Hikari Tenshi (Dragonite) @ Dragonium Z
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Fire Punch / Thunder Punch
- Outrage
- Earthquake

The idea behind this set is rather simple: destroy all counterplay to flyspam cores. Dragonium Z Dragonite eschews powerful priority in Extremespeed, in order to destroy as much of the metagame as possible. A Jolly nature is used to outspeed Koko at +1 and ohko it with Earthquake.

Z-Outrage is capable of ripping through most walls in the metagame, including the likes of defensive Zapdos, Lando-T, and more.

252 Atk Dragonite Devastating Drake (190 BP) vs. 252 HP / 216+ Def Landorus-Therian: 253-298 (66.2 - 78%) -- guaranteed 2HKO after Leftovers recovery
(Z-Outrage on a defensive Lando-T switching into Ddance already ruins it. However, multiscale is broken and lets you ddance twice)
+1 252 Atk Dragonite Devastating Drake (190 BP) vs. 252 HP / 216+ Def Landorus-Therian: 378-445 (98.9 - 116.4%) -- 93.8% chance to OHKO

+1 252 Atk Dragonite Devastating Drake (190 BP) vs. 248 HP / 88 Def Venusaur-Mega: 369-435 (101.6 - 119.8%) -- guaranteed OHKO

+1 252 Atk Dragonite Devastating Drake (190 BP) vs. 248 HP / 252+ Def Eviolite Chansey: 630-742 (89.6 - 105.5%) -- 37.5% chance to OHKO

+1 252 Atk Dragonite Devastating Drake (190 BP) vs. 240 HP / 156 Def Mew: 408-481 (101.7 - 119.9%) -- guaranteed OHKO
Not even this semi-irrelevant blob can check you

+1 252 Atk Dragonite Devastating Drake (190 BP) vs. 248 HP / 8 Def Sableye-Mega: 390-459 (128.7 - 151.4%) -- guaranteed OHKO

+1 252 Atk Dragonite Devastating Drake (190 BP) vs. 252 HP / 28 Def Tangrowth: 382-451 (94.5 - 111.6%) -- 68.8% chance to OHKO
You still beat Z-Fly targets with this set

+1 252 Atk Dragonite Devastating Drake (190 BP) vs. 248 HP / 240+ Def Zapdos: 384-453 (100.2 - 118.2%) -- guaranteed OHKO

+1 252 Atk Dragonite Devastating Drake (190 BP) vs. 40 HP / 216+ Def Alomomola: 408-481 (84.8 - 100%) -- 6.3% chance to OHKO
force the protect first

+1 252 Atk Dragonite Devastating Drake (190 BP) vs. 252 HP / 0 Def Suicune: 423-498 (104.7 - 123.2%) -- guaranteed OHKO

Fire Punch is used to hit steel/flying types and can facilitate the Koko part of KokoLucha by outright ko'ing a ferrothorn or Scizor-M, while also breaking fat grass types like Tangrowth or Bulu.

Thunder Punch supports the Hawlucha part of KokoLucha more by hitting bulky water types like Fini hard, while still retaining the ability to hit steel/flying types.

Earthquake is used to make would-be checks to this set crumble, such as Heatran, Diancie, and Magearna. It's also Dragonite's highest bp coverage option on this set, hitting Dragon resists/immunities as hard as possible if the punch of choice does not exploit a type weakness. It can also be used to 2hko Ferrothorn when at +1, if Fire Punch isn't on the set.

The unaware blobs wall this set unsurprisingly, and hazard chip is a must for scoring ohko's at +1 while using coverage options for neutral targets. Throw this set on hazard stack HO along with answers to unware walls, and you're good to go.
Provide us with a calc for Rotom-W :blobtriumph::blobtriumph::blobtriumph:, arguably the best lucha answer
 

Marigold

formerly KuraiTenshi26
+2 252+ Atk Hawlucha High Jump Kick vs. 248 HP / 200+ Def Rotom-Wash: 262-310 (86.4 - 102.3%) -- 93.8% chance to OHKO after Stealth Rock
>.> wym best answer, Hawlucha is broken

Dnite is more broken tho. will add to post:
+1 252 Atk Dragonite Devastating Drake (190 BP) vs. 248 HP / 200+ Def Rotom-Wash: 340-402 (112.2 - 132.6%) -- guaranteed OHKO
 
+2 252+ Atk Hawlucha High Jump Kick vs. 248 HP / 200+ Def Rotom-Wash: 262-310 (86.4 - 102.3%) -- 93.8% chance to OHKO after Stealth Rock
>.> wym best answer, Hawlucha is broken

Dnite is more broken tho. will add to post:
+1 252 Atk Dragonite Devastating Drake (190 BP) vs. 248 HP / 200+ Def Rotom-Wash: 340-402 (112.2 - 132.6%) -- guaranteed OHKO
90% is 10%
 
I showed up late and someone already took rain dragonite wtf I was gonna do that.

LUGIA


Dragonite @ Leftovers
Ability: Multiscale
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Substitute/Ice Beam
- Toxic
- Dragon Tail
- Roost

This is just lugia but it's dragonite. This mon's movepool is fire and it has a ton of other options that it can run on a defensive set. It can run earthquake for heatran, flamethrower for scizor, whirlpool to trap things, thunder wave because that move is busted, heal bell to remove status, haze to remove status, defog to remove hazards and roar to switch out things that are immune to dragon tail. It can also run spdef or some mixed spread. This mon also has dual screens but Jordan doesn't let me do more than 1 submission

Dragonite @ Choice Specs
Ability: Multiscale
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt/Surf
- Fire Blast
- Hurricane/Ice Beam
- Draco Meteor

Tbolt hits pex and mantine, blast hits ferro and scizor, beam hits lando and zygarde, surf or focus blast hit heatran and hurricane and draco are nice high powered stabs. This set is actually super fire and I'm prolly gonna build a bad team around it.

Dragonite @ Focus Sash/Light Clay
Ability: Multiscale
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Thunder Wave
- Roar

Dual screens because why not.

Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 SpA / 252 Spe
Brave Nature
- Outrage
- Fire Punch/Earthquake/Ice Punch
- Extreme Speed
- Iron Head

This is bad.

edit: okay Finchinator I'll stop posting random memes on this thread and take it seriously
 
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Finchinator

-OUTL
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OU Leader
I showed up late and someone already took rain dragonite wtf I was gonna do that.

LUGIA


Dragonite @ Leftovers
Ability: Multiscale
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Substitute/Ice Beam
- Toxic
- Dragon Tail
- Roost

This is just lugia but it's dragonite. This mon's movepool is fire and it has a ton of other options that it can run on a defensive set. It can run earthquake for heatran, flamethrower for scizor, whirlpool to trap things, thunder wave because that move is busted, heal bell to remove status, haze to remove status, defog to remove hazards and roar to switch out things that are immune to dragon tail. It can also run spdef or some mixed spread. This mon also has dual screens but Jordan doesn't let me do more than 1 submission

Dragonite @ Choice Specs
Ability: Multiscale
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt/Surf
- Fire Blast
- Hurricane/Ice Beam
- Draco Meteor

Tbolt hits pex and mantine, blast hits ferro and scizor, beam hits lando and zygarde, surf or focus blast hit heatran and hurricane and draco are nice high powered stabs. This set is actually super fire and I'm prolly gonna build a bad team around it.

Dragonite @ Focus Sash/Light Clay
Ability: Multiscale
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Thunder Wave
- Roar

Dual screens because why not.

Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 SpA / 252 Spe
Brave Nature
- Outrage
- Fire Punch/Earthquake/Ice Punch
- Extreme Speed
- Iron Head

This is bad.


http://replay.pokemonshowdown.com/gen7anythinggoes-681793757
While I am glad that you desire to contribute to this thread, I think that your post is quite bad compared to the expected standards and the others in this thread. I implore you to lurk a bit more prior to offering future contributions. Obviously, the Lugia bit and the linking of an AG replay have no place here whatsoever. On top of this, You do not provide sufficient explanation for two of the three sets you include and you hardly do for the other. Things like replays or extensive examples and justification for your set and the niche it has are solid and help bolster the credibility behind the set you bring up. I think you should lurk more and look at others's posts before continuing to post in threads like these. Future posts of this nature will be deleted and likely infracted -- this goes for everyone, too, not just yourself.
 

MANNAT

Follow me on twitch!
is a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Contributor Alumnus

Dragonite @ Sharp Beak
Ability: Multiscale
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hurricane
- Thunder
- Earthquake
- Extreme Speed

I originally saw this set on an empo team so all credit god to him. This is more or less a wallbreaking rain Dragonite that actually works. The main point of the set is to remove flying resists with Thunder/Earthquake and spam Hurricane after they’re all gone. Extreme Speed fills out the set by offering a solid priority move that Dragonite can use to pick off weakened foes. This set is pretty neat, but it’s not exactly the optimal wallbreaker for rain teams beyond memes due to its low speed tier and relative weakness of Hurricane.

Other shitty ideas that are fun to meme with:
  • DD Blizzard + Z Earthquake is funny for being able to take down defensive Lando-T without your Z move and being able to lure in some random shit. This set can also have Devastating Drake tossed over EQ for shit like Rotom and Zapdos that come in expecting to wall Z-Fly. Blizzard is obviously used over Ice Beam to ensure a surefire KO on defensive Landorus-T and is generally more hilarious to use for obvious reasons. If you want to see me using a team with this I’m 90% sure there’s a video on my Youtube with it somewhere on the alt “Jelq Daddy’s” in which it does absolutely nothing.

  • Specially Defensive Heal Bell cleric (requires inner focus) with Roost/Heal Bell/Dragon Tail/Thunder Wave can be a odd as fuck shuffler on balance teams that lack a switch in for stuff like Zardy, Keldeo, and similar offensive threats. Ask NJNP if you want stories from one of the victims of this garbage dogshit. I don’t actually recommend using this outside of memes but I figured including it because it’s really bad and has a slew of problems including a rocks weakness and being incredibly pressured by the things it’s supposed to beat to the point of having to be played perfectly to be effective at all.
 
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