P2X7 vs Granny Pie

2v2 LC Singles
36 Hour DQ
All Abilities
Training Items
2 Substitutions
0 Chills / Recoveries
Switch=KO
ASB Arena

P2X7:



Skrelp [Eksevinn] (M)
Nature: Quiet (+1 Sp.Atk, -15% Spe, -10% Evasion)
Type: Poison/Water
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Poison Point: (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
Poison Touch: (Toggle) By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
Adaptability (HA Locked): The moves that match this Pokemon's type have their Base Attack Power increased by two (2).

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
Sp.Atk: Rank 3 (+)
Sp.Def: Rank 2
Spe: 25 (25.5) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/6
MC: 0
AC: 0/5

Moves:

Level-Up:
Tackle
Smokescreen
Water Gun
Faint Attack
Tail Whip
Bubble
Acid
Camouflage
Poison Tail
Water Pulse

Egg Moves:
Acid Armor
Haze
Play Rough
Toxic Spikes
Venom Drench

TM Moves:
Protect
Venoshock
Thunderbolt
Shadow Ball
Scald


Clauncher [Gambas] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Mega Launcher: (Passive) This Pokemon has impressive launching power built into its physiology, and all of its Aura and Pulse attacks have their BAP increased by three (3). Full List: Aura Sphere, Dark Pulse, Dragon Pulse, Water Pulse.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
Sp.Atk: Rank 2
Sp.Def: Rank 3
Spe: 37 (37.4) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 4/6
MC: 1
AC: N/A
KOC: 1

Moves:

Level-Up:
Splash
Water Gun
Water Sport
Vice Grip
Bubble
Flail
Bubblebeam
Swords Dance
Water Pulse

Egg Moves:
Aqua Jet
Crabhammer
Endure
Entrainment
Helping Hand

TM Moves:
Ice Beam
Protect
Sludge Wave
Rock Slide
Flash Cannon
U-turn
Substitute

Tutor Moves:
Bounce


Granny Pie:


Ralts [Thrawn] (Male)
"To defeat an enemy, you must know them. Not simply their battle tactics, but their history, philosophy, art. There is satisfaction in defeating an enemy. But one must never allow oneself to become complacent. There are always more enemies to be identified, faced, and vanquished." Thrawn is one of the most mysterious Pokemon GP has ever encountered. One day, his Pokemon were having a picnic while he was out, and, while they were all 6 were either playing or hanging out, the picnic basket disappeared right from underneath their noses, with nobody noticing how, or even when, it disappeared. On a subsequent hunt, 3 search parties went out, consisting of Sonata and Abigail, Yosty and Scrappy, and Aurum and Coloratura. Aurum, Coloratura, Sonata, and Abigail on converged back in the clearing after a fruitless search, but Scrappy and Yosty never showed back up. Another search was initiated, and Scrappy and Yosty were both found knocked out in the middle of the woods, with no markings on either of them. Abigail and Sonata carried the two back, and all 6 converged on the clearing once more. Oddly enough, they found their picnic basket in the middle of the clearing, empty. Mystified, Aurum, Coloratura, Abigail, and Sonata carried Scrappy and Yosty back home, where GP had just gotten back from his work at the Lab. He Revived Scrappy and Yosty, but imagine everybody's surprise when as soon as Yosty's body became corporeal once more, a small, shiny Ralts came falling out of him! The Ralts immediately surrendered, unconditionally, even though nobody made any move to attack him. He introduced himself as Thrawn, and claimed to be an incredible tactician and fighter. Sonata became instantly interested in him, with her being a shiny Kirlia at the time, and his cool, calm, and calculating demeanor intrigued her in contrast to her impulsive, illogical style. Scrappy offered to help train Thrawn, but was a little skeptical when Thrawn refused him, claiming that his training would be on the battlefield. Overall, his very cool, and a little distant to all but Sonata. But most of all, he's intensely loyal to GP as a warrior, and what a warrior he is.
Types: Psychic/Fairy
Psychic: STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Abilities:
Synchronize (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced. Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Telepathy (Passive) (Hidden) (Locked) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Nature: Modest (+1 SpA, -1 Atk)
Stats:
HP: 90
Atk: 0 [-]
Def: 1
SpA: 3 [+]
SpD: 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 2/9
MC: 3
AC: 1/5
Attacks:
Growl
Confusion
Double Team
Teleport
Disarming Voice
Lucky Chant
Magical Leaf
Heal Pulse
Draining Kiss
Calm Mind
Disable
Destiny Bond
Encore
Synchronoise
Confuse Ray
Taunt
Torment
Protect
Light Screen
Psyshock
Colosshale [Charles Barkley] (Male)
Types: Dark/Water
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokemon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Rebound: (Trigger) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. Command: Activate Rebound (target hazard layer) - 5 En - Removes a layer of hazards from the user's side of the field. Places a layer of the same type on the opponent's field. In battles with more than two teams, the user must target a team to Rebound to.
Storm Drain: (Passive) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water, taking no damage from the attack and increasing its Special Attack by one (1) stage. If this ability was triggered by an opponent's attack, the natural stage is adjusted.
Flare Boost: (Passive) (Hidden) (Locked) This Pokemon's body can harness the heat from a burn into internal energy, fuelling its mental capabilities. When Burned, the Pokemon's special attacks have three (3) more Base Attack Power.
Nature: Jolly (+15% Speed, +22% accuracy, -1 Special Attack)
Stats:
HP:
100
Atk: 2
Def: 2
SpA: 2 (-)
SpD: 3
Spe: 97.75 (98) (+)
Size Class: 4
Weight Class: 9
Base Rank Total: 16
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Leer
Tackle
Bubble Beam
Bite
Rapid Spin
Body Slam
Encore
Sucker Punch
Fake Out
Horn Drill
Water Spout
Protect
U-Turn
Snarl
Snatch
Taunt


Granny Pie sends out, equips, and orders.
P2X7 goes after.
I ref n stuff.
 
Sending out Charles the Colosshale with a Lucky Egg!

I'm a changed man, now. Those Monstars taught me to respect my power.

Colosshale:
Water Spout --> Horn Drill --> Horn Drill
IF Clauncher is under P/E when you are to act, THEN use Encore the next action, and push back.
IF Clauncher is to use Substitute when you are to act, AND you don't have a substitute active, THEN use Snatch, and push back.
 
R1:

Pre-round:

P2X7:

Water (M)
Mega Launcher l Exp. Share
HP/EN: 90/100
3/3/2/3/37 l 1/1/14
Status: OK, -10% Evasion, +1 MC

Granny Pie:

Water/Dark (M)
Rebound/Storm Drain l Lucky Egg
HP/EN: 100/100
2/2/2/3/98 l 4/9/16
Status: OK, +22% Accuracy, +1 EC or AC

Rolls: 92 + 8627 + 3064 + 1015 + 3107 + 9022 + 5766 + 2818 + 7562 + 3316 + 503 + 7308 + 4956 + 6112 + 9338 + 6080 + 7146 + 339 + 3370 + 6369
Action 1
Colosshale used Water Spout!
Crit = 625/10000 (rolled 92) = YES
(15[BAP]+3[Crit]+3[STAB]-1.5[Stats]) ÷1.5 = 13 damage
-7 en
Clauncher used Bounce!
Hit = 8500/10000 (rolled 8627) = Miss
Action 2
Collosshale used Horn Drill!
Hit = 5020/10000 (rolled 3064) = Hit
Crit = 625/10000 (rolled 1015) = No
(25[BAP]-1.5[Stats]) = 23.5 damage
-15 en
Clauncher used U-turn!
Crit = 625/10000 (rolled 3107) = No
(7[BAP]+1.5[Stats])*1.5 = 12.75 damage
-5 en
Action 3
Colosshale used Horn Drill!
Hit = 5020/10000 (rolled 9022) = Miss
-19 en
Clauncher used Bounce!
Hit = 8500/10000 (rolled 5766) = Hit
Crit = 625/10000 (rolled 2818) = No
Eff = 3000/10000 (rolled 7562) = No
(7[BAP]+1.5[Stats]) = 8.5 damage
-9 en
tl;dr
Colosshale: -29 HP, -34 EN
Clauncher: -24 HP, -14 EN


Post-round:

P2X7:

Water (M)
Mega Launcher l Exp. Share
HP/EN: 53/86
3/3/2/3/37 l 1/1/14
Status: OK, -10% Evasion, +1 MC

Granny Pie:

Water/Dark (M)
Rebound/Storm Drain l Lucky Egg
HP/EN: 79/66
2/2/2/3/98 l 4/9/16
Status: OK, +22% Accuracy, +1 EC or AC

P2X7 orders
Granny Pie goes after
I ref n stuff

Sorry for the delay.
 
Last edited:
(No worries.)

It looks like you forgot to add Water Spout's damage to the post-round; Clauncher should have 53 HP remaining. Also, U-turn should only deal 12.75 damage, leaving Colosshale with 79 HP.

U-turn - Bounce - U-turn
IF you have less than 22.5 HP when you would act, use Flail that action instead.
 
Fun Fact:
I know this doesn't affect the last round, but Colosshale's chances of landing a Horn Drill are 62%, not 52%, due to Clauncher's -10% evasion.
...
Right?

Colosshale:
Encore --> Horn Drill --> Sucker Punch
 
R2

Pre-round:

P2X7:

Water (M)
Mega Launcher l Exp. Share
HP/EN: 53/86
3/3/2/3/37 l 1/1/14
Status: OK, -10% Evasion, +1 MC

Granny Pie:

Water/Dark (M)
Rebound/Storm Drain l Lucky Egg
HP/EN: 79/66
2/2/2/3/98 l 4/9/16
Status: OK, +22% Accuracy, +1 EC or AC

Calcs said:
Rolls: 7749 + 1816 + 6191 + 7961 + 9042 + 7942 + 3461 + 1393 + 7157 + 1119 + 2637 + 1749 + 1459 + 1845 + 7099
Action 1
Colosshale used Encore!
Clauncher received an encore!
-10 en
Clauncher sprang up!
Clauncher used Bounce!
Hit = 8500 (7749) = Hit
Crit = 625 (1816) = No
Eff = 3000 (6191) = No
(7[BAP]+1.5[Stats]) = 8.5 damage
-9 en
Action 2
Colosshale used Horn Drill
Hit = 6020 (7961) = Miss
-16 en
Clauncher sprang up
Clauncher used Bounce
Hit = 8500 (9042) = Miss
-9 en
Action 3
Colosshale used Sucker Punch
Crit = 625 (7942) = No
(7[BAP]+3[STAB]-1.5[Stats]) = 8.5 damage
-4 en
Clauncher sprang up!
Clauncher used Bounce!
Hit = 8500 (3461) = Hit
Crit = 625 (1393) = No
Eff = 3000 (7157) = No
(7[BAP]+1.5[Stats]) = 8.5 damage
-9 en
tl;dr
Colosshale: -18 HP, -30 EN
Clauncher: -9 HP, -27 EN
Post-round:

P2X7:

Water (M)
Mega Launcher l Exp. Share
HP/EN: 44/59
3/3/2/3/37 l 1/1/14
Status: OK, -10% Evasion, +1 MC

Granny Pie:

Water/Dark (M)
Rebound/Storm Drain l Lucky Egg
HP/EN: 61/36
2/2/2/3/98 l 4/9/16
Status: OK, +22% Accuracy, +1 EC or AC

Granny Pie orders
P2X7 goes after
I ref n stuff
 
Colosshale:
Snarl --> Sucker Punch --> Horn Drill
IF Clauncher is under P/E when you are to act, THEN use Bite that action, Encore the next action, and push back.
IF Clauncher is to use Substitute when you are to act, AND you don't have a substitute active, THEN use Snatch, and push back.
 
Bounce - Swords Dance - Bounce
IF Colosshale is fully paralyzed a2, use U-turn that action instead.
IF you have less than 30 HP when you would act a3, use Flail that action instead.
 
R3

P2X7:

Water (M)
Mega Launcher l Exp. Share
HP/EN: 44/59
3/3/2/3/37 l 1/1/14
Status: OK, -10% Evasion, +1 MC

Granny Pie:
Water/Dark (M)
Rebound/Storm Drain l Lucky Egg
HP/EN: 61/36
2/2/2/3/98 l 4/9/16
Status: OK, +22% Accuracy, +1 EC or AC

Calcs said:
Rolls: 3530 + 8874 + 8931 + 9686 + 8309 + 7500 + 2693 + 9984 + 1880 + 6232 + 2800 + 2118 + 5797 + 1492 + 5307
Action 1
Colosshale used Snarl
Crit = 625 (3530) = No
(6[BAP]+3[STAB]-1.5[Stats]).= 7.5 damage
Clauncher Special Attack fell!
-4 en
Clauncher sprang up
Clauncher used Bounce
Acc = 8500 (8874) = Miss
But it missed!
-9 en
Action 2
Colosshale used Sucker Punch
But it failed!
-4 en
Clauncher used Swords Dance
Clauncher's attack rose sharply!
-7 en
Action 3
Colosshale used Horn Drill
Acc = 6020 (8931) = Miss
But it missed!
-16 en
Clauncher used Bounce
Hit = 8500 (9686) = Miss
But it missed!
-9 en
tl;dr
Clauncher: -7 HP, -25 EN
Colosshale: -0 HP, -24 EN
Post-round:

P2X7:

Water (M)
Mega Launcher l Exp. Share
HP/EN: 37/34
3/3/2/3/37 l 1/1/14
Status: OK, -10% Evasion, +1 MC

Granny Pie:
Water/Dark (M)
Rebound/Storm Drain l Lucky Egg
HP/EN: 61/12
2/2/2/3/98 l 4/9/16
Status: OK, +22% Accuracy, +1 EC or AC

That was just.... Wow.

P2X7 orders first
Granny Pie orders after
I ref n stuff
 
Yeesh.

Rock Slide - Bounce - Rock Slide

IF you have less than 18.1 HP when you would act, use Flail that action instead.
 
P2X7:

Water (M)
Mega Launcher l Exp. Share
HP/EN: 37/34
3/3/2/3/37 l 1/1/14
Status: OK, -10% Evasion, +1 MC, -2 SpA, +1 Atk

Granny Pie:

Dark/Water (M)
Rebound/Storm Drain l Lucky Egg
HP/EN: 61/12
2/2/2/3/98 l 4/9/16
Status: OK, +22% Accuracy, +1 EC or AC

Calcs said:
Rolls: 7985 + 5766 + 7790 + 3671 + 1195 + 5030 + 8236 + 6696 + 3351 + 4910 + 8598 + 1484 + 2514 + 3453 + 5951
Action 1
Colosshale used Sucker Punch
Crit = 625 (7985) = No
(7+3-4.5) = 8.5 damage (28.5 HP)
-4 en (8 EN)
Clauncher used Rock Slide
Hit = 9000 (5766) = Hit
Crit = 625 (7791) = No
Eff = 3000 (3671) = No
(8+4.5-3) = 9.5 damage (60.5 HP)
-6 en (28 EN)
Action 2
Colosshale used Snarl
Crit = 625 (1195) = No
(6+3-4.5) = 7.5 damage (21 HP)
Clauncher's Special Attack fell!
-4 en (4 EN)
Clauncher sprang up
Clauncher used Bounce
Hit = 8500 (5030) = Hit
Crit = 625 (8236) = No
Eff = 3000 (6696) = No
(7+4.5-3) = 8.5 damage (52 HP)
-9 en (19 EN)
Action 3
Colosshale used Sucker Punch
Crit = 625 (3351) = No
(7+3-4.5) = 8.5 damage (12.5 HP)
-4 EN (0 EN)
Colosshale fainted from exhaustion!
Clauncher used Flail!
But it missed!
-7 en

tl;dr
Colosshale: -12 EN, -19 HP
Clauncher: -26 HP, -22 EN
P2X7:

Water (M)
Mega Launcher l Exp. Share
HP/EN: 11/8
3/3/2/3/37 l 1/1/14
Status: OK, -10% Evasion, +1 MC, -1 SpA

Granny Pie:

Dark/Water (M)
Rebound/Storm Drain l Lucky Egg
HP/EN: 61/ENKO
2/2/2/3/98 l 4/9/16
Status: KO, +22% Accuracy, +1 EC or AC

Granny Pie sends out, equips, and orders
P2X7 orders
I ref n stuff
 
Last edited:
Sending out Thrawn the Ralts with an EXP Share!

Looks like we can just fell him. Good work, Charles. You've done your part.

Ralts:
Psyshock x3
IF Clauncher is to use Endure, THEN initiate action string Encore --> Confusion --> Light Screen.
IF Clauncher is to use a damaging water-typed combo, AND is to act before you, THEN use Teleport (Evasive), and restart queue.
 
ItsYaBoi1337:

1. You seem to have forgotten about Clauncher's Attack boost. By now, it should be +1 (does this affect your orders, Granny Pie?). Also, Colosshale's second Snarl leaves Clauncher with a Special Attack stage of -2.
2. Clauncher's attack a3 doesn't fail; it has no target. It should still cost energy.
 

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