Damage-wise, I think Moltres and Zapdos are the only way truly worth of powering up. Lugia is nice to tank hits in Legendary raids, though.I would, what level is it? Is it level 20? Cuz the only other way for tyranitar is raid battles and with legendaries people aren't doing level 4 raids anymore.
I would evolve it based on max attack, and decent everything else. It's better to have an imperfect (but still good) Tyranitar than a perfect "most things' name". Like for me I kept my 64% Blissey (posted last page) because even a perfect Snorlax doesn't come close. Also, I'm debating if it is worth powering up the legendaries, and which ones, as they can't be gym defenders, so Lugia is kinda meh offfesnively, and Articuno needs to be super effective to deal real damage.
with defender ratings gone to shit, yes. Attackers are the only thing worthwhile keeping as of now. 15 attack is quite literally all you need on anything, and tyranitar makes the best out of that. So long as you roll stone edge, you'll be set for every bird(namely ho-oh) when it comes out.Is worth evolve this Larvitar? 88.9% IV, with 15 IV in Attack, and the other combination is 14 Def/11 HP and 13Def/12HP. I'm not sure doing it, but I have only 1 Rhydon as my Rock-Type attacker.
Let's not forget the glitch that ensures that the last ball never works n_nI just spent my 7th Charge TM on Tyranitar... Crunch became Fire Blast.
I seriously think Niantic is pathetic. I don't understand why they overcomplicate the game, it's not like TMs are guaranteed, you have to win a raid, typically at level 4 or more, and you might end up with no TMs.
Why can't they be intuitive, make TMs at least eliminate previously TMed attacks if the player obviously keeps trying to remove the same move multiple times.
Also, why can't they just display the Attacks of the Pokémon when selecting your team for a Raid or Gym, I'm sure it's hard to remember all of their moves, and trying to nickname and remember the moves and IVs... they should just display all of the IVs and make the game sensible. I'm sure so many people accidently selected the wrong Pokémon for a raid because another pokemon with the same name and perhaps IV has a different moveset.
Why can't they just make things more productive? And a 3% catch rate? I know they want people to buy raid passes, but this is seriously pathetic. Depending on the raid, you might only end up with 7 premier balls, including at least 1 miss or thrown during a movement or Attack, it's more like 6 balls.
When I am finished with the raid passes I have, I won't be buying more, even for mewtwo. You can't put them in the game, and it's hard to know the relevance when we don't even know when gen 3 is released. AKA Rayquaza is better than Mewtwo.
Calcy IV. It floats on screen and automatically takes all info they need and give a percentage range. After that, you click on the appraisal button and again on Calcy button, and it'll update according to what your team leader says.What do you use for the IVs and level, etc. information? I am so sick of having to take screenshots for IV calculator
I actually never used for Raid Bosses, just for my Pokémon. I generally catch them first, and then check the IVs. It's not like I'd give up on catching because of bad IVs.^ CalcyIV is good, but for Raid Bosses in particular, there are helpful charts such as these (legends) that allow you to know the IV just from glancing at the CP, very useful if you don't want to bother screenshotting each one. I believe there is also one for Tier 3-4 raid bosses.