metagross (Metagross) @ Life Orb
Ability: Light Metal
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Meteor Mash
- Agility
- Earthquake
- zen headbut
Tyranitar @ Life Orb
Ability: sand stream
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Rock Slide
- Superpower
- Crunch
swampert (Swampert) @ Leftovers
Ability: torrent
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dive
- Rain Dance
- Earthquake
- Ice Punch
bisharp (Bisharp) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sucker Punch
- Swords Dance
- Thunder Wave
- Iron Head
volcarona (Volcarona) @ Focus Sash
Ability: flame body
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Flamethrower
- Bug Buzz
- Psychic
forretress (Forretress) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Toxic Spikes
- Spikes
- Stealth Rock
- Explosion
Forretress is the setup here for spikes etc..., i chose him because he has sturdy so it atleast makes him able to put a type of spikes once, but since hes pretty bulky i can do it multiple time if my opponnent isnt well prepared at the start of the battle, also if i need to kill a pokemon that is really annoying for my team i use explosion
Volcarona is pretty direct with the movepool he has, he setups with quiver dance until hes almost dead and after that i use him to sweep with multiple moves such has flamethrower,bug buzz and psychic(i might change psychic for a hidden power of some sort, like fight,grass or steel to kill rock types) and once hes setup it makes a rough pokemon to kill
Bisharp works a bit like a revenge killer, he uses thunder wave incase there is an opponent who outspeed him, and with the paralyze effect on he can setup for atleast 1 sword dance, thats the scenario if i dont use him has a revenge killer with sucker punch, iron head is there because it is STAB and it goes with Bisharp perfectly
swampert is used has a bulky tank, he has leftovers dive so he can heal more health plus with the rain on he can pack some serious damage to some team, and is double type water ground makes him like a 'lightning rode' and ice punch is used incase of a dragon or any other ennemy
tyranitar is the most offensive of my team, with the set that he has, he can put some damage to allot of 'op' pokemons such has heatran, im using this set so i can have diversety on super effective moves, i might change life orb for choice scarf, super power is incase of an emergency against a foe that lowered tyranitar's health to the point were he gets killed
and lastly metagross, he uses an agility set so he can attack first wich is the main problem with metagross,it speed, with is high attack he can do some serious damage with attacks such has earthquake, zen headbut or meteor mash with 2 of these moves has STAB,
So any change i should make? feel free to tell me
Ability: Light Metal
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Meteor Mash
- Agility
- Earthquake
- zen headbut
Tyranitar @ Life Orb
Ability: sand stream
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Rock Slide
- Superpower
- Crunch
swampert (Swampert) @ Leftovers
Ability: torrent
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dive
- Rain Dance
- Earthquake
- Ice Punch
bisharp (Bisharp) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sucker Punch
- Swords Dance
- Thunder Wave
- Iron Head
volcarona (Volcarona) @ Focus Sash
Ability: flame body
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Flamethrower
- Bug Buzz
- Psychic
forretress (Forretress) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Toxic Spikes
- Spikes
- Stealth Rock
- Explosion
Forretress is the setup here for spikes etc..., i chose him because he has sturdy so it atleast makes him able to put a type of spikes once, but since hes pretty bulky i can do it multiple time if my opponnent isnt well prepared at the start of the battle, also if i need to kill a pokemon that is really annoying for my team i use explosion
Volcarona is pretty direct with the movepool he has, he setups with quiver dance until hes almost dead and after that i use him to sweep with multiple moves such has flamethrower,bug buzz and psychic(i might change psychic for a hidden power of some sort, like fight,grass or steel to kill rock types) and once hes setup it makes a rough pokemon to kill
Bisharp works a bit like a revenge killer, he uses thunder wave incase there is an opponent who outspeed him, and with the paralyze effect on he can setup for atleast 1 sword dance, thats the scenario if i dont use him has a revenge killer with sucker punch, iron head is there because it is STAB and it goes with Bisharp perfectly
swampert is used has a bulky tank, he has leftovers dive so he can heal more health plus with the rain on he can pack some serious damage to some team, and is double type water ground makes him like a 'lightning rode' and ice punch is used incase of a dragon or any other ennemy
tyranitar is the most offensive of my team, with the set that he has, he can put some damage to allot of 'op' pokemons such has heatran, im using this set so i can have diversety on super effective moves, i might change life orb for choice scarf, super power is incase of an emergency against a foe that lowered tyranitar's health to the point were he gets killed
and lastly metagross, he uses an agility set so he can attack first wich is the main problem with metagross,it speed, with is high attack he can do some serious damage with attacks such has earthquake, zen headbut or meteor mash with 2 of these moves has STAB,
So any change i should make? feel free to tell me