Rotom 0/3

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[OVERVIEW]

* Rotom has a great typing, which grant 3 immunities and 5 resistances, makes it able to switch into plenty of threats and coverage moves and spinblock.
* It has a correct offensive stats and a good typing offensively, with a Choice Scarf its Ghost-type STAB allows it to revenge kill comfortably Mismagius and most Psychic-types while Thunderbolt hits Braviary and Vivillon and gives a solid neutral coverage. It can also act as a most versatile wallbreaker with its Hex set.
* It has access to Volt Switch, and support move such as Trick and Will-O-Wisp making a great pivot.
* Despite its great typing it has lackluster defenses, no reliable recovery, and crippling weakness to Dark-types and Pursuit Trapper, which hurt its viability.
* It is outclassed by Rotom-C, which is better overall due to its strong offensive presence and its great coverage.

[SET]
name: Choice Scarf
move 1: Volt Switch
move 2: Thunderbolt
move 3: Shadow Ball
move 4: Trick
item: Choice Scarf
ability: Levitate
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

* Volt Switch provides momentum on the switches Rotom often forces.
* Thunderbolt provides a perfectly accurate Electric-type attack that lets Rotom stay in against the opposing Pokemon and deal damage with fairly good damage, unlike Volt Switch.
* Shadow Ball is Rotom's Ghost-type STAB move if the opponent's team can handle Electric-types moves or has an Ghost-type weakness to exploit.
* Trick is an amazing utility move for shutting down walls such as Vileplume and Aromatisse, which would otherwise be able to take on Rotom, it also ease the matchup against slow teams.

Set Details
========

* Maximum Speed and Special Attack EVs along with a Timid nature and Choice Scarf are used to be as fast as possible so Rotom can outspeed Pokemon such as Liligant and Vivillion at +1 while still hitting very hard.
* Levitate is its only ability and gives an useful immunity to Ground-types attacks, making it able to switch into Earthquake from Steelix and Rhydon for example.

Usage Tips
========

* Rotom can be switched in after a KO to revenge kill the foe or pivot with Volt Switch to give a safe switch to a teammate and gain momentum.
* It shouldn't be switched into strong attacks, even if it resists the foe's move, as it is very frail and can be easily worn down.
* Rotom can also be used as a late-game cleaner once the opponent's team has been weakened.
* It's important to play with Trick the right way; only hand off the Choice Scarf to a passive or very slow Pokemon, and make sure Rotom has done its job first. One exception, though, would be if the benefit of crippling a certain wall, such as Golbat, is greater than that of being able to KO a faster Pokemon later in the game.
* Avoid locking Rotom into Shadow Ball if there are Pursuit users on the opposing team and the switch is really obvious.

Team Options
========

* Rotom fits in well on balanced or offensive teams looking for a powerful revenge killer.
* Since Rotom doesn't have the offensive presence of a setup sweeper, strong wallbreakers such as Meloetta, Virizion, and Sceptile are highly recommended to pressure and break down the opposing team's defensive core.
* Dark types checks such as Fighting types and Fairy types
* Hazard setters such as Garbordor, Accelgor, Drapion and Seismitoad, as rotom forces switchs.
* Sceptile and Slowbro can pressure Rotom switch-ins while also being able to pressure common archetypes.

[SET]
name: Hex
move 1: Hex
move 2: Will-O-Wisp
move 3: Volt Switch
move 4: Thunderbolt
item: Ghostium Z / Spell Tag
ability: Levitate
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

* Hex is Rotom's main STAB move. While its Base Power is lower than that of Shadow Ball, it inflicts double the damage against any Pokemon afflicted with status, with Ghostium Z it gives a good one-time nuke that shares the same base power with Shadow Ball.
* Will-O-Wisp is used to cripple switch-ins like Steelix and Vileplum so Rotom can then hit them with a boosted Hex
* Volt Switch can give momentum back to Rotom's team by pivoting out of switching out foes.
* Thunderbolt offers a reliable Electric-type STAB move that doesn't force Rotom to not rely on Hex and the foe being crippled by a status ailment.

Set Details
========

* Maximum Speed and Special Attack EVs along with a Timid nature makes it able to outspeed 90's base foes and below, while maximizing damage output.
* Ghostium Z is used in conjuction with Hex.
* Spell Tag boosts Hex, making it even stronger.
* Levitate is its only ability and gives an useful immunity to Ground-types attacks, making it able to switch into Earthquake from Steelix and Rhydon for example.
* Mago Berry can be used in order to fulfill Rotom's lack of reliable recovery.

Usage Tips
========

* Be wary of Pursuit users, avoid them by using Volt Switch or Will-O-Wisp during the turn they switch-in on or with doubles.
* It shouldn't be switched into strong attacks, even if it resists the foe's move, as it is very frail and can be easily worn down.
* Take advantage of its typing to switch-in into threats suhc as Steelix, Golbat, and Rhydon, or weak resisted attacks and Ground-, Fighting-, and Normal-types attacks.
* Either burn switch-ins with Will-O-Wisp to beat them with Hex, pivot out with Volt Switch, or attack them with Thunderbolt if they are not bulky or weak to it.
* Feel free to spam Hex if Toxic Spikes are set on the other side of the field.
* Use Z-Hex to deal huge damage its checks such as Ground-types, Fire-types, Vileplume, and Aromatisse.

Team Options
========

* Pokemon that can handle Emboar such as Slowbro and Rhydon are really appreciated, as Choice Scarf Emboar is a huge threat and comes in a predicted Hex or Will-O-Wisp and take little from those.
* Emboar, especially Choice Scarf variant, can help against Dark-types, as well as being able to pressure common archetypes, the likes of Virizion, Machamp, and Whimsicott can also do it well.
* Toxic Spikes users such as Garbordor and Drapion can set them for Rotom, allowing it to freely spam Hex throughout the battle.
* Barbaracle appreciates Rotom's ability to easily deal its most common checks: Slowbro and Steelix, and weaken down walls.

[STRATEGY COMMENTS]
Other Options
=============

* Will-O-Wisp can be used on the Choice Scarf set to cripple switch-ins.
* The Hex set can run the Colbur Berry to beat Pursuit users such as Sneasel and Drapion
* It can also run Substitute with Leftovers and a more defensive spread.
* Pain Split can be used a way to recovery.
* Discharge can be used over Thunderbolt for the paralysis chance, but it lacks a bit of power.
* Rotom can run the Choice Specs or a Life Orb to maximize its damage output.

Checks and Counters
===================

**Electric immunities and resists**: Although most of them don't like switching-in on Shadow Ball, being tricked, or being crippled by Will-O-Wisp, Pokemon such as Vileplume, Lanturn, and Steelix can give a hard time to Rotom if they are used with a Dark-type.

**Dark-types**: They can only switch on Shadow Ball and Hex, but Pokemon such as Sneasel, Drapion, and Houndoom can trap Rotom if it is locked into Shadow Ball or doesn't run a Choice Scarf.

**Specially Defensive walls**: Aromatisse, Assault Vest Machamp, and Defensive Cryogonal can shrug off Rotom most hist and worn it down with attacks, although they dislike being burned or having their item tricked with Rotom's Choice Scarf.
 
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Hex Rotom needs a main set and should look like this:

[SET]
name: Hex
move 1: Hex
move 2: Will-O-Wisp
move 3: Volt Switch
move 4: Thunderbolt
item: Ghostium Z / Spell Tag (with Mago Berry in set details)
ability: Levitate
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

This set is very disruptive and still puts in work versus a lot of common builds, particularly those that prepare for Rotom-C well. Z Hex still has the same base power as Z Shadow Ball and is a very nice one time nuke. MiyoKa once you add this, I'll give this a check.
 
This just needs a few updates for the changes in USUM. Mention Defog somewhere in the overview and how it matches up well vs most rocks setters barring Seismitoad. Defog should also be slashed over Trick on Scarf as it can serve as a fast form of removing hazards, especially helpful in cases where Spikes from something like Garbodor get out of hand. Defog should also get a back slash with either Volt Switch or Thunderbolt on the Hex set (basically trading reliability for things like Braviary versus momentum). I would also emphasize its ability to prevent Zangoose from sweeping offensive teams with +6 Quick Attack. It's also the tier's best Scarfer because of the amount it revenges while also serving as a nice pivot due to its great typing + ability.

Now for the rest of the analysis, the one thing I'd change in the overview is the last point when it says that Rotom is outclassed by Rotom-C, that isn't necessarily true because Rotom's typing still has some notable advantages i.e. spinblocking, normal immunity for Belly Drum Zangoose, an actual Flying resist, etc. Make sure to remove Drapion mentions.

1/3 late I know
 
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