NU Shuckle

Shuckle is the only Pokemon in NU capable of setting up Sticky Web and Stealth Rock, making it a great asset to hyper offense teams. Due to Shuckle's ability, Sturdy, it is able to hold a Mental Herb and prevent Taunt users from blocking it from setting up its entry hazards. Unfortunately, it is incredibly passive and can become a liability against bulkier teams that don't care about Sticky Web. Finally, Shuckle struggles immensely against Xatu, as Xatu prevents Shuckle from doing its job by bouncing back the entry hazards that it sets up.

[SET]
name: Entry Hazard Setter
move 1: Stealth Rock
move 2: Sticky Web
move 3: Encore
move 4: Knock Off / Infestation / Toxic
item: Mental Herb
ability: Sturdy
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

Stealth Rock is needed on every competitive team, and Shuckle's amazing base 230 Defense and Special Defense stats allow it to set up Stealth Rock and Sticky Web on most Pokemon in the tier. Sticky Web lowers the foe's Speed by one stage upon switching in; this allows strong wallbreakers with a slow Speed tier to become much more threatening. Encore prevents Shuckle from being bait for setup sweepers like Barbaracle. Knock Off works great as a last move, since it removes the foe's item. Knock Off also helps against Xatu to waste its Colbur Berry; this makes it easier for Drapion and Sneasel to Pursuit trap Xatu. Shuckle can also use Knock Off to remove Golbat's Eviolite when it wants to use Defog, which makes Golbat more frail and its job of Defogging a lot harder when Shuckle's hazards are up. Infestation is another option, racking up damage against foes while also trapping the target. Infestation also allows Shuckle to trap foes that are locked into a move with Encore and then safely set up Sticky Web and Stealth Rock or switch into a heavy-hitting foe. Toxic is also an option, crippling spinners like Cryogonal, Hitmontop, and Hitmonlee, making their job of getting rid of hazards over time a great deal harder. However, Toxic turns Shuckle into deadweight against Steel- and Poison-types.

Set Details
========

252 HP and Special Defense EVs alongside a Careful nature maximize Shuckle's special bulk, allowing it to almost always take two Scalds from Omastar, thus enabling it to set up both of its entry hazards against it. Mental Herb is needed to have a chance against Pokemon with Taunt, Trick, and status moves; this allows Shuckle to get at least one of its two hazards up. Sturdy ensures that Shuckle doesn't get OHKOed, which further allows it to set up one hazard.

Usage Tips
========

Use Shuckle as a lead to set up both entry hazards, and try to use either Encore or Shuckle's last move to make Shuckle somewhat useful after it sets up the hazards. If it's needed and you don't see any hazard control on the opponent's side, don't hesitate to use Shuckle as fodder after you have set up your hazards if one of your Pokemon needs to get a free switch. If you do see hazard removal on the opponent's team, you should save Shuckle until it's able to set up hazards again if possible and if necessary. Only set up Stealth Rock before Sticky Web when the opponent has a Pokemon that is 4x weak to Stealth Rock, like Scyther or Charizard, or if the opponent has more then one Pokemon that is immune to Sticky Web. Otherwise, make sure to set up Sticky Web first.

When Shuckle lays down its entry hazards, its job is mostly done, but if there are still free turns to use Shuckle and you don't want to switch it out, Shuckle can either use Knock Off to get rid of as many of the opposing team's items as possible or Encore to get a free switch to a counter. Make sure to use Encore when you predict that the foe will use a setup move or either Rapid Spin or Defog, which forces the foe to switch out next turn, allowing Shuckle to set up hazards again; however, if the foe stays in, switch to a wallbreaker and get a heavy hit off.

Team Options
========

Shuckle should be used alongside Pokemon that have high attacking stats and decent Speed stats such as Meloetta, Machamp, Toxicroak, Houndoom, Hitmonlee, Absol, Vivillon, and Vanilluxe, as they love to take advantage of Sticky Web. Another Pokemon that is almost always necessary is Braviary, as its Defiant ability punishes Defog users, which are types of Pokemon that Shuckle dislikes. Ghost-types are also great with Shuckle, since they are able to spinblock. Absol is especially a good teammate, as the support that Shuckle provides with Sticky Web mitigates Absol's poor Speed, allowing it to further take advantage of its titanic Attack stat.

[STRATEGY COMMENTS]
Other Options
=============

Shuckle can run Power Trick and Stone Edge in its last two moveslots, making Xatu think twice before carelessly switching into it; however, this makes Shuckle very frail on the physical side and in general is quite gimmicky.

Checks and Counters
===================

**Xatu**: Magic Bounce invalidates Shuckle's job, and Shuckle has nothing to hit Xatu back with because of its pitiful Attack stat. However, Shuckle can somewhat bypass this by trapping Xatu with Infestation and switching into a Pursuit user.

**Super Effective Moves**: Pokemon such as Samurott, Barbaracle, and Rhydon with strong super effective moves are able to 2HKO Shuckle, preventing it from getting more than one entry hazard up.

**Magic Coat Users**: Magic Coat bounces back the hazards that Shuckle sets up, disabling it from performing its main use on the team. Luckily, the only user in the tier is Uxie, but Uxie is still common enough for this to be an issue.

**Z-Move Setup Sweepers**: Setup sweepers like Dragon Dance Scrafty and Shell Smash Barbaracle will have a Z-Move most of the time. This is important because even when they're locked into their setup move with Encore, they can still bypass Encore and use their Z-Move, which means that they can still hit your switch-in.

**Entry Hazard Removal**: Shuckle isn't able to threaten hazard removal at all, which almost always makes it Defog and Rapid Spin fodder.
 
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Spdef > phys def because you aren't 2hkoed by Omastar's Scald, meaning you can get up both hazards vs it. Steelix are opting for Gyro Ball a lot more these days too. Be sure to bring up that Toxic wears down spinners like Cryogonal, Hitmontop, and Hitmonlee. Very minor, but also would prefer seeing Toxic listed before Infestation. Also mention that Knock Off does things like cripple Golbat too, which is nice to have an any webs team really.

Edit: Mention that Knock Off burns Xatu's Colbur berry too, making stuff like Drapion and Sneasel trap it more consistently.

1/3
 
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etern

is a Community Leaderis a Top Tiering Contributoris a Site Content Manager Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnusis a defending SCL Championis a Former Smogon Metagame Tournament Circuit Champion
NU Leader
[OVERVIEW]
Shuckle is the only Pokemon in NU capable of setting up Sticky Web and Stealth Rock, making it a great asset to hyper offensive teams. Due to Shuckle's ability Sturdy, it is able to hold a Mental Herb and prevent Taunt users from blocking it's hazards. Unfortunately, Shuckle is incredibly passive and can become a liability against bulkier teams which do not care about Sticky Web. Finally, Shuckle struggles immensely against Xatu as it will be prevented from doing its one job of setting hazards.

[SET]
name: Sticky Rocks
move 1: Stealth Rock
move 2: Sticky Web
move 3: Encore
move 4: Knock Off | Infestation | Toxic
item: Mental Herb
ability: Sturdy
nature: Careful
evs: 252 HP / 4Def / 252 spD /

[SET COMMENTS]
Moves
========
Stealth Rock is needed on every competitive team and with Shuckles amazing Def / SpD stat in 230 allows Shuckle to set up the Stealth Rocks or/and Sticky Web on most pokémons in the tier. Sticky Web lowers the Speed when your opponents switches a pokémon in on the field by one stage, this allows strong wallbreakers with a slow speed tier become a way more threatening force to be reckoned with. Encore makes you not set up bait for set up sweepers like Barbaracle and any other set up sweeper SM NU has. Don't think you're going to do any damage with Shuckle, so it's at least nice to have a functional attacking move in the last slot, Knock Off works great as last since it's removing the opponents item. Knock Off also helps a little vs Xatu to burn his Colbur Berry, this makes Drapion and Sneasel job to Pursuit trap Xatu easier. You're able to Knock Off Golbats Eviolite when it want to defog which is amazing because this makes Golbats bulk way less and this makes Golbats job to Defog way harder when your hazards are up. Toxic is also an option, Toxic cripples Rapid Spinners like Cryogonal, Hitmontop and Hitmonlee. This makes their job to get rid of hazard over time way harder. Toxic makes you not able to do anything to Steel- and Poison-types though. Infestation is an other option as last slot, Infestation is really handy for racking up damage to the and it also traps the opponent. What makes Infestation so handy is when you Encored a set up pokémon you can trap these and set up safely your hazards or switch in to one of your heavy hitters.

Set Details
========
Max HP and SpD EV's makes Shuckle Special bulk highest you can have it, with a Careful nature is needed to maximize Shuckles special bulk and lets you take 2 Scalds from Omastar most of the time which makes you able to set up both your hazards. Mental Herb is needed to have a chance against users with Taunt, Trick and status moves, this allows to get Shuckle at least one of it's two hazard to be up. With the ability Sturdy you ensure Shuckle doesn't die in one hit which makes it able to set up one hazard if it's get OHKO'd.

Usage Tips
========
Use Shuckle as a lead, set up the hazards and try to use either Encore or your last move of use to have as last slot to make Shuckle at least useful after you set up the hazards. If it's needed and you don't see any hazard control on the opponents side don't be hesitated to fodder Shuckle if you need to get a free switch in. If you do see hazard removal on the opponents team, you should save Shuckle if it's able to just so you'll be able to set up hazards again if it's needed to and only use Stealth Rock before Sticky Web when the opponent has a Pokemon that is 4x weak to Stealth Rocks like Scyther and Charizard. You should use Stealth Rock before Sticky Web is when the opponent has more then one Pokémon immune to Sticky Web. Otherwise use Sticky Web always first.

When you laid down your hazards Shuckles job is most of the time done but if you have still free turns to use Shuckle and you don't want to switch out for any reason you can use Knock Off to get rid of as much items as possible, or use Encore to get a free switch to a counter in the back. Good thing to note is Encore all the time when you predict a set up move from the opponent, but also Encore when you predict the opponent use either Rapid Spin or Defog this makes the opponent either switch out next turn and you able to set up hazards again or they stay in and you're able to bring in your wallbreaker and get a heavy hit of. Use Shuckle as a lead, set up the hazards and try to use either Encore or your last move of use to have as last slot to make Shuckle at least useful after you set up the hazards. If it's needed and you don't see any hazard control on the opponents side don't be hesitated to fodder Shuckle if you need to. If you do see hazard removal on the opponents team, you should save Shuckle if it's able to just so you'll be able to set up hazards again if it's needed to.

Team Options
========
Shuckle should be used with Pokémon that have high Attack or Special Attack and okay speed, these mons love to take advantage of Sticky Web. Good examples are: Meloetta, Machamp, Toxicraok, Houndoom, Hitmonlee, Absol, Vivillon and Vanilluxe. Another pokémon that is almost always necassary is Braviary. You need the ability Defiant, with the ability Defiant you're able to punish Defog users something Shuckle obiviously dislikes. This way you make the opponent hesistated to go for Defog. And as last Ghost-types are great with Shuckle since they are able to block Rapid Spin. Good example of a heavy Attacker with okay Speed is "Absol" normally a Pokémon has issues with the okay Speed and poor bulk it has, with the webs Shuckle brings becomes Absol okay Speed becomes way less of an issue. This makes Absol a good partner for Shuckle since you're able to abuse Absols amazing Attack stat.


[STRATEGY COMMENTS]
Other Options
=============
Shuckle can run Power Trick and Stone Edge as its last two moves, making Xatu think twice before carelessly switching into it, however this makes Shuckle very frail on the physical side, and in general is quite gimmicky.

Checks and Counters
===================

**Xatu**: Magic Bounce invalidates Shuckle's job and Shuckle has nothing to hit Xatu back with because of it's pitiful Attack. However, Shuckle can somewhat bypass this by trapping Xatu with Infestation and switching to a Pursuit user.

**Super Effective moves**: Pokémon with strong Super Effective moves that are able to 2HKO Shuckle prevent it from getting more than one hazard up, for example; Samurott, Barbaracle, and Rhydon.

**Magic Coat users**: With Magic Coat it bounces back the hazards which is Shuckle main priority on the team, luckily the only users in SM NU is Uxie but it's still good to mention.

**Set up users with Z-moves**: Set up mons like DD Scrafty or SS Barbaracle most of the time have a Z-move, you're able to lock them into their set up move but with the Z-move they are able to surpass that which means when you switch out they still able to hit your mon that is coming in.

**Hazard Removal**: Shuckle isn't able to threaten hazard removal at all which makes Shuckle almost always a free Defog or Rapid Spin.
Made a few small wording changes, paste this in and QC 3/3, good work
 
hey Jarii, giving this an armcheck oo

add remove comment
[OVERVIEW]
Shuckle is the only Pokemon in NU capable of setting up Sticky Web and Stealth Rock, making it a great asset to hyper offensive teams. Due to Shuckle's ability Sturdy, it is able to hold a Mental Herb and prevent Taunt users from blocking it's hazards. Unfortunately, Shuckle it avoid using repetition or "Shuckle" constantly is incredibly passive and can become a liability against bulkier teams which do not care about Sticky Web. Finally, Shuckle struggles immensely against Xatu as it will be prevented from doing its one primary job of setting up hazards.

[SET]
name: Sticky Rocks
move 1: Stealth Rock
move 2: Sticky Web
move 3: Encore
move 4: Knock Off | Infestation | Toxic
item: Mental Herb
ability: Sturdy
nature: Careful
evs: 252 HP / 4spaceDef / 252 s SpD /

[SET COMMENTS]
Moves
========
Stealth Rock is needed on every competitive team and with Shuckle's amazing base 230 Defence and Special Defence Def / SpD stats in base 230 allows Shuckle it to set up the Stealth Rocks or/and Sticky Web on most pPokémons in the tier. Sticky Web lowers the Speed when your opponents switches a pPokémon in on the field by one stage, this allows strong wallbreakers with a slow speed tier become a way more threatening forces to be reckoned with. Encore makes you not set up bait for set up sweepers like Barbaracle and any other set up sweepers SM NU has in the tier. Don't think you're going to do any damage with Shuckle, so it's at least nice to have a functional attacking move in the last slot, Knock Off works great as last move since it's removing the opponents enemies item. Knock Off also helps a little irrelevant information vs Xatu to burn his Colbur Berry, this makes Drapion and Sneasels job easier to Pursuit trap Xatu easier. You're able to Knock Off Golbats Eviolite when it wants to defog which is amazing because this makes Golbats bulk way less sustainable and this makes same wording in the same sentence enables Golbats job to Defog way a lot harder when your hazards are up. Toxic is also an option, Toxic cripplesing Rapid Spinners like Cryogonal, Hitmontop and Hitmonlee. This makes their job to get rid of hazards over time way a great deal harder. Toxic makes you not able to do anything to Steel- and Poison-types though. Infestation is an other option as last slot, Infestation is really handy for racking up damage to the against foes and it while also trapsing the target. What makes Infestation so handy is when you Encored a set up based pPokémon you can trap these and safely set up safely your hazards or switch in to one of your heavy hitters.

Set Details
========
Maximum HP and SpD Special Defensive EV's makes Shuckle's Special bulk highest you can have it, with a alongside a Careful nature is needed to maximizes Shuckle's special bulk and lets you take 2 Scalds from Omastar most of the time, which makes enabling you able to set up both your hazards. Mental Herb is needed to have a chance against users with Taunt, Trick and status moves, this allows to get Shuckle at least one of it's two hazard to be up. With the ability Sturdy you ensure Shuckle doesn't die in one hit which makes it able to set up one hazard if it's get OHKO'd.

Usage Tips
========
Use Shuckle as a lead, set up the hazards and try to use either Encore or your last move of use to have as last slot to make Shuckle at least useful after you set up the hazards. If it's needed and you don't see any hazard control on the opponents side, don't be hesitated to fodder Shuckle if you need to get a free switch in. If you do see hazard removal on the opponents team, you should save Shuckle if it's able to just so you'll be able to set up hazards again if it's needed to and only use Stealth Rock before Sticky Web when the opponent has a Pokemon that is 4x weak to Stealth Rocks like Scyther and Charizard. You should use Stealth Rock before Sticky Web is when the opponent has more then one Pokémon immune to Sticky Web. Otherwise use Sticky Web always first.

When you laidy down your hazards, Shuckle's job is most of the time done, but if you have still free turns to use Shuckle and you don't want to switch out for any reason you can use Knock Off to get rid of as much items as possible, or use Encore to get a free switch to a counter in the back. Good thing to note is Encore all the time when you predict a set up move from the opponent, but and also Encore when you predict the opponent use either Rapid Spin or Defog this makes forcing the opponent either switch out next turn and you'll able to set up hazards again or they stay in and you're able to bring in your wallbreaker and get a heavy hit of. Use Shuckle as a lead, set up the hazards and try to use either Encore or your last move of use to have as last slot to make Shuckle at least useful after you set up the hazards. If it's needed and you don't see any hazard control on the opponents side don't be hesitated to fodder Shuckle if you need to. If you do see hazard removal on the opponents team, you should save Shuckle if it's able to just so you'll be able to set up hazards again if it's needed to. This was stated in the paragraph above
Team Options
========
Shuckle should be used with Pokémon that have high Attack or Special Attack and okay speed, these mons love to take advantage of Sticky Web. Good examples are:; better indication of a list Meloetta, Machamp, Toxicraok, Houndoom, Hitmonlee, Absol, Vivillon and Vanilluxe. Another pPokémon that is almost always necassary necessary is Braviary. You need the ability Defiant, with the ability Defiant you're able to punish Defog users, something Shuckle obiviously dislikes heavily appreciates. the way you worded it made it sounds as if Shuckle dislikes braviary to punish defoggers. This way you make the opponent hesistated hesitant to go for Defog. And as last Ghost-types are great with Shuckle since they are able to block Rapid Spin. Good example of a heavy Attacker with okay Speed is "Absol", normally a Pokémon that has issues with the okay Speed and poor bulk it has, with the webs Shuckle brings becomes makes Absols okay Speed becomes way less of an issue. This makes Absol a good partner for Shuckle since you're able to abuse Absols amazing Attack stat.


[STRATEGY COMMENTS]
Other Options
=============
Shuckle can run Power Trick and or Stone Edge as its last two moves, making Xatu think twice before carelessly switching into it, however this makes Shuckle very frail on the physical side, and in general is quite gimmicky.

Checks and Counters
===================

**Xatu**: Magic Bounce invalidates Shuckle's job and Shuckle has nothing to hit Xatu back with because of it's pitiful Attack stat. However, Shuckle can somewhat bypass this by trapping Xatu with Infestation and switching to a Pursuit user.

**Super Effective moves**: Pokémon with strong Super Effective moves that are able to 2HKO Shuckle prevent it from getting more than one hazard up, for example; Samurott, Barbaracle, and Rhydon.

**Magic Coat users**: With Magic Coat it bounces back the hazards which is Shuckle main priority on the team, luckily the only users in SM NU the tier is Uxie but it's still good to mention.

**Set up users with Z-moves**: Set up mons like DD Dragon Dance don't use abbreviations like this in analysis', as newcomers may not understand what the term means Scrafty or SS Shell Smash Barbaracle most of the time have a Z-move, you're able to lock them into their set up move but with the Z-move they are able to surpass that which means when you switch out they still able to hit your mon that is coming in.

**Hazard Removal**: Shuckle isn't able to threaten hazard removal at all which makes Shuckle almost always a free Defog or Rapid Spin.

i really hoped this helped!
 
Last edited:

dhelmise

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[OVERVIEW]
(add blank line)
Shuckle is the only Pokemon in NU capable of setting up Sticky Web and Stealth Rock, making it a great asset to hyper offensive offense teams. Due to Shuckle's ability Sturdy, it is able to hold a Mental Herb and prevent Taunt users from blocking it's hazards it from setting up its entry hazards. Unfortunately, Shuckle it avoid using repetition or "Shuckle" constantly is incredibly passive and can become a liability against bulkier teams which do not that don't (improves flow) care about Sticky Web. Finally, Shuckle struggles immensely against Xatu, (AC) as Xatu prevents Shuckle from doing its job by bouncing back the entry hazards that it sets up will be prevented from doing its one primary job of setting up hazards. (i try not to make huge changes like this, but your sentence was very vague and choppy and generally didn't provide the reader enough information as to why Xatu prevented Shuckle from doing its job)

[SET]
name: Sticky Rocks Entry Hazard Setter
move 1: Stealth Rock
move 2: Sticky Web
move 3: Encore
move 4: Knock Off / Infestation / Toxic (use backslashes to separate moves)
item: Mental Herb
ability: Sturdy
nature: Careful
evs: 252 HP / 4spaceDef / 252 s SpD / (remove extra backslash)

[SET COMMENTS]
Moves
========
(add blank line)
Stealth Rock is needed on every competitive team, (AC) and with Shuckle's amazing base 230 Defense and Special Defense stats Def / SpD stats in base 230 (we use American English in analyses) allows allow Shuckle it to set up the Stealth Rocks or/ Rock and Sticky Web on most pPokemons in the tier. Sticky Web lowers the foe's Speed when your opponents switches a pPokémon in on the field by one stage upon switching in; (RC; ASC) this allows strong wallbreakers with a slow Speed (Capitalize stats) tier to become a way much more threatening forces to be reckoned with. Encore makes you Shuckle (you=the reader, and the reader is not setup bait) not set up bait for setup sweepers like Barbaracle and any other set up sweepers SM NU has in the tier (implied by "like"). Don't think you're going to do any damage with Shuckle, so it's at least nice to have a functional attacking move in the last slot, (RC) (fluff) Knock Off works great as a last move, (AC) since it's removing it removes the opponents enemies foe's item. Knock Off also helps a little irrelevant information vs against Xatu to burn his waste its Colbur Berry; (ASC; RC) this makes it easier for Drapion and Sneasels job easier to Pursuit trap Xatu easier. You're able to Shuckle can also use Knock Off to remove Golbat's (add apostrophe) Eviolite when it wants to use Defog, (AC) which is amazing because this makes Golbats bulk way less sustainable Golbat more frail and this makes same wording in the same sentence enables Golbat's (Add apostrophe) job to Defog of Defogging way a lot harder when your Shuckle's hazards are up. Toxic is also an option, Toxic cripplesing Rapid spinners like Cryogonal, Hitmontop, (AC) and Hitmonlee. This makes their job to get rid of hazards over time way a great deal harder. However, (AC) Toxic makes you not able to do anything to turns Shuckle into dead weight against Steel- and Poison-types though. Infestation is another option as last slot, Infestation is really handy for racking up damage to the against foes and it while also trapsing the target. Infestation also allows Shuckle to trap foes that are locked into a move with Encore, safely set up Sticky Web and Stealth Rock, or switch into a heavy-hitting foe What makes Infestation so handy is when you Encored a set up based pPokémon you can trap these and safely set up safely your hazards or switch in to one of your heavy hitters.

Set Details
========
(add blank line)
Maximum 252 HP and SpD Special Defense EVs alongside a Careful nature (remove apostrophe) makes maximize Shuckle's special bulk highest you can have it, with a alongside a Careful nature is needed allowing it to almost always maximizes Shuckle's special bulk and lets you take 2 two Scalds from Omastar most of the time, (AC) which makes thus enabling you it able to set up both your of its entry hazards. Mental Herb is needed to have a chance against users Pokemon with Taunt, Trick, (AC) and status moves; (RC; ASC) this allows Shuckle to get Shuckle at least one of it's two hazards to be up. With the ability Sturdy you ensures that Shuckle doesn't die in one hit get OHKOed, (AC) which makes it able further allows it to set up one hazard if it's get OHKO'd.

Usage Tips
========
(add blank line)
Use Shuckle as a lead, (RC) to set up both entry the hazards, (AC) and try to use either Encore or your Shuckle's move in the last slot of use to have as last to make Shuckle at least somewhat useful after you set it sets up the hazards. If it's needed and you don't see any hazard control on the opponent's (add apostrophe) side, don't be hesitated hesitate to use Shuckle as fodder Shuckle if you one of your Pokemon need to get a free switch in. If you do see hazard removal on the opponent's (add apostrophe) team, you should save Shuckle if until it's able to just so you'll be able to set up hazards again if it's needed to and possible and if necessary. (AP) Only use set up Stealth Rock before Sticky Web when the opponent has a Pokemon that is 4x weak to Stealth Rocks Rock, (AC) like Scyther and or Charizard, (AC) or if. (RP) You should use Stealth Rock before Sticky Web is when the opponent has more then one Pokemon that is immune to Sticky Web. Otherwise, (AC) make sure to set up use Sticky Web always first.

When you Shuckle lays laidy down your its entry hazards, Shuckle's its job is most of the time mostly done, but if you have there are still free turns to use Shuckle and you don't want to switch it out, (AC) Shuckle for any reason you can either use Knock Off to get rid of as much many of the opposing team's items as possible, (RC) or use Encore to get a free switch to a counter in the back. Good thing to note is Make sure to use Encore all the time when you predict that the foe will use a set up move from the opponent, but also Encore or when when you predict that the opponent foe will use either Rapid Spin or Defog, (AC) which forces this makes the opponent foe to either switch out next turn, (AC) allowing Shuckle and you able to set up hazards again; (ASC) however, if the foe stays or they stay in, (AC) and you're able to bring in your switch to a wallbreaker and get a heavy hit of off. Use Shuckle as a lead, set up the hazards and try to use either Encore or your last move of use to have as last slot to make Shuckle at least useful after you set up the hazards. If it's needed and you don't see any hazard control on the opponents side don't be hesitated to fodder Shuckle if you need to. If you do see hazard removal on the opponents team, you should save Shuckle if it's able to just so you'll be able to set up hazards again if it's needed to. This was stated in the paragraph above
(add blank line)

Team Options
========
(add blank line)
Shuckle should be used with Pokémon alongside Pokemon that have high Attack or Special Attack attacking stats and okay decent Speed stats such as Meloetta, Machamp, Toxicroak, Houndoom, Hitmonlee, Absol, Vivillon, and Vanilluxe, as these they love to take advantage of Sticky Web. Good examples are:; better indication of a list Meloetta, Machamp, Toxicraok, Houndoom, Hitmonlee, Absol, Vivillon and Vanilluxe. (RP) Another Pokemon that is almost always necassary necessary is Braviary, (AC) as its Defiant ability punishes. (RP) You need the ability Defiant, with the ability Defiant you're able to punish Defog users, which are types of Pokemon that something Shuckle obiviously dislikes. This way you make Braviary makes the opponent foe hesistated hesitant to go for use Defog. And as last Ghost-types are also great with Shuckle, (AC) since they are able to spinblock Rapid Spin. Good example of a heavy Attacker with okay Speed is Absol is especially a good teammate, as the support that Shuckle provides with Sticky Web mitigates Absol's poor Speed, allowing it to further take advantage of its titanic Attack stat normally a Pokémon that has issues with the okay Speed and poor bulk it has, with the webs Shuckle brings becomes makes Absols okay Speed becomes way less of an issue. This makes Absol a good partner for Shuckle since you're able to abuse Absols amazing Attack stat.
(remove blank line)

[STRATEGY COMMENTS]
Other Options
=============
(add blank line)
Shuckle can run Power Trick and Stone Edge as its last two moves in its last two moveslots, making Xatu think twice before carelessly switching into it; (ASC) however, however this makes Shuckle very frail on the physical side, (RC) and in general is quite gimmicky.

Checks and Counters
===================

**Xatu**: Magic Bounce invalidates Shuckle's job, (AC) and Shuckle has nothing to hit Xatu back with because of its pitiful Attack stat. However, Shuckle can somewhat bypass this by trapping Xatu with Infestation and switching into a Pursuit user.

**Super Effective Moves**: Pokemon such as Samurott, Barbaracle, and Rhydon with strong super effective moves that are able to 2HKO Shuckle to prevent it from getting more than one entry hazard up, (RC) for example; Samurott, Barbaracle, and Rhydon.

**Magic Coat Users**: With Magic Coat it bounces back the hazards which is that Shuckle sets up, disabling it from performing its main use main priority on the team. (comma -> period) Luckily, (AC) the only users user in SM NU the tier is Uxie, (AC) but it's still good to mention Uxie is still common enough for this to be an issue.

**Set up users with Z-moves Z-Move-Using Setup Sweepers**: Setup sweepers that use Z-Moves mons like DD Dragon Dance don't use abbreviations like this in analysis', as newcomers may not understand the term means Scrafty or and SS Shell Smash Barbaracle will have a Z-Move most of the time. (AP) This is important because even when they're locked into their setup move with Encore, the setup sweepers can still bypass Encore and use their Z-Move, which means that they can still hit your switch-in have a Z-move, you're able to lock them into their set up move but with the Z-move they are able to surpass that which means when you switch out they still able to hit your mon that is coming in.

**Entry Hazard Removal**: Shuckle isn't able to threaten hazard removal at all, (AC) which makes Shuckle almost always makes it a free Defog or Rapid Spin fodder.
GP 1/2
 
Last edited:
Ty voth of you! I changed most things some needed to be the same like Power Trick and Stone Edge since it's because you need to run both of them not one of them.
 

dhelmise

everything is embarrassing
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http://www.smogon.com/forums/threads/shuckle-qc-3-3-0-2-gp.3609178/#post-7467446

Now I'm done.

Honestly, this analysis was awful to read through. While the information in the analysis was presumably accurate, the grammar, spelling, and general English in it was at a staggering low to the point where I had to constantly take a break to finish checking this.

In the future, please read through your analyses thoroughly and refer to the Grammar standards to make it easier for everyone to get this analysis through GP.

GP 1/2
 
http://www.smogon.com/forums/threads/shuckle-qc-3-3-0-2-gp.3609178/#post-7467446

Now I'm done.

Honestly, this analysis was awful to read through. While the information in the analysis was presumably accurate, the grammar, spelling, and general English in it was at a staggering low to the point where I had to constantly take a break to finish checking this.

In the future, please read through your analyses thoroughly and refer to the Grammar standards to make it easier for everyone to get this analysis through GP.

GP 1/2
Sorry for the trouble I gave you, this is for me also one of my first ones. I will learn from it
 

Fireflame

Silksong when
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Remove Add Comments (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
[OVERVIEW]

Shuckle is the only Pokemon in NU capable of setting up Sticky Web and Stealth Rock, making it a great asset to hyper offense teams. Due to Shuckle's ability,(AC) Sturdy, it is able to hold a Mental Herb and prevent Taunt users from blocking it from setting up its entry hazards. Unfortunately, it is incredibly passive and can become a liability against bulkier teams that don't care about Sticky Web. Finally, Shuckle struggles immensely against Xatu, as Xatu prevents Shuckle from doing its job by bouncing back the entry hazards that it sets up.

[SET]
name: Entry Hazard Setter
move 1: Stealth Rock
move 2: Sticky Web
move 3: Encore
move 4: Knock Off / Infestation / Toxic
item: Mental Herb
ability: Sturdy
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

Stealth Rock is needed on every competitive team, and Shuckle's amazing base 230 Defense and Special Defense stats allow it to set up Stealth Rock and Sticky Web on most Pokemon in the tier. Sticky Web lowers the foe's Speed by one stage upon switching in; this allows strong wallbreakers with a slow Speed tier to become much more threatening. Encore makes prevents Shuckle not set up from being setup bait for setup sweepers like Barbaracle. Knock Off works great as a last move, since it removes the foe's item. Knock Off also helps against Xatu to waste its Colbur Berry; this makes it easier for Drapion and Sneasel to Pursuit trap Xatu. Shuckle can also use Knock Off to remove Golbat's Eviolite when it wants to use Defog, which makes Golbat more frail and makes Golbat's its job of Defogging a lot harder when Shuckle's hazards are up. Toxic is also an option, crippling spinners like Cryogonal, Hitmontop, and Hitmonlee. This makes their job to get rid of hazards over time a great deal harder. However, Toxic turns Shuckle into dead weight against Steel- and Poison-types. (explanations need to match order of moveslot slashes) Infestation is another option, racking up damage against foes while also trapping the target. Infestation also allows Shuckle to trap foes that are locked into a move with Encore,(RC) and then safely set up Sticky Web and Stealth Rock,(RC) or switch into a heavy-hitting foe. Toxic is also an option, crippling spinners like Cryogonal, Hitmontop, and Hitmonlee, making their job of getting rid of hazards over time a great deal harder. However, Toxic turns Shuckle into deadweight against Steel- and Poison-types.

Set Details
========

252 HP and Special Defense EVs alongside a Careful nature maximize Shuckle's special bulk, allowing it to almost always take two Scalds from Omastar, thus enabling it to set up both of its entry hazards against it. Mental Herb is needed to have a chance against Pokemon with Taunt, Trick, and status moves; this allows Shuckle to get at least one of its two hazards up. Sturdy ensures that Shuckle doesn't get OHKOed, which further allows it to set up one hazard.

Usage Tips
========

Use Shuckle as a lead to set up both entry hazards, and try to use either Encore or Shuckle's last move in the last slot to make Shuckle somewhat useful after it sets up the hazards. If it's needed and you don't see any hazard control on the opponent's side, don't hesitate to use Shuckle as fodder if one of your Pokemon needs to get a free switch. (this seems counterintuitive; if Shuckle is needed, why would you sack it?) If you do see hazard removal on the opponent's team, you should save Shuckle until it's able to set up hazards again if possible and if necessary. Only set up Stealth Rock before Sticky Web when the opponent has a Pokemon that is 4x weak to Stealth Rock, like Scyther or Charizard, or if the opponent has more then one Pokemon that is immune to Sticky Web. Otherwise, make sure to set up Sticky Web first.

When Shuckle lays down its entry hazards, its job is mostly done, but if there are still free turns to use Shuckle and you don't want to switch it out, Shuckle can either use Knock Off to get rid of as many of the opposing team's items as possible or Encore to get a free switch to a counter in the back. Make sure to use Encore when you predict that the foe will use a setup move or when when you predict that the foe will use either Rapid Spin or Defog, which forces the foe to either switch out next turn, allowing Shuckle to set up hazards again; however, if the foe stays in, switch to a wallbreaker and get a heavy hit off.

Team Options
========

Shuckle should be used alongside Pokemon that have high attacking stats and decent Speed stats such as Meloetta, Machamp, Toxicroak, Houndoom, Hitmonlee, Absol, Vivillon, and Vanilluxe, as they love to take advantage of Sticky Web. Another Pokemon that is almost always necessary is Braviary, as its Defiant ability punishes Defog users, which are types of Pokemon that Shuckle dislikes. Braviary makes the foe hesitant to use Defog. (this was just explained) Ghost-types are also great with Shuckle, since they are able to spinblock. Absol is especially a good teammate, as the support that Shuckle provides with Sticky Web mitigates Absol's poor Speed, allowing it to further take advantage of its titanic Attack stat.

[STRATEGY COMMENTS]
Other Options
=============

Shuckle can run Power Trick and Stone Edge in its last two moveslots, making Xatu think twice before carelessly switching into it; however, this makes Shuckle very frail on the physical side and in general is quite gimmicky.

Checks and Counters
===================

**Xatu**: Magic Bounce invalidates Shuckle's job, and Shuckle has nothing to hit Xatu back with because of its pitiful Attack stat. However, Shuckle can somewhat bypass this by trapping Xatu with Infestation and switching into a Pursuit user.

**Super Effective Moves**: Pokemon such as Samurott, Barbaracle, and Rhydon with strong super effective moves are able to 2HKO Shuckle,(AC) preventing to prevent it from getting more than one entry hazard up.

**Magic Coat Users**: Magic Coat bounces back the hazards that Shuckle sets up, disabling it from performing its main use on the team. Luckily, the only user in the tier is Uxie, but Uxie is still common enough for this to be an issue.

**Z-Move-Using Z-Move Setup Sweepers**: Setup sweepers that use Z-Moves like Dragon Dance Scrafty and Shell Smash Barbaracle will have a Z-Move most of the time. This is important because even when they're locked into their setup move with Encore, the setup sweepers they can still bypass Encore and use their Z-Move, which means that they can still hit your switch-in.

**Entry Hazard Removal**: Shuckle isn't able to threaten hazard removal at all, which almost always makes it Defog or and Rapid Spin fodder.
GP 2/2


Make sure to implement this check carefully. There seemed to have been an issue implementing the first one.
 

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