Project Ultra SM Break This Team - WK 48 SKEs tail glow manaphy Rain (Voting)

Indigo Plateau

is a Community Leaderis a Top Tiering Contributoris a Community Contributor Alumnusis a Contributor Alumnusis a Past SCL Champion
UU Leader
Reserving Koko + Magearna
Apologies in advance for huge sprites but being abroad on my phone doesn't help (if a mod could paste the appropriate ones that'd be swell).

Tapu Koko @ Magnet
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- U-turn
- Hidden Power Ice
- Taunt

Magearna @ Fightinium Z
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shift Gear
- Thunderbolt
- Ice Beam
- Focus Blast


On paper, this team gets absolutely shredded by SG Magearna.
The team has no safe switch-ins vs Magearna and already struggles predicting whether it is the Shift Gear set or OTR set, as both are a pain in the ass and can snowball easily. Realistically, it isn't extremely difficult for Magearna to set up, as it can abuse Mantine (which can't touch Magearna), Serperior (whose HP Fire is weak & wants to seed on switches), and Lele (scarf). The only two mons capable of taking hits after a Shift Gear are Lele and Mawile - the ladder who takes a minimum of 75% from unboosted Fightinium-Z, and the former doesn't appreciate being choice locked. At +1 (especially if it keeps Fightinium-Z for Maw), Magearna proceeds to sweep the team due to BoltBeam coverage, and Lele+Mawile struggle to consistently rkill.

Even if Magearna can't do everything by itself, Koko is also a nuisance for the team. Thunderbolt has no switch-ins besides Landorus-T and Serperior, and Koko has HP Ice + U-turn for these. Lele also doesn't appreciate psychic terrain being gone.

After looking at these mons individually, they also complement each other well offensively. Electric terrain boosts Magearna's Thunderbolt, making it easier to break Mawile + Lele. Koko's U-turn makes getting in Magearna safely easier. In a pinch, Koko can be sacked vs Lele to switch terrains if Magearna wants to take psychic stab better. This core is actually seen quite frequently on popular offensive builds (Greninja + Magearna + Koko).

252 SpA Magearna All-Out Pummeling (190 BP) vs. 192 HP / 0 SpD Mawile-Mega: 216-255 (74.7 - 88.2%) -- guaranteed 2HKO

+1 252 SpA Magearna All-Out Pummeling (190 BP) vs. 192 HP / 0 SpD Mawile-Mega: 323-381 (111.7 - 131.8%) -- guaranteed OHKO

+1 252 SpA Magearna Thunderbolt vs. 0 HP / 4 SpD Tapu Lele: 130-154 (46.2 - 54.8%) -- 62.9% chance to 2HKO


252 SpA Magnet Tapu Koko Thunderbolt vs. 0 HP / 4 SpD Tapu Lele in Electric Terrain: 190-225 (67.6 - 80%) -- guaranteed 2HKO

252 SpA Magnet Tapu Koko Thunderbolt vs. 192 HP / 0 SpD Mawile in Electric Terrain: 345-406 (119.3 - 140.4%) -- guaranteed OHKO

252 SpA Tapu Koko Hidden Power Ice vs. 252 HP / 24 SpD Landorus-Therian: 248-296 (64.9 - 77.4%) -- guaranteed 2HKO

252 SpA Magnet Tapu Koko Thunderbolt vs. 248 HP / 0 SpD Heatran in Electric Terrain: 204-240 (52.9 - 62.3%) -- 99.6% chance to 2HKO after Leftovers recovery
 
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Reserving Shift Gear Magearna + Zapdos (will have it done soon)
I apoligize if there are any typos in this, I'm on mobile since my computer decided to just stop working. But anyways, here it is!

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Magearna @ Fightinium Z
Ability: Soul-Heart
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Focus Blast
- Shift Gear
- Ice Beam
- Thunderbolt

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Zapdos @ Leftovers
Ability: Static
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Discharge
- Roost
- Heat Wave
- Hidden Power [Ice]

As stated before, SG Mage just rips through this team. Heatran gets blown away by a neutral Z-Move. Mantine dies to Tbolt. Serperior and Lando fear Ice Beam. Mawile only needs a bit of chip to die to a +1 Focus Blast or neutral Z Move. The only mon that can safely take a hit at +1 is Tapu Lele, which cannot kill in return. Magearna also sees plenty of set up opportunity vs. Mantine, Serperior, and Lele. Once it sets up a Shift Gear, its very hard for this team to stop. Zapdos is very annoying for this team to switch into. The only things that can take hits vs. Zapdos are Heatran and Lele, both of which do not like being paralyzed by Discharge. The rest of the team is hit super effectively by its coverage options. Overall, these two can take on this team pretty effectively.
 
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Cores 2 and 3.
Also, i'm updating in a couple of hours so yeah last votes please.

EDIT: Since there's none, I announce Magearna 's core of Kyu-B + Magearna to win this round. Hopefully we can have more participation this week.

This week we're having -Snow 's Mega Abomasnow BO Team.

winter rhapsody (Abomasnow-Mega) @ Abomasite
Ability: Snow Warning
Shiny: Yes
EVs: 104 HP / 4 Atk / 252 SpA / 148 Spe
Mild Nature
- Giga Drain
- Hidden Power [Fire]
- Blizzard
- Ice Shard

paradise lost (Magearna) @ Assault Vest
Ability: Soul-Heart
EVs: 192 HP / 252 SpA / 64 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Fleur Cannon
- Flash Cannon
- Hidden Power [Fire]

v for valhalla (Victini) @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- V-create
- U-turn
- Bolt Strike
- Trick

life's lullaby (Tapu Fini) @ Leftovers
Ability: Misty Surge
EVs: 224 HP / 32 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Nature's Madness
- Taunt
- Moonblast

dark silver world (Kyurem) @ Leftovers
Ability: Pressure
EVs: 56 HP / 200 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Substitute
- Ice Beam
- Earth Power
- Roost

the emperor (Landorus-Therian) @ Rockium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Swords Dance


This is one of the teams -Snow used in world cup (against Sfarialas) and he think it's one of his favorite teams right now. It's offensive but defensive at the same time, allowing him to have safe switchins on most of the mons that OU offers but at the same time breaking easily balanced and bulky offense common cores.
 
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Mamoswine + Heatran.



Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 252 Spe / 4 SpD
Jolly Nature
- Earthquake
- Icicle Crash / Icicle Spear
- Ice Shard
- Superpower

Heatran @ Grassium Z
Ability: Flash Fire
EVs: 252 SpA / 252 Spe / 4 SpD
Timid Nature
- Magma Storm
- Earth Power
- Solar Beam
- Taunt / Stealth Rock

Superpower Mamo can 6-0 this team with good prediction and a little luck, while Z-Beam Heatran can freely switch into any attempts to revenge it and destroys the only two 'Mons that could even try to be problems. The shared Fighting and Water weaknesses would usually be an issue for this pair, but this team doesn't carry any.

Everything but Fini is OHKO'd by Mamo (after SR in Kyurem's case), even accounting for Intimidate if Lando tries predicting an Earthquake.

252 Atk Victini V-create vs. 0 HP / 0 Def Thick Fat Mamoswine: 294-348 (81.4 - 96.3%) -- guaranteed 2HKO
252 Atk Landorus-Therian Earthquake vs. 0 HP / 0 Def Mamoswine: 213-252 (59 - 69.8%) -- guaranteed 2HKO
200+ SpA Kyurem Earth Power vs. 0 HP / 4 SpD Mamoswine: 156-184 (43.2 - 50.9%) -- 3.9% chance to 2HKO

0 SpA Tapu Fini Moonblast vs. 0 HP / 4 SpD Mamoswine: 147-174 (40.7 - 48.1%) -- guaranteed 3HKO
252 Atk Life Orb Mamoswine Earthquake vs. 224 HP / 32 Def Tapu Fini: 185-218 (54.8 - 64.6%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Heatran Bloom Doom (190 BP) vs. 224 HP / 0 SpD Tapu Fini: 330-390 (97.9 - 115.7%) -- guaranteed OHKO after Stealth Rock

252 Atk Victini Bolt Strike vs. 0 HP / 0 Def Heatran: 113-133 (34.9 - 41.1%) -- guaranteed 3HKO
252 SpA Heatran Earth Power vs. 0 HP / 4 SpD Victini: 196-232 (57.4 - 68%) -- guaranteed 2HKO
 
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Charizard-Mega-Y @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Roost
- Solar Beam
- Flamethrower

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 Hp / 252 Def / 8 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Stealth Rock
- U-turn

Mega Charizard Y absolutely rips this team apart. Ohkoing 3 mons with or without rocks, Ohkoing one after rocks and 2hkoing Victini and Tapu Fini after rocks as well. Landorus serves as a great switch into Victini since Charizard fears the Bolt Strike from it. Landorus gets an opportunity to set up rocks on the opposing Lando as well as the Victini should it not go for U-turn. Fini can come in on a sack and defog the rocks away but it can only do it once as Solar Beam is a clean 2hko. The last slot can honestly be any move. I chose to slash flamethrower in there for PP reasons but you can always run the standard HP Ice or Focus Blast which wont really be needed. Landorus is an absolutely safe switch into Victini and even if it tries to trick its scarf, that just means it will riisk the tie with Char Y and even then Lando is a safe switch.

Im not sure how to make the calcs in a pop up thing so Ill just post them down here.

252 SpA Charizard-Mega-Y Flamethrower vs. 104 HP / 0 SpD Abomasnow-Mega: 660-780 (190.2 - 224.7%) -- guaranteed OHKO

252 SpA Charizard-Mega-Y Fire Blast vs. 248 HP / 8 SpD Assault Vest Magearna in Sun: 368-434 (101.3 - 119.5%) -- guaranteed OHKO

252 SpA Charizard-Mega-Y Fire Blast vs. 0 HP / 4 SpD Victini in Sun: 156-184 (45.7 - 53.9%) -- guaranteed 2HKO after Stealth Rock

252 SpA Charizard-Mega-Y Solar Beam vs. 224 HP / 0 SpD Tapu Fini: 244-288 (72.4 - 85.4%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252 SpA Charizard-Mega-Y Fire Blast vs. 56 HP / 0 SpD Kyurem in Sun: 343-405 (84.6 - 100%) -- guaranteed OHKO after Stealth Rock

252 SpA Charizard-Mega-Y Flamethrower vs. 56 HP / 0 SpD Kyurem in Sun: 280-330 (69.1 - 81.4%) -- 50% chance to OHKO after Stealth Rock (if you want to be conservative with fire blast pp)

252 SpA Charizard-Mega-Y Fire Blast vs. 0 HP / 0 SpD Landorus-Therian in Sun: 378-445 (118.4 - 139.4%) -- guaranteed OHKO

252 SpA Charizard-Mega-Y Flamethrower vs. 0 HP / 0 SpD Landorus-Therian in Sun: 309-364 (96.8 - 114.1%) -- guaranteed OHKO after Stealth Rock (again for pp reasons)
 
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Sets
Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Earthquake
- Dragon Dance
- Roost

Magearna (I hate boltbeam) @ Fairium Z
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Fleur Cannon
- Flash Cannon
- Focus Blast
- Trick Room


Explanation: Zard X Absolutly monsters this team at +1 with no safe swtich ins Aside from Tapu Fini who gets worn down very quickly While finding easy set up oppurtunities on Bolt Beam Magerna, Victini, Kyurem and Abomnasnow. Trick Room Magerna is mostly for cleaning but can beat Out Tapu Fini and Nuke anything short of another magerna Fairyium Z as long as rocks are up making life easier for Zard X. Why trick room. Because shift gear is not bulky enough ROFL

Replay: http://replay.pokemonshowdown.com/gen7ou-603794380 Not the best replay but even here Zard X takes 2 checks with it and after a little Where down Magerna Comes in to clean up the game
 
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Reserving Buginium Z Volc + Band TTar

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Volcarona @ Buginium Z
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Bug Buzz
- Fire Blast
- Giga Drain

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Pursuit
- Crunch
- Stone Edge
- Earthquake

Bug Z Volc is able to just shred this team. It gets set up opportunity vs. Magearna, Abomasnow, Kyurem, and at least one boost vs. Fini. Once it is set up, the only way to stop it is a potential speed tie with Scarf Victini. If Volc wins the speed tie or gets 2 boosts, the game basically just ends. Z-Bug Buzz kills Victini after rocks unboosted if it ever decides to hard swap in. Bug Buzz also has the perk of hitting Kyurem behind sub. Giga Drain smacks fini too. Ttar is there to Pursuit trap Victini to get rid of the threat of a potential speed tie. This team also has a hard time switching into Band Tar to begin with. Tar also changes the weather from hail to sand, so I guess thats something. This core can just beat this team pretty easily.
 
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Zygarde @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Thousand Arrows
- Outrage
- Iron Tail
- Extreme Speed

Greninja @ Choice Scarf
Ability: Protean
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Rock Slide
- Gunk Shot
- U-turn
- Ice Beam


As you can see every thing on the team gets 2HKO'ed by Scarf Greninja's Attacks barring Landorus who gets OHKO'ed by Ice Beam with no Special Attack Investment.

252 Atk Protean Greninja Gunk Shot vs. 104 HP / 0 Def Abomasnow-Mega: 306-360 (88.1 - 103.7%) -- 25% chance to OHKO
252 Atk Protean Greninja Rock Slide vs. 0 HP / 4 Def Victini: 198-234 (58 - 68.6%) -- guaranteed 2HKO
252 Atk Protean Greninja Gunk Shot vs. 224 HP / 32 Def Tapu Fini: 272-324 (80.7 - 96.1%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Protean Greninja Rock Slide vs. 56 HP / 0 Def Kyurem: 218-258 (53.8 - 63.7%) -- guaranteed 2HKO after Leftovers recovery
0 SpA Protean Greninja Ice Beam vs. 0 HP / 0 SpD Landorus-Therian: 480-568 (150.4 - 178%) -- guaranteed OHKO



Zygarde needs to run Iron Tail to be successfull/effective vs this team. All of Zygarde's Attacks OHKO or 2HKO everything after Rocks on this team.

252+ Atk Choice Band Zygarde Iron Tail vs. 104 HP / 0 Def Abomasnow-Mega: 288-340 (82.9 - 97.9%) -- guaranteed 2HKO
252+ Atk Choice Band Zygarde Thousand Arrows vs. 192 HP / 0 Def Magearna: 356-422 (102 - 120.9%) -- guaranteed OHKO
252+ Atk Choice Band Zygarde Thousand Arrows vs. 0 HP / 4 Def Victini: 402-474 (117.8 - 139%) -- guaranteed OHKO
252+ Atk Choice Band Zygarde Thousand Arrows vs. 224 HP / 32 Def Tapu Fini: 174-205 (51.6 - 60.8%) -- 93.4% chance to 2HKO after Leftovers recovery
252+ Atk Choice Band Zygarde Thousand Arrows vs. 56 HP / 0 Def Kyurem: 220-261 (54.3 - 64.4%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Choice Band Zygarde Iron Tail vs. 56 HP / 0 Def Kyurem: 328-386 (80.9 - 95.3%) -- guaranteed 2HKO after Leftovers recovery
-1 252+ Atk Choice Band Zygarde Thousand Arrows vs. 0 HP / 4 Def Landorus-Therian: 145-172 (45.4 - 53.9%) -- guaranteed 2HKO after Stealth Rock
 
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Ktütverde

of course
is a Top Tiering Contributor Alumnusis a Former Smogon Metagame Tournament Circuit Champion
Pinsir-Mega+Mimikyu

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Pinsir-Mega @ Pinsirite
Ability: Aerilate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Quick Attack
- Return

Mimikyu-Busted @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Shadow Claw
- Shadow Sneak
- Swords Dance
- Play Rough


Pinsir on it's own basically gets a kill every time it comes in. It forces either landorus or magearna to come on a Return :
-1 252 Atk Aerilate Pinsir-Mega Return vs. 0 HP / 4 Def Landorus-Therian: 165-195 (51.7 - 61.1%) -- guaranteed 2HKO

So once they both take a hit (plus hail helps wearing them down) mimikyu just sweeps the team:
+2 252 Atk Life Orb Mimikyu Shadow Claw vs. 248 HP / 0 Def Magearna: 207-243 (57 - 66.9%) -- guaranteed 2HKO
+2 252 Atk Life Orb Mimikyu Play Rough vs. 248 HP / 32 Def Tapu Fini: 255-302 (74.3 - 88%) -- guaranteed 2HKO after Leftovers recovery
+2 252 Atk Life Orb Mimikyu Play Rough vs. 104 HP / 0 Def Abomasnow-Mega: 286-337 (82.4 - 97.1%) -- guaranteed OHKO after Stealth Rock

The only hope to stop this standard HO core from sweeping is to 1) keep sticky out so victini beats pinsir 2) manage to ice shard mimkyu + hit with moonblast+ wait life orb kills it. If mimikyu is Z it's just impossible for this hail team to stop njnp's combo.
 

Ktütverde

of course
is a Top Tiering Contributor Alumnusis a Former Smogon Metagame Tournament Circuit Champion
I've read the rules but... Are we (those who post the cores) supposed to vote? Is it forbidden? If we have to, can we vote for the core we like the most or ours?
Sorry if it is not the place to ask this :/
 

Breezy

formerly Quaze
is a Top Tiering Contributoris a Tutor Alumnusis a Past SPL Champion
I've read the rules but... Are we (those who post the cores) supposed to vote? Is it forbidden? If we have to, can we vote for the core we like the most or ours?
Sorry if it is not the place to ask this :/
iirc u cannot vote ur own core.
 

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