Project Ultra SM Break This Team - WK 48 SKEs tail glow manaphy Rain (Voting)

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Tapu Bulu @ Grassium Z
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Substitute
- Horn Leech
- Superpower


This Tapu Bulu set can give a lot of trouble against stall, being able to set-up a Substitute/SD on some forced switches or pokemons that can't do much back against it, like M-Sableye and Chansey.

Toxapex can't really wall it because if it switches in on a SD, it dies to a Bloom Doom, and even if Bloom Doom was already used, it is still forced to haze and switch/die on the next turn.

Clefable can tank a boosted Horn Leech because of Unaware, and try to stall terrain with Wish + Protect but it dies to a Bloom Doom at +0.

Skarmory in theory wall Tapu Bulu, but with the lack of Whirlwind on Skarmory, it can actually set-up a Sub and SD until +6 and kill it. Although Skarmory carries Counter, it will only break the Bulu's substitute after the first Superpower, and can kill it with a second Superpower.

Tapu Bulu has a big advantage over others stallbreakers because it Dugtrio can't do much to it and isn't Pursuit weak like Marowak-A

The only problem that keeps it from 6-0 this team right of the bat, is that Terrain only lasts 5 turns, so play Tapu Bulu carefully.

Tornadus-Therian (M) @ Life Orb
Ability: Regenerator
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Taunt
- U-turn
- Knock Off


LO Taunt Tornadus-T can be a huge pain for this team because of it's combination of a strong STAB in Hurricane, Taunt to shut down their recovery options, Knock Off to make Chansey think twice about if it wants to lose its Eviolite and U-Turn to bring Tapu Bulu in safely. it can beat most of the pokemons on that team 1v1.
How do these two Pokemon work together as a core?
 

Askov

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Tornadus-T can Knock Off Chansey's Eviolite and her teammates Leftovers, which help Bulu's job at breaking them easier, it can bring Bulu on the field via U-Turn on a switch from the opp part and Taunt can avoid them trying to stall terrain's turn by recovering until terrain is out and also avoid other annoying stuff from them like Toxic on Chansey or Toxic Spikes from Toxapex.

Bulu can set-up on Sableye if it gets a free switch on it, which is probably the pokemon that Tornadus may have the most trouble dealing with on this team, and if the stall user let the Sableye die, Tornadus-T can put even more work against that team.

idk if I explained it well, but I hope I helped u with your question Scarf Nihilego
 
Reserving Rocks Mega Mawile + Sub-DD Zygarde


Zygarde @ Groundium Z
Ability: Aura Break
EVs: 188 HP / 216 Atk / 104 Spe
Adamant Nature
- Thousand Arrows
- Extreme Speed
- Dragon Dance
- Substitute

Mawile-Mega @ Mawilite
Ability: Hyper Cutter
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock
- Play Rough
- Thunder Punch
- Sucker Punch


This is one of my personal favorite stallbreaking cores. Sub DD Zygarde has a great matchup vs. this stall because it is able to set up freely with Sub + DD on all of the members bar Clefable. Toxapex, Sableye, and Chansey are unable to break its sub because of its HP investment. Zygarde can't break past Clefable without rocks damage, so this is where Mawile comes in. Mawile can get up rocks vs. Stall easily, which allows Zygarde to kill clef with the combination of Thousand Arrows into Tectonic Rage on the switch. Mawile has a great stall match up on its own too, as it usually kills something when it comes in. It can take on Clef for Zygarde too if it has to. Mawile getting up rocks also makes Duggy's sash break, allowing Mawile to kill it with Sucker. Overall, its a very solid core that can easily break stall if played well. The Zygarde set was made by robopoke I believe (at least thats who brought it to my attention in his post in the Creative Sets Thread), so shoutout to him for doing that.

216+ Atk Zygarde Thousand Arrows vs. 248 HP / 196+ Def Clefable: 121-144 (30.7 - 36.6%) -- guaranteed 4HKO after Leftovers recovery

216+ Atk Zygarde Tectonic Rage (180 BP) vs. 248 HP / 196+ Def Clefable: 243-286 (61.8 - 72.7%) -- guaranteed 2HKO after Leftovers recovery (normal arrows into this kills after rocks or a tiny bit of chip.)

0 SpA Toxapex Scald vs. 188 HP / 0 SpD Zygarde: 55-66 (13.6 - 16.3%) -- possible 7HKO (not even close to breaking sub)

Chansey Seismic Toss vs. 188 HP Zygarde: 100-100 (24.7 - 24.7%) -- guaranteed 5HKO (cannot break sub)

0 Atk Sableye-Mega Knock Off vs. 188 HP / 0 Def Zygarde: 52-63 (12.8 - 15.5%) -- possible 7HKO

252+ Atk Huge Power Mawile-Mega Sucker Punch vs. 0 HP / 4 Def Dugtrio: 248-292 (123.3 - 145.2%) -- guaranteed OHKO (kills after rocks)

252+ Atk Huge Power Mawile-Mega Play Rough vs. 248 HP / 196+ Def Clefable: 258-304 (65.6 - 77.3%) -- guaranteed 2HKO after Leftovers recovery
 
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Sub SD Smack Down Earth Plate Landorus-T + Tapu Koko (click sprites for sets):



Don't think this needs much of an explanation. Offensive Landorus-T with Smack Down is basically a full on surefire way to heavily break into this stall variant—the addition of Sub and SD pretty much guarantee stall loses unless the Landorus user heavily misplays. Adamant Earth Plate EQ 2HKOs Unaware Bold Clef and Smack Down allows Landorus to bypass Skarm leaving stall with virtually no effective counterplay. Koko is just there to give Landorus-T opportunities vs. Chansey and annoys Sableye.

replay: I lead Koko to bait the protect from Sableye, then hard into Lando on the free turn. I sub on the Will-O-Wisp from Sableye then set up and pretty much autowin. The fact that I only needed two Pokemon to win should be evidence of how easily this Landorus-T set breaks this stall variant (I brought Heracross for some reason but never sent it out).

Thanks esteemed OU Moderator and PS! Global Moderator Subject 18 for testing with me.
 
Core 3 and Core 6

Core 3 because from previous experience, I know that Stall has issues against Baton Pass since it cannot kill things fast enough.
Core 6 because Smack Down Landorus really puts immense pressure on Stall.
 
Core 6 and Core 1

Core 6 because Sub SD Smack Down Lando beats this stall single-handedly and Core 1 because Lando + Maw is super scary for stall. All of these submitted were fantastic honestly.
 
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Thanks to everyone who has contributed this week. Its great to be back doing this thread and I appreciate all your contributions. I'm pleased to announce that dk is the winner of week 2 with his Landorous + Tapu Koko core. Quite a unique core but one that has proven viable

Now its time to begin week 3 with a team that in recent times has been giving players everywhere headaches and slowing us done before we really begin. njnp Sticky web hyper offense is one of the teams that has given rise to the gimmick meta and unless you like Getting swept by pinser you must be prepred to fight it



Sets
Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Magic Coat
- Spore
- Stealth Rock

Pinsir-Mega @ Pinsirite
Ability: Aerilate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Quick Attack
- Return

Bisharp @ Dread Plate
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance

Celesteela @ Flyinium Z
Ability: Beast Boost
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Air Slash
- Autotomize
- Fire Blast
- Giga Drain

Mimikyu-Busted @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Shadow Claw
- Shadow Sneak
- Swords Dance
- Play Rough

Zygarde @ Sitrus Berry
Ability: Aura Break
EVs: 240 HP / 176 Atk / 24 Def / 68 Spe
Adamant Nature
- Coil
- Thousand Arrows
- Dragon Dance
- Extreme Speed


Explanation:
A nice modern sticky web with members designed to exploit the hazard to its fullest and if you've played the ladder at all recently you will have faced this team. The idea is to use smeargle to get webs and Rocks up before weakening your foe and attempting to sweep with the remaining members. Pinser is the go to thanks to spamable stabs and Priority while the fly spam is completed by Z move Celeesta who can quickly domino. The Pair wear down each others checks before going on a rampage. Bisharp is there deal with bulky fairies and psychics, act as a deterant to defog and opposing webs. The Team is rounded out by Zygarde and NJNPs favourite pokemon Mimikyu, Mimikyu can act as a one off check to pretty much any opposing sweeper while Zygarde enjoys Webs to set up Coil or Dragon dance easier.

Pretty much Get webs up and then attempt to sweep. Simple as it comes. Now while trick room and Paralysis seem like decent answers atleast of paper, the Priority this team has access acts as buffer to these So I'd like to see what people come up with.


Anyway I wish you all the best of luck, Please follow the rules of the thread and if you have any questions please message me or my co-host. You may all now post
 
Serperior + Zapdos.



Serperior @ Normalium Z
Ability: Contrary
EVs: 252 SpA / 252 Spe / 4 SpD
Timid Nature
- Leaf Storm
- Hidden Power Fire
- Hyper Beam
- Dragon Pulse / Synthesis

Zapdos @ Rocky Helmet / Leftovers
Ability: Static / Pressure
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
- Discharge
- Heat Wave
- HP Ice / Defog
- Roost

Serperior is an obvious nightmare for any Sticky Web team to face, while Zapdos provides a solid defensive backbone against the two Flying-types (in practice, you'd round this core out with a SpDef Ice resist, but this team has no Ice moves anyway) and paralysis support. Zapdos is also a reliable Defogger against Bisharp thanks to Heat Wave.

Note that Serp OHKOs Pinsir with Breakneck Blitz at +2 and can survive a Quick Attack, so switching out when Pinsir switches in isn't always necessary.

252 Atk Aerilate Pinsir-Mega Quick Attack vs. 0 HP / 0 Def Serperior: 186-222 (63.9 - 76.2%) -- guaranteed 2HKO
+2 252 SpA Serperior Breakneck Blitz (200 BP) vs. 0 HP / 0 SpD Pinsir-Mega: 330-389 (121.7 - 143.5%) -- guaranteed OHKO

+2 252 SpA Serperior Hidden Power Fire vs. 0 HP / 0 SpD Bisharp: 244-288 (90 - 106.2%) -- 37.5% chance to OHKO
+2 252 SpA Serperior Hidden Power Fire vs. 0 HP / 0 SpD Celesteela: 180-214 (53.7 - 63.8%) -- guaranteed 2HKO
+2 252 SpA Serperior Leaf Storm vs. 240 HP / 0 SpD Zygarde: 307-363 (73.6 - 87%) -- guaranteed 2HKO
+2 252 SpA Serperior Leaf Storm vs. 0 HP / 0 SpD Mimikyu: 282-333 (112.3 - 132.6%) -- guaranteed OHKO after Disguise
 
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Corazan

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Greninja & Zapdos





Greninja @ Life Orb
Ability: Protean
EVs: 252 SpA / 252 Spe
Hasty Nature
- Taunt
- Gunk Shot
- Low Kick
- Ice Beam

Zapdos @ Leftovers
Ability: Static
EVs: 248 HP / 148 Def / 112 Spe
Bold Nature
IVs: 0 Atk
- Discharge
- Heat Wave
- Hidden Power [Ice]
- Roost

Greninja can taunt smeargle and beat the majority of the entire team with this amazing coverage, Defensive Zapdos w 3 moves is rly solid against the team, 112 spe for outspeed bisharp (and the others 70 bspeed).
 
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Leo

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MPL Champion
SD LO Dual Chop Garchomp + Rotom-W

Rotom-Wash @ Iapapa Berry
Ability: Levitate
EVs: 248 HP / 132 Def / 128 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split

Garchomp @ Life Orb
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Dual Chop
- Fire Fang

Webs relies heavily on Smeargle setting up webs in order to work effectively, something that can be exploited with certain lures like Dual Chop Chomp. With the LO boost it always kos Smeargle through the Sash. Its solid Speed tier also lets it pose a threat to the rest of the team, although it can't beat the rest of the members on its own without slowly getting chipped at by priority like Sucker Punch and Extreme Speed as well as Pinsir denting it with Return, Celesteela with its zmove and Mimikyu taking a hit with its disguise and koing back with Play Rough. Rotom-W pivots into Pinsir, 1v1s Bisharp with a fast wisp, puts Steela in range of Fire Fang with Volt Switch and either burn Mimikyu or breaks its disguise. It also helps Garchomp get into the battle with Volt Switch. Iapapa is a cool tech on Rotom because it gives it a ton of hp back after pivoting into a couple of mons
 
Reserving Double Kick Lead Terrakion + Ash Greninja

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Terrakion @ Focus Sash
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Double Kick
- Stealth Rock
- Stone Edge
- Taunt

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Greninja-Ash (M) @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Ice Beam


Double Kick Lead Terrakion is able to lead off vs. Smeargle, then outspeed and kill it through sash with Double Kick, preventing webs from getting up. If Mimikyu comes out after smeargle drops, you can take a hit with sash and either taunt it to prevent it from setting up, stone edge to break disguise, or get your own rocks up. With webs out of the equation, Specs Ash gren is free to click specs attacks and break through webs fairly easily. It needs specs for this team so that it can guarentee kill celesteela after rocks with hydro pump. Ice Beam is so that you can OHKO Zygarde if need be. Hydro pump is able to OHKO pretty much everything else. Greninja can also out-prioritize everything bar Zygarde with Water Shuriken. Shuriken can easily pick off some of the mons with even the slightest chip.

252 SpA Choice Specs Greninja-Ash Hydro Pump vs. 0 HP / 0 SpD Celesteela: 301-355 (89.8 - 105.9%) -- guaranteed OHKO after Stealth Rock

252 SpA Choice Specs Greninja-Ash Hydro Pump vs. 0 HP / 4 SpD Bisharp: 405-477 (149.4 - 176%) -- guaranteed OHKO

252 SpA Choice Specs Greninja-Ash Hydro Pump vs. 0 HP / 4 SpD Pinsir-Mega: 331-390 (122.1 - 143.9%) -- guaranteed OHKO

252 SpA Choice Specs Greninja-Ash Hydro Pump vs. 0 HP / 4 SpD Mimikyu: 291-343 (115.9 - 136.6%) -- guaranteed OHKO (if terrak breaks disguise, it drops)

252 SpA Choice Specs Greninja-Ash Hydro Pump vs. 240 HP / 0 SpD Zygarde: 318-375 (76.2 - 89.9%) -- guaranteed 2HKO after Stealth Rock (pump still does a ton)

252 SpA Choice Specs Greninja-Ash Ice Beam vs. 240 HP / 0 SpD Zygarde: 696-820 (166.9 - 196.6%) -- guaranteed OHKO

252 SpA Choice Specs Greninja-Ash Water Shuriken (20 BP) (3 hits) vs. 240 HP / 0 SpD Zygarde: 174-210 (41.7 - 50.3%) -- approx. 29.7% chance to 2HKO after Stealth Rock

252 SpA Choice Specs Greninja-Ash Water Shuriken (20 BP) (3 hits) vs. 0 HP / 4 SpD Pinsir-Mega: 180-216 (66.4 - 79.7%) -- guaranteed OHKO after Stealth Rock

252 SpA Choice Specs Greninja-Ash Water Shuriken (20 BP) (3 hits) vs. 84 HP / 0 SpD Celesteela: 165-198 (46.3 - 55.6%) -- guaranteed 2HKO after Stealth Rock

252 Atk Terrakion Double Kick (2 hits) vs. 252 HP / 0 Def Smeargle: 436-516 (138.8 - 164.3%) -- guaranteed OHKO (lol)
 
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LO Mamoswine and SD Mega-Pinsir

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Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 240 Atk / 16 SpA / 252 Spe
Naive Nature
- Freeze-Dry
- Icicle Crash / Icicle Spear
- Earthquake
- Ice Shard

Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Quick Attack
- Return
- Close Combat


Two problems for Pinsir are certain defensive steel types and electric types. In general, Mamoswine has a very favourable matchup against the likes of Zapdos and Tapu Koko, and can potentially catch Rotom-W on the switch in with Freeze Dry. While Skarmory is out of reach for Mamoswine without a bit of prior damage, Celesteela has a strong chance of being 2HKO'd.

In terms of the specific team matchup, Mamoswine has an option of taking Icicle Spear, as with Smeargle being outsped by Mamoswine, this would prevent Sticky Web and Stealth Rock if it hits three times (also comes with the benefit of breaking Mimikyu's Disguise with some decent damage). Ice Shard also gets good damage on M-Pinsir in an emergency situation. Nothing on the team likes taking attacks from Mamoswine, with the best answer being Celesteela, who is 2HKO'd as above. With Celesteela out of the way, your own M-Pinsir could do some significant damage against the rest of the team (albeit without many setup opportunities) with the benefit of not having to switch into Stealth Rock.

240 Atk Life Orb Mamoswine Icicle Crash vs. 252 HP / 4 Def Celesteela: 175-207 (43.9 - 52%) -- 69.5% chance to 2HKO after Stealth Rock and Leftovers recovery
240 Atk Life Orb Mamoswine Icicle Crash vs. 252 HP / 252+ Def Skarmory: 103-122 (30.8 - 36.5%) -- 64.9% chance to 3HKO after Stealth Rock and Leftovers recovery
240 Atk Life Orb Mamoswine Icicle Spear (3 hits) vs. 252 HP / 0 Def Smeargle: 354-420 (112.7 - 133.7%) -- guaranteed OHKO after Stealth Rock
240 Atk Life Orb Mamoswine Ice Shard vs. 0 HP / 0 Def Pinsir-Mega: 148-174 (54.6 - 64.2%) -- guaranteed OHKO after Stealth Rock
 
Reserving taunt thundorous + OTR magerna. Will post tomorrow but someone is welcome to steal it if I get busy

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Sets:
Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Taunt
- Thunderbolt
- Hidden Power Ice
- Focus Blast / Volt Switch

Magearna @ Fairium Z
Ability: Soul-Heart
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
- Trick Room
- Fleur Cannon
- Thunder Bolt
- Flash Cannon / Aura Sphere


Explanation:
This team has 2 Major weakness's which this core seeks to exploit. An over-reliance on Webs and prioty as well as a general weakness to Bolt/Beam.

Taunt Thunderous is picked over other electric types Because it is uneffected by webs if they get up, Can handle celeesta who would otherwise trouble magearna and can usally win the the 50/50 vs Smergle, who has to pick between Getting Taunted or taking a hit using magic coat thus breaking its sash making easier to handle. Its coverage also dents any switch ins heavily and Outspeeds the entire team forcing it to rely on prioty. From there OTR magearna is taken. Trick room in general wrecks this team but Magearna being splashable has unique advantages. It resists all the priority moves this team has bar mimikyu's and Under trick room sweeps it once Celeesta is weakened. Fairyium Z Fluer cannon is a free Kill against any member bar celeesta and a non broken mimiku While T-bolt and Flash cannon give mage spam-able moves if you dont wish to blow the Z-move early

Viability: Thundo has issue's this gen and competion from Koko for fast electric but is still a solid choice, thanks to stronger coverage and a decent partner for fairies as well as inability to be damaged by spikes as well as prankter. Magerna herself needs little support being 1 of the best mons around with multiple splashable sets but appreciates earthquake and steel absorbers which Thundo offers.

Core would usally be taken on Bulky offence since trick room can benefit other mons such as tyraniter and Venusuar as well counter leading offered by thundo thanks to prankster tuant
 
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core 1

taunt is a 50/50, which is annoying. chomp+rotom can be beaten back by zygod. mamo has to hit 3 spears which is fine, but also pinsir just rolls against the other pinsir to see who dies. i don't think double kick terrak is good outside of this specific purpose.
while core 1 doesn't specifically threaten the team, it also not only can ignore, but benefits from the opps mechanic of choice.
 
Core 6: Anti-lead LO Thundurus threatens pretty much every member of the team, however, I think Substitute on the thundy set is very efficient to bypass any 50/50s with Smeargle and as Smeargle can't offensively threaten Thundurus, a following member becomes bound to take a heavy hit (barring Mimikyu for obvious reasons). Nasty Plot could also function well, but Prankster T-wave is still great utility. On the other hand, Trick Room will always be a threat to Webs for obvious reasons, making Mag a great partner.
Core 1: Zapdos is very nice to have vs webs as it can switch into Pinsir and unboosted Celesteela, and checks Bisharp with Heat Wave – Zapdos can reasonably get a Defog off in theory. Serperior is annoying as it outspeeds everything at +1 and can take a QA from Pinsir from full health and can take Zygarde's 1K Arrows. I really liked this core tbh.
 

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