Project USUM OU Victim of the Week [Week 49: Dragon Dance Gyarados]

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OK, thanks for this week.Here are the winners.
Checks: Latios(ayman x ) / Tapu Koko (playerW17 )
Counters: Shed Shell Toxapex (Cheryl. ) / Mantine (PrideMustang )

Anyway, the victim for this week is SubToxic Heatran.


Heatran @ Leftovers
Ability: Flash Fire
EVs: 212 HP / 44 Def / 252 Spe
Timid Nature
- Substitute
- Toxic
- Magma Storm
- Earth Power

Heatran takes advantage of its great defensive typing to set up a Substitute and makes it extremely annoying to defeat. Toxic is the key move on this set as it allows Heatran to wear down Pokemon such as Keldeo and Zygarde that likes to switch in against it. Magma Storm allows Heatran to use its Fire STAB to scare out Steel-types that is immune to Poison while Earth Power allows Heatran to nail opposing Heatran, Nihilego and Alolan Marowak.
 
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Martin

A monoid in the category of endofunctors
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Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 20 Def / 236 Spe OR 252 HP / 252 Def / 4 Spe
Timid / Bold Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Rest
- Substitute / Sleep Talk / Roar

Suicune can easily tank any hit from Heatran and doesn't fear Toxic thanks to Rest. Fast Sub+Rest Suicune ("Flocune") was talked about in the WCoP creative sets thread, so I listed it so that it was taken into consideration here ('cause Rest is the reason why Suicune doesn't give a toss about it), but more traditional Rest sets like CroCune and RoarCune also work well here. FloCune is probably the one of the three which is the most effective in the current metagame, although lacking Protect does kinda stink.
 
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Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 24 SpA / 232 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Hydro Pump
- Moonblast
- Taunt

CM Tapu Fini as a counter. Tapu Fini can set up with Calm Mind on Heatran or it can just 2HKO him with Hydro Pump. Tapu Fini takes little damage from Heatran's attacks and is immune to Toxic.

Heatran Toxic vs. Tapu Fini in Misty Terrain: 0-0 (0 - 0%) -- nice move
0 SpA Heatran Magma Storm vs. 252 HP / 0 SpD Tapu Fini: 54-64 (15.6 - 18.6%) -- possible 7HKO after Stealth Rock and Leftovers recovery
0 SpA Heatran Earth Power vs. 252 HP / 0 SpD Tapu Fini: 65-77 (18.8 - 22.3%) -- possible 5HKO after Stealth Rock and Leftovers recovery

24 SpA Tapu Fini Hydro Pump vs. 212 HP / 0 SpD Heatran: 222-264 (59 - 70.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+1 24 SpA Tapu Fini Hydro Pump vs. 212 HP / 0 SpD Heatran: 332-392 (88.2 - 104.2%) -- guaranteed OHKO after Stealth Rock
 
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david0895

Mercy Main Btw
DAMMIT I'M LATE

Dugtrio as a check



Dugtrio @ Groundium Z
Ability: Arena Trap
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Screech
- Substitute
- Toxic

Easiest way to stop it (unless it's behind the sub -.-)
Step 1: enter Dugtrio
Step 2: click Earthquake
Win

252 Atk Dugtrio Earthquake vs. 212 HP / 44 Def Heatran: 496-588 (131.9 - 156.3%) -- guaranteed OHKO
 
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Check: Bonemerang Marowak-A.



Marowak-Alolan @ Thick Club
Ability: Lightning Rod / Rock Head
EVs: 252 Atk / 252 Spe / 4 SpD
Adamant Nature
- Shadow Bone
- Fire Punch / Flare Blitz
- Bonemerang
- Swords Dance / Stealth Rock / Will-O-Wisp

If Wak can safely switch in as Heatran uses Sub, or after a KO, it can survive one Earth Power (as long as SR isn't up - although Wak is a surprisingly customisable little dinosaur and you can always run more bulk to switch in even with SR up) and OHKO right through it thanks to Bonemerang.

0 SpA Heatran Earth Power vs. 0 HP / 4 SpD Marowak-Alola: 194-230 (74.3 - 88.1%) -- guaranteed 2HKO
252+ Atk Thick Club Marowak-Alola Bonemerang (1 hit) vs. 212 HP / 44 Def Heatran: 316-376 (84 - 100%) -- guaranteed OHKO after Substitute damage & Leftovers recovery
 

Deleted User 400951

Banned deucer.
Reserving Landorus-Therian


Landorus-Therian as a CHECK

Landorus-Therian @ Leftovers / Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power Ice / Protect
- U-turn

Ah, defensive Landorus-Therian. Between its typing, U-Turn, Intimidate, and Stealth Rock, it's been a god of the meta since Gen 6. That typing goes a long way in defeating Heatran:

0 Atk Landorus-Therian Earthquake vs. 212 HP / 44 Def Heatran: 540-640 (143.6 - 170.2%) -- guaranteed OHKO

However, if Heatran has a substitute up, it can get off a Toxic, which Landorus-Therian oh-so-hates with its tendency to be overly worn down. It could also get off a Magma Storm, which does a hefty number to our friend Landorus:

0 SpA Heatran Magma Storm vs. 252 HP / 24 SpD Landorus-Therian: 159-187 (41.6 - 48.9%) -- guaranteed 3HKO

Thus, while one may elect to switch Landorus-Therian in, it is in fact a terrible idea.

Why is this set better for defeating Heatran than the other Landorus-Therian sets? The reason is that it has U-Turn to switch out if Heatran uses Magma Storm and it can set Stealth Rock as it scares Heatran out.

As for the set itself, it's fairly straightforward. Landorus-Therian is an excellent setter of Stealth Rock, being able to force switches with EQ and being able to pivot out to a team member with U-Turn afterwards. EQ is the natural STAB and does quite a bit coming off of 145 base attack, even without investment. Hidden Power Ice scores a guaranteed 2HKO on opposing Landorus-Therians, and on Garchomp and Zygardes without bulk investment. Protect may be used to get extra Leftovers recovery instead, however. It's also useful for scouting, like checking if the opposing Landorus-Therian carries HP Ice at all. U-Turn is in the final slot to let Landorus-Therian provide a slow pivot for its allies. It's great at its role thanks to forcing switches, setting Stealth Rock and having Intimidate. The 16 speed evs let it outspeed up to Adamant Tyranitar, which it can deal with thanks to Earthquake and an immunity to the chip damage of sandstorm. The rest is put into physical bulk. One can use 24 special defense EVs to live a LO Latio's Draco from full health but Landorus should not be staying in on Latios anyways. Leftovers is used to give Landorus-Therian some form of recovery, but Rocky Helmet may be used to exploit opposing physical attackers. It should never be used with Protect as that runs contrary to Protect's purpose.

Overall, Landorus-Therian is a great check to Heatran that can scare it out and exploit the switch. However, it has a rough time switching in.
 
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Cheryl.

Celesteela is Life

Zygarde @ Choice Band
EVs: Aura Break
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Thousand Arrows
- Outrage
- Extreme Speed
- Toxic

Zygarde is a Counter / Hard Check to SubToxic Heatran, taking little damage from Heatran's moves due to its great bulk and easily OHKOing with Thousand Arrows. While being Toxic'd from behind the Sub does hurt, Zygarde can still consistently switch into Tran to eat up hits from it. Any Zygarde set works here, I just listed the most common one in CB. Substitute sets in particular can actually set up a Sub against Tran as uninvested EP does not break the Sub against bulkier Zygarde variants, although you do have to beware of Toxic in that case.

0 SpA Heatran Earth Power vs. 4 HP / 0 SpD Zygarde: 85-101 (23.7 - 28.2%) -- 90.9% chance to 4HKO
0 SpA Heatran Earth Power vs. 240 HP / 212+ SpD Zygarde: 63-75 (15.1 - 17.9%) -- possible 8HKO after Leftovers recovery
0 SpA Heatran Earth Power vs. 160 HP / 28 SpD Zygarde: 83-98 (20.9 - 24.6%) -- guaranteed 5HKO
 
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check


Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Stealth Rock / other move
- Soft-Boiled
- Calm Mind

0 SpA Heatran Magma Storm vs. 252 HP / 4 SpD Clefable: 147-174 (37.3 - 44.1%)

immune to magma storm and sets up while heatran has to rely on crits, spdef drops, and magma's accuracy to beat it. not an immediate threat to tran but outstalls and 1v1s in the long run, plus cm boosts make this near unbreakable. second move can be rocks, flamethrower, twave, knock, stored power etc.

non-cm is a bit more shaky but can still pivot in several times and stall out pp. clefable in general is a good mon atm and cm clef is a pretty underrated wincon.
 
Seeing as dugtrio was taken, i will pick my special set of cm alomomola as my pick. Resisting magma storm and having access to reliable recovery (unlike cune and fini) he finds his place as being able to tank hits quite well.earth power doesnt come anywhere close 2 doing enough (
32+ SpA Heatran Earth Power vs. 252 HP / 4 SpD Alomomola: 170-200 (31.8 - 37.4%) -- 0% chance to 3HKO after Leftovers recovery)
And after a few boosts easily beats it
Alomomola @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Refresh
- Scald
- Calm Mind
 
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check


Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Stealth Rock / other move
- Soft-Boiled
- Calm Mind

0 SpA Heatran Magma Storm vs. 252 HP / 4 SpD Clefable: 147-174 (37.3 - 44.1%)

immune to magma storm and sets up while heatran has to rely on crits, spdef drops, and magma's accuracy to beat it. not an immediate threat to tran but outstalls and 1v1s in the long run, plus cm boosts make this near unbreakable. second move can be rocks, flamethrower, twave, knock, stored power etc.

non-cm is a bit more shaky but can still pivot in several times and stall out pp. clefable in general is a good mon atm and cm clef is a pretty underrated wincon.
Clef loses to sub toxic fyi
32+ SpA Heatran Magma Storm vs. 252 HP / 4 SpD Clefable: 166-196 (42.1 - 49.7%) -- guaranteed 3HKO after Leftovers recovery
 
Clef loses to sub toxic fyi
32+ SpA Heatran Magma Storm vs. 252 HP / 4 SpD Clefable: 166-196 (42.1 - 49.7%) -- guaranteed 3HKO after Leftovers recovery
the set posted has 0 spa timid

in any case the way clef can outstall it is come in, heal up until it can take two magmas, and then set up
 
2 things:
1) Alolan Wak diea to EP after rocks so I consider it too shaky. Plus, Heatran is faster than Wak.
2) I have never seen CM Alomomola. Are you posting some gimmick set?
 
Counter


Salamence @ Flyinium Z
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Fly
- Dragon Claw
- Earthquake

Salamence resists Magma Storm and takes no damage from Earth Power, allowing it to switch in on any of Heatran's moves and OHKO it with Earthquake.

Salamence can also use Heatran as set up fodder, but it has to watch out for Toxic. which puts any potential sweeps on a timer.

Offensive:
252 Atk Salamence Fly vs. 212 HP / 44 Def Heatran: 69-81 (18.3 - 21.5%) -- possible 7HKO after Leftovers recovery
252 Atk Salamence Supersonic Skystrike (175 BP) vs. 212 HP / 44 Def Heatran: 134-158 (35.6 - 42%) -- 88.4% chance to 3HKO after Leftovers recovery
+1 252 Atk Salamence Supersonic Skystrike (175 BP) vs. 212 HP / 44 Def Heatran: 200-236 (53.1 - 62.7%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Salamence Dragon Claw vs. 212 HP / 44 Def Heatran: 61-72 (16.2 - 19.1%) -- possible 8HKO after Leftovers recovery
252 Atk Salamence Earthquake vs. 212 HP / 44 Def Heatran: 408-484 (108.5 - 128.7%) -- guaranteed OHKO

Defensive:
0 SpA Heatran Magma Storm vs. 0 HP / 0 SpD Salamence: 81-96 (24.4 - 29%) -- 99.6% chance to 4HKO
 
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Check: Keldeo

Keldeo @ Choice Specs/LO
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power Electric

252 SpA Life Orb Keldeo Hydro Pump vs. 212 HP / 0 SpD Heatran: 445-525 (118.3 - 139.6%) -- guaranteed OHKO
252 SpA Life Orb Keldeo Secret Sword vs. 212 HP / 44 Def Heatran: 330-390 (87.7 - 103.7%) -- 25% chance to OHKO
252 SpA Life Orb Keldeo Scald vs. 212 HP / 0 SpD Heatran: 322-382 (85.6 - 101.5%) -- 12.5% chance to OHKO

With Specs, you OHKO this bulky Heatran for sure (87,5% chance with Scald).


While 109 base Spe is not as great as it was before, Keldeo is still a powerful and quite fast threat in the OU environment thanks to its focused offensive stats and nice enough bulk.
This pony can even tank with relative ease some resisted hits.
 
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I still prefer Offensive Lando-T over Def Lando-T to check Heatran otherwise you eat a Magma Storm which 2HKOes but oh wells,....
time to vote for your favourite checks and counters. You can have up to 2 checks and 2 counters. If your submission is not included here (such as Alowak and CM Alomomola), it's because it's either an unreliable check or a weird set )

Checks:
Keldeo
CM Clefable
Landorus-T
Dugtrio

Counters:
Rest Suicune
Salamence
Zygarde
CM Tapu Fini
 
Checks: landot, clef
Counters: CM fini, rest suicune

IMO dugtrio isn't a check. The only way it can win is if it switches in at the same time as heatran. If tran is behind a sub (which it will be in any other situation) dug is ohkod by magma after breaking tran's sub. 25% chance to win is a check?
 
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Leo

after hours
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MPL Champion
Checks: landot, clef
Counters: CM fini, rest suicune

IMO dugtrio isn't a check. The only way it can win is if it switches in at the same team as heatran. If tran is behind a sub (which it will be in any other situation) dug is ohkod by magma after breaking tran's sub. 25% chance to win is a check?
If a Pokemon holding an Eject Button like Toxapex or Latios is switched into a Magma Storm then Dug gets a free switch and free trap. Yes, the Heatran user is more likely to use Substitute before attacking if theres a Dug in the back but in some scenarios (ex. Heatran vs EQ Tangrowth) this can work. The player using Dug can also get the Dug vs Heatran scenario through double switches/forcing a KO and revenge killing. Even if Dug was going to rkill a Heatran with a sub up, it can use Substitute itself a couple of times and fish for a miss. Ive been in games where this doesnt work and the Dug user loses to Heatran despite having a Dug (not me btw lol) but thats because of misplays
 
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