Metagame SM PU Alpha (playable on PS!)

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Deleted User 350996

Banned deucer.
After some ladder, I've realized how strong hail team are, especially the famous core Sandslash-Alola (Aurora Veil) + Aurorus (Hail setter); basically, this strategy allows you to set up anything you want as long it has a minimal bulk.

Unless Sandslash-A returns to NU after the next tier shift, it should be suspected since it's the only viable user of Aurora Veil (nb: Articuno and Delibird can set it too, but let's be honest, they sucks right now), because it's way centralizing in my opinion for some reasons:

- If you mind to Defog in order to remove Aurora Veil, well, good luck ! Almost all the defoggers we have are particularly weak to Ice typing. Skuntank, Lumineon and Prinplup are the exceptions but Lumi' and Prinplup are kinda passive against Hail and furthermore, they don't have any reliable recovery. It's true that Skuntank can run (Z-)Fire Blast to nuke Sandslash-A, but SandSlash-A is in anyway faster under the Hail, Skuntank has a mediocre defensive bulk and won't appreciate an EQ or STABs from Sandslash.

- If it's hardly necessary for you to kick off Aurora Veil, Brick Break seems to be an option, but who runs that when you have stabs such as Close Combat/Superpower/Hammer Arm/Drain Punch etc. + it may take an important slot for your coverage.

- You may also run Sandstorm to counter Hail but with baby Hippo' as the only one natural setter, which is extra weak to Ice, that's nearly impossible, especially since Hail has 3 natural setters (Obamasnow, Aurorus & Vanilluxe).

That's being said, I may have find the perfect Hail counter...

Pignite @ Eviolite
Ability: Thick Fat
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Flare Blitz
- Low Kick / Superpower / Brick Break
- Flame Charge / Rest
- Will-O-Wisp / Sleep Talk / Grass Knot

Yea guys, I'm really serious... Pignite is a mediocre Monferno, that's true. But it has a decent bulk (90/55/55 + Eviolite) and Thick Fat with the Fire type is all you need to counter the Hail sweepers.
Here some calcs:

252+ Atk Life Orb Sandslash-Alola Earthquake vs. 248 HP / 0 Def Eviolite Pignite: 278-330 (72.5 - 86.1%) -- guaranteed 2HKO
+2 252+ Atk Life Orb Sandslash-Alola Iron Head vs. 248 HP / 8 Def Eviolite Pignite: 165-195 (43 - 50.9%) -- 3.9% chance to 2HKO
252+ SpA Choice Specs Aurorus Earth Power vs. 248 HP / 0 SpD Eviolite Pignite: 288-340 (75.1 - 88.7%) -- guaranteed 2HKO
252 Atk Life Orb Abomasnow Earthquake vs. 248 HP / 8 Def Eviolite Pignite: 239-283 (62.4 - 73.8%) -- guaranteed 2HKO after hail damage

252+ Atk Pignite Flare Blitz vs. 128 HP / 0 Def Sandslash-Alola: 588-696 (182 - 215.4%) -- guaranteed OHKO
252+ Atk Pignite Low Kick (120 BP) vs. 0 HP / 0 Def Aurorus: 900-1060 (232.5 - 273.9%) -- guaranteed OHKO
252+ Atk Pignite Flare Blitz vs. 0 HP / 0- Def Abomasnow: 964-1140 (300.3 - 355.1%) -- guaranteed OHKO
 
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termi

bike is short for bichael
is a Community Contributoris a Top Tiering Contributor
Hi, I played some games and saw some games and I noticed that some people like to bring certain things that are really not good in the meta, so I'm just gonna name a few sets that I feel a lot of newer players may initially consider even though they aren't that great. Don't run the following sets:


Hitmonchan (M) @ Assault Vest
Ability: Iron Fist
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Rapid Spin

Or some variation thereof. Point is, Assault Vest Hitmonchan is, and this is not an exaggeration, horrible in every way. Hitmonchan has never been the greatest spinner due to its inability to really deal with Ghost-types, but if you want to use Hitmonchan as a spinner, the way to go is a Life Orb set with max Speed investment. You are still walled by Sableye, but you have a way better chance at beating Golurk (Ice Punch can OHKO Golurk without HP investment) and Gourgeist-Super (over 50% chance to 2HKO after Stealth Rock) to name a few examples. Hitmonchan without a boosting item is simply too weak and its coverage is simply too mediocre to really pull its weight in general. Also, keep in mind that Hitmonchan faces a lot of competition. If you want to use an Assault Vest Fighting-type, go with Thick Fat Hariyama, a Pokemon that has more bulk plus two extra valiable resistances of Hitmonchan, as well as better coverage options in Knock Off and Heavy Slam in addition to Ice Punch and Earthquake (plus Fake Out for free damage!!); if you want to use a Fighting-type breaker, Gallade has higher power, access to Swords Dance, Knock Off, and secondary STAB move over Hitmonchan, and Sawk also has greater power and Knock Off plus Mold Breaker, which allows it to ignore Sturdy and the like (and I have yet to mention Flame Orb Guts Hariyama, another fantastic breaker); if you decide for some reason that a bulky sweeper set with Bulk Up might be cool on Hitmonchan, remind yourself that Gurdurr is in the tier and fills that niche way better. Overall, Hitmonchan faces very heavy competition and only truly distinguishes itself through its access to Rapid Spin, so before you use it, ask yourself if you really want to use a mediocre spinner over a better Pokemon, and if you do use it, at least use the correct set.



Wartortle @ Eviolite
Ability: Torrent
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Rapid Spin
- Scald
- Toxic
- Foresight

Or any Wartortle set whatsoever. Now I suppose that maybe, on very specific teams, Wartortle has a niche to fulfill, but for some reason I have been seeing it a lot and I have no idea why because it's really not very splashable. Wartortle has never been good, in fact, even last gen it was mostly a poor man's Prinplup with Rapid Spin over Defog and this gen it's only gotten worse. Other than being a bulky spinner with Foresight, Wartortle has startlingly little to offer, being very passive, easy to wear down due to a total lack of recovery, lacking the unique set of resistances and immunities that other bulky Waters like Poliwrath, Qwilfish, Lanturn, Gastrodon, and Quagsire offer, dependent on Eviolite, and so on. Rapid Spin might seem neat, but the opportunity cost of running Wartortle is simply too high. Defog usually is more reliable and the Defog users we have are generally better Pokemon than the Rapid Spinners - think of Pokemon like Skuntank and Shiftry on the offensive side or Togetic and Vullaby on the defensive side. Wartortle is way more of a momentum suck than offensive hazard removers, which makes it really bad on more offensively inclined teams, and on defensive teams, you usually can afford to run Defog since your Stealth Rock/Spikes setter should be bulky and capable of setting hazards more than once due to its durability.




Palossand @ Leftovers
Ability: Water Compaction
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Shadow Ball
- Earth Power
- Shore Up
- Toxic

There is nothing inherently wrong with this set since it is pretty bulky and all, but I mostly struggle to see why I see this thing fairly often since it just doesn't seem like it makes for a good fit on a lot of teams. Golurk provides the same resistances and has Stealth Rock + way more offensive presence than this thing, which makes it basically better than the sandcastle on every offensive team. Meanwhile, it just doesn't seem to have great utility on more defensively oriented teams. When you look at a Pokemon like Sableye, it offers the ability to break opposing defensive teams with Taunt, Prankster Will-o-Wisp to shut down physical sweepers, and even the option of turning into a dangerous wincon with Calm Mind. Palossand just sits there and sponges hits. Generally, good team members for defensive teams are Pokemon that compress roles through a combination of their resistances, natural bulk, and utility moves/abilities (think Stealth Rock, Spikes, Wish, Heal Bell, Unaware etc). Palossand doesn't offer any of that. It's bulky and has some cool resistances, but that alone isn't enough to make it worth using imo (but if you can prove me wrong or you have an interesting set to share, don't hesitate!)

E: Just to make it very clear, Palossand could very well end up being viable once the meta stabilizes if its defensive typing happens to let it counter a number of top threats, but right now I don't think it's worth using. This make it different from Wartortle, which will always be a bad pick for most PU teams even once the meta stabilizes, because Palossand isn't inherently bad whereas Wartortle is.

Other stuff that I won't go into too much right now but also isn't worth using: Togedemaru (I get it, rodents are cute, but what does it do?), Golem-Alola (outclassed by regular Golem + many others as an SR setter, bad at breaking walls due to inability to break Ground-types among others).

Have fun with the new meta and don't hesitate to use something new, but when you try something out, keep in the back of your mind what s Pokemon is doing on your team and whether something else might perhaps make for a better fit.

Alright, I have some sets for PU. Get ready.

Gumshoos @ Choice Band
Ability: Adaptability
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Return
- Earthquake
- Crunch
- U-turn

This set makes Gumshoos a really good physical attacker. Adamant adaptability banded return seems really viable on Gumshoos.
Nice to see that you're trying out new sets and Pokemon, but I feel Gumshoos simply isn't very good in PU. Granted, it's very powerful with Adaptability, but unfortunately it's also very slow and not very bulky either. If you want to use a better Normal-type wallbreaker, I recommend Zangoose, which is frailer, but also way faster. It also hits harder thanks to Toxic Boost + Toxic Orb and has some really neat coverage moves like Knock Off and Close Combat, and it can use Swords Dance to become an insanely powerful breaker or Quick Attack for priority. Other great Normal-type breakers include Life Orb Sheer Force Tauros, Silk Scarf/Choice Band Kangaskhan, and Flame Orb Guts Ursaring. I hope this helps!
 
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ManOfMany

I can make anything real
is a Tiering Contributor
Hi, I played some games and saw some games and I noticed that some people like to bring certain things that are really not good in the meta, so I'm just gonna name a few sets that I feel a lot of newer players may initially consider even though they aren't that great. Don't run the following sets:


Hitmonchan (M) @ Assault Vest
Ability: Iron Fist
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Rapid Spin

Or some variation thereof. Point is, Assault Vest Hitmonchan is, and this is not an exaggeration, horrible in every way. Hitmonchan has never been the greatest spinner due to its inability to really deal with Ghost-types, but if you want to use Hitmonchan as a spinner, the way to go is a Life Orb set with max Speed investment. You are still walled by Sableye, but you have a way better chance at beating Golurk (Ice Punch can OHKO Golurk without HP investment) and Gourgeist-Super (over 50% chance to 2HKO after Stealth Rock) to name a few examples. Hitmonchan without a boosting item is simply too weak and its coverage is simply too mediocre to really pull its weight in general. Also, keep in mind that Hitmonchan faces a lot of competition. If you want to use an Assault Vest Fighting-type, go with Thick Fat Hariyama, a Pokemon that has more bulk plus two extra valiable resistances of Hitmonchan, as well as better coverage options in Knock Off and Heavy Slam in addition to Ice Punch and Earthquake (plus Fake Out for free damage!!); if you want to use a Fighting-type breaker, Gallade has higher power, access to Swords Dance, Knock Off, and secondary STAB move over Hitmonchan, and Sawk also has greater power and Knock Off plus Mold Breaker, which allows it to ignore Sturdy and the like (and I have yet to mention Flame Orb Guts Hariyama, another fantastic breaker); if you decide for some reason that a bulky sweeper set with Bulk Up might be cool on Hitmonchan, remind yourself that Gurdurr is in the tier and fills that niche way better. Overall, Hitmonchan faces very heavy competition and only truly distinguishes itself through its access to Rapid Spin, so before you use it, ask yourself if you really want to use a mediocre spinner over a better Pokemon, and if you do use it, at least use the correct set.



Wartortle @ Eviolite
Ability: Torrent
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Rapid Spin
- Scald
- Toxic
- Foresight

Or any Wartortle set whatsoever. Now I suppose that maybe, on very specific teams, Wartortle has a niche to fulfill, but for some reason I have been seeing it a lot and I have no idea why because it's really not very splashable. Wartortle has never been good, in fact, even last gen it was mostly a poor man's Prinplup with Rapid Spin over Defog and this gen it's only gotten worse. Other than being a bulky spinner with Foresight, Wartortle has startlingly little to offer, being very passive, easy to wear down due to a total lack of recovery, lacking the unique set of resistances and immunities that other bulky Waters like Poliwrath, Qwilfish, Lanturn, Gastrodon, and Quagsire offer, dependent on Eviolite, and so on. Rapid Spin might seem neat, but the opportunity cost of running Wartortle is simply too high. Defog usually is more reliable and the Defog users we have are generally better Pokemon than the Rapid Spinners - think of Pokemon like Skuntank and Shiftry on the offensive side or Togetic and Vullaby on the defensive side. Wartortle is way more of a momentum suck than offensive hazard removers, which makes it really bad on more offensively inclined teams, and on defensive teams, you usually can afford to run Defog since your Stealth Rock/Spikes setter should be bulky and capable of setting hazards more than once due to its durability.




Palossand @ Leftovers
Ability: Water Compaction
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Shadow Ball
- Earth Power
- Shore Up
- Toxic

There is nothing inherently wrong with this set since it is pretty bulky and all, but I mostly struggle to see why I see this thing fairly often since it just doesn't seem like it makes for a good fit on a lot of teams. Golurk provides the same resistances and has Stealth Rock + way more offensive presence than this thing, which makes it basically better than the sandcastle on every offensive team. Meanwhile, it just doesn't seem to have great utility on more defensively oriented teams. When you look at a Pokemon like Sableye, it offers the ability to break opposing defensive teams with Taunt, Prankster Will-o-Wisp to shut down physical sweepers, and even the option of turning into a dangerous wincon with Calm Mind. Palossand just sits there and sponges hits. Generally, good team members for defensive teams are Pokemon that compress roles through a combination of their resistances, natural bulk, and utility moves/abilities (think Stealth Rock, Spikes, Wish, Heal Bell, Unaware etc). Palossand doesn't offer any of that. It's bulky and has some cool resistances, but that alone isn't enough to make it worth using imo (but if you can prove me wrong or you have an interesting set to share, don't hesitate!)

Other stuff that I won't go into too much right now but also isn't worth using: Togedemaru (I get it, rodents are cute, but what does it do?), Golem-Alola (outclassed by regular Golem + many others as an SR setter, bad at breaking walls due to inability to break Ground-types among others).

Have fun with the new meta and don't hesitate to use something new, but when you try something out, keep in the back of your mind what s Pokemon is doing on your team and whether something else might perhaps make for a better fit.


Nice to see that you're trying out new sets and Pokemon, but I feel Gumshoos simply isn't very good in PU. Granted, it's very powerful with Adaptability, but unfortunately it's also very slow and not very bulky either. If you want to use a better Normal-type wallbreaker, I recommend Zangoose, which is frailer, but also way faster. It also hits harder thanks to Toxic Boost + Toxic Orb and has some really neat coverage moves like Knock Off and Close Combat, and it can use Swords Dance to become an insanely powerful breaker or Quick Attack for priority. Other great Normal-type breakers include Life Orb Sheer Force Tauros, Silk Scarf/Choice Band Kangaskhan, and Flame Orb Guts Ursaring. I hope this helps!
Man, you're being way too black-and-white about these things. AV Hitmonchan is a perfectly usable set that I have a decent amount of experience playing against and using. Sure, it becomes worse at spinning if the opponent has a ghost-type (which is not a guarantee), and it becomes easier to switch into with a Psychic-type pokemon. It's not something that can really break through dedicated fighting checks either way. However, using AV is a give and take, and one that can be definitely worth it on some teams. With an AV, Hitmonchan is able to check an large amount of special attackers, from Guzzlord to Pyroar to Lilligant, and with Drain Punch recovery it can be incredibly resilient, and you may even get more opportunities to spin on these pokemon. A comparison to Hariyama isn't really relevant because Hariyama cannot spin.

As for Palossand, I haven't seen it too much, but I can definitely see that it has merits. First of all, there is no question that Sableye is a superior pokemon that fits on a much larger amount of teams. But defensive Palossand has quite a number of advantages, including its sheer bulk which lets it check or counter at least a majority of the physical attackers in the tier. Most of the normal types like Tauros and Scrappy Kanghaskhan can't touch it, and it counters everything but the most powerful of fighting types (bonus points if Colbur). Yeah Sableye can check these pokemon but it cannot also switch into Dugtrio-Alola, Lycanroc, Archeops, and Physical Zard and it cannot switch into these pokemon without taking a huge chunk (which also puts it into a difficult position of choosing whether to recover or use Will-o). Palossand also has a decent offensive presence because Earth Power + Toxic combo is annoying to switch into, and it is also is immune to Volt Switch and doesn't struggle with Fire-types unlike Sableye. So I could definitely see reasons to use it on some teams as a physical wall. I agree with the lack of utility point, and maybe it shouldn't be so common but it doesn't warrant saying "Don't use it at all" at this point in the meta.

-----

Moving on, here are some non-standard sets I would like to share that I've been enjoying.



Samurott @ Choice Specs
Ability: Torrent
EVs: 252 Atk / 4 Def / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Ice Beam
- Hidden Power [Grass]

The most common variant of Special Rott uses Life Orb, and for good reason- it's both powerful and flexible. However, I actually like using Specs on it a bit better. From using Special Rott I found that it was often worn down too easily, because of how opponents could pivot between pokemon like Lanturn, Guzzlord, and Lilligant and suck up recoil damage. Using a Specs solves this issue and preserves Samurott's fantastic natural bulk that lets it check pokemon like Typhlosion and Skuntank. It also ramps up Samurott's power even more and gives it an absolute nuke of a Hydro Pump that even most special walls can't avoid the 2HKO from. Water Exploud is powerful and easy to use.



Pyroar @ Flame Plate
Ability: Unnerve
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Taunt
- Hyper Voice
- Hidden Power [Grass]

This set performs a dual function as a lure and a stallbreaker. Because Pyroar commonly uses Choice items, it is an easy mistake for the opponent to assume Pyroar is choiced after seeing you fire off a move and accidentally sack something to your coverage. Additionally, Taunt allows Pyroar to function as somewhat of a stallbreaker by preventing recovery on pokemon like Clefairy, Audino, Pyukumuku, and Drampa. Although you have to play very carefully with it, it can be hugely rewarding vs. more defensively inclined teams. Plate items are a decent alternative to Life Orb in general because Pyroar can still maintain its flexibility without getting easily worn down by recoil, especially since Stealth Rock already annoys it a lot.


Liepard @ Life Orb
Ability: Prankster
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Play Rough
- Gunk Shot
- Copycat

This is definitely not Liepard's best set, or even a consistent set in general. But I think it's a cute option that can be an asset to offensive teams, and definitely clean up late-game if the opponent is not being careful. The set follows the same idea that the old Nasty Plot + Copycat Liepard set follows. Copycat + Prankster allows you to repeat the move you just used as priority. If you are lucky enough to clean up most of the opponent's dark resist, spamming up Knock Off late-game can be deadly even if they have a Choice Scarf user or priority. This has some advantages over Sucker Punch because it is significantly stronger and it cannot be played around with status or boosting moves. I chose Play Rough and Gunk Shot as the other two slots because they have perfect coverage against dark-resists, hitting Fighting-types and Fairy-types respectively.
 
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Everyone else is posting their Turtonator sets so I thought it'd be finally time to post my Shell Smash EQ mixed set that I've been using for forever:

http://data:image/jpeg;base64,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

(help I can't shrink images I'm very upset right now)
Turtonator @ Life Orb
Ability: Shell Armor
EVs: 20 Atk / 252 SpA / 236 Spe
Naive Nature
- Shell Smash
- Fire Blast
- Dragon Pulse / grass knot**
- Earthquake

This Turtonator set has 1 major thing it does well: Destroy all non Quag** and Pyukumuku based stall. Sounds like it doesn't exist, but it's important to remember that things like Mareanie and Muk based stalls do still exist and are still very good (imo at least) so this set does a fantastic job at handling those types of stall. On top of that, it's still shell smash Turtonator which we all know and love, so it still does all the cool ass things turt normally does: Ease in setting up, and powerful dual stab to punch holes in slower teams.
+2 20 Atk Life Orb Turtonator Earthquake vs. 172 HP / 0 Def Probopass: 452-536 (148.6 - 176.3%) -- guaranteed OHKO
+2 252 SpA Life Orb Turtonator Fire Blast vs. 172 HP / 0 SpD Probopass: 257-304 (84.5 - 100%) -- 6.3% chance to OHKO
+2 20 Atk Life Orb Turtonator Earthquake vs. 252 HP / 0 Def Muk: 395-465 (95.4 - 112.3%) -- guaranteed OHKO after Stealth Rock
+2 20 Atk Life Orb Turtonator Earthquake vs. 252 HP / 0 Def Eviolite Mareanie: 307-361 (100.9 - 118.7%) -- guaranteed OHKO
+2 20 Atk Life Orb Turtonator Earthquake vs. 0 HP / 0 Def Lanturn: 484-569 (123.7 - 145.5%) -- guaranteed OHKOd

**I have not tested life orb grass knot turtonator. What I can say though is that Turtonator already 2hkos most mons it runs dragon pulse for in Guzzlord (+2 20 Atk Life Orb Turtonator Earthquake vs. 0 HP / 0 Def Guzzlord: 259-305 (44.1 - 51.9%) -- guaranteed 2HKO after Stealth Rock) and Altaria (+2 252 SpA Life Orb Turtonator Fire Blast vs. 252 HP / 28 SpD Altaria: 170-201 (48 - 56.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery) while giving it access to an OHKO move for Quagsire (252 SpA Life Orb Turtonator Grass Knot (80 BP) vs. 252 HP / 0 SpD Quagsire: 504-598 (127.9 - 151.7%) -- guaranteed OHKO) so while I can't GUARANTEE that it works, I thought it'd be really good to include (Based it off of Lord Sample Team's grassium Z Turt set.)
This is kinda late but just a fyi Turtonator can't actually learn Grass Knot, so you'd have to settle for HP Grass or Z-Solarbeam instead. To make this not a basically one-liner, I'm just gonna post another Turtonator set myself lol.




Turtonator @ Dragonium Z
Ability: Shell Armor
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Naive/Timid Nature
- Shell Smash
- Draco Meteor
- Fire Blast
- Earthquake/Hidden Power Grass

Yes, you're seeing that right, Z-Draco Meteor Turtonator. This thing will absolutely demolish basically everything but Pyukumuku (lol), the most SpDef of walls just drop to this thing after Rocks. Here're some calcs for those who're skeptical:

+2 252 SpA Turtonator Devastating Drake (195 BP) vs. 252 HP / 252+ SpD Audino: 394-465 (96 - 113.4%) -- guaranteed OHKO after Stealth Rock
+2 252 SpA Turtonator Devastating Drake (195 BP) vs. 0 HP / 252 SpD Assault Vest Hariyama: 358-423 (83.4 - 98.6%) -- 31.3% chance to OHKO after Stealth Rock
+2 252 SpA Turtonator Devastating Drake (195 BP) vs. 64 HP / 0 SpD Assault Vest Magmortar: 348-409 (113.3 - 133.2%) -- guaranteed OHKO
+2 252 SpA Turtonator Devastating Drake (195 BP) vs. 252 HP / 252+ SpD Gastrodon: 408-480 (95.7 - 112.6%) -- guaranteed OHKO after Stealth Rock
252 SpA Turtonator Devastating Drake (195 BP) vs. 252 HP / 4 SpD Unaware Quagsire: 352-415 (89.3 - 105.3%) -- 68.8% chance to OHKO after Stealth Rock
+2 252 SpA Turtonator Devastating Drake (195 BP) vs. 252 HP / 0 SpD Eviolite Piloswine: 502-592 (124.2 - 146.5%) -- guaranteed OHKO
+2 252 SpA Turtonator Devastating Drake (195 BP) vs. 252 HP / 240+ SpD Eviolite Type: Null: 250-295 (63.4 - 74.8%) -- guaranteed 2HKO after Stealth Rock
+2 252 SpA Turtonator Devastating Drake (195 BP) vs. 240 HP / 0 SpD Musharna: 520-613 (120 - 141.5%) -- guaranteed OHKO
+2 252 SpA Turtonator Devastating Drake (195 BP) vs. 252 HP / 252+ SpD Cradily: 342-403 (90.9 - 107.1%) -- guaranteed OHKO after Stealth Rock
+2 252 SpA Turtonator Devastating Drake (195 BP) vs. 0 HP / 132 SpD Assault Vest Lanturn: 357-420 (91.3 - 107.4%) -- guaranteed OHKO after Stealth Rock
+2 252 SpA Turtonator Devastating Drake (195 BP) vs. 252 HP / 252+ SpD Muk: 358-423 (86.4 - 102.1%) -- 93.8% chance to OHKO after Stealth Rock
+2 252 SpA Turtonator Devastating Drake (195 BP) vs. 252 HP / 252+ SpD Eviolite Mareanie: 352-415 (115.7 - 136.5%) -- guaranteed OHKO


So beyond Z-Draco, the set is pretty normal, the last slot determines what you don't wanna use Z-Draco against. EQ hits Lanturn, Magmortar, Muk, and Mareanie while HP Grass hits Quag and Gastro. I suppose you can also run Focus Blast to hit like Audino and Type:Null without Z-Moving or Flash Cannon if you SUPER paranoid about Fairies trying to absorb your Z-Draco. Of course, if you don't run EQ then make the nature Timid instead. As for teammates, hazard support, a Rapid Spinner, and something to beat Fairies if you're once again that paranoid about them soaking up your Z-Draco work fine enough. Running setup sweepers that appreciate Turtonator breaking down their switch-ins is also probably a good idea. Give this thing a try, you might be surprised by how much damage it'll do as you watch your opponent's answer just drop to this thing.

E: lol I suck at hidetags
E2: I suck again lol forgot to put Eviolite on Type:Null for calcs, fixed
 
Last edited:
This is kinda late but just a fyi Turtonator can't actually learn Grass Knot, so you'd have to settle for HP Grass or Z-Solarbeam instead. To make this not a basically one-liner, I'm just gonna post another Turtonator set myself lol.




Turtonator @ Dragonium Z
Ability: Shell Armor
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Naive/Timid Nature
- Shell Smash
- Draco Meteor
- Fire Blast
- Earthquake/Hidden Power Grass

Yes, you're seeing that right, Z-Draco Meteor Turtonator. This thing will absolutely demolish basically everything but Pyukumuku (lol), the most SpDef of walls just drop to this thing after Rocks. Here're some calcs for those who're skeptical:

+2 252 SpA Turtonator Devastating Drake (195 BP) vs. 252 HP / 252+ SpD Audino: 394-465 (96 - 113.4%) -- guaranteed OHKO after Stealth Rock
+2 252 SpA Turtonator Devastating Drake (195 BP) vs. 0 HP / 252 SpD Assault Vest Hariyama: 358-423 (83.4 - 98.6%) -- 31.3% chance to OHKO after Stealth Rock
+2 252 SpA Turtonator Devastating Drake (195 BP) vs. 64 HP / 0 SpD Assault Vest Magmortar: 348-409 (113.3 - 133.2%) -- guaranteed OHKO
+2 252 SpA Turtonator Devastating Drake (195 BP) vs. 252 HP / 252+ SpD Gastrodon: 408-480 (95.7 - 112.6%) -- guaranteed OHKO after Stealth Rock
252 SpA Turtonator Devastating Drake (195 BP) vs. 252 HP / 4 SpD Unaware Quagsire: 352-415 (89.3 - 105.3%) -- 68.8% chance to OHKO after Stealth Rock
+2 252 SpA Turtonator Devastating Drake (195 BP) vs. 252 HP / 0 SpD Eviolite Piloswine: 502-592 (124.2 - 146.5%) -- guaranteed OHKO
+2 252 SpA Turtonator Devastating Drake (195 BP) vs. 252 HP / 240+ SpD Type: Null: 375-442 (95.1 - 112.1%) -- guaranteed OHKO after Stealth Rock
+2 252 SpA Turtonator Devastating Drake (195 BP) vs. 240 HP / 0 SpD Musharna: 520-613 (120 - 141.5%) -- guaranteed OHKO
+2 252 SpA Turtonator Devastating Drake (195 BP) vs. 252 HP / 252+ SpD Cradily: 342-403 (90.9 - 107.1%) -- guaranteed OHKO after Stealth Rock
+2 252 SpA Turtonator Devastating Drake (195 BP) vs. 0 HP / 132 SpD Assault Vest Lanturn: 357-420 (91.3 - 107.4%) -- guaranteed OHKO after Stealth Rock
+2 252 SpA Turtonator Devastating Drake (195 BP) vs. 252 HP / 252+ SpD Muk: 358-423 (86.4 - 102.1%) -- 93.8% chance to OHKO after Stealth Rock
+2 252 SpA Turtonator Devastating Drake (195 BP) vs. 252 HP / 252+ SpD Eviolite Mareanie: 352-415 (115.7 - 136.5%) -- guaranteed OHKO


So beyond Z-Draco, the set is pretty normal, the last slot determines what you don't wanna use Z-Draco against. EQ hits Lanturn, Magmortar, Muk, and Mareanie while HP Grass hits Quag and Gastro. I suppose you can also run Focus Blast to hit like Audino and Type:Null without Z-Moving or Flash Cannon if you SUPER paranoid about Fairies trying to absorb your Z-Draco. Of course, if you don't run EQ then make the nature Timid instead. As for teammates, hazard support, a Rapid Spinner, and something to beat Fairies if you're once again that paranoid about them soaking up your Z-Draco work fine enough. Running setup sweepers that appreciate Turtonator breaking down their switch-ins is also probably a good idea. Give this thing a try, you might be surprised by how much damage it'll do as you watch your opponent's answer just drop to this thing.

E: lol I suck at hidetags
oh wait really? I feel shook tbh. Updated with Grass Knot as it still has a decent 75% chance to KO Quagsires and guarantees the KO after rocks. Thanks for the heads up! This set looks really cool as well, Turtonator is such a flexible mon in the metagame right now, it's really scary, perhaps more counters will pop up to help balance this monster out?
 
Gen 7 PU Alpha Speed tier! Centinela help with a lot of this, make sure to thank him too.

Format:
Stat / Pokémon / Base / Nature / Evs / Boost

Speed Tier 0- 400+ Speed
700 / Raichu-Alola / 110 / +Spe / 252 / +2
690 / Ninjask / 160 / +Spe / 252 / +1
646 / Lycanroc / 112 / Neutral / 252 / +2
638 / Raichu-Alola /110 / Neutral / 252 / +2
628 / Ninjask / 160 / Neutral / 252 / +1
612 / Klinklang / 90 / +Spe / 252 / +2
578 / Leafeon, Sawsbuck / 95 / Neutral / 252 / +2
558 / Klinklang / 90 / Neutral / 252 / +2
538 / Articuno, Golduck / 85 / Neutral / 252 / +2
525 / Raichu-Alola, Tauros / 110 / +Spe / 252 / +1
524 / Butterfree / 70 / +Spe / 252 / +2
518 / Shiftry, Stoutland, Kabutops / 80 / Neutral / 252 / +2
516 / Barbacle / 68 / +Spe / 252 / +2
513 / Pyroar / 106 / +Spe / 252 / +1
512 / Fraxure / 67 / +Spe / 252 / +2
508 / Scyther, Manectric / 105 / +Spe / 252 / +1
502 / Sandslash, Sandslash-Alola / 65 / +Spe / 252 / +2
498 / Kingler / 75 / Neutral / 252 / +2
496 / Simisear, Simipour, Simisage / 101 / +Spe / 252 / +1
493 / Floatzel / 115 / Neutral / 252 / +1
492 / Charizard, Typhlosion, / 100 / +Spe / 252 / +1
480 / Drifblim / 80 / Neutral / 176 / +2
478 / Poliwrath, Victreebel, Ludicolo, Lunatone / 70 / Neutral / 252 / +2
475 / Leafeon, Sawsbuck, Jynx / 95 / +Spe / 252 / +1
475 / Electivire, Primeape, Haunter, / 95 / +Spe / 252 / +1
469 / Oricoro(All forms) / 93 / +Spe / 252 / +1
468 / Venipede / 57 / +Spe / 252 / +2
464 / Torterra / 56 / +Spe / 252 / +2
463 / Chatot / 91 / +Spe / 252 / +1
460 / Ninjask / 160 / +Spe / 252 / 0
459 / Mr. Mime, Liligant / 90 / +Spe / 252 / +1
458 / Sandslash, Sandslash-alola / 65 / Neutral / 252 / +2
458 / Exeggutor, Combusken, Eevee / 55 / +Spe / 252 / +2
447 / Rotom-F / 86 / +Spe / 252 / +1
442 / Pinsir, Sawk / 85 / +Spe / 252 / +1
438 / Electrode / 150 /+Spe / 252 / 0
430 / Rampardos / 54 / Neutral / 252 / +2
430 / Monferno / 81 / +Spe / 252 / +1
426 / Mesprit / 80 / +Spe / 252 / +1
426 / Masquerian, Altaria, Passimian, Gallade / 80 / +Spe / 252 / +1
422 / Torterra / 56 / Neutral / 252 / +2
419 / Ninjask / 160 / Neutral / 252 / 0
418 / Exeggutor / 55 / Neutral / 252 / +2
414 / Crustle / 45 / +Spe / 252 / +2
406 / Malamar / 73 / +Spe / 252 / +1
406 / Gorebyss, Huntail / 52 / Neutral / 252 / +2


399 / Electrode / 150 / Neutral / 252 / 0
398 / Beartic, Regice / 50 / Neutral / 252 / +2
393 / Buttefree, Poliwrath / 70 / +Spe / 252 / +1
384 / Fraxure / 67 / +Spe / 252 / +1
376 / Glaceon / 65 / +Spe / 252 / +1
376 / Turtonator / 36 / +Spe / 252 / +2
364 / Zebstrika / 116 / +Spe / 252 / 0
361 / Persian-Alola, Persian, Cinccino, Floatzel / 115 / +Spe / 252 / 0
359 / Swoobat / 114 / +Spe / 252 / 0
358 / Carracosta / 32 / +Spe / 252 / +2
355 / Lycanroc / 112 / +Spe / 252 / 0
354 / Rampardos / 58 / +Spe / 252 / 0 / +1
350 / Jumpluff, Raichu, Dugtrio-Alola, Tauros, Raichu-Alola / 110 / +Spe / 252 / 0
343 / Combusken, Ursaring / 55 / +Spe / 252 / +1
342 / Liepard, Pyroar / 106 / +Spe / 252 / 0
339 / Manectric, Electabuzz, Kadabra, Rapidash, Lopunny / 105 / +Spe / 252 / 0
338 / Kadabra (Hidden Power Fighting) / 105 / +Spe / 252 / 0
331 / Simipour, Simisage, Simisear / 101 / +Spe / 252 / 0
328 / Charizard, Typhlosion, Ninetales, Regigigas(After Slow Start), Slaking / 100 / +Spe / 252 / 0
324 / Swanna, Basculin / 98 / +Spe / 252 / 0
322 / Frogadier(Bad mon) / 97 / +Spe / 252 / 0
320 / Togedemaru / 96 / +Spe / 252 / 0
317 / Electivire, Primeape, Haunter, Leafeon, Sawsbuck, Jynx, Silvally / 95 / +Spe / 252 / 0
313 / Oricoro(all forms), / 93 / +Spe / 252 / 0
309 / Murkrow, Chatot / 91 / +Spe / 252 / 0
306 / Mr. Mime, Liligant, kangaskhan, Zangoose, Klinklang / 90 / +Spe / 252 / 0

298 / Rotom-F, Rotom-S, / 86 / +Spe / 252 / 0
295 / Pinsir, Sawk, Misdreavus, Qwilfish / 85 / +Spe / 252 / 0
293 / Skuntank, Fletchinder / 84 / +Spe / 252 / 0
291 / Magmortar, Servine / 83 / +Spe / 252 / 0
289 / Gabite, Lycanroc-Midnight / 82 / +Spe / 252 / 0
287 / Monferno / 81 / +Spe / 252 / 0
284 / Mesprit, Grumpig / 80 / +Spe / 252 / 0
284 / Shiftry, Masquerian, Altaria, Gallade, Passimian, Glalie, Stoutland, Arbok, / 80 / +Spe / 252 / 0
279 / Klinklang / 90 / Neutral / 252 / 0
278 / Raticate-Alola / 77 / +Spe / 252 / 0
276 / Hitmonchan / 76 / +Spe / 252 / 0
269 / Articuno, Golduck / 85 / Neutral / 252 / 0
269 / Malamar, / 73 / +Spe / 252 / 0
267 / Skuntank / 84 / Neutral / 252 / 0
265 / Magmortar / 83 / Neutral / 252 / 0
262 / Butterfree, Mightyena, Poliwrath, Onix, Samurott / 70 / +Spe / 252 / 0
261 / Monferno / 81 / Neutral / 252 / 0
259 / Shiftry, Stoutland, Kabutops / 80 / Neutral / 252 / 0
258 / Barbacle / 68 / +Spe / 252 / 0
256 / Fraxure / 67 / +Spe / 252 / 0
253 / Raticate-Alola / 77 / Neutral / 252 / 0
251 / Sandslash, Sandslash-Alola, Glaceon / 65 / +Spe / 252 / 0
251 / Hitmonchan / 76 / Neutral / 252 / 0
249 / Kingler / 75 / Neutral / 252 / 0
244 / Meowstic / 104 / Neutral / 0 / 0
241 / Bibarel / 71 / Neutral / 252 / 0
240 / Drifblim / 80 / Neutral / 176 / 0
240 / Pawniard, Toucannon / 60 / +Spe / 252 / 0
239 / Poliwrath, Victreebel, Ludicolo, Lunatone, Samurott / 70 / Neutral / 252 / 0
236 / Miltank / 100 / Neutral / 0 / 0
236 / Aurorus, Rampardos / 58 / +Spe / 252 / 0
232 / Torterra / 56 / +Spe / 252 / 0
229 / Sandslash, Sandslash-alola, Glaceon / 65 / Neutral / 252 / 0
229 / Cacturne, Combusken, Golurk, Exeggutor, Ursaring, Relicanth, Eevee / 55 / +Spe / 252 / 0
226 / Silvally(All forms) / 95 / Neutral / 0 / 0
220 / Altaria / 80 / Neutral / 96 / 0
219 / Pawniard, Toucannon, Abomasnow, Lapras / 60 / Neutral / 252 / 0
218 / Lumineon / 91 / Neutral / 0 / 0
218 / Mawile, Aggron / 50 / +Spe / 252 / 0
216 / Vigoroth / 90 / Neutral / 0 / 0
215 / Zwelious, Rampardos / 58 / Neutral / 252 / 0
211 / Trevenant, Torterra / 56 / Neutral / 252 / 0
209 / Cacturne, Ampharos, Golurk, Exeggutor, Bouffalant / 55 / Netrual / 252 / 0
208 / Rotom-Fan / 86 / Neutral / 0 / 0
207 / Crustle, Golem-Alola, Golem, Wigglytuff, Marowak / 45 / +Spe / 252 / 0
206 / Qwilfish / 85 / Neutral / 0 / 0
203 / Gorebyss, Huntail / 52 / Neutral / 252 / 0
200 / Gabite / 82 / Neutral / 0 / 0

199 / Mawile, Regice, Beartic, Aggron / 50 / Neutral / 252 / 0
196 / Mesprit / 80 / Neutral / 0 / 0
196 / Ariados / 40 / +Spe / 252 / 0
195 / Liepard / 106(0 IV) / -Spe / 0 / 0
189 / Golem-Alola, Golem, Granbull, Wigglytuff, Marowak / 45 / Neutral / 252 / 0
188 / Turtonator / 36 / +Spe / 252 / 0
185 / Crabominable, Guzzlord / 43 / Neutral / 252 / 0
182 / Malamar / 73 / Neutral / 0 / 0
179 / Camerupt, Shedinja / 40 / Neutral / 252 / 0
179 / Carracosta / 32 / +Spe / 252 / 0
176 / Vibrava, Poliwrath, Solrock, Politoed / 70 / Neutral / 0 / 0
172 / Gogoat / 68 / Neutral / 0 / 0
170 / Lanturn / 67 / Neutral / 0 / 0
166 / Roselia, Sandslash, / 65 / Neutral / 0 / 0
164 / Regigigas(Before Slow Start) / 100 / +Spe / 252 / 0
157 / Volbeat (0 IV) / 85 / -Spe / 0 / 0
156 / Tangela, Vullaby, Sliggoo, Oranguru, Weezing / 60 / Neutral / 0 / 0
154 / Type:Null / 59 / Neutral / 0 / 0
150 / Quilladin / 57 / Neutral / 0 / 0
148 / Torterra / 56 / Neutral / 0 / 0
146 / Ampharos, Bouffalant, Relicanth / 55 / Neutral / 0 / 0
144 / Gourgeist-Super/ 54 / Neutral / 0 / 0
136 / Sableye, Eelektross, Mawile, Hariyama, Vileplume, Regice, Piloswine, / 50 / Neutral / 0 / 0
136 / Regirock, Aggron, Prinplup, Metang, Muk, Lickilicky, Audino / 50 / Neutral / 0 / 0
126 /Armaldo, Dusknoir, Golem, Exeggutor-Alola, Granbull, Machoke, Throh, / 45 / Neutral / 0 / 0
126 / Lurantis, Dusknoir / 45 / Neutral / 0 / 0
122 / Cradily, Guzzlord / 43 / Neutral / 0 / 0
116 / Togetic, Gurdurr, Camerupt, Kecleon, Probopass / 40 / Neutral / 0 / 0
114 / Gastrodon / 39 / Neutral / 0 / 0
112 / Oranguru(0IV) / 60 / -Spe / 0 / 0
108 / Drampa / 36 / Neutral / 0 / 0
106 / Clefairy, Palossand, Quagsire, Mudsdale / 35 / Neutral / 0 / 0
100 / Stunfisk, Hippopotas / 32 / Neutral / 0 / 0

96 / Shiinotic, Duosion, Wishiwashi-School / 30 / Neutral / 0 / 0
94 / Carbink(0 IV), Hariyama(0IV) / 50 / -Spe / 0 / 0
94 / Musharna / 29 / Neutral / 0 / 0
92 / Avalugg / 28 / Neutral / 0 / 0
82 / Bronzor / 23 / Neutral / 0 / 0
81 / Crabominable(0 IV) / 43 / -Spe / 0 / 0
56 / Trapinch / 10 / Neutral / 0 / 0
46 / Pyukumuku / 5 / Neutral / 0 / 0

Wormadam(All forms), Kricketune, Luxray, Dedenne, Flareon, Heatmor, Magcargo, Banette, Bellossom(outclassed by liligant), Walrein, Raticate, Ditto, Furfrou, Seviper, Swalot, Chimecho, Hypno, Seaking, Octillery,

Centinela is gonna post this when SM thread is out.



If u see any error like I'm missing a mon or a number is wrong pm me on PS and I'm gonna make sure to fix it. Also make sure the mon is not on "excluded mons" before looking.

 
Last edited:

SergioRules

||blimp||
is a Community Contributor


Ask and ye shall receive.

A lot of people have been saying that Malamar is one of the best mons in PU thus far. And they're mostly right. If you aren't using it, you at least need to be prepared to face it. I'll try to post some counter-play options for anyone still trying to figure out the meta.

FAST BUGS

Scyther so far is probably one of the best mons to deal with Malamar by exploiting its 4x weakness to Bug. A Technician boosted Bug Bite can OHKO even max HP Malamar at +1 Defense and even if you force a switch, you still have a lot of power to chip whatever comes in. This set overall I think is the best for beating Malamar as it beats the Z-Happy Hour set and the only thing that would really give it trouble is a max attack Knock Off.
Ninjask also works for beating Malamar too with its high speed and generally decent attacking power. Unfortunately, it needs a Choice Band or a Buginium Z boosted X-Scissor/Leech Life to OHKO a max HP variant. If you can get hazards up or a bit of prior damage, Ninjask should be fine.
Scyther @ Choice Scarf
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Aerial Ace
- Bug Bite
- Knock Off

Ninjask @ Choice Band
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leech Life
- Aerial Ace
- U-turn
- Toxic

Ninjask @ Buginium Z
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Protect
- Swords Dance
- Leech Life
- Aerial Ace


UNAWARE MONS

The blob that caused so much debate last gen is back doing what it does best. A physically defensive Quagsire set can wear Malamar down with Toxic or fishing for Scald burns and won't be hurt by the attack boosts or anything else Malamar has really. It can easily take any attack and Recover off the damage.
Pyukumuku has a much harder time fitting itself on teams that aren't stall, but it does have a niche in using Psych Up to copy boosts and take even less damage from Malamar that uses Superpower to boost its defense. Unfortunately, it lacks any sort of offensive presence so Quag is normally preferable.
Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Toxic
- Scald
- Recover
- Earthquake

Pyukumuku @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Recover
- Toxic
- Psych Up
- Taunt


BEHEEYEM?

Someone brought this up in discord (I'd give credit if I remembered who) or something and I don't consider it to be super reliable but it is an option. Apparently a max defense Bem holding either a Z Crystal or a Colbur Berry can live a +1 Knock Off and fire back with an Analytic boosted Signal Beam which OHKOs all Malamar sets except for extremely specially defensive ones.
+1 252 Atk Malamar Knock Off vs. 252 HP / 252+ Def Beheeyem: 218-258 (61.5 - 72.8%) -- guaranteed 2HKO
4 SpA Analytic Beheeyem Signal Beam vs. +1 0 HP / 0 SpD Malamar: 292-344 (93.2 - 109.9%) -- guaranteed OHKO after Stealth Rock
Beheeyem @ Psychium Z / Colbur Berry
Ability: Analytic
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Recover
- Psychic
- Signal Beam


ANOTHER MALAMAR

Okay, so Topsy-Turvy is generally a gimmick but I guess it kinda works. Especially since a bulky Malamar can take most attacks from another one even with boosts then turn them into drops. Still gimmicky, but it could be used to beat other setup sweepers too I guess. Didn't feel like trying to come up with a super detailed spread for this so just took PS default.
Malamar @ Leftovers
Ability: Contrary
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Topsy-Turvy
- Superpower
- Knock Off
- Rock Slide


There are probably other counter plays to Malamar but for now I think these are some of the most viable (except for TT Malamar). I don't think it'll be around long for Beta though, so while it's here one should prep for it.
 
Last edited:

Aaronboyer

Something Worth Fighting For
is a Contributor to Smogon
Hello everyone! So I have been in the PU chatroom lately and I have been seeing several people struggle to build teams for the new meta. This most recent update to our Gen 7 PU List has brought about a general power creep the PU tier has never seen before, and with that it can become hard to prepare against both offensive and defensive threats. To be completely honest, I'm probably not the most qualified person to be sharing teams; far from it actually. Nevertheless, I wanted to showcase some of the interesting team archetypes that are thriving in our Gen 7 PU Alpha metagame. Enjoy!

1. Trick Room Offense

Carbink @ Mental Herb
Ability: Clear Body
EVs: 252 HP / 252 Def / 4 SpD
- Trick Room
- Stealth Rock
- Explosion
- Moonblast

Exeggutor-Alola @ Dragonium Z
Ability: Frisk
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Draco Meteor
- Energy Ball
- Flamethrower

Beheeyem @ Life Orb
Ability: Analytic
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 30 SpA / 30 SpD / 1 Spe
- Trick Room
- Psychic
- Signal Beam
- Shadow Ball

Crabominable @ Life Orb
Ability: Iron Fist
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Ice Hammer
- Close Combat
- Earthquake
- Stone Edge

Guzzlord @ Choice Specs
Ability: Beast Boost
EVs: 4 Def / 252 SpA / 252 SpD
Quiet Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- Sludge Bomb

Dusknoir @ Life Orb
Ability: Pressure
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Trick Room
- Memento
- Shadow Punch
- Earthquake


2. Rain Offense



Volbeat @ Damp Rock
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Rain Dance
- U-turn
- Encore
- Roost

Ludicolo @ Life Orb
Ability: Swift Swim
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Rain Dance
- Hydro Pump
- Energy Ball
- Ice Beam

Kabutops @ Rockium Z
Ability: Swift Swim
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Stone Edge
- Aqua Jet
- Superpower

Manectric @ Choice Specs
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Rain Dance
- Switcheroo
- Thunder
- Hidden Power [Ice]

Shiinotic @ Leftovers
Ability: Rain Dish
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Strength Sap
- Spore
- Leech Seed
- Moonblast

Huntail @ White Herb
Ability: Swift Swim
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Shell Smash
- Waterfall
- Sucker Punch
- Ice Beam

3. Aurora Veil Offense*


Aurorus @ Focus Sash
Ability: Snow Warning
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Blizzard
- Stealth Rock
- Earth Power
- Freeze-Dry

Sandslash-Alola @ Light Clay
Ability: Slush Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Iron Head
- Icicle Crash
- Earthquake
- Aurora Veil

Malamar @ Normalium Z
Ability: Contrary
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Happy Hour
- Superpower
- Knock Off
- Psycho Cut

Scyther @ Eviolite
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Swords Dance
- U-turn
- Aerial Ace
- Roost

Lilligant @ Life Orb
Ability: Chlorophyll
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 1 Atk
- Quiver Dance
- Giga Drain
- Hidden Power [Rock]
- Sleep Powder

Barbaracle @ White Herb
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stone Edge
- Razor Shell
- Shell Smash
- Poison Jab


4. General Offense*



Sawk @ Choice Band
Ability: Mold Breaker
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- Poison Jab
- Earthquake

Golurk @ Focus Sash
Ability: Iron Fist
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Ice Punch
- Shadow Punch

Raichu-Alola @ Psychium Z
Ability: Surge Surfer
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Thunderbolt
- Focus Blast
- Psychic

Samurott @ Lum Berry
Ability: Torrent
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Aqua Jet
- Waterfall
- Megahorn

Shiftry @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Seed Bomb
- Sucker Punch

Silvally-Poison @ Poison Memory
Ability: RKS System
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Parting Shot
- Flamethrower
- Ice Beam
- Surf


5. Balance Offense



Magmortar @ Assault Vest
Ability: Vital Spirit
EVs: 104 HP / 252 SpA / 152 Spe
Modest Nature
- Fire Blast
- Thunderbolt
- Focus Blast
- Flame Charge

Tauros @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Body Slam
- Earthquake
- Zen Headbutt
- Fire Blast

Mesprit @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Psychic
- Ice Beam
- Signal Beam
- Healing Wish

Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 104 HP / 152 Def / 240 SpD / 12 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Volt Switch
- Heal Bell
- Toxic

Mawile @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Play Rough
- Toxic
- Stealth Rock
- Knock Off

Weezing @ Black Sludge
Ability: Levitate
EVs: 136 HP / 252 Def / 120 Spe
Bold Nature
IVs: 0 Atk
- Haze
- Will-O-Wisp
- Sludge Bomb
- Toxic Spikes


*An Asterisk Denotes the Team is applicable under the Items Clause
 
Last edited:
Two mons I'd like to bring up from my rather limited (but hilarious) testing of 'PU'. damn this isn't pu its like Gen 5 RU or something





Gallade @ Fightinium Z
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Zen Headbutt / Knock Off
- Shadow Sneak / Knock Off
- Swords Dance

I love Gallade. It was my ace Mega back in gen 6, and it really doesn't belong in PU but while it's here I'm gonna abuse it while I can. Fightinium lets Gallade break past would-be walls as a sort of "PU Terrakion", in that it clicks Swords Dance, if a previous 'answer' switches in that Zenbutt or Knock Off can't hit, you can generally nuke it with All-Out Pummeling for at least good damage. Most of the premier physical walls, or even mixed walls, are weak to either ZenButt (Vileplume, Weezing) or Knock Off (Gourgeist, Pallosand), so you don't need to really worry about being too hard walled. Shadow Sneak is a move I've run of KOff due to faster revenge killers, namely Haunter and Mr. Mime, two mons I run on just about every team I've built now. However, if you find Koff to be incredibly important, you also could just remove Shadow Sneak. It also helps Gallade if Sticky Web is up, which renders most of the faster mons (Anything that hits 426 or lower) unable to outspeed and can just be OHKO'd.

Only issues I find with it are that I tend to not be able to set up, or the rest of my team will be dead as the opponent already has a sweep going and there's nothing for Gallade to do at that point. It also immediately has trouble with physical walls before setting up, especially Gourgeist and Weezing that can tank a Knock Off or Zenbutt and Will-O before you can start getting boosts. If you run Webs to assist Gallade's meandering speed, you may want a 'mon that can deal with and even punish Defogs.




this never gets old

I'm not here to advocate defensive Aggron play, no, I'm here for the sanic speeds.



Aggron @ Iron Plate / Stone Plate / Lum Berry
Ability: Rock Head
EVs: 76 HP / 252 Atk / 180 Spe ==OR== 252 Atk / 252 Spe / 4 SpD
Adamant Nature (Jolly if 2nd spread)
- Head Smash
- Heavy Slam
- Ice Punch / Other filler option
- Rock Polish


This is, by far, my favorite thing that I can still use down here in PU. In a tier where many of the Special Attackers are either Psychic, Fairy, or Lilligant, and many of the Physical mons aren't exactly the strongest because, well, you're playing PU ya dingus, Aggron shows up and starts head smashing everything. Rock Polish is a set I ran with Aggron-Mega back last gen as a sort-of meme, but now it's one of the best late game sweepers I've ever found. Once you click Rock Polish, very little is capable of stopping your rampage through just about any wall. The first EV spread allows you to outspeed anything up to Positive Nature +0 base 115s, while the latter hits juuust below Electrode, but faster than Neutral nature +2 Rampardos (181/362 and 218/436, respectively non-boosted and boosted). Rock Head + Head Smash breaks anything that doesn't resist it, and with most Rock resists being Fighting types that are frequently used during matches either as a possible Rapid Spinner/Revenger (Hitmonchan) or Swords Dance/other setup Sweeper (Gallade, notably), you likely won't be seeing them once you get to the point where Aggron makes people eat shit. Ice Punch is there for having a slightly more accurate way of hitting several of the Dragons, but there are most definitely better options out there that I just haven't experimented with. Heavy Slam comes in as a way to make absolutely sure you hit frailer mons such as Mr. Mime, Haunter, and Malamar without boosts. Speaking of Malamar...


You hate Malamar? I do too! Now, the first spread has its speed tailored a bit to go hit a nice benchmark, but on accident I managed to make it survive Jolly Superpower without Rocks and Adamant Superpower without rocks 50% of the time. The latter set sorta... always has a chance to die. I don't suggest it.

252+ Atk Malamar Superpower vs. 76 HP / 0 Def Aggron: 272-324 (90.6 - 108%) -- 50% chance to OHKO
252 Atk Malamar Superpower vs. 76 HP / 0 Def Aggron: 248-296 (82.6 - 98.6%) -- 31.3% chance to OHKO after Stealth Rock
252+ Atk Malamar Superpower vs. 76 HP / 0 Def Aggron: 272-324 (90.6 - 108%) -- 50% chance to OHKO
252+ Atk Malamar Superpower vs. 76 HP / 0 Def Aggron: 272-324 (90.6 - 108%) -- 81.3% chance to OHKO after Stealth Rock

252 Atk Malamar Superpower vs. 4 HP / 0 Def Aggron: 248-296 (87.9 - 104.9%) -- 31.3% chance to OHKO (Lack of extra HP invest means you're dying, my friend.)


However, Aggron does have a few issues. Hitmonchan is on just about every team I've seen, and with STAB Mach Punch and Drain Punch and a resistance to Head Smash, is a hard stop. Malamar at +1 can just Superpower right through and there's nothing Aggron can do about it. Faster threats before boosting, namely practically everything offensive in the tier, can chunk Aggron down before it can do anything too scary. Weezing can take a hit (but can't switch in, especially with Rocks) and Will-O-Wisps, instantly crippling Aggron without a Lum Berry. Thunder Wave prevents Aggron from being able to function as an Rock Polish sweeper, although it is still problematic for teams since it hits fairly hard. Pallosand is a hard counter, taking absolutely nothing from Head Smash (resisted) or Heavy Slam (similar weight means piss for damage), but Ice Punch can manage a 3hko. If you are lucky and with Adamant.

252+ Atk Aggron Head Smash vs. 252 HP / 148+ Def Weezing: 165-195 (49.4 - 58.3%) -- 66.4% chance to 2HKO after Black Sludge recovery
252+ Atk Aggron Ice Punch vs. 252 HP / 252+ Def Palossand: 110-130 (29.4 - 34.7%) -- 8.8% chance to 3HKO



Time to go flee off back to the realm of the Other Metas where I find my home...


[moments later edit]: if there's any errors, feel free to yell at me in DMs or on this thread. I don't know too well about PU, but cared to share my favorite stuff so far. (and i found one, Autoto is worse than Rock Polish)
 


Ask and ye shall receive.

A lot of people have been saying that Malamar is one of the best mons in PU thus far. And they're mostly right. If you aren't using it, you at least need to be prepared to face it. I'll try to post some counter-play options for anyone still trying to figure out the meta.

FAST BUGS

Scyther so far is probably one of the best mons to deal with Malamar by exploiting its 4x weakness to Bug. A Technician boosted Bug Bite can OHKO even max HP Malamar at +1 Defense and even if you force a switch, you still have a lot of power to chip whatever comes in. This set overall I think is the best for beating Malamar as it beats the Z-Happy Hour set and the only thing that would really give it trouble is a max attack Knock Off.
Ninjask also works for beating Malamar too with its high speed and generally decent attacking power. Unfortunately, it needs a Choice Band or a Buginium Z boosted X-Scissor/Leech Life to OHKO a max HP variant. If you can get hazards up or a bit of prior damage, Ninjask should be fine.
Scyther @ Choice Scarf
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Aerial Ace
- Bug Bite
- Knock Off

Ninjask @ Choice Band
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leech Life
- Aerial Ace
- U-turn
- Toxic

Ninjask @ Buginium Z
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Protect
- Swords Dance
- Leech Life
- Aerial Ace


UNAWARE MONS

The blob that caused so much debate last gen is back doing what it does best. A physically defensive Quagsire set can wear Malamar down with Toxic or fishing for Scald burns and won't be hurt by the attack boosts or anything else Malamar has really. It can easily take any attack and Recover off the damage.
Pyukumuku has a much harder time fitting itself on teams that aren't stall, but it does have a niche in using Psych Up to copy boosts and take even less damage from Malamar that uses Superpower to boost its defense. Unfortunately, it lacks any sort of offensive presence so Quag is normally preferable.
Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Toxic
- Scald
- Recover
- Earthquake

Pyukumuku @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Recover
- Toxic
- Psych Up
- Taunt


BEHEEYEM?

Someone brought this up in discord (I'd give credit if I remembered who) or something and I don't consider it to be super reliable but it is an option. Apparently a max defense Bem holding either a Z Crystal or a Colbur Berry can live a +1 Knock Off and fire back with an Analytic boosted Signal Beam which OHKOs all Malamar sets except for extremely specially defensive ones.
+1 252 Atk Malamar Knock Off vs. 252 HP / 252+ Def Beheeyem: 218-258 (61.5 - 72.8%) -- guaranteed 2HKO
4 SpA Analytic Beheeyem Signal Beam vs. +1 0 HP / 0 SpD Malamar: 292-344 (93.2 - 109.9%) -- guaranteed OHKO after Stealth Rock
Beheeyem @ Psychium Z / Colbur Berry
Ability: Analytic
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Recover
- Psychic
- Signal Beam


ANOTHER MALAMAR

Okay, so Topsy-Turvy is generally a gimmick but I guess it kinda works. Especially since a bulky Malamar can take most attacks from another one even with boosts then turn them into drops. Still gimmicky, but it could be used to beat other setup sweepers too I guess. Didn't feel like trying to come up with a super detailed spread for this so just took PS default.
Malamar @ Leftovers
Ability: Contrary
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Topsy-Turvy
- Superpower
- Knock Off
- Rock Slide


There are probably other counter plays to Malamar but for now I think these are some of the most viable (except for TT Malamar). I don't think it'll be around long for Beta though, so while it's here one should prep for it.
I think you forgot one of the most viable ways of dealing with Malamar which is Silvally Fairy.
It is already a pretty neat Pokémon since that typing + decent bulk and a good speed tier make it useful against threats such as Hariyama, Sawk, Gallade and even Sableye. It doesn't have many support options apart from status moves and roar but it works well enough as a pivot thanks to U-turn and Parting Shot.

Silvally-Fairy @ Fairy Memory
Ability: RKS System
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Multi-Attack
- Parting Shot / U-turn
- Swords Dance / Rest
- Thunder Wave / Toxic / Rock Slide / Sleep Talk

Even with no investment this set takes on Malamar very well
0 Atk Malamar Superpower vs. 0 HP / 0 Def Silvally-Fairy: 42-50 (12.6 - 15.1%) -- possible 7HKO

And has a good chance to 2HKO back at +1 (which makes it easy to beat if you are running SD) with the possibility to just rest (and a bulkier spread) on a slower team to eventually PP stall Superpower

252 Atk Silvally-Fairy Multi-Attack vs. 252 HP / 4 Def Malamar: 264-312 (70.2 - 82.9%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Silvally-Fairy Multi-Attack vs. +1 252 HP / 4 Def Malamar: 176-210 (46.8 - 55.8%) -- 16% chance to 2HKO after Leftovers recovery

With an Adamant nature you have a very good chance of OHKOing Hariyama (Jolly is enough to take out most of the other, less bulky ones) and forcing it out to gain momentum with Parting Shot makes this Mon very good paired with the likes of Typhlosion or other wallbreakers as well
 
Is stall (or semi-stall) viable? I've seen sableye-quagsire cores but I don't know whether stall could be viable. Could it work or are there too many offensive threats for that to work?
 
https://pastebin.com/X2f3NrpN
Peaked #1 pretty easy with this team built around cb sawk + specs raichu. Quag beats malamar w/ ease so u don't have to worry about it, rapidash deals good damage, punishes bulky psychics with megahorn lures quag, silvally set is pretty bad but it helps beat veil, mespirit gets rocks /takes a hit/ pivots tho the ev set needs to be refined. T-spikes areannoying to deal with but you have plenty of options to aggressively keep them off the field. Just thought I'd post in case anyone was looking for a busted team to ladder with that doesnt auto lose to malamar.
 
Is stall (or semi-stall) viable? I've seen sableye-quagsire cores but I don't know whether stall could be viable. Could it work or are there too many offensive threats for that to work?
Stall is pretty viable right now, especially due to the sudden power / bulk creep that PU took on. There's been a massive rise in utility and I think you should experiment with that.

On another note:

Rotom-Frost, ranked S in ORAS PU and considered one of the deadliest Pokemon in the tier, its STAB coverage is now even more potent due to the omnipresence of hail, and due to its very usable attacking stats, solid bulk, immunity to ground type moves thanks to levitate, and its wide movepool, can utilize a plethora of options to benefit your team, whether it be nailing your opponent with insane STAB 100% accurate Blizzards, or crippling your opponent's team with its wide support movepool. I haven't seen too much of him in this generation's PU so far, and I think that should change.

Choice Specs:
Rotom-Frost @ Choice Specs
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Blizzard
- Volt Switch
- Thunderbolt
- Trick / Signal Beam

Rotom-Frost's special attack is definitely fearsome with this set, as Blizzard will nail most of the tier for hard damage, and fantastic coverage is attained along with STAB Thunderbolt and Volt Switch (for Momentum) last slot is dependent on what you need. You could run Trick to slap that specs on something that doesn't appreciate it, but it's not as good this time around due to the large amount of Z-moves roaming around. The best option would be to run Signal Beam as a way to deal with Malamar and other Psychic and Dark types.

Rotom-Frost @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Blizzard
- Volt Switch
- Thunderbolt
- Trick / Signal Beam

Same premise except with sanic speed, chill your opponent's quick. This set is wonderful for grabbing momentum and continuing to stack damage thanks to Hail / possible Hazards.

Rotom-Frost @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 Spe or 252 HP / 252 Def / 4 SpA
Timid Nature or Bold Nature
- Will-O-Wisp
- Volt Switch
- Pain Split / Blizzard / Thunderbolt
- Blizzard / Thunderbolt

Pretty simple way to cripple everything while keeping Rotom alive for longer. Will-O-Wisp for crippling Physical attackers, Volt Switch to keep momentum, last slots are for individual needs. Pain Split for recovery, Blizzard for dank STAB, Thunderbolt for different dank STAB.

If you don't like Rotom-F? Chill OUT fam.
 

Yung Dramps

awesome gaming
Hello everyone! So I have been in the PU chatroom lately and I have been seeing several people struggle to build teams for the new meta. This most recent update to our Gen 7 PU List has brought about a general power creep the PU tier has never seen before, and with that it can become hard to prepare against both offensive and defensive threats. To be completely honest, I'm probably not the most qualified person to be sharing teams; far from it actually. Nevertheless, I wanted to showcase some of the interesting team archetypes that are thriving in our Gen 7 PU Alpha metagame. Enjoy!

1. Trick Room Offense

Carbink @ Mental Herb
Ability: Clear Body
EVs: 252 HP / 252 Def / 4 SpD
- Trick Room
- Stealth Rock
- Explosion
- Moonblast

Exeggutor-Alola @ Dragonium Z
Ability: Frisk
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Draco Meteor
- Energy Ball
- Flamethrower

Beheeyem @ Life Orb
Ability: Analytic
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 30 SpA / 30 SpD / 1 Spe
- Trick Room
- Psychic
- Signal Beam
- Shadow Ball

Crabominable @ Life Orb
Ability: Iron Fist
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Ice Hammer
- Close Combat
- Earthquake
- Stone Edge

Guzzlord @ Choice Specs
Ability: Beast Boost
EVs: 4 Def / 252 SpA / 252 SpD
Quiet Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- Sludge Bomb

Dusknoir @ Life Orb
Ability: Pressure
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Trick Room
- Memento
- Shadow Punch
- Earthquake


2. Rain Offense



Volbeat @ Damp Rock
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Rain Dance
- U-turn
- Encore
- Roost

Ludicolo @ Life Orb
Ability: Swift Swim
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Rain Dance
- Hydro Pump
- Energy Ball
- Ice Beam

Kabutops @ Rockium Z
Ability: Swift Swim
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Stone Edge
- Aqua Jet
- Superpower

Manectric @ Choice Specs
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Rain Dance
- Switcheroo
- Thunder
- Hidden Power [Ice]

Shiinotic @ Leftovers
Ability: Rain Dish
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Strength Sap
- Spore
- Leech Seed
- Moonblast

Huntail @ White Herb
Ability: Swift Swim
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Shell Smash
- Waterfall
- Sucker Punch
- Ice Beam

3. Aurora Veil Offense*


Aurorus @ Focus Sash
Ability: Snow Warning
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Blizzard
- Stealth Rock
- Earth Power
- Freeze-Dry

Sandslash-Alola @ Light Clay
Ability: Slush Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Iron Head
- Icicle Crash
- Earthquake
- Aurora Veil

Malamar @ Normalium Z
Ability: Contrary
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Happy Hour
- Superpower
- Knock Off
- Psycho Cut

Scyther @ Eviolite
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Swords Dance
- U-turn
- Aerial Ace
- Roost

Lilligant @ Life Orb
Ability: Chlorophyll
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 1 Atk
- Quiver Dance
- Giga Drain
- Hidden Power [Rock]
- Sleep Powder

Barbaracle @ White Herb
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stone Edge
- Razor Shell
- Shell Smash
- Poison Jab


4. General Offense*



Sawk @ Choice Band
Ability: Mold Breaker
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- Poison Jab
- Earthquake

Golurk @ Focus Sash
Ability: Iron Fist
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Ice Punch
- Shadow Punch

Raichu-Alola @ Psychium Z
Ability: Surge Surfer
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Thunderbolt
- Focus Blast
- Psychic

Samurott @ Lum Berry
Ability: Torrent
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Aqua Jet
- Waterfall
- Megahorn

Shiftry @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Seed Bomb
- Sucker Punch

Silvally-Poison @ Poison Memory
Ability: RKS System
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Parting Shot
- Flamethrower
- Ice Beam
- Surf


5. Balance Offense



Magmortar @ Assault Vest
Ability: Vital Spirit
EVs: 104 HP / 252 SpA / 152 Spe
Modest Nature
- Fire Blast
- Thunderbolt
- Focus Blast
- Flame Charge

Tauros @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Body Slam
- Earthquake
- Zen Headbutt
- Fire Blast

Mesprit @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Psychic
- Ice Beam
- Signal Beam
- Healing Wish

Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 104 HP / 152 Def / 240 SpD / 12 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Volt Switch
- Heal Bell
- Toxic

Mawile @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Play Rough
- Toxic
- Stealth Rock
- Knock Off

Weezing @ Black Sludge
Ability: Levitate
EVs: 136 HP / 252 Def / 120 Spe
Bold Nature
IVs: 0 Atk
- Haze
- Will-O-Wisp
- Sludge Bomb
- Toxic Spikes


*An Asterisk Denotes the Team is applicable under the Items Clause
YOU DON'T HAVE DRAMPA ON TRICK ROOM OFFENSE?! HOW?! Like, seriously, how is it that Drampa is still slept on, even after that one post I made that got a ton of likes? Massive Special Attack, a huge movepool to exploit it with, decent bulk and low speed. It's perfect for Trick Room!
 

Kalalokki

is a Site Content Manageris a Top Social Media Contributoris an Artistis a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributoris a Pokemon Researcheris a Top Smogon Media Contributoris an Administrator Alumnusis a Battle Simulator Moderator Alumnus
Sprite Leader
Figured I'd post about some fun NFEs that I've tried and had fun with.

Kadabra @ Focus Sash
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Counter
- Psychic / Psyshock
- Dazzling Gleam / Signal Beam / Hidden Power Fighting
- Thunder Wave / Encore

With the Gen 1 VC came the return of some fun move combinations and while Alakazam was rocking a similar set in UU, we get Kadabra here in PU. Magic Guard + Focus Sash + Counter leaves you with a very effective revengekiller that only fears multi-hit attacks. Since Kadabra's physical bulk is so low it can even effectively get rid of fatter walls throwing off Knock Offs or other similar physical attacks. And while you're not throwing off a last second Counter you throw off attacks of its 120 base Special Attack stat. Psychic or Psyshock hits a plethora of Fighting and Poison types, Dazzling Gleam hits Sableye and Guzzlord, Signal Beam for Malamar, and Hidden Power Fighting for Steel types such as Probopass, Aggron, Ferroseed, and Klingklang. Thunder Wave, despite it's unfortunate nerf to 90% accuracy and the nerfed speed drop, can still check fast special sweepers if the need arises while Encore can lock set up mons in to their moves.

Haunter @ Ghostium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Bomb
- Taunt
- Will-O-Wisp / Destiny Bond

Haunter is back once more and this time with Z-moves. Unlike Gengar it gets to keep Levitate and its immunity to Ground attacks. Very similar stat distribution to Kadabra as well, but instead working as a nice offensive spin-blocker. Bar the niche Wartortle, Armaldo, or Avalugg, almost all spinners in the tier gets destroyed by a Never-Ending Nightmare should they opt to stay in, while dealing a hefty chunk to most things trying to switch in as well.

252 SpA Haunter Never-Ending Nightmare (160 BP) vs. 0 HP / 0 SpD Sandslash: 387-456 (132.9 - 156.7%) -- guaranteed OHKO
252 SpA Haunter Never-Ending Nightmare (160 BP) vs. 0 HP / 0 SpD Sandslash-Alola: 340-402 (116.8 - 138.1%) -- guaranteed OHKO
252 SpA Haunter Never-Ending Nightmare (160 BP) vs. 0 HP / 0 SpD Hitmonchan: 220-261 (91.2 - 108.2%) -- 50% chance to OHKO
252 SpA Haunter Never-Ending Nightmare (160 BP) vs. 0 HP / 4 SpD Kabutops: 319-376 (122.2 - 144%) -- guaranteed OHKO

Sludge Bomb hits many Grass and Fairy types while also having a decent chance to poison, Taunt stops Defog or other status moves, Will-O-Wisp can cripple physical attackers, and Destiny Bond works as a last resort to take down your foe with you.


Fletchinder
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Acrobatics
- Swords Dance
- Roost
- Will-O-Wisp / Tailwind

Little Linda suffered as much as Talonflame from the Gale Wings nerf but I wouldn't count this little bird out just yet. As long as you can keep her at full health, she works as a very effective revengekiller or late-game cleaner. This also means that the old spreads with bulk are far less effective and a simple max/max spread is needed to ensure she can perform her roles. Acrobatics is still the best attacking option, since she isn't blessed with Brave Bird and the subsequent powerful Supersonic Skystrike that Talonflame can run, but it can still effectively check a lot of the powerful Fighting, Grass, or Bug types around.

252+ Atk Gale Wings Fletchinder Acrobatics (110 BP) vs. 0 HP / 4 Def Sawk: 338-402 (116.1 - 138.1%) -- guaranteed OHKO
252+ Atk Gale Wings Fletchinder Acrobatics (110 BP) vs. 0 HP / 4 Def Gallade: 380-450 (137.1 - 162.4%) -- guaranteed OHKO
252+ Atk Gale Wings Fletchinder Acrobatics (110 BP) vs. 0 HP / 4 Def Lilligant: 338-402 (120.2 - 143%) -- guaranteed OHKO
252+ Atk Gale Wings Fletchinder Acrobatics (110 BP) vs. 248 HP / 0 Def Eviolite Scyther: 218-258 (63.5 - 75.2%) -- guaranteed 2HKO (which is still quite a lot, Choice Scarf set not surviving)
252+ Atk Gale Wings Fletchinder Acrobatics (110 BP) vs. 0 HP / 4 Def Hariyama: 408-480 (95.1 - 111.8%) -- 68.8% chance to OHKO (AV set from last gen, not quite sure what bulk they run nowadays)
252+ Atk Gale Wings Fletchinder Acrobatics (110 BP) vs. 4 HP / 0 Def Shiftry: 408-482 (126.7 - 149.6%) -- guaranteed OHKO

Swords Dance is there to boost attack for a late game clean, Roost to try to keep at full as often as possible, Will-O-Wisp to punish any possible Steel or Rock types that may want to switch in, and Tailwind for some last resort speed support in case it's needed.

Other NFEs (or LCs in some cases) I haven't tried myself that extensively but I've seen myself have success are Scyther, Gurdurr, Type Null, Ferroseed, Mareanie, Hakamo-o, Prinplup, and probably a whole bunch more. After all, PU is filled with NFEs that you shouldn't sleep on.
 
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Everyone's going on about the new things we've got, but nobody seems to be talking much about what we lost (which is admittedly, not very much) the biggest one for me is Pelliper's leave.
I don't think I've ever hated a mon as much as that thing back in ORAS PU. (I was also not that good back then but I like to think I was decent. idk maybe it was B+ at best and I'm just bad)
But in return the Custap berry is illegal and I lose possibly my favorite set ever, suicide lead golem.

But there are a lot of cool things to play around with now, little sad about the power creep making stupid sets and joke mons less viable, but whatever.
Raichu-alola looks cool.
Ditto seems useful with the setup sweepers supposedly running wild.
Most NFEs seem to still be useful.
Typhlosion is finally in a tier where he isn't bad.
Edit: That was NU, woops. This is more like he gets to be broken and banned from a tier again, only this time he won't be stuck in BL hell.
Hopefully.
Sorry if this post is kind of a mess, I just discovered PU Alpha was up and I'm a bit tired.
 

Arbor the Mighty (Abomasnow) @ Icicle Plate
Ability: Snow Warning
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Blizzard
- Ice Shard
- Giga Drain
- Earthquake

252+ SpA Icicle Plate Abomasnow Blizzard vs. 0 HP / 0 SpD Typhlosion: 107-126 (36 - 42.4%) -- guaranteed 3HKO after hail damage (Not a free switch-in)
252+ SpA Icicle Plate Abomasnow Blizzard vs. 0 HP / 0 SpD Barbaracle: 105-125 (36.8 - 43.8%) -- guaranteed 3HKO after hail damage (Again not a free switch-in)
252+ SpA Icicle Plate Abomasnow Blizzard vs. 252 HP / 252+ SpD Audino: 148-175 (36 - 42.6%) -- guaranteed 3HKO after hail damage and Leftovers recovery (Basically the specially defensive measure of last gen and its at the very least pressured with rocks)


I know that Aurorus+Sandslash Hail is getting some attention, but something that teams seem to be less prepared for is Abomasnow. It can use the more common water-types around as fodder, and the dual stab+EQ coverage move is nice, though unless its magmortar you're chunking most resists for ~40% with blizzard anyways so prediction isn't super necessary. I like Mild+Icicle Plate because its resistances are usually special, and the power boost is really useful, but it could also go Z-Crystal too. VS Offense its kinda eh but its got a powerful enough ice shard to revenge weakened stuff and you can usually pull a 1v1 trade if you play carefully (plus if you get in safely something is dead). VS Balance though you'd be surprised how many things Abomasnow can come in on. As far as teammates go, I've been pairing it with lanturn since the defensive typing complements extremely well + toxic for annoying special walls, and then Lycanroc-Midday because it can threaten fire-types and brings in grass/water-types for abomasnow to eat up. Speaking of which...


Lycanroc @ Rockium Z / Stone Plate
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Accelerock
- Brick Break/Fire Fang
- Swords Dance

Lycanroc is something else I've been playing with, and its kind of underwhelming at times (aka when it misses stone edge) but when its on its game it can really pull its weight. Main thing I like is Accelerock, letting it deal with fast threats (but its already pretty fast so). Its coverage is kind of crappy (when Brick Break is one of your better options you know you're in for a fun time), but a +2 Stone Edge is enough to break most non-resists. Could be Z move user, could just go standard LO/Plate, I like Z Move because it lets you get off a one-time nuke if you want to sweep but don't have something weakened enough just yet (or can't afford to miss Stone Edge). Midnight form could have some use too because of No Guard, but the speed tier is less than ideal and I don't know many situations when added bulk is useful (you're also one point slower than magmortar)?

I only have one replay and its not the most high quality, but it does show how Abomasnow+some support can do a lot of dammage vs a defensive team (I forgot to add SR at the time)
http://replay.pokemonshowdown.com/gen7pualpha-603597271

edit: Here's another replay where Lycanroc does fast rock-type attacker things
http://replay.pokemonshowdown.com/gen7pualpha-604684808
 
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Cynde

toasty
is a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Past SPL Champion

Hariyama @ Flame Orb
Ability: Guts
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Bulk Up
- Close Combat
- Facade
- Bullet Punch

with the burn nerf in sm, flame orb wielding guts users have become kinda dumb in lower tiers, see: conk in uu, hera in ru, machamp in nu, and hopefully hariyama in pu. i've been laddering with this mon and it's a real demon. the sets basically what conk / machamp run and i've found it's a pretty effective wallbreaker. because of it's bulk you'd generally have to resort to trusting psychic types or ghost types / flying types / fairy types to deal with it. the former is easily exploitable with pursuit (i've been using lum skuntank with this and it's been pretty effective) and it's faster than most of the fairy types in the tier, barring like, mr mime and granted it does struggle to break past pokemon such as granbull. still, with bulk up it's capable of breaking shit like togetic after rocks which is cool. knocks against this would be how good shit like scyther is (still needs eviolite to actually switch in) which kinda hinders the effectiveness of the set, but i think it's still a cool mon and would encourage ya'll to try it.
 
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Recently I was asked on showdown "what makes aurora veil any better than dual screens?" So I thought I'd talk about this a little bit since I have also been thinking about this for awhile.

What makes aurora veil so good?
If you've seen me in tournaments recently, you'd know I'm currently running a Dual Screens offense team with
Lycanroc
Electrode over the usual Aurora Veil offense with
Aurorus and
Snowslash. So far, both teams have function way better than first anticipated (aurora veil made a way bigger splash than I first thought, and Dual Screens have consistently competed with Aurora Veil throughout my testing), but what are the perks of running Screens over Aurora veil, and vice versa?
Starting off, aurora veil is set in stone constantly required to run
and
, however these mons even without aurora veil would both still function very well in the metagame, so pairing them together for Aurora Veil offense actually doesn't put you in that bad of a spot. Aurorus is a fantastic rocks lead as it beats many other lead mons in the tier thanks to blizzard and hail breaking sashes and sturdy (not to mention it's decent utility and coverage options make it a semi-unpredictable lead). Snowslash on the other hand is a great hail abuser on its on, but in Aurora Veil you practically cripple it in order to provide the coverage the rest of the team needs. This works out as the *2 speed allows it to almost always get up its screens when needed and since they're both applied at the same time, make it very easy for other mons on the team to consistently use the screens throughout their life span. This makes Aurora Veil a great team comp as the lead is extremely powerful, its partner isn't weak either and easily can guarantee screens in most situations.

On the other hand, Dual Screens seems to be frowned upon currently, and is seen as just a weaker version of aurora veil offense. It does have some notable perks, like a wide variety of setters, each with their own niches.
for example can easily double as a taunt lead, and requires little speed investment to outspeed even zebstrika in the metagame, making it a good anti-lead as well as a screens lead. Additionally it has explosion for momentum though it can still easily be used later thanks to its bulk and natural speed. Another example of a great screens lead is
Meowstic. Thanks to its niche in Prankster Screens as well as thunder wave, it can easily and reliably get up at least 1 screen in virtually every situation no matter the mon's speed or movepool. Additionally, the use of these mons allows for other lead options that either are just good in general in the metagame or provide specific bonuses to the team as well. Examples of this include
Qwilfish and
, both of which can support the team via hazards (spikes and stealth rock respectively) but also provide decent anti-lead in the form of Taunt.

Is Aurora Veil even better than Dual Screens?
I think this argument is dependent on what you're looking for in your leads for screens, and the meta you're in. While Screens provide infinitely more utility and can still reliably get up screens thanks to good bulk and speed/prankster, aurora veil offers its niche in the form of powerful leads and setters, a more reliable form of screens, and natural hazard control in the lead choices. In the end, I do think currently aurora veil is the better form of screen offense, but both team types are great in their own right and overall both can and do affect the meta heavily (look at aurora veil being considered for suspect in NU).

Anyways, that's my take on the whole Aurora Veil conversation everyone is talking about these days. I'm still not used to writing these huge in depth posts so excuse me if it wasn't fantastic, just hope I got some info out there for people who want it when they're debating on picking screens or aurora veil.
 

Yung Dramps

awesome gaming
So, I've been using Trick Room quite a bit recently. Here are some Pokemon I have had a ton of fun using.


Mawile-AttackAnimation-XY-2.gif

Mawile @ Life Orb
Ability: Sheer Force
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Iron Head
- Play Rough
- Fire Fang
- Sucker Punch

I cannot begin to stress how hard this guy is slept on right now. If your opponent can set up Trick Room and safely switch in this behemoth, you best be ready to sack something. LO Sheer Force Play Rough can 2HKO just about anything in the tier, excluding powerful physical walls like Prinplup. And even then, they have to run a bunch of defense EVs + a Bold nature just to narrowly avoid being 2HKOed. Most of the time, if something attempts to switch in, you can just finish them off with a Sucker Punch the following turn. Fire Fang decimates Alolan Sandslash and Ferroseed, while Iron Head takes care of your Togetic troubles. While it's bulk is underwhelming, especially on the special side, it compensates for this by having a very good Fairy/Steel type combo, giving it only two real weaknesses.

But this is just the beginning.

Mawile may be strong, but it's a far cry from what's coming up next.

Ursaring_XY.gif

Ursaring @ Flame Orb
Ability: Guts
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Facade
- Close Combat
- Crunch
Now let me tell you about Ursaring. Ursaring isn't just your average Trick Room sweeper. It's a Trick Room GOD. Switch it in while Trick Room is active, and your opponent has to watch their step. If you can set up a Swords Dance during that time-frame, you've already secured a KO. Don't believe me? Why don't you just check out some of these outrageous damage calculations:

+2 252+ Atk Guts Ursaring Crunch vs. 252 HP / 252+ Def Sableye: 248-292 (81.5 - 96%) -- guaranteed 2HKO after Leftovers recovery
+2 252+ Atk Guts Ursaring Facade (140 BP) vs. 252 HP / 252+ Def Eviolite Vullaby: 433-511 (125.8 - 148.5%) -- guaranteed OHKO
+2 252+ Atk Guts Ursaring Facade (140 BP) vs. 252 HP / 252+ Def Eviolite Prinplup: 459-541 (138.2 - 162.9%) -- guaranteed OHKO
+2 252+ Atk Guts Ursaring Crunch vs. 252 HP / 124+ Def Eviolite Dusclops: 252-298 (88.7 - 104.9%) -- 31.3% chance to OHKO
252+ Atk Guts Ursaring Facade (140 BP) vs. 252 HP / 252+ Def Unaware Quagsire: 301-355 (76.3 - 90.1%) -- guaranteed 2HKO after Leftovers recovery

That's freaking right. Not even Unaware Quagsire can save you. Neither can Sableye. After all, Will-O-Wisp is useless, and it's still two-shotted by +2 Crunch. And remember, all of these are max defense with a bold nature. I wouldn't be surprised if, let's say, a specially defensive Quagsire variant just gets straight-up OHKOed by Facade. Cynde said that Flame Orb Guts users are dumb in the lower tiers. Personally, I am inclined to believe her after getting a first-hand view of Mega Winnie the Pooh crumpling up hyper-offense and balance like a piece of paper. That look on it's face is the icing on the cake, as it sternly stares down your foe while they just throw out random mons and click random moves in a panicked frenzy in a feeble attempt to stall out Trick Room before their entire party falls to the ground. And once the storm calms down, and the opposition has been reduced to rubble, barely hanging on a thread of their life, you then switch out to your Mesprit, click Trick Room, click U-turn, and the fun starts all over again.

http://replay.pokemonshowdown.com/gen7pualpha-604649655
http://replay.pokemonshowdown.com/gen7pualpha-604827660
 

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yogi

I did not succumb...
is a Tutor Alumnusis a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
Hi! I'm Yogibears, an NU main and staff n_n

Hey so after absolutely destroying the ladder I decided to post this team. Admittedly I played rather meh afterwards but I also got haxed loads which really sucks :(


Persian-Alola @ Darkinium Z
Ability: Technician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Hidden Power [Fighting]
- Thunderbolt
- Nasty Plot

Quagsire @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Curse
- Earthquake
- Toxic
- Recover

Bronzor @ Eviolite
Ability: Levitate
EVs: 252 HP / 100 Def / 136 SpD / 20 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Psywave
- Rest
- Toxic

Munchlax @ Eviolite
Ability: Thick Fat
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Body Slam
- Curse
- Rest
- Sleep Talk

Swanna @ Leftovers
Ability: Hydration
EVs: 252 HP / 220 Def / 36 Spe
Bold Nature
IVs: 0 Atk
- Defog
- Hurricane
- Scald
- Roost

Roselia @ Choice Specs
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Giga Drain
- Sludge Bomb
- Toxic Spikes

This is a team me and Shaneghoul made just for fun, messing around with Nasty Plot Persian-A and Curse Munchlax, but we decided to try and make it into a semi-competent team.

  • Nasty Plot Persian is an absolutely amazing stall breaker and overall wincon, even in a meta full of Fighting types. It's able to use its speed and typing to help set up on and break down bulkier builds with relative ease when used correctly. I decided to go for Hidden Power Fighting as we originally had Hidden Power Flying but I felt as if it just wasn't worth having it. You can also go Fur Coat over Technician (which is probably better) but I do prefer the boosted power on Hidden Power Fighting.
  • Quagsire is basically a must for more bulkier builds/stall teams as it provides a stop to basically every physical sweeper in the tier, including the borderline broken Malamar. I originally had Granbull over Quagsire but I felt that it really didn't offer much outside of Heal Bell and lacked overall sustainability. Curse Quagsire was the choice for this set as it's able to sometimes just 6-0 teams, especially Aurora Veil ones.
  • Next up is Bronzor which, in my honest opinion, should be a staple for any good stall/semi-stall team due to the amount of resists it offers and the utility it can bring. It's basically just the standard set except the fact that it has mixed defences instead of being fully specially defensive.
  • Ah, my favourite mon currently, Munchlax. This thing IS the best Fire resist in the tier by far, able to wall basically every Fire type not named Superpower Simisear lol. Not much to say about this, however you can opt for something like Pursuit of Fire Punch if you want to hit Ghost and Steel types.
  • Swanna was really the only logical choice as it gives me a somewhat decent fighting resist and isn't effected by Spikes/Toxic Spikes, along with being a decent Water check. I did originally ponder putting Togetic on here (and have it in a previous version of my team), but I decided against it.
  • Finally we have the meme of the team. Yes, something like Gourgeist or a more defensive version of Roselia would be better, however I like the power that the Choice Specs set offers and I also like that this makes the team a bit spicier. It's basically the standard Choice Specs set however I added Toxic Spikes because it offers a nice amount of utility especially against Rain and Trick Room teams.

---​

Now I want to talk a little bit about the current threats of the meta and the overall state:


This is the best mon in PU in my opinion. The Z-Happy Hour set basically destroys offensive teams without mons like Scarf Scyther or similar, and even then it has 5 other teammates to cripple its checks. More defensive teams have things like Quagsire to check it, but conventional ORAS checks don't really exist anymore due to the Z-Happy Hour set opting to use Psycho Cut on it. Paired with things like Aurora Veil and you have a very unhealthy mon. Talking about Aurora Veil...



Now I personally don't think Veil is as broken in PU as it is in NU, however I still believe that it isn't very healthy for the meta to have. It gives offensive teams absurd amounts of bulk that they shouldn't possess meaning that they have very weaknesses, which is unusual for Hyper Offense; as it's generally meant to be a frailer archetype. It also gives the same feeling as weather in that it's very match-up dependent, except to a whole new level as it offers a lot more diversity in team building. While not ban worthy at the moment, I'd still imagine a suspect in the future.


This mon isn't broken but my lord is it good. Choice Band, Choice Scarf and Bulky Swords Dance are all extremely viable in the current meta and offer a lot of utility to most Balance and Offensive teams. Scyther is able to give a lot of teams easy momentum from the get-go and threatens most teams that don't pack a good resist to it. Being a Fighting check in a meta with insane Fighting types is also a good bonus.


Fighting types have now returned to PU and Jesus they have returned hard. PU boasts some of the best Fighting types from NU and RU in mons like Sawk, Gallade and Hariyama. The first two are fantastic wall breakers capable of destroying teams that don't have at least 1-2 solid resists. Sawk is able to utilize both a Choice Scarf and Choice Band set which, coupled with two great abilities in Sturdy and Mold Breaker, allow it to beat conventional Fighting type checks such as Weezing; whilst Gallade can boast a solid Swords Dance and even Choice Scarf set which, coupled with an amazing offensive STAB combination, breaks through most checks. Hariyama is another notable Fighting type as it offers really solid defensive utility vs things like Ice and Fire spam, plus having access to dual priority also helps it vs faster mons.


Even in a meta filled to the brim with powerful Fighting types, Normal types still shine as being one of the biggest offensive, and in some cases defensive, powerhouses. Strong priority users like Kangaskhan are able to abuse Spike stacking like in ORAS NU and offer a nice check to faster mons. Zangoose is able to punch holes through just about every defensive build that isn't carrying something like Gourgeist. Tauros offers great speed with a base stat of 110 and powerful offensive utility thanks to Sheer Force+Life Orb. Miltank offers amazing cleric support and boasts 3 great abilities that can all have their uses, along with Stealth Rock support.


Fire types really are incredible at the moment, due to the meta having very few overall resists to them. Charizard is able to run both Physical and Special sets, even mixed ones too, making it extremely hard to check unless you know what the set is; both Dragon Dance and Z-Sunny Day are potent wall breakers that are checked by only a small handful of mons. Typhlosion basically gets to constantly click Eruption or Fire Blast with its Choice Specs and Choice Scarf sets, with the tier having only things like Lanturn and Hariyama to check it. Finally Magmortar can offer both an offensive role with Life Orb or Choice Specs, or a more defensive one with Assault Vest, the latter allowing it to check both Jynx and Lilligant.


I'm not talking really about Grass types overall, even though a lot of them like Vileplume are really solid, but more about these two mons in particular. Lilligant has already solidified itself as one of the best sweepers in the tier due to its access to Quiver Dance and Sleep Powder along with its decent Speed and Special Attack stat; however, what really made it good in Generation Seven was the introduction of Z-Moves, giving it the ability to smack through potentially checks like Vileplume with either Z-Dream Eater or Z-Hyper Beam. Shiftry is a mon I don't see talked about as much, but it is extremely good at the moment. Access to several sets such as Choice Scarf, Swords Dance, Life Orb mixed, etc. make it one of the hardest things to keep in check defensively, with teams often having to looks for a more offensive check. As a side note I'd also like to give Abomasnow a nod as it's also a fantastic wall breaker with a great STAB combination in Grass and Ice, along with a good priority move in Ice Shard.

---​

I'd also like to take slightly about the other types that I didn't mention in detail here;

  • Psychic typing got a lot better with powerful mons such as Jynx and Mesprit dropping, offering nice offensive and defensive utility as well as a solid way of dealing with the large amount of Fighting types current in PU
  • Besides these two, and Haunter too, Poison didn't really get much and I'd say they're fairing a little worse even though they are able to check Fighting and Water types. Qwilfish has made itself known as a very solid Spiker and pivot however.
  • The Water type got a lot of new toys to play with, especially the Rain archetype in particular, with thing like Ludicolo and Kabutops dropping from NU, along with some good defensive pivots such as Lanturn and Quagsire.
Other types like Electric, Flying and Ghost all got decent additions to their roster too, helping them improve as types.

---
Overall the meta looks like it'll be a lot of fun and I'm really looking forward to playing it more and messing around with different concepts!

Have a good one all n_n

Screenshot_20170716-223443.png
 
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Hi i tried to play my revamped ORAS NU tier with new fun toys and just wanna share fun sets i tried (no cute pics or whatever im just a poor guy from nu)


Lanturn @ Normalium Z
Ability: Volt Absorb
EVs: 40 HP / 140 Def / 208 SpD / 120 Spe
Calm Nature
- Scald
- Volt Switch
- Heal Bell
- Toxic

Since this tier is p reminiscent of ORAS NU anyway, i've used this Lanturn spread coming from ORAS NU, but with Normalium z. Leftovers passive recovery is sure missed but normaliumz lets it sponge knock offs better while giving it a one time full heal with Z heal bell. Then again as others have already mentioned, lanturn has been proven a great slow bulky pivot perfect for more balanced builds.

Oricorio-Sensu @ Choice Specs
Ability: Dancer
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Revelation Dance
- Hurricane
- U-turn
- Air Slash

Oricorio is blessed with an almost exclusive Ghost/Flying typing which is extremely threatening in this meta as far as i've battled a huge amount of times in the ladder. Revelation Dance and hurricane provide extremely strong stab moves paired with choice specs let it ohko/2hko the meta bar like, very bulky spd mons like audino and the like. Uturn is also very good as sensu threatens a lot of stuff which is a big positive for a mon that wants to get its team the momentum. Air slash is p much just a filler so you don't like missing hurricane a lot / picking off weakened mons

Shiinotic @ Leftovers
Ability: Effect Spore
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Moonblast
- Giga Drain
- Strength Sap
- Spore

Another interesting drop comes in shiinotic, which seems to be one of the better fighting type checks in the tier. It comes in a busted ability in effect spore, and 2 broken moves on Strength sap and spore. Grass/Fairy typing lets it handle the more common fighting/dark/water types in the tier. Spore and strength sap are also very annoying to deal with, especially if you don't have a mon that could absorb these moves or a counter like, roselia or so.

All in all the tier is fun but gallade and and veil are very cheap x]
 
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yogi

I did not succumb...
is a Tutor Alumnusis a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
Hey!

So I'm a big fan a workshops and host a lot of them in NU however I realised that because of PU being in Alpha there was no thread for Workshops for SM, meaning that the only place I could post it would be here!

Shiftry @ Life Orb
Ability: Chlorophyll
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Knock Off
- Hurricane
- Leaf Storm
- Defog

Ninjask @ Groundium Z
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leech Life
- Swords Dance
- Dig
- Aerial Ace

Silvally-Fairy @ Fairy Memory
Ability: RKS System
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Ice Beam
- Parting Shot
- Flamethrower

Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 236 SpD / 20 Spe
Adamant Nature
- Close Combat
- Fake Out
- Bullet Punch
- Knock Off

Ferroseed @ Eviolite
Ability: Iron Barbs
EVs: 252 HP / 44 Def / 212 SpD
Careful Nature
IVs: 0 Spe
- Stealth Rock
- Spikes
- Leech Seed
- Gyro Ball

Mudsdale @ Rocky Helmet
Ability: Stamina
EVs: 252 HP / 244 Def / 12 Spe
Impish Nature
- Earthquake
- Toxic
- Sleep Talk
- Rest


This was a rather interesting workshop, due to the fact that PU approaches it differently in comparison with NU, as we had the workshop choose the starting core instead of having a member of staff doing so. I would say this workshop was bumpy however that is to be expected, especially in a new meta :3
In terms of team members;

  • We chose Shiftry as our first mon due to its great offensive presence and overall great STAB combination in Knock Off+Leaf Storm. We eventually decided to go with a more special set compared to a physical one as it helped even out how many physical attackers our team had.
  • The other part of our core was SD Ground-Z Ninjask, a fantastic wallbreaker and a great check to the threatening Malamar. We kept on throwing back and forth betweeb SD and Choice Band, but in the end we decided on SD.
  • Next up was Silvally-Fairy, a decent pivot and fighting check for our team. We again could decide between two sets, these being SD and Special, but in the end we decided on going fully special to contrast how physical the team ended up.
  • We really, REALLY, needed a good fire and ice check in one slot, so our best bet was Munchlax Hariyama, as it gave a solid Typh resist and allowed for some nice dual priority to help with faster opposing mons and spike stack.
  • For our rocker, which was the hardest one to pick, we eventually (kinda) agreed on Ferroseed. I forced this a bit more as it gave a great water resist and also helped not increase our flying weakness even more.
  • Finally we decided on Mudsdale for the last mon, as it gave us a great physical wall not called Quagsire and allowed us to check basically every physical attacker that threatened our team.


Thanks to everyone who turned up! It was great fun and I can't wait to potentially host more in the future :D
 
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