SM UU Creative and Underrated Sets

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Darksafadao

best of the second options
I think everyone who played last gen can be familiar with this, but I'd say it is underrated, although not necessarily creative.


Krookodile @ Choice Band
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Pursuit
- Knock Off
- Stone Edge/Toxic

Banddile and Krook as a whole have been facing lots of threats in the recent UU meta. Even after Buzzwole and Conk are gone, it has a hard time locking itself in something without giving set up to Hawlucha, forcing people who run it to at least run Doublade or another way to deal with Hawlucha. But I'd say Banddile's weaknesses kinda end up there.
First, intimidate is one of the best abilities out there. No explanation needed. Banded STAB eq and knock off hit most mons like a bomb. But my main selling point would be banded STAB pursuit. With its ability and ok bulk, Krook can hard switch and trap lots of mons, but I'd like to point out one of them in particular: Blissey.

After pursuit trapping Blissey (does like 50% if it switches out) it cannot switch in well anymore into hard special hitters, like specs Primarina and specs Chandelure. Of course if you're facing Blissey in a stall team they can try wish passing with Alomomola, but having a Physical mon that can kinda deal with Alomomola and not let Blissey come in, preventing the wish pass, deals with that.

For the last slot I personally prefer Toxic over stone edge, so you can do something to pressure Alomomola in case you don't wanna reveal the Band/Pursuit against Blissey or don't run a physical mon that can deal with Alomomola, or something else. Of course, stone edge also hits hard.

Overall, I think it could have a niche pursuit trapping walls that don't appreciate dark-type attacks/physical attacks. Thanks for reading
 

SiTuM

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Decidueye @ Decidium Z
Ability: Overgrow
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature / Adamant Nature
- Swords Dance
- Sucker Punch
- Spirit Shackle
- Leaf Blade

This pokemon in UU is soooo fucking underrated. With a good support, this pokemon can be deadly for most balanced teams (or even stalls). You have the two STABs, Spirit Shackle and Leaf Blade, obviously Swords Dance to boost your attack and Sucker Punch because it's still very slow (with only 239 if you're adamant and 262 if you're jolly). Than you have the Z-Move (Sinister Arrow Raid), which is fucking powerful. With 180 BS power, this can absolutely wallbreak any pokemon in the tier. Some calcs below which can show the power of Decidueye.

+2 252 Atk Decidueye Sinister Arrow Raid vs. 252 HP / 4 Def Aggron-Mega: 244-288 (70.9 - 83.7%) -- guaranteed 2HKO
+2 252 Atk Decidueye Leaf Blade vs. 248 HP / 236 Def Tentacruel: 270-318 (74.3 - 87.6%) -- guaranteed 2HKO after Black Sludge recovery
+2 252 Atk Decidueye Sinister Arrow Raid vs. 248 HP / 236 Def Tentacruel: 537-633 (147.9 - 174.3%) -- guaranteed OHKO
+2 252 Atk Decidueye Sinister Arrow Raid vs. 248 HP / 124+ Def Scizor: 414-487 (120.6 - 141.9%) -- guaranteed OHKO
+2 252 Atk Decidueye Spirit Shackle vs. 248 HP / 124+ Def Scizor: 184-217 (53.6 - 63.2%) -- guaranteed 2HKO after Leftovers recovery
+2 252 Atk Decidueye Sinister Arrow Raid vs. 252 HP / 184 Def Amoonguss: 544-642 (125.9 - 148.6%) -- guaranteed OHKO
+2 252 Atk Decidueye Leaf Blade vs. 0 HP / 0 Def Raikou: 325-384 (101.2 - 119.6%) -- guaranteed OHKO
+2 252 Atk Decidueye Sucker Punch vs. 0 HP / 0 Def Latias: 292-344 (97 - 114.2%) -- 81.3% chance to OHKO
+2 252 Atk Decidueye Sinister Arrow Raid vs. 252 HP / 4 Def Empoleon: 568-669 (152.6 - 179.8%) -- guaranteed OHKO
+2 252 Atk Decidueye Leaf Blade vs. 252 HP / 4 Def Empoleon: 285-336 (76.6 - 90.3%) -- guaranteed 2HKO after Leftovers recovery
+2 252 Atk Decidueye Sinister Arrow Raid vs. 244 HP / 12 Def Gliscor: 418-493 (118.7 - 140%) -- guaranteed OHKO
+2 252 Atk Decidueye Leaf Blade vs. 244 HP / 12 Def Gliscor: 210-247 (59.6 - 70.1%) -- guaranteed 2HKO after Poison Heal
+2 252 Atk Decidueye Sinister Arrow Raid vs. 0 HP / 0 Def Cobalion: 411-484 (127.2 - 149.8%) -- guaranteed OHKO
+2 252 Atk Decidueye Spirit Shackle vs. 0 HP / 0 Def Cobalion: 184-217 (56.9 - 67.1%) -- guaranteed 2HKO
+2 252 Atk Decidueye Sucker Punch vs. 0 HP / 4 Def Pidgeot-Mega: 159-188 (51.7 - 61.2%) -- guaranteed 2HKO after Stealth Rock



Celebi @ Choice Scarf
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Trick
- U-turn
- Leaf Storm
- Hidden Power [Fire] / Dazzling Gleam

This set is inspired from the DPP set of Celebi: Scarf Trick. While you use HP Ice in DPP for Drags, here Celebi have got HP Fire to hit Scizor and Forretress. Trick is very useful in this meta because you can come easily on things like Empoleon, Blissey, Klefki, Mandibuzz, Spedef Sylveon, Gliscor and then trick them to make them useless. Leaf Storm is the main STAB, it's a really powerful move and its 100 speatk stat can help it to hit really hard. U-Turn keeps the momentum and can revenge kill a lot of mons. You can use Dazzling Gleam too to hit Dark Types like Hydreigon.

252 SpA Celebi Hidden Power Fire vs. 248 HP / 136 SpD Scizor: 224-268 (65.3 - 78.1%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Celebi Hidden Power Fire vs. 252 HP / 0 SpD Forretress: 332-392 (93.7 - 110.7%) -- 62.5% chance to OHKO
252 SpA Celebi Hidden Power Fire vs. 0 HP / 4 SpD Cobalion: 144-170 (44.5 - 52.6%) -- 19.9% chance to 2HKO
252 SpA Celebi Leaf Storm vs. 244 HP / 116 SpD Gliscor: 195-229 (55.3 - 65%) -- 96.9% chance to 2HKO after Poison Heal
252 SpA Celebi Dazzling Gleam vs. 0 HP / 4 SpD Hydreigon: 316-376 (97.2 - 115.6%) -- 81.3% chance to OHKO
252 SpA Celebi Dazzling Gleam vs. 0 HP / 0 SpD Hawlucha: 214-252 (72 - 84.8%) -- guaranteed 2HKO
 
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Reuniclus @ Fightinium Z
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Psyshock
- Focus Blast
- Recover
- Calm Mind

Here's an underrated mon/set at the moment, at a glance one might believe this set to be outclassed by Latias but it actually functions a bit different from the dragon-jet hybrid. For starters it's an excellent lure for common dark types in the tier such as Krook, Weavile, and Hydreigon, being able to survive a hit from them and OHKO in return with Z-Focus Blast, freeing up the team from possible Pursuit trapping or lost items due to Knock Off spam.

252 Atk Choice Band Krookodile Knock Off vs. 252 HP / 252+ Def Reuniclus: 254-302 (59.9 - 71.2%) -- guaranteed 2HKO

252 Atk Life Orb Weavile Knock Off vs. 252 HP / 252+ Def Reuniclus: 226-268 (53.3 - 63.2%) -- guaranteed 2HKO

240+ Atk Muk-Alola Knock Off vs. 252 HP / 252+ Def Reuniclus: 174-206 (41 - 48.5%) -- guaranteed 3HKO

252 SpA Choice Specs Hydreigon Dark Pulse vs. +1 252 HP / 4 SpD Reuniclus: 290-344 (68.3 - 81.1%) -- guaranteed 2HKO

252 Atk Life Orb Adaptability Crawdaunt Knock Off vs. 252 HP / 252+ Def Reuniclus: 302-359 (71.2 - 84.6%) -- guaranteed 2HKO


It can't however tank a Crunch from either Mega-Sharpedo or banded Crawdaunt, so keep that in mind.
Aside from that, it's a decent pivot thanks to Magic Guard, can check Sub Hawlucha, and can be a reliable wincon against stall once Quagsire and/or Doublade are removed.

It won't sweep teams like Latias can and Scizors existence makes it's life difficult, but it's got a few things going for it over other CM users and is able to do some serious damage to teams that lack the firepower to break it after a CM. (Which is easier said then done, jolly LO Mamo only has a 7% chance to 2HKO it with EQ.)
 

Raikou @ Choice Scarf
Ability: Pressure
Timid Nature
IVs: 0 Atk
-Thunderbolt
-Volt Switch
-Shadow Ball
-Hidden Power Ice

Choice Scarf Raikou is something I have been using a lot since someone recommended me to use it in the PS Room. (thanks if you're reading this!) Anyways, Scarfed Raikou revenge kills a lot of key threats in the meta and can actually get surprise KOs on certain mons that think they get a free kill such as Mega Aerodactyl, Beedrill and Jolly and Adamant Sharpedo at plus 1 Speed. It can also get rid of Scarfed Lati and Mega Pidgeot if needed. T-Bolt is for STAB. Volt Switch is for predicting a switch into a resist and getting the hell outta there. Shadow Ball is for 2HKOing Offensive Celebi and Latias on the switch with rocks .

252 SpA Raikou Shadow Ball vs. 0 HP / 4 SpD Latias: 128-152 (42.5 - 50.4%) -- 94.5% chance to 2HKO after Stealth
Rock


252 SpA Raikou Shadow Ball vs. 0 HP / 4 SpD Celebi: 160-190 (46.9 - 55.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

And HP Ice is mandatory for doing away with Gliscor and Scarf Krook on the switch. Here's the calcs against Scarf Krook:

252 SpA Raikou Hidden Power Ice vs. 0 HP / 0 SpD Krookodile: 162-192 (48.9 - 58%) -- guaranteed 2HKO after Stealth Rock

So yeah, thanks for reading.
 
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dingbat

snek
is a Top Tiering Contributor Alumnus

brainless fish @ eject button
ability: regenerator
40 hp / 252 def / 216 spd
bold nature
-scald
-knock off
-wish
-protect

Really cool tech that's also seen success in ou, easily the best eject button user in this tier simply because it's the best regen user in this tier (don't try to convince that slowbro is better or else) and it can eat literally any neutral attack thrown at it (except for knock off tho, that kills eject button). Pairs especially well with magneton because it just comes in on scizor and if it u-turns, eject button basically stops it from switching out so you effectively lure the damn bug, but in general, eject button on this allows for an extra free switch-in which can be especially pivotal. Fits well on more offensive teams as opposed to the usual balance/stall teams and you can even try healing wish over knock off if you wanna be more frisky with this.


prick @ waterium z
ability: water bubble
96 hp / 252 atk / 160 spe
adamant nature
-liquidation
-toxic
-spider web
-rest

I shamelessly stole this from shake's post in the ru viability ranking thread and i still think this is an elaborate meme, but I believe this 'mon actually has some potential here. With this set, it can easily trap and eliminate slow stallmons like quagsire, alomomola, and blissey, as well as other bulky water pkmn not called suicune. As a bonus, it can even eat an attack (given sufficient health) from offensive shit like mamoswine, infernape, and weavile, and give 'em a good 'ol bopping on the head, and 132 base special defense is also pretty cool considering it can eat attacks like this:

252 SpA Latias Devastating Drake (195 BP) vs. 96 HP / 0 SpD Araquanid: 223-264 (74 - 87.7%)
252 SpA Latias Gigavolt Havoc (185 BP) vs. 96 HP / 0 SpD Araquanid: 282-334 (93.6 - 110.9%) (the one time that happened i took 97% haha gg)
252 SpA Raikou Thunderbolt vs. 96 HP / 0 SpD Araquanid: 212-252 (70.4 - 83.7%)

And if you want more set info, 96 hp allows it to take 3 seis tosses from blissey in case you really play it badly and 160 speed allows it to outspeed uninvested 60s, and obv max attack because you wanna be pwrful
 
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Freeroamer

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Celebi @ Psychium Z
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Giga Drain
- Psychic
- Hidden Power [Fire] / whatever coverage you want
- Nasty Plot

+6 252 SpA Celebi Shattered Psyche (175 BP) vs. 252 HP / 4 SpD Blissey: 730-861 (102.2 - 120.5%) -- guaranteed OHKO

Says all you need to know about the set really, Grass type boosters are always a pain for typical stall builds because the unaware mon in quag can't handle them at all and they boost on a couple members of the team. Getting +6 isn't unreasonable as you set up one on smth like Quag or Alom as they go Bliss, and you live 3 Seismic Tosses from full with a bit to spare, if they Toxic even better. Sorry if this is already a known set, I don't particularly like Celebi a lot in this metagame but I had fun beating some unsuspecting stalls with this so I thought I'd share. The attack is pretty strong in general which means it retains some use even in other matchups.
 

G-Luke

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I don't have a replay yet but y'all sleeping on this particular Jirachi set


Jirachi @ Steelium Z
EVs: 160 HP / 252 SpA / 96 Spe
Ability: Serene Grace
Timid Nature
- Doom Desire
- U-Turn
- Protect / Hidden Power [Fire]
- Energy Ball / Hidden Power [Fire] / Moonblast


This Jirachi set takes advantage of the MANY mainstream and viable Jirachi sets and cranks it up to an eleventh. This set thrives on the very popular BoltTurn teams in UU atm and plays simply. Click U-Turn most of the time, baiting offensive checks to think its the defensive set. When they pivot in suspecting a weak Iron Head...

252 SpA Jirachi Corkscrew Crash (200 BP) vs. 0 HP / 0 SpD Krookodile: 364-430 (109.9 - 129.9%) -- guaranteed OHKO

252 SpA Jirachi Corkscrew Crash (200 BP) vs. 0 HP / 0 SpD Primarina: 240-283 (79.7 - 94%) -- 43.8% chance to OHKO after Stealth Rock

252 SpA Jirachi Corkscrew Crash (200 BP) vs. 0 HP / 4 SpD Crawdaunt: 218-257 (81.6 - 96.2%) -- 62.5% chance to OHKO after Stealth Rock

252 SpA Jirachi Corkscrew Crash (200 BP) vs. 4 HP / 0 SpD Latias: 217-256 (71.8 - 84.7%) -- guaranteed 2HKO after Stealth Rock

Protect is a useful tech move that allows you to not only stall doom desire turns but also allows you to scout and play around Pursuit users like Scarf Krookodile - using Protect to check if its Pursuiting, if not switch out, if it is simply stay in and nuke.
 

sparrow

kacaw
is a Tiering Contributor Alumnus
The set that has convinced me that Jirachi is unhealthy in the meta is the Normalium Z set with Happy Hour. The set allows the user to take advantage of a plus one boost to all stats whilst abusing the fact that a +1 attack, +1 speed Iron Head makes beating most switch-ins in the Jirachi users favour (see 60% flinch). This Jirachi must be shiny as it is an event only Pokemon and it is not compatible with Heart Stamp.


Jirachi @ Normalium Z
Ability: Serene Grace
Shiny: Yes
EVs: 180 Atk / 76 SpA / 252 Spe
Naive Nature
- Iron Head
- Fire Punch
- Energy Ball
- Happy Hour

Essentially functioning like the set above combined with the absurdness of Scarf Jirachi, but in this case turning Jirachi into a deadly sweeper. Iron Head is its best STAB move, also allowing Jirachi to flinch its opponents down. Fire Punch hits opposing Steel type Pokemon, most notably a OHKO on Bulky Scizor after SR and having a good chance to 2HKO opposing Cobalion and Jirachi. Energy Ball hits opposing bulky water and ground type Pokemon OHKOing threats such as Swampert & Quagsire is nice, and 2HKOing Pokemon such as Rotom-Wash. The extra bulk is welcome too, Gliscor has a less than 20% chance to 2HKO Jirachi for example. Finally, out speeding Scarf Pokemon such as Krookodile and Hydreigon is another welcoming feature to this set. This particular Jirachi is quite susceptible to opposing fire type Pokemon, so good partners include strong water/dragon type Pokemon such as Rotom-Wash, Suicune & M-Altaria.
 
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Moutemoute

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Not sure if it's creative or underrated but since it's not the regular spread >o>


Rotom-Wash @ Leftovers / Waterium Z
Ability: Levitate
EVs: 248 HP / 172 Def / 88 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Pain Split
- Volt Switch
- Hydro Pump

Well basically this is classic def Rotom-Wash but the speed allows it to outspeed Ada Scizor w/ max speed (fast band / offensive SD) which is nice cuz' you can cripple Scizor with WoW.
Waterium Z is a pretty cool option which makes Rotom-Wash less weak to Koff and allows it to be better vs Weavile / Krook.
 

Freeroamer

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Run enough speed for Primarina, it's really not that much more investment (124 Speed if memory serves) and getting the Volt Switch damage off on it really helps in the long run. If the game situation dictates saccing Rotom is the better play you can Pain Split if you're low, or Wisp to get residual building up. It just gives you some return instead of Primarina firing off a completely free Moonblast. Thunder Wave is a cool option over Pain Split for some teams, catching some Rotom switchins like Hydreigon, Latias (Mega especially) etc. can be game changing. I mean this Pokémon has done what it's done since gen 5 lol what more needs to be said.
 
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pokemonisfun

Banned deucer.
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puffy fluffy (Altaria-Mega) @ Altarianite
Ability: Natural Cure
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Cotton Guard
- Dragon Dance
- Return
- Roost

The EVs and moveset is not really optimized at all. You can run anything from max attack and speed to purely specially defensive. And the STAB move (with Pixalate) can be anything from Facade to Double Edge.

The main point is Cotton Guard, which almost completely invalidates all non-SD Scizor as a counter, as well as some Jirachi, all Weavile, all Mamoswine, and nearly every other physical attacker. This is great because CB Scizor is by far the most popular set right now, and will often try to counter Altaria Mega, which it cannot do in this case. I think this set may actually be breaking Altaria Mega.
 

Pearl

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Weavile @ Rocky Helmet
Ability: Pickpocket
EVs: 248 HP / 124 Def / 136 Spe
Jolly Nature
- Taunt
- Foul Play
- Low Kick
- Reflect / Knock Off / Toxic

Ever since I've started playing this tier again, one of my biggest concerns while teambuildng has always been opposing Weavile, due to its ability to put major pressure onto both offensive and defensive formations, thanks to its excellent speed tier, deadly STAB combination, access to unorthodox coverage options such as Low Kick and Poison Jab (or Iron Tail, if missing is your thing) and, most importantly, UU's very limited pool of answers to the combination of all aforementioned traits, with fast Fighting-types usually being one's best bet when dealing with the Sharp Claw Pokémon. With that in mind, I thought to myself: "Wait... doesn't Weavile resists its own STAB moves?" and thus, this set was born. Meet Fat Weavile. The combination of Rocky Helmet and its ability, Pickpocket allows it to punish Knock Off usage like no other Pokemon in the game, netting some very nice chip on the opponent as well as stealing their item. This also has some pretty neat uses, such as taking Choice Scarf Krookodile out of the way or massively reducing Assault Vest Muk's special bulk. Taunt allows Weavile to mess with many of UU's most used Pokemon, stopping Stealth Rock and Defog users from performing their duty, negating recovery from the likes of Mega Latias, which is one of the most dominant Pokemon at the moment, and also delaying set up sweepers's attempts to boost their stats up. Foul Play is this set's bread-and-butter, doing massive damage to most physical attackers even when considering Fat Weavile's lack of offensive investment, while Low Kick, in spite of being a seemingly poor option on a defensive set, still allows Weavile to comfortably OHKO offensive variants of itself and is also guaranteed to 2HKO offensive Cobalion on the switch in (if I recall correctly, it does around 50% minimum, which is pretty good in my opinion). The last move slot isn't crucial to this set's success, but there are some pretty neat options that can be used. Reflect further boosts Weavile's physical bulk, while also enabling its teammates, which can be game changing if used alongside a powerful set up sweeper. Knock Off and Toxic are self-explanatory, with their purpose being as simple as crippling potential switch ins. One could also choose to run an Ice-type move in the last slot, but it wouldn't actually do that much damage without any investment. Last but not least, the chosen EV spread allows Weavile to outpace (Mega) Latias, as well as Cobalion, Terrakion and Infernape, while the remaining EVs are used to enhance Weavile's bulk.

Thanks for the attention! If you've managed to sit through this whole post, here's a little gift for you:

 

dingbat

snek
is a Top Tiering Contributor Alumnus

Jirachi @ Colbur Berry
Ability: Serene Grace
36 Atk / 220 SpA / 252 Spe
Naive Nature
-Iron Head
-Icy Wind
-Thunderbolt
-Energy Ball

this set was stolen from good 'ol BKC and it literally works here too haha. icy wind fucks gliscor and slows shit down so iron head can do whatever it does best, t-bolt bops pengu and a bunch of other bulky waters, energy ball bops swampert and other annoying ground-type fuckers, and colbur berry makes sure that other fellow annoying pieces of shit like Weavile die as well

also i literally hate Cynde
 
Suicune @ Flyinium Z / Icium Z
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Ice Beam/Blizzard
- Hydro Pump
- Air Slash/Hp electric

I think this suicune set is far from your typical normal bulky setup sets. But at +2 this thing is a monster to deal with as it ohkoes most of the tier after rocks. The point of the set is to nuke grass types that attempt to come in on the boosted suicune. z air slash or z blizzard both work on this set but if you go z blizzard i suggest hp electric for bulky water types like empoleon. This set also dislikes status and hazards so try to keep the residual damage low. i think this set performs good late to mid-game. keep in mind this set is pretty much dead weight versus any special wall or stall but is a great offensive mon for bulky offense and wincon for some balances. edit: it can use its good bulk to setup on alot of pokemon so take advangtage of its good typing and bulk as well. hp electric hits empoleon harder than any other move as well as other bulky water types.
 

Muk-Alola @ Assault Vest
Ability: Poison Touch
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Pursuit
- Knock Off
- Poison Jab
- Explosion

Definitely underutilized, Explosion is a cool option for A-Muk on offense teams in particular. When Muk is too weak to do its job anymore, going boom in the mid or late game is a handy, sometimes crucial momentum grab in a meta where voltturn is about to get really big, and compromises virtually any non-resist on the other side of the field.

252+ Atk Muk-Alola Explosion vs. 4 HP / 0 Def Latias: 281-331 (93 - 109.6%) -- 56.3% chance to OHKO
252+ Atk Muk-Alola Explosion vs. 248 HP / 252+ Def Rotom-Wash: 176-208 (58 - 68.6%)

252+ Atk Muk-Alola Explosion vs. 0 HP / 0 Def Hydreigon: 281-331 (86.4 - 101.8%) -- 12.5% chance to OHKO
252+ Atk Muk-Alola Explosion vs. 4 HP / 0 Def Volcanion: 220-259 (72.8 - 85.7%) -- guaranteed 2HKO
-1 252+ Atk Muk-Alola Explosion vs. 0 HP / 4 Def Krookodile: 205-242 (61.9 - 73.1%)
252+ Atk Muk-Alola Explosion vs. 252 HP / 252 Def Blissey: 510-600 (71.4 - 84%)
252+ Atk Muk-Alola Explosion vs. 248 HP / 236+ Def Tentacruel: 246-290 (67.7 - 79.8%)
 
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Raidx

Banned deucer.

Azelf @ Ghostium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Psyshock
- Shadow Ball
- Fire Blast

Ghostium Z Azelf is a neat set that takes advantage of the last tier shift drops. Powered by the Ghostium Z, Shadow Ball becomes a 160 BP move that OHKOes non bulk invested Jirachi, Latias (Mega Latias is a roll after Stealth Rock), and Mega Gardevoir all after Stealth Rock, while still being a fast offensive threat overall. This set is pretty anti-meta as its extremely unexpected as Nasty Plot Azelf isn`t the most common mon to face. The last moveslot is p much a toss-up. Run Fire Blast to hit steels such as Scizor, Mega Aggron as well as Weavile if it tries to switch in. Energy Ball can also be ran to hit bulky Waters roaming the tier like Rotom-W and Swampert, while Thunderbolt is an option to hit bulky Waters bar Swampert as well as Empoleon and Mega Pidgeot.

Some calcs:
252 SpA Azelf Never-Ending Nightmare (160 BP) vs. 0 HP / 4 SpD Jirachi: 338-398 (99.1 - 116.7%) -- guaranteed OHKO after Stealth Rock
252 SpA Azelf Never-Ending Nightmare (160 BP) vs. 4 HP / 0 SpD Latias: 272-320 (90 - 105.9%) -- guaranteed OHKO after Stealth Rock
252 SpA Azelf Never-Ending Nightmare (160 BP) vs. 0 HP / 4 SpD Gardevoir-Mega: 260-308 (93.8 - 111.1%) -- guaranteed OHKO after Stealth Rock

Dont have any replays as they are down at the moment (rip).
 
Blastoise@ Leftovers
Ability: Torrent
EVs 252 on both offensive stats
Any nature you want
- Hydro Pump
- Ice Beam
- Rapid Spin
- Earthquake

This is a set I came up with to give Blastoise utility and offensive presence without scald. I use ice beam and eq for coverage against its weaknesses if your ever in a tight situation. Rapid Spin is for utility and to fill blastiose's niche as a spinner. I dont have any replays
 
BaborL'obèse (Donphan) @ Assault Vest
Ability: Sturdy
EVs: 248 HP / 232 Atk / 8 SpD / 20 Spe
Adamant Nature
- Ice Shard
- Knock Off
- Earthquake
- Rapid Spin

20 speed allows it to outspeed relaxed swampert which can be handy to spin on it, knock off or just weaken it with equake. Max HP and ATK spread like any AV user that is willing to pressure.
Pretty lit to be fair at the moment, unlike Muk AV Donphan can bait Latias on the switch and knock off its item. You can 2hko regular tias thanks to Iceshard with rocks and hit pretty hard the fast support set :
232+ Atk Donphan Knock Off vs. 4 HP / 0 Def Latias: 158-188 (52.3 - 62.2%) -- guaranteed 2HKO
232+ Atk Donphan Ice Shard vs. 4 HP / 0 Def Latias: 100-118 (33.1 - 39%) -- 99.8% chance to 3HKO
232+ Atk Donphan Knock Off vs. 252 HP / 0 Def Latias: 158-188 (43.4 - 51.6%) -- 10.9% chance to 2HKO
232+ Atk Donphan Ice Shard vs. 252 HP / 0 Def Latias: 100-118 (27.4 - 32.4%) -- guaranteed 4HKO

This is also a good bait to kill Gardevoir mega, most people will stay in as they thing Hyper voice will kill while it doesn't at all :
252+ SpA Pixilate Gardevoir-Mega Hyper Voice vs. 248 HP / 8 SpD Assault Vest Donphan: 231-273 (60.3 - 71.2%) -- guaranteed 2HKO after Stealth Rock

And in the meantime :
232+ Atk Donphan Earthquake vs. 0 HP / 0 Def Gardevoir-Mega: 237-280 (85.5 - 101%) -- 12.5% chance to OHKO

That's a clean ohko with iceshard.
You can also bait switches in from Gliscor / Rotom wash and knock off their items.

On the bulk side :
252 SpA Starmie Hydro Pump vs. 248 HP / 8 SpD Assault Vest Donphan: 300-354 (78.3 - 92.4%) -- guaranteed 2HKO after Stealth Rock
252 SpA Life Orb Sheer Force Nidoking Ice Beam vs. 248 HP / 8 SpD Assault Vest Donphan: 250-294 (65.2 - 76.7%) -- guaranteed 2HKO after Stealth Rock

Am a bit lazy to do more calcs tbh and i didn't save any good replays where it shines but welp, give it a try, it's really cool and most team aren't prepared for it. Most people don't expect knockoff or iceshard or even the bulk it gots.
 

Killintime

Time not so well spent
is a Tiering Contributoris a Community Contributor Alumnus
Yo guys! Wanted to breathe some life into this project since its a decent way for people to pick a Pokemon to build around when bored. So today I am bringing you a set that is pretty underrated and I can see why to be honest.

Arcanine @ Leftovers
Ability: Intimidate
EVs: 248 HP / 128 Def / 116 SpD / 16 Spe
Impish Nature
- Morning Sun
- Flare Blitz
- Toxic
- Roar / Protect / Extreme Speed / Will-O-Wisp / Fire Spin

Gardevoir:
252+ SpA Pixilate Gardevoir-Mega Hyper Voice vs. 248 HP / 116 SpD Arcanine: 121-143 (31.5 - 37.3%) -- guaranteed 3HKO after Stealth Rock
252+ SpA Gardevoir-Mega Psyshock vs. 248 HP / 128+ Def Arcanine: 162-192 (42.2 - 50.1%) -- guaranteed 3HKO after Leftovers recovery

Weavile:
-1 252 Atk Choice Band Weavile Knock Off (97.5 BP) vs. 248 HP / 128+ Def Arcanine: 142-168 (37 - 43.8%) -- 43% chance to 2HKO after Stealth Rock and Leftovers recovery
-1 252 Atk Choice Band Weavile Knock Off vs. 248 HP / 128+ Def Arcanine: 96-114 (25 - 29.7%) -- guaranteed 3HKO after Stealth Rock

http://replay.pokemonshowdown.com/gen7uususpecttest-641766645

Ya standard mixed defences arcanine, its ev'd to always live 2 knocks from Weavile after rocks from full even if banded (98% max). It decent enough to take on mega garde with rocks off sure, but I wouldn't rely on it too much. Its still a cool mon to put on a team if you have the right hazard control. The speed allows it to out pace adamant scizor and the rest was just dumped into physical defence. I had the most success with protect on this set to be honest, but due to mega altaria being able to setup on you with the refresh set and me being too lazy to deal with that.....well you get the point I ended up running roar. Do give it a try though its a fun mon with a small niche.
 

Sun

Who cares if one more light goes out? Well I do...
is a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnus
hello all, i want to share some sets that I've also used in these majors's weeks!


Hydreigon @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Dark Pulse
- Fire Blast / Taunt
- Draco Meteor
- Roost

I'll start with this, yeah seems weird, it's a fat hydreigon. the first idea was to find a really good defensive pivot able to handle Crawdaunt, mega sharpedo, Choice banded scizor and mega Aero as well as some threats off the radar like Chandelure and OTR Cofagrigus. Hydreigon with its really impressive bulk 92/90/90 can tank hits likes of CC from terrakion, cobalion and infernape at +0 being able to KO them back with Draco meteor after rocks. Taunt is very interesting if you don't need coverage, it could be helpful to prevent defog from users like mantine and hazards from empoleon, swampert. this hydreigon variant provides a solid defensive backbone for balance and bulky offense teams.
252+ Atk Choice Band Technician Scizor Bullet Punch vs. 248 HP / 252+ Def Hydreigon: 126-148 (32.5 - 38.2%) -- 2.2% chance to 3HKO after Leftovers recovery
252+ Atk Choice Band Scizor U-turn vs. 248 HP / 252+ Def Hydreigon: 290-344 (74.9 - 88.8%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Cobalion Close Combat vs. 248 HP / 252+ Def Hydreigon: 236-278 (60.9 - 71.8%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Cobalion All-Out Pummeling (190 BP) vs. 248 HP / 252+ Def Hydreigon: 372-440 (96.1 - 113.6%) -- 75% chance to OHKO
252 Atk Terrakion Close Combat vs. 248 HP / 252+ Def Hydreigon: 302-356 (78 - 91.9%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Infernape Close Combat vs. 248 HP / 252+ Def Hydreigon: 260-308 (67.1 - 79.5%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Choice Band Weavile Icicle Crash vs. 248 HP / 252+ Def Hydreigon: 306-360 (79 - 93%) -- guaranteed 2HKO after Leftovers recovery



Infernape @ Leftovers
Ability: Blaze
EVs: 248 HP / 216 SpD / 44 Spe
Careful Nature
- Slack Off
- U-turn
- Low Kick
- Flare Blitz

This set was originally made to handle mega manectric+weavile core, the special defense EVs allows Infernape to take 3HKO by mega Manectric's Thunderbolt and to survive the combo of Thunderbolt and Choice banded Weavile's Knock off, U-turn is here to gain momentum against the aforementioned pokemons. This infernape always tank a Choice specs Draco meteor from Hydreigon if needed.
252 Atk Choice Band Weavile Knock Off (97.5 BP) vs. 248 HP / 0 Def Infernape: 148-175 (41.6 - 49.2%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Manectric-Mega Volt Switch vs. 248 HP / 216+ SpD Infernape: 109-130 (30.7 - 36.6%) -- guaranteed 4HKO after Leftovers recovery
252 SpA Manectric-Mega Thunderbolt vs. 248 HP / 216+ SpD Infernape: 141-166 (39.7 - 46.7%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Choice Specs Hydreigon Draco Meteor vs. 248 HP / 216+ SpD Infernape: 286-337 (80.5 - 94.9%) -- guaranteed 2HKO after Leftovers recovery




Nihilego @ Psychium Z / Electrium Z
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Wonder Room
- Power Gem
- Sludge Wave
- Hidden Power [Fire] / Thunder

This is one of the hottest things i ever made this gen, wonder room allows Nihilego to 1v1 choice banded Weavile, choice banded scizor and others physical attackers like infernape and Cobalion, Z-wonder room balance the huge special defense loss by wonder room boosting by 1 stage the special defense, Electrium Z can be used if you want pressure hazard removers like empoleon and tentacruel, and could be helpful to weaken scizor and cobalion, finally it can kill special walls like blissey with ease.
Under wonder room:
252 Atk Choice Band Weavile Knock Off vs. 0 HP / 0 Def Nihilego: 120-142 (33.4 - 39.5%) -- guaranteed 3HKO after Stealth Rock
252 Atk Choice Band Weavile Icicle Crash vs. 0 HP / 0 Def Nihilego: 156-184 (43.4 - 51.2%) -- 5.9% chance to 2HKO
252 Atk Infernape Close Combat vs. 0 HP / 0 Def Nihilego: 133-157 (37 - 43.7%) -- guaranteed 3HKO
252 Atk Cobalion Iron Head vs. 0 HP / 0 Def Nihilego: 162-192 (45.1 - 53.4%) -- 30.9% chance to 2HKO
252 Atk Cobalion All-Out Pummeling (190 BP) vs. 0 HP / 0 Def Nihilego: 192-226 (53.4 - 62.9%) -- guaranteed 2HKO
252 SpA Nihilego Sludge Wave vs. 252 HP / 4 SpD Blissey: 610-718 (85.4 - 100.5%) -- 6.3% chance to OHKO



Klinklang @ Electrium Z / Normalium Z
Ability: Clear Body
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Gear Grind
- Shift Gear
- Wild Charge
- Frustration

yeh, klinklang more like KINKLANG, is extremely fire, i've used it once in majors, this mon imo has an interesting niche having shift gear and clear body with a pretty decent steel stab, able to break sash from smeargles. Z-wild charge at +1 allows the gear to OHKO Alomomola, Scizor, Tentacruel and Empoleon w/o getting recoil, at +2 speed it can outrun many pokemons like mega aerodacyl and mega sceptile and Weavile becoming really threatening. The gear appreciates hazards support to put in range pokemons like cobalion. Z-frustation can be used to do some damage to latias, krookodile and hydreigon.
+1 252 Atk Klinklang Gigavolt Havoc (175 BP) vs. 0 HP / 0 Def Cobalion: 192-226 (59.4 - 69.9%) -- guaranteed 2HKO
+1 252 Atk Klinklang Breakneck Blitz (160 BP) vs. 4 HP / 0 Def Latias: 238-280 (78.8 - 92.7%) -- 37.5% chance to OHKO after Stealth Rock
+1 252 Atk Klinklang Gear Grind (2 hits) vs. 0 HP / 0 Def Hydreigon: 224-266 (68.9 - 81.8%) -- guaranteed 2HKO after Stealth Rock
+1 252 Atk Klinklang Gigavolt Havoc (175 BP) vs. 248 HP / 236 Def Tentacruel: 498-588 (137.1 - 161.9%) -- guaranteed OHKO
+1 252 Atk Klinklang Gigavolt Havoc (175 BP) vs. 40 HP / 252+ Def Alomomola: 396-466 (82.3 - 96.8%) -- 62.5% chance to OHKO after Stealth Rock
+1 252+ Atk Klinklang Gigavolt Havoc (175 BP) vs. 40 HP / 252+ Def Alomomola: 434-512 (90.2 - 106.4%) -- guaranteed OHKO after Stealth Rock
+1 252+ Atk Klinklang Gigavolt Havoc (175 BP) vs. 252 HP / 0 Def Empoleon: 582-686 (156.4 - 184.4%) -- guaranteed OHKO
+1 252+ Atk Klinklang Gigavolt Havoc (175 BP) vs. 248 HP / 124+ Def Scizor: 210-248 (61.2 - 72.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+1 252+ Atk Klinklang Gigavolt Havoc (175 BP) vs. 0 HP / 0 Def Scizor: 261-308 (92.8 - 109.6%) -- guaranteed OHKO after Stealth Rock


That's all for now, tagging Cynde because is :fire:
 

hs

Banned deucer.
Kyurem @ Icium Z
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Modest / Timid Nature
IVs: 0 Atk
- Hail
- Blizzard
- Dragon Pulse / Draco Meteor
- Earth Power

I had some ideas of sets, then I decided to post them here. So, I'll start with this Kyurem set, that works specifically as a late-game cleaner, once Z-Hail gives you a +1 Speed boost, and taking advantage of Blizzard's accuracy boost on Hail, or if you don't have sweep opportunities, you can use Subzero Slammer to hit anything with a huge damage. You can use Draco Meteor instead of Dragon Pulse, but the Special Attack drop isn't worth if you've already setted Z-Hail. Earth Power maintains coverage against Steel-types such as Klefki and Empoleon. You can also use Timid Nature for outspeeding Aerodactyl-Mega, but it'll only be useful to outspeed this.
252+ SpA Kyurem Subzero Slammer (185 BP) vs. 252 HP / 4 SpD Mantine: 247-292 (66 - 78%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Kyurem Earth Power vs. 252 HP / 0 SpD Klefki: 242-286 (76.1 - 89.9%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Kyurem Earth Power vs. 252 HP / 252+ SpD Empoleon: 154-182 (41.3 - 48.9%) -- guaranteed 3HKO after Leftovers recovery
252+ SpA Kyurem Earth Power vs. 248 HP / 0 SpD Tentacruel: 184-218 (50.6 - 60%) -- 85.9% chance to 2HKO after Black Sludge recovery
252+ SpA Kyurem Subzero Slammer (185 BP) vs. 248 HP / 136 SpD Scizor: 170-201 (49.5 - 58.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ SpA Kyurem Earth Power vs. 248 HP / 136 SpD Scizor: 111-131 (32.3 - 38.1%) -- 96.9% chance to 3HKO after Stealth Rock and Leftovers recovery

0 Atk Technician Scizor Bullet Punch vs. 0 HP / 0 Def Kyurem: 180-212 (46 - 54.2%) -- 50% chance to 2HKO
252 Atk Aerodactyl-Mega Stone Edge vs. 0 HP / 0 Def Kyurem: 368-434 (94.1 - 110.9%) -- 62.5% chance to OHKO


Entei @ Leftovers
Ability: Pressure
EVs: 136 HP / 160 SpD / 212 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Protect
- Substitute
- Lava Plume

Here's a Entei set that I ''stole'' from askov(shoutouts). It works as a Vincune, but with a different ev spread, and also changed Scald for Lava Plume, with the main purpose of setup when your opp doesn't have something that can hard-check/that lets you setup freely. 136 HP gives Entei 405 HP, making it loses 24% HP instead of 25% when switching into Stealth Rock, and also, Substitute is never broken by a Seismic Toss. 212 Speed are used to outspeed non-Choice Scarf Krookodile, maximum Speed Nidoking, Rotom-Wash and Mamoswine. The rest of EVs are dumped in its Special Defense to maximize its special bulk.
:heat:
 
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Nidoking@Life Orb
Ability: Sheer Force
EVs 128Atk 128SPA 252Speed
Hasty/Naive Nature
-Poison Jab
- Earth Power
- Rock Slide
- Ice Beam/Focus Blast

This set that I came up with myself is a mixed wallbreaker set for Nidoking that is really customizable to the team's needs. You can use Ice Beam to take out Krook and hippo or use focus miss to take on blissey
 
Nidoking @ Life Orb
Ability: Sheer Force
EVs 252SPA 4 Def 252Speed
Naive Nature
- Sludge Wave
- Earth Power
- Superpower
- Ice Beam/Taunt

Kudos for coming up with mixed Nidoking, but the set already exists with more efficient coverage and EVs. Naive nature is selected so you can keep as much physical bulk as possible to help with priority as just a personal preference. The EVs are all special attack since using Superpower as coverage helps you take out Bliss even without investment, I'd put in a calc but I'm on mobile. Both STABs are kept special for more damage and to avoid revealing that you're mixed when throwing those out. Ice Beam is an option if you're like me and like taking out Gliscor, while Taunt is also an option to help out with defensive mons who can come in on you like Mantine, Bronzong, and any other defensive mons who can switch in and give their team some form of utility.
 
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