The Legend Run: (Frosty) Aquatic Paradise

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Backpack

Pack Limit: 28 CC

Potion: 2 slots
2x Potion (2CC)
Super Potion: 1 slot
1x Super Potion (2CC)
Ether: 2 slots
2x Ether (2CC)
Elixir: 1 slot
Revive: 1 slot

1x Revive (4CC)
Status Removers: 3 slots
TLR Item Spare Pocket: 3 slots

1x Max Revive
1x Full Restore
1x Max Elixir
BALLZ
8x Cherish Ball (6CC)
10x Ultra Ball (10CC)
1x Heal Ball (2CC)

Pokemon


Tangrowth [Majora's Wrath] (F)
Nature: Sassy (+ SpD, - Spe, -10% evasion)
Type: Grass

Abilities:
Chlorophyll/Leaf Guard/Regenerator (H) [UNLOCKED]


Stats:

HP: 110
Atk: Rank 4
Def: Rank 5
SpA: Rank 4
SpD: Rank 3 (+)
Spe: 43 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Attacks (92/92 - Movepool maxed!):
Absorb
Aerial Ace
Amnesia
Ancientpower
Attract
Bide
Bind
Block
Body Slam
Brick Break
Bulldoze
Bullet Seed
Captivate
Confide
Confusion
Constrict
Covet
Curse
Cut
Double-Edge
Double Team
Earthquake
Endeavor
Endure
Energy Ball
Facade
Flail
Flash
Fling
Focus Blast
Frustation
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Growth
Headbutt
Hidden Power Fire
Hyper Beam
Infestation
Ingrain
Knock Off
Leaf Storm
Leech Seed
Mega Drain
Mimic
Morning Sun
Mud-Slap
Natural Gift
Nature Power
Pain Split
Payback
Poison Jab
PoisonPowder
Power Swap
Power Whip
Protect
Psych up
Rage
Rage Powder
Reflect
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Seed Bomb
Shock Wave
Skull Bash
Slam
Sleep Powder
Sleep Talk
Sludge Bomb
Snore
Solarbeam
Strength
Stun Spore
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Take Down
Thief
Tickle
Toxic
Vine Whip
Worry Seed
Wring Out

Jynx [Blind] (F)
Type:
Ice/Psychic
Abilities: Oblivious/Forewarn/Dry Skin (U)
Nature: Bold (-Atk, +Def)

Stats:
HP:
100
Atk: 1 (-)
Def: 3 (+)
SpA: 4
SpD: 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
AC: 5/5

Attacks (91/??):

Avalanche
Bide
Blizzard
Body Slam
Brick Break
Bubble Beam
Captivate
Confide
Confusion
Copycat
Counter
Covet
Curse
Dizzy Punch
Double Slap
Drain Punch
Draining Kiss
Dream Eater
Dynamic Punch
Endure
Energy Ball
Fake Out
Focus Blast
Focus Punch
Frost Breath
Grass Knot
Hail
Heal Bell
Heart Stamp
Helping Hand
Hidden Power Electric
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Lick
Light Screen
Lovely Kiss
Lucky Chant
Magic Coat
Mean Look
Metronome
Mimic
Miracle Eye
Mud Slap
Nasty Plot
Natural Gift
Nightmare
Perish Song
Petal Dance
Pound
Powder Snow
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Rest
Role Play
Shadow Ball
Signal Beam
Sing
Skill Swap
Skull Bash
Sleep Talk
Snore
Substitute
Sweet Kiss
Taunt
Telekinesis
Teleport
Thief
Torment
Toxic
Trick
Trick Room
Wake Up Slap
Water Gun
Water Pulse
Wish
Wring Out
Zen Headbutt

Dispel

Captivate
Confide
Curse
Dizzy Punch
Double Team
Double-edge
Echoed Voice
Facade
Fake Tears
Flash
Frustration
Giga Impact
Headbutt
Meditate
Mega Kick
Mega Punch
Payback
Psywave
Rage
Return
Round
Secret Power
Seismic Toss
Submission
Swagger
Sweet Scent
Take Down
Thrash

Vikavolt [Demise] (M)
Type:
Bug/Electric
Abilities: Levitate
Nature: Quiet (+SpA, -Spe, -10% Evasion)

Stats:
HP:
100
Atk: 3
Def: 3
SpA: 7 (+)
SpD: 3
Spe: 37 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0

Attacks (46/XX):

Acrobatics
Agility
Air Slash
Bite
Bug Bite
Bug Buzz
Charge
Charge Beam
Confide
Crunch
Dig
Double Team
Electro Web
Endure
Energy Ball
Facade
Flash Cannon
Giga Impact
Guillotine
Harden
Hidden Power Ice
Hyper Beam
Light Screen
Mud Shot
Mud-Slap
Poison Jab
Protect
Rain Dance
Rest
Roost
Sky Drop
Sleep Talk
Solar Beam
Spark
String Shot
Substitute
Swagger
Thunder
Thunder Wave
Thunderbolt
Toxic
Vice-Grip
Volt Switch
Wild Charge
X-Scissor
Zap Cannon


Aquatic Paradise

Introduction
"The guardian deities, the Tapus, have protected the islands of Alola for many years. The Tapus are also known to determine who is the strongest of them all, testing a trainer's ability whenever they are challenged."

Listening to your guide describing the Tapus only made you more excited to cross paths with them. The guide stops his boat and looks back at you.

"Which island are we heading to?"

It is time for you to decide which Tapu you want to encounter. Do you have what it takes to become the wielder of them all?

Player Options
a) Enter Forest's Reign
b) Enter The Bird's Nest
c) Enter Twisted World
d) Enter Aquatic Paradise
e) Leave, but like why tho
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
You tell the guide you want to head towards Poni Island, so the boat heads for it.

The dock he parked at was located near a small pond, which you determine is where you need to go. You run headstrong into the forest leaving the guide to wait at his boat.

Running through the forest, you slow down to begin walking and catch a whiff of the fresh scent of the water ahead, motivating you to keep moving. While walking, you become very perplexed as you were pretty sure you smelled water, but instead you are walking through a sandstorm, and it's not registering why. Suddenly, a barrage of rocks are hurled at you and your Pokemon! When the smoke clears, you realize that Vikavolt has been separated from you and the rest of the team by the rocks, which you determine were hurled by the Hippowdon in front of Vikavolt. Hippowdon chucks some mud at Vikavolt, and then bellows, signaling it is time to fight. You figured out how to get around the rocks, but it will take about 2 rounds for this to happen.


Hippowdon (M/F)
NATURE
: Careful (+1 SpD, -1 SpA)

TYPE: Ground
ABILITIES: Sand Stream / Sand Force (H)
ITEM: Muscle Band

STATS
HP: 110
Atk: Rank 4
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 47
Size Class: 4
Weight Class: 7
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

ATTACKS
Bite
Crunch
Dig
Double-Edge
Earthquake
Fire Fang
Fissure
Ice Fang
Sand Attack
Sand Tomb
Tackle
Take Down
Thunder Fang
Yawn

Body Slam
Curse
Revenge
Stockpile
Whirlwind

Giga Impact
Protect
Rock Slide
Stone Edge
Toxic

Mud-Slap
Stealth Rock

Facade
Sleep Talk
Iron Tail
Iron Head
Superpower

MC Allocation: 0


Trap Calcs said:
Sand Stream: -10 EN, Sandstorm (4r)

Stealth Rock: -11 EN
Vikavolt: -15 HP

Mud Slap [-4 EN]
Crit [<=625] 1039 - NO
Vikavolt: 4+3+2-1.5 = 7.5 DMG, -1 Acc
Field: Sandstorm (4r), Stealth Rock (Frosty)
Frosty said:
Active
@ Charged Stone
HP: 77 | EN: 100
3/3/8/3/37 (-10%)
Status: -1 Acc

Bench
@ Miracle Seed
HP: 110 | EN: 100
4/5/4/3/43 (-10%)
Status: Fine
@ Rare Candy
HP: 100 | EN: 100
1/3/6/3/95
Status: Fine
Aquatic Paradise said:
@ Muscle Band
HP: 110 | EN: 75
5/5/2/4/47
Status: Fine
2x Potion
1x Super Potion
2x Ether
1x Revive
1x Max Revive
1x Full Restore
1x Max Elixir

8x Cherish Ball
10x Ultra Ball
1x Heal Ball
Frosty: --
======
Jay:
4 + (2*1) = 6 UC



Hippowdon @ Muscle Band

Hippowdon: Rock Slide | Stone Edge | Rock Slide
IF Vikavolt is under P/E, THEN Stone Edge and restart queue on the following action
IF VIkavolt has double team clones up, THEN Rock Slide and restart queue on the following action

Frosty to order
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
hmmm

I may have let something slip in my planning.

oops.

String Shot - Dig - Protect
IF
Flinch A1 THEN Protect A2 and Roost A3
 
Last edited:

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Action One
Hippowdon used Rock Slide! [-6 EN]
Crit [<=625] 7380 - NO
Flinch [<=3000] 1070 - YES
Vikavolt: (8+2+3)*1.5 = 19.5 DMG

Vikavolt flinched.

Vikavolt: -2 HP

Action Two
Vikavolt used Protect! [-7 EN]

Hippowdon used Stone Edge! [-7 EN]
Vikavolt: (10+2+3)*1.5 = 22.5 => 0 DMG, -9 EN

Vikavolt: -2 HP

Action Three
Hippowdon used Stone Edge! [-11 EN]
Crit [<=1250] 2994 - NO
Vikavolt: (10+2+3)*1.5 = 22.5 DMG

Vikavolt used Roost! [-12 EN]
Vikavolt: +20 HP

Vikavolt: -2 HP


Field: Sandstorm (3r), Stealth Rock (Frosty)
Frosty said:
Active
@ Charged Stone
HP: 55 | EN: 72
3/3/8/3/37 (-10%)
Status: Fine

Bench
@ Miracle Seed
HP: 110 | EN: 100
4/5/4/3/43 (-10%)
Status: Fine
@ Rare Candy
HP: 100 | EN: 100
1/3/6/3/95
Status: Fine
Aquatic Paradise said:
@ Muscle Band
HP: 110 | EN: 51
5/5/2/4/47
Status: Fine
2x Potion
1x Super Potion
2x Ether
1x Revive
1x Max Revive
1x Full Restore
1x Max Elixir

8x Cherish Ball
10x Ultra Ball
1x Heal Ball
Frosty: --
======
Jay:
4 + (2*1) + (3*1) = 9 UC



Hippowdon @ Muscle Band

Frosty to order
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
well fuck me sideways.

bless my two revives or else I would pull a zarator after that brainfart and put ludicolo back in -_-.

Energy Ball - Hidden Power - Energy Ball
IF
Stone Edge outside a COMBO AND this sub wasn't played on the action prior THEN Agility (Evasive) and push back
IF Vikavolt began the action with 47hp or less THEN Roost and push back
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator

Hippowdon @ Muscle Band

Hippowdon: Rock Slide | Stone Edge | Rock Slide
Action One
Hippowdon used Rock Slide! [-6 EN]
Crit [<=625] 8037 - NO
Flinch [<=3000] 1293 - YES
Vikavolt: (8+2+3)*1.5 = 19.5 DMG

Vikavolt flinched.

Vikavolt: -2 HP

Action Two
Vikavolt used Agility (Evasive)! [-7 EN]

Hippowdon used Stone Edge! [-7 EN]

Vikavolt: -2 HP

Action Three
Hippowdon used Rock Slide! [-6 EN]
Crit [<=625] 4421 - NO
Flinch [<=3000] 8628 - NO
Vikavolt: (8+2+3)*1.5 = 19.5 DMG

Vikavolt used Roost! [-12 EN]
Vikavolt: +20 HP

Vikavolt: -2 HP


Field: Sandstorm (2r), Stealth Rock (Frosty)
Frosty said:
Active
@ Charged Stone
HP: 30 | EN: 53
3/3/8/3/37 (-10%)
Status: Fine

@ Miracle Seed
HP: 110 | EN: 100
4/5/4/3/43 (-10%)
Status: Fine
@ Rare Candy
HP: 100 | EN: 100
1/3/6/3/95
Status: Fine
Aquatic Paradise said:
@ Muscle Band
HP: 110 | EN: 32
5/5/2/4/47
Status: Fine
2x Potion
1x Super Potion
2x Ether
1x Revive
1x Max Revive
1x Full Restore
1x Max Elixir

8x Cherish Ball
10x Ultra Ball
1x Heal Ball
Frosty: --
======
Jay:
4 + (2*1) + (3*2) = 12 UC



Hippowdon @ Muscle Band

Hippowdon: Earthquake | Rock Slide

Frosty to order
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
While I could try something fancier, I have items I need to burn through.

(Battery is a thing)

Vikavolt: Roost - Hidden Power
Tangrowth: Giga Drain - Grass Knot
Jynx: Icy Wind - Grass Knot
 
Pre-Round:


@ Charged Stone
HP: 30 | EN: 53
3/3/8/3/37 (-10%)
Status: Fine



@ Miracle Seed
HP: 110 | EN: 100
4/5/4/3/43 (-10%)
Status: Fine


@ Rare Candy
HP: 100 | EN: 100
1/3/6/3/95
Status: Fine




@ Muscle Band
HP: 110 | EN: 32
5/5/2/4/47
Status: Fine
Backpack


2x Potion
1x Super Potion
2x Ether
1x Revive
1x Max Revive
1x Full Restore
1x Max Elixir

8x Cherish Ball
10x Ultra Ball
1x Heal Ball


Frosty: --
======
Jay:
4 + (2*1) + (3*2) = 12 UC

==================================
Trap: Mirage Round 3

Despite giving your Vikavolt trouble, your team dispatches the Hippowdon with relative ease once reinforcements join the battle.

Repreive

Field: Sandstorm (1r), Stealth Rock (Frosty)

Stealth Rock
Jynx: 15 Damage
Tangrowth: 12 Damage

Action One:
Jynx used Icy Wind
To Crit: [1=Yes]=21=No
Damage: [6+3+3+2]*1.5=21
[21 Damage Hip] [-4 Energy Jyn]
-1 Speed Hip

Hippowdon used Earthquake
It Missed Vikavolt
Target Order: Tangrowth, Jynx
To Crit: [1=Yes]=18, 5=None
Damage (Tan): [10*.75+3+2]*.67=8.375
Damage (Jyn): [10*.75+3+2+3]=15.5
[8.375 Damage Tan] [15.5 Damage Jyn] [-6 Energy Hip]

Tangrowth used Giga Drain
To Crit: [1=yes]=11=No
Damage: [8+3+2]*1.5+4=23.5
Drain: 23.5/2=11.75
[23.5 Damage Hip] [11.75 Drain Tan] [-11 Energy Tan]

Vikavolt used Roost
[+20 HP Vik] [-12 Energy Vik]

Sandstorm:
[-2 HP Frosty mons]

Action Two:
Jynx used Grass Knot
To Crit: [1=Yes]=11=No
Damage: [13+3+2]*1.5=27
[27 Damage Hip] [-7.5 Energy Jyn]

Tangrowth used Grass Knot
To Crit: [1=Yes]=10=No
Damage: [13+3+2]*1.5+4=31
[31 Damage Hip] [-6.5 Energy Tan]

Vikavolt used Hidden Power Ice
To Crit: [1=Yes]=5=No
Damage: [6+2+5]*1.5=19.5
[19.5 Damage Hip] [-4 Energy Vik]
Hippowdon fainted!

Totals:
Vikavolt: +18 HP, -16 Energy
Tangrowth: 11 Damage, -18 Energy
Jynx: 33 Damage, -12 Energy
Hippowdon: 122 Damage, -6 Energy, FAINT

====================================
Post Round:


@ Charged Stone
HP: 48 | EN: 37
3/3/8/3/37 (-10%)
Status: Fine



@ Miracle Seed
HP: 99 | EN: 82
4/5/4/3/43 (-10%)
Status: Fine


@ Rare Candy
HP: 67 | EN: 88
1/3/6/3/95
Status: Fine




@ Muscle Band
HP: KO | EN: 26
5/5/2/4/47
Status: Fine
Backpack


2x Potion
1x Super Potion
2x Ether
1x Revive
1x Max Revive
1x Full Restore
1x Max Elixir

8x Cherish Ball
10x Ultra Ball
1x Heal Ball


Frosty:
Currency Counters: 1
Vikavolt: 4 MC, 1 KOC
Tangrowth: 4 MC
Jynx: 4 MC
======
Jay:
4 + (2*1) + (3*2) = 12 UC
Maxim: 4 + (4*1)= 8 UC
 
Team:


@ Charged Stone
HP: 68 | EN: 57
3/3/8/3/37 (-10%)
Status: Fine



@ Miracle Seed
HP: 99 | EN: 82
4/5/4/3/43 (-10%)
Status: Fine


@ Rare Candy
HP: 67 | EN: 88
1/3/6/3/95
Status: Fine


1x Potion
1x Super Potion
1x Ether
1x Revive
1x Max Revive
1x Full Restore
1x Max Elixir

8x Cherish Ball
10x Ultra Ball
1x Heal Ball


Frosty:
Currency Counters: 1
Vikavolt: 4 MC, 1 KOC
Tangrowth: 4 MC
Jynx: 4 MC
======
Jay:
4 + (2*1) + (3*2) = 12 UC
Maxim: 4 + (2*1) + (4*1)= 10 UC

=========================================
RP 2: River of Blessings

Having dealt with Hippowdon, you take a look around, and realize that the sandstorm you were walking through is completely gone, and none of the effects from it even affected the area. Trying not to confuse yourself, you press onwards.

Walking forward, you come across a river that has 2 different paths across it. The first of them that you notice is a log that might have been from one of the nearby patches of trees. You look further right and see the bridge that spans the gap, noting the possibly poor integrity of the bridge since it is a wooden bridge. You know you need to get across the river, it just becomes a manner of how you are getting across the river.

Player Options
a) Take the log bridge
b) Take the wooden bridge
 
Pre-Round:


@ Charged Stone
HP: 68 | EN: 57
3/3/8/3/37 (-10%)
Status: Fine



@ Miracle Seed
HP: 99 | EN: 82
4/5/4/3/43 (-10%)
Status: Fine


@ Rare Candy
HP: 67 | EN: 88
1/3/6/3/95
Status: Fine


1x Potion
1x Super Potion
1x Ether
1x Revive
1x Max Revive
1x Full Restore
1x Max Elixir

8x Cherish Ball
10x Ultra Ball
1x Heal Ball


Frosty:
Currency Counters: 1
Vikavolt: 4 MC, 1 KOC
Tangrowth: 4 MC
Jynx: 4 MC
======
Jay:
4 + (2*1) + (3*2) = 12 UC
Maxim: 4 + (2*1) + (4*1)= 10 UC

======================================
RP 2: River of Blessings: Result

You decide that the log bridge is probably the safest choice of passage, and you embark across it. While you are walking, a group of Skrelp pop out of the water and lash at your team with their tails, poisoning the team. It appears the rattling of the log had bothered them. You shrug off the attacks and get across safely, then take time to tend to your team.

Reprieve

Event used Poison Tail
Roll Order: Vikavolt, Tangrowth, Jynx
To Crit: [d16: 2>= Yes]=9, 2, 9=Tangrowth
To Poison: [10>= Yes]=95, 28, 63=No
Damage (Vik): [5+3]=8
Damage (Tan): [5+3+3-3]*1.5=12
Damage (Jyn): [5+3]=8
[8 Damage Vik] [12 Damage Tan] [8 Damage Jyn]

=======================================
Post Round:


@ Charged Stone
HP: 60 | EN: 57
3/3/8/3/37 (-10%)
Status: Fine



@ Miracle Seed
HP: 87 | EN: 82
4/5/4/3/43 (-10%)
Status: Fine


@ Rare Candy
HP: 59 | EN: 88
1/3/6/3/95
Status: Fine


1x Potion
1x Super Potion
1x Ether
1x Revive
1x Max Revive
1x Full Restore
1x Max Elixir

8x Cherish Ball
10x Ultra Ball
1x Heal Ball


Frosty:
Currency Counters: 1
Vikavolt: 4 MC, 1 KOC
Tangrowth: 4 MC
Jynx: 4 MC
======
Jay:
4 + (2*1) + (3*2) = 12 UC
Maxim: 4 + (2*2) + (4*1)= 12 UC
 
After Healing:


@ Charged Stone
HP: 100 | EN: 57
3/3/8/3/37 (-10%)
Status: Fine



@ Miracle Seed
HP: 110 | EN: 82
4/5/4/3/43 (-10%)
Status: Fine


@ Rare Candy
HP: 99 | EN: 88
1/3/6/3/95
Status: Fine


1x Potion
1x Super Potion
1x Ether
1x Revive
1x Max Revive
1x Max Elixir

8x Cherish Ball
10x Ultra Ball
1x Heal Ball


Frosty:
Currency Counters: 1
Vikavolt: 4 MC, 1 KOC
Tangrowth: 4 MC
Jynx: 4 MC
======
Jay:
4 + (2*1) + (3*2) = 12 UC
Maxim: 4 + (2*3) + (4*1)= 14 UC

==================================
After the river, you walk through a very delicate path, lined with trees and bushes. Once you emerge from the thicket, you come upon yet another pond. At this pond you see an Azumarill and a Gastrodon playing together in the water. You remember what happened last time you tried interrupting a play session in the water, so you instead try to just around the pond. They notice you and become highly offended that you didn't even try to play with them. As a result, they hop out the water and rush your team!

Order Frosty

Pre-Combat:
Frosty used Full Restore!
[+40 HP Tan, Jyn, Vik]



Azumarill (M/F)
NATURE
: Adamant (+1 Atk, -1 SpA)

TYPE: Water / Fairy
ABILITIES: Thick Fat / Huge Power / Sap Sipper (H)
ITEM: Sea Incense

STATS
HP: 110
Atk: Rank 3 [6 Huge Power] (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 9/9
MC: 0
AC: 5/5

ATTACKS
Aqua Ring
Aqua Tail
Bounce
Bubble
Bubble Beam
Charm
Defense Curl
Double-Edge
Helping Hand
Hydro Pump
Play Rough
Rain Dance
Rollout
Slam
Splash
Superpower
Tackle
Tail Whip
Water Gun
Water Sport

Aqua Jet
Belly Drum
Body Slam
Copycat
Encore
Light Screen
Sing
Soak
Substitute

Endure
Iron Tail
Knock Off

Blizzard
Brick Break
Dive
Giga Impact
Power Up Punch
Protect
Toxic
Waterfall



Gastrodon (M/F)
NATURE
: Quiet (+1 SpA, - Spe, -10% Evasion)

TYPE: Water / Ground
ABILITIES: Sticky Hold / Storm Drain / Sand Force (H)
ITEM: Rare Candy

STATS
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 33 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 5/5

ATTACKS
Body Slam
Harden
Hidden Power Rock
Mud Bomb
Mud Sport
Mud-Slap
Muddy Water
Rain Dance
Recover
Water Pulse

Acid Armor
Brine
Counter
Fissure
Mirror Coat

Ancient Power
Block
Earth Power
Icy Wind
Pain Split
Sleep Talk

Blizzard
Earthquake
Ice Beam
Hyper Beam
Protect
Rock Slide
Sludge Bomb
Scald
Stone Edge


Effects
- The Bodyblock Command has +1 Priority

Codifications
- Camouflage: Water
- Nature Power: Scald
- Secret Power: -1 Spe
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Tangrowth: Energy Ball (Gastrodon) - Giga Drain (Gastrodon)
IF
Gastrodon is to Mirror Coat THEN Power Whip (Gastrodon) instead
IF Gastrodon is under P/E THEN Sludge Bomb (Azumarill) and push back
KO SUB: IF Gastrodon is KO'd THEN Sludge Bomb (Azumarill)
Vikavolt: Energy Ball (Gastrodon) - Solarbeam (Gastrodon)
IF
Gastrodon is to Mirror Coat THEN X-Scissor (Gastrodon) instead
IF Gastrodon is under P/E THEN Thunderbolt (Azumarill) and push back
KO SUB: IF Gastrodon is KO'd THEN Thunderbolt (Azumarill)
Jynx: Energy Ball (Gastrodon) - Grass Knot (Gastrodon)
IF
Azumarill is to Bodyblock (Gastrodon) AND Azumarill has sap sipper THEN Skill Swap (Forewarn <-> Sap Sipper) AND push back
IF Gastrodon is to Mirror Coat THEN Psychic (Azumarill) instead
KO SUB: IF Gastrodon is KO'd THEN Psychic (Azumarill)
 

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