apolgies for the terrible formatting
I've been trying to build a team around Tornadus-T for a while. Regenerator + U-Turn is a fantastic combo.
Alolan Marowak makes a great partner for Tornadus-T; Alolawak appreciates the momentum gain from U-Turn as well as something to switch into when threatened by faster water- and ground-types while Tornadus-T is helped a lot by Alolawak's ability to stonewall electric types even when they run ice coverage.
The problem with this core is that neither Tornadus nor Alolawak have much physical bulk, so I added Skarmory as a physical wall. Alolawak also covers Skarmory's weaknesses nicely.
I wanted some extra pivots in the next slots. Landorus-T was my first choice for Intimidate and rock setting, and after Landorus-T I felt my team looked too slow and passive so I added Tapu Koko as a fast attacker giving some coverage I didn't have yet.
after this, I plugged my mons into Hidden50 to see what I was weakest to, which pointed to (correctly, in my opinion) Keldeo and Landorus-T. Mega Venusaur was my choice of a check to these mons, as well as a backup way of not getting destroyed by Zapdos and Koko if Alolawak dies.
I've been trying to build a team around Tornadus-T for a while. Regenerator + U-Turn is a fantastic combo.
Alolan Marowak makes a great partner for Tornadus-T; Alolawak appreciates the momentum gain from U-Turn as well as something to switch into when threatened by faster water- and ground-types while Tornadus-T is helped a lot by Alolawak's ability to stonewall electric types even when they run ice coverage.
The problem with this core is that neither Tornadus nor Alolawak have much physical bulk, so I added Skarmory as a physical wall. Alolawak also covers Skarmory's weaknesses nicely.
I wanted some extra pivots in the next slots. Landorus-T was my first choice for Intimidate and rock setting, and after Landorus-T I felt my team looked too slow and passive so I added Tapu Koko as a fast attacker giving some coverage I didn't have yet.
after this, I plugged my mons into Hidden50 to see what I was weakest to, which pointed to (correctly, in my opinion) Keldeo and Landorus-T. Mega Venusaur was my choice of a check to these mons, as well as a backup way of not getting destroyed by Zapdos and Koko if Alolawak dies.
Overview
Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 228 Def / 32 SpD
Calm Nature
- Hurricane
- Heat Wave
- Knock Off
- U-turn
the titular bulky pivot of the team. I decided not to invest in speed so I could use it to bring in other +
mons more easily. With Assault Vest its special bulk is great, much better than I was expecting. Sample calc:
252 SpA Choice Specs Greninja-Ash Ice Beam vs. 248 HP / 32+ SpD Assault Vest Tornadus-Therian: 214-252 (59.2 - 69.8%) -- guaranteed 2HKO. I feel that Heat Wave is a bit pointless since it doesn't quite OHKO Ferrothorn uninvested and I have a very strong fire type wallbreaker in the next slot anyway, but I don't know what to replace it with.
Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shadow Bone
- Fire Punch
- Swords Dance
- Bonemerang
Standard Marowak set. It's powerful and has good coverage. I find that I almost never get any opportunities to set up, though.
Skarmory @ Shed Shell
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 Spd
Bold Nature
- Roost
- Defog
- Whirlwind
- Toxic
My physical wall. Phazing helps beat setup sweepers, especially offensive Landorus-T variants. Toxic was chosen to help against opposing pivots such as Tangrowth and Rotom-Wash.
Landorus-T @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 16 Atk / 220 Def / 20 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power Ice
- U-Turn
pretty much the most standard set in the tier. Sets rocks, hits for OK damage w/ EQ, HP Ice hits the mons 4x weak to it (which is more important than usual here, because I don't have much else to check them with). An extra 4 EVs were put into speed to creep opposing Landos.
Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 252 Atk / 4 Spa / 252 Spe
Naive Nature
- Wild Charge
- Hidden Power Ice
- Taunt
- U-Turn
my team is very lacking in offensive coverage, with Alolawak being my only other real offensive mon. I was originally running the choice specs set but I was being constantly forced into predictions between HP Ice and Thunderbolt and I struggled with it.
Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 248 HP / 88 Def / 156 Spd / 16 Spe
- Giga Drain
- Sludge Bomb
- Synthesis
- Hidden Power Fire
another standard set, chosen to check the mons my team was otherwise struggling with. I found that with Leech Seed this was very weak to being PP stalled, since I only have 8 Synthesises (Syntheses?). Giga Drain also gives me something to do against Zygarde and Garchomp.
Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shadow Bone
- Fire Punch
- Swords Dance
- Bonemerang
Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 228 Def / 32 SpD
Calm Nature
- Hurricane
- Heat Wave
- Knock Off
- U-turn
Skarmory @ Shed Shell
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Roost
- Defog
- Whirlwind
- Toxic
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 16 Atk / 220 Def / 20 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn
Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Wild Charge
- Hidden Power [Ice]
- Taunt
- U-turn
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 88 Def / 156 SpD / 16 Spe
Calm Nature
IVs: 1 Atk
- Giga Drain
- Sludge Bomb
- Synthesis
- Hidden Power Fire
Ability: Lightning Rod
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shadow Bone
- Fire Punch
- Swords Dance
- Bonemerang
Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 228 Def / 32 SpD
Calm Nature
- Hurricane
- Heat Wave
- Knock Off
- U-turn
Skarmory @ Shed Shell
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Roost
- Defog
- Whirlwind
- Toxic
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 16 Atk / 220 Def / 20 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn
Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Wild Charge
- Hidden Power [Ice]
- Taunt
- U-turn
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 88 Def / 156 SpD / 16 Spe
Calm Nature
IVs: 1 Atk
- Giga Drain
- Sludge Bomb
- Synthesis
- Hidden Power Fire
EDIT: gave Alolawak Will-O-Wisp over Bonemerang so Lando doesn't come in free, switched back to Specs Koko s suggested
Any advise is appreciated.
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