Project USM RU Break This Team [Ended]

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Mac3

im reminded theres no finer place to kiss
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taken from Rwby app by atomicllamas
USM RU Break This Team

Summary of thread: Ever faced a powerful team that sent you looking for a brick wall to bang your head against or spent the day just wondering how you lost so hard. These teams can define metas yet everyone knows those moments don't last forever and sooner or later the teams flaws will be exposed for the world to see and a group of Pokemon will emerge to break it. The purpose of this thread is to find said weaknesses and create cores that can break the teams of infamy because deep down everyone knows no team is truly invincible.

This project aims to look and see how certain mons that work together to exploit said weakness, in other words a core that can break/destroy a team. This can help fine tune teams in order to prevent them from getting destroyed by a simple core. Anyway without further ado, here are the rules.

Rules:
1. Each week I will pick a team and during the submission period, everyone can talk about what cores they think breaks a team and submit a core that they think is the most threatening to that team. In other words, what core they think destroys the selected team and why?

2. Cores can have 2 mons, and sets as well as at least 2 lines of explanation will be required as to how that core destroys the team for that week. You can also talk about the weaknesses of the team being broken if you wish. In addition, all Pokemon nominated must be on the viability list or have "extremely" well known niches. Also no Shedinja thanks.

3. After the submission period has passed, everyone will vote on the core that they believe is the most threatening to the team. Each person will be allowed 1 vote. You can also use the voting period to submit ideas on a team you would like to see broken next. You cannot vote for yourself.

4. The winner of each round will be placed in the Hall of Fame!!

5. Good luck, have fun, and most importantly no one liners. n_n

6. If you don't post movesets your nomination will not be counted!
 

Mac3

im reminded theres no finer place to kiss
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I’ll start with a team I built.

Under Pressure (Moltres) @ Leftovers
Ability: Pressure
EVs: 248 HP / 164 Def / 96 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Roost
- Flamethrower
- Air Slash

Spear Mint (Articuno) @ Leftovers
Ability: Pressure
EVs: 248 HP / 116 Def / 144 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Roost
- Heal Bell
- Freeze-Dry

Wannabe Queen (Gligar) (F) @ Eviolite
Ability: Immunity
EVs: 248 HP / 124 SpD / 136 Spe
Jolly Nature
- Acrobatics
- Roost
- Knock Off
- Defog

Lego (Pyukumuku) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def
Bold Nature
IVs: 0 Atk
- Spite
- Toxic
- Soak
- Recover

Yue (Umbreon) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk / 29 Spe
- Wish
- Protect
- Heal Bell
- Foul Play

1999 (Registeel) @ Leftovers
Ability: Clear Body
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Protect
- Toxic
- Seismic Toss

I built this team a bit back wanting to try something new with stall and have some fun, which I managed. I would classify the team as pressure stall as Moltres and Articuno both have Pressure + Defog to beat rockers, while Pyukumuku has Spite to deal with CurseLax and SD Toxicroak. Molters was my first addition as it beats many pokemon that threaten stall, such as SD Pangoro, SD Bewear, SD M-Abomasnow, SubSD Decidueye and also Defogs on M-Steelix and Chesnaught. Articuno was my next addition as it can Defog on Registeel, Bronzing, Nidoqueen, Roserade etc. while also beating Honchkrow (outspeeds) and many bulky waters with Freeze Dry. Glitter was then added (s/o to HypnoEmpire for recommendation) to be able to Defog on Diancie, Gigalith and more reliably defog on M-Steelix, Acrobatics is a unconventional choice but I use it to be able to deal with Stone Edge Virizion, the speed eve combined with Knock Off allows Gligar to outspeed and has a chance to KO after rocks (if it doesn’t Moltres or Articuno can switch in and finish the job). Pyukumuku stops many of the set-up sweepers that annoy stall and can also help with the Pressure stall using Spite. Umbreon and Register were to very classic additions with the only minor change being that I use 29 spe is on Umbreon to under-speed 10iv M-Banette to be able to Ohko with Foul Play without dying to Destiny Bond on turn 2.

Nominations will end Monday 11th at 7:30pm GMT +1. 2 mon cores will be allowed, have fun!
 
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HypnoEmpire

Yokatta...
This team has a couple x4 rock weak Pokemon, so I figured it would be a good idea to use a Stealth Rock setter that can beat all of the Defoggers and a breaker that gets checked by one of the Pokemon that are x4 rock weak. I decided on Band Bewear + Ice Punch Rhyperior.

bewear.png

Bewear @ Choice Band
Ability: Fluffy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Return
- Superpower
- Earthquake
- Ice Punch

rhyperior.png

Rhyperior @ Icium Z
Ability: Solid Rock
EVs: 248 HP / 16 Atk / 244 SpD
Adamant Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Ice Punch

The team already has a hard time dealing with Banded Bewear since it 2HKOes everything on the team with its STABs, but since Moltres can actually tank a hit while outspeeding and threatening it out, having Stealth Rock up puts a lot less pressure on Bewear to break the team. Rhyperior OHKOes Moltres and Articuno with Rock Blast and OHKOes Gligar with Subzero Slammer (2HKOes with Ice Punch), which are the only Pokemon that can remove hazards on the team. With rocks up, Bewear can KO Moltres if it tries to switch in and it heavily threatens the rest of the team with its high power attacks. If your opponent predicts well (like going Registeel on Return or hard switching Moltres into a Superpower) and manages to Defog, Rhyperior can just come back in either immediately or later on to get them up again and repeat the process.
16+ Atk Rhyperior Rock Blast (3 hits) vs. 248 HP / 164 Def Moltres: 444-540 (115.9 - 140.9%) -- guaranteed OHKO

16+ Atk Rhyperior Rock Blast (3 hits) vs. 248 HP / 116 Def Articuno: 432-516 (112.7 - 134.7%) -- guaranteed OHKO

16+ Atk Rhyperior Subzero Slammer (140 BP) vs. 248 HP / 0 Def Eviolite Gligar: 384-456 (115.3 - 136.9%) -- guaranteed OHKO
16+ Atk Rhyperior Ice Punch vs. 248 HP / 0 Def Eviolite Gligar: 208-248 (62.4 - 74.4%) -- guaranteed 2HKO

252+ Atk Choice Band Bewear Return vs. 248 HP / 164 Def Moltres: 246-289 (64.2 - 75.4%) -- guaranteed OHKO after Stealth Rock

252+ Atk Choice Band Bewear Return vs. 248 HP / 116 Def Articuno: 237-280 (61.8 - 73.1%) -- guaranteed OHKO after Stealth Rock

252+ Atk Choice Band Bewear Return vs. 248 HP / 0 Def Eviolite Gligar: 171-202 (51.3 - 60.6%) -- guaranteed 2HKO
252+ Atk Choice Band Bewear Ice Punch vs. 248 HP / 0 Def Eviolite Gligar: 340-400 (102.1 - 120.1%) -- guaranteed OHKO

252+ Atk Choice Band Bewear Return vs. 252 HP / 252+ Def Pyukumuku: 160-189 (50.9 - 60.1%) -- 87.5% chance to 2HKO after Leftovers recovery
252+ Atk Choice Band Bewear Superpower vs. 252 HP / 252+ Def Pyukumuku: 187-222 (59.5 - 70.7%) -- guaranteed 2HKO after Leftovers recovery

252+ Atk Choice Band Bewear Return vs. 252 HP / 4 Def Umbreon: 246-289 (62.4 - 73.3%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Choice Band Bewear Superpower vs. 252 HP / 4 Def Umbreon: 576-680 (146.1 - 172.5%) -- guaranteed OHKO

252+ Atk Choice Band Bewear Superpower vs. 252 HP / 4 Def Registeel: 440-518 (120.8 - 142.3%) -- guaranteed OHKO
 
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MrAldo

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Araquanid @ Mystic Water
Ability: Water Bubble
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Spider Web
- Liquidation
- Rest
- Toxic


Necrozma @ Twisted Spoon
Ability: Prism Armor
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature / Timid Nature
IVs: 0 Atk
- Stealth Rock
- Power Gem
- Heat Wave
- Psychic / Photon Geyser

Follows the same principle behind HypnoEmpire post, having a SR user that can directly beat one of the defoggers that doubles as something that checks a pokemon that otherwise rolls through the team. This time it is about SR Necrozma + Trapper Araquanid. SR Necrozma is extremely good and pressuring virtually every hazard setter and with access to Power Gem it can destroy Articuno which will otherwise beat it. From there Trapper Araquanid becomes virtually unstoppable since it easily 1v1s pyukumuku, Registeel cant hope to beat it and Gligar despite having acrobatics cant switch into it and loses to Necrozma thanks to twisted spoon pushing the KO with psychic / photon geyser.
 
Virizion @ Grassium Z
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Stone Edge
- Close Combat

Nidoqueen (F) @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Ice Beam
- Earth Power
- Rock Slide

Kinda the same as above but with Rock Slide Nidoqueen. Rock Slide Nidoqueen beats all the deffogers on the team, setting stealth rocks with ease. With Rock Slide, the safer Nidoqueen switch in on the team is umbreon which lacks toxic, giving SD virizion a free switch in to set Swords Dance. Since it's SpD gligar, virizion has a high chance to 1hko it at +2 with its z move after rocks. Virizion has fighting coverage for registeel and umbreon and stone edge for both moltres and articuno, giving the team a hard time.

+2 252 Atk Virizion Bloom Doom (175 BP) vs. 252 HP / 0 Def Eviolite Gligar: 285-336 (85.3 - 100.5%) -- 81.3% chance to OHKO after Stealth Rock
252 Atk Virizion Leaf Blade vs. 252 HP / 252+ Def Unaware Pyukumuku: 138-164 (43.9 - 52.2%) -- 76.6% chance to 2HKO after Stealth Rock and Leftovers recovery
252 Atk Virizion Stone Edge vs. 248 HP / 114 Def Moltres: 332-392 (86.6 - 102.3%) -- guaranteed OHKO after Stealth Rock
+2 252 Atk Virizion Close Combat vs. 252 HP / 4 Def Registeel: 426-504 (117 - 138.4%) -- guaranteed OHKO
+2 252 Atk Virizion Close Combat vs. 252 HP / 4 Def Umbreon: 560-660 (142.1 - 167.5%) -- guaranteed OHKO
 

Mac3

im reminded theres no finer place to kiss
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Congratulations MrAldo for winning week 1 of Break This Team!
This week you will be breaking a team by TheWall




Simple Offense team build around DD Z-Kommo-o and SD Feraligatr supported by spikes.

DD Kommo-o is soundproof to be a check to swellow and a check to opposing special kommo-o. EQ as coverage was chosen to be able to hit Doublade. Jolly SD Feraligatr is a nice Wallbreaker that can pave a very broad way for DD kommo-o to sweep. Jolly was choosen over adamant since it outspeeds necrozma and Ohko it at +2. Aqua jet gives it nice priority that can pressure certain scarfers and naturally fast mons like salazzle. Yes jolly means Quagsire is harder to break but it only needs 1 spike and about 5% chip which isn’t hard to get. But since spikes were needed The best Spiker RU has was added, Mega-Glalie. Aside from spikes Glalie provides the team with some strong utility in ice shard that can function as a solid emergency button to threats like Flygon, Zydog, and Swellow. Explosion is a move that can 1) prevent the hazards from being removed 2) Drop an icy Nuke on a big wall like p2/milo/Umbreon and Cress. Nidoqueen was added to provide Rocks while being one of the best offensive rockers. Toxic to cripple and pressure annoying walls like p2/umbreon and Cress. Shuca berry gives provides a solid lure to opposing nidoqueens or flygons which comes in handy in neutralizing such threats. Scarf Shaymin provides the team with a solid bulky water check and the ability to RK big threats like HC/Banded Durant and Salazzle. Doublade Was added as Spinblocker, Psychic, Fairy, Linoone, Snorlax, secundairy Swellow check and much more but mostly those mentioned.

Kommo-o @ Dragonium Z
Ability: Soundproof
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Close Combat
- Outrage
- Earthquake

Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Liquidation
- Superpower
- Aqua Jet

Glalie-Mega @ Glalitite
Ability: Refrigerate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spikes
- Double-Edge
- Ice Shard
- Explosion

Nidoqueen @ Shuca Berry
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Ice Beam
- Earth Power
- Toxic

Shaymin @ Choice Scarf
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Healing Wish
- Seed Flare
- Hidden Power [Fire]
- Earth Power

Doublade @ Eviolite
Ability: No Guard
EVs: 252 HP / 160 Atk / 96 SpD
Adamant Nature
- Swords Dance
- Iron Head
- Sacred Sword
- Shadow Sneak


Voting will start Wednesday the 19th GMT +1 8pm.
 

cyanize

Mantra Good I Casted So Many Spells U Idiot
is a Community Contributor

Shaymin @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Seed Flare
- Earth Power
- Psychic
- Synthesis


Durant @ Darkinium Z
Ability: Hustle
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Hone Claws
- Iron Head
- Crunch
- Superpower

Life Orb Shaymin pressures this team pretty hard by its lonesome, being able to OHKO or 2HKO every member on the team. The most immediate threat to it is Ice Shard, which is where Durant comes in: it switches into Glalie comfortably then sets up and blows through the whole team, and the only way to revenge it is to bring in Scarf Shaymin -- which allows Life Orb Shaymin to return to the field and put in work.
 
+


Team has few Araquanid switchins, and if it gets a hit off on Kommo-o or Doublade then Roserade picks them up. Araquanid webs are also incredibly annoying for this build, so Roserade can outspeed Shaymin and force Glalie to try and weaken it then ice shard. Teams has no Roserade switchins, and little that can take a hit. Furthermore, Araquanid can come in on rade's revenge killers forcing the opponent to win an outsized share of 50/50s to pressure.

Roserade @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Sludge Bomb
- Hidden Power [Fire]
- Spikes

Araquanid @ Leftovers
Ability: Water Bubble
EVs: 196 HP / 252 Atk / 60 Spe
Adamant Nature
- Liquidation
- Leech Life
- Toxic
- Sticky Web
 

The Leprechaun

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Meloetta @ Fightinium Z
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Calm Mind
- Shadow Ball
- Focus Blast


Durant @ Choice Scarf
Ability: Hustle
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Superpower
- Crunch
- X-Scissor

CM meloetta murders everything on this team after a calm mind and can only really be revenged reliably by Glalie as a seed flare from Shaymin only does 40%-45%. Scarf ant can switch into both seed flare and double edge and easily revenge back.
 

Mac3

im reminded theres no finer place to kiss
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Sorry for being late again I've been sick from this sunday so have been extremely groggy for a few days now.

Vote for your favorite core:

cyanize Shaymin + Durant

King Wynaut Araquanid + Roserade

The Leprechaun Meloetta + Durant

Voting ends Saturday 23rd.
 

feen

control
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I'd go with Lep, I actually prefer Darkinium Durant (cyanize's idea), but his choice of Shaymin as a partner over some other Pokemon that can capitalize better vs opposing Shaymin (Moltres, for example) made me think otherwise. Lep's idea of CM Melo actually screws the entire team, apart from Glalie, which can be easily checked by Durant.
 

Mac3

im reminded theres no finer place to kiss
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Congratulations The Leprechaun for winning this week.

This week you will be breaking a Gatorboy hyper offense team.


Aurorus @ Focus Sash
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Blizzard
- Encore
- Freeze-Dry

Meowstic @ Light Clay
Ability: Prankster
EVs: 248 HP / 86 Def / 174 SpD
Calm Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Safeguard
- Psychic

Kommo-o @ Dragonium Z
Ability: Soundproof
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Close Combat
- Iron Head
- Outrage

RU KING (Linoone) @ Figy Berry
Ability: Gluttony
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Belly Drum
- Extreme Speed
- Seed Bomb
- Stomping Tantrum

Meloetta @ Choice Specs
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Hyper Voice
- Shadow Ball

Decidueye @ Leftovers
Ability: Overgrow
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Substitute
- Swords Dance
- Leaf Blade
- Spirit Shackle


This team is a screens HO functioning with trying to sweep the opposing tem with either Linoone, Kommo-o, or Decidueye. Meloetta is the breaker of the team with Choice Specs as it can't run Z-Fightinium CM as Kommo-o carries Dragonium Z. Aurorus sets rocks and is almost always the lead in battles. Meowstic is the screen setter as it gets prankster which gives the screens priority meaning it can usually atleast set both screens. Safegaurd allows the sweepers to set-up without being scared of toxic or burn.

Voting will start Thursday 28th.
 
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