UU Victim of the Week V3 (Week Ten: Choice Band Conkeldurr)

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ehT

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yung sneezus (Sneasel) @ Choice Band
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Knock Off
- Icicle Crash
- Pursuit

Sneasel as an offensive check

Sneasel is a pet 'mon of mine that I love to use on the ladder. While it can't come in on much with its piss poor defenses, it can be brought in on a U-Turn / Volt Switch / well-predicted Psychic, and, unlike its fellow Pursuit trappers Krookodile and Aero, can both outspeed and OHKO it. Krook, on the other hand, needs to be at full to not be OHKO'd by unboosted Giga before retaliating, and Aero needs at least a quarter of its health gone for Aerial Ace to not be a roll. Sneasel, however, can put Celebi into a checkmate situation 100% of the time, although it unfortunately needs CB > LO to do so.

Giga on Krook: 252 SpA Celebi Giga Drain vs. 0 HP / 0 SpD Krookodile: 276-326 (83.3 - 98.4%) -- guaranteed 2HKO
Aero's Aerial Ace: 252 Atk Tough Claws Mega Aerodactyl Aerial Ace vs. 0 HP / 0 Def Celebi: 264-312 (77.4 - 91.4%) -- guaranteed 2HKO after Leftovers recovery
Sneasel's Pursuit: 252 Atk Choice Band Sneasel Pursuit vs. 0 HP / 0 Def Celebi: 158-188 (46.3 - 55.1%) -- 63.3% chance to 2HKO, Double that and you have a dead Celebi, guaranteed after Rocks
 

LeoLancaster

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Crobat @ Sky Plate
Ability: Infiltrator
EVs: 112 HP / 252 Atk / 144 Spe
Jolly Nature
- Brave Bird
- Roost
- Defog / Taunt
- U-turn

Standard pl8 bat is a solid check to Celebi. It can outspeed and OHKO with BB or do min 70% with U-turn, and can switch into anything except Psychic. It can also use Roost to keep itself healthy.

252 Atk Sky Plate Crobat Brave Bird vs. 0 HP / 0 Def Celebi: 366-432 (107.3 - 126.6%) -- guaranteed OHKO
252 Atk Crobat U-turn vs. 0 HP / 0 Def Celebi: 240-284 (70.3 - 83.2%) -- guaranteed 2HKO after Leftovers recovery

252 SpA Celebi Psychic vs. 112 HP / 0 SpD Crobat: 296-350 (87.3 - 103.2%) -- 18.8% chance to OHKO
252 SpA Celebi Giga Drain vs. 112 HP / 0 SpD Crobat: 31-36 (9.1 - 10.6%) -- possibly the worst move ever
252 SpA Celebi Dazzling Gleam vs. 112 HP / 0 SpD Crobat: 44-52 (12.9 - 15.3%) -- possible 7HKO
 
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reachzero

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Metagross @ Expert Belt
Ability: Clear Body
EVs: 128 HP / 252 Atk / 128 Spe
Lonely Nature
- Meteor Mash
- Bullet Punch
- Grass Knot
- Thunder Punch

+2 Giga Drain does 33.3 - 39.6%, while Meteor Mash does 48.6 - 57.4%, 2HKOing before Celebi can 3HKO. Metagross is nice for also covering Fairy types and threatening Mega Aerodactyl, but it's truly gold for luring bulky Waters: Thunder Punch is the choice over Zen Headbutt (which you could use to cover Fires and Cobalion if you preferred) because 3HKOing Suicune, 2HKOing Milotic and 2HKOing Empoleon are all huge steps toward winning a game. "Coverage" sounds nice in a vacuum, but costing a player his Empoleon means a lot more in terms of hazard control, springing a Mega Aerodactyl or Salamence sweep, etc.
 
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Goodra

Goodra @ Leftovers COUNTER
Ability: Gooey
EVs: 248 HP / 8 SpA / 252 SpD
Modest Nature
IVs: 0 Atk
- Acid Armor
- Substitute
- Sludge Bomb
- Dragon Pulse

Goodra is the best and it can 2hko celebi with sludge bomb and takes less than a third of its hp , I use that set cause its not used much and godra doesnt need the moves and AA helps it increase its low defense to normal levels and sub is good for status, it mostly needs STAB and Sludge Bomb for grass and fairies.

calcs>
252 SpA Celebi Dazzling Gleam vs. 248 HP / 252 SpD Goodra: 88-104 (22.9 - 27.1%) -- 0.5% chance to 4HKO after Stealth Rock and Leftovers recovery

AFter one Nasty plot on the switch:
+2 252 SpA Celebi Dazzling Gleam vs. 248 HP / 252 SpD Goodra: 172-204 (44.9 - 53.2%) -- 0.4% chance to 2HKO after Leftovers recovery
 
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Galvantula @ Life Orb
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sticky Web
- Thunder
- Bug Buzz
- Energy Ball

Can't switch-in. Out speeds and OHKOs. check
 
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Ditto as a counter
Ditto @ Choice Scarf
Ability: Imposter
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Transform
-
-
 
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Kreme

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Aggron @ Aggronite
Ability: Sturdy
EVs: 252 HP / 16 Def / 240 SpD
Impish Nature
- Stealth Rock
- Thunder Wave
- Heavy Slam
- Earthquake

Mega Aggron as a hard check. Mega Aggron can 2HKO Celebi with Heavy Slam and switch into all of its listed moves while Celebi can only 3HKO with a +2 Psychic. Aggron has no recovery, however, thus it can be prone to being worn down by the Celebi, in which case it is able to ensure the rest of its teammates are able to force it out with Thunder Wave. Should Celebi not decide to setup, however, Aggron can use Celebi as a means to set Stealth Rock.
 

esche

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Scarf Rotom-Heat as an offensive check
standard scarf, will add later
Rotom can switch in on a predicted Nasty Plot, resists attacks like Giga Drain, Dazzling Gleam and Earth Power and takes 1 unboosted Psychic after Rocks. Outspeeds and OHKOes Celebi with Overheat from full HP.
 
lol counters to np celebi


Durant @ Lum Berry
Ability: Hustle
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- X-Scissor
- Iron Head
- Superpower
- Hone Claws

Durant is cool and is a check to Nasty Plot Celebi. It can freely come in on nearly every attack Celebi can throw at it bar random HP Fires or Earth Powers at +0 and from there setup a Hone Claws or try and go in for a KO with X-Scissor. However, if it has already gained a boost, it's a bit more tricky. It can come in, but it has to be careful with Psychic since it has a crispy 81.3% chance to OHKO when factoring Stealth Rock, 6.3% if not. Giga Drain and Dazzling Gleam do 25%-41% and 50%-59% respectively, which means it can come in on those moves once and pray it doesn't miss X-Scissor or it's screwed if the Celebi player has the balls to stay in (or knows Durant's tendency to miss).
 

dingbat

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lol counters to np celebi
since i don't want to be a dick and steal Cheryl. 's long overdue mega beedrill's reservation

RESERVING SHEDINJA AS COUNTER

Shedinja @ Focus Sash
Ability: Wonder Guard
EVs: 252 Atk, 252 Spe
Adamant Nature
-X Scissor
-Shadow Sneak
-Will-o-Wisp/protect i guess
-Swords Dance

standard set, x scissor ohkos, and hp fire/leech seed/toxic celebi can go die in a fire
 
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reserving escavalier
Reserving Escavalier



Escavalier @ Leftovers
Ability: Overcoat
EVs: 248 HP / 176 Atk / 84 Spe
Adamant Nature
- Swords Dance
- Megahorn
- Iron Head
- Knock Off

Escavalier is nothing but a Counter to Celebi here, Being able to safely switch in to any attack up +2 and still be able to make the kill or force a switch out for a free setup of a Swords Dance. If Escavalier is being brought into revenge kill, it can do that safely even if Celebi is at +6 by taking at max 80% of a Psychic, and less than 50% for Giga Drain and Dazzling Gleam.

Escavalier > Celebi

176+ Atk Escavalier Megahorn vs. 0 HP / 4 Def Celebi: 840-988 (246.3 - 289.7%) -- guaranteed OHKO

Celebi > Escavalier

252 SpA Celebi Psychic vs. 248 HP / 0 SpD Escavalier: 59-69 (17.2 - 20.1%) -- possible 7HKO after Leftovers recovery
+2 252 SpA Celebi Psychic vs. 248 HP / 0 SpD Escavalier: 117-138 (34.1 - 40.2%) -- 44.4% chance to 3HKO after Leftovers recovery
+4 252 SpA Celebi Psychic vs. 248 HP / 0 SpD Escavalier: 176-207 (51.3 - 60.3%) -- 91.8% chance to 2HKO after Leftovers recovery
+6 252 SpA Celebi Psychic vs. 248 HP / 0 SpD Escavalier: 234-276 (68.2 - 80.4%) -- guaranteed 2HKO after Leftovers recovery

+6 252 SpA Celebi Giga Drain vs. 248 HP / 0 SpD Escavalier: 97-115 (28.2 - 33.5%) -- 96.5% chance to 4HKO after Leftovers recovery
+6 252 SpA Celebi Dazzling Gleam vs. 248 HP / 0 SpD Escavalier: 139-164 (40.5 - 47.8%) -- guaranteed 3HKO after Leftovers recovery
Wut?
 

G-Luke

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Doublade @ Eviolite
EVs: 252 Atk / 240 HP / 16 Spe
Ability: No Guard
Adamant Nature
- Swords Dance
- Shadow Sneak
- Shadow Claw / Iron Head
- Sacred Sword

Doublade is a soft check for Celebi in general, but hard checks this particular set. It takes marginal damage from any unboosted move, and OHKOs with Shadow Claw.
 
Registeel as a hard check

Registeel @ Leftovers
Ability: Clear Body
EVs: 248 HP / 100 Def / 160 SpD
Careful Nature
- Toxic
- Protect
- Seismic Toss
- Iron Head/Stealth Rock

Nothing much to say here. Switches in on every celebi attack in the given set(psychic a 3hko at +6)and can force it to switch with toxic or just slowly kill it with toss. The last slot is team based as it can set up rocks if needed or iron head to do more damage to sylveon. The 100 ev's in def is kinda random cuz I don't like investing ev's in solely one stat if the mon is defensive.

252 SpA Celebi Psychic vs. 248 HP / 160+ SpD Registeel: 35-42 (9.6 - 11.5%) -- possibly the worst move ever

+2 252 SpA Celebi Psychic vs. 248 HP / 160+ SpD Registeel: 70-83 (19.2 - 22.8%) -- possible 6HKO after Leftovers recovery

(not in the set but still : 252 SpA Celebi Earth Power vs. 248 HP / 160+ SpD Registeel: 94-112 (25.8 - 30.8%) -- 4.1% chance to 4HKO after Leftovers recovery)
 

Arkian

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Snorlax @ Choice Band
Ability: Thick Fat
EVs: 4 HP / 252 Atk / 252 SpD
Adamant Nature
- Return
- Pursuit
- Earthquake
- Fire Punch

This variant of Snorlax is a pretty good check to Celebi. Not only is it not 2HKOed by +2 anything from Celebi, it can also pursuit trap it and make it a non-issue for the rest of the match. You can also go for an easy 2HKO with Return if you predict it to stay in. Problem is the prediction game you have to play with it in order to secure you coming out on top

+2 252 SpA Celebi Psychic vs. 0 HP / 252 SpD Snorlax: 181-214 (39.2 - 46.4%) -- guaranteed 3HKO
+2 252 SpA Celebi Giga Drain vs. 0 HP / 252 SpD Snorlax: 153-180 (33.1 - 39%) -- 99.9% chance to 3HKO

252+ Atk Choice Band Snorlax Pursuit vs. 0 HP / 0 Def Celebi: 256-302 (75 - 88.5%) -- guaranteed 2HKO after Leftovers recovery
^ if it switches out, if not, Pursuit still does decent-ish damage...
252+ Atk Choice Band Snorlax Pursuit vs. 0 HP / 0 Def Celebi: 128-152 (37.5 - 44.5%) -- guaranteed 3HKO after Leftovers recovery
And you can always go for Return if you predict it to stay in (Return does more than Fire Punch here cuz STAB):
252+ Atk Choice Band Snorlax Return vs. 0 HP / 0 Def Celebi: 244-288 (71.5 - 84.4%) -- guaranteed 2HKO after Leftovers recovery

Also I think we should slash Earth Power with Dazzling Gleam since half the game is figuring out what set it's using. Snorlax checks it either way so :)
 
Celebi is a good counter to Celebi

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 220 SpD / 36 Spe
Calm Nature
- Giga Drain
- Recover
- Perish Song / Stealth Rock
- U-turn

This resists both STABs and , isn't bothered by earth power or dazzling gleam, and isn't 2HKOed by HP-Fire at +2. Celebi needs to have signal beam to kill it. If the opposing Celebi opts to stay in to continue boosting, you just click perish song and that's that -- no passing off those boosts if it's a baton pass variant. The move also has use against Suicune. A slow U-turn preserves momentum and giga drain kills swampert. Natural cure means that defensive Celebis won't cripple with T-wave or toxic, and grass typing means leech seed does nothing.

Edit: based on Omfuga very valid point about shadow ball, I give you:

+2 252 SpA Celebi Shadow Ball vs. 252 HP / 220+ SpD Celebi: 214-254 (52.9 - 62.8%) -- 99.6% chance to 2HKO after Leftovers recovery

So, worst case scenario, you switch on on the nasty plot and take 60%. You can then just U-turn out to something faster. You can only do this once, so for sets with shadow ball (or signal beam) I would call this a check.
 
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Half of these checks are like invalidated by shadow ball o_o

Idk how it works if u account for only the most popular move (dazzling gleam in this case) as the last or not. Idk just thought it was worth mentioning. Shadow ball celebi is p good imo :P
 

Sacri'

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Week 4 is over, here are the winners:

Counters:
Escavalier (GXS)
Registeel (Raphael2711)
Snorlax (Arkian)

Checks:
Crobat (LeoLancaster)
Rotom-Heat (Lord Esche)
Aggron-Mega (Kreme)

---

This weeks victim is a stellar threat of the current metagame, able to win games of its own thanks to its poweful Dragon Dance set.

Gyarados @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Substitute
- Dragon Dance
- Bounce
- Waterfall
 

Kreme

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Tangrowth
Ability: Regenerator
EVs: 252 HP / 4 Atk / 252 Def
Lax Nature
- Protect
- Giga Drain
- Leech Seed
- Knock Off

Tangrowth as a counter. While you may think of Protect + itemless Tangrowth as very niche, this can be a very good asset to stall teams that want a solid answer to Gyarados and Crawdaunt. Protect Tangrowth easily beats Gyarados due to being able to Protect on Bounce's second room.
 
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