VGC 17 Buzzwole

Mr.GX

Mew Mew
is a Tiering Contributor
[OVERVIEW]

* Being one of the few viable Fighting-type Pokemon in the format, Buzzwole serves primarily as a check to popular Pokemon like Porygon2 and Snorlax.
* 107 / 139 physical bulk makes Buzzwole an exceptionally powerful physical tank that is easily able to absorb powerful moves like Arcanine's Flare Blitz.
* Buzzwole's Attack stat is on par with Pheromosa's, enabling Buzzwole to dent teams with STAB-boosted Superpower.
* Buzzwole has access to useful coverage options in Ice Punch and Poison Jab, which are essential in a format filled with Fairy- and Dragon-type Pokemon. With access to Superpower as well, Buzzwole can hit the Steel/Dragon/Fairy Core really hard single-handedly.
* Its base 79 Speed makes it faster than Pokemon like Celesteela and Alolan Muk while slower than popular Pokemon like Arcanine and Tapu Lele, making this Pokemon beneficial on both Tailwind and Trick Room teams.
* Buzzwole's rare Bug / Fighting typing helps it wall popular meta threats like Pheromosa, Kartana and Garchomp, which it can KO with its coverage options.
* Its meager Special Defense causes it to be quickly weakened by any special attacker and puts it at risk of being KOed by even the weakest of super effective special attacks.
* This Pokemon faces some competition from Hariyama as a Trick Room sweeper due to the latter's additional role as a Fake Out user.
* While Buzzwole's typing may be advantageous against some attackers, it gives Buzzwole a 4x weakness to Flying-type moves; Flying-type moves are seldom seen in VGC 2017 however.

[SET]
name: Pummeling Buzzwole
move 1: Superpower
move 2: Poison Jab
move 3: Ice Punch
move 4: Protect
item: Fightinium Z
ability: Beast Boost
nature: Adamant
evs: 44 HP / 220 Atk / 4 Def / 140 SpD / 100 Spe

[SET COMMENTS]
Moves
========

* Superpower is Buzzwole's primary means of offense, boasting 120 Base Power. This allows it to dent Porygon2 and OHKO Snorlax and Gigalith easily. Superpower-based All-Out Pummeling can OHKO Alolan Muk, Porygon2, and Arcanine and heavily dents bulky Celesteela.
* As Buzzwole is weak to Fairy-types, Poison Jab is usually used to damage them super effectively. At +1, Poison Jab has the capability to OHKO most of the Tapu group and Grass-types like Lilligant.
* Ice Punch is Buzzwole's most preferred coverage move, easily OHKOing popular Dragon-types like Garchomp and Salamence.
* Leech Life can be used over Poison Jab or Ice Punch to increase Buzzwole's longevity. This, however, makes Buzzwole unable to damage Fairy- or Dragon-type Pokemon effectively.
* Protect is used to scout for lures and Z-Moves and keeps Buzzwole safe while its partner addresses threats to it.

Set Details
========

* The set runs Fightinium Z as its held item to unleash the devastating Z-Move All-Out Pummeling, which is strong enough to OHKO a large portion of the metagame.
* Buzzwole's ability, Beast Boost, makes it stronger after each KO, making it difficult to stop once it gets going.
* The EVs are designed to allow Buzzwole retain its offensive capabilities while being able to survive some of the common attacks in VGC 2017.
* 44 HP and 4 Def EVs ensure that Adamant Arcanine's Flare Blitz is a guaranteed 2HKO, with enough HP remaining to survive in Hail or Sandstorm.
* 44 HP and 140 SpDef EVs allow Buzzwole to survive Life Orb Tapu Koko's Dazzling Gleam and have a 93.7% chance to survive its Thunderbolt in Electric Terrain.
* 100 Speed EVs ensure Buzzwole outspeeds Timid Pheromosa with Speed control like paralysis or Tailwind.
* The rest of the EVs are dumped in Attack and an Adamant nature is chosen to maximize Buzzwole's offense.

Usage Tips
========

* Buzzwole is a physical tank, so it can be used to switch into powerful physical attacks like Garchomp's Tectonic Rage and Kartana's Leaf Blade.
* Buzzwole completely walls Garchomp, so it is considered a solid Garchomp check. However, beware of the Fairy-types that usually accompany Garchomp, as they can quickly take care of Buzzwole.
* Even though Buzzwole is a physical tank, it can still be OHKOed by strong super effective moves like Talonflame's Brave Bird and Arcanine's Inferno Overdrive, so users of such moves should be handled with caution.
* Its abysmal Special Defense makes it an easy target for the likes of Tapu Lele and Tapu Fini, meaning it shouldn't be kept on the field when facing the duo.
* Like most physical attackers, Buzzwole is hindered by Intimidate and Will-O-Wisp, and players should hold out using its Z-Move until they can ensure it connects, as using it on to a Protect severely hurts your momentum.
* Buzzwole serves as a perfect Snorlax and Porygon2 counter, being able to easily OHKO them with its Z-Move, though you should keep an eye out for the occasional Protect.

Team Options
========

* Most Flying-type attacks are capable of OHKOing Buzzwole. Hence, Rock-type Pokemon like Nihilego form a solid defensive core with Buzzwole, and Nihilego in particular also takes down the guardian deities with STAB Sludge Bomb.
* Poison-type Pokemon like Alolan Muk and Nihilego help Buzzwole by dealing with Fairy-type Pokemon like the guardian deities, some of which are capable of OHKOing Buzzwole with their STAB Fairy-type attacks.
* As Buzzwole is weak to Fire-type moves, a Ground-type Pokemon like Garchomp works well with it. Rain setters like Pelipper can be used to mitigate its Fire weakness as well, with Pelipper having the added benefit of supporting Buzzwole by providing Speed control.
* Like most physical attackers, Buzzwole is crippled by burns and Intimidate, and hence appreciates the help of Tapu Fini and its Misty Terrain.
* Due to Buzzwole's mediocre Speed tier, it often appreciates some form of Speed control like Tailwind to outspeed and KO opposing threats. Setters like Talonflame, Pelipper, and Drifblim go well with it, being able to provide guaranteed Tailwind while exerting some form of offensive pressure.

[STRATEGY COMMENTS]
Other Options
=============

* Assault Vest is often used on Buzzwole to make up for its abysmal Special Defense, and can prove to be devastating when paired with Rain setters or Aurora Veil. Bulky spreads like 20 HP / 84 Atk / 4 Def / 252 SpD / 148 Spe are often used to tank 2 Dazzling Gleams from Tapu Koko and Psychic from Tapu Lele outside of Psychic Terrain.
* White Herb can be used to get rid of Intimidate and Superpower drops.
* Hammer Arm works well as a Trick Room counter by reducing Buzzwole's Speed after each successful hit. This, however, is not recommended on a Tailwind team.
* Thunder Punch can be used to deal super effective damage to Pokemon like Milotic and Celesteela, but provides little to no advantages against more popular Pokemon.

Checks and Counters
===================

**Flying-types**: As Buzzwole is 4x weak to Flying-type attacks, Pokemon like Talonflame and Bounce Gyarados can easily take it out.

**Fairy-types**: Fairy-type Pokemon like the guardian deities can easily OHKO Buzzwole with their STAB Fairy-type attacks, as most of them are usually faster than it.

**Fire-types**: As most Fire-type Pokemon are physical attackers this format, Buzzwole is capable of tanking hits from some of them, but still fails to survive a Fire-type Z-Move.

**Attack Reduction**: Burning Buzzwole usually cripples it by drastically reducing its offensive capabilities, while Intimidate weakens it enough so that its Z-Move fails to OHKO specific targets like Arcanine and Alolan Muk. Burns can be mitigated by the use of Tapu Fini, however.

**Special Attacks**: Due to Buzzwole low Special Defense, it takes a huge chunk from non-STAB special moves like Celesteela's Flamethrower, while it gets OHKOed by powerful special attacks like Life Orb Tapu Koko's Thunderbolt in Electric Terrain.
 
Last edited:
Overview
  • The opening bullet point should clearly state Buzzwole's role in the metagame, and saying that it has high stats doesn't accomplish this alone.
    • I'm looking for something like: "Because of Fighting-types being rare, and its high Attack stat, Buzzwole stands as a unique option for teams requiring an offensive check to foes such as Porygon2 and Snorlax.", except in your own words
  • You state that Thunder Punch is an essential part of it's coverage, but it's not on the main set. Either rephrase this, or remove the mention of Thunder Punch.
  • Remove the bullet point about Beast Boost. This is already taked about in Set Details.
  • State that on Trick Room teams it faces competition from Hariyama due to Fake Out.
Moves
  • Mention Leech Life here instead of in Other Options, but don't add it to the set.
Set Details
  • Combine the bullet point about the Adamant nature with the EVs dumped into Attack.
Usage Tips
  • Remove the last bullet point. This is already mentioned in Team Options.
Other Options
  • I think if we're not going to include Assault Vest as a main set, we should at least speak a bit more positively of it and mention a recommended EV spread.
  • Add Hammer Arm and Thunder Punch.
Checks and Counters
  • Under Intimidate and Burns you note these as causing it to miss out on specific KOs, but fail to mention any, so include at least one example or rephrase it.

Post when implemented.
 
Moves
  • I think Leech Life would be more likely to replace Ice Punch, though not exclusively, so I'd change the wording.
Other Options
  • Remove the last bullet. As you stated, these see very little usage, and are difficult to justify being Z-moves.
  • Add White Herb given the use of Superpower and a vulnerability to Intimidate.
Checks and Counters
  • Move "Flying-types" to being the first header, and "Special Attacks" to being the last.

2/2 QC
 

GP 1/1
remove add comments

[OVERVIEW]

* Being one of the few viable Fighting-type Pokemon in the format, Buzzwole serves primarily as a check against to popular Pokemon like Porygon2 and Snorlax.
* Base defensive stats of 107 / 139 / 53 physical bulk makes Buzzwole an exceptionally powerful physical tank, (comma) that is easily able to absorb powerful moves like Arcanine's Flare Blitz.
* However, its meager special defense of 53 allows special attacks to deal a huge amount of damage quickly, putting it at a risk of being KOed by even the smallest super-effective special attacks.
* With a base attack stat of 139, Buzzwole's offense Attack stat is on par with that of Pheromosa's, and can enabling Buzzwole to dent teams with STAB-(hyphen)boosted Superpower to deal a huge chunk of damage.
* Buzzwole gains has access to a variety of useful coverage options in Ice Punch, (comma) and Poison Jab, all of which are essential in a format filled with Fairy-type and Dragon-type Pokemon. With access to Superpower as well, Buzzwole can hit the Fantasy core (a new player may not know what this is; can you elaborate?) really hard single-(hyphen)handedly.
* Its Speed stat of 79 allows it to outspeed base 79 Speed makes it faster than Pokemon like Celesteela and Alolan Muk, (comma) while underspeeding slower than popular Pokemon like Arcanine and Tapu Lele, making this Pokemon beneficial in on both Tailwind and Trick Room teams.
* Buzzwole's rare Bug- and Fighting-type Bug / Fighting typing helps it wall popular meta threats like Pheromosa, Kartana and Garchomp, after which it can KO them with its respective coverage options.
* Its meager Special Defense causes it to be quickly weakened by any special attacker and puts it at risk of being KOed by even the weakest of super effective special attacks.
* This Pokemon faces some competition from Hariyama as a Trick Room sweeper, (comma) due to the latter's additional role as a Fake Out user as well.
* While the Buzzwole's typing may be advantageous against some attackers, this it gives Buzzwole a 4x weakness against to Flying-type moves,; (comma) (semicolon) though Flying-type moves are seldom seen in VGC 2017, (comma) however.

[SET]
name: Pummeling Buzzwole
move 1: Superpower
move 2: Poison Jab
move 3: Ice Punch
move 4: Protect
item: Fightinium Z
ability: Beast Boost
nature: Adamant
evs: 44 HP / 220 Atk / 4 Def / 140 SpD / 100 Spe

[SET COMMENTS]
Moves
========

* Superpower is Buzzwole's primary means of offense, boasting a base attack of 120 Base Power. This allows it to dent Porygon2, (comma) and OHKOs Snorlax and Gigalith easily. Superpower-based is used as the catalyst for the Z-Move, All-Out Pummeling which can OHKO Alolan-(hyphen)Muk, Porygon2, and Arcanine and really heavily dents bulky Celesteelas.
* As Buzzwole is weak against to Fairy-types, Poison Jab is usually used to damage them super effectively. At +1, Poison Jab has the capability to OHKO most of the Tapu Quartet group and Grass-types like Lilligant.
* Leech Life can be used over Poison Jab or Ice Punch to increase Buzzwole's longevity. This, however, makes Buzzwole unable to damage Fairy-type and/or Dragon-type Pokemon effectively.
* Ice Punch is Buzzwole's most preferred coverage move, easily OHKOing popular Dragon-types like the ever popular Garchomp, Salamence, etc Garchomp and Salamence.
* Leech Life can be used over Poison Jab or Ice Punch to increase Buzzwole's longevity. This, however, makes Buzzwole unable to damage Fairy- or Dragon-type Pokemon effectively.
* Finally, Protect is used to scout for incoming techs, lures and Z-Moves and to help Buzzwole's ally to patch up certain threats while Buzzwole's Protects itself keeps Buzzwole safe while its partner addresses threats to it.

Set Details
========

* The set runs Fightinium Z as its held item to unleash the devastating Z-Move, (comma) All-Out Pummeling, which is sufficient strong enough to OHKO a large portion of the metagame.
* Buzzwole's ability, Beast Boost, (comma) makes it stronger after each successive KOs, making it difficult to stop once it gets going.
* The EVs are designed to allow Buzzwole retain its offensive capabilities, (comma) while being able to survive some of the common attacks in VGC 2017.
* 44 HP and 4 Def EVs ensure that Adamant Arcanine's Flare Blitz is a guaranteed 2HKO, with enough HP remaining to survive in Hail or Sandstorm.
* 44 HP and 140 SpDef EVs allows Buzzwole to survive LO Life Orb Tapu Koko's Dazzling Gleam, (comma) and has have a 93.7% chance to survive its Thunderbolt in Electric Terrain.
* 100 Speed EVs ensures Buzzwole outspeeds Timid Pheromosa with sufficient Speed control like paralysis or Tailwind.
* The rest of the EVs were are dumped in Attack stat and an Adamant nature is chosen to maximize Buzzwole's offense, along with Adamant nature.

Usage Tips
========

* Buzzwole is a physical tank, and so it can be used to switch into powerful physical attacks like Garchomp's Tectonic Rage or and Kartana's Leaf Blade.
* As Buzzwole completely walls Garchomp, its so it is considered as a solid Garchomp check. However, beware of the Fairy-types that usually accompanies accompany Garchomp, as they can quickly take care of Buzzwole.
* Even though Buzzwole is a physical tank, it can still be OHKOed by Flying-type strong super effective moves like Talonflame's Brave Bird and Arcanine's Inferno Overdrive, and so users of such moves should be handled with caution.
* Its abysmal Special Defense makes it an easy target for quick KOes from the likes of Tapu Lele and Tapu Fini, and meaning it shouldn't be kept on the field when facing the duo.
* Like most physical attackers, Buzzwole is susceptible to hindered by Intimidate and Will-O-Wisp, and players should hold out using their its Z-Move until they can ensure it connects, as using it on to a Protect severely hurts your momentum.
* Buzzwole serves as a perfect Snorlax and Porygon2 counter, being able to easily OHKO them with its Z-Move, though you should keep an eye out for the occasional Protects.

Team Options
========

* Being Bug- and Fighting-type makes Buzzwole 4x weak to Flying-type attacks, most of which are capable of OHKOing it Most Flying-type attacks are capable of OHKOing Buzzwole. Hence, Rock-type Pokemon like Nihilego forms a solid defensive core with Buzzwole, as it and Nihilego in particular also takes down the guardian deities with STAB Sludge Bombs.
* Poison-type Pokemon like Alolan Muk and Nihilego helps Buzzwole by dealing with Fairy-type Pokemon like the guardian deities, some of which are capable of OHKOing Buzzwole with their STAB Fairy-type attacks.
* As Buzzwole is weak to Fire-type moves, a Ground-type Pokemon like Garchomp works well with it, being able to effectively tackle the threat. Rain setters like Pelipper can be used to mitigate its Fire weakness as well, with Pelipper having the added benefit of supporting Buzzwole by providing Speed control.
* Like most physical attackers, Buzzwole is susceptible to crippled by burns and Intimidate, and hence appreciates the help of Tapu Fini and its Misty Terrain.
* Due to Buzzwole's mediocre Speed tier, it often appreciates some form of Speed control like Tailwind to outspeed and KO opposing threats. Setters like Talonflame, (comma) Pelipper, and Drifblim goes well with it, being able to provide guaranteed Tailwind, (comma) while exerting some form of offensive pressure. As mentioned above, Pelipper makes an excellent partner to Buzzwole, providing a form of Speed control, as well as weakening Fire-type attacks.

[STRATEGY COMMENTS]
Other Options
=============

* Assault Vest is often used on Buzzwole to make up for its abysmal Special Defense, and can prove to be devastating when paired with Rain setters or Aurora Veil. Bulky spreads like 20 HP / 84 Atk / 4 Def / 252 SpD / 148 Spe Adamant Nature are often used which allows it to tank 2 Dazzling Gleams from Tapu Koko, (comma) and Psychic from Tapu Lele outside of Psychic Terrain.
* White Herb can be used to get rid of Intimidate and Superpower drops, and helps especially well to negate the drops received from using Superpower.
* Hammer Arm works well as a TR Trick Room counter, (comma) by reducing Buzzwole's Speed after each successful hit. This, however, is not recommended on a Tailwind team.
* Thunder Punch can be used to deal super effective damage to Pokemon like Milotic and Celesteela, but provides little to no advantages against the more popular Pokemon.

Checks and Counters
===================

**Flying-types**: As Buzzwole is 4x weak to Flying-type attacks, Pokemon like Talonflame and Bounce Gyarados can easily take it out, and should be handled with caution.

**Fairy-types**: Fairy-type Pokemon like the guardian deities can easily OHKO Buzzwole with their STAB Fairy-type attacks, as most of them are usually faster than it.

**Fire-types**: As most Fire-type Pokemon are physical attackers this format, Buzzwole is capable of tanking hits from some of them, but still fails to survive a Fire-type Z-Move.

**Intimidate & Burns Attack Reduction**: Burning Buzzwole usually cripples it, (comma) by drastically reducing its offensive capabilities, while Intimidate weakens it enough so that its Z-Move fails to OHKO specific targets like Arcanine and Alolan-(hyphen)Muk. Burns can be mitigated by the use of a Misty Terrain setter like Tapu Fini, however.

**Special Attacks**: Due to Buzzwole low Special Defense, it takes a huge chunk from non-STAB special moves like Celesteela's Flamethrower, while it gets OHKOed by powerful special attacks like Life Orb Tapu Koko's Thunderbolt in Electric Terrain.

Your writing is close to great in terms of quality; it could just use some more attentive proofreading.
 
Last edited:

Mr.GX

Mew Mew
is a Tiering Contributor

GP 1/1
remove add comments

[OVERVIEW]

* Being one of the few viable Fighting-type Pokemon in the format, Buzzwole serves primarily as a check against to popular Pokemon like Porygon2 and Snorlax.
* Base defensive stats of 107 / 139 / 53 physical bulk makes Buzzwole an exceptionally powerful physical tank, (comma) that is easily able to absorb powerful moves like Arcanine's Flare Blitz.
* However, its meager special defense of 53 allows special attacks to deal a huge amount of damage quickly, putting it at a risk of being KOed by even the smallest super-effective special attacks.
* With a base attack stat of 139, Buzzwole's offense Attack stat is on par with that of Pheromosa's, and can enabling Buzzwole to dent teams with STAB-(hyphen)boosted Superpower to deal a huge chunk of damage.
* Buzzwole gains has access to a variety of useful coverage options in Ice Punch, (comma) and Poison Jab, all of which are essential in a format filled with Fairy-type and Dragon-type Pokemon. With access to Superpower as well, Buzzwole can hit the Fantasy core (a new player may not know what this is; can you elaborate?) really hard single-(hyphen)handedly.
* Its Speed stat of 79 allows it to outspeed base 79 Speed makes it faster than Pokemon like Celesteela and Alolan Muk, (comma) while underspeeding slower than popular Pokemon like Arcanine and Tapu Lele, making this Pokemon beneficial in on both Tailwind and Trick Room teams.
* Buzzwole's rare Bug- and Fighting-type Bug / Fighting typing helps it wall popular meta threats like Pheromosa, Kartana and Garchomp, after which it can KO them with its respective coverage options.
* Its meager Special Defense causes it to be quickly weakened by any special attacker and puts it at risk of being KOed by even the weakest of super effective special attacks.
* This Pokemon faces some competition from Hariyama as a Trick Room sweeper, (comma) due to the latter's additional role as a Fake Out user as well.
* While the Buzzwole's typing may be advantageous against some attackers, this it gives Buzzwole a 4x weakness against to Flying-type moves,; (comma) (semicolon) though Flying-type moves are seldom seen in VGC 2017, (comma) however.

[SET]
name: Pummeling Buzzwole
move 1: Superpower
move 2: Poison Jab
move 3: Ice Punch
move 4: Protect
item: Fightinium Z
ability: Beast Boost
nature: Adamant
evs: 44 HP / 220 Atk / 4 Def / 140 SpD / 100 Spe

[SET COMMENTS]
Moves
========

* Superpower is Buzzwole's primary means of offense, boasting a base attack of 120 Base Power. This allows it to dent Porygon2, (comma) and OHKOs Snorlax and Gigalith easily. Superpower-based is used as the catalyst for the Z-Move, All-Out Pummeling which can OHKO Alolan-(hyphen)Muk, Porygon2, and Arcanine and really heavily dents bulky Celesteelas.
* As Buzzwole is weak against to Fairy-types, Poison Jab is usually used to damage them super effectively. At +1, Poison Jab has the capability to OHKO most of the Tapu Quartet group and Grass-types like Lilligant.
* Leech Life can be used over Poison Jab or Ice Punch to increase Buzzwole's longevity. This, however, makes Buzzwole unable to damage Fairy-type and/or Dragon-type Pokemon effectively.
* Ice Punch is Buzzwole's most preferred coverage move, easily OHKOing popular Dragon-types like the ever popular Garchomp, Salamence, etc Garchomp and Salamence.
* Leech Life can be used over Poison Jab or Ice Punch to increase Buzzwole's longevity. This, however, makes Buzzwole unable to damage Fairy- or Dragon-type Pokemon effectively.
* Finally, Protect is used to scout for incoming techs, lures and Z-Moves and to help Buzzwole's ally to patch up certain threats while Buzzwole's Protects itself keeps Buzzwole safe while its partner addresses threats to it.

Set Details
========

* The set runs Fightinium Z as its held item to unleash the devastating Z-Move, (comma) All-Out Pummeling, which is sufficient strong enough to OHKO a large portion of the metagame.
* Buzzwole's ability, Beast Boost, (comma) makes it stronger after each successive KOs, making it difficult to stop once it gets going.
* The EVs are designed to allow Buzzwole retain its offensive capabilities, (comma) while being able to survive some of the common attacks in VGC 2017.
* 44 HP and 4 Def EVs ensure that Adamant Arcanine's Flare Blitz is a guaranteed 2HKO, with enough HP remaining to survive in Hail or Sandstorm.
* 44 HP and 140 SpDef EVs allows Buzzwole to survive LO Life Orb Tapu Koko's Dazzling Gleam, (comma) and has have a 93.7% chance to survive its Thunderbolt in Electric Terrain.
* 100 Speed EVs ensures Buzzwole outspeeds Timid Pheromosa with sufficient Speed control like paralysis or Tailwind.
* The rest of the EVs were are dumped in Attack stat and an Adamant nature is chosen to maximize Buzzwole's offense, along with Adamant nature.

Usage Tips
========

* Buzzwole is a physical tank, and so it can be used to switch into powerful physical attacks like Garchomp's Tectonic Rage or and Kartana's Leaf Blade.
* As Buzzwole completely walls Garchomp, its so it is considered as a solid Garchomp check. However, beware of the Fairy-types that usually accompanies accompany Garchomp, as they can quickly take care of Buzzwole.
* Even though Buzzwole is a physical tank, it can still be OHKOed by Flying-type strong super effective moves like Talonflame's Brave Bird and Arcanine's Inferno Overdrive, and so users of such moves should be handled with caution.
* Its abysmal Special Defense makes it an easy target for quick KOes from the likes of Tapu Lele and Tapu Fini, and meaning it shouldn't be kept on the field when facing the duo.
* Like most physical attackers, Buzzwole is susceptible to hindered by Intimidate and Will-O-Wisp, and players should hold out using their its Z-Move until they can ensure it connects, as using it on to a Protect severely hurts your momentum.
* Buzzwole serves as a perfect Snorlax and Porygon2 counter, being able to easily OHKO them with its Z-Move, though you should keep an eye out for the occasional Protects.

Team Options
========

* Being Bug- and Fighting-type makes Buzzwole 4x weak to Flying-type attacks, most of which are capable of OHKOing it Most Flying-type attacks are capable of OHKOing Buzzwole. Hence, Rock-type Pokemon like Nihilego forms a solid defensive core with Buzzwole, as it and Nihilego in particular also takes down the guardian deities with STAB Sludge Bombs.
* Poison-type Pokemon like Alolan Muk and Nihilego helps Buzzwole by dealing with Fairy-type Pokemon like the guardian deities, some of which are capable of OHKOing Buzzwole with their STAB Fairy-type attacks.
* As Buzzwole is weak to Fire-type moves, a Ground-type Pokemon like Garchomp works well with it, being able to effectively tackle the threat. Rain setters like Pelipper can be used to mitigate its Fire weakness as well, with Pelipper having the added benefit of supporting Buzzwole by providing Speed control.
* Like most physical attackers, Buzzwole is susceptible to crippled by burns and Intimidate, and hence appreciates the help of Tapu Fini and its Misty Terrain.
* Due to Buzzwole's mediocre Speed tier, it often appreciates some form of Speed control like Tailwind to outspeed and KO opposing threats. Setters like Talonflame, (comma) Pelipper, and Drifblim goes well with it, being able to provide guaranteed Tailwind, (comma) while exerting some form of offensive pressure. As mentioned above, Pelipper makes an excellent partner to Buzzwole, providing a form of Speed control, as well as weakening Fire-type attacks.

[STRATEGY COMMENTS]
Other Options
=============

* Assault Vest is often used on Buzzwole to make up for its abysmal Special Defense, and can prove to be devastating when paired with Rain setters or Aurora Veil. Bulky spreads like 20 HP / 84 Atk / 4 Def / 252 SpD / 148 Spe Adamant Nature are often used which allows it to tank 2 Dazzling Gleams from Tapu Koko, (comma) and Psychic from Tapu Lele outside of Psychic Terrain.
* White Herb can be used to get rid of Intimidate and Superpower drops, and helps especially well to negate the drops received from using Superpower.
* Hammer Arm works well as a TR Trick Room counter, (comma) by reducing Buzzwole's Speed after each successful hit. This, however, is not recommended on a Tailwind team.
* Thunder Punch can be used to deal super effective damage to Pokemon like Milotic and Celesteela, but provides little to no advantages against the more popular Pokemon.

Checks and Counters
===================

**Flying-types**: As Buzzwole is 4x weak to Flying-type attacks, Pokemon like Talonflame and Bounce Gyarados can easily take it out, and should be handled with caution.

**Fairy-types**: Fairy-type Pokemon like the guardian deities can easily OHKO Buzzwole with their STAB Fairy-type attacks, as most of them are usually faster than it.

**Fire-types**: As most Fire-type Pokemon are physical attackers this format, Buzzwole is capable of tanking hits from some of them, but still fails to survive a Fire-type Z-Move.

**Intimidate & Burns Attack Reduction**: Burning Buzzwole usually cripples it, (comma) by drastically reducing its offensive capabilities, while Intimidate weakens it enough so that its Z-Move fails to OHKO specific targets like Arcanine and Alolan-(hyphen)Muk. Burns can be mitigated by the use of a Misty Terrain setter like Tapu Fini, however.

**Special Attacks**: Due to Buzzwole low Special Defense, it takes a huge chunk from non-STAB special moves like Celesteela's Flamethrower, while it gets OHKOed by powerful special attacks like Life Orb Tapu Koko's Thunderbolt in Electric Terrain.

Your writing is close to great in terms of quality; it could just use some more attentive proofreading.
Implemented! Thank you for the fast response ;)

Carbonific Its all done at last :3
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top