firecape
This is the end...
It's a pokemon not seen much since Garchomp was banished to ubers but it is still a very potent pokemon. In the uber environment i never see anyone using Weavile and im astonished. Weavile is a great pokemon for several reasons in the uber environment.
Reasons to use Weavile:#1 Its dual STAB hits all ubers but 7 (Kyogre Manaphy Ho-oh Dialga Palkia Arceus Darkrai) However it can learn Low Kick which reduces that to 4 not hit super effectively, only 2 of which are really common.
#2 It has great speed and good attack coupled with the fact the ubers environment is a specially based one means that most will have special defence Ev's not defence (if any defensive evs)
#3 With SR and 1-2 layers of spikes and adamant nature it has the ability to 2hitk0 pretty much every Pokemon commonly seen in ubers except for a few.
The set:
WEAVILE @ Choice Band
Adamant / Jolly Nature
EVs: 4hp/252att/252speed
~Ice Punch
~Night Slash
~Ice Shard
~Low Kick
(now the nature here is a toss up, adamant you score some kills you couldn't normally get with jolly, however, with adamant you will be 1 speed lower then a max speed 110 base speed with speed boosting nature, namely Latias/Latios/Lugia, however read on.)
This set is incredibly potent and has multiple uses. It can function to Ice Shard any Rayquaza for a OHKO unless it has significant defensive investments, and it always outspeed an extreme speed from SD ray, and DD sets don't normally carry ExtremeSpeed. Its a good revenge killer as it outspeeds most of the tier with even adamant, jolly even more so. The only things that can outspeed an Adamant Weavile are Choice Scarfers and speed+ natured 110 or more, and a Jolly is only outspeed by choice scarfers, +speed Shaymin and Mewtwo, and Deoxys, and it ties with +speed Darkrai.
Now the big question is Adamant or Jolly. Adamant allows you some kills you couldn’t get otherwise but jollys main attraction is the fact that weavile can revenge kill a latias/latios with any amount of calm minds. However adamant also for OHKOes/2HKOes that would not be possible, for instance night slash on Kyogre with SR and 1 layer of spikes.
Ice Punch calcs:
nasty plot darkrai that thinks it can absorb a night slash: 73.8% - 87.2%
a with 1 layer or spikes and SR thats nearly always a 1hitk0
Support groudon (252hp/32def): 68.8% - 81.7%
with 1 layers of spikes and Sr it has a strong possibility of 1hitk0, but you will want to try to catch in on the switch thinking it can tank you, it also is a 100% 1hitk0 with 2 layers of spikes and SR.
The great wall set on giratina: 48.1% - 57.3%
2HKO after SR 100%
Lugia great wall: 69.2% - 82.2%
has a chance to OHKO with SR, although it is hit super effectively by both of Weavile stabs so don't expect to see this come out
hasty Palkia: 65.4% - 77.9%
always outsped and 2hitk0 (watch out for choice scarf)
These are just on a few pokes that people may think is able to take weaviles attacks, it is also worth noting that low kick hits most ubers not hit super effectively by night slash harder.
Ice Shard: theres no really need for calcs as you will not be using it on anything but rayquaza, garchomp, and shaymin usually and its always a 1hitk0 against those, although it is notable to say it has a very small chance to KO Latias after sr and does 81.5% - 96% to Latios, meaning a possible kill after SR.
Night slash:
latios: 141.7% - 167.5% haha....
Latias: 118.5% - 139.2% once again..haha
Boosting tank kyogre: 38.2% - 44.9% now this means after sr and 1 layer of spikes its always 2hitkod, meaning kyogre cant safetly switch in.
Physically defensive mewtwo: 74% - 88%, a very strong possibility of 1hitk0 with 1 layer of spikes and sr, however it is unrealistic seeing as it outspeeds weavile with most sets.
Ho-oh: 47.7% - 56% this means with sr it has a strong possibility of 1hitkoing, however weavile is always 1hitk0d by sacred fire so its not recommended to stay in...unless you hit it on the switch.
Baton pass mew behind reflect: 44.6% - 52.5% meaning its 2hitkod with sr, so if you see a screener put up a screen switch to weavile as they put up the second, and night slash as mew comes in and it wont get to pass anything.
Low kick:
Support Dialga: 86.1% - 101.5%
Low kick on no def no hp kyogre: 64.9% - 76.6% chance to 1hitk0 with sr and 2 layer of spikes
Low kick on Heatran with no def or hp evs: 119.5% - 141.2% (boom headshot)
Low kick on scizor: 49.6% - 58.3%, it’s a 2hitk0 with sr but not recommended to stay in as weavile is 1hitk0d by bullet punch, however, I’ve noticed a lot of people u-turn expecting a switch so if you can predict correctly you may kill it.
Low kick on Metagross: 44.2% - 52.2, 2hitk0 with SR, but watch out for bullet punch, and its not recommended to stay in unless you catch it on the switch
Another move worth mentioning is Pursuit as it can catch some fleeing pokemon for some nice damage, KOing the Lati twins and Lugia. However if you mispredict and they stay in it could be the end of Weavile.
Now i just listed the switch ins you will sometimes get to Weavile and the things it doesn't 1hitk0 with super effective attacks most of the other stuff not listen that's supereffective is a OHKO.
Also as you can see Weavile benifits greatly from entry hazards, so Deoxys-S would be a good lead, and a spin blocker would be a good teammate as well, such as Giratina-O.
Giratina-o is worth mentioning because it has pretty good synergy with Weavile a protects from pokemon rapid spinning away the entry hazards Weavile loves so much and in turn Weavile can switch into the Dark and Ghost and ice attacks Giratina-o attracts, although don’t expect it to survive a Dragon attack. And in turn Giratina-o is immune to Weaviles 4x fighting weakness while resisting fire and bug and being neutral to rock and steel. Another teammate worth mentioning is Forretress. Weavile has a weakness to SR reducing its ability to switch out after its revenge killed something.
Another set worth mentioning is the Swords Dance set, it has potential to rip teams apart, but I haven’t tested it yet and will have more to say once I have, feedback from anyone that has tested it would be nice.
Another set that has a possibility is the Life Orb set. I haven’t tested this set either, but I think it has some merit as you can freely switch attacks while doing sizable damage.
Conclusion
I would like to discuss other viable sets for Weavile and the advantages/disadvantages of Jolly over Adamant. Also (obviously) its viability in Ubers.
(thread approved by Jibaku)
Reasons to use Weavile:#1 Its dual STAB hits all ubers but 7 (Kyogre Manaphy Ho-oh Dialga Palkia Arceus Darkrai) However it can learn Low Kick which reduces that to 4 not hit super effectively, only 2 of which are really common.
#2 It has great speed and good attack coupled with the fact the ubers environment is a specially based one means that most will have special defence Ev's not defence (if any defensive evs)
#3 With SR and 1-2 layers of spikes and adamant nature it has the ability to 2hitk0 pretty much every Pokemon commonly seen in ubers except for a few.
The set:
WEAVILE @ Choice Band
Adamant / Jolly Nature
EVs: 4hp/252att/252speed
~Ice Punch
~Night Slash
~Ice Shard
~Low Kick
(now the nature here is a toss up, adamant you score some kills you couldn't normally get with jolly, however, with adamant you will be 1 speed lower then a max speed 110 base speed with speed boosting nature, namely Latias/Latios/Lugia, however read on.)
This set is incredibly potent and has multiple uses. It can function to Ice Shard any Rayquaza for a OHKO unless it has significant defensive investments, and it always outspeed an extreme speed from SD ray, and DD sets don't normally carry ExtremeSpeed. Its a good revenge killer as it outspeeds most of the tier with even adamant, jolly even more so. The only things that can outspeed an Adamant Weavile are Choice Scarfers and speed+ natured 110 or more, and a Jolly is only outspeed by choice scarfers, +speed Shaymin and Mewtwo, and Deoxys, and it ties with +speed Darkrai.
Now the big question is Adamant or Jolly. Adamant allows you some kills you couldn’t get otherwise but jollys main attraction is the fact that weavile can revenge kill a latias/latios with any amount of calm minds. However adamant also for OHKOes/2HKOes that would not be possible, for instance night slash on Kyogre with SR and 1 layer of spikes.
CALCS (With Adamant Nature)
Ice Punch calcs:
nasty plot darkrai that thinks it can absorb a night slash: 73.8% - 87.2%
a with 1 layer or spikes and SR thats nearly always a 1hitk0
Support groudon (252hp/32def): 68.8% - 81.7%
with 1 layers of spikes and Sr it has a strong possibility of 1hitk0, but you will want to try to catch in on the switch thinking it can tank you, it also is a 100% 1hitk0 with 2 layers of spikes and SR.
The great wall set on giratina: 48.1% - 57.3%
2HKO after SR 100%
Lugia great wall: 69.2% - 82.2%
has a chance to OHKO with SR, although it is hit super effectively by both of Weavile stabs so don't expect to see this come out
hasty Palkia: 65.4% - 77.9%
always outsped and 2hitk0 (watch out for choice scarf)
These are just on a few pokes that people may think is able to take weaviles attacks, it is also worth noting that low kick hits most ubers not hit super effectively by night slash harder.
Ice Shard: theres no really need for calcs as you will not be using it on anything but rayquaza, garchomp, and shaymin usually and its always a 1hitk0 against those, although it is notable to say it has a very small chance to KO Latias after sr and does 81.5% - 96% to Latios, meaning a possible kill after SR.
Night slash:
latios: 141.7% - 167.5% haha....
Latias: 118.5% - 139.2% once again..haha
Boosting tank kyogre: 38.2% - 44.9% now this means after sr and 1 layer of spikes its always 2hitkod, meaning kyogre cant safetly switch in.
Physically defensive mewtwo: 74% - 88%, a very strong possibility of 1hitk0 with 1 layer of spikes and sr, however it is unrealistic seeing as it outspeeds weavile with most sets.
Ho-oh: 47.7% - 56% this means with sr it has a strong possibility of 1hitkoing, however weavile is always 1hitk0d by sacred fire so its not recommended to stay in...unless you hit it on the switch.
Baton pass mew behind reflect: 44.6% - 52.5% meaning its 2hitkod with sr, so if you see a screener put up a screen switch to weavile as they put up the second, and night slash as mew comes in and it wont get to pass anything.
Low kick:
Support Dialga: 86.1% - 101.5%
Low kick on no def no hp kyogre: 64.9% - 76.6% chance to 1hitk0 with sr and 2 layer of spikes
Low kick on Heatran with no def or hp evs: 119.5% - 141.2% (boom headshot)
Low kick on scizor: 49.6% - 58.3%, it’s a 2hitk0 with sr but not recommended to stay in as weavile is 1hitk0d by bullet punch, however, I’ve noticed a lot of people u-turn expecting a switch so if you can predict correctly you may kill it.
Low kick on Metagross: 44.2% - 52.2, 2hitk0 with SR, but watch out for bullet punch, and its not recommended to stay in unless you catch it on the switch
Another move worth mentioning is Pursuit as it can catch some fleeing pokemon for some nice damage, KOing the Lati twins and Lugia. However if you mispredict and they stay in it could be the end of Weavile.
Now i just listed the switch ins you will sometimes get to Weavile and the things it doesn't 1hitk0 with super effective attacks most of the other stuff not listen that's supereffective is a OHKO.
Also as you can see Weavile benifits greatly from entry hazards, so Deoxys-S would be a good lead, and a spin blocker would be a good teammate as well, such as Giratina-O.
Giratina-o is worth mentioning because it has pretty good synergy with Weavile a protects from pokemon rapid spinning away the entry hazards Weavile loves so much and in turn Weavile can switch into the Dark and Ghost and ice attacks Giratina-o attracts, although don’t expect it to survive a Dragon attack. And in turn Giratina-o is immune to Weaviles 4x fighting weakness while resisting fire and bug and being neutral to rock and steel. Another teammate worth mentioning is Forretress. Weavile has a weakness to SR reducing its ability to switch out after its revenge killed something.
Another set worth mentioning is the Swords Dance set, it has potential to rip teams apart, but I haven’t tested it yet and will have more to say once I have, feedback from anyone that has tested it would be nice.
Another set that has a possibility is the Life Orb set. I haven’t tested this set either, but I think it has some merit as you can freely switch attacks while doing sizable damage.
Conclusion
I would like to discuss other viable sets for Weavile and the advantages/disadvantages of Jolly over Adamant. Also (obviously) its viability in Ubers.
(thread approved by Jibaku)