What's His Last? V2 Week 13 [Posting]

Status
Not open for further replies.

iLlama

Nothing personal, I protect my people

Hoopa-Unbound @ Choice Specs
Ability: Magician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Psyshock
- Energy Ball
- Thunderbolt / Hidden Power Fire

This team lacks a major special threat, and Hoopa-U's Diverse Moveset can prove to be extremely useful in a Choice Specs set for Dark. With Scarf Honchkrow as well, there's no need to have additional speed control beyond natural speed.
 
Last edited:

Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Fire Blast / Taunt
- Dark Pulse
- Roost

This team lacks a specially oriented attacker so I decided to go with Hydreigon. I feel like Hydreigon fits great as it can provide a soft switchin to electric and water attacks which this team hates, especially without defensive Tyranitar. Roost provides longevity and fits nicely which is why I went with Life Orb over Choice Specs.
 
Last edited:

Sylveon.

Penny saved is still a fucking penny

Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Crabhammer
- Knock Off
- Aqua Jet
This team though versatile, imo lacks a way to dismantle common defensive cores as well as lacks strong priority. But, luckily crawdaunt does both efficiently also it isn't deadweight against offense too. With mandi and sableye core and scarf honchkrow team has an alright match-up against fighting types, thus allowing to fit in a wallbreaker which after a swords dance with adamant and life orb can solo certain teams and cleans up efficiently. Also thunder-wave on bisharp helps a lot against faster threats.
 
Last edited:
Congratulations to iLlama and their Hoopa-U!

Week 11


Volcanion @ Air Balloon
Ability: Water Absorb
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Steam Eruption
- Flamethrower
- Sludge Wave
- Hidden Power [Grass]

Torkoal @ Leftovers
Ability: Shell Armor
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Lava Plume
- Yawn
- Rapid Spin
- Stealth Rock

Charizard-Mega-Y @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Focus Blast
- Roost

Infernape @ Choice Band
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mach Punch
- Close Combat
- U-turn
- Flare Blitz

Entei @ Life Orb
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Iron Head
- Stone Edge

This is a Fire-type team built around Air Balloon Volcanion, which serves as a great Ground resist and Azumarill check. Torkoal was my obligatory hazard setter and remover and is an all around great defensive sponge. I chose Mega Charizard Y as my Mega Pokemon, as it is one of the best Wallbreakers in the game and can easily dismantle teams. Roost over Defog as to improve its longevity and since I already have hazard control in Torkoal. I immediately decided to add Choice Band Infernape and Life Orb Entei as both of them are great physical wallbreakers which this team needed. But the question is... What's my last?

Deadline for posting is Thursday, 13th October.
 
Last edited:

iLlama

Nothing personal, I protect my people

Victini @ Choice Scarf
Ability: Victory Star
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Blue Flare
- Bolt Strike
- Psyshock
- Glaciate

Taking the set from Zarif's fire, but Special Lure Tini could work well with this team and can be backed up nicely by BandNape and Entei.
 
Last edited:

Fletchinder
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Acrobatics
- Swords Dance
- U-turn
- Tailwind

This team has so many wallbreaks or slow sweepers but no speed control so I thought I could abuse the wallbreaking potential with Tailwind support. Fletchinder is the most viable Tailwind user as it has priority. Tailwind can also help fire break through teams like fighting monos late-game.
 
Last edited:

Sylveon.

Penny saved is still a fucking penny
Alright for the final slot we have rotom-heat as a scarfer

Rotom-Heat @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Overheat
- Hidden Power Steel
- Trick / Thunderbolt


As we can see team is really weak to any fast rock types, terrakion is still managable by mach punch from infernape but Mega-Diancie absolutely murders this team. So, Rotom-Heat here provides us a reliable ground immunity, it nets a surprise kill on mega-dianice with hp steel, a momentum generator using volt switch and overall a great glue mon against water types. If mega-diancie is down rest of team is pretty easily nabbed by other mons. It also gets rid of niche mons like aerodactyl and can cripple normal/flying core with trick.

Edit : Sorry about double posting, forgot about the one above.
 
Last edited:

Seo.

Nice guys always finish last...
Darmanitan @ Choice Scarf
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Earthquake
- Superpower
- U-turn

This team lacks a scarfer, and Darmanitan in the sun is a huge threat to so many types. Helps with many threats such as Hoopa-U, Empoleon etc.
 
Last edited:

maroon

free palestine
is a Site Content Manageris a Top Team Rateris a Member of Senior Staffis a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Top Tutor Alumnusis a Top Social Media Contributor Alumnus
RMT & Mono Leader

Volcarona @ Leftovers
Ability: Flame Body
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
IVs: 0 Atk
- Quiver Dance
- Roost
- Fiery Dance
- Bug Buzz

With this team lacking any real wincon against types like Psychic and Dragon i thought Volcarona would be the perfect addition as it can easily setup sweep due to its great natural bulk paired with roost and flame body. Quiver Dance of course it to boost volcaronas walling ability while increasing its ability to tear through the opposing teams. Fiery Damce was chosen over Fire Blast as it is generally more reliable and Fire Blast is used on offensive variants. Finally Bug Buzz helps you demolish Psychic teams and a good chunk of Dragon being the Lati twins and Hydreigon which can be huge threats for the fire Monotype.
 
Last edited:
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top