Willy Wonka's Z-Crystal Chocolate Factory

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
RULES said:
3v3 FE Singles
DQ: 3 Days
0 Recovories
Infinite Chills
3 Substitutions
0 Mega Evolutions
All Abilities
Items: Z-Crystals Only, Rental
Z-Moves: Infinite, Once per round
Switch: OK
Arena: Z-Crystal Factory
Arena Effects
  • Upon send-out and at the end of each round, each Pokemon may choose a Z-Crystal to equip. Each Pokemon can only have one Z-Crystal equipped at a time, and equipping a new one automatically replaces the old one.
    • This is done with the Syntax [Equip Z-Crystal] on the last action. For example: Tackle > Quick Attack > Take Down [Equip Normalium-Z].
    • A Pokemon will still equip a Z-Crystal even if a substitution causes their last action to change, or if they knock out the opposing Pokemon before action three.
  • Each Pokemon can use a Z-Move once per round.
  • The abundance of Z-Crystals in the factory mean that there are plenty to go around (Z-Crystals can be rented).
Codifications
  • Nature Power calls Gear Grind.
  • Secret Power has a chance to raise Special Attack.
  • Camouflage transforms the user into a Steel-type.
PTPlatinum

Aggron [Reiner] (M)
NATURE:
Careful (+1 SpD, -1 SpA)

TYPE:

ABILITIES: Sturdy / Rock Head / Heavy Metal

STATS:
HP: 100
Atk: Rank 4
Def: Rank 8
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 4
Weight Class: 8
Base Rank Total: 21

Mega Aggron [Reiner] (M)
NATURE:
Careful (+1 SpD, -1 SpA)

TYPE:

ABILITIES: Sturdy / Rock Head / Heavy Metal / Filter

STATS:
HP: 100
Atk: Rank 5
Def: Rank 10
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 4
Weight Class: 8
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5

ATTACKS (43)
Aerial Ace
Aqua Tail
Autotomize
Avalanche
Block
Bulldoze
Counter
Dig
Double-Edge
Earthquake
Endeavor
Endure
Fire Punch
Harden
Head Smash
Headbutt
Heavy Slam
Ice Punch
Iron Defense
Iron Head
Iron Tail
Low Kick
Magnet Rise
Metal Burst
Metal Claw
Metal Sound
Mud-Slap
Protect
Rest
Reversal
Roar
Rock Slide
Rock Tomb
Sandstorm
Shadow Claw
Sleep Talk
Stealth Rock
Substitute
Superpower
Tackle
Take Down
Thunder Punch
Toxic

Infernape [Wukong] (M)
NATURE:
Hasty (+15% Speed, +18% Accuracy, -1 Def)

TYPE:

ABILITIES: Blaze / Iron Fist

STATS
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 125 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

ATTACKS (43)
Acrobatics
Blaze Kick
Brick Break
Bulldoze
Close Combat
Counter
Dig
Earthquake
Ember
Encore
Endure
Fake Out
Feint
Fire Spin
Flame Wheel
Flamethrower
Flare Blitz
Focus Blast
Focus Punch
Fury Swipes
Grass Knot
Gunk Shot
Iron Tail
Leer
Low Kick
Mach Punch
Nasty Plot
Protect
Punishment
Rest
Scratch
Shadow Claw
Slack Off
Sleep Talk
Solar Beam
Stealth Rock
Stone Edge
Substitute
Taunt
Thunder Punch
Torment
Toxic
U-turn

Clawitzer [Megaclaw] (M)
NATURE:
Modest (+1 SpA, -1 Atk)

TYPE:

ABILITIES:
Mega Launcher

STATS
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 59
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
AC: --

ATTACKS (35)
Aqua Jet
Aura Sphere
Bounce
Bubble
Bubble Beam
Crabhammer
Dark Pulse
Dive
Dragon Pulse
Endure
Entrainment
Flail
Flash Cannon
Heal Pulse
Helping Hand
Hidden Power (Fire)
Hyper Beam
Ice Beam
Icy Wind
Muddy Water
Protect
Rest
Scald
Shadow Ball
Sleep Talk
Sludge Bomb
Splash
Substitute
Swords Dance
Toxic
U-turn
Vice Grip
Water Gun
Water Pulse
Water Sport


Complications
Araquanid (M)
Type: Water/Bug

Nature: Adamant (+Atk, -Sp. Atk)

Abilities: Water Bubble/Water Absorb (AC Unocked)

Stats:
HP: 100
Atk: 4 (+)
Def: 3
Sp. Atk: 1 (-)
Sp. Def: 5
Spe: 42
Total: 18
Size Class: 4
Weight Class: 4

EC: 6/6
MC: 0
AC: 5/5

Moves:
Wide Guard
Soak
Water Sport (*)
Bubble (*)
Infestation (*)
Spider Web (*)
Bug Bite (*)
Bubble Beam (*)
Bite (*)
Aqua Ring (*)
Lunge
Liquidation
Mirror Coat
Crunch
Entrainment

Aurora Beam (*)
Power Split (*)
Stockpile (*)
Spit Up (*)

Toxic (*)
Protect (*)
Leech Life (*)
Substitute (*)
Waterfall (*)
Scald (*)
Poison Jab
X-Scissor
Rain Dance
Reflect
Rest
Return
Frustration
Swagger
Surf
Crabominable (M) Tamatoa

Nature: Adamant (+Atk, -Sp. Atk)

Abilities: Hyper Cutter/Iron Fist/Anger Point (HA Unlocked)

Type: Fighting

Stats:
HP: 110
Atk: 6 (+)
Def: 3
Sp. Atk: 2 (-)
Sp. Def: 3
Spe: 43
Total: 20
Size Class: 3
Weight Class: 5

EC: 6/6
MC: 0
AC: 5/5

Moves:
Bubble (*)
Rock Smash (*)
Leer (*)
Pursuit (*)
Bubblebeam (*)
Power-Up Punch (*)
Dizzy Punch (*)
Crabhammer
Close Combat
Ice Punch
Ice Hammer
Reversal
Avalanche
Iron Defense
Dynamic Punch

Amnesia (*)
Endeavor (*)
Superpower (*)
Wide Guard (*)

Protect (*)
Substitute (*)
Toxic (*)
Brick Break (*)
Earthquake (*)
Rock Slide (*)
Stone Edge
Thief
Payback
Double Team
Facade
Rest
Sleep Talk
Scald
Brutal Swing
Ice Beam
Giga Impact
Meganium (F)

Nature:
Brave (+Atk, -Spe, -10% Eva)

Abilities: Overgrow/Leaf Guard (Ha Unlocked)

Type: Grass

Stats:
HP: 100
Atk: 4 (+)
Def: 4
Sp. Atk: 3
Sp. Def: 4
Spe: 69 (-)
Total: 20
Size Class: 4
Weight Class: 5

EC: 9/9
MC: 0
AC: 5/5

Moves:
Tackle (*)
Growl (*)
Razor Leaf (*)
Poison Powder (*)
Synthesis (*)
Reflect (*)
Magical Leaf (*)
Natural Gift (*)
Petal Dance
Petal Blizzard

Counter (*)
Leech Seed (*)
Leaf Storm (*)
Nature Power (*)
AncientPower (*)
Heal Pulse
Aromatherapy
Safeguard

Protect (*)
Toxic (*)
Substitute (*)
Solar Beam (*)
Light Screen (*)
Earthquake
Bulldoze
Grass Knot
Dragon Tail
Return
Frustration

Seed Bomb
Giga Drain
Outrage
Magic Coat
Endure



"Wow! Both players brought some mighty fun Pokemon here. What do you think? Peppermint?"


"Hmmmm That Infernape going to be a huge problem for the old man, but Thankfully Araquanid is there to be a decent counter to it!"


"No Peppermint, don't give the battlers any hints, this is suppose to be fair!"


"I assure you, this battle will be fair as long as there's no hax. Both trainers know the ins and outs of their Pokemon. They'll know when the right time to send them out as well as when it's time for them to get the hell out! 'cuse my swearing kid"


"Well if you say so, Like the floatzel-loving Toon always says..."

LET'S GET THIS PARTY STARTED!
PTPlatinum Send out and Equip
Complications Send out, Equip, and Order
PTPlatinum Orders
I Toon!​
 
Well I suppose there's a fairly predictable option here.

Araquanid @ Waterium Z

Liquidation-Hydro Vortex (Liquidation)-Liquidation [Equip Waterium Z]

If Infernape uses Encore, use Dodge and push actions down.
If Infernape is under the effect of a successful P/E action when you attack and you are not Taunted, use Aqua Ring on the first instance and Spider Web (Ground) on the second, pushing actions down.
If Infernape is in the evasive stage of a damaging/evasive move when you attack, use Reflect on the first instance, Protect on the second, and Rain Dance on the third, pushing actions down.
 
Last edited:

Fake Out > Counter > Thunder Punch [Equip Firium Z]

IF Hydro Vortex cannot be Countered for some reason or for some reason would be a special attack THEN requesting reorder.
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
#Zmove
Blaze/Iron Fist
100/100
4/2/4/3/125
Status: OK!
#ZMove
Water Bubble/Water Absorb
100/100
4/3/1/5/42
Status: OK!

Battle Cals! said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %
If I make a mistake, I'll reroll them not because I want to but because I'm forced to. so ignore the random extra rolls.

5877 + 1736 + 2493 + 1922 + 3362 + 5671 + 8864 + 6813 + 9806 + 7006 + 4758 + 833 + 4167 + 5339 + 5261 + 3437 + 5537 + 4877 + 5862 + 1288 = 94909

1ST ACTION

INFERNAPE uses Fake Out
Crit: 5877
Damage: (4+6-4.5)=5.5
-4en

2ND ACTION


ARAQUANID uses HYDRO VORTEX
Crit: 1736 (625)
Damage: (16*2+3+6-3)*1.5+(2)=59
-6en

INFERNAPE uses Counter
Damage: 88.5
-34.5en

3RD ACTION

INFERNAPE uses Thunder Punch
Damage: (8+2+6-4.5)*1.5=17.25 KO'd
-6en

TL;DR
-59HP -45EN
-111HP -6EN
=======

"....Peppermint"


"Hey! I said they know the ins and outs of their Pokemon, not their opponent's. That's one quick way to obliterate a Pokemon. At least the Araquanid took out more than half of his opponent's life."


"....At the cost of his life"


"Kid, go grab some chocolate or something. Things are about to get rough."​
#Zmove
Blaze/Iron Fist
41/55
4/2/4/3/125
Status: OK!
#ZMove
Water Bubble/Water Absorb
KO/84
4/3/1/5/42
Status: OK!

Complications replaces Araquanid
PTPlatinum Orders
Complications Orders
I Toon!
 
Well I royally messed this up, idk why i was so worried about my Z-move getting blocked lol...

also apologies for my johny-ness, idk why i took so long.

Meganium @ Groundium Z
 

Inferno Overdrive (Flare Blitz) | Fire Punch | Fire Punch [Equip Firium-Z]
IF Meganium is to use Counter, use Flamethrower and push back actions.
IF Meganium is to use Tectonic Rage, use Protect and push back actions.
IF Meganium is to use Protect, use Stealth Rock on the first instance and Feint on the second instance, pushing back actions each instance.
 
Last edited:
ah right >_>

Let's see if I can get more out of ordering first!
Tectonic Rage (Earthquake)-Earthquake-Earthquake (Equip Groundium Z)
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
#Zmove
Blaze/Iron Fist
41/55
4/2/4/3/125
Status: OK!
#ZMove
Overgrow/Leaf Guard
100/100
4/4/3/4/69
Status: OK!

Battle Cals! said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %
If I make a mistake, I'll reroll them not because I want to but because I'm forced to. so ignore the random extra rolls.

5877 + 1736 + 2493 + 1922 + 3362 + 5671 + 8864 + 6813 + 9806 + 7006 + 4758 + 833 + 4167 + 5339 + 5261 + 3437 + 5537 + 4877 + 5862 + 1288 = 94909

1ST ACTION

INFERNAPE uses Protect
-7en


MEGANIUM uses Tectonic Rage
Damage: ((18+6-3)*1.5+(2))*0.75=25.125 Protect'd 8.375dmg
-7en

INFERNAPE -10.05en

2ND ACTION


INFERNAPE uses Inferno Overdrive
Crit: 5877 (625)
Damage: (19+3+6-6)*1.5+(2)=35
-8en

MEGANIUM uses Earthquake
Crit: 1736 (625)
Damage: (10+6-3)*1.5+(2)=21.5
-7en

3RD ACTION

INFERNAPE uses Fire Punch
Crit: 2493 (625)
Effect" 1922 (1000)
Damage: (8+3+2+6-6)*1.5+(2)=21.5
-5en

MEGANIUM uses Earthquake
ded
-11en

TL;DR
-51HP -30EN
-57HP -25EN
=======

"The Infernape is gone, but at the cost of a whole mon and a below half hp Meganium. Let's see if Complications can turn this around!"


"Peppermint I got some chocolate!!!"


"Nice kid, did you bring me back any?"


"Uhhhhh, I'll be right back!!"


u_u​
#Zmove
Blaze/Iron Fist
ded/25
4/2/4/3/125
Status: OK!
#ZMove
Overgrow/Leaf Guard
43/75
4/4/3/4/69
Status: OK!

PTPlatinum replaces Infernape
Complications Orders
PTPlatinum Orders
I Toon!
 
Last edited:
This battle is far from in my favor >_>

Leech Seed-Tectonic Rage (Earthquake)-Grass Knot
If Aggron uses Inferno Overdrive, use Synthesis on that action and push down.
If Aggron uses Counter and not on A1, use Grass Knot, and push actions down.
If Aggron is under the effects of a successful P/E move, use Synthesis on the first instance and Reflect on the second, and push actions down.
 
Aggron's WC should be 10 with Heavy Metal. My apologies for not having that listed in my profile.


Aggron: Head Smash ~ Metal Burst ~ Head Smash [Equip Steelium-Z]
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
#Zmove
Sturdy/Rock Head/Heavy Metal
100/100
4/8/1/3/50
Status: OK!
#ZMove
Overgrow/Leaf Guard
43/75
4/4/3/4/69
Status: OK!

Battle Cals! said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %
If I make a mistake, I'll reroll them not because I want to but because I'm forced to. so ignore the random extra rolls.

3592 + 2142 + 9927 + 8594 + 5590 + 6569 + 2733 + 8412 + 1567 + 5693 + 873 + 4563 + 9276 + 2068 + 2403 = 74002

1ST ACTION

MEGANIUM uses Leech Seed
Hit: 3592 (9000)
-6en

AGGRON uses Head Smash
Hit: 2142 (9000)
Crit: 9927 (625)
Damage: (19+3+6-6)=22
-12en

MEGANIUM +3HP
AGGRON -3HP

2ND ACTION


MEGANIUM uses Tectonic Rage
Crit: 8594 (625)
Damage: (18+6-11-1)*2.25=27
-7en

AGGRON uses Metal Burst
Damage: (27*1.25)=33.75 KO'd
-14en

TL;DR
-30HP -26EN
-53HP -13EN
=======
#Zmove
Sturdy/Rock Head/Heavy Metal
70/74
4/8/1/3/50
Status: Leech Seed (4a)
#ZMove
Overgrow/Leaf Guard
KO/62
4/4/3/4/69
Status: OK!

Complications equips Clawitzer
PTPlatinum Orders
Complications Orders
I Toon!
 

Aggron: Heavy Slam ~ Corkscrew Crash (Iron Tail) ~ Heavy Slam [Equip Steelium-Z]
IF Crabominable is to use All-Out Pummeling when you are to act and you are above 47 HP, THEN use Counter and push back actions.
IF Crabominable is to use a damaging Fighting-type combination OR is to use All-Out Pummeling when you are to act AND you have greater than 15 HP, THEN use Substitute (15) and push back actions.​
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
#Zmove
Sturdy/Rock Head/Heavy Metal
70/74
4/8/1/3/50
Status: Leech Seed (4a)
#ZMove
Hyper Cutter.Iron Fist.Anger Point
110/100
6/3/2/3/43
Status: OK!

Battle Cals! said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %
If I make a mistake, I'll reroll them not because I want to but because I'm forced to. so ignore the random extra rolls.

2736 + 6255 + 1796 + 7265 + 75 + 7375 + 4837 + 2484 + 1288 + 6842 + 3610 + 5727 + 2321 + 602 + 4741 = 57954

1ST ACTION

AGGRON uses Heavy Slam
Crit: 2736 (625)
Damage: (14+3+6-4.5)*1.5+(2)=29.75
-10.666en

CRABOMINABLE uses Close Combat
Crit: 6255 (625)
Damage: (12+3+9-11-1)*2.25+(2)=29
-7en

2ND ACTION

CRABOMINABLE uses Protect
-7en

AGGRON uses Corkscrew Crash
Damage: ((18+3+6-4.5)*1.5+(2)+(2))*0.75=28.3125 Protect'd 9.4375
-6en

-10.725en

3RD ACTION

AGGRON uses Heavy Slam
Crit: 1796 (625)
Damage: (14+3+6-4.5)*1.5+(2)+(2)=31.75
-10.666en

CRABOMINABLE uses Close Combat
Crit: 7265 (625)
Damage: (12+3+9-11-1)*2.25+(2)=29
-7en

TL;DR
-67HP -27EN
-62HP -13EN
=======
#Zmove
Sturdy/Rock Head/Heavy Metal
3/47
4/8/1/3/50
Status: Leech Seed (1a)
#???
Hyper Cutter.Iron Fist.Anger Point
48/87
6/3/2/3/43
Status: -2 Def, -2 SpD

Complications Orders
PTPlatinum Orders
I Reff!
 
Last edited:
Holy cow this started in september let's wrap this up (totally has nothing to do with my slow posting >_>)
Protect - Power-Up Punch-Brick Break
If Aggron uses Rest A1, use Power-Up Punch on that action.
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
#Zmove
Sturdy/Rock Head/Heavy Metal
3/47
4/8/1/3/50
Status: Leech Seed (1a)
#???
Hyper Cutter.Iron Fist.Anger Point
48/87
6/3/2/3/43
Status: -2 Def, -2 SpD

Battle Cals! said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %
If I make a mistake, I'll reroll them not because I want to but because I'm forced to. so ignore the random extra rolls.

5703 + 7174 + 5122 + 336 + 7553 + 7732 + 1407 + 1357 + 9510 + 4109 + 529 + 7860 + 5928 + 3845 + 1580 = 69745

1ST ACTION

CRABOMINABLE uses Protect
-7en

AGGRON uses Corkscrew Crash
Damage: ((18+3+6-4.5)*1.5+(2)+(4))*0.75=29.8125 Protect'd 9.9375
-6en

-11.92500en

LS
+3
-3

TL;DR
-3HP -6EN
-7HP -19EN
=======
#Zmove
Sturdy/Rock Head/Heavy Metal
ded/41
4/8/1/3/50
Status: Leech Seed (1a)
#???
Hyper Cutter.Iron Fist.Anger Point
41/68
6/3/2/3/43
Status: -1 Def, -1 SpD

PTPlatinum replace and Orders
Complications Orders
Toon!
 

Clawitzer w/ Fightium Z

All-Out Pummeling (Aura Sphere) ~ Aura Sphere ~ Aura Sphere

IF Crabominable is under the effects of a successful P/E move, THEN Chill and push back actions.
[Non-Consecutive] IF Crabominable is to use Endeavor, THEN use Protect and push back actions.
IF Crabominable has active Double Team clones, THEN use Muddy Water and push back actions.
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
FIGHT#Zmove
Mega Launcher
100/100
2/3/6/3/59
Status: Leech Seed (1a)
#???
Hyper Cutter.Iron Fist.Anger Point
41/68
6/3/2/3/43
Status: -1 Def, -1 SpD

Battle Cals! said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %
If I make a mistake, I'll reroll them not because I want to but because I'm forced to. so ignore the random extra rolls.

8142 + 1210 + 9019 + 6796 + 6809 + 2301 + 5004 + 1970 + 6015 + 9608 + 5520 + 5404 + 4925 + 1715 + 6001 = 80439

1ST ACTION

CLAWITZER uses ALL-OUT PUMMELING
Crit: 8142
Damage: (16+9-4.5)*1.5+(2)=32.75
-6en

CRABOMINABLE uses REVERSALREVERSAL
Crit: 1210
Damage: (15*2.25+3+9-4.5)=41.25
-41en

2ND ACTION

CRABOMINABLE dies
-6en

TL;DR
clawitzer -41HP -12EN
-over 41HP -41EN
=======
FIGHT#Zmove
Mega Launcher
59/88
2/3/6/3/59
Status: Leech Seed (1a)
#???
Hyper Cutter.Iron Fist.Anger Point
ded/68
6/3/2/3/43
Status: -1 Def, -1 SpD

THAT'S A WRAP
Complications 2CC
Araquanid 4MC
Meganium 4MCC/1KOC
Crabominable 4MC/1KOC

PTPlatinum 2CC
Infernape 4MC/1KOC
Aggron 4MC/1KOC
Clawitzer 4MC/1KOC

I get 3*6=18UC​
 
Last edited:

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