Hello guys! i posted my last team here a while ago, and with some edits to it i made this one. But with the meta changing quickly with the Megagross ban and new Megas, I'm not quite sure how my team stacks up anymore. I would love some feedback! Anyway, here we go:
Avak (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Stone Edge
- U-turn
You all know Lando-T. He sets up the entry hazard, provides slow U-turn support, and is a mix of tank and bulky offense. Stone Edge is there to take out Zard-Y, who smokes me if my Greninja gets KOed. U-Turn for slow switching. Rocky Helmet chips at physical attackers. EVs and nature were recommended to me, and they work well.
Zaktan (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip
With his incredible defensive stats, Ferrothorn is a must on this team. Leftovers and Leech seed give him ridiculous regen when used together, and his EVs and Nature are good for countering most of his opponents. Spikes in case Lando-T can't bring out the Stealth Rock (or there's nothing better to do) and given how slow he is, Gyro Ball absolutely tears through rock and ice types. Power Whip is there because I need a grass move somewhere on my team, but it's quite inaccurate and i would prefer something else.
Thok (Greninja-Ash) @ Focus Sash
Ability: Battle Bond
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- U-turn
- Hydro Pump
- Ice Beam
- Dark Pulse
Greninja-Ash was introduced to my team following the ban of Pheromosa, because a speedy ice user is essential in today's meta. Focus Sash lets him switch into many different enemies that would OHKO him, and pull off that game-changing Ice Beam to take out a Lando-T, a Garchomp, etc. U-Turn provides nice Bug support against Alakazam-Mega and Hoopa-U as well as general switching utility. Hydro Pump can provide support against Zard-Y and Heatran, but not much else. Dark Pulse doesn't get used much, but it's a good STAB move. EVs and Nature give him optimal speed and special attack while still not crippling U-Turn.
Hakann (Hoopa-Unbound) @ Assault Vest
Ability: Magician
EVs: 252 SpA / 252 SpD / 4 Spe
Modest Nature
- Dark Pulse
- Psyshock
- Focus Blast
- Thunderbolt
This Hoopa-U is unusual, but trust me, it works really well. With Assault Vest and full special defense EVs, it has a stellar Sp.Def of 539. Few people expect this, and when they his me with a Dark Pulse, Shadow Ball, Flamethrower or the like, Hoopa-U can take it like it's no sweat, and retaliate with great coverage. Thunderbolt gives my team lightning coverage, and the rest are self-explanatory. Instead of putting EVs into HP, I put them into Sp.Atk to still provide plenty of punch.
Reidak (Garchomp) @ Firium Z
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Dragon Claw
- Fire Fang
I love this Garchomp. Any time I have a chance to bring it out, a little dead part of me comes back to life with the childish joy of kicking ass with a landshark-dragon-thing. There's a lot of strategy and prediction, But that Z-Fire Fang has a power of 120. It annihilates almost every steel type, and literally all of them after a Swords Dance. Earthquake takes out Heatran, and Dragon Claw takes out Turtonator, Zard-X, and stuff. If there's one pokemon I'd like to keep in this team, it's this guy.
Vezok (Toxapex) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Recover
- Toxic
- Haze
Toxapex handles whatever Ferrothorn can't. Regenerator is great when you have two U-Turn pokemon, and EVs and Nature give him good defensive capabilities. Scald in case of Taunt or steel types, Recover for longevity, Toxic for main damage, and Haze for Baton passers.
Final Team:
Avak (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Stone Edge
- U-turn
Zaktan (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip
Thok (Greninja-Ash) @ Focus Sash
Ability: Battle Bond
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- U-turn
- Hydro Pump
- Ice Beam
- Dark Pulse
Hakann (Hoopa-Unbound) @ Assault Vest
Ability: Magician
EVs: 252 SpA / 252 SpD / 4 Spe
Modest Nature
- Dark Pulse
- Psyshock
- Focus Blast
- Thunderbolt
Reidak (Garchomp) @ Firium Z
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Dragon Claw
- Fire Fang
Vezok (Toxapex) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Toxic
- Haze
So there ya go! What do you all think?
Avak (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Stone Edge
- U-turn
You all know Lando-T. He sets up the entry hazard, provides slow U-turn support, and is a mix of tank and bulky offense. Stone Edge is there to take out Zard-Y, who smokes me if my Greninja gets KOed. U-Turn for slow switching. Rocky Helmet chips at physical attackers. EVs and nature were recommended to me, and they work well.
Zaktan (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip
With his incredible defensive stats, Ferrothorn is a must on this team. Leftovers and Leech seed give him ridiculous regen when used together, and his EVs and Nature are good for countering most of his opponents. Spikes in case Lando-T can't bring out the Stealth Rock (or there's nothing better to do) and given how slow he is, Gyro Ball absolutely tears through rock and ice types. Power Whip is there because I need a grass move somewhere on my team, but it's quite inaccurate and i would prefer something else.
Thok (Greninja-Ash) @ Focus Sash
Ability: Battle Bond
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- U-turn
- Hydro Pump
- Ice Beam
- Dark Pulse
Greninja-Ash was introduced to my team following the ban of Pheromosa, because a speedy ice user is essential in today's meta. Focus Sash lets him switch into many different enemies that would OHKO him, and pull off that game-changing Ice Beam to take out a Lando-T, a Garchomp, etc. U-Turn provides nice Bug support against Alakazam-Mega and Hoopa-U as well as general switching utility. Hydro Pump can provide support against Zard-Y and Heatran, but not much else. Dark Pulse doesn't get used much, but it's a good STAB move. EVs and Nature give him optimal speed and special attack while still not crippling U-Turn.
Hakann (Hoopa-Unbound) @ Assault Vest
Ability: Magician
EVs: 252 SpA / 252 SpD / 4 Spe
Modest Nature
- Dark Pulse
- Psyshock
- Focus Blast
- Thunderbolt
This Hoopa-U is unusual, but trust me, it works really well. With Assault Vest and full special defense EVs, it has a stellar Sp.Def of 539. Few people expect this, and when they his me with a Dark Pulse, Shadow Ball, Flamethrower or the like, Hoopa-U can take it like it's no sweat, and retaliate with great coverage. Thunderbolt gives my team lightning coverage, and the rest are self-explanatory. Instead of putting EVs into HP, I put them into Sp.Atk to still provide plenty of punch.
Reidak (Garchomp) @ Firium Z
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Dragon Claw
- Fire Fang
I love this Garchomp. Any time I have a chance to bring it out, a little dead part of me comes back to life with the childish joy of kicking ass with a landshark-dragon-thing. There's a lot of strategy and prediction, But that Z-Fire Fang has a power of 120. It annihilates almost every steel type, and literally all of them after a Swords Dance. Earthquake takes out Heatran, and Dragon Claw takes out Turtonator, Zard-X, and stuff. If there's one pokemon I'd like to keep in this team, it's this guy.
Vezok (Toxapex) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Recover
- Toxic
- Haze
Toxapex handles whatever Ferrothorn can't. Regenerator is great when you have two U-Turn pokemon, and EVs and Nature give him good defensive capabilities. Scald in case of Taunt or steel types, Recover for longevity, Toxic for main damage, and Haze for Baton passers.
Final Team:
Avak (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Stone Edge
- U-turn
Zaktan (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip
Thok (Greninja-Ash) @ Focus Sash
Ability: Battle Bond
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- U-turn
- Hydro Pump
- Ice Beam
- Dark Pulse
Hakann (Hoopa-Unbound) @ Assault Vest
Ability: Magician
EVs: 252 SpA / 252 SpD / 4 Spe
Modest Nature
- Dark Pulse
- Psyshock
- Focus Blast
- Thunderbolt
Reidak (Garchomp) @ Firium Z
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Dragon Claw
- Fire Fang
Vezok (Toxapex) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Toxic
- Haze
So there ya go! What do you all think?