Since there are so many concepts, and in order to comment on them all my comments would end up mute and fairly useless, I've decided to instead pick out my favorite concepts and post what it is about them that I like so much. When considering my current favorites, I asked myself whether I thought of any one or two Pokemon directly as I read the concept, and then I tried to answer the questions provided myself. If I had a Pokemon in-mind the whole time, like Excadrill with sand sweeper or Reuniclus with Trick Room abuser, it likely isn't something I'd endorse. Similarly, if I could answer the questions in a concept with "Of course! It's (...)" then I think the concept isn't something we should really pursue. The best concepts are those that really make you think and want to discuss them.
Interestingly, I think that Admiral_Korski's concept Momentum does this very well. I doubt anyone can truthfully and with actual evidence answer any of his questions, and the concept itself really doesn't suggest to me anything of a single Pokemon. It's been submitted to pretty much every CAP for awhile, but I've had more questions than answers since BW rolled around when it comes to momentum. I think it is definitely a top contender for this CAP.
I'd also like to give a nod of bubbly goodness to DarkSlay with his Lead concept. It's a simple concept that would never have been good in DPP, but now in BW more than ever players find themselves asking "What makes a good lead?". Most of this is because the wifi clause has completely jeopardized the lead role. Now you not only need general coverage or good setup, you need versatility. This is something that pretty much no lead actually has enough of, and is a concept that I think would be a lot of fun exploring more of. I honestly, at a quick thought, have no clue what typing, stat spread, or movepool would benefit a lead in BW most, and I think that carries over to our community as well. The discussions we'd get out of it would be enlightening and exciting, and I think that's ultimately what CAP is all about.
These are the two concepts so far that really stood out to me. I've read over all of them a lot and either they don't seem like they would create a very exciting process or they lack depth. Some concepts like Jib's Disabler or Destiny_Warrior's doubles CAP are cool, but are things I don't think really strike a chord as our first CAP. Overall, though, I think that there's lots of good stuff in this thread so far, and I can't wait to see more.
Interestingly, I think that Admiral_Korski's concept Momentum does this very well. I doubt anyone can truthfully and with actual evidence answer any of his questions, and the concept itself really doesn't suggest to me anything of a single Pokemon. It's been submitted to pretty much every CAP for awhile, but I've had more questions than answers since BW rolled around when it comes to momentum. I think it is definitely a top contender for this CAP.
I'd also like to give a nod of bubbly goodness to DarkSlay with his Lead concept. It's a simple concept that would never have been good in DPP, but now in BW more than ever players find themselves asking "What makes a good lead?". Most of this is because the wifi clause has completely jeopardized the lead role. Now you not only need general coverage or good setup, you need versatility. This is something that pretty much no lead actually has enough of, and is a concept that I think would be a lot of fun exploring more of. I honestly, at a quick thought, have no clue what typing, stat spread, or movepool would benefit a lead in BW most, and I think that carries over to our community as well. The discussions we'd get out of it would be enlightening and exciting, and I think that's ultimately what CAP is all about.
These are the two concepts so far that really stood out to me. I've read over all of them a lot and either they don't seem like they would create a very exciting process or they lack depth. Some concepts like Jib's Disabler or Destiny_Warrior's doubles CAP are cool, but are things I don't think really strike a chord as our first CAP. Overall, though, I think that there's lots of good stuff in this thread so far, and I can't wait to see more.