I posted this originally in the Battlespot team building thread. I thought posting this here would get a little more help. Hopefully.
I'm going to try and get as far as possible in
The Battle of Hoenn competition coming up. Looking at the
Hoenn Dex there's not many choices for pokemon. But this also makes it easier to prepare for possible problematic matches and whatnot. There being fewer choices of pokemon allows me to better predict threats.
I've put A LOT of thought into this. Probably more than I'd like to Admit. But this is what I have so Far. Please give me your feedback as well as your tips, pointers, or anything that could help me make this team better.
I was looking into the Lati@s twins. Scarfed Latios for revenge killing M-Salamence. Healing Wish Latias to bring someone back from the brink of death. Both also being able to at least check M-Manectric
Take a look at the team and let me know what all of you guys think. I'd appreciate it.
Aggron (The Anti-Mega) @ Aggronite
Ability: Sturdy
EVs: 252 HP / 16 Def / 240 SpD
Impish Nature
- Iron Head
- Ice Punch
- Earthquake
- Thunder Wave
This is IMHO the mega you have to watch out for during the whole competition. Being able to take on the majority of the available megas in TBOH Mega Aggron can either counter, check, or severely dent most of them without much of a problem.
With just Iron Head, Ice Punch, and Earthquake he's able to hit most of this meta game's list of threats at least neutrally. For anything he can't hit hard enough he can just Thunder Wave and run. Switching to a more appropriate counter.
If that doesn't sound good enough, he's also able to hard counter Sub+DD+Roost Mega Salamence. One of if the biggest threat of this whole competition. Barely taking anything from Aerilate Return even at +6 MegAggron can retaliate back with Ice Punch, or even T-Wave for paralysis hax.
Some Notable Damage Calcs:
252+ Atk Aerilate Salamence Return vs. 252 HP / 16+ Def Mega Aggron: 29-35 (16.3 - 19.7%) -- possible 6HKO
+6 252+ Atk Aerilate Salamence Return vs. 252 HP / 16+ Def Mega Aggron: 117-138 (66.1 - 77.9%) -- guaranteed 2HKO
0 Atk Mega Aggron Ice Punch vs. 248 HP / 28 Def Salamence: 120-144 (59.7 - 71.6%) -- guaranteed 2HKO
252+ Atk Mega Blaziken Flare Blitz vs. 252 HP / 16+ Def Filter Mega Aggron: 87-103 (49.1 - 58.1%) -- 98.4% chance to 2HKO
252+ Atk Mega Blaziken High Jump Kick vs. 252 HP / 16+ Def Filter Mega Aggron: 94-112 (53.1 - 63.2%) -- guaranteed 2HKO
0 Atk Mega Aggron Earthquake vs. 4 HP / 0 Def Mega Blaziken: 122-144 (78.2 - 92.3%) -- guaranteed 2HKO
252+ Atk Huge Power Mega Mawile Sucker Punch vs. 252 HP / 16+ Def Mega Aggron: 38-45 (21.4 - 25.4%) -- 0.2% chance to 4HKO
252+ Atk Huge Power Mega Mawile Fire Fang vs. 252 HP / 16+ Def Filter Mega Aggron: 46-55 (25.9 - 31%) -- guaranteed 4HKO
0 Atk Mega Aggron Earthquake vs. 252 HP / 0 Def Mega Mawile: 84-100 (53.5 - 63.6%) -- guaranteed 2HKO
252 Atk Tough Claws Metagross Hammer Arm vs. 252 HP / 16+ Def Filter Mega Aggron: 54-64 (30.5 - 36.1%) -- 44.3% chance to 3HKO
252 Atk Metagross Earthquake vs. 252 HP / 16+ Def Filter Mega Aggron: 42-49 (23.7 - 27.6%) -- 77.8% chance to 4HKO
0 Atk Mega Aggron Earthquake vs. 0 HP / 0 Def Metagross: 72-86 (46.4 - 55.4%) -- 62.5% chance to 2HKO
Wigglytuff @ Leftovers
Ability: Competitive / Cute Charm / Frisk
EVs: 252 Def / 4 SpA / 252 SpD
Bold/Calm Nature
IVs: 0 Atk
- Dazzling Gleam
- Heal Bell
- Wish
- Protect
This is the best Cleric/Wish Passer/Mega-Sableye counter currently available and MegAggron needs all of these. At a base 140 HP Wiggles can pass some beefy wishes while also healing any possible status affliction that might be plaguing MegAggron or any other pokemon on the team.
Did I mention that Wigglytuff is a hard counter to Mega-Sableye? Yeah you read that right. One of the most biggest and problematic threats in this metagame (in TBOH and OU) has a hard counter. Sableye can't do jack against wigglytuff with it's stabs while constantly being at risk of a 2HKO from Dazzling Gleam.
I haven't decided on the Nature or Ability yet (Competitive looking like the best one) but all in all I think Wigglytuff is a valuable asset to this team.
Some Notable Damage Calcs:
0 SpA Sableye Dark Pulse vs. 0 HP / 252 SpD Wigglytuff: 24-28 (11.1 - 13%) -- possibly the worst move ever
0- Atk Sableye Knock Off (97.5 BP) vs. 0 HP / 252+ Def Wigglytuff: 22-27 (10.2 - 12.5%) -- possibly the worst move ever
Crobat (Brobat) @ Black Sludge
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Cross Poison
- Roost
- Taunt
Among the top threats of this competition their are some who can pose truly problematic. e.g. Blaziken, Ludicolo, (Mega) Gardevoir, Mega Gallade, Breloom, Azumarill just to name a few. All of whom are at least maimed by Crobat's stabs.
Two of the threats I'd like to point out are Azumarill & Breloom. Crobat having the fastest available taunt outside of prankster can shutdown Spore Breloom and Bellydrum Azumarill. Two very dangerous pokemon if left unchecked.
Not only can Crobat stop them both from causing havik but also threaten them with a KO from both of his stabs.
Outside of countering the aforementioned pokemon Crobat also acts as a revenge killer thanks to his great base 130 speed and decent attack stat combined with brave Bird.
All in all Crobat is a must for this competition.
Machamp @ Assault Vest
Ability: No Guard
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Dynamic Punch
- Stone Edge
- Knock Off
- Bullet Punch
The only available check/counter to Mega Aggron in this competition. Mainly because of Dynamic punch. Not only is it a super effective high powered stab Against the Titan but also guarantees confusion. Possibly allowing some clutch moments in time of need.
Like I said earlier MegAggron is something that has to be prepared for. If left unchecked it WILL be a problem. I can't see myself not running Machamp in this competition.
The other moves offer great neutral to super effect coverage.
I haven't Figured out the best ev spread or item yet. But this current one looks good enough for the time being. If you have any ideas on what I should do about this please let me know.
Gardevoir @ Choice Scarf
Ability: Synchronize/Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psyshock
- Shadow Ball
- Trick
My second mega sableye check/counter. With Synchronize I can switch in on a predicted will-o-wisp and burn sableye. A very amazing feat IMO. Then threaten to KO with stab Moonblast.
Gardevvoir also acts as a good revenge killer against Mega Metagross (lacking bullet punch) and Mega salamence (I'm not sure if I outspeed a jolly unboosted Mega Salamence with choice scarf. If anyone knows please tell me.)
Against any other mon I can just trick and potentially screw over their whole game plan
I was considering Trace over Synchronize but I honestly haven't decided.
Ludicolo @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest/Timid Nature
IVs: 0 Atk
- Hydro Pump
- Giga Drain
- Ice Beam
- Rain Dance
The best Mega Swampert counter and Breloom counter I could find. Breloom can't spore me and I'm able to threaten with a KO from Ice beam. M-Swampert is threatened by a 4x weak Giga drain while being able to do nothing back.
On top of all this setting up rain lowers MegAggron's weakness to fire (but honestly doesn't seem like much considering the lack of decent fire types available)
I' might go with a timid nature so I can outspeed or speedtie opposing Ludicolo.