qtrx
cadaeic
Approved by Eevee General
By qtrx; Credit to Srn for his idea too, who also came up with this name!
Thanks to the incredibly helpful Slayer95 for technical assistance :) And Sparkychild too for help with debugging and hosting :3
Playable on origin.psim.us!
Ever fancied a bit of the pre-Team Preview unpredictability back? Well that's a topic for another day, but ITT we take the idea a big step further: here comes Blindmons!
Astara you rock :')))
The defining aspect of Blindmons is that you will have absolutely no idea what your opponent's Pokemon is! At a first glance, that is. In order to prevent the game from turning into a pure guessing game, each Pokemon, when entering battle, will have some of its moves shown in the battle chat.
Rules:
- No Team Preview.
- Species and name of opposing Pokemon is invisible (shown as Unown). You could see its species when it faints, though.
- First two moves of each Pokemon are shown instead.
- To preserve the totally blind experience, this is based on OU (no mega) now! n_n
Banlist:
- Standard OU bans
- NEW! Mega evolution not possible
- Trapping abilities (Shadow Tag, Arena Trap; Magnet Pull is currently allowed due to its specificness)
- Abilities and moves that cause forme changes or otherwise interfere with an illusion (Forecast, Flower Gift, Zen Mode, Illusion, Imposter, Transform, Relic Song)
Now onto more detail. What exactly would play in this format be like? Obviously the hidden moveslots are of high importance, and will be what a lot of mindgames will be centered on! Let's just consider a proof-of-concept set here:
Braviary @ Leftovers
Ability: Defiant
EVs: 252 HP \ 252+ Atk \ 4 Spe
Adamant Nature
- Brave Bird
- Bulk Up
- Roost
- Superpower
The visible moves indicate a wallbreaking Talonflame set, so theoretically the opponent would be inclined to bring in a Rock-type which you'll proceed to smack with Superpower. However the opponent, after using /dexsearch on the moves shown, is likely to be alert of the possibility. On the other hand they can't afford to completely rule out the possibility that this really a Talonflame after all.
Again, 'tis but a silly example of how the many possibilities for mindgames in this OM could unfold.
Other general trends that we just might see:
- Reduced viability in Pokemon with announced abilities (Tyranitar? Kyurem-Black?) since it would be much easier to figure these out. Might not be a huge reduction though.
- Pokemon that can successfully run sets with two very generic moves (e.g. Toxic + Protect, Sub + Protect) and two other moves that set them apart.
- Since in general you don't know what your opponents are, you would probably be better off playing proactively.
Noticeably, the changes enforced by this metagame are mostly cosmetic! Almost all standard rules apply, which means many staple playstyles and strategies that we all know and love from OU could probably still be carried out to some effect. The real challenge is in hiding, bluffing, scouting and just messing with mindgames in general.
With that said, why not just hop on to origin.psim.us and try it out ! We are still in development so be sure to post or PM about any issues\bugs. Otherwise, have a lot ofdexsearch spamming counterintuitive fun!
By qtrx; Credit to Srn for his idea too, who also came up with this name!
Thanks to the incredibly helpful Slayer95 for technical assistance :) And Sparkychild too for help with debugging and hosting :3
Playable on origin.psim.us!
Ever fancied a bit of the pre-Team Preview unpredictability back? Well that's a topic for another day, but ITT we take the idea a big step further: here comes Blindmons!
Astara you rock :')))
The defining aspect of Blindmons is that you will have absolutely no idea what your opponent's Pokemon is! At a first glance, that is. In order to prevent the game from turning into a pure guessing game, each Pokemon, when entering battle, will have some of its moves shown in the battle chat.
Rules:
- No Team Preview.
- Species and name of opposing Pokemon is invisible (shown as Unown). You could see its species when it faints, though.
- First two moves of each Pokemon are shown instead.
- To preserve the totally blind experience, this is based on OU (no mega) now! n_n
Banlist:
- Standard OU bans
- NEW! Mega evolution not possible
- Trapping abilities (Shadow Tag, Arena Trap; Magnet Pull is currently allowed due to its specificness)
- Abilities and moves that cause forme changes or otherwise interfere with an illusion (Forecast, Flower Gift, Zen Mode, Illusion, Imposter, Transform, Relic Song)
Now onto more detail. What exactly would play in this format be like? Obviously the hidden moveslots are of high importance, and will be what a lot of mindgames will be centered on! Let's just consider a proof-of-concept set here:
Braviary @ Leftovers
Ability: Defiant
EVs: 252 HP \ 252+ Atk \ 4 Spe
Adamant Nature
- Brave Bird
- Bulk Up
- Roost
- Superpower
The visible moves indicate a wallbreaking Talonflame set, so theoretically the opponent would be inclined to bring in a Rock-type which you'll proceed to smack with Superpower. However the opponent, after using /dexsearch on the moves shown, is likely to be alert of the possibility. On the other hand they can't afford to completely rule out the possibility that this really a Talonflame after all.
Again, 'tis but a silly example of how the many possibilities for mindgames in this OM could unfold.
Other general trends that we just might see:
- Reduced viability in Pokemon with announced abilities (Tyranitar? Kyurem-Black?) since it would be much easier to figure these out. Might not be a huge reduction though.
- Pokemon that can successfully run sets with two very generic moves (e.g. Toxic + Protect, Sub + Protect) and two other moves that set them apart.
- Since in general you don't know what your opponents are, you would probably be better off playing proactively.
Noticeably, the changes enforced by this metagame are mostly cosmetic! Almost all standard rules apply, which means many staple playstyles and strategies that we all know and love from OU could probably still be carried out to some effect. The real challenge is in hiding, bluffing, scouting and just messing with mindgames in general.
With that said, why not just hop on to origin.psim.us and try it out ! We are still in development so be sure to post or PM about any issues\bugs. Otherwise, have a lot of
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