Looks like it can be easily stopped by Knoff, Mold Breaker or hazards.
this meta doesn't affect items thoughhaving a choice item on entei will lock entei and chansey into the same move btw
99% sure that's a glitch, as it should be unintended for Chansey to be locked into the same move. For Entei, ofc holding a Scarf locks it into a move.I been playing it on the rom and that's what happens when I use a choice item
edit:unless it's another glitch
Don’t forget the Competitive Ability if you Skill Swap Intimidate. It raises Special Attack +2 and since your opponents 2 Pokémon will both have it, it’s just as good as Simple at +4. You could also switch Milotic into Sticky Web to give it +6 SpA!lol lost heros you should have shown them the dancer team I used ;D - I'm fadecourpse on PS
edit: http://replay.pokemonshowdown.com/rom-gen7partnersincrime-168830
http://replay.pokemonshowdown.com/rom-gen7partnersincrime-168847
showing off the mechanics of berserk and the dancer ability(sleep powder/spore is still a problem)
also simple-defiant is probably my fav core that's busted as hell http://replay.pokemonshowdown.com/rom-gen7partnersincrime-168834
You can change the suicide lead with anyone that has skill swap,magic bounce,stickywebs,tr ,and make to them lv 100 but I prefer the cheese.
I prefer bisharp over moltic for having sucker punch. sucker punch being a nice stab priority move ,and as you noticed at +4 it was able to one shot anyway. Espeed with -ate will be a thing but they won't be good at all. Since you completely rely on having that -ate monster surviving(most of them are megas expect 2).Don’t forget the Competitive Ability if you Skill Swap Intimidate. It raises Special Attack +2 and since your opponents 2 Pokémon will both have it, it’s just as good as Simple at +4. You could also switch Milotic into Sticky Web to give it +6 SpA!
+2 for Sticky Web +2 for foe 1, +2 for foe 2.
Using Stantler with Choice Scarf can work, and of course Stantler’s ability reduces the Attack of Both foe’s, which Milotic doubles! -2 Atk on both foe’s before a move is used.
Milotic has Surf and Blizzard so if you have a Water Absorb Pokemon or a Swift Swim Pokemon it would appreciate it.
Maybe use your same team but put Milotic over Bisharp. Trick Room can work well, as you did there.
Here is a list of other ones at the top of this post.
Could you add the team you made with Bisharp with hide tags? I want the Base but to try a Milotic version.I prefer bisharp over moltic for having sucker punch. sucker punch being a nice stab priority move ,and as you noticed at +4 it was able to one shot anyway. Espeed with -ate will be a thing but they won't be good at all. Since you completely rely on having that -ate monster surviving(most of them are megas expect 2).
Also with intimidate any normal physical attacker without defiant will drop to -2 Instantly making -ate speed more than less useless. moltic is good mon with competive ability and natural bulk. It's just it will get focused down to easy. Moltic also can't setup trick room or give it to its partner.
Since serperior will probably be a common mon with any mon that move that drops special attacks it would be a open target without trick room. Maybe with some tail wind support it with protect it could be actually good. This is definitely a gimmick but a strong one left unchecked.
lol scarf stantler! The goat
I could just give an ally Knockoff with Shuckle and then with Imprison, it would prevent it. I didn’t bother because it takes up a moveslot and it isn’t ideal, especially if the foe doesn’t use it, but I could try it as an option. I could replace Geodude with Shuckle like I had in my initial team.Nah I already used that idea before I just didn't like it. You definitely made it into a threat though. When I match up with the bot bisharp/crawdaunt/lando-t would usually knock off. Then it pretty much be game over, unless I bring end the second mon with harvest/sturdy. That's mostly the reason why I didn't like it. Oh yea
Numel @ Eviolite
Ability: Simple
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Flamethrower
- Earth Power
- Hidden Power [Ice]
- Hidden Power [Electric]
Bibarel @ Life Orb
Ability: Simple
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Waterfall
- Return
- Superpower
- Crunch
Bisharp @ Steelium Z
Ability: Defiant
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Sucker Punch
- Knock Off
- Iron Head
- Brick Break
Gothitelle @ Life Orb
Ability: Competitive
EVs: 248 HP / 252 Atk / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Psychic
- Trick Room
- Hidden Power [Fighting]
- Energy Ball
Natu (M) @ Oran Berry
Ability: Magic Bounce
Level: 1
EVs: 248 Atk / 8 Def / 252 SpD
Sassy Nature
IVs: 0 HP / 0 Atk
- Trick Room
- Skill Swap
- Magic Coat
- Protect
Shuckle @ Oran Berry
Ability: Sturdy
Level: 1
EVs: 196 Atk / 36 Def / 36 SpD
Adamant Nature
IVs: 0 HP
- Stealth Rock
- Sticky Web
- Sand Tomb
- Knock Off
there's the team I will also give you the original version of this team i made
Shuckle @ Oran Berry
Ability: Sturdy
Level: 1
EVs: 196 Atk / 36 Def / 36 SpD
Adamant Nature
IVs: 0 HP
- Stealth Rock
- Sticky Web
- Sand Tomb
- Knock Off
Natu (M) @ Oran Berry
Ability: Magic Bounce
Level: 1
EVs: 248 Atk / 8 Def / 252 SpD
Sassy Nature
IVs: 0 HP / 0 Atk
- Trick Room
- Skill Swap
- Magic Coat
- Protect
Gothitelle @ Life Orb
Ability: Competitive
EVs: 248 HP / 252 Atk / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Psychic
- Trick Room
- Hidden Power [Fighting]
- Energy Ball
Bisharp @ Steelium Z
Ability: Defiant
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Sucker Punch
- Knock Off
- Iron Head
- Brick Break
Ampharos @ Life Orb
Ability: Plus
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Spe
- Thunderbolt
- Signal Beam
- Focus Blast
- Power Gem
Dhelmise @ Life Orb
Ability: Steelworker
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
- Anchor Shot
- Rock Slide
- Protect
- Power Whip
Ps. excuse the bad grammar
also hidden tags? still new to show down
Just as an FYI all of the hide tags and quote tags push an extra Line of space from the [ hide ] [ /hide ] tags so I would just put text right after them like this [ hide ] [ /hide ]Start next sentence here.oh cool thx for showing me that I will edit all my post now making everything smaller
Komala
Ability: Comatose
Level: 1
Shiny: Yes
EVs: 156 Spe
Brave Nature
IVs: 0 Atk
- Sleep Talk
Alakazam @ Choice Scarf
Ability: Inner Focus
Shiny: Yes
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 HP / 0 Atk / 0 Def / 0 SpD
- Trick Room
average (Camerupt-Mega) @ Cameruptite
Ability: Sheer Force
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Spe
- Flamethrower
- Earth Power
- Flash Cannon
- Hidden Power [Ice]
Clefairy @ Eviolite
Ability: Friend Guard
Shiny: Yes
EVs: 248 HP / 8 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Healing Wish
- Moonlight
- Psych Up
- Endeavor
Bronzong @ Psychium Z
Ability: Levitate
EVs: 248 HP / 8 Def / 252 SpD
Relaxed Nature
- Trick Room
- Explosion
- Stealth Rock
- Hypnosis
mega pink (Ampharos) @ Life Orb
Ability: Plus
Shiny: Yes
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Thunderbolt
- Focus Blast
- Power Gem
- Signal Beam
quick explanation- decide which mons you want to set trick room up. Usually its should always be alakazam and komola unless someone kills komola with priority. Sleep talk with alakazam instant trick room with two suicide leads. Send out ampharos and camerupt then you literally kill everything. If your opponent is spamming(prankster) parthing shot wasting turns of trick rooms and their own mons. Send out clefairy and bronzong with alot natural bulk + friend guard. Set up trick room again and you keep them alive with moon light or healing wish ampharos and camerupt.
Dragalge @ Life Orb
Ability: Adaptability
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Sludge Bomb
- Thunderbolt
- Dragon Pulse
provides adaptability high power sludgebombs and hydro pump (non stab) its mostly for the ability you can even replace pulse with Draco meteor with mental herb
rip magerna (Vikavolt) @ Life Orb
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- Thunderbolt
- Bug Buzz
- Air Slash
- Energy Ball
the original partner to camerupt was magerna but it was banned in Dou for its ability soul heart. So I went to find a mon with good coverage and a more defensive ability. It pairs well with camerupt hitting everything camerupt can't hit super effective (expect ground/flying,flying/dragon types) you can replace air slash hp ice a easy fix. You can even replace another move and give it roost so they can heal in/outside of trick room
Aegislash @ Life Orb
Ability: Stance Change
Happiness: 0
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Flash Cannon
- Hidden Power [Ice]
- King's Shield
I was looking for another hard hitting moon after magerna and found aegislash. It's ability provides camerupt nothing ,but its movepool and hard hitting attack form makes up for it.
Araquanid @ Life Orb
Ability: Water Bubble
Happiness: 0
EVs: 248 HP / 252 Atk / 8 SpA
Brave Nature
IVs: 0 Spe
- Liquidation
- Leech Life
- Ice Beam
- Scald
I was surprised when I figured out that liquidation also got a sheer force boost. It makes araqanid hitting extremely harder than before.Even against resist araqunid manages to nuke them down. Also with its move pool of having scald and ice beam I found it useful. Doesn't offer much outside this.
Roserade @ Life Orb
Ability: Technician
Happiness: 0
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- Energy Ball
- Dazzling Gleam
- Sludge Bomb
- Hidden Power [Ice]
Roserade is more for coverage and techician boosted hp ice.
With energy ball it can hit water/rock/ground types that threaten camerupt. Dazzling gleam is useful against dragon types if you think hp ice won't kill or need to finish one mon to focus the other mon.
Volcanion @ Life Orb
Ability: Water Absorb
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Steam Eruption
- Fire Blast
- Hidden Power [Electric]
- Sludge Bomb
probably this is only one I didn't test with. On paper it seems good giving a sheer force steam eruption. Also giving a immunity to water types especially random aqua jet araquanids. Hp electric is for annoying water types as well. Sludge bomb is literally just a random fillier I picked. I forgot it has earth power.
excuse my grammar
lol, i see your gothitelle is competitive. anyways, one thing i did was add Bulb to Milotic, that way it can be hit by birabel's surf and boost its SpA by +2 to make it even stronger!Nah I already used that idea before I just didn't like it. You definitely made it into a threat though. When I match up with the bot bisharp/crawdaunt/lando-t would usually knock off. Then it pretty much be game over, unless I bring end the second mon with harvest/sturdy. That's mostly the reason why I didn't like it. Oh yea
Numel @ Eviolite
Ability: Simple
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Flamethrower
- Earth Power
- Hidden Power [Ice]
- Hidden Power [Electric]
Bibarel @ Life Orb
Ability: Simple
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Waterfall
- Return
- Superpower
- Crunch
Bisharp @ Steelium Z
Ability: Defiant
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Sucker Punch
- Knock Off
- Iron Head
- Brick Break
Gothitelle @ Life Orb
Ability: Competitive
EVs: 248 HP / 252 Atk / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Psychic
- Trick Room
- Hidden Power [Fighting]
- Energy Ball
Natu (M) @ Oran Berry
Ability: Magic Bounce
Level: 1
EVs: 248 Atk / 8 Def / 252 SpD
Sassy Nature
IVs: 0 HP / 0 Atk
- Trick Room
- Skill Swap
- Magic Coat
- Protect
Shuckle @ Oran Berry
Ability: Sturdy
Level: 1
EVs: 196 Atk / 36 Def / 36 SpD
Adamant Nature
IVs: 0 HP
- Stealth Rock
- Sticky Web
- Sand Tomb
- Knock Off
there's the team I will also give you the original version of this team i made
Shuckle @ Oran Berry
Ability: Sturdy
Level: 1
EVs: 196 Atk / 36 Def / 36 SpD
Adamant Nature
IVs: 0 HP
- Stealth Rock
- Sticky Web
- Sand Tomb
- Knock Off
Natu (M) @ Oran Berry
Ability: Magic Bounce
Level: 1
EVs: 248 Atk / 8 Def / 252 SpD
Sassy Nature
IVs: 0 HP / 0 Atk
- Trick Room
- Skill Swap
- Magic Coat
- Protect
Gothitelle @ Life Orb
Ability: Competitive
EVs: 248 HP / 252 Atk / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Psychic
- Trick Room
- Hidden Power [Fighting]
- Energy Ball
Bisharp @ Steelium Z
Ability: Defiant
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Sucker Punch
- Knock Off
- Iron Head
- Brick Break
Ampharos @ Life Orb
Ability: Plus
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Spe
- Thunderbolt
- Signal Beam
- Focus Blast
- Power Gem
Dhelmise @ Life Orb
Ability: Steelworker
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
- Anchor Shot
- Rock Slide
- Protect
- Power Whip
Ps. excuse the bad grammar
also hidden tags? still new to show down
wait you used a special birabel?lol I like the idea but I try to avoid letting any of my (special attackers) Pokémon take damage cause they don't have priority. Goth would probably die from a sucker punch/espeed if you're not careful.lol, i see your gothitelle is competitive. anyways, one thing i did was add Bulb to Milotic, that way it can be hit by birabel's surf and boost its SpA by +2 to make it even stronger!
If birabel also holds it then it boosts way up!
Assist picks up on your teammates moves randomly so maybe Copycat is better on Liepard.wait you used a special birabel?lol I like the idea but I try to avoid letting any of my (special attackers) Pokémon take damage cause they don't have priority. Goth would probably die from a sucker punch/espeed if you're not careful.
Oricorio-Pom-Pom @ Life Orb
Ability: Dancer
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Revelation Dance
- Air Slash
- Protect
- Substitute
Kingdra @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Draco Meteor
- Flash Cannon
Masquerain @ Focus Sash
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Quiver Dance
- Ice Beam
- Air Slash
Pelipper @ Damp Rock
Ability: Drizzle
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
- Hurricane
- Scald
- Ice Beam
- Air Slash
Liepard @ Life Orb
Ability: Prankster
EVs: 252 HP / 252 SpA / 4 SpD
Hasty Nature
- Assist
- Grass Knot
- Hidden Power [Fighting]
- Dark Pulse
Shiinotic @ Leftovers
Ability: Rain Dish
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Moonblast
- Strength Sap
This team is very under develop ,but you can understand the main purpose of this team easily. Shiinotic has strength sap and spore ,which can easily be abused by liepard prankster. Masquerain can pair well with anymon on this team,but usually you would want it paired with kingra,oricorio,and pelipper. You can give even give masquerain tailwind incase swiftswim or your Pokémon don't outspeed already.
Masquerain also gives them all quiver dance while giving oricorio hydro pump ice beam and stab air slash. Allowing oricorio to drop air slash as a stab which was not necessary. If I'm correct you can give oricorio hurricane but you won't use it much anyway. Pepplier just sets the rain. I made it completely offensive but I found it dying anyway.You can probably switch pepplier for another drizzle setter or prankster rain dance mon.
Kingdra literally the king of this team abusing swiftswim and all other aspects of this team especially dancer. Oricorio signature move is revelation dance which changes type depending on the user first type. So if kingdra uses revelation dance it becomes water which is still boosted by the rain. As well oricorio dancer ability will active allowing it attack.Which allows up to 2 electric revelation dance and 2 water revelation to go off in one turn.
here's the sun version which is stronger but highly annoying when yourself against sand teams
http://replay.pokemonshowdown.com/rom-gen7partnersincrime-170319
Oricorio @ Life Orb
Ability: Dancer
EVs: 24 HP / 4 Def / 252 SpA / 4 SpD / 224 Spe
Modest Nature
IVs: 0 Atk
- Revelation Dance
- Air Slash
- Protect
- Substitute
Lilligant @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Petal Dance
- Quiver Dance
- Energy Ball
- Sleep Powder
Volcarona @ Choice Scarf
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Quiver Dance
- Bug Buzz
- Giga Drain
Ninetales @ Heat Rock
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Overheat
- Solar Beam
- Will-O-Wisp
Houndoom-Mega @ Houndoominite
Ability: Solar Power
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Heat Wave
- Overheat
- Destiny Bond
Xurkitree @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Energy Ball
- Dazzling Gleam
- Hidden Power [Ice]
p.s the weather glitch is annoying it will always make your partners activate your weather ability so you will always that 5 turns if you don't spam weather stones on all your mons.
lol now that you mention it I already have teams like that. I have alot of teams expect using water shuriken and vacuum wave I'm still working on those.Assist picks up on your teammates moves randomly so maybe Copycat is better on Liepard.
I use Surf 1x with Milotic and Birabel and they get +2 SpA with the bulb and then KO with Hydro Pump under Rain. Beats Specs and Life Orb. First turn Surf and 2nd turn Hydro Pump.
I guess Vacuum Wave and Water shuriken for the Special moves priority or possibly Triage with Giga Drain, Parabolic Charge, Etc.
You could pick something simply very resistant to Water such as your Kingdra and just give it a Water bulb as Birabel uses Surf. From there.lol now that you mention it I already have teams like that. I have alot of teams expect using water shuriken and vacuum wave I'm still working on those.