Recent content by Dracma127

  1. Resource SM Creative + Underrated Sets

    They thought he was outdated. They thought he couldn't keep up. They were wrong. Tyranitar @ Assault Vest Ability: Sand Stream EVs: 64 HP / 136 Atk / 176 SpA / 132 SpD Quiet Nature - Stone Edge - Pursuit - Fire Blast - Ice Beam Serving as an all-purpose gluemon, this set focuses on taking on...
  2. Resource SM OU Viability Ranking Thread

    After laddering to the 1700 range with Zard-Y teams, I'm also behind the nomination to A rank. While other megas like Metagross require much less support, Zard excels in its role as a wallbreaker. The sheer power being drought+STAB Fire Blast makes Zard's switchins extremely limited, and thrives...
  3. Resource SM OU Viability Ranking Thread

    Mega Drill certainly benefits from the mega buff, as being able to hit something turn 1 is huge. While Pheromosa has the phenomenal advantage of an item and not taking up a mega slot, Drill has the power of CB Phero while keeping itself being locked into moves. Landorus-T is a huge threat to...
  4. Resource Ultra SM OU Bazaar

    Here's a team I've used while testing a Beedrill/Magnezone core. Kyurem provides an offensive check to Landorus, and can single-handedly muscle through opposing LandoFini backbones (and leaves Stall a broken mess). Choose whatever move you want for his last slot, though Ice Beam is recommended...
  5. Resource OU Good Cores

    Ah, my bad. I wasn't running into Scizor when testing this core, so I didn't realize I needed the speed. Thanks for the input, I've edited that into Mag's set.
  6. Resource OU Good Cores

    After tinkering around with what Beedrill appreciates and can support in return, this core in particular has proven effective. Offensive Core: Beedrill-Mega @ Beedrillite Ability: Swarm EVs: 252 Atk / 4 SpD / 252 Spe Adamant/Jolly Nature - Poison Jab - U-Turn - Drill Run - Knock Off/Fell...
  7. Resource Ultra SM OU Bazaar

    Alright, decided to make this team on a whim when laddering, and it turned out better than my standard teams. Think you all might wanna take a look. Charizard @ Charizardite Y Ability: Blaze EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Fire Blast - Focus Blast - Solar Beam - Roost...
  8. Resource Simple Questions, Simple Answers Thread (read the op before posting a thread)

    Does Unaware also negate damage-related abilities (pinch abilities, flash fire, etc)?
  9. SM UU Simple Questions Thread

    I've been tinkering around with altering EV spreads lately, just so I can beat certain speed tiers. However, I'm not entirely sure if this is for the best for making a stallbreaker/defensive hybrid out of Togekiss. 4-move syndrome aside, I'm unsure if there's any big risks in changing from say...
  10. SM UU Beta (Mewnium Z, Staraptor, Victini banned)

    I've actually yet to try a Gengar/fighting core. Gengar would probably appreciate a wallbreaker, though: Conk or Mienshao can do that quite well. I feel that having Bisharp would be a more effective core, though. Bisharp can pursuit trap the psychic/ghost types, and threaten out fairies. In...
  11. SM UU Beta (Mewnium Z, Staraptor, Victini banned)

    So, the introduction of Mantine and Clefable sounds like a great addition to fatter teams. Mantine has the potential to overthrow other bulky water types, with an excellent typing to go along with its movepool and special bulk. Clefable just screams multi-purpose, being able to fill almost any...
  12. SM UU Beta (Mewnium Z, Staraptor, Victini banned)

    Well, it's an absolute shame M-Z is banned, was having a bit of fun running a HO team based around that. The other two bans I can sympathize with, though. Raptor and Tini simply hit way too hard and way too fast, while also having pivot moves and excellent coverage. With three powerful...
  13. SM UU Beta (Mewnium Z, Staraptor, Victini banned)

    I've been testing this further, and Cobalion is a nice partner for an AlakaMew core. Coba can easily handle things that threaten out the psychics, namely dark and bug types while also setting up rocks and Volt Switching all over the place. Mewnium seems to work best with a HO team, but it has...
  14. SM UU Beta (Mewnium Z, Staraptor, Victini banned)

    Um... okay? I'm on my phone rn, but I can pull up several examples of Dhelmise countering electrics and Breloom. This is important on bulkier teams, ensuring that at least you can minimize volt switch damage, and at most shut down a potential Breloom setup. Only thing really holding him back is...
  15. SM UU Beta (Mewnium Z, Staraptor, Victini banned)

    With this recent ban, I feel as if dhelmise has lost any reason to be in UU. It's biggest niche was countering electric types and breloom, the former being weakened in power and the latter outright banned. It's a shame too, I've been using him for some time to counter their popularity. As far...
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