Recent content by Marioaddict

  1. Marioaddict

    CAP 12 CAP 1 - Final Product

    Awesome! Just curious: since this is a gen 5 cap, does that mean the sprite will be animated at some point? Or will that just be ignored?
  2. Marioaddict

    CAP 12 CAP1 - Part 13 - (Sprite Poll 1)

    DarthVader317 DougJustDoug suntt123
  3. Marioaddict

    CAP 12 CAP1 - Part 5b - (Ability Poll 1)

    Cursed Body Regenerator Intimidate
  4. Marioaddict

    CAP 12 CAP1 - Part 5a - (Ability Discussion)

    I'm not too good with what's good or bad here in competitive-pokemon-land, but I'd like to suggest a few abilities. Scrappy: as a part fighting type pokemon, i can imagine that several people will think to switch to a ghost type against this pokemon. Scrappy can help with dealing with these...
  5. Marioaddict

    CAP 12 CAP 1 - Art Submissions

    Yay, it's working now!!! oh, and I tried to make it less "human-like". Not sure if I succeeded, but... here
  6. Marioaddict

    CAP 12 CAP 1 - Art Submissions

    Funny. That didn't seem to stop Tornadus, Thundurus, or Landorus. It didn't seem to stop practically all (other!) fighting type pokemon. Why should that stop me?
  7. Marioaddict

    CAP 12 CAP 1 - Art Submissions

    Whatever, since I can't get the "insert picture" button to work correctly, I have a pretty much finished version of my art here: http://marioaddict.deviantart.com/art/Complete-200489307 Just one note: the brown on it's head isn't hair. It's more like a helmet... thing. I got the idea of an...
  8. Marioaddict

    CAP 12 CAP 1 - Part 2 -(Main Type Poll)

    Ghost Steel Flying Grass
  9. Marioaddict

    CAP 12 CAP 1 - Part 2 -(Main Type Discussion)

    I agree with the thought of steel typing. It has many resistances, making your opponent likely to switch out, and 3 weaknesses, making it easy to predict what they will send in. ghost type works in much the same way: it pretty much WILL force out a fighting type pokemon, and the opponent (from...
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