Pet Mod Fusion Evolution UU [Gen 9] - Slate 4 | Submission Phase | Open for Submissions

:swsh/pawmot::swsh/corviknight:
DNA Donors: Pawmot / Corviknight
Fusion Name: Pawmiknight
New Types:

Base Stats: 86 / 110 / 90 / 61 / 78 / 86 [BST: 511] (+2 HP / +9 Atk / +3 Def / +0 SpA / +6 SpD / +0 Spe)
New Ability: Ion Repeller = (Volt Absorb + Mirror Armor)
Ability Description: This Pokemon blocks all Electric moves and bounces them back to the user.
Notable Moves:
Double Shock, Brave Bird, Close Combat, U-Turn, Nuzzle(?)
None
Roost, Wish, Defog, Bulk Up(?)
Intended Role: Defensive Pivot, Offensive Pivot
Role Justification: Solid bulk along with two great STABs and a great ability give this some great utility offensively and defensively, making it very versatile. Bulk Up and pivot sets should be great with its movepool.

more later but wanted to get this guy in
 
First time submitting fusions, let's see how it goes

:sv/melmetal-gmax: :sv/timburr:
DNA Donors: Melmetal + Timburr
Fusion Name: Melburr
New Types: Steel/Fighting
Base Stats: 108 / 116 / 101 / 55 / 55 / 35 [BST: 470] (HP + 3 / Atk + 5 / Def + 2 / Sp. Atk + 3 / Sp. Def + 5 / Speed + 1)
New Ability: Turbo Punch (Iron Fist + Sheer Force)
Ability Description: This Pokémon's punching moves get a 1.3x damage boost, but their secondary effects are nullified. Coder's discretion whether this would benefit from SFLO.
Notable Moves:
Fire Punch, Ice Punch, Thunder Punch, Double Iron Bash, Mach Punch, Drain Punch, Earthquake, Body Press, Gyro Ball, Knock Off
Steel Beam
Bulk Up, Curse, Defog, Taunt, Thunder Wave
Intended Role: Bulky attacker or slow wall-breaker
Role Justification: Do you like the idea of Iron Fist-boosted Double Iron Bash but hate that annoyingly high chance to flinch? Well look no further, now we have an attacker who hits hard with those punches without those pesky secondary effects.

:meltan: :timburr:
DNA Donors: Meltan + Timburr
Fusion Name: Timtan
New Types: Steel/Fighting
Base Stats: 64 / 72 / 64 / 40 / 40 / 40 [BST: 320] (HP + 4 / Atk + 0 / Def + 4 / Sp. Atk + 0 / Sp. Def + 5 / Speed + 6)
New Ability: Magnetic Hands (Magnet Pull + Iron Fist)
Ability Description: Combined effect of both abilities.

:sv/flygon: :sv/golem-alola:
DNA Donors: Flygon + Golem-Alola
Fusion Name: Flygolem-Alola
New Types: Dragon/Electric
Base Stats: 90 / 111 / 108 / 72 / 72 / 72 [BST: 525] (HP + 10 / Atk + 1 / Def + 3 / Sp. Atk + 5 / Sp. Def + 0 / Speed + 0)
New Ability: Electromagnetism (Levitate + Galvanize)
Ability Description: Combined effect of both abilities.
Notable Moves:
Body Press, Body Slam, Dragon Claw, Double-Edge, Earthquake, Explosion, Quick Attack, Stone Edge, Supercell Slam, U-Turn
Boomburst, Draco Meteor, Volt Switch
Agility, Dragon Dance, Iron Defense, Roost, Stealth Rock, Tailwind, Thunder Wave
Intended Role: Bulky Physical Attacker, potential Dragon Dance sweeper, offensive pivot with Special coverage
Role Justification: Galvanize Boomburst. Also Galvanize Double-Edge for the (better) physical sets, as well as Levitate for a Ground-immune Electric type.

:vibrava: :graveler-alola:
DNA Donors: Vibrava + Graveler-Alola
Fusion Name: Vibraveler-Alola
New Types: Dragon/Electric
Base Stats: 57 / 84 / 84 / 49 / 49 / 52 [BST: 375] (HP + 5 / Atk + 2 / Def + 2 / Sp. Atk + 2 / Sp. Def + 2 / Speed + 0)
New Ability: Electromagnetism (Levitate + Galvanize)

:trapinch: :geodude-alola:
DNA Donors: Trapinch + Geodude-Alola
Fusion Name: Trapdude-Alola
New Types: Ground/Electric
Base Stats: 42 / 90 / 72 / 39 / 39 / 18 [BST: 300] (HP + 0 / Atk + 0 / Def + 0 / Sp. Atk + 2 / Sp. Def + 2 / Speed + 3)
New Ability: Electric Fence (Arena Trap + Galvanize)
Ability Description: Combined effect of both abilities.


:sv/trevenant: :sv/Arcanine-Hisui:
DNA Donors: Trevenant + Arcanine-Hisui
Fusion Name: Trevanine-Hisui
New Types: Grass/Fire
Base Stats: 96 / 120 / 81 / 81 / 81 / 75 [BST: 534] (HP + 6 / Atk + 8 / Def + 3 / Sp. Atk + 1 / Sp. Def + 0 / Speed + 2)
New Ability: Tougher than Stone (Natural Cure + Rock Head)
Ability Description: Combined effect of both abilities.
Notable Moves:
Close Combat, Double Edge, Drain Punch, Earthquake, Extreme Speed, Flare Blitz, Head Smash, Horn Leech, Iron Head, Knock Off, Poltergeist, Sucker Punch, Wild Charge, Wood Hammer
Fire Blast, Giga Drain, Leaf Storm, Overheat, Psychic Noise, Scorching Sands, Shadow Ball
Agility, Calm Mind, Curse, Leech Seed, Morning Sun, Roar, Stealth Rock, Toxic, Will-O-Wisp
Intended Role: Physical wall-breaker
Role Justification: Rock Head with strong dual STAB combo in Wood Hammer and Flare Blitz. Sadly only having Curse to boost its Attack stat, but can still hit hard with minimal repercussions.

:phantump: :growlithe-hisui:
DNA Donors: Phantump + Growlithe-Hisui
Fusion Name: Growlphant-Hisui
New Types: Grass/Fire
Base Stats: 60 / 75 / 50 / 57 / 55 / 48 [BST: 345] (HP + 9 / Atk + 3 / Def + 4 / Sp. Atk + 0 / Sp. Def + 0 / Speed + 2)
New Ability: Tougher than Stone (Natural Cure + Rock Head)

:sv/chimecho: :sv/cobalion:
DNA Donors: Chimecho + Cobalion
Fusion Name: Chimelion
New Types: Psychic/Steel
Base Stats: 84 / 72 / 104 / 93 / 84 / 88 [BST: 525] (HP + 1 / Atk + 2 / Def + 0 / Sp. Atk + 1 / Sp. Def + 3 / Speed + 2)
New Ability: Enemy of Evil (Levitate + Justified)
Ability Description: This Pokémon is immune to Dark-type moves. Raises Attack by one stage when targeted with a Dark-type move.
Notable Moves:
Body Press, Close Combat, Iron Head, Knock Off, Sacred Sword, Zen Headbutt
Air Slash, Aura Sphere, Draining Kiss, Flash Cannon, Focus Blast, Psychic Noise, Shadow Ball, Steel Beam, Volt Switch
Calm Mind, Heal Bell, Iron Defense, Recover, Roar, Stealth Rock, Swords Dance, Thunder Wave
Intended Role: Bulky Steel type with a variety of roles and a useful immunity.
Role Justification: Dark is not a type that any standard ability is immune to, so presenting a Pokémon that can eat Knock Off or block Parting Shot, while setting up defensively or offensively thanks to the tools in its kit.

:chingling: :cobalion:
DNA Donors: Chingling + Cobalion
Fusion Name: Chinglion
New Types: Psychic/Steel
Base Stats: 72 / 63 / 90 / 81 / 63 / 81 [BST: 450] (HP + 4 / Atk + 3 / Def + 1 / Sp. Atk + 4 / Sp. Def + 2 / Speed + 5)
New Ability: Enemy of Evil (Levitate + Justified)
 
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anaconja

long day at job
is a Community Contributoris a Tiering Contributor
:swsh/hydrapple::swsh/electrode-hisui:
DNA Donors: Hydrapple / Electrode-Hisui
Fusion Name: Hydrode-Hisui
New Types:

Base Stats: 90 / 65 / 90 / 100 / 80 / 100 [BST: 525] (+7 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +3 Spe)
New Ability: Noise Cancelling = (Regenerator + Soundproof)
Ability Description: Effects of both abilities.
Notable Moves:
Chloroblast, Giga Drain, Draco Meteor, Fickle Beam, Earth Power, Hydro Pump, Volt Switch
Nasty Plot, Recover
Intended Role: Offensive Pivot, Special Wallbreaker
Role Justification: can click plot + stabs really well and can just leave and heal to come back later. checked by the slither
:swsh/fezandipiti::swsh/trevenant:
DNA Donors: Fezandipiti / Trevenant
Fusion Name: Fezandinant
New Types:

Base Stats: 90 / 105 / 80 / 70 / 105 / 80 [BST: 530] (+4 HP / +5 Atk / +1 Def / +3 SpA / +2 SpD / +3 Spe)
New Ability: Cultivator = (Toxic Chain + Harvest)
Ability Description: This Pokemon's moves restore its berry.
Notable Moves:
Poltergeist, Play Rough, Knock Off, U-Turn
Swords Dance, Roost, Will-o-Wisp
Intended Role: Defensive Pivot, Physical Wallbreaker
Role Justification: some wack berry mon that functions decently without it
:swsh/flutter-mane::swsh/excadrill:
DNA Donors: Flutter Mane / Excadrill
Fusion Name: Flutter Drill
New Types:

Base Stats: 85 / 95 / 57 / 95 / 107 / 111 [BST: 550] (+3 HP / +0 Atk / +0 Def / +3 SpA / +7 SpD / +0 Spe)
New Ability: Protocrysalis = (Protosynthesis + Sand Rush)
Ability Description: Sandstorm active or Booster Energy used: highest stat is 1.3x, or 1.5x if Speed.
Notable Moves:
Poltergeist, Earthquake, Rapid Spin, Iron Head, Rock Slide
Shadow Ball, Earth Power, Thunderbolt, Energy Ball, Moonblast
Swords Dance, Calm Mind, Stealth Rock
Intended Role: Physical Wallbreaker, Special Wallbreaker, Sand Abuser, Hazard Setter (Stealth Rock), Hazard Control (Rapid Spin)
Role Justification: fast ghost who can sd/cm or set rocks like lead drill.
:swsh/avalugg-hisui::swsh/pawmot:
DNA Donors: Avalugg-Hisui / Pawmot
Fusion Name: Avamot
New Types:

Base Stats: 85 / 125 / 130 / 55 / 50 / 75 [BST: 520] (+3 HP / +4 Atk / +3 Def / +3 SpA / +2 SpD / +4 Spe)
New Ability: Strong Fist = (Strong Jaw + Iron Fist)
Ability Description: This Pokemon's punching moves have 1.5x power.
Notable Moves:
Ice Punch, Thunder Punch, Nuzzle, Fire Punch, Close Combat, Knock Off, Earthquake, Rapid Spin
Volt Switch
Recover, Stealth Rock
Intended Role: Physical Wallbreaker, Hazard Setter (Stealth Rock), Hazard Control (Rapid Spin)
Role Justification: midspeed strong wallbreaker
 
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AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
:swsh/furret::swsh/decidueye-hisui:
New Types:

Base Stats: 86 / 114 / 72 / 70 / 75 / 95 [BST: 512] (+0 HP / +20 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe)

New Ability: Scrappy = (Run Away + Scrappy)
Ability Description: Effect of Scrappy.

Notable Moves:
Body Slam, Close Combat, Double-Edge, Knock Off, Triple Arrows, U-Turn
Roost, Taunt, Tidy Up

Intended Role: Set-Up Sweeper (Tidy Up)
Role Justification: We don't really have anything too set-up based at the moment so this should bring something new to the mod. Has a pretty different role to Conkelbun so despite the similar Speed, they shouldn't overlap. Pretty vulnerable to that one's Mach Punch, alongside being handled fairly well defensively by Golisoros. Has to also look out for Mawlakazam speed ties. Also vulnerable to a stray wisp from SK.



:swsh/kecleon::swsh/porygon-z:
New Types:

Base Stats: 72 / 85 / 70 / 101 / 97 / 80 [BST: 505] (+0 HP / +0 Atk / +0 Def / +4 SpA / +0 SpD / +15 Spe)

New Ability: Reconfiguration = (Protean + Adaptability)
Ability Description: Combined effect of both the abilities.

Notable Moves:
Dark Pulse, Fire Blast, Ice Beam, Psyshock, Shadow Ball, Thunderbolt, Tri Attack
Nasty Plot, Recover

Intended Role: Special Breaker
Role Justification: Keclygon-Z uses its wide movepool and Protean to land devastating hits and punch holes into walls, making use of wide coverage to hit a variety of opponents in the tier. It is primarely a good Choice Specs user since most of the time you'll be wanting to click your one STAB anyways, but Nasty Plot + Dark Pulse is also an option. Has to be careful with opposing Conkelbun though.




:swsh/zeraora::swsh/luxray:
New Types:

Base Stats: 84 / 116 / 77 / 98 / 79 / 121 [BST: 575] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +15 Spe)

New Ability: Insulate = (Volt Absorb + Intimidate)
Ability Description: Combined effect of both the abilities.

Notable Moves:
Close Combat, Knock Off, Plasma Fists,
Volt Switch
Bulk Up, Taunt

Intended Role: Offensive Pivot
Role Justification: We need more Electrics and we need a more diverse Speed Tier, so here is Zeraora Redux. There isn't much to go in-depth here, sometimes simplicity just does the job well.




:swsh/flutter mane::swsh/probopass:
New Types:

Base Stats: 57 / 55 / 101 / 105 / 143 / 99 [BST: 560] (+0 HP / +0 Atk / +1 Def / +0 SpA / +1 SpD / +12 Spe)

New Ability: Sands of Time = (Protosynthesis + Sand Force)
Ability Description: Protosynthesis + effects of Sand Force while its own Paradox Boost is active

Notable Moves:

Meteor Beam, Shadow Ball, Moonblast, Volt Switch
Rock Polish

Intended Role:
Role Justification: fat meteor beam guy, can maybe run double dance with Rock Polish. Can also Booster Speed for some nice speed tier and good damage boost to Power Gem and Earth Power
 
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:Brambleghast: :Trevenant:
Type: Grass/Ghost
Stat Distribution: 70 / 112 / 73 / 72 / 76 / 73 [476]
Ability: Wind Refresher (Wind Rider + Natural Cure) - The Pokemon is cured of its non-volatile status conditions if hit by a Wind move or if Tailwind begins. Wind Move Immunity.
Relevant Moves:
Grassy Glide, Horn Leech, Power Whip, Wood Hammer, Shadow Sneak, Phantom Force, Poltergeist, Knock Off, Sucker Punch, Foul Play, Rapid Spin, Drain Punch, Poison Jab
Giga Drain, Leaf Storm, Hex, Shadow Ball, Focus Blast, Psychic Noise
Leech Seed, Strength Sap, Pain Split, Hone Claws, Calm Mind, Haze, Will-O-Wisp
Intended Role: Utility Wallbreaker
Role Justification: Solid physical offence that can remain healthy through its tech options.
:Bramblin: :Phantump:
Type: Grass
Stat Distribution: 41 / 67 / 39 / 47 / 47 / 49 [290]
Ability: Wind Refresher (Wind Rider + Natural Cure) - The Pokemon's party is cured of their non-volatile status conditions if hit by a Wind move or if Tailwind begins. Wind Move Immunity.

:Quagsire: :Clodsire:
Type: Water/Poison
Stat Distribution: 112 / 80 / 72 / 55 / 82 / 27 [428]
Ability: Muddy Tide (Water Absorb + Unaware) - The Pokemon ignores other Pokemon's stat changes when doing or taking damage. When hit by a Water-type attack, instead restores 25% of its max. HP. Water-Type Move Immunity.
Relevant Moves:
Liquidation, Poison Jab, Gunk Shot, Seismic Toss, Drain Punch, Body Press, Counter, Trailblaze
Scald, Surf, Hydro Pump, Acid Spray, Sludge Bomb, Sludge Wave, Ice Beam
Curse, Recover, Haze, Stealth Rock, Spikes, Toxic,
Intended Role: Special Wall.
Role Justification: I'm not familiar with power tiers, this is probably not as good as either sire, but it still has reasonable bulk.
:Wooper: :Wooper-Paldea:
Type: Poison
Stat Distribution: 55 / 45 / 45 / 25 / 25 / 15 [290]
Ability: Muddy Tide (Water Absorb + Unaware) - The Pokemon ignores other Pokemon's stat changes when doing or taking damage. When hit by a Water-type attack, instead restores 25% of its max. HP. Water-Type Move Immunity.

:Raging Bolt: :Orthworm:
Type: Electric/Steel
Stat Distribution: 97 / 79 / 118 / 98 / 72 / 70 [534]
Ability: Geosynthesis (Protosynthesis + Earth Eater) If hit by a Ground-type attack, the Pokemon's highest stat is boosted 1.3x (1.5x for Speed). Ground-Type move immunity.
Relevant Moves:
Wild Charge, Supercell Slam, Iron Head, Heavy Slam, Metal Burst, Body Press, Stomping Tantrum, Earthquake, Rock Blast, Smack Down
Charge Beam, Thunderclap, Volt Switch, Thunderbolt, Thunder, Flash Cannon, Steel Beam, Earth Power, Weather Ball, Hyper Voice
Iron Defense, Coil, Stealth Rock, Spikes, Metal Sound
Intended Role: Physically Defensive Special attacker
Role Justification: There is a trend of Electric-Type subs. If you can't beat 'em, join them. Raging Worm has no severe weakness, the ground gives it strength, in fact; its coverage is shallow, though.

:Scream Tail: :Regidrago:
Type: Dragon/Fairy
Stat Distribution: 157 / 82 / 74 / 82 / 82 / 95 [572]
Ability: Dracosynthesis (Protosynthesis + Dragon's Maw) If harsh sunlight is active or holding Booster Energy, the Pokemon's Dragon-type moves are boosted by 1.5x.
Relevant Moves:
Scale Shot, Breaking Swipe, Dragon Claw, Outrage, Play Rough, Psychic Fangs, Drain Punch, Hammer Arm, Stomping Tantrum, Earthquake, Fire Punch, Ice Punch, Thunder Punch, Explosion
Dragon Pulse, Draco Meteor, Dragon Energy, Dazzling Gleam, Psychic Noise, Psyshock, Psychic, Focus Blast, Earth Power, Flamethrower, Fire Blast, Ice Beam, Blizzard, Thunderbolt, Thunder, Stored Power, Boomburst
Dragon Dance, Calm Mind, Reflect, Light Screen, Bulk Up, Stealth Rock, Encore, Noble Roar, Perish Song, Roar, Wish,
Intended Role: Mixed attacker with good bulk.
Role Justification: Loosely based on Vaporemon's Scream Tail. Ironically cannot learn Dragon Tail.
 
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zxgzxg

scrabble
is a Forum Moderator
Moderator
:swsh/mr-mime-galar::swsh/annihilape:
rage fist
DNA Donors: Mr. Mime-Galar / Annihilape
Fusion Name: Mr. Mimape-Galar
New Types:

Base Stats: 80 / 95 / 72 / 70 / 90 / 110 [BST: 517] (+0 HP / +5 Atk / +0 Def / +0 SpA / +0 SpD / +15 Spe)
New Ability: Breach of Conduct = (Screen Cleaner + Defiant)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Close Combat, Drain Punch, Rage Fist, Rapid Spin, Thunder Punch, Triple Axel, U-turn
Final Gambit
Bulk Up, Rest, Stealth Rock, Taunt, Thunder Wave, Trick
Intended Role: Setup Sweeper, Fast Pivot
Role Justification: has the funny fist move. altho you can get off fast bulk ups, its hard to get up there with your bad defensive typing and inablity to use slither kings screen support. outside of rage fist you can do support ape stuff but faster


:swsh/roaring moon::swsh/diglett:
law jock
DNA Donors: Roaring Moon / Diglett
Fusion Name: Digging Moon
New Types:

Base Stats: 57 / 115 / 49 / 45 / 73 / 107 [BST: 446] (+0 HP / +18 Atk / +1 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Tar Pit = (Protosynthesis + Arena Trap)
Ability Description: Protosynthesis effects when trapped.
Notable Moves:
Earthquake, Jaw Lock, Knock Off, Stone Edge, Sucker Punch, U-turn

Dragon Dance, Swords Dance, Taunt
Intended Role: Physical Wallbreaker
Role Justification: jaw lock to get proto. pretty epic



:swsh/rillaboom::swsh/throh:
glide glide glide glide glide
DNA Donors: Rillaboom / Throh
Fusion Name: Rillathroh
New Types:

Base Stats: 110 / 114 / 105 / 45 / 77 / 65 [BST: 516] (+0 HP / +2 Atk / +18 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Landscape = (Grassy Surge + Mold Breaker)
Ability Description: Combined effects of both abilites. This Pokemon's moves ignore the effects of terrain.
Notable Moves:
Body Press, Drain Punch, Drum Beating, Knock Off, Stone Edge, U-turn, Wood Hammer

Bulk Up, Leech Seed, Pain Split, Swords Dance, Toxic
Intended Role: Physical Wall, Physical Wallbreaker
Role Justification: false advertising. no glide. instead, sits in front of most physical attackers.
 
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roles wip

:swsh/kingambit::swsh/froslass:
annihilape 2
DNA Donors: Kingambit / Froslass
Fusion Name: Frosgambit
New Types:

Base Stats: 85 / 110 / 95 / 70 / 80 / 80 [BST: 520] (+0 HP / +3 Atk / +0 Def / +0 SpA / +3 SpD / +0 Spe)
New Ability: Emperor's Clothes = (Supreme Overlord + Cursed Body)
Ability Description: When this Pokemon is damaged by an attack, its own attacks become 1.1x stronger, up to a maximum of 1.5x.
Notable Moves:
Iron Head, Low Kick, Poltergeist, Sucker Punch
...
Spikes, Stealth Rock, Switcheroo, Swords Dance
Intended Role: Physical Wallbreaker, Cleaner
Role Justification: Funny guy. Lacks recovery and has pretty mediocre bulk, but its stellar defensive typing lets it come in on a lot of guys with good prediction, and mons like Conkelbun and Muktaria have to be really careful with what they click while it's around. Doesn't pack anywhere near the same punch as gambit without STAB priority, so I think it'll be fine in a UU setting.


:swsh/raging-bolt::swsh/iron-boulder:
the paradox to end all paradoxes
DNA Donors: Raging Bolt / Iron Boulder
Fusion Name: Raging Boulder
New Types:

Base Stats: 110 / 97 / 85 / 110 / 100 / 99 [BST: 601] (+3 HP / +1 Atk / +0 Def / +8 SpA / +2 SpD / +0 Spe)
New Ability: Proto Drive = (Protosynthesis + Quark Drive)
Ability Description: In Sun or in Electric Terrain, this Pokemon's highest stat is boosted 1.3x (1.5x for Speed).
Notable Moves:
Close Combat
Psychic, Psyshock, Thunderbolt, Thunderclap, Volt Switch, Weather Ball
Calm Mind, Taunt, Iron Defense
Intended Role: Special Wallbreaker, Setup Sweeper
Role Justification: Basically just Raging Bolt mini. Psychic is a lot worse than Dragon as both an offensive and defensive type though, and this thing gets NO coverage, so it'll be pretty easy to make counterplay for it.


:swsh/eiscue::swsh/blacephalon:
uh
DNA Donors: Eiscue / Blacephalon
Fusion Name: Eisephalon
New Types:

Base Stats: 67 / 107 / 83 / 113 / 89 / 79 [BST: 538] (+3 HP / +4 Atk / +2 Def / +5 SpA / +5 SpD / +1 Spe)
No Face Stats: 67 / 107 / 43 / 113 / 49 / 159 [BST: 538]
New Ability: Ultra Face = (Ice Face + Beast Boost)
Ability Description: Upon getting a kill, changes to No Face form. Returns to base form in Snow.
Notable Moves:
Flip Turn, Knock Off
Fire Blast, Flamethrower, Freeze-Dry, Hydro Pump, Ice Beam, Overheat
Calm Mind, Will-O-Wisp
Intended Role: Special Wallbreaker, Setup Sweeper
Role Justification: I am very sane. I think we made a similar mon to this last gen with Eiscudile, but basically this dude gets a kill as quick as possible then fucks teams up with its ridiculous speed tier. Its SpAtk isn't unbearably high and it's forced to predict pretty heavily with Choiced sets, but it should still make for a very potent breaker in the right hands.
 
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:swsh/hydrapple::swsh/slowking-galar:
DNA Donors: Hydrapple / Slowking-Galar
Fusion Name: Hydraking-Galar
New Types:

Base Stats: 106 / 72 / 110 / 119 / 110 / 37 [BST: 554] (+6 HP / +0 Atk / +15 Def / +4 SpA / +15 SpD / +0 Spe)
New Ability: Regenerator
Ability Description: Combined effect of both the abilities.
Notable Moves:
Dragon Tail, Body Press
Fickle Beam, Draco Meteor, Giga Drain, Sludge Bomb, Earth Power, Flamethrower, Fire Blast
Toxic Spikes, Slack Off, Chilly Reception, Toxic, Calm Mind, Thunder Wave, Iron Defense
Intended Role: Pivot
Role Justification:
 
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:swsh/azumarill::swsh/tornadus-therian:
pulling a pet mods
DNA Donors: Azumarill / Tornadus-Therian
Fusion Name: Azudus-Therian
New Types:

Base Stats: 89 / 75 / 80 / 85 / 85 / 85 [BST: 499] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Sap Regen = (Sap Sipper + Regenerator)
Ability Description: Effects of both abilities. When the opponent uses a healing move, heal 33%.
Notable Moves:
Acrobatics, Aqua Jet, Knock Off, Liquidation, Play Rough, Superpower, Trailblaze, U-Turn, Waterfall
Bleakwind Storm, Focus Blast, Heat Wave, Hurricane, Ice Beam, Surf, Whirlpool
Belly Drum, Bulk Up, Encore, Nasty Plot, Perish Song, Taunt
Intended Role: Bulky setup, pivot, stallbreaker
Role Justification: Versatile mon that can use a unique ability combined with a wide movepool to make up for its middling stats. Defensive counterplay is limited due to the added effect of its ability, but is held back by its Rocks weakness.


:swsh/emolga::swsh/ogerpon:
wake me up inside
DNA Donors: Emolga / Ogerpon
Fusion Name: Emopon
New Types:

Base Stats: 77 / 97 / 72 / 67 / 78 / 116 [BST: 507] (+10 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +10 Spe)
New Ability: Defiantly Driven = (Motor Drive + Defiant)
Ability Description: +1 Attack and +1 Speed when a stat is lowered or hit by an Electric-type attack.
Notable Moves:
Acrobatics, Ivy Cudgel, Knock Off, Nuzzle, Play Rough, Superpower, U-Turn, Wild Charge, Wood Hammer
Air Slash, Energy Ball, Giga Drain, Leaf Storm, Thunderbolt, Volt Switch
Defog, Encore, Leech Seed, Roost, Spikes, Spiky Shield, Swords Dance, Synthesis, Taunt
Intended Role: Support, setup sweeper
Role Justification: Has the movepool to be a very nice utility mon, but lacks the bulk that role typically requires. Alternatively, a Defiant sidegrade that gives it a free Dragon Dance is scary when it already has a solid speed tier and Swords Dance.
 
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:swsh/regieleki::swsh/cranidos:
DNA Donors: Regieleki / Cranidos
Fusion Name: reginidos
New Types:

Base Stats: 73 / 112 / 45 / 65 / 40 / 129 [BST: 464] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)

New Ability: cable muncher : this pokemon's electric moves ignore ability = (Transistor + Mold Breaker)
Ability Description: Combined effect of both the abilities.
Notable Moves:



Intended Role:
Role Justification:
 
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Samtendo09

Ability: Light Power
is a Pre-Contributor
:swsh/seviper::swsh/ho-oh:
Rainbow Snake
DNA Donors: Seviper / Ho-Oh
Fusion Name: Sev-Oh
New Types:

Base Stats: 89 / 115 / 75 / 105 / 107 / 77 [BST: 568] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Immortal = (Shed Skin + Regenerator)
Ability Description: Switching away will heal this Pokémon by 1/3 of their maximum HP and remove their non-volatile status condition.
Notable Moves:
Poison Jab, Crunch, Brick Break, Earthquake, Gunk Shot, Knock Off, Iron Head, Psychic Fangs, Seed Bomb, Zen Headbutt, Sacred Fire, Brave Bird, Flame Charge, Trailblaze, Dual Wingbeat, Flare Blitz
Belch, Sludge Bomb, Dark Pulse, Flamethrower, Giga Drain, Sludge Wave, Final Gambit, Fire Blast, Future Sight, Air Slash, Earth Power, Hurricane, Psychic, Scorching Sands, Shadow Ball, Thunder, Thunderbolt, Charge Beam
Glare, Coil, Haze, Rest, Substitute, Swords Dance, Taunt, Toxic, Switcheroo, Whirlwind, Calm Mind, Recover, Light Screen, Protect, Psych Up, Reflect, Will-o-Wisp
Intended Role: Mixed Wall / Defensive Pivot / Wallbreaker
Role Justification: With an Ability that heals it’s HP and status, a colorful coverage and a variety of status moves on it’s disposal, Sev-Oh can fulfill any role while having to deal with Rock weakness, low Speed and mostly average stats.

:swsh/stakataka::swsh/hitmonchan:
Boxer with Fists Harder than Iron
DNA Donors: Stakataka / Hitmonchan
Fusion Name: Hitmonstak
New Types:

Base Stats: 75 / 118 / 145 / 44 / 105 / 44 [BST: 531] (+20 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Beastly Fists = (Beast Boost + Iron Fist)
Ability Description: Combine effect of Beast Boost and Iron Fist
Notable Moves:
Drain Punch, Fake Out, Mach Punch, Bullet Punch, Fire Punch, Thunder Punch, Ice Punch, Focus Punch, Close Combat, Earthquake, Knock Off, Poison Jab, Rock Slide, Stone Edge, High Jump Kick, Rapid Spin, Iron Head, Body Press, Gyro Ball
null
Bulk Up, Encore, Protect, Substitute, Iron Defense, Stealth Rock, Light Screen, Reflect, Trick Room, Wonder Room
Intended Role: Physical Wallbreaker / Set-Up Sweeper
Role Justification: Beastly Fists allows it to both boost their fist moves and snowball, or make use of Body Press sweeping. It can also provide support through Rapid Spin that can pressure Ghost due to access of Knock Off.


:swsh/regice::swsh/revavroom:
DNA Donors: Regice / Revavroom
Fusion Name: Regivroom
New Types:

Base Stats: 80 / 104 / 95 / 77 / 133 / 70 [BST: 559] (+0 HP / +20 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Filtering Body = (Clear Body + Filter)
Ability Description: Combine effects of both Abilities.
Notable Moves:
Explosion, Ice Spinner, Icicle Spear, Earthquake, Brick Break, Hammer Arm, Focus Punch, Body Press, Iron Head, Rock Slide, Poison Jab, Gunk Shot, Spin Out, Temper Flare, Zen Headbutt
null
Curse, Protect, Rest, Substitute, Thunder Wave, Shift Gear, Taunt, Haze, Iron Defense, Toxic, Toxic Spikes, Parting Shot, Torment
Intended Role: Special Wall / Set-Up Physical Sweeper
Role Justification: Although Ice / Steel is an atrocious defensive typing, Filtering Body may help soften the blow and prevents the likes of Intimidate variant to screw it over. It can make use of Toxic / Toxic Spikes, Haze, Taunt and Parting Shot to slowly weaken potential threats, or it can instead set up with Shift Gear to pull a surprise sweep, with coverage moves like Earthquake, Hammer Arm and Temper Flare to help it break through opposing Steel Pokémon.
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
:swsh/armarouge::swsh/exeggutor:
Hot (Coconut) Headed
DNA Donors: Armarouge / Exeggutor
Fusion Name: Armaggutor
New Types:

Base Stats: 90 / 80 / 95 / 125 / 80 / 75 [BST: 545] (+0 HP / +3 Atk / +3 Def / +0 SpA / +3 SpD / +10 Spe)
New Ability: Bonfire = (Flash Fire + Harvest)
Ability Description: Combined Effects of Both Abilities
Notable Moves:

Armor Cannon, Psychic, Psyshock, Giga Drain, Leaf Storm
Synthesis, Agility, Calm Mind
Intended Role: Special Wallbreaker
Role Justification: Very powerful special wallbreaker who can fire off a strong Armor Cannon and do a world of hurt versus it's opponents. Psychic/Psyshock and Leaf Storm do big numbers to resists, leaving it as a very powerful tool in a player's possession.
:swsh/charcadet::swsh/exeggcute:
DNA Donors: Charcadet / Exeggcute
Fusion Name: Execadet
New Types:

Base Stats: 50 / 45 / 60 / 65 / 45 / 40 [BST: 305] (+0 HP / +0 Atk / +0 Def / +10 SpA / +3 SpD / +3 Spe)
New Ability: Bonfire = (Flash Fire + Harvest)
Ability Description: Combined Effects of Both Abilities
Notable Moves:



Intended Role: LC
Role Justification:
:swsh/mienshao::swsh/brambleghast:
Scarf of Thorns
DNA Donors: Mienshao / Brambleghast
Fusion Name: Brambleshao
New Types:

Base Stats: 60 / 125 / 65 / 90 / 65 / 109 [BST: 514] (+0 HP / +5 Atk / +0 Def / +3 SpA / +0 SpD / +12 Spe)
New Ability: Storm Clinic = (Regenerator + Wind Rider)
Ability Description: Combined Effects of both abilities
Notable Moves:
Close Combat, Power Whip, Knock Off, U-turn, Triple Axel, Rapid Spin, Stone Edge
N/A
Strength Sap
Intended Role: Physical Wallbreaker, Choice Scarf user
Role Justification: Offers the tier well needed speed control with it's great 109 Speed and Scarf friendly ability. Close Combat and Power Whip are both powerful STAB options and with colourful coverage like Triple Axel, Knock Off and Stone Edge it can smack resists hard. LO partners well here so it can just function as a great wallbreaker as well.
:swsh/mienfoo::swsh/bramblin:
DNA Donors: Mienfoo / Bramblin
Fusion Name: Bramblefoo
New Types:

Base Stats: 50 / 75 / 45 / 50 / 45 / 65 [BST: 330] (+8 HP / +0 Atk / +5 Def / +0 SpA / +3 SpD / +3 Spe)
New Ability: Storm Clinic = (Regenerator + Wind Rider)
Ability Description: Combined Effects of Both abilities
Notable Moves:



Intended Role: LC
Role Justification:
:swsh/sneasel::swsh/sneasel-hisui:
Roll Out!
DNA Donors: Sneasel / Sneasel-Hisui
Fusion Name: Sneasel-Prime
New Types:

Base Stats: 60 / 115 / 55 / 35 / 85 / 120 [BST: 470] (+5 HP / +20 Atk / +0 Def / +0 SpA / +10 SpD / +5 Spe)
New Ability: Inner Focus = (Inner Focus + Inner Focus)
Ability Description: Inner Focus
Notable Moves:
Triple Axel, Gunk Shot, Close Combat, Ice Shard, Knock Off, U-turn
N/A
Swords Dance
Intended Role: Physical Wallbreaker
Role Justification:
 
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Yoshiblaze

ye
is a Forum Moderatoris a Community Contributor
Moderator
:swsh/glaceon::swsh/sinistcha:
iced tea [Special Wallbreaker]
DNA Donors: Glaceon / Sinistcha
Fusion Name: Siniseon
New Types:

Base Stats: 70 / 60 / 110 / 130 / 90 / 75 [BST: 535] (+2 HP / +0 Atk / +2 Def / +5 SpA / +3 SpD / +8 Spe)
New Ability: Insulator = (Ice Body + Heatproof)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Trailblaze
Ice Beam, Freeze-Dry, Matcha Gotcha, Scald, Leaf Storm
Strength Sap, Nasty Plot, Calm Mind, Trick Room
Intended Role: Special Wallbreaker, Special Sweeper
Role Justification: Huge special wallbreaker, dwarfing the highest Special Attack stats of the current metagame, complete with a generally great offensive typing with adequate coverage in Scald, good bulk, and the always great Strength Sap, Nasty Plot, and Calm Mind to help it out. However, it's stuck with an atrocious defensive typing that makes it easy to revenge kill combined with its middling Speed even in the current meta of no Pokemon with more than 100 Speed
:swsh/eevee::swsh/poltchageist:
DNA Donors: Eevee / Poltchageist
Fusion Name: Poltchee
New Types:

Base Stats: 49 / 50 / 49 / 64 / 62 / 60 [BST: 329] (+2 HP / +0 Atk / +2 Def / +5 SpA / +3 SpD / +8 Spe)
New Ability: Coward Crouch = (Anticipation + Heatproof)
Ability Description: This Pokemon takes 50% damage from super effective moves. Shudders on switch-in if the opponent has a super effective move.

:swsh/pachirisu::swsh/miraidon:
electric [Offensive Pivot]
DNA Donors: Pachirisu / Miraidon
Fusion Name: Pachidon
New Types:

Base Stats: 80 / 65 / 85 / 95 / 105 / 115 [BST: 545] (+0 HP / +0 Atk / +0 Def / +5 SpA / +3 SpD / +0 Spe)
New Ability: Jumpstart = (Volt Absorb + Hadron Engine)
Ability Description: If hit by an Electric move, sets Electric Terrain; Electric immunity.
Notable Moves:
Nuzzle, Super Fang, U-Turn
Electro Drift, Overheat, Grass Knot, Volt Switch, Alluring Voice, Parabolic Charge
Calm Mind
Intended Role: Offensive Pivot, Special Sweeper
Role Justification: Quintessential fast Electric with high speed, pivoting, and decent high-powered coverage, plus very decent bulk, but a mid SpA stat to balance it out and a currently mid ability to balance it out.

:swsh/dhelmise::swsh/fezandipiti:
this sounds awful to sprite, dear god [Hazard Removal]
DNA Donors: Dhelmise / Fezandipiti
Fusion Name: Dhelmandipiti
New Types:

Base Stats: 88 / 111 / 91 / 88 / 107 / 70 [BST: 555] (+9 HP / +0 Atk / +0 Def / +10 SpA / +0 SpD / +1 Spe)
New Ability: Rusty Chain = (Steelworker + Toxic Chain)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Poltergeist, Play Rough, Rapid Spin, U-Turn, Earthquake, Heavy Slam, Anchor Shot, Knock Off, Brave Bird, Power Whip
N/A
Roost, Swords Dance, Toxic, Switcheroo
Intended Role: Hazard Removal, Physical Wallbreaker, Offensive Pivot, Defensive Pivot
Role Justification: Adds both a spinner and a spinblocker, both of which we lack, while boasting decent bulk, decent power, and a pretty good movepool that allow to hit hard, stay healthy, or pivot, plus Rusty Chain being a great disruptive ability. Its Fairy-typing and good bulk allow it to threaten most hazard setters depending on its coverage, only outright losing to Lashiram, but it doesn't suffocate them all either.

:swsh/ditto::swsh/solosis:
i mean you should know exactly what you're getting here [Revenge Killer]
DNA Donors: Ditto / Solosis
Fusion Name: Solotto
New Types:

Base Stats: 50 / 40 / 50 / 80 / 50 / 35 [BST: 305] (+4 HP / +1 Atk / +6 Def / +4 SpA / +1 SpD / +1 Spe)
New Ability: Fake Shield = (Imposter + Magic Guard)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Endeavor
Night Shade
Recover, Thunder Wave, Transform
Intended Role: Revenge Killer
Role Justification: If there's ever a time to add a Ditto to an FE metagame, it'd either be at the beginning or at the very end, so here you go. Hazard immunity means that Solotto gets to do its thing more times a game.
 
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Bobsican

NatDex Ubers TL
is a Top Tiering Contributor
I'm bored, so I did a sub review, I'll also note before that that I'm noticing that many are subbing Electric-types for the sake of it with no real deeper niche thought of, please don't do that as then it seems like stuff made for the sake of it.

And no, I'd rather shut down the stereotype that my comments are only "focused on stall", lately I've been expanding myself to other team structures like semistall, balance and even hyper offense.

:munkidori::cyclizar:, :ogerpon::porygon-z:, :aggron::kilowattrel:: Good subs! Jokes aside, I can't really comment on these mons as I made them, but I welcome any feedback that's constructive.

:Pecharunt::Hoopa:: This is just broken, considering this is meant to have a lower power level, this can run Specs and be really difficult to KO, or NP to be a really dangerous sweeper, even with the meh Speed.

:Ho-Oh::Phanpy:: As this meta uses SV movesets for species that aren't dexit, this does not get Defog, so it's relegated into offensive sets, especially given the offensive typing, which kinda goes against your intent.

:kilowattrel::Sylveon:: This may be slightly weak, I'd suggest to include the x1.2 boost and boost Speed a bit, but up to you. I'd rather not let history repeat itself with the past :sylveon::talonflame:.

:cobalion::espeon:: Simple but effective, it's a good sub.

:articuno::lycanroc-dusk:: Good sub! Not really much to say here.

:gardevoir::tinkaton:: Quite a jack of all trades mon, I really like mons like this one that make shine the versatility of fusions.

:heatmor::rillaboom:: Also a really good sub, it plays quite uniquely yet well.

:zygarde-10%::aurorus:: This may be pushing it? I recall the userbase wasn't much of a fan of strong Ice priority, and this mon's STAB moves have no resists at all, I'd expect Dragon Dance sets to be potentially concerning.

:zekrom::clefairy:: Baby :zeraora::clefable:, huh? In any case, I'd suggest to boost its Speed just a bit (around 70 would work) so it can legitimately run Dragon Dance, otherwise it seems slightly weak as with that bulk it's not coming into much stuff without becoming passive out of EV limitations.

:pheromosa::dusknoir:: You know this gets Quiver Dance, right? That combined with the snowball potential of Beast Boost and really strong STABs... yeah no.

:serperior::indeedee:: This mon is a bit boring as it mainly does :indeedee: stuff, still okay, but it kinda exists.

:kabutops::dragapult:: Good sub, uses nicely the flaws of :dragapult: to give a strong yet balanced result.

:chesnaught::garbodor:: It's too slow to be a sweeper, if anything it'd act as a bulky offense mon that lays hazards and breaks a wall or two after SD.

:heatran::tinkaton:: Doesn't really work as glue as it's weak to very common types in Ground and Rock, and contrary to its Dark resistance it dislikes Knock Off, so I'm not a fan of this.

:bellibolt::porygon2:: Good sub, acts as a wall yet avoids passivity nicely.

:reuniclus::accelgor:: Difficult to wall? May I remind you that Bug is resisted by nearly half of the type chart? It's also too slow to do half of the intended roles, this is underpowered.

:iron leaves::absol:: Probably okay as a late-game sweeper, but it kinda exists IMO.

:Arboliva::Zapdos:: This mon is boring as it's just a sidegrade :celebi::zapdos: from the recent past meta, doesn't really do much outside the norm either to stand out.

:aggron::pawmot:: I'd suggest to add an actual ability name, anyways, I'd think Rock Head would be interesting here so it can use Wild Charge more reliably, making its defensive attributes shine more, but up to you.

:cloyster::skarmory:: I wouldn't really recommend to make a mon just to add types we don't really inherently need, this may also be a bit underpowered as it's really easy to wear down between Brave Bird and a x4 weakness to SR, in total being a weaker Cloyster.

:magcargo::sinistcha:: This mon isn't running Matcha Gotcha as it hits nothing relevant, so it's just a Shell Smash mon that competes (and outclasses) with the mon above.

:Iron Boulder::calyrex:: Good sub! Paradox abilities were very common in the past iteration of the meta, so this would act as a good anti-meta option.

:Lunatone::Diancie:: Megas don't have "fused" abilities, they just overwrite the current ability with the repsective vanilla ability, the stat additions are also like Mix and Mega over averaging the stats of both fusion components again. In any case, this may be okay? It has a ton of weaknesses, but it has a decent amount of resists. I'd still suggest to tone down the Notable Moves section, you aren't meant to list basically all moves it has that aren't "usually useless", but ones it'd legitimately run.

:primarina::sinistcha:: Grass isn't that good offensively, this will be primarily used as a defensive mon, although it does avoid passivity, it's okay.

:manectric::kyurem:: Probably a bit overpowered given the unresisted type combination and speed tier.

:wo-chien::fezandipiti:: Nah, this is overpowered, too fat on both sides with a solid typing and all the moves it'd want.

:lucario::great tusk:: This fusion is boring as it's just :iron treads: in practice, does what it was meant to do well, however.

:perrserker::gliscor:: Good on paper, but having to use attacks just to heal a bit with its ability really limits it as opponents can play around it with Rocky Helmet and contact-triggering abilities, considering there's nothing for it to particularly outspeed, I'd suggest to move the bonus stat spread to HP to compensate, as otherwise it seems slightly underpowered.

:heatran::yanma:: What makes :heatran: shine is its solid bulk and typing that lets it come into passive mons, this has neither of those, and thus Magma Storm isn't really a good move for it as it's often forced out, it has the stats of a sweeper but not the movepool it wants, not a fan.

:diggersby::hydrapple:: Thing is that its typing is weak, this is basically asking if :torterra: without Shell Smash would be up to this power level, would suggest making it Ground/Dragon so that then it's actually good.

:staravia::zekrom:: Good sub! Does :staraptor: things but with twists such as electing either longevity with Bolt Strike or risking longevity with Supercell Slam and different setup.

:shiinotic::pecharunt:: Overpowered, the bulk is too high.

:Walrein::archaludon:: I'd suggest to make it just a bit faster, as otherwise the fact that it's really easy to force out would become noticeable.

:tapu fini::drifblim:: Also too much bulk, especially for something with reliable recovery.

:pawmot::darmanitan:: Good mon! A simple but effective breaker.

:wyrdeer::silvally:: This is just Silvally, add to that not having any new moves of note and this is just underpowered in general even for the best formes.

:keldeo::mr. mime galar:: Okay sub! Solid offensive pivot.

:kartana::rotom:: Considering you can't run prime numbers on all stats without buffing the Atk I may as well suggest to make it a bit faster, seems a bit lacking offensively otherwise.

:fezandipiti::togedemaru:: A x1.5 multiplier on Atk that high is too much.

:dusknoir::magnezone:: Seems like you tried to make a fatmon, but it really seems somewhat underpowered as its bulk is not that decent for something with no reliable recovery, give it Analytic to minimize passivity.

:kyurem::palossand:: Potentially borderline? Can struggle against offense itself, however.

:tsareena::hydrapple:: Should be a nice addition given the roles it compresses.

:jolteon::armarouge:: Merely being an Electric-type should not be a reasoning to mainly sub a mon, it should do more than that, still seems okay beyond that, however.

:shaymin::crobat:: Good sub! Fast walls are quite uncommon to see.

:tapu koko::talonflame:: TBH this may be overpowered as it's just :floatzel::zeraora:.

:tentacruel::sylveon:: Nice sub as it compresses multiple roles while also avoiding passivity.

:corviknight::mienshao:: Quite a good sub, TBH I could see Iron Defense + Body Press physically defensive sets also working with that Speed, I like it.

:frosmoth::persian-alola:: Really gives Broken Ability Tight Rope vibes, either it's broken or it's terrible, not a fan.

:Runerigus::Archeops:: Okay sub, may be rather inconsistent, especially if forced to switch, so I'd think this can afford dumping the extra stat spread to Speed so it's not inherently dead weight if forced out while Defeatist would trigger, especially given that vanilla Archeops is generally way lower in viability than a UU-like meta.

:Gallade::Inteleon:: Overpowered IMO, it hits way too hard and is really fast, moves with a good chance to crit also being enhanced by Sniper also means that it can cheese past checks.

:vikavolt::orbeetle:: Quite boring, really does little besides set Sticky Web, I'd think a setter of that hazard should come when the meta is more developed.

:glalie::raging bolt:: You can't name a new ability while using the same name of an already existent ability, besides that it's a good sub as it's a breaker that's held back by longevity issues and Speed.

:lilligant-hisui::gastrodon:: It's not really bulky in general to begin with, its STAB combination is also rather poor, honestly this is underpowered.

:pawmot::corviknight:: Good sub! Nice to see this mon still being considered, please don't ignore it again @ everyone else.

:melmetal::timburr:: Nice sub as it makes :melmetal: more competitive to play around.

:flygon::golem-alola:: I'd suggest to make it so that its Ground-type moves become Electric-type too so it has viable non-recoil options for physical sets, but up to you, it's still a good mon.

:trevenant::entei:: Really doesn't seem like even you know what it's intended to do beyond being vaguely usable, it exists.

:persian-alola::azelf:: I'm not sure if many would like to play around a mon with 4 innate immunities to types that are normally spammable, especially as it indirectly hinders a lot the viability of choice items.

:furret::decidueye-hisui:: Nice sub! It does what :furret::lugia: was meant to do but with an actual moveset.

:kecleon::porygon-Z: Also a good sub, may be a bit borderline, however.

:zeraora::luxray:: Do we really need more Electric-types? This also seems boring as it's just :zeraora::floatzel: 2. Fast Electric-types are a very easy thing to do, so this doesn't seem too appealing IMO.

:flutter mane::probopass:: Good sub! Solid offensive typing and stats but can't always sweep.

:Brambleghast::Trevenant:: Stretchy ability, neither ability involves the rest of its team, also underpowered as its stats suck.

:slither wing::iron moth:: Exists, can't even act as a mixed breaker contrary to the intent as SpA is clearly the better pick.

:mr. mime galar::annihilape:: Interestingly balanced sub, I like it.

:roaring moon::diglett:: The real question is if its ability would trigger before Jaw Lock or not.

:rillaboom::throh:: Okay sub, the healing of the terrain helps it run Life Orb, it can also run Earthquake to hit mons even in its terrain.

:froslass::kingambit:: I mean, this has more bulk than :rotom::gholdengo:, with that typing it's almost trivial to take weak hits, still a good sub as Steel is mid offensively and it's somewhat slow.

:iron boulder::raging bolt:: Strong stats but also barely a movepool, good sub.

:eiscue::blacephalon:: Also a good sub as it really dislikes entry hazards.

:hydrapple::slowking-galar:: Broken, really just puts :muk-alola::altaria: out of a niche by bloated stats, would probably be too much even in FEOU.

:azumarill::tornadus-therian:: Way too optimized IMO, not sure if many would like to play around this mon, would probably pass as a stereotypical "bobmon" if I subbed it myself.

:emolga::ogerpon:: Really strong, may be difficult to check if it Terastallizes.

:Regieleki::Rampardos:: Banned, you just made something that'd be too much even in FEOU.

:seviper::ho-oh:: TBH the stats of this are a bit too high, would lower Def by at least 10 points.

:stakataka::hitmonchan:: IIRC stat boost multipliers aren't exactly compatible with BP multipliers, not sure if this'd get a pass, but it's a good sub otherwise.

:regieleki::victreebel:: This will just use a pinch berry to boost SpA, may be rather borderline considering the Speed tier, although its coverage is mid, so it should be good.

:regice::revavroom:: Wouldn't be surprised if the ability as deemed as stretchy, but it's a good mon otherwise.

:armarouge::exeggutor:: Good sub, a simple but effective breaker.

:archaludon::mandibuzz:: TBH this seems too strong, especially as it can also pull defensive sets as Stamina removes the downside of Weak Armor, seems too versatile for the power level so far.

:mienshao::brambleghast:: Also a good sub, compresses multiple roles while also having non passive longevity.

:sneasel::sneasel-hisui:: Quite strong, could almost pass as a FEOU mon, but it has no defensive utility whatsoever for a team, should age well at worst if it gets in.

:glaceon::sinistcha:: Strong breaker, but has more than sufficient flaws, maybe a bit too many in fact, would suggest making it a bit faster.

:pachirisu::miraidon:: TBH this doesn't really do much beyond being a fast Electric-type, it exists.

:dhelmise::fezandipiti:: Really strong in general, would suggest to lower the bulk a little.

:solosis::ditto:: TBH a competitive FE meta with an Imposter mon is yet to be explored, so it'd be nice for this to get in.
 
because i am always correct i will rate everything here because i don't wanna rate everything individually in the discord. also, people don't check the discord for whatever reason

Starting off with a banger
Mons here go look at them
glisserker: omg
yantran: osp
digapple: please (y’all be hating on this too much)
starkrom: marry me


Mons here go look at them
Aggwattrel: I feel its alright but I doubt its effectiveness as a wall and rather a head smash brave bird spammer. rock flying really covers no bases even with electric immunity, not to mention its pitiful special bulk and known stealth rock weakness
Munkizar: I really dont like the toxic chain uturn regen mon, especially with its uturn rapidspin knock of potential toxic chain hits even if it is the intention of the mon. just feels like a mon that will either just not be good later on or just very difficult to deal with, which im leaning towards very difficult to deal with
Ogrepon-Z: I feel like this mons balance largely depends on what else gets added, as download is a very nasty abil that can give this double choice. on either side, not to mention its decently excellent coverage despite its not-so-excellent type, with it being able to bomb steels with superpower. i personally think its too much but really it depends on how the meta develops


Mons here go look at them
this thing is just broken idk what could frankly be used to justify this thing. its not only an excellent choiced mon because of pshot but it also has perfect coverage in focus blast. this isn't even mentioning its acceptable 84/120/109 bulk and its a free knockoff of an ability for anything that isn't steel or poison. It broken af and idk how you would balance this

Mons here go look at them
Phan-Naph: this thing is frankly not really usable, despite its(debatably) great type and movepool. this is mainly because its main benifit is in being used in or against sand, which i am a regen hater, definitely do not like it. it also is physically not that bulky nor offensively strong even including the broken move sacred fire due to its two weakness stack with tyranix. even if it is a different mon and is in a developing meta, the fact that its ability only works with tyranix limits it
Sylvowattrel: this kinda bad lol, its just not that bulky, kinda slow and weak to rocks, while not being strong enough to deal with quite a few potential mons. i def feel you could distribute a bit more of its stats, and that would make it better into a new meta
Espalion: I feel like its way too strong for a mbounce mon, especially since it is a lead itself, and it having an arguably exellent stab combo, but idk how you could tone down the mon without scrapping it.

Mons here go look at them
Gardeton: not too opressive for a fairy steel with a balanced ability, good mon although the abil is kinda bad tbh, because you can very easily brick ur own mon
Rillamor: despite this being arblosion 2 kinda it is different and you are definitely anaconja. despite that fact, its an ok mon and def is reasonable other than that not really much to say about it because other than fire lash it is kinda basic, with it running double stab and knock turn. Could be a bit oppressive early on but rocks hold it back a lot

Mons here go look at them
Zyorus-10%: atespeed cringe,,, otherwise it prob is balanced because of its bad stats,. but other than that it doesnt really do much into the bulkier walls we have / could have despite both tarrows and icespeed
Zekfairy: like most mguard mons it is definitely broken, even with its more or less middling defensive stats, it solves that by having recovery and one of the strongest stab combos in the game which the "meta" cant really deal with. Also bolt strike is a notoriously strong move which pushes it further with its already strong (for a mglo mon) attack of 107. with slither screens nothing really answers this too well even if it is somewhat slow
Pheronoir: its broken, even if its bulk kinda sucks it is a ghost fighing with poltergeist cc stabs, as well as beast boost automatically giving booster speed. this can also quiver dance with this broken typing for what it's worth. not to mention it also gets spin
Inderior: its aight, it might be kinda bad later on but it has options to mitigate some matchups with leech sub. overall kinda ok? i dont really know what to think about it tbh because it has no coverage really

Mons here go look at them
Kabupult: I would like this a lot better if it weren't a water type, but my main issue with it is that it is another water type which will already make a lot of water types. it also has a decently good chance to be too hostile to the meta even with its somewhat bad stabs due to its other utility moves like wisp shutting down certain mons. not to mention its 117/115 knock-turn offenses, Id personally tone offenses down a bit but u cant really since it was fused with pult. I just personally feel it has way too high stats
Garbonaught: it's not really interesting but it does its job. it is a very strong spiker of both spikes so that could be somewhat problematic but I feel it is alright. it also hits somewhat hard with SD gunk eq as long as we don't get a steel flying so there's that too ig
Tinkatran: Might be a bit strong as it has a very potent typing, but ultimately no moonblast holds it back. I think its ok and probably good
Porybolt: This is honestly pretty strong and might be a bit much with the free charge essentially giving its volts 1.5x power, not to mention bolt beam. then again its typing also sucks so it might be fine, but both trace and charge effects might push it over the edge imo, not to mention its particularly usable bulk. id either somehow inhibit the charge effect or the trace effect. maybe switch them?

Mons here go look at them
Acceliclus: like most mg mons, it is prob broken by virtue of mglo being incredibly strong, with 116/100 offenses with uturn and nigh perfect coverage is def too much, id prob limit its speed a bit
Iron Abs: not too interesting but definitely usable, with sd sucker keeping it somewhat viable even in later stages. Although its typing might kill it tbh, as grass dark is not that great without speed. could end up in the same situation as sol valiant in ou
Necrowoop: Cringe unaware , but despite that it is severely understatted for it. although it definitely could see use on bulky teams as it seems pretty hard to kill regardless, although id keep in mind that quag is bulkier than this and is still bad so id assume the same thing with its stats being severely missing even with Prisim armor
Arbodos: Fe reference???? It's kinda boring but it does its job. It's basically celedos but kinda worse. also with the way move pools are handled this doesn't get defog which def harms it. otherwise it's fine

Mons here go look at them
Aggmot: quite frankly it isnt very good, it has no truly reliable recovery (wish is unreliable) and 70/125/60 bulk is not good despite its utility. The mega form is just mega aggron with wish. its attack stat is good but its stabs leave much to be desired.
Cloymory: this is a gimmick mon with all three hazards. its shell smashing form also is likewise bad as one of its stabs straight up kills itself. honestly isnt the best mon to add to the meta to start with, as it kinda sux. as do most shell smashers
Siniscargo: see above for info about shell smashers. it really kinda sux but it has the added benifit of kinda not losing to mawkazam? its stats are usable but arent enough to beat it and conk dog. other than that it is a shell smasher
Iron Rex: le grass rock mon. however as we have no booster energy mons nor do I want a booster energy mon to exist, it kinda does nothing, as its stats are incredibly middling and its grass stab is godawful, and is ultimately a loss of momentum. it just isn't really that good as its ability will probably do essentially nothing. this also doesn't prevent already active booster energy unlike dirges abil. it really needs booster itself to be viable

Mons here go look at them
Its alright, decent mon and fairy overall, with both rocks and spikes for utility, and a usable typing and recovery. overall not too interesting but effective (banned mega)

Mons here go look at them
Primathca: Jarvis bring me my !stretchy. anyway with the abilities not mentioning grass type it becomes invalid, but even if it was valid, it is kinda useless tbh bc you got the broken grass move anyway. other than that it isn't that bad, with grass fairy with pivoting not being a horrible defensive typing. you could do a funny and make sound moves become fire type to give it coverage, which will make it decent imo, but up to you
Manecrum: Im psure this is broken due to manectric getting overheat, which invalidates any traditionally ice electric walling types, not to mention the fact that it has a 117/100 special offense with ice beam freeze dry and volt switch, which might make it suffer from 4mss, but you really dont have 4mss with stab bolt beam
Wo-Dipiti: utterly broken, way too bulky, and has pivoting and recovery, plus toxic chain uturn and knock. you can't really save this one tbh
Great Cairo: This is def a proto attack sd espeed mon, which I feel is incredibly oppressive overall with its excellent coverage for its typing. Despite that making it obviously broken, I like the idea of a justified proto mon because it is a very easy way to punish knock-offs. but the mon itself is broken, and seeing as it is unstatted idk how you would fix it. really the only thing holding it back is its somewhat poor bulk, but 92/100/61 is def enough with 120 / 88 phys offense in a uu meta

Mons here go look at them
Shiinorunt: I personally dont really like the addition of a spore mon that has a very good pivoting move in parting shot, and also the fact it is substantially bulky. It might be too much but I am not sure, as the meta doesnt really exist yet. but the fact that it is a good spore user def pushes it to the edge
Walludon: this one is interesting and pretty balanced. It should be fine in the meta and it def is a mon. My main concern with it is that it has a pretty easy bolt beam and could be oppressive because of such, but it also is an ice steel type so it is prob fine
Tapu Blim: I feel this is too bulky for the meta, and it is a very nasty spinblocker with wisp and potent stabs. overall despite its ability generally not doing anything in a general game, it is too strong because of its other traits.
Pawmanitan: idk how to feel about this. also the lc is def not balanced for lc. anyway the main reason why im against it is that it is incredibly fast and strong without having to use the usual drawback move of flare blitz. Anyway with better iron fist, the punching moves hit an effective 97.5, with them having perfect accuracy and no drawback off of 130/105 offense. and its bulk despite not being good, is good enough to take one hit, and that is more than enough to leverage its near perfect ice fire electric coverage combo. I personally think its too much, and I think limiting the ability in some form is needed

Mons here go look at them
Wyrvally: no, half of these forms r kinda oppressive with having a 120 bp attack and intim uturn Defog . also this is a (not really) sneaky 18 mon sub.
Mr. Deo-Galar: Imo this is very oppressive offensively with np, it really doesn't have many mons that reliably resist it, not to mention it has secret sword which breaks it, along with sufficient coverage with thunderbolt
Rototana: kinda cool, covers two types we are missing, and more or less be substituted as an offensive defogger / wisper when needed. It is def strong but the weak spd should hold it back. overall solid mon
Fezandemaru: its alright, should be balanced despite its incredible power due to somewhat lacking stats and ground types. Could be very oppressive however as 1.5 x zing zap / pjab is very hard to punish with included uturn. could be too strong but largely depends on the meta

Mons here go look at them
Duskzone: it's alright, not entirely too thrilled about ghost steel with usable bulk and slow pivoting but it's balanced. The NFE might prove to be annoying with pain split essentially being a full heal against certain mons, the same goes for the evo. just really don't like it all that much because of that. however, it does help deal with two meta problems so it could be a needed evil. still don't like it tho
Kyusand: despite its lackluster typing it is broken, especially with tyranix being somewhat real. even if they do typestack, kyusand has a good matchup vs our water types by virtue of water compaction with its sub shore up set allowing it to shut them down, and its spa being sufficiently high to where it doesn't need ice beam over freeze dry, which overall makes it very oppressive. the only real answers I can see are mawkazam and conkbun, but mawkazam relies on an inaccurate stab and conkbun automatically loses to a good teammate pairing because of flame orb. it's just too much overall. not to mention this gets scorching sands lol
Tsarapple: basic cringe regen IMO, and prob is very oppressive because of it. not only does it have spin knock uturn, but its bulk is also definitely usable, and a good enough coverage on both sides to make it not passive. just overall makes it too difficult to deal with in a uu meta IMO. The best way to reduce power is to discourage special sets by dropping the spa investment, which allows phys walls to more easily sit on it and punish it
Jolterouge: way too strong, with armor cannon, thunderbolt and energy ball the only mon that walls it is goopert, which you just volt on. even if the abil is useless, 117/104 special offense is too much with the only resist being kinda bad tbh. idk how you really fix this tbh as it is quite overturned IMO

Mons here go look at them

Croymin: def a mon, this is an alright all rounder mon with a fast turn and usable bulk with recovery, but its movepool is kinda bad offensively balancing it. Could definitely see issues later on but its an ok mon to add id think
Tapu Talon: the main thing I have against it is the very fast wisp it can pull tbh, but other than that it is balanced for its speed since its only good offensive move is really brave bird and non stab flare blitz, and its bulk is pitiful. Overall is balanced should be fine
Cruelveon: kinda cringe tbh, as are most water fairy. my problem with this is that it is a water fairy with the beaf cultlet / anaconja special (knock turn rapid spin). Also its ability to run toxic spikes as a non poison wall can prove to be very annoying, and is kinda oppressive tbh. not mentioning fairy drain that it has keeping it alive
Meinnight: Cringe regen, is def very versatile tho, and with somewhat middling bulk so its ok ig. very good scarfer too, but its offenses are somewhat lacking tbh. its ok

Mons here go look at them
Frosian-Alola: gimmick mon, I think its too much because of slither king being a thing in the meta and the fact that it has furscales with qd. Not mentioning this gets bolt beam with a great (but low bp) supplementary stab in dark pulse. Honestly just don't really like it because it is way too oppressive for a HO mon
Runeops: at first I thought this was ok but the fact that it can very easily drop its defeatist limitation and has usable bulk for a defeatist mon. The only real thing that makes it acceptable is that its flying stab is bad and its stats arent enough, so I guess its ok but it might be problematic
Galleon: Definitely broken, even with its somewhat lacking 105/110 offenses, having two 105 bp no drawback stabs that when they crit can instantly remove a mon from the game. While also having coverage that invalidates the one check it has even if the check is bad, along with uturn to remove unfavorable matchups. Idk how you'd really fix this unless you remove sniper and the extra speed to make it less offensively threatening
Vikabeetle: me when immunity fusion. I really don't like this overall because it is an immunity fusion, but due to bad typing and somewhat lackluster defense it is balanced. Webs is not the greatest addition to an early meta tho so id not really like this in rn

Mons here go look at them

its balanced, but I don't really like it for right now as we don't really need more slow breakers, other than that its probably fine, its ability to spike is interesting. also banned mega

Mons here go look at them
this is just kinda bad tbh. its not bulky enough to pull off the whole victory dance recover deal nor does it hit hard enough to blow past defensive mons, id distribute the rest of the stats, and I could def see hustle being a thing because frankly its kinda bad
Mons here go look at them
It's alright, double shock plus elec repel is funny, but honestly, it might be kinda weak as its bulk is really bad even for an elec flying, but as stats are distributed it kinda cant get much stronger. however it is a decent scarfer and that makes up for it I think

Mons here go look at them
Melburr: overall solid, 106/100 is sufficient bulk and with 120 offense it is usable, with low spd and speed it essentially is a mini melm, minus twave glove. although this still uses glove. its priority is kinda nasty tho which could cause problems later on, but as of now it is fine.
Flygolem-Alola: Its alright, good overall mon and really isn't too oppressive due to boomburst being off of low speed and spa and its normal "stab" not being great. Not a horrible addition
Treantei: Its alright, could be a bit lacking due to its grass stab being bad but sacred fire is broken so it should be usable. overall decent, but I feel that you should go with natural cure because harvest isn't really usable on this mon IMO
Perself-Alola: immunity fusion = le cringe. I think this many immunities is where there is a problem, especially with a mon that can pretty easily use plot. I just don't really like it all that much. It might be balanced but it largely depends on the meta, which is why an immunity fusion isn't a great first addition

Mons here go look at them
Hydrode-Hisui: This one makes me sick to my bones, it's just honestly cringe regen mon. It cant even really click chloroblast and honestly is kinda bad. i hate it
Fezandinant: BERRY MON. quite unfort this really just does knock turn, and with the varied berries it def could be a bit much, like the spd berry allowing it to become a semi special wall. I think its fine tho but might be a bit much I don't really know every berry. this is also however a nasty spinblocker which could become a problem
Flutter Drill: even if proto is cringe this does the sand mon thing ok, has like negative phys bulk. its a mon which is probably an alright addition, but I don't like straight up adding another sand abuser when we alr got chomptree no matter how bad it is. also vapemons reference??? whereis my WASH CRINGE I want 8 hazard removal phasing pivoting.,..... where is pivoting I must have pivoting if it is a vapemons reference
Avamot: might be too strong although its special bulk sucks so its balanced. really do not like that 112 bp ice and thunder punch tho. otherwise I feel its ok for rn

Mons here go look at them
Furridueye-Hisui: really don't like this one, tidy up tarrows will honestly just lead to this mon cheesing out quite a few teams because tarrow is a notably fair and balanced move, and is even more fair and balanced on a fast mon, as it can just let you muscle through any wall with some luck, with either the 30% flinch or the 50% def drop. its stabs don't even suck because of scrappy. if anything I'd remove scrappy from it as it just pushes it to be way too strong IMO. With slither king existing I don't feel any very strong setup mons should be added this early.
Keclygon-Z: its interesting and prob balanced despite its mu fixing abil and protean being bad now. not really else much to say about it other than its probably fine to add
Zeraoxray: this is just kinda boring tbh, and I'm not entirely a big fan of an essentially stronger zeraora with its 116/121 offenses. This also gets ice fang if a ground dragon or a flying ground ever gets real, and just is prob too much with intim bulk up blanking some of our weaker phys attackers. I don't like it
Probo Mane: this is a pretty interesting mon tbh, but with Sand Force proto it might be a bit too strong tbh, as ur getting two 1.3xs on your rock-type attacks and a considerably stronger earth power that can muscle through some Tyranix. even if you run into a specially bulky tyranix or bulky water, this has energy ball to mitigate it. I personally think its too strong rn but the meta doesn't really exist yet so idk. But it does beat the current mons pretty badly barring some scarfers, which it can rock polish with screens to fix that. or just cm booster speed, which it can invest pretty easily.

Mons here go look at them
Brambrenant: this is just kinda bad lol, idk what it really do other than being basically a worse bramble, u can def go a bit stronger on mon effects, maybe status immune for +1 attack to solidify its phys offense?
Slither Moth: me when protoquark mon. Its fine as it is really just a stat stick, but I feel like this mon just isn't that great because it essentially has no ability if it doesn't have the basic booster energy effect, and I really cant see manual sun being used to buff this. mixed offense is kinda neat tho as eq / sludge wave/ cc hits a good amount, but having to rely on mixed is never really good. i honestly don't see the purpose of adding it with no available terrain or good sun setting

Mons here go look at them
Mr. Mimeape-Galar: tbh its kinda bad but its a pretty neat offensive mon, with it rewarding usage of uturn predicts and of course the fact of it shutting down slither screens which can be a pretty vital effect if some nasty setup mons make it in. other than that it is like a mini weavile that doesn't get sd or hits that hard and has uturn. its not weavile if you haven't figured out that fact
Digging Moon: this fusion is silly but it is really bad because it has zero bulk and not enough offense to justify it, let alone its ability affect only working the turn after jaw lock, but you really have no opportunity to get value as switching in a resist makes this as good as dead on choiced sets, and you are forced to waste the boost if you uturn out
Rillathroh: this is pretty neat, leaves an option for unburden mons to exist while not really being too oppressive with its own terrain. this thing is however, very physically bulky but lack of reliable recovery does hamper that. overall pretty neat and not a bad addition overall, but I don't really like the second fighting phys wall which kinda makes it a bad addition at the same time. you should fuse it with its counterpart but I forgot its name so you have to ping me telling me the name of the counterpart. trust me

Mons here go look at them
Frosgambit: as mentioned before I don't really like ghost steel as it is an incredibly oppressive defensive typing, and with the ability it can be somewhat annoying IMO, but lack of recovery makes it fine, as well as offensively having only low kick really for coverage and iron head as a stab. poltergeist hits stupid hard tho which might cause problems. abil is pretty interesting tho as like before it is a uturn punish option
Raging Boulder: me when proto quark mon. This one makes me sick to my bones. It’s not really interesting and it is still pretty strong for what it is. I don’t like it
Eisephalon: it’s alright, I feel it can be very oppressive tho once it gets a kill, as it’s more than fast enough to run modest before to secure a kill, then immediately clean after, removing bad matchups with flip turn. I personally think it’s too much rn because of how fast it gets after a kill and the ability to keep it.


Mons here go look at them
sad react. If you need actual justification it is a regen mon with all three of its bulk stats over 100. This also has 119 spa plot with rngbeam and pivoting in chilly


Mons here go look at them
Azudus-Therian: this is just kinda bad tbh but I guess it bulk blasts? You can probably distribute stats maybe in bulk / offenses because currently it kinda sux. Another thing is that it is good to keep in mind that we got 2 bulky waters already, even if they don’t have the petmodder special.
Emopon: I don’t know how I feel about a better defiant mon with golisoros existing being the double intim, I just think the ability overall is too strong, even if it kinda is weak. It’s alright but I’d tone down the abil in some way


Mons here go look at them
No. This is too strong and too fast, plus it has ice beam ig, even if it’s bulkless, it hits way too hard with its wild charge and head smash/ stone edge


Mons here go look at them
Sev-Oh: way too bulky and way too strong, plus you can’t punish it w status. Also cringe regen
Hitmonstak: pretty sure abil is !stretchy but besides that it should be fine, I think this gets spin too? So it’s an ok spinner. But since abil is stretchy unfort I don’t think this sub is valid but it’s an ok addition if abil is fine. Why is everyone making boosted punch mons
Regieebel: broken, this uses spa berry and has 145 speed, and overall basically being a regieleki but with coverage
Regivroom: it’s alright, with its phys movepool being kinda bad. However I’d be careful with adding setup mons with slither king existing, but with its offense stats not being too potent I think it’s fine


Mons here go look at them
Armaggutor: it’s alright if not kinda bad, as it is relatively slow and possesses the debilitating psychic typing. However it does have the benefit of beating mawkazam and hitting very hard with armor cannon so it should be fine
Archalibuzz: this is broken imo bc it clicks plot and wins basically, especially on screens. It has ways to deal w fighting types that bother it. Just overall too much for an early addition
Brambleshao: overall pretty decent mon, good offensive regen and good scarfer. However regen cringe so there really isn’t much else to say about it
Sneasel-Prime: it’s weavile and sneasler combined mini. Should be a nice offensive addition as it isn’t too oppressive, but it’s stabs are VERY strong, so it could cause problems later tbh


Mons here go look at them
Siniseon: it does hit hard but I feel like its rocks and overall weaknesses severely hold it back. It should be fine tho but probably pretty hard to fit on a team
Pachidon: it’s def interesting but also boring. with super fang allowing it to damage tyranix pretty badly, it also gets grass knot too. Should be fine and balanced. The ability will prob never see use tho, but u can’t just give it electric terrain
Dhelmandipiti: it’s a versatile mon, but I def think it really is just a knock turn rapid spin toxic chain mon which I find cringe tbh, it also has pretty high stats for what it does, so it’s prob overturned
Solotto: it’s an imposter mon that ignores hazards, which is a poor addition early in the meta imo. This also is kinda good on stall if it ever becomes real so idk if we are ready for it

ok that’s it if you made any changes ping me on discord and i will respond with “this makes me sick to my bones” or “yes” or “no”. Give me LOVE reacts
 

earl

(EVIOLITE COMPATIBLE)
is a Community Contributor
:swsh/houndstone::swsh/muk-alola:
DNA Donors: Houndstone / Muk-Alola
Fusion Name: Mukstone-Alola
New Types:

Base Stats: 89 / 105 / 100 / 57 / 100 / 59 [BST: 510] (+1 HP / +2 Atk / +13 Def / +0 SpA / +2 SpD / +0 Spe)
New Ability: Poison Rush = (Sand Rush + Poison Touch)
Ability Description: Poison Touch effects. If Sandstorm is active or an opposing Pokemon is poisoned, this Pokemon's Speed is doubled. This Pokemon takes no damage from Sandstorm.
Notable Moves:
Poltergiest, Poison Jab, Gunk Shot, Knock Off, Body Press, Shadow Sneak, Ice Punch, Play Rough
Night Shade
Trick, Toxic, Pain Split, Rest, Sleep Talk, Protect, Will-O-Wisp
Intended Role: Physical Sweeper, Physical Wall, Mixed Wall, Sand Abuser
Role Justification: Sand Abuser for you filthy animals, while also being a somewhat bulky progress maker for fairer teams. Will enable a very stupid TSpikes team that will suck but be very fun
 

zxgzxg

scrabble
is a Forum Moderator
Moderator
Sniper-boosted Flower Trick is unreasonable to wall at this power level. Please remove Sniper.

Fowl Behavoir BoltBeam is too hard to switch into. Please change the typing or remove Fowl Behavior.

Apart from misspelling of the name ("Primatcha" over "Primathca"), neither ability mentions the Grass-typing, making its ability effects arbitrary. Please change the ability effects.

Apart from the misspelling of the name ("Manecrem" over "Manecrum"), BoltBeam back by those stats is way too much. I can't think of anything to do except devolve into Electrike.

Additionally, in the future, please paste the data from the fusion tool directly without changing the format. This makes seeing what stats are adjusted easier for future reference.

The stats and wide coverage make this too hard to switch into. Remove any boosting from abilities or devolve one of the components.

The sheer bulk provided by the abilities give this too easy of a time setting up, even in spite of its "bad" typing. Please remove one of Fur Coat or Ice Scales.

name your stupid ability

name your stupid ability

Neither ability mentions the rest of the team at all, so the ability's effects are arbitrary. Please change the ability effects.

The stats, ability, and typing make this nigh unbreakable. I can't think of anything to do but devolve one of the components.

Also, as mentioned before, please use the exact formatting of the fusion tool.

The offenses on this are way too high. Remove all boosting from abilities or devolve Rampardos.

Here are the alternate forms (Megas, Tera, etc.) that would be quickbanned upon winning:
:ogerpon::porygon-z:
:ogerpon-hearthflame::porygon-z:
:ogerpon-wellspring::porygon-z:
:gardevoir-mega::tinkaton:
:lunatone::diancie-mega:
:manectric-mega::kyurem:
:great tusk::lucario-mega:
:glalie-mega::raging bolt:
:emolga::ogerpon-hearthflame:
:emolga::ogerpon-wellspring:

ty Jrdyop :) for doing the icons for me. i was not having that.

You have 24 hours to fix anything mentioned. Do not hesitate to reach out to council if you have questions.
 
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AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Alright, time's up; Pawmanitan, Frosian-Alola, Hydrode-Hisui, Fezandinant, Brambrevant and Reginidos are now allowed, while the remaining vetoed Pokémon stay disqualified.

With this, voting may begin. Remember, you vote for up to 6 Pokémon, with a maximum of 2 of those being your own. Voting is done either through DMing a council member or through the dedicated channel at our Discord server.
 
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AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Winners!

SNEASEL-PRIME
:sv/sneasel::sv/sneasel-hisui:
1711163758710.png
1711163763636.png

60 / 115 / 55 / 35 / 85 / 120

Inner Focus - Cannot be Flinched or Intimidated.



BRAMBLESHAO
:sv/brambleghast::sv/mienshao:
1711163703276.png
1711163707478.png

60 / 125 / 65 / 90 / 65 / 109

Storm Clinic - Effects of Wind Rider and Regenerator.


BRAMBLEFOO
:bramblin::mienfoo:

50 / 75 / 45 / 50 / 45 / 65

Storm Clinic - Effects of Wind Rider and Regenerator.



EISEPHALON
:sv/eiscue::sv/blacephalon:
1711163453616.png
1711163459272.png

67 / 107 / 83 / 113 / 89 / 79

Ultra Face - Upon getting a kill, changes to No Face form. Returns to base form in Snow.


EISEPHALON-NO FACE
:eiscue-noice::blacephalon:

67 / 107 / 43 / 113 / 49 / 159

Ultra Face - Upon getting a kill, changes to No Face form. Returns to base form in Snow.



FROSGAMBIT
:sv/froslass::sv/kingambit:
1711163017022.png
1711163022948.png

85 / 110 / 95 / 70 / 80 / 80

Emperor's Clothes - When this Pokemon is damaged by an attack, its own attacks become 1.1x stronger, up to a maximum of 1.5x.


PAWNRUNT
:pawniard::snorunt:

50 / 70 / 60 / 45 / 45 / 55

Inner Mood - Effects of Moody and Inner Focus.



KABUPULT
:sv/kabutops::sv/dragapult:
1711164012361.png
1711163022948.png

80 / 117 / 90 / 82 / 80 / 115

No Nonsense - Effects of Battle Armor and Clear Body.


KABEEPY
:kabuto::dreepy:

35 / 70 / 60 / 47 / 45 / 70

No Nonsense - Effects of Battle Armor and Clear Body.



Sneasel-Prime: 6
Brambleshao: 6
Eisephalon: 6
Frosgambit: 6

Kabupult: 6

Cruelveon: 5
Tapu Talon: 5
Flutter Drill: 5

Hydrode-Hisui: 4

Tinkatran: 3
Digging Moon: 3
Walludon: 3
Probo Mane: 3
Keclygon-Z: 3
Rototana: 3
Avamot: 3

Espalion: 2
Pawmiknight: 2
Lycancuno-Dusk: 2
Hoopecha: 2
Gardeton: 2
Galleon: 2
Mr. Deo-Galar: 2
Siniseon: 2
Jolterouge: 2
Runeops: 2
Melburr: 2
Solotto: 2
Mukstone-Alola: 2
Rillamor: 2

Croymin: 1
Furridueye-Hisui: 1
Pachidon: 1
Mr. Hippo: 1
Drago Tail: 1
Raging Worm: 1
Duskzone: 1
Great Cario: 1
Armaggutor: 1
Mr. Mimape-Galar: 1
Glisserker: 1
Yantran: 1
Lillidon-Hisui: 1
Aggwattrel: 1
Munkizar: 1
Porybolt: 1
Mienknight: 1
Raging Boulder: 1
Emopon: 1
Wyrvally: 1
Tapu Blim: 1
Garbonaught: 1
Chimelion: 1
Acceliclus: 1
Iron Sire: 1
Trevanine-Hisui: 1


dna.png


We will now enter a short discussion phase before beginning the next slate. Please use the template bellowas a base:

Code:
:sneasel::sneasel-hisui: -

:brambleghast::mienshao: -

:eiscue::blacephalon: -

:froslass::kingambit: -

:kabutops::dragapult: -
 
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zxgzxg

scrabble
is a Forum Moderator
Moderator
mon thoughts en mi celular

sneezer - holy mid. sd sets seem hard to pull off and band sets seem prediction reliant, altho big taxel is always good.

bramsh - regen uturn regen uturn woooooo. yeah probly gonna be premier spinner. thats fine ig

eiseph - lots of haters in the chat but i think the mon slaps. not just cuz the form change tho im an independent thinker! fire freeze dry is powerful coverage and i think itll pull off what it wants to do fairly easily.

frosg - why did beaf win two mons. what the fuck guys. i voted for it, so obv i think its cool, steel ghost no recovery mid bulk balances its gimmick fairly well.

kabup - i personally think this mons really strong LOL. thats not bad bulk for DDing or SDing up and those offenses go crazy. ig shidass stabs is bad but who cares just click knock or smth. our current water resist get super chipped so theyre not reliable answers. L

tl;dr i hate beaf. ban light clay
 
:sneasel::sneasel-hisui: - yeah this looks trash, idk what gluke was cooking. as soon as we get more diverse defensive mons this becomes a shitter, but even as-is it's pretty hard-pressed to break through most teams and should be a breeze to revenge. slither ftw

:brambleghast::mienshao: - cool guy! definitely the best spinner though it unfortunately hard loses to gholdengo 0.3. thankfully you can larp as great tusk and click the funny knock off button to instantly remove all your problems!

:eiscue::blacephalon: - freeze dry go brrrr. definitely not broken, most spdef fatmons will take this out handily, especially without specs (which it can't really afford to run in a meta with so many amazing spinblockers already). should be fun to end games with tho.

:froslass::kingambit: - my most inspired mon idea in a while. looking forward to seeing how the meta fares against this guy, and rn it's looking like it's gonna be a staple, which would be sick.

:kabutops::dragapult: - itemless kabupult the GOAT frosgambit counter. i hard disagree with zxg - i think utility sets are solid, but mon's STABs are SOOOO dogshit. i just don't see how this could ever justify setup sets - even in a UU meta it's just too weak.

cool first slate. please don't vote stall mons next slate just cause most of the winners were offensive tho please i beg
 

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