Project SV OU - Victim of the Week (Week 48: Assault Vest Hisuian Samurott)

Checks: :gholdengo:, :Gliscor:
Counters: :great tusk: and Tropius :quagsire: (:clefable: is fine as Lectrys says, but still think others are better.)
Sorry that I couldn't submit scrafty lol, ran out of time. Hope my :mimikyu: was a funny boi that actually worked! Funny how you look at counters and see 4 unaware mons, the former king of OU and a pikaclone.
 
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kd458

is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Tiering Contributor
Moderator
I wish that Clefable set were accepted, would make that Vote 2 over Quagsire
So sorry, this was an oversight on my end; initially was going to move this to the checks section as it was being discussed in the thread but looked at the calcs myself and thought it worked as a counter, I just forgot to move it back and list it! Feel free to edit votes reflecting this, adding it to the main post now (Veti Lectrys GamerWhosBad)
 
Can't Boulder just stall out your 8 moonlight PP and then smack Clef with Earthquake? IDK if that's how it works, you could probably encore Boulder into Mighty Cleave as it runs out and then laugh at it as it struggles itself to death (potentially).
It seems that this comment is actually swinging votes, so I'm here to show that Clefable can actually stall out all of Mighty Cleave's PP before it runs out of recovery PP, letting it 4HKO Iron Boulder with just Moonblasts:

Turn 1: Mighty Cleave does 38.8% to Clefable on the switch, Clefable with 67.45% of its HP at EOT thanks to Leftovers
Turn 2: Mighty Cleave used, Clefable needs to use Moonlight, Clefable at 84.9% at EOT
Turn 3: Mighty Cleave used, Clefable gets to use Moonblast, Clefable at 52.35% at EOT
Turn 4: Mighty Cleave used, Clefable needs to use Moonlight, Clefable at 69.8% at EOT
Turn 5: Mighty Cleave used, Clefable needs to use Moonlight, Clefable at 87.25% at EOT
Turn 6: Mighty Cleave used, Clefable uses Moonblast, Clefable at 54.7% at EOT
Turn 7: Mighty Cleave used, Clefable needs to use Moonlight, Clefable at 72.15% at EOT
Turn 8: Mighty Cleave used, Clefable uses Moonblast, Clefable at 39.6% at EOT
Turn 9: No more Mighty Cleave PP, Earthquake does 27.1% to Clefable, Clefable needs to use Moonlight, Clefable at 68.75% at EOT
Turn 10: Earthquake used, Clefable uses Moonblast and KOes Iron Boulder, Clefable at 47.9% at EOT

Moonlight PP used: Only 5

You can use a 6th Moonlight PP for more comfortable margins on switching in Clefable in the future.
 
It seems that this comment is actually swinging votes, so I'm here to show that Clefable can actually stall out all of Mighty Cleave's PP before it runs out of recovery PP, letting it 4HKO Iron Boulder with just Moonblasts:

Turn 1: Mighty Cleave does 38.8% to Clefable on the switch, Clefable with 67.45% of its HP at EOT thanks to Leftovers
Turn 2: Mighty Cleave used, Clefable needs to use Moonlight, Clefable at 84.9% at EOT
Turn 3: Mighty Cleave used, Clefable gets to use Moonblast, Clefable at 52.35% at EOT
Turn 4: Mighty Cleave used, Clefable needs to use Moonlight, Clefable at 69.8% at EOT
Turn 5: Mighty Cleave used, Clefable needs to use Moonlight, Clefable at 87.25% at EOT
Turn 6: Mighty Cleave used, Clefable uses Moonblast, Clefable at 54.7% at EOT
Turn 7: Mighty Cleave used, Clefable needs to use Moonlight, Clefable at 72.15% at EOT
Turn 8: Mighty Cleave used, Clefable uses Moonblast, Clefable at 39.6% at EOT
Turn 9: No more Mighty Cleave PP, Earthquake does 27.1% to Clefable, Clefable needs to use Moonlight, Clefable at 68.75% at EOT
Turn 10: Earthquake used, Clefable uses Moonblast and KOes Iron Boulder, Clefable at 47.9% at EOT

Moonlight PP used: Only 5

You can use a 6th Moonlight PP for more comfortable margins on switching in Clefable in the future.
Okay that is fair, did say
IDK if these points are correct or not, don't bash me.
Can't Boulder just stall out your 8 moonlight PP and then smack Clef with Earthquake? IDK if that's how it works, you could probably encore Boulder into Mighty Cleave as it runs out and then laugh at it as it struggles itself to death (potentially).
If people were using this to swing votes, I'm sorry, came from someone looking at it, quickly seeing and not running calcs. Life lesson, forum frequenters.

Also... by the way, what are the chances Mighty Cleave doesn't crit 8 TIMES IN A ROW? Just curious, what are the chances though. Don't take my word, do the calcs, maths is just as important as damage.
 
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Dead by Daylight

are we the last living souls
is a Contributor to Smogon
Thanks to everyone who voted this week, and sorry for the delay in results! The winning submissions are:

Check
:choice band::rillaboom: by Mugenman888

Counter
PhysDef :dondozo: from Veti
Your sets will be added to the Hall of Fame soon. For this week's Victim, we've got a new addition in the Indigo Disk: the fearsome Electric Giraffe, Raging Bolt!

:sv/raging bolt:
Raging Bolt @ Booster Energy
Ability: Protosynthesis
Tera Type: Flying
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Thunderclap
- Thunderbolt
- Dragon Pulse

Booster Energy Raging Bolt is a dangerous setup sweeper. It reaches absolutely nuclear levels of power after a singular Calm Mind, while Thunderclap obliterates revenge killers that try to take out the walking lightning. Thunderbolt is a standard Electric STAB move that hits neutral targets very hard, while Dragon Pulse lets Raging Bolt take care of Ground-types like Great Tusk that could otherwise stop it. Tera Flying lets Raging Bolt turn the tides on those Ground-types and set up on them. How will you weather this thunderstorm?

Submissions close Sunday, January 7, at 11:59 PM (GMT-5)
You may submit up to one check and one counter.

 
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veti

Supreme Overlord
is a Pre-Contributor
Counter

Clodsire @ Leftovers
Ability: Unaware
Tera Type: Water
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Toxic
- Stealth Rock/Spikes
- Recover
- Earthquake

Tera type is irrelevant, 252+ SpA Raging Bolt Dragon Pulse vs. 248 HP / 252+ SpD Clodsire: 115-136 (24.8 - 29.3%) -- guaranteed 5HKO after Leftovers recovery. Cannot even 4hko clod, clodsire sets up hazards and can finish off raging bolt whenever it feels like with toxic and eq, assuming raging bolt stays in for whatever reason.
 
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:sv/ting-lu:

Ting-Lu @ Leftovers
Ability: Vessel of Ruin
EVs: 252 HP / 4 Def / 252 SpD
Tera Type: Fairy
Careful Nature
- Spikes / Stealth Rock
- Earthquake
- Whirlwind
- Ruination

Ting-Lu is a check. While it lacks reliable recovery and is unable to attack Raging Bolt directly if it Teras, Ting-Lu's Electric immunity and absurd bulk give it plenty of opportunities to switch in and phaze it out, forcing Raging Bolt to restart its sweep from square one, and -- unless Bolt is on a Sun team -- without a Protosynthesis boost.

Dragon Pulse, the one attack Raging Bolt has that can damage Ting-Lu (pre-Tera, at least), can deal a lot of damage if it racks up enough Calm Mind boosts, but it isn't a guaranteed KO from full unless Raging Bolt is at +6 and Protosynthesis is active.
 
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Check

:sv/thundurus-therian:
Thundurus-Therian @ Heavy-Duty Boots
Ability: Volt Absorb
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Grass Knot
- Tera Blast
- Nasty Plot

This is arguably a counter, but I'm submitting it as a check since a Dragon Pulse can kill it on the switch if it's been chipped. However, once it teras, Raging Bolt does absolutely nothing to it, allowing it to set up for free.

252+ SpA Protosynthesis Raging Bolt Dragon Pulse vs. 0 HP / 4 SpD Thundurus-Therian: 247-292 (82.6 - 97.6%) -- guaranteed 2HKO

252 SpA Tera Fairy Thundurus-Therian Tera Blast (80 BP) vs. 0 HP / 4 SpD Raging Bolt: 312-368 (79.7 - 94.1%) -- guaranteed 2HKO
 
Check

:sm/weavile:

Weavile @ Heavy-Duty Boots
Ability: Pressure
Tera Type: Ice
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Triple Axel
- Knock Off
- Ice Shard
- Swords Dance

If bolt has yet to accumulate any boosts it can't stop Weavile from just clicking Triple Axel and taking it out.

252 Atk Weavile Triple Axel (40 BP) (3 hits) vs. 0 HP / 0 Def Raging Bolt: 402-486 (102.8 - 124.2%) -- guaranteed OHKO

252+ SpA Protosynthesis Raging Bolt Thunderclap vs. 0 HP / 4 SpD Weavile: 195-229 (69.3 - 81.4%) -- guaranteed 2HKO
 
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Check

:SV/Excadrill:
Excadrill @ Loaded Dice
Ability: Sand Rush
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Blast
- Swords Dance
- Rapid Spin / Iron Head

Step 1: Use Swords Dance
Step 2: Use Earthquake
Step 3: If Raging Bolt has not fainted as a result of Step 2 (i.e. it went Tera Flying), use Rock Blast

Alternately...
Step 1: Use Earthquake
Step 2: Use Rock Blast
Step 3: If Raging Bolt has not fainted as a result of Step 2 (i.e. it went Tera Flying), use Rock Blast

252 Atk Excadrill Earthquake vs. 0 HP / 0 Def Raging Bolt: 366-432 (93.6 - 110.4%) -- 62.5% chance to OHKO
+2 252 Atk Excadrill Earthquake vs. 0 HP / 0 Def Raging Bolt: 728-858 (186.1 - 219.4%) -- guaranteed OHKO
252 Atk Excadrill Rock Blast (4 hits) vs. 0 HP / 0 Def Raging Bolt: 124-148 (31.7 - 37.8%) -- approx. 88.3% chance to 3HKO
252 Atk Excadrill Rock Blast (4 hits) vs. 0 HP / 0 Def Tera Flying Raging Bolt: 248-296 (63.4 - 75.7%) -- approx. 2HKO
+2 252 Atk Excadrill Rock Blast (4 hits) vs. 0 HP / 0 Def Tera Flying Raging Bolt: 496-584 (126.8 - 149.3%) -- guaranteed OHKO
252+ SpA Protosynthesis Raging Bolt Dragon Pulse vs. 0 HP / 4 SpD Excadrill: 145-171 (40.1 - 47.3%) -- guaranteed 3HKO
+1 252+ SpA Protosynthesis Raging Bolt Dragon Pulse vs. 0 HP / 4 SpD Excadrill: 219-258 (60.6 - 71.4%) -- guaranteed 2HKO
 
Check:
:sv/mamoswine:
Mamoswine is the evolution of a gen 2 Pokémon. And it's ready to clear the stormy weather caused by the past relative of a gen 2 Legendary.
Who will win this war? (Spoiler, it's Mamoswine.)


Mamoswine @ Loaded Dice
Ability: Thick Fat
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Icicle Spear
- Rock Blast
- Earthquake
- Knock Off

Mamoswine is a rather niche pick, but it gets the job done. Since both Dragon and Flying types are weak to the cold, Tera is irrelevant.

252+ Atk Mamoswine Icicle Spear (4 hits) vs. 0 HP / 0 Def Raging Bolt: 392-464 (100.2 - 118.6%) -- guaranteed OHKO

Since Mamoswine outspeeds, it doesn't have to worry about the incoming Dragon Pulse.

252+ SpA Protosynthesis Raging Bolt Dragon Pulse vs. 0 HP / 4 SpD Mamoswine: 310-366 (85.8 - 101.3%) -- 12.5% chance to OHKO


Counter:
:sv/Blissey:
It is well known how ridiculous Blissey's HP and Sp. Def stats are. Even with new additions to the roster forcing her to UU, she will triumph over Special sweepers. (Unless they're ghost types.)

Blissey (F) @ Leftovers
Ability: Natural Cure
Tera Type: Normal
EVs: 4 HP / 252 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Seismic Toss
- Calm Mind
- Stealth Rock
- Soft-Boiled

Blissey is well known as a Special wall, and can even stand up to boosted Thunderbolts if we don't count hax (Paralysis and crits).
+1 252+ SpA Protosynthesis Raging Bolt Thunderbolt vs. 4 HP / 252+ SpD Blissey: 192-226 (29.4 - 34.6%) -- 11% chance to 3HKO

As soon as Blissey switches in, it's best to click Calm Mind immediately to further reduce damage. And Soft-Boil afte
+1 252+ SpA Protosynthesis Raging Bolt Thunderbolt vs. +1 4 HP / 252+ SpD Blissey: 127-151 (19.4 - 23.1%) -- possible 5HKO

Once you're at +6, Mr. Longneck isn't really able to threaten Blissey anymore.

On the other hand, when Blissey feels like it is her turn, Seismic Toss takes 4 turns to KO.

Blissey Seismic Toss vs. 0 HP Raging Bolt: 100-100 (25.5 - 25.5%) -- guaranteed 4HKO

(Edit because I accidentally had Leftovers Bolt instead of Booster Energy)
 
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Check (why is kyruem so hard to spell)
:sv/kyurem:

Roll of the Dice @ Loaded Dice
Ability: Pressure
Tera Type: Ground
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Scale Shot
- Icicle Spear
- Tera Blast
Icicle spear always kills regardless of tera: 252+ Atk Kyurem Icicle Spear (4 hits) vs. 0 HP / 0 Def Raging Bolt: 392-464 (100.2 - 118.6%) -- guaranteed OHKO.
It's a check 'cause it can't switch straight in due to: 252+ SpA Protosynthesis Raging Bolt Dragon Pulse vs. 0 HP / 0 SpD Kyurem: 452-534 (115.6 - 136.5%) -- guaranteed OHKO, but it always outspeeds and :Raging Bolt: cannot boost its speed, leaving this as a dub for :Kyurem:


Counter (why is everyone using nice ice)?
:SV/REGICE:

PU? I DONT CARE (Regice) @ Leftovers
Ability: Clear Body/Ice Body
Tera Type: Ice
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Ice Beam
- What You Want
- What You Want
- What You Want
Tera doesn't matter, Dragon and Flying are both weak to ice. So, good old Mr BASE 200 SPDEF is here, not caring about being in PU, since it's a great special tank. Raging Bolt's highest damage move, Thunderbolt... 252+ SpA Protosynthesis Raging Bolt Thunderbolt vs. 252 HP / 252+ SpD Regice: 94-112 (25.8 - 30.7%) -- 6.1% chance to 4HKO after Leftovers recovery. Meanwhile, :REGICE: DOMINATION IS HAPPENING here in town.
4 SpA Regice Ice Beam vs. 0 HP / 4 SpD Raging Bolt: 216-254 (55.2 - 64.9%) -- guaranteed 2HKO. I got one word for ya. Swag.
Regice takes 3 hits in total before killing the giraffe, and it is a 4HKO at minimum.
 
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Check



Electivire @ Heavy-Duty Boots
Ability: Motor Drive
EVs: 252 Atk/4 SpD/252 Spe
Jolly Nature
Tera-Type: Fairy
- Supercell Slam
- Ice Punch
- Low Kick/Earthquake
- Bulk Up

This works on the same principle as Thundurus-T above, the idea being to render itself completely invulnerable to this particular Raging Bolt set between Tera-Fairy and, in Electivire's case, Motor Drive, affording it the ability to switch in ad infinitum. However, because it works on that same principle, it faces the exact same problem; even the slightest amount of chip is enough for Bolt to blow pre-Tera Vire away with a predicted Dragon Pulse.

252+ SpA Protosynthesis Raging Bolt Dragon Pulse vs. 0 HP / 4 SpD Electivire: 235-277 (80.7 - 95.1%) -- guaranteed 2HKO

Of course, you'd still prefer to switch into Bolt's Electric attacks so that you can gain the Speed boost you need to sweep with Vire. But anyway, the set is pretty obvious; Bulk Up boosts its Attack, as well as Defense which'll help against most priority, Supercell Slam is the strongest Electric STAB that it has, Ice Punch deals with the Ground-types that'd wanna switch into it and lastly, you have a choice of anti-Steel attack; Low Kick destroys Kingambit and EQ destroys Heatran (as well as smacking Gholdengo).

While a damage boosting item of some sort would be tempting, Heavy-Duty Boots stops hazards from interfering with the ability to survive Bolt's Pulse pre-Tera, which is arguably most important. On the off-chance it wants to stay in (for whatever reason), Ice Punch 2HKO's Bolt after a single BU, regardless of whether or not it Teras, and Slam makes it really regret the Tera play

+1 252 Atk Electivire Ice Punch vs. 0 HP / 0 Def Raging Bolt: 256-302 (65.4 - 77.2%) -- guaranteed 2HKO
252 Atk Electivire Supercell Slam vs. 0 HP / 0 Def Tera Flying Raging Bolt: 338-402 (86.4 - 102.8%) -- 18.8% chance to OHKO
+1 252 Atk Electivire Supercell Slam vs. 0 HP / 0 Def Tera Flying Raging Bolt: 510-602 (130.4 - 153.9%) -- guaranteed OHKO

It should be noted that Vire's anti-Steel move can also 2HKO Bolt after a single BU, with EQ getting special mention for having a slight chance to OHKO. So they might be worth clicking instead if you're predicting a Steel-type to come in.

+1 252 Atk Electivire Low Kick (120 BP) vs. 0 HP / 0 Def Raging Bolt: 204-241 (52.1 - 61.6%) -- guaranteed 2HKO
+1 252 Atk Electivire Earthquake vs. 0 HP / 0 Def Raging Bolt: 340-402 (86.9 - 102.8%) -- 18.8% chance to OHKO
 

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