Hello everyone! Welcome to my first RMT. With ORAS coming out, I figured soon the VGC for it will come soon and I wanted to be prepared. I messed around with a few strategies, like Safeguard Swagger Klefki and Mega Lopunny, which was okay, and Mega Sceptile and Rotom-W with discharge, which was less okay, at least for my play style. As I was testing strategies, I came across a Whimsicott and Terrakion core. I used this strategy for the 2013 VGC and it worked very well for me, and with the new found Mega Gallade, you could raise its attacking power and speed to new heights. A Max Attack, Double Speed Mega Gallade is frightening, and I loved it.
The Team
Gallade (Frisbee) @ Galladite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Drain Punch
- Zen Headbutt
- Rock Slide
- Protect
My main focus on the team. With Justified, dark type attacks will boost it's attack to sky high levels, and after a tailwind, M-Gallade Speed goes from average to out-speeding basically everything. Protect is used very first, so Gallade doesn't take any damage and Whimsicott can set up a tailwind. Drain Punch is used over Close Combat for longevity; a nice STAB damaging healing move, healing it to full health from basically any neutral damage it gives. Zen-Headbutt is used for a strong STAb that KO's anything neutrally hit by it. Rock Slide is for pesky flying types that usually KO him in one hit, also providing a double hitting move. The EV's are pretty straightforward. 252 in attack and speed to maximize sweeping capability, and a little in Special Defense to make sure he can survive a hit or two.
Whimsicott (Puffball) @ Focus Sash
Ability: Prankster
EVs: 252 HP / 4 SpA / 252 Spe
Naive Nature
- Tailwind
- Beat Up
- Dazzling Gleam
- Encore
I have always loved Whimsicott. Its one of those pokemon that just immediately fit into my play style. Being the second part of my main core, I needed someone to support Gallade. Tailwind gives the needed speed for Gallade to get an added edge on other pokemon that outspeed him such as Greninja. Beat Up will give Gallade a insanely high boost in his attack. Dazzling Gleam is a multi-hitting STAB move to get a little more damage on the opponent for gallade to finish it off. Finally Encore has surprisingly helped me numerous times, getting fake out users stopped in their tracks and trick room users trick-less. The EV's give me the speed and health to take some hits, and focus sash is to ensure I at least get a tailwind up.
Thundurus (Lakitu) @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Taunt
- Discharge
- Thunder Wave
- Protect
I need someone to help me slow down pokemon when tailwind is down and Whimsicott is out of the fight. Thundurus provides an irresistible prankster thunder wave, making sure that after one turn, Gallade out speeds and cleans up. Taunt is there to help avoid trick room and people trying to burn or paralyze Gallade. Discharge helps get some damage off and protect helps me scout moves. EV's are there to ensure I live hits and outspeed other prankster sets.
Metagross (Cerebro) @ Life Orb
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Meteor Mash
- Rock Slide
- Earthquake
- Protect
I had a pretty bad flying and ice weakness, and I needed an attacker that would cover those weaknesses for me. Metagross fit the bill. With access to rock slide and earthquake, flying and ice types have no chance. STAB Meteor Mash also deals with Ice types and provides a strong neutral hit to most pokemon. The EV's make it so I am a bulky brute that can take hits and dish them right back.
Gothitelle (Vivian) @ Light Clay
Ability: Shadow Tag
EVs: 252 HP / 4 SpA /252 SpD
Calm Nature
- Light Screen
- Reflect
- Psychic
- Protect
My team was starting to feel very hyper offensive. I wanted a special wall to help support my entire team. I love the idea of keeping pokemon stuck on the field with a pokemon they'd rather not have to deal with, so shadow tag Gothitelle was my go to gall. She can set up reflect and light screen to help live attacks and can deal damage with psychic. EV's ensure max bulk.
Rotom-Wash (Spin Cycle) @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 Def
Calm Nature
- Will-O-Wisp
- Confuse Ray
- Hydro Pump
- Discharge
I realized that I had a huge Talonflame weakness. A defensive Rotom-W is the perfect counter to Talonflame. With it resisting both of Talon's stabs and being super effective with both of its stabs, it comes in handy. Will-o-Wisp helps cripple physical attackers and confuse ray is just annoying for others to deal with. Hydro Pump and Discharge allow it to hit common pokemon Like Talonflame, Greninja and Charizard. EV's are there to make it so I can tank lots of hits and deal some damage.
So thats it y'all. There's my doubles team! I am open to criticism and suggestions, so please let me know what else I can do to make the team better!
The Team
Gallade (Frisbee) @ Galladite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Drain Punch
- Zen Headbutt
- Rock Slide
- Protect
My main focus on the team. With Justified, dark type attacks will boost it's attack to sky high levels, and after a tailwind, M-Gallade Speed goes from average to out-speeding basically everything. Protect is used very first, so Gallade doesn't take any damage and Whimsicott can set up a tailwind. Drain Punch is used over Close Combat for longevity; a nice STAB damaging healing move, healing it to full health from basically any neutral damage it gives. Zen-Headbutt is used for a strong STAb that KO's anything neutrally hit by it. Rock Slide is for pesky flying types that usually KO him in one hit, also providing a double hitting move. The EV's are pretty straightforward. 252 in attack and speed to maximize sweeping capability, and a little in Special Defense to make sure he can survive a hit or two.
Whimsicott (Puffball) @ Focus Sash
Ability: Prankster
EVs: 252 HP / 4 SpA / 252 Spe
Naive Nature
- Tailwind
- Beat Up
- Dazzling Gleam
- Encore
I have always loved Whimsicott. Its one of those pokemon that just immediately fit into my play style. Being the second part of my main core, I needed someone to support Gallade. Tailwind gives the needed speed for Gallade to get an added edge on other pokemon that outspeed him such as Greninja. Beat Up will give Gallade a insanely high boost in his attack. Dazzling Gleam is a multi-hitting STAB move to get a little more damage on the opponent for gallade to finish it off. Finally Encore has surprisingly helped me numerous times, getting fake out users stopped in their tracks and trick room users trick-less. The EV's give me the speed and health to take some hits, and focus sash is to ensure I at least get a tailwind up.
Thundurus (Lakitu) @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Taunt
- Discharge
- Thunder Wave
- Protect
I need someone to help me slow down pokemon when tailwind is down and Whimsicott is out of the fight. Thundurus provides an irresistible prankster thunder wave, making sure that after one turn, Gallade out speeds and cleans up. Taunt is there to help avoid trick room and people trying to burn or paralyze Gallade. Discharge helps get some damage off and protect helps me scout moves. EV's are there to ensure I live hits and outspeed other prankster sets.
Metagross (Cerebro) @ Life Orb
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Meteor Mash
- Rock Slide
- Earthquake
- Protect
I had a pretty bad flying and ice weakness, and I needed an attacker that would cover those weaknesses for me. Metagross fit the bill. With access to rock slide and earthquake, flying and ice types have no chance. STAB Meteor Mash also deals with Ice types and provides a strong neutral hit to most pokemon. The EV's make it so I am a bulky brute that can take hits and dish them right back.
Gothitelle (Vivian) @ Light Clay
Ability: Shadow Tag
EVs: 252 HP / 4 SpA /252 SpD
Calm Nature
- Light Screen
- Reflect
- Psychic
- Protect
My team was starting to feel very hyper offensive. I wanted a special wall to help support my entire team. I love the idea of keeping pokemon stuck on the field with a pokemon they'd rather not have to deal with, so shadow tag Gothitelle was my go to gall. She can set up reflect and light screen to help live attacks and can deal damage with psychic. EV's ensure max bulk.
Rotom-Wash (Spin Cycle) @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 Def
Calm Nature
- Will-O-Wisp
- Confuse Ray
- Hydro Pump
- Discharge
I realized that I had a huge Talonflame weakness. A defensive Rotom-W is the perfect counter to Talonflame. With it resisting both of Talon's stabs and being super effective with both of its stabs, it comes in handy. Will-o-Wisp helps cripple physical attackers and confuse ray is just annoying for others to deal with. Hydro Pump and Discharge allow it to hit common pokemon Like Talonflame, Greninja and Charizard. EV's are there to make it so I can tank lots of hits and deal some damage.
So thats it y'all. There's my doubles team! I am open to criticism and suggestions, so please let me know what else I can do to make the team better!
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