So this team is basically a revitalised version of my first MVenu team which featured Tentacruel, Rhyperior + Cobalion > Crobat, Swampert + Terrakion.
I'm kind of rusty to UU after not playing in a good few months and was wondering if anyone could give some basic pointers on the team. I was attempting to get the Reqs for the suspect test and was doing well at first but started to lose out.
Terrakion @ Rockium Z
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Rock Polish
- Close Combat
- Stone Edge
The team is essentially built around this mon as a win con. With Swords Dance and the Z-move nuke being able to break through most teams in the meta game. Rock Polish is more there for the late game potential when teams have scarfers/faster mons to revenge Terrak. As I said it replaced Cobalion which was essentially the same set but with Iron head and Fightinum. I felt Terrak was more suited to this team with it's ability to break potent walls like MVenu. Although with CC drops it does struggle with things like Pert.
Mega Venusaur @ Venusaurite
Ability: Thick Fat
EVs: 248 HP / 208 SpA / 52 Spe
Modest Nature
IVs: 0 Atk
- Sleep Powder
- Synthesis
- Giga Drain
- Sludge Bomb
Mega Venusaur is obviously the most used mon in UU currently and fits on practically every team. On this team it functions as a bulky pivot/wall that also has the ability to fire off big hits and wear down more frail teams. I like sleep powder too attempt to put certain switches like Scizor or Crobat too sleep. The 52 speed EVs are too outspeed lots of mons in the metagame such as Togekiss, Suicune or even opposing Venus.
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
- U-turn
- Dark Pulse
- Draco Meteor
- Flamethrower
Hydreigon is a fantastic pivot being able to threaten out many threats in the tier and take advantage of this with U-turn. It's STABs as well as fire coverage is also very useful in late game scenarios where I've eliminated my opponents scarfers and can sweep or revenge a lot of their team.
Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Seismic Toss
- Scald
- Earthquake
Swampert offers lots of defensive options too my team in terms of Synergy with Mega Venusaur and the ability to reliably set rocks vs a lot of things. It also provides a good phys def tank that can check lots of setup mons. As I said it was originally Rhyperior but I felt this left me weak to fighting and ground types.
Crobat @ Black Sludge
Ability: Inner Focus
EVs: 176 HP / 192 Atk / 4 Def / 136 Spe
Jolly Nature
- Taunt
- Defog
- U-turn
- Brave Bird
Crobat is my necessary MVenusaur check being able to taunt and brave bird it. With my Attack investment Venu is 2hko'd and I can also remove hazards if my opponent attempts to stack me. U-turn is of course for momentum but could be changed out for Haze? This replaced Tentacruel which was a spinner with tspikes but as mentioned above left me weak to Ground types.
Alolan-Muk @ Assault Vest
Ability: Poison Touch
EVs: 16 HP / 252 Atk / 240 SpD
Adamant Nature
- Pursuit
- Gunk Shot
- Knock Off
- Fire Punch
In my opinion AV Muk is one of the most annoying mons to deal with in UU, if the opponents team lacks a reliable ground type then Muk can wall a lot of mons. It would however appreciate some wish support (togekiss?) I like Muk on this team especially since it's ability to check mons like Latias and Chandelure is very useful for Venu.
if anyone could give advice/improve the team would be much appreciated.